mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-08-04 08:22:32 +00:00
handle all mouse inputs & ask to capture when first opened
This commit is contained in:
parent
906008e5d7
commit
0a5d13baa5
@ -425,6 +425,13 @@ constexpr int ORBIS_PAD_ERROR_INVALID_REPORT_LENGTH = 0x80920103;
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constexpr int ORBIS_PAD_ERROR_INVALID_REPORT_ID = 0x80920104;
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constexpr int ORBIS_PAD_ERROR_SEND_AGAIN = 0x80920105;
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// Mouse library
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constexpr int ORBIS_MOUSE_ERROR_INVALID_ARG = 0x80DF0001;
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constexpr int ORBIS_MOUSE_ERROR_INVALID_HANDLE = 0x80DF0003;
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constexpr int ORBIS_MOUSE_ERROR_ALREADY_OPENED = 0x80DF0004;
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constexpr int ORBIS_MOUSE_ERROR_NOT_INITIALIZED = 0x80DF0005;
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constexpr int ORBIS_MOUSE_ERROR_FATAL = 0x80DF00FF;
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// UserService library
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constexpr int ORBIS_USER_SERVICE_ERROR_INTERNAL = 0x80960001;
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constexpr int ORBIS_USER_SERVICE_ERROR_NOT_INITIALIZED = 0x80960002;
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@ -3,6 +3,7 @@
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// Generated By moduleGenerator
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#include <common/singleton.h>
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#include <core/libraries/system/msgdialog_ui.h>
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#include <input/mouse.h>
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#include "common/logging/log.h"
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#include "core/libraries/error_codes.h"
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@ -11,9 +12,31 @@
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namespace Libraries::Mouse {
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int PS4_SYSV_ABI sceMouseClose() {
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LOG_ERROR(Lib_Mouse, "(STUBBED) called");
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return ORBIS_OK;
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static bool g_initialized = false;
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static bool g_mouse1_open = false;
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static bool g_mouse2_open = false;
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constexpr auto MOUSE1_HANDLE = 0xF1;
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constexpr auto MOUSE2_HANDLE = 0xF2;
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constexpr auto ORBIS_MOUSE_OPEN_PARAM_NORMAL = 0x00;
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constexpr auto ORBIS_MOUSE_OPEN_PARAM_MERGED = 0x01;
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int PS4_SYSV_ABI sceMouseClose(s32 handle) {
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LOG_INFO(Lib_Mouse, "called");
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if (!g_initialized) {
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return ORBIS_MOUSE_ERROR_NOT_INITIALIZED;
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}
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if (handle == MOUSE1_HANDLE && g_mouse1_open) {
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g_mouse1_open = false;
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return ORBIS_OK;
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}
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if (handle == MOUSE2_HANDLE && g_mouse2_open) {
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g_mouse2_open = false;
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return ORBIS_OK;
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}
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return ORBIS_MOUSE_ERROR_INVALID_HANDLE;
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}
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int PS4_SYSV_ABI sceMouseConnectPort() {
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@ -48,6 +71,7 @@ int PS4_SYSV_ABI sceMouseGetDeviceInfo() {
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int PS4_SYSV_ABI sceMouseInit() {
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LOG_INFO(Lib_Mouse, "called");
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g_initialized = true;
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return ORBIS_OK;
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}
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@ -57,28 +81,93 @@ int PS4_SYSV_ABI sceMouseMbusInit() {
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}
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int PS4_SYSV_ABI sceMouseOpen(s32 userId, s32 type, s32 index, OrbisMouseOpenParam* pParam) {
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LOG_INFO(Lib_Mouse, "(DUMMY) called");
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return 2; // dummy
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LOG_INFO(Lib_Mouse, "called");
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if (!g_initialized) {
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return ORBIS_MOUSE_ERROR_NOT_INITIALIZED;
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}
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bool merge = pParam != nullptr && (pParam->behaviorFlag & ORBIS_MOUSE_OPEN_PARAM_MERGED) != 0;
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if (merge || index == 0) {
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if (g_mouse1_open) {
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return ORBIS_PAD_ERROR_ALREADY_OPENED;
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}
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g_mouse1_open = true;
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if (!Common::Singleton<Input::GameMouse>::Instance()->m_connected) {
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MsgDialog::ShowMsgDialog(
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MsgDialog::MsgDialogState(MsgDialog::MsgDialogState::UserState{
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.type = MsgDialog::ButtonType::YESNO,
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.msg = "Game wants to use your mouse.\nDo you want to allow it?",
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}),
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false, [](MsgDialog::DialogResult result) {
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if (result.buttonId == MsgDialog::ButtonId::YES) {
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auto* mouse = Common::Singleton<Input::GameMouse>::Instance();
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mouse->m_connected = true;
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}
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});
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}
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return MOUSE1_HANDLE;
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}
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if (index == 1) {
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if (g_mouse2_open) {
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return ORBIS_PAD_ERROR_ALREADY_OPENED;
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}
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g_mouse2_open = true;
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return MOUSE2_HANDLE;
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}
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return ORBIS_MOUSE_ERROR_INVALID_ARG;
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}
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int PS4_SYSV_ABI sceMouseRead(s32 handle, OrbisMouseData* pData, s32 num) {
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bool connected = false;
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Input::MouseState states[64];
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auto* mouse = Common::Singleton<Input::GameMouse>::Instance();
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int ret_num = mouse->ReadStates(states, num, &connected);
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LOG_TRACE(Lib_Mouse, "called");
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if (!connected) {
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ret_num = 1;
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if (!g_initialized) {
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return ORBIS_MOUSE_ERROR_NOT_INITIALIZED;
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}
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if (num < 1 || num > 64 || pData == nullptr) {
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return ORBIS_MOUSE_ERROR_INVALID_ARG;
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}
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auto* mouse = Common::Singleton<Input::GameMouse>::Instance();
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if (handle == MOUSE1_HANDLE) {
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if (!g_mouse1_open) {
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return ORBIS_MOUSE_ERROR_INVALID_HANDLE;
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}
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} else if (handle == MOUSE2_HANDLE) {
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if (!g_mouse2_open) {
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return ORBIS_MOUSE_ERROR_INVALID_HANDLE;
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}
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// Mouse 2 will never be connected
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pData[0] = OrbisMouseData{
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.connected = false,
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};
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return 1;
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} else {
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return ORBIS_MOUSE_ERROR_INVALID_HANDLE;
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}
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if (!mouse->m_connected) {
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pData[0] = OrbisMouseData{
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.connected = false,
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};
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return 1;
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}
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Input::MouseState states[64];
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int ret_num = mouse->ReadStates(states, num);
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for (int i = 0; i < ret_num; i++) {
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pData[i].buttons = states[i].buttonsState;
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pData[i].connected = connected;
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pData[i].timestamp = states[i].time;
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pData[i].xAxis = 0;
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pData[i].yAxis = 0;
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pData[i].wheel = 0;
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pData[i].tilt = 0;
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const auto& s = states[i];
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pData[i] = OrbisMouseData{
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.timestamp = s.time,
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.connected = true,
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.buttons = s.button_state,
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.xAxis = s.x_axis,
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.yAxis = s.y_axis,
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.wheel = s.wheel,
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.tilt = s.tilt,
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};
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}
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return ret_num;
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}
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@ -23,15 +23,18 @@ struct OrbisMouseData {
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s32 yAxis;
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s32 wheel;
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s32 tilt;
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u8 reserve[8];
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std::array<u8, 8> reserve{};
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};
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enum OrbisMouseButtonDataOffset {
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ORBIS_MOUSE_BUTTON_PRIMARY = 0x00000001,
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ORBIS_MOUSE_BUTTON_SECONDARY = 0x00000002
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ORBIS_MOUSE_BUTTON_SECONDARY = 0x00000002,
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ORBIS_MOUSE_BUTTON_OPTIONAL = 0x00000004,
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ORBIS_MOUSE_BUTTON_OPTIONAL2 = 0x00000008,
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ORBIS_MOUSE_BUTTON_OPTIONAL3 = 0x00000010,
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};
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int PS4_SYSV_ABI sceMouseClose();
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int PS4_SYSV_ABI sceMouseClose(s32 handle);
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int PS4_SYSV_ABI sceMouseConnectPort();
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int PS4_SYSV_ABI sceMouseDebugGetDeviceId();
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int PS4_SYSV_ABI sceMouseDeviceOpen();
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@ -11,70 +11,71 @@ GameMouse::GameMouse() {
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m_last_state = MouseState();
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}
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int GameMouse::ReadStates(MouseState* states, int states_num, bool* isConnected) {
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int GameMouse::ReadStates(MouseState* states, int states_num) {
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std::scoped_lock lock{m_mutex};
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*isConnected = m_connected;
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const u32 count = std::min(m_states_num, u32(states_num));
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int ret_num = 0;
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if (m_connected) {
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if (m_states_num == 0) {
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ret_num = 1;
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states[0] = m_last_state;
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} else {
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for (uint32_t i = 0; i < m_states_num; i++) {
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if (ret_num >= states_num) {
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break;
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}
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auto index = (m_first_state + i) % MAX_MOUSE_STATES;
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if (!m_private[index].obtained) {
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m_private[index].obtained = true;
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states[ret_num++] = m_states[index];
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}
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}
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}
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u32 begin = (m_index - m_states_num + 1) % MAX_MOUSE_STATES;
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for (u32 i = 0; i < count; i++) {
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u32 idx = (begin + i) % MAX_MOUSE_STATES;
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states[i] = m_states[idx];
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}
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return ret_num;
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}
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MouseState GameMouse::GetLastState() const {
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if (m_states_num == 0) {
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return m_last_state;
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}
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auto last = (m_first_state + m_states_num - 1) % MAX_MOUSE_STATES;
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return m_states[last];
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m_states_num -= count;
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return static_cast<int>(count);
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}
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void GameMouse::AddState(const MouseState& state) {
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if (m_states_num >= MAX_MOUSE_STATES) {
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m_states_num = MAX_MOUSE_STATES - 1;
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m_first_state = (m_first_state + 1) % MAX_MOUSE_STATES;
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std::scoped_lock lock{m_mutex};
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m_index = (m_index + 1) % MAX_MOUSE_STATES;
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if (m_states_num < MAX_MOUSE_STATES) {
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++m_states_num;
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}
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auto index = (m_first_state + m_states_num) % MAX_MOUSE_STATES;
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m_states[index] = state;
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m_last_state = state;
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m_private[index].obtained = false;
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m_states_num++;
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m_states[m_index] = state;
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m_last_state = MouseState{
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.button_state = state.button_state,
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};
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}
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void GameMouse::CheckButton(int id, u32 button, bool isPressed) {
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std::scoped_lock lock{m_mutex};
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auto state = GetLastState();
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void GameMouse::CheckButton(u32 button, bool isPressed) {
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if (!m_connected) {
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return;
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}
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MouseState state = m_last_state;
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state.time = Libraries::Kernel::sceKernelGetProcessTime();
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if (isPressed) {
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state.buttonsState |= button;
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state.button_state |= button;
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} else {
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state.buttonsState &= ~button;
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state.button_state &= ~button;
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}
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AddState(state);
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}
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void GameMouse::CheckMove(int x, int y) {
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if (!m_connected) {
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return;
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}
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MouseState state = m_last_state;
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state.time = Libraries::Kernel::sceKernelGetProcessTime();
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state.x_axis = x;
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state.y_axis = y;
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AddState(state);
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}
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void GameMouse::CheckWheel(int x, int y) {
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if (!m_connected) {
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return;
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}
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MouseState state = m_last_state;
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state.time = Libraries::Kernel::sceKernelGetProcessTime();
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state.wheel = y;
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state.tilt = x;
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AddState(state);
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}
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}; // namespace Input
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@ -8,8 +8,12 @@
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namespace Input {
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struct MouseState {
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u32 buttonsState = 0;
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u64 time = 0;
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u32 button_state = 0;
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s32 x_axis = 0;
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s32 y_axis = 0;
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s32 wheel = 0;
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s32 tilt = 0;
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};
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constexpr u32 MAX_MOUSE_STATES = 64;
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@ -19,25 +23,23 @@ public:
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GameMouse();
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virtual ~GameMouse() = default;
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int ReadStates(MouseState* states, int states_num, bool* isConnected);
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MouseState GetLastState() const;
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void CheckButton(int id, u32 button, bool isPressed);
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void AddState(const MouseState& state);
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int ReadStates(MouseState* states, int states_num);
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void CheckButton(u32 button, bool isPressed);
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void CheckMove(int x, int y);
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void CheckWheel(int x, int y);
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bool m_connected = false;
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float speed = 1.0f;
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private:
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struct StateInternal {
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bool obtained = false;
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};
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void AddState(const MouseState& state);
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std::mutex m_mutex;
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bool m_connected = true;
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MouseState m_last_state;
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int m_connected_count = 0;
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u32 m_states_num = 0;
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u32 m_first_state = 0;
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u32 m_index = 0;
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std::array<MouseState, MAX_MOUSE_STATES> m_states;
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std::array<StateInternal, MAX_MOUSE_STATES> m_private;
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};
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} // namespace Input
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@ -118,8 +118,10 @@ void WindowSDL::waitEvent() {
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is_open = false;
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break;
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case SDL_EVENT_MOUSE_MOTION:
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case SDL_EVENT_MOUSE_BUTTON_DOWN:
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case SDL_EVENT_MOUSE_BUTTON_UP:
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case SDL_EVENT_MOUSE_WHEEL:
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onMouseAction(&event);
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break;
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default:
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@ -127,19 +129,50 @@ void WindowSDL::waitEvent() {
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}
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}
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void WindowSDL::onMouseAction(const SDL_Event* event) {
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auto* mouse = Common::Singleton<Input::GameMouse>::Instance();
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using Libraries::Mouse::OrbisMouseButtonDataOffset;
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u32 button = 0;
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switch (event->button.button) {
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case SDL_BUTTON_LEFT:
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button = OrbisMouseButtonDataOffset::ORBIS_MOUSE_BUTTON_PRIMARY;
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break;
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case SDL_BUTTON_RIGHT:
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button = OrbisMouseButtonDataOffset::ORBIS_MOUSE_BUTTON_SECONDARY;
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break;
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auto& mouse = *Common::Singleton<Input::GameMouse>::Instance();
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if (mouse.m_connected && !is_capturing_mouse) {
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SDL_SetWindowRelativeMouseMode(window, true);
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is_capturing_mouse = true;
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} else if (!mouse.m_connected && is_capturing_mouse) {
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SDL_SetWindowRelativeMouseMode(window, false);
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is_capturing_mouse = false;
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}
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if (button != 0) {
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mouse->CheckButton(0, button, event->type == SDL_EVENT_MOUSE_BUTTON_DOWN);
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bool pressed_down = false;
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switch (event->type) {
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case SDL_EVENT_MOUSE_BUTTON_DOWN:
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pressed_down = true;
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[[fallthrough]];
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case SDL_EVENT_MOUSE_BUTTON_UP: {
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using Libraries::Mouse::OrbisMouseButtonDataOffset;
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auto btn = event->button.button;
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if (btn < 1 || btn > 5) { // 1..5 range
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return;
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}
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constexpr static std::array sdl_to_orbis_buttons = {
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static_cast<OrbisMouseButtonDataOffset>(0x00),
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OrbisMouseButtonDataOffset::ORBIS_MOUSE_BUTTON_PRIMARY,
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OrbisMouseButtonDataOffset::ORBIS_MOUSE_BUTTON_OPTIONAL,
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OrbisMouseButtonDataOffset::ORBIS_MOUSE_BUTTON_SECONDARY,
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OrbisMouseButtonDataOffset::ORBIS_MOUSE_BUTTON_OPTIONAL2,
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OrbisMouseButtonDataOffset::ORBIS_MOUSE_BUTTON_OPTIONAL3,
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};
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mouse.CheckButton(sdl_to_orbis_buttons[btn], pressed_down);
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} break;
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case SDL_EVENT_MOUSE_MOTION: {
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const auto x = static_cast<int>(event->motion.xrel * mouse.speed);
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const auto y = static_cast<int>(event->motion.yrel * mouse.speed);
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mouse.CheckMove(x, y);
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} break;
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case SDL_EVENT_MOUSE_WHEEL: {
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const auto x = static_cast<int>(event->wheel.x);
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const auto y = static_cast<int>(event->wheel.y);
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mouse.CheckWheel(x, y);
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} break;
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default:
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break;
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}
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}
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void WindowSDL::onResize() {
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