Merge branch 'main' into net3

This commit is contained in:
georgemoralis 2025-05-04 22:11:46 +03:00 committed by GitHub
commit 0dc1a4a7a1
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5 changed files with 119 additions and 110 deletions

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@ -181,10 +181,6 @@ s32 PS4_SYSV_ABI open(const char* raw_path, s32 flags, u16 mode) {
return -1;
}
} else {
// Start by opening as read-write so we can truncate regardless of flags.
// Since open starts by closing the file, this won't interfere with later open calls.
e = file->f.Open(file->m_host_name, Common::FS::FileAccessMode::ReadWrite);
file->type = Core::FileSys::FileType::Regular;
if (truncate && read_only) {
@ -192,9 +188,14 @@ s32 PS4_SYSV_ABI open(const char* raw_path, s32 flags, u16 mode) {
h->DeleteHandle(handle);
*__Error() = POSIX_EROFS;
return -1;
} else if (truncate && e == 0) {
// If the file was opened successfully and truncate was enabled, reduce size to 0
file->f.SetSize(0);
} else if (truncate) {
// Open the file as read-write so we can truncate regardless of flags.
// Since open starts by closing the file, this won't interfere with later open calls.
e = file->f.Open(file->m_host_name, Common::FS::FileAccessMode::ReadWrite);
if (e == 0) {
// If the file was opened successfully, reduce size to 0
file->f.SetSize(0);
}
}
if (read) {

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@ -49,13 +49,11 @@ void SaveDialogResult::CopyTo(OrbisSaveDataDialogResult& result) const {
result.mode = this->mode;
result.result = this->result;
result.buttonId = this->button_id;
if (mode == SaveDataDialogMode::LIST || ElfInfo::Instance().FirmwareVer() >= ElfInfo::FW_45) {
if (result.dirName != nullptr) {
result.dirName->data.FromString(this->dir_name);
}
if (result.param != nullptr && this->param.GetString(SaveParams::MAINTITLE).has_value()) {
result.param->FromSFO(this->param);
}
if (result.dirName != nullptr) {
result.dirName->data.FromString(this->dir_name);
}
if (result.param != nullptr && this->param.GetString(SaveParams::MAINTITLE).has_value()) {
result.param->FromSFO(this->param);
}
result.userData = this->user_data;
}
@ -345,12 +343,15 @@ SaveDialogUi::SaveDialogUi(SaveDialogUi&& other) noexcept
}
}
SaveDialogUi& SaveDialogUi::operator=(SaveDialogUi other) {
SaveDialogUi& SaveDialogUi::operator=(SaveDialogUi&& other) noexcept {
std::scoped_lock lock(draw_mutex, other.draw_mutex);
using std::swap;
swap(state, other.state);
swap(status, other.status);
swap(result, other.result);
state = other.state;
other.state = nullptr;
status = other.status;
other.status = nullptr;
result = other.result;
other.result = nullptr;
if (status && *status == Status::RUNNING) {
first_render = true;
AddLayer(this);

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@ -300,7 +300,8 @@ public:
~SaveDialogUi() override;
SaveDialogUi(const SaveDialogUi& other) = delete;
SaveDialogUi(SaveDialogUi&& other) noexcept;
SaveDialogUi& operator=(SaveDialogUi other);
SaveDialogUi& operator=(SaveDialogUi& other) = delete;
SaveDialogUi& operator=(SaveDialogUi&& other) noexcept;
void Finish(ButtonId buttonId, CommonDialog::Result r = CommonDialog::Result::OK);

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@ -10,7 +10,6 @@
#include "common/logging/log.h"
#ifdef ENABLE_QT_GUI
#include <QtCore>
#include "common/memory_patcher.h"
#endif
#include "common/assert.h"
#ifdef ENABLE_DISCORD_RPC
@ -20,6 +19,7 @@
#include <WinSock2.h>
#endif
#include "common/elf_info.h"
#include "common/memory_patcher.h"
#include "common/ntapi.h"
#include "common/path_util.h"
#include "common/polyfill_thread.h"
@ -54,27 +54,6 @@ Emulator::Emulator() {
WSADATA wsaData;
WSAStartup(versionWanted, &wsaData);
#endif
// Create stdin/stdout/stderr
Common::Singleton<FileSys::HandleTable>::Instance()->CreateStdHandles();
// Defer until after logging is initialized.
memory = Core::Memory::Instance();
controller = Common::Singleton<Input::GameController>::Instance();
linker = Common::Singleton<Core::Linker>::Instance();
// Load renderdoc module.
VideoCore::LoadRenderDoc();
// Start the timer (Play Time)
#ifdef ENABLE_QT_GUI
start_time = std::chrono::steady_clock::now();
const auto user_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
QString filePath = QString::fromStdString((user_dir / "play_time.txt").string());
QFile file(filePath);
ASSERT_MSG(file.open(QIODevice::ReadWrite | QIODevice::Text),
"Error opening or creating play_time.txt");
#endif
}
Emulator::~Emulator() {
@ -102,54 +81,89 @@ void Emulator::Run(const std::filesystem::path& file, const std::vector<std::str
// Certain games may use /hostapp as well such as CUSA001100
mnt->Mount(game_folder, "/hostapp", true);
auto& game_info = Common::ElfInfo::Instance();
const auto param_sfo_path = mnt->GetHostPath("/app0/sce_sys/param.sfo");
const auto param_sfo_exists = std::filesystem::exists(param_sfo_path);
// Loading param.sfo file if exists
// Load param.sfo details if it exists
std::string id;
std::string title;
std::string app_version;
u32 fw_version;
Common::PSFAttributes psf_attributes{};
const auto param_sfo_path = mnt->GetHostPath("/app0/sce_sys/param.sfo");
if (!std::filesystem::exists(param_sfo_path) || !Config::getSeparateLogFilesEnabled()) {
Common::Log::Initialize();
Common::Log::Start();
}
if (std::filesystem::exists(param_sfo_path)) {
if (param_sfo_exists) {
auto* param_sfo = Common::Singleton<PSF>::Instance();
const bool success = param_sfo->Open(param_sfo_path);
ASSERT_MSG(success, "Failed to open param.sfo");
ASSERT_MSG(param_sfo->Open(param_sfo_path), "Failed to open param.sfo");
const auto content_id = param_sfo->GetString("CONTENT_ID");
ASSERT_MSG(content_id.has_value(), "Failed to get CONTENT_ID");
id = std::string(*content_id, 7, 9);
if (Config::getSeparateLogFilesEnabled()) {
Common::Log::Initialize(id + ".log");
Common::Log::Start();
title = param_sfo->GetString("TITLE").value_or("Unknown title");
fw_version = param_sfo->GetInteger("SYSTEM_VER").value_or(0x4700000);
app_version = param_sfo->GetString("APP_VER").value_or("Unknown version");
if (const auto raw_attributes = param_sfo->GetInteger("ATTRIBUTE")) {
psf_attributes.raw = *raw_attributes;
}
LOG_INFO(Loader, "Starting shadps4 emulator v{} ", Common::g_version);
LOG_INFO(Loader, "Revision {}", Common::g_scm_rev);
LOG_INFO(Loader, "Branch {}", Common::g_scm_branch);
LOG_INFO(Loader, "Description {}", Common::g_scm_desc);
LOG_INFO(Loader, "Remote {}", Common::g_scm_remote_url);
}
LOG_INFO(Config, "General LogType: {}", Config::getLogType());
LOG_INFO(Config, "General isNeo: {}", Config::isNeoModeConsole());
LOG_INFO(Config, "GPU isNullGpu: {}", Config::nullGpu());
LOG_INFO(Config, "GPU shouldDumpShaders: {}", Config::dumpShaders());
LOG_INFO(Config, "GPU vblankDivider: {}", Config::vblankDiv());
LOG_INFO(Config, "Vulkan gpuId: {}", Config::getGpuId());
LOG_INFO(Config, "Vulkan vkValidation: {}", Config::vkValidationEnabled());
LOG_INFO(Config, "Vulkan vkValidationSync: {}", Config::vkValidationSyncEnabled());
LOG_INFO(Config, "Vulkan vkValidationGpu: {}", Config::vkValidationGpuEnabled());
LOG_INFO(Config, "Vulkan crashDiagnostics: {}", Config::getVkCrashDiagnosticEnabled());
LOG_INFO(Config, "Vulkan hostMarkers: {}", Config::getVkHostMarkersEnabled());
LOG_INFO(Config, "Vulkan guestMarkers: {}", Config::getVkGuestMarkersEnabled());
LOG_INFO(Config, "Vulkan rdocEnable: {}", Config::isRdocEnabled());
// Initialize logging as soon as possible
if (!id.empty() && Config::getSeparateLogFilesEnabled()) {
Common::Log::Initialize(id + ".log");
} else {
Common::Log::Initialize();
}
Common::Log::Start();
LOG_INFO(Loader, "Starting shadps4 emulator v{} ", Common::g_version);
LOG_INFO(Loader, "Revision {}", Common::g_scm_rev);
LOG_INFO(Loader, "Branch {}", Common::g_scm_branch);
LOG_INFO(Loader, "Description {}", Common::g_scm_desc);
LOG_INFO(Loader, "Remote {}", Common::g_scm_remote_url);
LOG_INFO(Config, "General LogType: {}", Config::getLogType());
LOG_INFO(Config, "General isNeo: {}", Config::isNeoModeConsole());
LOG_INFO(Config, "GPU isNullGpu: {}", Config::nullGpu());
LOG_INFO(Config, "GPU shouldDumpShaders: {}", Config::dumpShaders());
LOG_INFO(Config, "GPU vblankDivider: {}", Config::vblankDiv());
LOG_INFO(Config, "Vulkan gpuId: {}", Config::getGpuId());
LOG_INFO(Config, "Vulkan vkValidation: {}", Config::vkValidationEnabled());
LOG_INFO(Config, "Vulkan vkValidationSync: {}", Config::vkValidationSyncEnabled());
LOG_INFO(Config, "Vulkan vkValidationGpu: {}", Config::vkValidationGpuEnabled());
LOG_INFO(Config, "Vulkan crashDiagnostics: {}", Config::getVkCrashDiagnosticEnabled());
LOG_INFO(Config, "Vulkan hostMarkers: {}", Config::getVkHostMarkersEnabled());
LOG_INFO(Config, "Vulkan guestMarkers: {}", Config::getVkGuestMarkersEnabled());
LOG_INFO(Config, "Vulkan rdocEnable: {}", Config::isRdocEnabled());
if (param_sfo_exists) {
LOG_INFO(Loader, "Game id: {} Title: {}", id, title);
LOG_INFO(Loader, "Fw: {:#x} App Version: {}", fw_version, app_version);
}
if (!args.empty()) {
const auto argc = std::min<size_t>(args.size(), 32);
for (auto i = 0; i < argc; i++) {
LOG_INFO(Loader, "Game argument {}: {}", i, args[i]);
}
if (args.size() > 32) {
LOG_ERROR(Loader, "Too many game arguments, only passing the first 32");
}
}
// Create stdin/stdout/stderr
Common::Singleton<FileSys::HandleTable>::Instance()->CreateStdHandles();
// Initialize components
memory = Core::Memory::Instance();
controller = Common::Singleton<Input::GameController>::Instance();
linker = Common::Singleton<Core::Linker>::Instance();
// Load renderdoc module
VideoCore::LoadRenderDoc();
// Initialize patcher and trophies
if (!id.empty()) {
MemoryPatcher::g_game_serial = id;
Libraries::NpTrophy::game_serial = id;
const auto trophyDir =
Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / id / "TrophyFiles";
if (!std::filesystem::exists(trophyDir)) {
@ -158,41 +172,9 @@ void Emulator::Run(const std::filesystem::path& file, const std::vector<std::str
LOG_ERROR(Loader, "Couldn't extract trophies");
}
}
#ifdef ENABLE_QT_GUI
MemoryPatcher::g_game_serial = id;
// Timer for 'Play Time'
QTimer* timer = new QTimer();
QObject::connect(timer, &QTimer::timeout, [this, id]() {
UpdatePlayTime(id);
start_time = std::chrono::steady_clock::now();
});
timer->start(60000); // 60000 ms = 1 minute
#endif
title = param_sfo->GetString("TITLE").value_or("Unknown title");
LOG_INFO(Loader, "Game id: {} Title: {}", id, title);
fw_version = param_sfo->GetInteger("SYSTEM_VER").value_or(0x4700000);
app_version = param_sfo->GetString("APP_VER").value_or("Unknown version");
LOG_INFO(Loader, "Fw: {:#x} App Version: {}", fw_version, app_version);
if (const auto raw_attributes = param_sfo->GetInteger("ATTRIBUTE")) {
psf_attributes.raw = *raw_attributes;
}
if (!args.empty()) {
int argc = std::min<int>(args.size(), 32);
for (int i = 0; i < argc; i++) {
LOG_INFO(Loader, "Game argument {}: {}", i, args[i]);
}
if (args.size() > 32) {
LOG_ERROR(Loader, "Too many game arguments, only passing the first 32");
}
}
}
const auto pic1_path = mnt->GetHostPath("/app0/sce_sys/pic1.png");
if (std::filesystem::exists(pic1_path)) {
game_info.splash_path = pic1_path;
}
auto& game_info = Common::ElfInfo::Instance();
game_info.initialized = true;
game_info.game_serial = id;
game_info.title = title;
@ -201,6 +183,11 @@ void Emulator::Run(const std::filesystem::path& file, const std::vector<std::str
game_info.raw_firmware_ver = fw_version;
game_info.psf_attributes = psf_attributes;
const auto pic1_path = mnt->GetHostPath("/app0/sce_sys/pic1.png");
if (std::filesystem::exists(pic1_path)) {
game_info.splash_path = pic1_path;
}
std::string game_title = fmt::format("{} - {} <{}>", id, title, app_version);
std::string window_title = "";
if (Common::g_is_release) {
@ -284,6 +271,25 @@ void Emulator::Run(const std::filesystem::path& file, const std::vector<std::str
}
#endif
// Start the timer (Play Time)
#ifdef ENABLE_QT_GUI
if (!id.empty()) {
auto* timer = new QTimer();
QObject::connect(timer, &QTimer::timeout, [this, id]() {
UpdatePlayTime(id);
start_time = std::chrono::steady_clock::now();
});
timer->start(60000); // 60000 ms = 1 minute
start_time = std::chrono::steady_clock::now();
const auto user_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
QString filePath = QString::fromStdString((user_dir / "play_time.txt").string());
QFile file(filePath);
ASSERT_MSG(file.open(QIODevice::ReadWrite | QIODevice::Text),
"Error opening or creating play_time.txt");
}
#endif
linker->Execute(args);
window->InitTimers();

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@ -177,8 +177,8 @@ void BufferCache::BindVertexBuffers(const Vulkan::GraphicsPipeline& pipeline) {
if (instance.IsVertexInputDynamicState()) {
cmdbuf.bindVertexBuffers(0, num_buffers, host_buffers.data(), host_offsets.data());
} else {
cmdbuf.bindVertexBuffers2EXT(0, num_buffers, host_buffers.data(), host_offsets.data(),
host_sizes.data(), host_strides.data());
cmdbuf.bindVertexBuffers2(0, num_buffers, host_buffers.data(), host_offsets.data(),
host_sizes.data(), host_strides.data());
}
}