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fixed an issue in sceSaveDataSetSaveDataMemory , makes chariot CUSA00739 goes ingame
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@ -730,12 +730,13 @@ int PS4_SYSV_ABI sceSaveDataSetSaveDataMemory(const u32 userId, const void* buf,
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const size_t bufSize, const int64_t offset) {
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const size_t bufSize, const int64_t offset) {
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LOG_INFO(Lib_SaveData, "called");
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LOG_INFO(Lib_SaveData, "called");
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const auto& mount_dir = Common::FS::GetUserPath(Common::FS::PathType::SaveDataDir) /
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const auto& mount_dir = Common::FS::GetUserPath(Common::FS::PathType::SaveDataDir) /
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std::to_string(userId) / game_serial / "sdmemory/save_mem1.sav";
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std::to_string(userId) / game_serial / "sdmemory";
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Common::FS::IOFile file(mount_dir, Common::FS::FileAccessMode::Write);
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Common::FS::IOFile file(mount_dir / "save_mem1.sav", Common::FS::FileAccessMode::Write);
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if (!file.IsOpen())
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return -1;
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file.Seek(offset);
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file.Seek(offset);
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file.WriteRaw<u8>(buf, bufSize);
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file.WriteRaw<u8>(buf, bufSize);
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return ORBIS_OK;
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return ORBIS_OK;
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}
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}
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