shader_recompiler: Use VM bit for conditional discard (#3306)

This commit is contained in:
TheTurtle
2025-07-23 20:58:09 +03:00
committed by GitHub
parent 8dc50ffc79
commit 19c3d05ac1
5 changed files with 1 additions and 13 deletions

View File

@@ -133,7 +133,7 @@ void Translator::ExportUncompressed(IR::Attribute attribute, u32 comp, const IR:
}
void Translator::EmitExport(const GcnInst& inst) {
if (ir.block->has_multiple_predecessors && info.stage == Stage::Fragment) {
if (info.stage == Stage::Fragment && inst.control.exp.vm) {
ir.Discard(ir.LogicalNot(ir.GetExec()));
}