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shader_recompiler: Use VM bit for conditional discard (#3306)
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@@ -150,8 +150,6 @@ public:
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std::array<Value, NumScalarRegs> ssa_sbit_values;
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std::array<Value, NumVectorRegs> ssa_vreg_values;
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bool has_multiple_predecessors{false};
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private:
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/// Memory pool for instruction list
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Common::ObjectPool<Inst>* inst_pool;
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