Added non-GUI related upgrades to SDL version

This commit is contained in:
kalaposfos13 2024-11-10 12:22:22 +01:00
parent 35d17ed179
commit 1cada3948d
2 changed files with 69 additions and 13 deletions

View File

@ -1,6 +1,11 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project // SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#include "functional"
#include "iostream"
#include "string"
#include "unordered_map"
#include <fmt/core.h> #include <fmt/core.h>
#include "common/memory_patcher.h" #include "common/memory_patcher.h"
#include "emulator.h" #include "emulator.h"
@ -14,26 +19,77 @@ int main(int argc, char* argv[]) {
SetConsoleOutputCP(CP_UTF8); SetConsoleOutputCP(CP_UTF8);
#endif #endif
bool has_game_argument = false;
std::string game_path;
// Map of argument strings to lambda functions
std::unordered_map<std::string, std::function<void(int&)>> arg_map = {
{"-h",
[&](int&) {
std::cout << "Usage: shadps4 [options] <elf or eboot.bin path>\n"
"Options:\n"
" -g, --game <path|ID> Specify game path to launch\n"
" -p, --patch <patch_file> Apply specified patch file\n"
" -h, --help Display this help message\n";
exit(0);
}},
{"--help", [&](int& i) { arg_map["-h"](i); }},
{"-g",
[&](int& i) {
if (i + 1 < argc) {
game_path = argv[++i];
has_game_argument = true;
} else {
std::cerr << "Error: Missing argument for -g/--game\n";
exit(1);
}
}},
{"--game", [&](int& i) { arg_map["-g"](i); }},
{"-p",
[&](int& i) {
if (i + 1 < argc) {
MemoryPatcher::patchFile = argv[++i];
} else {
std::cerr << "Error: Missing argument for -p/--patch\n";
exit(1);
}
}},
{"--patch", [&](int& i) { arg_map["-p"](i); }},
};
if (argc == 1) { if (argc == 1) {
fmt::print("Usage: {} <elf or eboot.bin path>\n", argv[0]); int dummy = 0; // one does not simply pass 0 directly
return -1; arg_map.at("-h")(dummy);
}
// check if eboot file exists
if (!std::filesystem::exists(argv[1])) {
fmt::print("Eboot.bin file not found\n");
return -1; return -1;
} }
for (int i = 0; i < argc; i++) { // Parse command-line arguments using the map
std::string curArg = argv[i]; for (int i = 1; i < argc; ++i) {
if (curArg == "-p") { std::string cur_arg = argv[i];
std::string patchFile = argv[i + 1]; auto it = arg_map.find(cur_arg);
MemoryPatcher::patchFile = patchFile; if (it != arg_map.end()) {
it->second(i); // Call the associated lambda function
} else if (i == argc - 1 && !has_game_argument) {
// Assume the last argument is the game file if not specified via -g/--game
game_path = argv[i];
has_game_argument = true;
} else {
std::cerr << "Unknown argument: " << cur_arg << "\n";
return 1;
} }
} }
// Check if the game path or ID exists
if (!has_game_argument || !std::filesystem::exists(game_path)) {
std::cerr << "Error: Game file not found\n";
return -1;
}
// Run the emulator with the specified game
Core::Emulator emulator; Core::Emulator emulator;
emulator.Run(argv[1]); emulator.Run(game_path);
return 0; return 0;
} }

View File

@ -40,7 +40,7 @@ int main(int argc, char* argv[]) {
std::cout << "Usage: emulator [options]\n" std::cout << "Usage: emulator [options]\n"
"Options:\n" "Options:\n"
" No arguments: Opens the GUI.\n" " No arguments: Opens the GUI.\n"
" -g, --game <path|ID> Specify game path or ID to launch\n" " -g, --game <path|ID> Specify <eboot.bin or elf path> or <game ID (CUSAXXXXX)> to launch\n"
" -p, --patch <patch_file> Apply specified patch file\n" " -p, --patch <patch_file> Apply specified patch file\n"
" -s, --show-gui Show the GUI\n" " -s, --show-gui Show the GUI\n"
" -h, --help Display this help message\n"; " -h, --help Display this help message\n";