mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-08-01 23:12:35 +00:00
linux
This commit is contained in:
parent
b9c62af4b0
commit
2755046b36
@ -10,7 +10,7 @@
|
|||||||
|
|
||||||
namespace Libraries::Random {
|
namespace Libraries::Random {
|
||||||
|
|
||||||
s32 PS4_SYSV_ABI sceRandomGetRandomNumber(u8* buf, size_t size) {
|
s32 PS4_SYSV_ABI sceRandomGetRandomNumber(u8* buf, std::size_t size) {
|
||||||
LOG_TRACE(Lib_Random, "called");
|
LOG_TRACE(Lib_Random, "called");
|
||||||
if (size > SCE_RANDOM_MAX_SIZE) {
|
if (size > SCE_RANDOM_MAX_SIZE) {
|
||||||
return SCE_RANDOM_ERROR_INVALID;
|
return SCE_RANDOM_ERROR_INVALID;
|
||||||
|
@ -11,7 +11,7 @@ class SymbolsResolver;
|
|||||||
namespace Libraries::Random {
|
namespace Libraries::Random {
|
||||||
constexpr int32_t SCE_RANDOM_MAX_SIZE = 64;
|
constexpr int32_t SCE_RANDOM_MAX_SIZE = 64;
|
||||||
|
|
||||||
s32 PS4_SYSV_ABI sceRandomGetRandomNumber(u8* buf, size_t size);
|
s32 PS4_SYSV_ABI sceRandomGetRandomNumber(u8* buf, std::size_t size);
|
||||||
|
|
||||||
void RegisterlibSceRandom(Core::Loader::SymbolsResolver* sym);
|
void RegisterlibSceRandom(Core::Loader::SymbolsResolver* sym);
|
||||||
} // namespace Libraries::Random
|
} // namespace Libraries::Random
|
Loading…
Reference in New Issue
Block a user