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Simple implementation of sceGnmUnmapComputeQueue in gnmdriver (#3565)
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@@ -2279,8 +2279,8 @@ int PS4_SYSV_ABI sceGnmSubmitDone() {
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceGnmUnmapComputeQueue() {
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LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
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int PS4_SYSV_ABI sceGnmUnmapComputeQueue(u32 vqid) {
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liverpool->asc_queues.erase(Common::SlotId{vqid - 1});
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return ORBIS_OK;
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}
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@@ -224,7 +224,7 @@ int PS4_SYSV_ABI sceGnmSubmitCommandBuffersForWorkload(u32 workload, u32 count,
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const u32* ccb_gpu_addrs[],
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u32* ccb_sizes_in_bytes);
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int PS4_SYSV_ABI sceGnmSubmitDone();
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int PS4_SYSV_ABI sceGnmUnmapComputeQueue();
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int PS4_SYSV_ABI sceGnmUnmapComputeQueue(u32 vqid);
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int PS4_SYSV_ABI sceGnmUnregisterAllResourcesForOwner();
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int PS4_SYSV_ABI sceGnmUnregisterOwnerAndResources();
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int PS4_SYSV_ABI sceGnmUnregisterResource();
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