mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-12-10 05:38:49 +00:00
Qt: Add GUI for game-specific settings (#3533)
* Open settings dialog from context menu * initial version complete * add context menu item to delete game config if it exists * Create game config from base value instead of default value * Require confirmation before deleting game configs with menu item * fix rebase * Reset game specific values when creating a new game config * Add icon for entries with game config * clang format * Add submenu for game-specific settings * Log if game-specific config exists, remove hidden tab from tab selection * Add other experimental options to game-specific GUI * clang format * Add flag to specify if game-specific file needs creation * refactor: remove additional arguments, reset game-specific status on save instead * Fix return * cleanup - remove unneeded load * Set tab to general if hidden tab is set as default * Cleanup variable names and strings, default tab fix, volumeslider fix * cleanup: missed a couple of variables to standardize * More readable way to reset volume slider
This commit is contained in:
@@ -126,6 +126,7 @@ void GameGridFrame::PopulateGameGrid(QVector<GameInfo> m_games_search, bool from
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image_label->setPixmap(QPixmap::fromImage(icon));
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image_label->move(0, 0);
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SetFavoriteIcon(image_container, m_games_, gameCounter);
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SetGameConfigIcon(image_container, m_games_, gameCounter);
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QLabel* name_label = new QLabel(QString::fromStdString(m_games_[gameCounter].serial));
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name_label->setAlignment(Qt::AlignHCenter);
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@@ -254,6 +255,23 @@ void GameGridFrame::SetFavoriteIcon(QWidget* parentWidget, QVector<GameInfo> m_g
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label->setObjectName("favoriteIcon");
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}
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void GameGridFrame::SetGameConfigIcon(QWidget* parentWidget, QVector<GameInfo> m_games_,
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int gameCounter) {
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std::string serialStr = m_games_[gameCounter].serial;
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bool hasGameConfig = std::filesystem::exists(
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Common::FS::GetUserPath(Common::FS::PathType::CustomConfigs) / (serialStr + ".toml"));
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QLabel* label = new QLabel(parentWidget);
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label->setPixmap(QPixmap(":images/game_settings.png")
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.scaled(icon_size / 3.8, icon_size / 3.8, Qt::KeepAspectRatio,
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Qt::SmoothTransformation));
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label->move(2, 2);
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label->raise();
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label->setVisible(hasGameConfig);
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label->setObjectName("gameConfigIcon");
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}
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void GameGridFrame::SortByFavorite(QVector<GameInfo>* game_list) {
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std::sort(game_list->begin(), game_list->end(), [this](const GameInfo& a, const GameInfo& b) {
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return this->CompareWithFavorite(a, b);
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@@ -40,6 +40,7 @@ private:
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std::filesystem::path m_current_game_path; // Track current game path to detect changes
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std::shared_ptr<gui_settings> m_gui_settings;
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void SetFavoriteIcon(QWidget* parentWidget, QVector<GameInfo> m_games_, int gameCounter);
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void SetGameConfigIcon(QWidget* parentWidget, QVector<GameInfo> m_games_, int gameCounter);
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bool CompareWithFavorite(GameInfo a, GameInfo b);
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public:
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@@ -83,10 +83,7 @@ GameListFrame::GameListFrame(std::shared_ptr<gui_settings> gui_settings,
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connect(this, &QTableWidget::customContextMenuRequested, this, [=, this](const QPoint& pos) {
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int changedFavorite = m_gui_context_menus.RequestGameMenu(
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pos, m_game_info->m_games, m_compat_info, m_gui_settings, this, true);
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if (changedFavorite) {
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last_favorite = m_game_info->m_games[this->currentRow()].serial;
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PopulateGameList(false);
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}
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PopulateGameList(false);
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});
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connect(this, &QTableWidget::cellClicked, this, [=, this](int row, int column) {
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@@ -146,6 +143,12 @@ void GameListFrame::PopulateGameList(bool isInitialPopulation) {
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for (int i = 0; i < m_game_info->m_games.size(); i++) {
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SetTableItem(i, 1, QString::fromStdString(m_game_info->m_games[i].name));
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if (std::filesystem::exists(Common::FS::GetUserPath(Common::FS::PathType::CustomConfigs) /
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(m_game_info->m_games[i].serial + ".toml"))) {
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QTableWidgetItem* name_item = item(i, 1);
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name_item->setIcon(QIcon(":images/game_settings.png"));
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}
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SetTableItem(i, 3, QString::fromStdString(m_game_info->m_games[i].serial));
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SetRegionFlag(i, 4, QString::fromStdString(m_game_info->m_games[i].region));
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SetTableItem(i, 5, QString::fromStdString(m_game_info->m_games[i].fw));
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@@ -17,6 +17,7 @@
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#include "compatibility_info.h"
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#include "game_info.h"
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#include "gui_settings.h"
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#include "settings_dialog.h"
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#include "trophy_viewer.h"
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#ifdef Q_OS_WIN
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@@ -66,6 +67,24 @@ public:
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menu.addMenu(openFolderMenu);
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QMenu* gameConfigMenu = new QMenu(tr("Game-specific Settings..."), widget);
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QAction gameConfigConfigure(tr("Configure Game-specific Settings"), widget);
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QAction gameConfigCreate(tr("Create Game-specific Settings from Global Settings"), widget);
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QAction gameConfigDelete(tr("Delete Game-specific Settings"), widget);
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if (std::filesystem::exists(Common::FS::GetUserPath(Common::FS::PathType::CustomConfigs) /
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(m_games[itemID].serial + ".toml"))) {
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gameConfigMenu->addAction(&gameConfigConfigure);
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} else {
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gameConfigMenu->addAction(&gameConfigCreate);
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}
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if (std::filesystem::exists(Common::FS::GetUserPath(Common::FS::PathType::CustomConfigs) /
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(m_games[itemID].serial + ".toml")))
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gameConfigMenu->addAction(&gameConfigDelete);
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menu.addMenu(gameConfigMenu);
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QString serialStr = QString::fromStdString(m_games[itemID].serial);
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QList<QString> list = gui_settings::Var2List(m_gui_settings->GetValue(gui::favorites_list));
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bool isFavorite = list.contains(serialStr);
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@@ -76,6 +95,7 @@ public:
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} else {
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toggleFavorite = new QAction(tr("Add to Favorites"), widget);
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}
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QAction createShortcut(tr("Create Shortcut"), widget);
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QAction openCheats(tr("Cheats / Patches"), widget);
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QAction openSfoViewer(tr("SFO Viewer"), widget);
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@@ -123,9 +143,9 @@ public:
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// Compatibility submenu.
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QMenu* compatibilityMenu = new QMenu(tr("Compatibility..."), widget);
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QAction* updateCompatibility = new QAction(tr("Update database"), widget);
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QAction* viewCompatibilityReport = new QAction(tr("View report"), widget);
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QAction* submitCompatibilityReport = new QAction(tr("Submit a report"), widget);
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QAction* updateCompatibility = new QAction(tr("Update Database"), widget);
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QAction* viewCompatibilityReport = new QAction(tr("View Report"), widget);
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QAction* submitCompatibilityReport = new QAction(tr("Submit a Report"), widget);
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compatibilityMenu->addAction(updateCompatibility);
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compatibilityMenu->addAction(viewCompatibilityReport);
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@@ -387,6 +407,22 @@ public:
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[trophyViewer]() { trophyViewer->deleteLater(); });
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}
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if (selected == &gameConfigConfigure || selected == &gameConfigCreate) {
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auto settingsWindow = new SettingsDialog(m_gui_settings, m_compat_info, widget, true,
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serialStr.toStdString());
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settingsWindow->exec();
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}
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if (selected == &gameConfigDelete) {
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if (QMessageBox::Yes == QMessageBox::question(widget, tr("Confirm deletion"),
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tr("Delete game-specific settings?"),
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QMessageBox::Yes | QMessageBox::No)) {
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std::filesystem::remove(
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Common::FS::GetUserPath(Common::FS::PathType::CustomConfigs) /
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(m_games[itemID].serial + ".toml"));
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}
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}
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if (selected == &createShortcut) {
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QString targetPath;
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Common::FS::PathToQString(targetPath, m_games[itemID].path);
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@@ -77,22 +77,48 @@ QMap<QString, QString> micMap;
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int backgroundImageOpacitySlider_backup;
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int bgm_volume_backup;
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int volume_slider_backup;
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static std::vector<QString> m_physical_devices;
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SettingsDialog::SettingsDialog(std::shared_ptr<gui_settings> gui_settings,
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std::shared_ptr<CompatibilityInfoClass> m_compat_info,
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QWidget* parent)
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: QDialog(parent), ui(new Ui::SettingsDialog), m_gui_settings(std::move(gui_settings)) {
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QWidget* parent, bool is_game_specific, std::string gsc_serial)
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: QDialog(parent), ui(new Ui::SettingsDialog), m_gui_settings(std::move(gui_settings)),
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game_specific(is_game_specific), gs_serial(gsc_serial) {
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ui->setupUi(this);
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ui->tabWidgetSettings->setUsesScrollButtons(false);
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initialHeight = this->height();
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// Add a small clear "x" button inside the Log Filter input
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ui->logFilterLineEdit->setClearButtonEnabled(true);
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initialHeight = this->height();
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const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
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if (game_specific) {
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ui->tabWidgetSettings->setTabVisible(5, false);
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ui->chooseHomeTabComboBox->removeItem(5);
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ui->label_Trophy->setVisible(false);
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ui->trophyKeyLineEdit->setVisible(false);
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ui->CompatgroupBox->setVisible(false);
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ui->gameSizeCheckBox->setVisible(false);
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ui->GUIBackgroundImageGroupBox->setVisible(false);
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ui->GUIMusicGroupBox->setVisible(false);
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ui->gameSizeCheckBox->setVisible(false);
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ui->updaterGroupBox->setVisible(false);
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ui->discordRPCCheckbox->setVisible(false);
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ui->emulatorLanguageGroupBox->setVisible(false);
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} else {
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ui->dmaCheckBox->setVisible(false);
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ui->devkitCheckBox->setVisible(false);
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ui->neoCheckBox->setVisible(false);
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ui->networkConnectedCheckBox->setVisible(false);
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ui->psnSignInCheckBox->setVisible(false);
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}
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std::filesystem::path config_file =
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game_specific
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? Common::FS::GetUserPath(Common::FS::PathType::CustomConfigs) / (gs_serial + ".toml")
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: Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "config.toml";
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ui->buttonBox->button(QDialogButtonBox::StandardButton::Close)->setFocus();
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@@ -168,25 +194,23 @@ SettingsDialog::SettingsDialog(std::shared_ptr<gui_settings> gui_settings,
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connect(ui->buttonBox, &QDialogButtonBox::rejected, this, &QWidget::close);
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connect(ui->buttonBox, &QDialogButtonBox::clicked, this,
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[this, config_dir](QAbstractButton* button) {
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[this, config_file](QAbstractButton* button) {
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if (button == ui->buttonBox->button(QDialogButtonBox::Save)) {
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is_saving = true;
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UpdateSettings();
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Config::save(config_dir / "config.toml");
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UpdateSettings(game_specific);
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Config::save(config_file, game_specific);
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QWidget::close();
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} else if (button == ui->buttonBox->button(QDialogButtonBox::Apply)) {
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UpdateSettings();
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Config::save(config_dir / "config.toml");
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UpdateSettings(game_specific);
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Config::save(config_file, game_specific);
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} else if (button == ui->buttonBox->button(QDialogButtonBox::RestoreDefaults)) {
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Config::setDefaultValues();
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setDefaultValues();
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Config::save(config_dir / "config.toml");
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Config::setDefaultValues(game_specific);
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Config::save(config_file, game_specific);
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LoadValuesFromConfig();
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} else if (button == ui->buttonBox->button(QDialogButtonBox::Close)) {
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ui->backgroundImageOpacitySlider->setValue(backgroundImageOpacitySlider_backup);
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emit BackgroundOpacityChanged(backgroundImageOpacitySlider_backup);
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ui->horizontalVolumeSlider->setValue(volume_slider_backup);
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Config::setVolumeSlider(volume_slider_backup);
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ui->BGMVolumeSlider->setValue(bgm_volume_backup);
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BackgroundMusicPlayer::getInstance().setVolume(bgm_volume_backup);
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SyncRealTimeWidgetstoConfig();
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@@ -210,7 +234,7 @@ SettingsDialog::SettingsDialog(std::shared_ptr<gui_settings> gui_settings,
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{
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connect(ui->horizontalVolumeSlider, &QSlider::valueChanged, this, [this](int value) {
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VolumeSliderChange(value);
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Config::setVolumeSlider(value);
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Config::setVolumeSlider(value, game_specific);
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Libraries::AudioOut::AdjustVol();
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});
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@@ -278,9 +302,6 @@ SettingsDialog::SettingsDialog(std::shared_ptr<gui_settings> gui_settings,
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connect(ui->BGMVolumeSlider, &QSlider::valueChanged, this,
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[](int value) { BackgroundMusicPlayer::getInstance().setVolume(value); });
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connect(ui->chooseHomeTabComboBox, &QComboBox::currentTextChanged, this,
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[](const QString& hometab) { Config::setChooseHomeTab(hometab.toStdString()); });
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#if (QT_VERSION < QT_VERSION_CHECK(6, 7, 0))
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connect(ui->showBackgroundImageCheckBox, &QCheckBox::stateChanged, this, [this](int state) {
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#else
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@@ -508,64 +529,125 @@ void SettingsDialog::closeEvent(QCloseEvent* event) {
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if (!is_saving) {
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ui->backgroundImageOpacitySlider->setValue(backgroundImageOpacitySlider_backup);
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emit BackgroundOpacityChanged(backgroundImageOpacitySlider_backup);
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ui->horizontalVolumeSlider->setValue(volume_slider_backup);
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Config::setVolumeSlider(volume_slider_backup);
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ui->BGMVolumeSlider->setValue(bgm_volume_backup);
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BackgroundMusicPlayer::getInstance().setVolume(bgm_volume_backup);
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SyncRealTimeWidgetstoConfig();
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}
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QDialog::closeEvent(event);
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}
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void SettingsDialog::LoadValuesFromConfig() {
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std::filesystem::path config_file;
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config_file =
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game_specific
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? Common::FS::GetUserPath(Common::FS::PathType::CustomConfigs) / (gs_serial + ".toml")
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: Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "config.toml";
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std::filesystem::path userdir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
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std::error_code error;
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if (!std::filesystem::exists(userdir / "config.toml", error)) {
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Config::load(userdir / "config.toml");
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return;
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bool is_newly_created = false;
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if (!std::filesystem::exists(config_file, error)) {
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Config::save(config_file, game_specific);
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is_newly_created = true;
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}
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try {
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std::ifstream ifs;
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ifs.exceptions(std::ifstream::failbit | std::ifstream::badbit);
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const toml::value data = toml::parse(userdir / "config.toml");
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const toml::value data = toml::parse(config_file);
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} catch (std::exception& ex) {
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fmt::print("Got exception trying to load config file. Exception: {}\n", ex.what());
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return;
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}
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const toml::value data = toml::parse(userdir / "config.toml");
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const toml::value data = toml::parse(config_file);
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const QVector<int> languageIndexes = {21, 23, 14, 6, 18, 1, 12, 22, 2, 4, 25, 24, 29, 5, 0, 9,
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15, 16, 17, 7, 26, 8, 11, 20, 3, 13, 27, 10, 19, 30, 28};
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const auto save_data_path = Config::GetSaveDataPath();
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QString save_data_path_string;
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Common::FS::PathToQString(save_data_path_string, save_data_path);
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ui->currentSaveDataPath->setText(save_data_path_string);
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// Entries with no game-specific settings
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if (!game_specific) {
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const auto save_data_path = Config::GetSaveDataPath();
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QString save_data_path_string;
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Common::FS::PathToQString(save_data_path_string, save_data_path);
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ui->currentSaveDataPath->setText(save_data_path_string);
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const auto dlc_folder_path = Config::getAddonInstallDir();
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QString dlc_folder_path_string;
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Common::FS::PathToQString(dlc_folder_path_string, dlc_folder_path);
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ui->currentDLCFolder->setText(dlc_folder_path_string);
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const auto dlc_folder_path = Config::getAddonInstallDir();
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QString dlc_folder_path_string;
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Common::FS::PathToQString(dlc_folder_path_string, dlc_folder_path);
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ui->currentDLCFolder->setText(dlc_folder_path_string);
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ui->emulatorLanguageComboBox->setCurrentIndex(
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languages[m_gui_settings->GetValue(gui::gen_guiLanguage).toString().toStdString()]);
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ui->playBGMCheckBox->setChecked(
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m_gui_settings->GetValue(gui::gl_playBackgroundMusic).toBool());
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ui->RCASSlider->setValue(toml::find_or<int>(data, "GPU", "rcasAttenuation", 250));
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ui->RCASValue->setText(QString::number(ui->RCASSlider->value() / 1000.0, 'f', 3));
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ui->BGMVolumeSlider->setValue(
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m_gui_settings->GetValue(gui::gl_backgroundMusicVolume).toInt());
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ui->discordRPCCheckbox->setChecked(
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toml::find_or<bool>(data, "General", "enableDiscordRPC", true));
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ui->gameSizeCheckBox->setChecked(
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toml::find_or<bool>(data, "GUI", "loadGameSizeEnabled", true));
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ui->trophyKeyLineEdit->setText(
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QString::fromStdString(toml::find_or<std::string>(data, "Keys", "TrophyKey", "")));
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ui->trophyKeyLineEdit->setEchoMode(QLineEdit::Password);
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ui->enableCompatibilityCheckBox->setChecked(
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toml::find_or<bool>(data, "General", "compatibilityEnabled", false));
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ui->checkCompatibilityOnStartupCheckBox->setChecked(
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toml::find_or<bool>(data, "General", "checkCompatibilityOnStartup", false));
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ui->removeFolderButton->setEnabled(!ui->gameFoldersListWidget->selectedItems().isEmpty());
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ui->backgroundImageOpacitySlider->setValue(
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m_gui_settings->GetValue(gui::gl_backgroundImageOpacity).toInt());
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ui->showBackgroundImageCheckBox->setChecked(
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m_gui_settings->GetValue(gui::gl_showBackgroundImage).toBool());
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backgroundImageOpacitySlider_backup =
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m_gui_settings->GetValue(gui::gl_backgroundImageOpacity).toInt();
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bgm_volume_backup = m_gui_settings->GetValue(gui::gl_backgroundMusicVolume).toInt();
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#ifdef ENABLE_UPDATER
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ui->updateCheckBox->setChecked(m_gui_settings->GetValue(gui::gen_checkForUpdates).toBool());
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ui->changelogCheckBox->setChecked(
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m_gui_settings->GetValue(gui::gen_showChangeLog).toBool());
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QString updateChannel = m_gui_settings->GetValue(gui::gen_updateChannel).toString();
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ui->updateComboBox->setCurrentText(
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channelMap.key(updateChannel != "Release" && updateChannel != "Nightly"
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? (Common::g_is_release ? "Release" : "Nightly")
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: updateChannel));
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#endif
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SyncRealTimeWidgetstoConfig();
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}
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// Entries with game-specific settings, *load these from toml file, not from Config::get*
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ui->consoleLanguageComboBox->setCurrentIndex(
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std::distance(languageIndexes.begin(),
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std::find(languageIndexes.begin(), languageIndexes.end(),
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toml::find_or<int>(data, "Settings", "consoleLanguage", 6))) %
|
||||
languageIndexes.size());
|
||||
ui->emulatorLanguageComboBox->setCurrentIndex(
|
||||
languages[m_gui_settings->GetValue(gui::gen_guiLanguage).toString().toStdString()]);
|
||||
ui->hideCursorComboBox->setCurrentIndex(toml::find_or<int>(data, "Input", "cursorState", 1));
|
||||
OnCursorStateChanged(toml::find_or<int>(data, "Input", "cursorState", 1));
|
||||
ui->idleTimeoutSpinBox->setValue(toml::find_or<int>(data, "Input", "cursorHideTimeout", 5));
|
||||
|
||||
QString micValue = QString::fromStdString(Config::getMicDevice());
|
||||
std::string micDevice =
|
||||
toml::find_or<std::string>(data, "Input", "micDevice", "Default Device");
|
||||
QString micValue = QString::fromStdString(micDevice);
|
||||
int micIndex = ui->micComboBox->findData(micValue);
|
||||
if (micIndex != -1) {
|
||||
ui->micComboBox->setCurrentIndex(micIndex);
|
||||
} else {
|
||||
ui->micComboBox->setCurrentIndex(0);
|
||||
}
|
||||
|
||||
ui->dmaCheckBox->setChecked(toml::find_or<bool>(data, "GPU", "directMemoryAccess", false));
|
||||
ui->neoCheckBox->setChecked(toml::find_or<bool>(data, "General", "isPS4Pro", false));
|
||||
ui->devkitCheckBox->setChecked(toml::find_or<bool>(data, "General", "isDevKit", false));
|
||||
ui->networkConnectedCheckBox->setChecked(
|
||||
toml::find_or<bool>(data, "General", "isConnectedToNetwork", false));
|
||||
ui->psnSignInCheckBox->setChecked(toml::find_or<bool>(data, "General", "isPSNSignedIn", false));
|
||||
|
||||
// First options is auto selection -1, so gpuId on the GUI will always have to subtract 1
|
||||
// when setting and add 1 when getting to select the correct gpu in Qt
|
||||
ui->graphicsAdapterBox->setCurrentIndex(toml::find_or<int>(data, "Vulkan", "gpuId", -1) + 1);
|
||||
@@ -577,35 +659,43 @@ void SettingsDialog::LoadValuesFromConfig() {
|
||||
ui->enableHDRCheckBox->setChecked(toml::find_or<bool>(data, "GPU", "allowHDR", false));
|
||||
ui->FSRCheckBox->setChecked(toml::find_or<bool>(data, "GPU", "fsrEnabled", true));
|
||||
ui->RCASCheckBox->setChecked(toml::find_or<bool>(data, "GPU", "rcasEnabled", true));
|
||||
ui->RCASSlider->setValue(toml::find_or<int>(data, "GPU", "rcasAttenuation", 500));
|
||||
ui->RCASSlider->setValue(toml::find_or<int>(data, "GPU", "rcasAttenuation", 250));
|
||||
ui->RCASValue->setText(QString::number(ui->RCASSlider->value() / 1000.0, 'f', 3));
|
||||
|
||||
ui->playBGMCheckBox->setChecked(m_gui_settings->GetValue(gui::gl_playBackgroundMusic).toBool());
|
||||
ui->disableTrophycheckBox->setChecked(
|
||||
toml::find_or<bool>(data, "General", "isTrophyPopupDisabled", false));
|
||||
ui->popUpDurationSpinBox->setValue(Config::getTrophyNotificationDuration());
|
||||
|
||||
QString side = QString::fromStdString(Config::sideTrophy());
|
||||
ui->popUpDurationSpinBox->setValue(
|
||||
toml::find_or<double>(data, "General", "trophyNotificationDuration", 6.0));
|
||||
ui->showSplashCheckBox->setChecked(toml::find_or<bool>(data, "General", "showSplash", false));
|
||||
ui->hideCursorComboBox->setCurrentIndex(toml::find_or<int>(data, "Input", "cursorState", 1));
|
||||
OnCursorStateChanged(toml::find_or<int>(data, "Input", "cursorState", 1));
|
||||
ui->idleTimeoutSpinBox->setValue(toml::find_or<int>(data, "Input", "cursorHideTimeout", 5));
|
||||
ui->motionControlsCheckBox->setChecked(
|
||||
toml::find_or<bool>(data, "Input", "isMotionControlsEnabled", true));
|
||||
ui->backgroundControllerCheckBox->setChecked(
|
||||
toml::find_or<bool>(data, "Input", "backgroundControllerInput", false));
|
||||
|
||||
std::string sideTrophy = toml::find_or<std::string>(data, "General", "sideTrophy", "right");
|
||||
QString side = QString::fromStdString(sideTrophy);
|
||||
ui->radioButton_Left->setChecked(side == "left");
|
||||
ui->radioButton_Right->setChecked(side == "right");
|
||||
ui->radioButton_Top->setChecked(side == "top");
|
||||
ui->radioButton_Bottom->setChecked(side == "bottom");
|
||||
|
||||
ui->BGMVolumeSlider->setValue(m_gui_settings->GetValue(gui::gl_backgroundMusicVolume).toInt());
|
||||
ui->horizontalVolumeSlider->setValue(m_gui_settings->GetValue(gui::gl_VolumeSlider).toInt());
|
||||
ui->horizontalVolumeSlider->setValue(toml::find_or<int>(data, "General", "volumeSlider", 100));
|
||||
ui->volumeText->setText(QString::number(ui->horizontalVolumeSlider->sliderPosition()) + "%");
|
||||
ui->discordRPCCheckbox->setChecked(
|
||||
toml::find_or<bool>(data, "General", "enableDiscordRPC", true));
|
||||
|
||||
std::string fullScreenMode =
|
||||
toml::find_or<std::string>(data, "General", "FullscreenMode", "Windowed");
|
||||
QString translatedText_FullscreenMode =
|
||||
screenModeMap.key(QString::fromStdString(Config::getFullscreenMode()));
|
||||
screenModeMap.key(QString::fromStdString(fullScreenMode));
|
||||
ui->displayModeComboBox->setCurrentText(translatedText_FullscreenMode);
|
||||
QString translatedText_PresentMode =
|
||||
presentModeMap.key(QString::fromStdString(Config::getPresentMode()));
|
||||
|
||||
std::string presentMode = toml::find_or<std::string>(data, "GPU", "presentMode", "Mailbox");
|
||||
QString translatedText_PresentMode = presentModeMap.key(QString::fromStdString(presentMode));
|
||||
ui->presentModeComboBox->setCurrentText(translatedText_PresentMode);
|
||||
ui->gameSizeCheckBox->setChecked(toml::find_or<bool>(data, "GUI", "loadGameSizeEnabled", true));
|
||||
ui->showSplashCheckBox->setChecked(toml::find_or<bool>(data, "General", "showSplash", false));
|
||||
QString translatedText_logType = logTypeMap.key(QString::fromStdString(Config::getLogType()));
|
||||
|
||||
std::string logType = toml::find_or<std::string>(data, "General", "logType", "sync");
|
||||
QString translatedText_logType = logTypeMap.key(QString::fromStdString(logType));
|
||||
if (!translatedText_logType.isEmpty()) {
|
||||
ui->logTypeComboBox->setCurrentText(translatedText_logType);
|
||||
}
|
||||
@@ -613,9 +703,7 @@ void SettingsDialog::LoadValuesFromConfig() {
|
||||
QString::fromStdString(toml::find_or<std::string>(data, "General", "logFilter", "")));
|
||||
ui->userNameLineEdit->setText(
|
||||
QString::fromStdString(toml::find_or<std::string>(data, "General", "userName", "shadPS4")));
|
||||
ui->trophyKeyLineEdit->setText(
|
||||
QString::fromStdString(toml::find_or<std::string>(data, "Keys", "TrophyKey", "")));
|
||||
ui->trophyKeyLineEdit->setEchoMode(QLineEdit::Password);
|
||||
|
||||
ui->debugDump->setChecked(toml::find_or<bool>(data, "Debug", "DebugDump", false));
|
||||
ui->separateLogFilesCheckbox->setChecked(
|
||||
toml::find_or<bool>(data, "Debug", "isSeparateLogFilesEnabled", false));
|
||||
@@ -636,21 +724,6 @@ void SettingsDialog::LoadValuesFromConfig() {
|
||||
ui->enableLoggingCheckBox->setChecked(toml::find_or<bool>(data, "Debug", "logEnabled", true));
|
||||
ui->readbackLinearImagesCheckBox->setChecked(
|
||||
toml::find_or<bool>(data, "GPU", "readbackLinearImages", false));
|
||||
ui->enableCompatibilityCheckBox->setChecked(
|
||||
toml::find_or<bool>(data, "General", "compatibilityEnabled", false));
|
||||
ui->checkCompatibilityOnStartupCheckBox->setChecked(
|
||||
toml::find_or<bool>(data, "General", "checkCompatibilityOnStartup", false));
|
||||
|
||||
#ifdef ENABLE_UPDATER
|
||||
ui->updateCheckBox->setChecked(m_gui_settings->GetValue(gui::gen_checkForUpdates).toBool());
|
||||
ui->changelogCheckBox->setChecked(m_gui_settings->GetValue(gui::gen_showChangeLog).toBool());
|
||||
|
||||
QString updateChannel = m_gui_settings->GetValue(gui::gen_updateChannel).toString();
|
||||
ui->updateComboBox->setCurrentText(
|
||||
channelMap.key(updateChannel != "Release" && updateChannel != "Nightly"
|
||||
? (Common::g_is_release ? "Release" : "Nightly")
|
||||
: updateChannel));
|
||||
#endif
|
||||
|
||||
std::string chooseHomeTab =
|
||||
toml::find_or<std::string>(data, "General", "chooseHomeTab", "General");
|
||||
@@ -663,26 +736,9 @@ void SettingsDialog::LoadValuesFromConfig() {
|
||||
QStringList tabNames = {tr("General"), tr("GUI"), tr("Graphics"), tr("User"),
|
||||
tr("Input"), tr("Paths"), tr("Log"), tr("Debug")};
|
||||
int indexTab = tabNames.indexOf(translatedText);
|
||||
if (indexTab == -1)
|
||||
if (indexTab == -1 || !ui->tabWidgetSettings->isTabVisible(indexTab) || is_newly_created)
|
||||
indexTab = 0;
|
||||
ui->tabWidgetSettings->setCurrentIndex(indexTab);
|
||||
|
||||
ui->motionControlsCheckBox->setChecked(
|
||||
toml::find_or<bool>(data, "Input", "isMotionControlsEnabled", true));
|
||||
ui->backgroundControllerCheckBox->setChecked(
|
||||
toml::find_or<bool>(data, "Input", "backgroundControllerInput", false));
|
||||
|
||||
ui->removeFolderButton->setEnabled(!ui->gameFoldersListWidget->selectedItems().isEmpty());
|
||||
SyncRealTimeWidgetstoConfig();
|
||||
ui->backgroundImageOpacitySlider->setValue(
|
||||
m_gui_settings->GetValue(gui::gl_backgroundImageOpacity).toInt());
|
||||
ui->showBackgroundImageCheckBox->setChecked(
|
||||
m_gui_settings->GetValue(gui::gl_showBackgroundImage).toBool());
|
||||
|
||||
backgroundImageOpacitySlider_backup =
|
||||
m_gui_settings->GetValue(gui::gl_backgroundImageOpacity).toInt();
|
||||
bgm_volume_backup = m_gui_settings->GetValue(gui::gl_backgroundMusicVolume).toInt();
|
||||
volume_slider_backup = m_gui_settings->GetValue(gui::gl_VolumeSlider).toInt();
|
||||
}
|
||||
|
||||
void SettingsDialog::InitializeEmulatorLanguages() {
|
||||
@@ -908,166 +964,203 @@ bool SettingsDialog::eventFilter(QObject* obj, QEvent* event) {
|
||||
return QDialog::eventFilter(obj, event);
|
||||
}
|
||||
|
||||
void SettingsDialog::UpdateSettings() {
|
||||
void SettingsDialog::UpdateSettings(bool game_specific) {
|
||||
// Entries that are only in the game-specific gui
|
||||
|
||||
Config::setIsFullscreen(screenModeMap.value(ui->displayModeComboBox->currentText()) !=
|
||||
"Windowed");
|
||||
if (game_specific) {
|
||||
Config::setDirectMemoryAccess(ui->dmaCheckBox->isChecked(), true);
|
||||
Config::setDevKitConsole(ui->devkitCheckBox->isChecked(), true);
|
||||
Config::setNeoMode(ui->neoCheckBox->isChecked(), true);
|
||||
Config::setConnectedToNetwork(ui->networkConnectedCheckBox->isChecked(), true);
|
||||
Config::setPSNSignedIn(ui->psnSignInCheckBox->isChecked(), true);
|
||||
}
|
||||
|
||||
// Entries with game-specific settings, needs the game-specific arg
|
||||
Config::setIsFullscreen(
|
||||
screenModeMap.value(ui->displayModeComboBox->currentText()) != "Windowed", game_specific);
|
||||
Config::setFullscreenMode(
|
||||
screenModeMap.value(ui->displayModeComboBox->currentText()).toStdString());
|
||||
screenModeMap.value(ui->displayModeComboBox->currentText()).toStdString(), game_specific);
|
||||
Config::setPresentMode(
|
||||
presentModeMap.value(ui->presentModeComboBox->currentText()).toStdString());
|
||||
Config::setIsMotionControlsEnabled(ui->motionControlsCheckBox->isChecked());
|
||||
Config::setBackgroundControllerInput(ui->backgroundControllerCheckBox->isChecked());
|
||||
Config::setisTrophyPopupDisabled(ui->disableTrophycheckBox->isChecked());
|
||||
Config::setTrophyNotificationDuration(ui->popUpDurationSpinBox->value());
|
||||
presentModeMap.value(ui->presentModeComboBox->currentText()).toStdString(), game_specific);
|
||||
Config::setIsMotionControlsEnabled(ui->motionControlsCheckBox->isChecked(), game_specific);
|
||||
Config::setBackgroundControllerInput(ui->backgroundControllerCheckBox->isChecked(),
|
||||
game_specific);
|
||||
Config::setisTrophyPopupDisabled(ui->disableTrophycheckBox->isChecked(), game_specific);
|
||||
Config::setTrophyNotificationDuration(ui->popUpDurationSpinBox->value(), game_specific);
|
||||
|
||||
if (ui->radioButton_Top->isChecked()) {
|
||||
Config::setSideTrophy("top");
|
||||
Config::setSideTrophy("top", game_specific);
|
||||
} else if (ui->radioButton_Left->isChecked()) {
|
||||
Config::setSideTrophy("left");
|
||||
Config::setSideTrophy("left", game_specific);
|
||||
} else if (ui->radioButton_Right->isChecked()) {
|
||||
Config::setSideTrophy("right");
|
||||
Config::setSideTrophy("right", game_specific);
|
||||
} else if (ui->radioButton_Bottom->isChecked()) {
|
||||
Config::setSideTrophy("bottom");
|
||||
Config::setSideTrophy("bottom", game_specific);
|
||||
}
|
||||
m_gui_settings->SetValue(gui::gl_playBackgroundMusic, ui->playBGMCheckBox->isChecked());
|
||||
Config::setLoggingEnabled(ui->enableLoggingCheckBox->isChecked());
|
||||
Config::setAllowHDR(ui->enableHDRCheckBox->isChecked());
|
||||
Config::setLogType(logTypeMap.value(ui->logTypeComboBox->currentText()).toStdString());
|
||||
Config::setMicDevice(ui->micComboBox->currentData().toString().toStdString());
|
||||
Config::setLogFilter(ui->logFilterLineEdit->text().toStdString());
|
||||
Config::setUserName(ui->userNameLineEdit->text().toStdString());
|
||||
Config::setTrophyKey(ui->trophyKeyLineEdit->text().toStdString());
|
||||
Config::setCursorState(ui->hideCursorComboBox->currentIndex());
|
||||
Config::setCursorHideTimeout(ui->idleTimeoutSpinBox->value());
|
||||
Config::setGpuId(ui->graphicsAdapterBox->currentIndex() - 1);
|
||||
m_gui_settings->SetValue(gui::gl_VolumeSlider, ui->horizontalVolumeSlider->value());
|
||||
m_gui_settings->SetValue(gui::gl_backgroundMusicVolume, ui->BGMVolumeSlider->value());
|
||||
|
||||
Config::setLoggingEnabled(ui->enableLoggingCheckBox->isChecked(), game_specific);
|
||||
Config::setAllowHDR(ui->enableHDRCheckBox->isChecked(), game_specific);
|
||||
Config::setLogType(logTypeMap.value(ui->logTypeComboBox->currentText()).toStdString(),
|
||||
game_specific);
|
||||
Config::setMicDevice(ui->micComboBox->currentData().toString().toStdString(), game_specific);
|
||||
Config::setLogFilter(ui->logFilterLineEdit->text().toStdString(), game_specific);
|
||||
Config::setUserName(ui->userNameLineEdit->text().toStdString(), game_specific);
|
||||
Config::setCursorState(ui->hideCursorComboBox->currentIndex(), game_specific);
|
||||
Config::setCursorHideTimeout(ui->hideCursorComboBox->currentIndex(), game_specific);
|
||||
Config::setGpuId(ui->graphicsAdapterBox->currentIndex() - 1, game_specific);
|
||||
Config::setVolumeSlider(ui->horizontalVolumeSlider->value(), game_specific);
|
||||
Config::setLanguage(languageIndexes[ui->consoleLanguageComboBox->currentIndex()]);
|
||||
Config::setEnableDiscordRPC(ui->discordRPCCheckbox->isChecked());
|
||||
Config::setWindowWidth(ui->widthSpinBox->value());
|
||||
Config::setWindowHeight(ui->heightSpinBox->value());
|
||||
Config::setVblankFreq(ui->vblankSpinBox->value());
|
||||
Config::setDumpShaders(ui->dumpShadersCheckBox->isChecked());
|
||||
Config::setNullGpu(ui->nullGpuCheckBox->isChecked());
|
||||
Config::setFsrEnabled(ui->FSRCheckBox->isChecked());
|
||||
Config::setRcasEnabled(ui->RCASCheckBox->isChecked());
|
||||
Config::setRcasAttenuation(ui->RCASSlider->value());
|
||||
Config::setLoadGameSizeEnabled(ui->gameSizeCheckBox->isChecked());
|
||||
Config::setShowSplash(ui->showSplashCheckBox->isChecked());
|
||||
Config::setDebugDump(ui->debugDump->isChecked());
|
||||
Config::setSeparateLogFilesEnabled(ui->separateLogFilesCheckbox->isChecked());
|
||||
Config::setVkValidation(ui->vkValidationCheckBox->isChecked());
|
||||
Config::setVkSyncValidation(ui->vkSyncValidationCheckBox->isChecked());
|
||||
Config::setRdocEnabled(ui->rdocCheckBox->isChecked());
|
||||
Config::setVkHostMarkersEnabled(ui->hostMarkersCheckBox->isChecked());
|
||||
Config::setVkGuestMarkersEnabled(ui->guestMarkersCheckBox->isChecked());
|
||||
Config::setVkCrashDiagnosticEnabled(ui->crashDiagnosticsCheckBox->isChecked());
|
||||
Config::setReadbacks(ui->readbacksCheckBox->isChecked());
|
||||
Config::setReadbackLinearImages(ui->readbackLinearImagesCheckBox->isChecked());
|
||||
Config::setCollectShaderForDebug(ui->collectShaderCheckBox->isChecked());
|
||||
Config::setCopyGPUCmdBuffers(ui->copyGPUBuffersCheckBox->isChecked());
|
||||
m_gui_settings->SetValue(gui::gen_checkForUpdates, ui->updateCheckBox->isChecked());
|
||||
m_gui_settings->SetValue(gui::gen_showChangeLog, ui->changelogCheckBox->isChecked());
|
||||
m_gui_settings->SetValue(gui::gen_updateChannel,
|
||||
channelMap.value(ui->updateComboBox->currentText()));
|
||||
Config::setWindowWidth(ui->widthSpinBox->value(), game_specific);
|
||||
Config::setWindowHeight(ui->heightSpinBox->value(), game_specific);
|
||||
Config::setVblankFreq(ui->vblankSpinBox->value(), game_specific);
|
||||
Config::setDumpShaders(ui->dumpShadersCheckBox->isChecked(), game_specific);
|
||||
Config::setNullGpu(ui->nullGpuCheckBox->isChecked(), game_specific);
|
||||
Config::setFsrEnabled(ui->FSRCheckBox->isChecked(), game_specific);
|
||||
Config::setRcasEnabled(ui->RCASCheckBox->isChecked(), game_specific);
|
||||
Config::setRcasAttenuation(ui->RCASSlider->value(), game_specific);
|
||||
Config::setShowSplash(ui->showSplashCheckBox->isChecked(), game_specific);
|
||||
Config::setDebugDump(ui->debugDump->isChecked(), game_specific);
|
||||
Config::setSeparateLogFilesEnabled(ui->separateLogFilesCheckbox->isChecked(), game_specific);
|
||||
Config::setVkValidation(ui->vkValidationCheckBox->isChecked(), game_specific);
|
||||
Config::setVkSyncValidation(ui->vkSyncValidationCheckBox->isChecked(), game_specific);
|
||||
Config::setRdocEnabled(ui->rdocCheckBox->isChecked(), game_specific);
|
||||
Config::setVkHostMarkersEnabled(ui->hostMarkersCheckBox->isChecked(), game_specific);
|
||||
Config::setVkGuestMarkersEnabled(ui->guestMarkersCheckBox->isChecked(), game_specific);
|
||||
Config::setVkCrashDiagnosticEnabled(ui->crashDiagnosticsCheckBox->isChecked(), game_specific);
|
||||
Config::setReadbacks(ui->readbacksCheckBox->isChecked(), game_specific);
|
||||
Config::setReadbackLinearImages(ui->readbackLinearImagesCheckBox->isChecked(), game_specific);
|
||||
Config::setCollectShaderForDebug(ui->collectShaderCheckBox->isChecked(), game_specific);
|
||||
Config::setCopyGPUCmdBuffers(ui->copyGPUBuffersCheckBox->isChecked(), game_specific);
|
||||
Config::setChooseHomeTab(
|
||||
chooseHomeTabMap.value(ui->chooseHomeTabComboBox->currentText()).toStdString());
|
||||
Config::setCompatibilityEnabled(ui->enableCompatibilityCheckBox->isChecked());
|
||||
Config::setCheckCompatibilityOnStartup(ui->checkCompatibilityOnStartupCheckBox->isChecked());
|
||||
m_gui_settings->SetValue(gui::gl_backgroundImageOpacity,
|
||||
std::clamp(ui->backgroundImageOpacitySlider->value(), 0, 100));
|
||||
emit BackgroundOpacityChanged(ui->backgroundImageOpacitySlider->value());
|
||||
m_gui_settings->SetValue(gui::gl_showBackgroundImage,
|
||||
ui->showBackgroundImageCheckBox->isChecked());
|
||||
chooseHomeTabMap.value(ui->chooseHomeTabComboBox->currentText()).toStdString(),
|
||||
game_specific);
|
||||
|
||||
std::vector<Config::GameInstallDir> dirs_with_states;
|
||||
for (int i = 0; i < ui->gameFoldersListWidget->count(); i++) {
|
||||
QListWidgetItem* item = ui->gameFoldersListWidget->item(i);
|
||||
QString path_string = item->text();
|
||||
auto path = Common::FS::PathFromQString(path_string);
|
||||
bool enabled = (item->checkState() == Qt::Checked);
|
||||
// Entries with no game-specific settings
|
||||
if (!game_specific) {
|
||||
std::vector<Config::GameInstallDir> dirs_with_states;
|
||||
for (int i = 0; i < ui->gameFoldersListWidget->count(); i++) {
|
||||
QListWidgetItem* item = ui->gameFoldersListWidget->item(i);
|
||||
QString path_string = item->text();
|
||||
auto path = Common::FS::PathFromQString(path_string);
|
||||
bool enabled = (item->checkState() == Qt::Checked);
|
||||
|
||||
dirs_with_states.push_back({path, enabled});
|
||||
}
|
||||
Config::setAllGameInstallDirs(dirs_with_states);
|
||||
dirs_with_states.push_back({path, enabled});
|
||||
}
|
||||
Config::setAllGameInstallDirs(dirs_with_states);
|
||||
|
||||
BackgroundMusicPlayer::getInstance().setVolume(ui->BGMVolumeSlider->value());
|
||||
|
||||
#ifdef ENABLE_DISCORD_RPC
|
||||
auto* rpc = Common::Singleton<DiscordRPCHandler::RPC>::Instance();
|
||||
if (Config::getEnableDiscordRPC()) {
|
||||
rpc->init();
|
||||
rpc->setStatusIdling();
|
||||
} else {
|
||||
rpc->shutdown();
|
||||
}
|
||||
auto* rpc = Common::Singleton<DiscordRPCHandler::RPC>::Instance();
|
||||
if (Config::getEnableDiscordRPC()) {
|
||||
rpc->init();
|
||||
rpc->setStatusIdling();
|
||||
} else {
|
||||
rpc->shutdown();
|
||||
}
|
||||
#endif
|
||||
|
||||
BackgroundMusicPlayer::getInstance().setVolume(ui->BGMVolumeSlider->value());
|
||||
Config::setVolumeSlider(ui->horizontalVolumeSlider->value());
|
||||
Config::setLoadGameSizeEnabled(ui->gameSizeCheckBox->isChecked());
|
||||
Config::setTrophyKey(ui->trophyKeyLineEdit->text().toStdString());
|
||||
Config::setEnableDiscordRPC(ui->discordRPCCheckbox->isChecked());
|
||||
Config::setCompatibilityEnabled(ui->enableCompatibilityCheckBox->isChecked());
|
||||
Config::setCheckCompatibilityOnStartup(
|
||||
ui->checkCompatibilityOnStartupCheckBox->isChecked());
|
||||
m_gui_settings->SetValue(gui::gl_playBackgroundMusic, ui->playBGMCheckBox->isChecked());
|
||||
m_gui_settings->SetValue(gui::gl_backgroundMusicVolume, ui->BGMVolumeSlider->value());
|
||||
m_gui_settings->SetValue(gui::gen_checkForUpdates, ui->updateCheckBox->isChecked());
|
||||
m_gui_settings->SetValue(gui::gen_showChangeLog, ui->changelogCheckBox->isChecked());
|
||||
m_gui_settings->SetValue(gui::gen_updateChannel,
|
||||
channelMap.value(ui->updateComboBox->currentText()));
|
||||
m_gui_settings->SetValue(gui::gl_showBackgroundImage,
|
||||
ui->showBackgroundImageCheckBox->isChecked());
|
||||
m_gui_settings->SetValue(gui::gl_backgroundImageOpacity,
|
||||
std::clamp(ui->backgroundImageOpacitySlider->value(), 0, 100));
|
||||
emit BackgroundOpacityChanged(ui->backgroundImageOpacitySlider->value());
|
||||
}
|
||||
}
|
||||
|
||||
void SettingsDialog::SyncRealTimeWidgetstoConfig() {
|
||||
ui->gameFoldersListWidget->clear();
|
||||
|
||||
std::filesystem::path userdir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
|
||||
const toml::value data = toml::parse(userdir / "config.toml");
|
||||
|
||||
if (data.contains("GUI")) {
|
||||
const toml::value& gui = data.at("GUI");
|
||||
const auto install_dir_array =
|
||||
toml::find_or<std::vector<std::u8string>>(gui, "installDirs", {});
|
||||
if (!game_specific) {
|
||||
ui->gameFoldersListWidget->clear();
|
||||
if (data.contains("GUI")) {
|
||||
const toml::value& gui = data.at("GUI");
|
||||
const auto install_dir_array =
|
||||
toml::find_or<std::vector<std::u8string>>(gui, "installDirs", {});
|
||||
|
||||
std::vector<bool> install_dirs_enabled;
|
||||
try {
|
||||
install_dirs_enabled = Config::getGameInstallDirsEnabled();
|
||||
} catch (...) {
|
||||
// If it does not exist, assume that all are enabled.
|
||||
install_dirs_enabled.resize(install_dir_array.size(), true);
|
||||
std::vector<bool> install_dirs_enabled;
|
||||
try {
|
||||
install_dirs_enabled = Config::getGameInstallDirsEnabled();
|
||||
} catch (...) {
|
||||
// If it does not exist, assume that all are enabled.
|
||||
install_dirs_enabled.resize(install_dir_array.size(), true);
|
||||
}
|
||||
|
||||
if (install_dirs_enabled.size() < install_dir_array.size()) {
|
||||
install_dirs_enabled.resize(install_dir_array.size(), true);
|
||||
}
|
||||
|
||||
std::vector<Config::GameInstallDir> settings_install_dirs_config;
|
||||
|
||||
for (size_t i = 0; i < install_dir_array.size(); i++) {
|
||||
std::filesystem::path dir = install_dir_array[i];
|
||||
bool enabled = install_dirs_enabled[i];
|
||||
|
||||
settings_install_dirs_config.push_back({dir, enabled});
|
||||
|
||||
QString path_string;
|
||||
Common::FS::PathToQString(path_string, dir);
|
||||
|
||||
QListWidgetItem* item = new QListWidgetItem(path_string);
|
||||
item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
|
||||
item->setCheckState(enabled ? Qt::Checked : Qt::Unchecked);
|
||||
ui->gameFoldersListWidget->addItem(item);
|
||||
}
|
||||
|
||||
Config::setAllGameInstallDirs(settings_install_dirs_config);
|
||||
}
|
||||
|
||||
if (install_dirs_enabled.size() < install_dir_array.size()) {
|
||||
install_dirs_enabled.resize(install_dir_array.size(), true);
|
||||
}
|
||||
|
||||
std::vector<Config::GameInstallDir> settings_install_dirs_config;
|
||||
|
||||
for (size_t i = 0; i < install_dir_array.size(); i++) {
|
||||
std::filesystem::path dir = install_dir_array[i];
|
||||
bool enabled = install_dirs_enabled[i];
|
||||
|
||||
settings_install_dirs_config.push_back({dir, enabled});
|
||||
|
||||
QString path_string;
|
||||
Common::FS::PathToQString(path_string, dir);
|
||||
|
||||
QListWidgetItem* item = new QListWidgetItem(path_string);
|
||||
item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
|
||||
item->setCheckState(enabled ? Qt::Checked : Qt::Unchecked);
|
||||
ui->gameFoldersListWidget->addItem(item);
|
||||
}
|
||||
|
||||
Config::setAllGameInstallDirs(settings_install_dirs_config);
|
||||
}
|
||||
|
||||
toml::value gs_data;
|
||||
game_specific
|
||||
? gs_data = toml::parse(Common::FS::GetUserPath(Common::FS::PathType::CustomConfigs) /
|
||||
(gs_serial + ".toml"))
|
||||
: gs_data = data;
|
||||
|
||||
int sliderValue = toml::find_or<int>(gs_data, "General", "volumeSlider", 100);
|
||||
ui->horizontalVolumeSlider->setValue(sliderValue);
|
||||
|
||||
// Since config::set can be called for volume slider (connected to the widget) outside the save
|
||||
// function, need to null it out if GS GUI is closed without saving
|
||||
game_specific ? Config::resetGameSpecificValue("volumeSlider")
|
||||
: Config::setVolumeSlider(sliderValue);
|
||||
|
||||
if (presenter) {
|
||||
presenter->GetFsrSettingsRef().enable = Config::getFsrEnabled();
|
||||
presenter->GetFsrSettingsRef().use_rcas = Config::getRcasEnabled();
|
||||
presenter->GetFsrSettingsRef().enable =
|
||||
toml::find_or<bool>(gs_data, "GPU", "fsrEnabled", true);
|
||||
presenter->GetFsrSettingsRef().use_rcas =
|
||||
toml::find_or<bool>(gs_data, "GPU", "rcasEnabled", true);
|
||||
presenter->GetFsrSettingsRef().rcas_attenuation =
|
||||
static_cast<float>(Config::getRcasAttenuation() / 1000.f);
|
||||
static_cast<float>(toml::find_or<int>(gs_data, "GPU", "rcasAttenuation", 250) / 1000.f);
|
||||
}
|
||||
}
|
||||
|
||||
void SettingsDialog::setDefaultValues() {
|
||||
m_gui_settings->SetValue(gui::gl_showBackgroundImage, true);
|
||||
m_gui_settings->SetValue(gui::gl_backgroundImageOpacity, 50);
|
||||
m_gui_settings->SetValue(gui::gl_playBackgroundMusic, false);
|
||||
m_gui_settings->SetValue(gui::gl_backgroundMusicVolume, 50);
|
||||
m_gui_settings->SetValue(gui::gl_VolumeSlider, 100);
|
||||
m_gui_settings->SetValue(gui::gen_checkForUpdates, false);
|
||||
m_gui_settings->SetValue(gui::gen_showChangeLog, false);
|
||||
if (Common::g_is_release) {
|
||||
m_gui_settings->SetValue(gui::gen_updateChannel, "Release");
|
||||
} else {
|
||||
m_gui_settings->SetValue(gui::gen_updateChannel, "Nightly");
|
||||
if (!game_specific) {
|
||||
m_gui_settings->SetValue(gui::gl_showBackgroundImage, true);
|
||||
m_gui_settings->SetValue(gui::gl_backgroundImageOpacity, 50);
|
||||
m_gui_settings->SetValue(gui::gl_playBackgroundMusic, false);
|
||||
m_gui_settings->SetValue(gui::gl_backgroundMusicVolume, 50);
|
||||
m_gui_settings->SetValue(gui::gen_checkForUpdates, false);
|
||||
m_gui_settings->SetValue(gui::gen_showChangeLog, false);
|
||||
if (Common::g_is_release) {
|
||||
m_gui_settings->SetValue(gui::gen_updateChannel, "Release");
|
||||
} else {
|
||||
m_gui_settings->SetValue(gui::gen_updateChannel, "Nightly");
|
||||
}
|
||||
m_gui_settings->SetValue(gui::gen_guiLanguage, "en_US");
|
||||
}
|
||||
m_gui_settings->SetValue(gui::gen_guiLanguage, "en_US");
|
||||
}
|
||||
|
||||
@@ -23,7 +23,8 @@ class SettingsDialog : public QDialog {
|
||||
public:
|
||||
explicit SettingsDialog(std::shared_ptr<gui_settings> gui_settings,
|
||||
std::shared_ptr<CompatibilityInfoClass> m_compat_info,
|
||||
QWidget* parent = nullptr);
|
||||
QWidget* parent = nullptr, bool is_game_specific = false,
|
||||
std::string gsc_serial = "");
|
||||
~SettingsDialog();
|
||||
|
||||
bool eventFilter(QObject* obj, QEvent* event) override;
|
||||
@@ -38,7 +39,7 @@ signals:
|
||||
|
||||
private:
|
||||
void LoadValuesFromConfig();
|
||||
void UpdateSettings();
|
||||
void UpdateSettings(bool game_specific = false);
|
||||
void SyncRealTimeWidgetstoConfig();
|
||||
void InitializeEmulatorLanguages();
|
||||
void OnLanguageChanged(int index);
|
||||
@@ -55,5 +56,8 @@ private:
|
||||
|
||||
int initialHeight;
|
||||
bool is_saving = false;
|
||||
bool game_specific;
|
||||
std::string gs_serial;
|
||||
|
||||
std::shared_ptr<gui_settings> m_gui_settings;
|
||||
};
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>970</width>
|
||||
<height>750</height>
|
||||
<height>765</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="sizePolicy">
|
||||
@@ -59,7 +59,7 @@
|
||||
</size>
|
||||
</property>
|
||||
<property name="currentIndex">
|
||||
<number>6</number>
|
||||
<number>7</number>
|
||||
</property>
|
||||
<widget class="QScrollArea" name="generalTab">
|
||||
<property name="widgetResizable">
|
||||
@@ -74,7 +74,7 @@
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>946</width>
|
||||
<height>486</height>
|
||||
<height>501</height>
|
||||
</rect>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="generalTabVLayout" stretch="0">
|
||||
@@ -452,8 +452,8 @@
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>400</width>
|
||||
<height>60</height>
|
||||
<width>402</width>
|
||||
<height>68</height>
|
||||
</rect>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_6">
|
||||
@@ -539,7 +539,7 @@
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>946</width>
|
||||
<height>486</height>
|
||||
<height>501</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="sizePolicy">
|
||||
@@ -999,7 +999,7 @@
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>946</width>
|
||||
<height>486</height>
|
||||
<height>501</height>
|
||||
</rect>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="graphicsTabVLayout" stretch="0,0">
|
||||
@@ -1406,7 +1406,7 @@
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>946</width>
|
||||
<height>486</height>
|
||||
<height>501</height>
|
||||
</rect>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="userTabVLayout" stretch="0,0,1">
|
||||
@@ -1648,7 +1648,7 @@
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>946</width>
|
||||
<height>486</height>
|
||||
<height>501</height>
|
||||
</rect>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="inputTabVLayout" stretch="0,0">
|
||||
@@ -1920,7 +1920,7 @@
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>946</width>
|
||||
<height>486</height>
|
||||
<height>501</height>
|
||||
</rect>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="pathsTabLayout">
|
||||
@@ -2235,7 +2235,7 @@
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>946</width>
|
||||
<height>382</height>
|
||||
<height>495</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="sizePolicy">
|
||||
@@ -2244,17 +2244,11 @@
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="debugTabVLayout" stretch="0,0">
|
||||
<layout class="QVBoxLayout" name="debugTabVLayout" stretch="0">
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_5">
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="debugVLayout">
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="debugTabHLayout" stretch="0">
|
||||
<layout class="QHBoxLayout" name="debugHLayout">
|
||||
<item>
|
||||
<widget class="QGroupBox" name="debugTabGroupBox">
|
||||
<property name="enabled">
|
||||
@@ -2318,10 +2312,6 @@
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_7">
|
||||
<item>
|
||||
<widget class="QGroupBox" name="advancedGroupBox">
|
||||
<property name="sizePolicy">
|
||||
@@ -2389,94 +2379,136 @@
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_8">
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_4">
|
||||
<layout class="QHBoxLayout" name="experimentalHLayout">
|
||||
<item>
|
||||
<widget class="QGroupBox" name="ExperimentalGroupBox">
|
||||
<property name="title">
|
||||
<string>Experimental Features</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_3">
|
||||
<property name="spacing">
|
||||
<number>6</number>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>9</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>9</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>9</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>9</number>
|
||||
</property>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_11">
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
<widget class="QCheckBox" name="readbacksCheckBox">
|
||||
<property name="text">
|
||||
<string>Enable Readbacks</string>
|
||||
</property>
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_6">
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="readbacksCheckBox">
|
||||
<property name="text">
|
||||
<string>Enable Readbacks</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="readbackLinearImagesCheckBox">
|
||||
<property name="text">
|
||||
<string>Enable Readback Linear Images</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLabel" name="ExperimentalLabel">
|
||||
<property name="sizeIncrement">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="baseSize">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="font">
|
||||
<font>
|
||||
<pointsize>11</pointsize>
|
||||
<bold>true</bold>
|
||||
</font>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</string>
|
||||
</property>
|
||||
<property name="scaledContents">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignmentFlag::AlignLeading|Qt::AlignmentFlag::AlignLeft|Qt::AlignmentFlag::AlignTop</set>
|
||||
</property>
|
||||
<property name="wordWrap">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="margin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="indent">
|
||||
<number>-1</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="readbackLinearImagesCheckBox">
|
||||
<property name="text">
|
||||
<string>Enable Readback Linear Images</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="dmaCheckBox">
|
||||
<property name="text">
|
||||
<string>Enable Direct Memory Access</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="devkitCheckBox">
|
||||
<property name="text">
|
||||
<string>Enable Devkit Console Mode</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="neoCheckBox">
|
||||
<property name="text">
|
||||
<string>Enable PS4 Pro Mode</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="psnSignInCheckBox">
|
||||
<property name="text">
|
||||
<string>Set "PSN signed-in" to True</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="networkConnectedCheckBox">
|
||||
<property name="text">
|
||||
<string>Set "Network Connected" to True</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLabel" name="ExperimentalLabel">
|
||||
<property name="sizeIncrement">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="baseSize">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="font">
|
||||
<font>
|
||||
<pointsize>11</pointsize>
|
||||
<bold>true</bold>
|
||||
</font>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>WARNING: These features are experimental and should not be enabled unless you were told to, or a game requires it. Please ask in the shadPS4 Discord server if you have any questions.</string>
|
||||
</property>
|
||||
<property name="scaledContents">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignmentFlag::AlignLeading|Qt::AlignmentFlag::AlignLeft|Qt::AlignmentFlag::AlignVCenter</set>
|
||||
</property>
|
||||
<property name="wordWrap">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="margin">
|
||||
<number>20</number>
|
||||
</property>
|
||||
<property name="indent">
|
||||
<number>-1</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="verticalSpacer_10">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Orientation::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>5</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
|
||||
Reference in New Issue
Block a user