fix translations

This commit is contained in:
tomboylover93 2025-01-28 20:44:35 -03:00
parent 0b1e2e5df1
commit 3213ebb078
27 changed files with 154 additions and 154 deletions

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@ -952,25 +952,25 @@
<source>rdocCheckBox</source> <source>rdocCheckBox</source>
<translation>تمكين تصحيح RenderDoc:\nإذا تم التمكين، سيوفر المحاكي توافقًا مع Renderdoc لالتقاط وتحليل الإطار الذي يتم عرضه حاليًا.</translation> <translation>تمكين تصحيح RenderDoc:\nإذا تم التمكين، سيوفر المحاكي توافقًا مع Renderdoc لالتقاط وتحليل الإطار الذي يتم عرضه حاليًا.</translation>
</message> </message>
<message> <message>
<source>collectShaderCheckBox</source> <source>collectShaderCheckBox</source>
<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation> <translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message> </message>
<message> <message>
<source>crashDiagnosticsCheckBox</source> <source>crashDiagnosticsCheckBox</source>
<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation> <translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message> </message>
<message> <message>
<source>copyGPUBuffersCheckBox</source> <source>copyGPUBuffersCheckBox</source>
<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation> <translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message> </message>
<message> <message>
<source>hostMarkersCheckBox</source> <source>hostMarkersCheckBox</source>
<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
<message> <message>
<source>guestMarkersCheckBox</source> <source>guestMarkersCheckBox</source>
<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
</context> </context>
<context> <context>

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@ -954,23 +954,23 @@
</message> </message>
<message> <message>
<source>collectShaderCheckBox</source> <source>collectShaderCheckBox</source>
<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation> <translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message> </message>
<message> <message>
<source>crashDiagnosticsCheckBox</source> <source>crashDiagnosticsCheckBox</source>
<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation> <translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message> </message>
<message> <message>
<source>copyGPUBuffersCheckBox</source> <source>copyGPUBuffersCheckBox</source>
<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation> <translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message> </message>
<message> <message>
<source>hostMarkersCheckBox</source> <source>hostMarkersCheckBox</source>
<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
<message> <message>
<source>guestMarkersCheckBox</source> <source>guestMarkersCheckBox</source>
<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
</context> </context>
<context> <context>

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@ -954,23 +954,23 @@
</message> </message>
<message> <message>
<source>collectShaderCheckBox</source> <source>collectShaderCheckBox</source>
<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation> <translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message> </message>
<message> <message>
<source>crashDiagnosticsCheckBox</source> <source>crashDiagnosticsCheckBox</source>
<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation> <translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message> </message>
<message> <message>
<source>copyGPUBuffersCheckBox</source> <source>copyGPUBuffersCheckBox</source>
<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation> <translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message> </message>
<message> <message>
<source>hostMarkersCheckBox</source> <source>hostMarkersCheckBox</source>
<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
<message> <message>
<source>guestMarkersCheckBox</source> <source>guestMarkersCheckBox</source>
<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
</context> </context>
<context> <context>

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@ -954,23 +954,23 @@
</message> </message>
<message> <message>
<source>collectShaderCheckBox</source> <source>collectShaderCheckBox</source>
<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation> <translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message> </message>
<message> <message>
<source>crashDiagnosticsCheckBox</source> <source>crashDiagnosticsCheckBox</source>
<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation> <translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message> </message>
<message> <message>
<source>copyGPUBuffersCheckBox</source> <source>copyGPUBuffersCheckBox</source>
<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation> <translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message> </message>
<message> <message>
<source>hostMarkersCheckBox</source> <source>hostMarkersCheckBox</source>
<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
<message> <message>
<source>guestMarkersCheckBox</source> <source>guestMarkersCheckBox</source>
<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
</context> </context>
<context> <context>

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@ -954,23 +954,23 @@
</message> </message>
<message> <message>
<source>collectShaderCheckBox</source> <source>collectShaderCheckBox</source>
<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation> <translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message> </message>
<message> <message>
<source>crashDiagnosticsCheckBox</source> <source>crashDiagnosticsCheckBox</source>
<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation> <translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message> </message>
<message> <message>
<source>copyGPUBuffersCheckBox</source> <source>copyGPUBuffersCheckBox</source>
<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation> <translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message> </message>
<message> <message>
<source>hostMarkersCheckBox</source> <source>hostMarkersCheckBox</source>
<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
<message> <message>
<source>guestMarkersCheckBox</source> <source>guestMarkersCheckBox</source>
<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
</context> </context>
<context> <context>

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@ -954,23 +954,23 @@
</message> </message>
<message> <message>
<source>collectShaderCheckBox</source> <source>collectShaderCheckBox</source>
<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation> <translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message> </message>
<message> <message>
<source>crashDiagnosticsCheckBox</source> <source>crashDiagnosticsCheckBox</source>
<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation> <translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message> </message>
<message> <message>
<source>copyGPUBuffersCheckBox</source> <source>copyGPUBuffersCheckBox</source>
<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation> <translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message> </message>
<message> <message>
<source>hostMarkersCheckBox</source> <source>hostMarkersCheckBox</source>
<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
<message> <message>
<source>guestMarkersCheckBox</source> <source>guestMarkersCheckBox</source>
<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
</context> </context>
<context> <context>

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@ -954,23 +954,23 @@
</message> </message>
<message> <message>
<source>collectShaderCheckBox</source> <source>collectShaderCheckBox</source>
<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation> <translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message> </message>
<message> <message>
<source>crashDiagnosticsCheckBox</source> <source>crashDiagnosticsCheckBox</source>
<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation> <translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message> </message>
<message> <message>
<source>copyGPUBuffersCheckBox</source> <source>copyGPUBuffersCheckBox</source>
<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation> <translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message> </message>
<message> <message>
<source>hostMarkersCheckBox</source> <source>hostMarkersCheckBox</source>
<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
<message> <message>
<source>guestMarkersCheckBox</source> <source>guestMarkersCheckBox</source>
<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
</context> </context>
<context> <context>

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@ -954,23 +954,23 @@
</message> </message>
<message> <message>
<source>collectShaderCheckBox</source> <source>collectShaderCheckBox</source>
<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation> <translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message> </message>
<message> <message>
<source>crashDiagnosticsCheckBox</source> <source>crashDiagnosticsCheckBox</source>
<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation> <translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message> </message>
<message> <message>
<source>copyGPUBuffersCheckBox</source> <source>copyGPUBuffersCheckBox</source>
<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation> <translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message> </message>
<message> <message>
<source>hostMarkersCheckBox</source> <source>hostMarkersCheckBox</source>
<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
<message> <message>
<source>guestMarkersCheckBox</source> <source>guestMarkersCheckBox</source>
<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
</context> </context>
<context> <context>

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@ -954,23 +954,23 @@
</message> </message>
<message> <message>
<source>collectShaderCheckBox</source> <source>collectShaderCheckBox</source>
<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation> <translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message> </message>
<message> <message>
<source>crashDiagnosticsCheckBox</source> <source>crashDiagnosticsCheckBox</source>
<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation> <translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message> </message>
<message> <message>
<source>copyGPUBuffersCheckBox</source> <source>copyGPUBuffersCheckBox</source>
<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation> <translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message> </message>
<message> <message>
<source>hostMarkersCheckBox</source> <source>hostMarkersCheckBox</source>
<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
<message> <message>
<source>guestMarkersCheckBox</source> <source>guestMarkersCheckBox</source>
<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
</context> </context>
<context> <context>

View File

@ -954,23 +954,23 @@
</message> </message>
<message> <message>
<source>collectShaderCheckBox</source> <source>collectShaderCheckBox</source>
<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation> <translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message> </message>
<message> <message>
<source>crashDiagnosticsCheckBox</source> <source>crashDiagnosticsCheckBox</source>
<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation> <translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message> </message>
<message> <message>
<source>copyGPUBuffersCheckBox</source> <source>copyGPUBuffersCheckBox</source>
<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation> <translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message> </message>
<message> <message>
<source>hostMarkersCheckBox</source> <source>hostMarkersCheckBox</source>
<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
<message> <message>
<source>guestMarkersCheckBox</source> <source>guestMarkersCheckBox</source>
<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
</context> </context>
<context> <context>

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@ -954,23 +954,23 @@
</message> </message>
<message> <message>
<source>collectShaderCheckBox</source> <source>collectShaderCheckBox</source>
<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation> <translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message> </message>
<message> <message>
<source>crashDiagnosticsCheckBox</source> <source>crashDiagnosticsCheckBox</source>
<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation> <translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message> </message>
<message> <message>
<source>copyGPUBuffersCheckBox</source> <source>copyGPUBuffersCheckBox</source>
<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation> <translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message> </message>
<message> <message>
<source>hostMarkersCheckBox</source> <source>hostMarkersCheckBox</source>
<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
<message> <message>
<source>guestMarkersCheckBox</source> <source>guestMarkersCheckBox</source>
<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
</context> </context>
<context> <context>

View File

@ -954,23 +954,23 @@
</message> </message>
<message> <message>
<source>collectShaderCheckBox</source> <source>collectShaderCheckBox</source>
<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation> <translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message> </message>
<message> <message>
<source>crashDiagnosticsCheckBox</source> <source>crashDiagnosticsCheckBox</source>
<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation> <translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message> </message>
<message> <message>
<source>copyGPUBuffersCheckBox</source> <source>copyGPUBuffersCheckBox</source>
<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation> <translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message> </message>
<message> <message>
<source>hostMarkersCheckBox</source> <source>hostMarkersCheckBox</source>
<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
<message> <message>
<source>guestMarkersCheckBox</source> <source>guestMarkersCheckBox</source>
<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
</context> </context>
<context> <context>

View File

@ -954,23 +954,23 @@
</message> </message>
<message> <message>
<source>collectShaderCheckBox</source> <source>collectShaderCheckBox</source>
<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation> <translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message> </message>
<message> <message>
<source>crashDiagnosticsCheckBox</source> <source>crashDiagnosticsCheckBox</source>
<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation> <translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message> </message>
<message> <message>
<source>copyGPUBuffersCheckBox</source> <source>copyGPUBuffersCheckBox</source>
<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation> <translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message> </message>
<message> <message>
<source>hostMarkersCheckBox</source> <source>hostMarkersCheckBox</source>
<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
<message> <message>
<source>guestMarkersCheckBox</source> <source>guestMarkersCheckBox</source>
<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
</context> </context>
<context> <context>

View File

@ -954,23 +954,23 @@
</message> </message>
<message> <message>
<source>collectShaderCheckBox</source> <source>collectShaderCheckBox</source>
<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation> <translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message> </message>
<message> <message>
<source>crashDiagnosticsCheckBox</source> <source>crashDiagnosticsCheckBox</source>
<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation> <translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message> </message>
<message> <message>
<source>copyGPUBuffersCheckBox</source> <source>copyGPUBuffersCheckBox</source>
<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation> <translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message> </message>
<message> <message>
<source>hostMarkersCheckBox</source> <source>hostMarkersCheckBox</source>
<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
<message> <message>
<source>guestMarkersCheckBox</source> <source>guestMarkersCheckBox</source>
<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
</context> </context>
<context> <context>

View File

@ -954,23 +954,23 @@
</message> </message>
<message> <message>
<source>collectShaderCheckBox</source> <source>collectShaderCheckBox</source>
<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation> <translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message> </message>
<message> <message>
<source>crashDiagnosticsCheckBox</source> <source>crashDiagnosticsCheckBox</source>
<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation> <translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message> </message>
<message> <message>
<source>copyGPUBuffersCheckBox</source> <source>copyGPUBuffersCheckBox</source>
<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation> <translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message> </message>
<message> <message>
<source>hostMarkersCheckBox</source> <source>hostMarkersCheckBox</source>
<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
<message> <message>
<source>guestMarkersCheckBox</source> <source>guestMarkersCheckBox</source>
<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
</context> </context>
<context> <context>

View File

@ -954,23 +954,23 @@
</message> </message>
<message> <message>
<source>collectShaderCheckBox</source> <source>collectShaderCheckBox</source>
<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation> <translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message> </message>
<message> <message>
<source>crashDiagnosticsCheckBox</source> <source>crashDiagnosticsCheckBox</source>
<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation> <translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message> </message>
<message> <message>
<source>copyGPUBuffersCheckBox</source> <source>copyGPUBuffersCheckBox</source>
<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation> <translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message> </message>
<message> <message>
<source>hostMarkersCheckBox</source> <source>hostMarkersCheckBox</source>
<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
<message> <message>
<source>guestMarkersCheckBox</source> <source>guestMarkersCheckBox</source>
<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
</context> </context>
<context> <context>

View File

@ -954,23 +954,23 @@
</message> </message>
<message> <message>
<source>collectShaderCheckBox</source> <source>collectShaderCheckBox</source>
<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation> <translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message> </message>
<message> <message>
<source>crashDiagnosticsCheckBox</source> <source>crashDiagnosticsCheckBox</source>
<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation> <translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message> </message>
<message> <message>
<source>copyGPUBuffersCheckBox</source> <source>copyGPUBuffersCheckBox</source>
<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation> <translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message> </message>
<message> <message>
<source>hostMarkersCheckBox</source> <source>hostMarkersCheckBox</source>
<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
<message> <message>
<source>guestMarkersCheckBox</source> <source>guestMarkersCheckBox</source>
<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
</context> </context>
<context> <context>

View File

@ -958,23 +958,23 @@
</message> </message>
<message> <message>
<source>collectShaderCheckBox</source> <source>collectShaderCheckBox</source>
<translation>Você precisa habilitar isso para editar shaders com o menu de depuração (Ctrl + F10).</translation> <translation>Coletar Shaders:\nVocê precisa habilitar isso para editar shaders com o menu de depuração (Ctrl + F10).</translation>
</message> </message>
<message> <message>
<source>crashDiagnosticsCheckBox</source> <source>crashDiagnosticsCheckBox</source>
<translation>Cria um arquivo .yaml com informações sobre o estado do Vulkan no momento da falha.\nÚtil para depurar erros de 'Device lost'. Se você tiver isso habilitado, você deve habilitar os Marcadores de Depuração de Host e de Convidado.\nNão funciona em GPUs da Intel.\nVocê precisa ter as Camadas de Validação Vulkan habilitadas e o SDK do Vulkan para que isso funcione.</translation> <translation>Diagnósticos de Falha:\nCria um arquivo .yaml com informações sobre o estado do Vulkan no momento da falha.\nÚtil para depurar erros de 'Device lost'. Se você tiver isso habilitado, você deve habilitar os Marcadores de Depuração de Host e de Convidado.\nNão funciona em GPUs da Intel.\nVocê precisa ter as Camadas de Validação Vulkan habilitadas e o SDK do Vulkan para que isso funcione.</translation>
</message> </message>
<message> <message>
<source>copyGPUBuffersCheckBox</source> <source>copyGPUBuffersCheckBox</source>
<translation>Contorna condições de corrida envolvendo envios de GPU.\nPode ou não ajudar com travamentos do PM4 tipo 0.</translation> <translation>Copiar Buffers de GPU:\nContorna condições de corrida envolvendo envios de GPU.\nPode ou não ajudar com travamentos do PM4 tipo 0.</translation>
</message> </message>
<message> <message>
<source>hostMarkersCheckBox</source> <source>hostMarkersCheckBox</source>
<translation>Insere informações do lado do emulador, como marcadores para comandos AMDGPU específicos em torno de comandos Vulkan, além de fornecer nomes de depuração aos recursos.\nSe isso estiver habilitado, você deve habilitar o "Diagnóstico de Falha".\nÚtil para programas como o RenderDoc.</translation> <translation>Marcadores de Depuração de Host:\nInsere informações do lado do emulador, como marcadores para comandos AMDGPU específicos em torno de comandos Vulkan, além de fornecer nomes de depuração aos recursos.\nSe isso estiver habilitado, você deve habilitar o "Diagnóstico de Falha".\nÚtil para programas como o RenderDoc.</translation>
</message> </message>
<message> <message>
<source>guestMarkersCheckBox</source> <source>guestMarkersCheckBox</source>
<translation>Insere quaisquer marcadores de depuração que o próprio jogo adicionou ao buffer de comando.\nSe isso estiver habilitado, você deve habilitar "Diagnóstico de Falha".\nÚtil para programas como o RenderDoc.</translation> <translation>Marcadores de Depuração de Convidado:\nInsere quaisquer marcadores de depuração que o próprio jogo adicionou ao buffer de comando.\nSe isso estiver habilitado, você deve habilitar "Diagnóstico de Falha".\nÚtil para programas como o RenderDoc.</translation>
</message> </message>
</context> </context>
<context> <context>

View File

@ -954,23 +954,23 @@
</message> </message>
<message> <message>
<source>collectShaderCheckBox</source> <source>collectShaderCheckBox</source>
<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation> <translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message> </message>
<message> <message>
<source>crashDiagnosticsCheckBox</source> <source>crashDiagnosticsCheckBox</source>
<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation> <translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message> </message>
<message> <message>
<source>copyGPUBuffersCheckBox</source> <source>copyGPUBuffersCheckBox</source>
<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation> <translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message> </message>
<message> <message>
<source>hostMarkersCheckBox</source> <source>hostMarkersCheckBox</source>
<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
<message> <message>
<source>guestMarkersCheckBox</source> <source>guestMarkersCheckBox</source>
<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
</context> </context>
<context> <context>

View File

@ -954,23 +954,23 @@
</message> </message>
<message> <message>
<source>collectShaderCheckBox</source> <source>collectShaderCheckBox</source>
<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation> <translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message> </message>
<message> <message>
<source>crashDiagnosticsCheckBox</source> <source>crashDiagnosticsCheckBox</source>
<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation> <translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message> </message>
<message> <message>
<source>copyGPUBuffersCheckBox</source> <source>copyGPUBuffersCheckBox</source>
<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation> <translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message> </message>
<message> <message>
<source>hostMarkersCheckBox</source> <source>hostMarkersCheckBox</source>
<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
<message> <message>
<source>guestMarkersCheckBox</source> <source>guestMarkersCheckBox</source>
<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
</context> </context>
<context> <context>

View File

@ -954,23 +954,23 @@
</message> </message>
<message> <message>
<source>collectShaderCheckBox</source> <source>collectShaderCheckBox</source>
<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation> <translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message> </message>
<message> <message>
<source>crashDiagnosticsCheckBox</source> <source>crashDiagnosticsCheckBox</source>
<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation> <translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message> </message>
<message> <message>
<source>copyGPUBuffersCheckBox</source> <source>copyGPUBuffersCheckBox</source>
<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation> <translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message> </message>
<message> <message>
<source>hostMarkersCheckBox</source> <source>hostMarkersCheckBox</source>
<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
<message> <message>
<source>guestMarkersCheckBox</source> <source>guestMarkersCheckBox</source>
<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
</context> </context>
<context> <context>

View File

@ -1433,25 +1433,25 @@
<translation>Aktivera RenderDoc-felsökning:\nOm aktiverad kommer emulatorn att tillhandahålla kompatibilitet med Renderdoc för att tillåta fångst och analys för aktuell renderad bildruta</translation> <translation>Aktivera RenderDoc-felsökning:\nOm aktiverad kommer emulatorn att tillhandahålla kompatibilitet med Renderdoc för att tillåta fångst och analys för aktuell renderad bildruta</translation>
</message> </message>
<message> <message>
<source>collectShaderCheckBox</source> <source>collectShaderCheckBox</source>
<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation> <translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message> </message>
<message> <message>
<source>crashDiagnosticsCheckBox</source> <source>crashDiagnosticsCheckBox</source>
<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation> <translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message> </message>
<message> <message>
<source>copyGPUBuffersCheckBox</source> <source>copyGPUBuffersCheckBox</source>
<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation> <translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message> </message>
<message> <message>
<source>hostMarkersCheckBox</source> <source>hostMarkersCheckBox</source>
<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
<message> <message>
<source>guestMarkersCheckBox</source> <source>guestMarkersCheckBox</source>
<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
<message> <message>
<source>Release</source> <source>Release</source>
<translation>Release</translation> <translation>Release</translation>

View File

@ -954,23 +954,23 @@
</message> </message>
<message> <message>
<source>collectShaderCheckBox</source> <source>collectShaderCheckBox</source>
<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation> <translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message> </message>
<message> <message>
<source>crashDiagnosticsCheckBox</source> <source>crashDiagnosticsCheckBox</source>
<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation> <translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message> </message>
<message> <message>
<source>copyGPUBuffersCheckBox</source> <source>copyGPUBuffersCheckBox</source>
<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation> <translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message> </message>
<message> <message>
<source>hostMarkersCheckBox</source> <source>hostMarkersCheckBox</source>
<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
<message> <message>
<source>guestMarkersCheckBox</source> <source>guestMarkersCheckBox</source>
<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
</context> </context>
<context> <context>

View File

@ -952,25 +952,25 @@
<source>rdocCheckBox</source> <source>rdocCheckBox</source>
<translation>Увімкнути налагодження RenderDoc:\nЯкщо увімкнено, емулятор забезпечить сумісність із Renderdoc, даючи змогу захоплювати й аналізувати поточні кадри під час рендерингу.</translation> <translation>Увімкнути налагодження RenderDoc:\nЯкщо увімкнено, емулятор забезпечить сумісність із Renderdoc, даючи змогу захоплювати й аналізувати поточні кадри під час рендерингу.</translation>
</message> </message>
<message> <message>
<source>collectShaderCheckBox</source> <source>collectShaderCheckBox</source>
<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation> <translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message> </message>
<message> <message>
<source>crashDiagnosticsCheckBox</source> <source>crashDiagnosticsCheckBox</source>
<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation> <translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message> </message>
<message> <message>
<source>copyGPUBuffersCheckBox</source> <source>copyGPUBuffersCheckBox</source>
<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation> <translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message> </message>
<message> <message>
<source>hostMarkersCheckBox</source> <source>hostMarkersCheckBox</source>
<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
<message> <message>
<source>guestMarkersCheckBox</source> <source>guestMarkersCheckBox</source>
<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
</context> </context>
<context> <context>

View File

@ -952,25 +952,25 @@
<source>rdocCheckBox</source> <source>rdocCheckBox</source>
<translation>Bật gỡ lỗi RenderDoc:\nNếu đưc kích hoạt, trình giả lập sẽ cung cấp tính tương thích với Renderdoc đ cho phép bắt phân tích khung hình hiện tại đang đưc kết xuất.</translation> <translation>Bật gỡ lỗi RenderDoc:\nNếu đưc kích hoạt, trình giả lập sẽ cung cấp tính tương thích với Renderdoc đ cho phép bắt phân tích khung hình hiện tại đang đưc kết xuất.</translation>
</message> </message>
<message> <message>
<source>collectShaderCheckBox</source> <source>collectShaderCheckBox</source>
<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation> <translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message> </message>
<message> <message>
<source>crashDiagnosticsCheckBox</source> <source>crashDiagnosticsCheckBox</source>
<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation> <translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message> </message>
<message> <message>
<source>copyGPUBuffersCheckBox</source> <source>copyGPUBuffersCheckBox</source>
<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation> <translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message> </message>
<message> <message>
<source>hostMarkersCheckBox</source> <source>hostMarkersCheckBox</source>
<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
<message> <message>
<source>guestMarkersCheckBox</source> <source>guestMarkersCheckBox</source>
<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
</context> </context>
<context> <context>

View File

@ -952,25 +952,25 @@
<source>rdocCheckBox</source> <source>rdocCheckBox</source>
<translation> RenderDoc :\n启用后模拟器将提供与 Renderdoc </translation> <translation> RenderDoc :\n启用后模拟器将提供与 Renderdoc </translation>
</message> </message>
<message> <message>
<source>collectShaderCheckBox</source> <source>collectShaderCheckBox</source>
<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation> <translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message> </message>
<message> <message>
<source>crashDiagnosticsCheckBox</source> <source>crashDiagnosticsCheckBox</source>
<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation> <translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message> </message>
<message> <message>
<source>copyGPUBuffersCheckBox</source> <source>copyGPUBuffersCheckBox</source>
<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation> <translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message> </message>
<message> <message>
<source>hostMarkersCheckBox</source> <source>hostMarkersCheckBox</source>
<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
<message> <message>
<source>guestMarkersCheckBox</source> <source>guestMarkersCheckBox</source>
<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
<message> <message>
<source>saveDataBox</source> <source>saveDataBox</source>

View File

@ -952,25 +952,25 @@
<source>rdocCheckBox</source> <source>rdocCheckBox</source>
<translation>RenderDoc調試:\n如果啟用Renderdoc的兼容性</translation> <translation>RenderDoc調試:\n如果啟用Renderdoc的兼容性</translation>
</message> </message>
<message> <message>
<source>collectShaderCheckBox</source> <source>collectShaderCheckBox</source>
<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation> <translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message> </message>
<message> <message>
<source>crashDiagnosticsCheckBox</source> <source>crashDiagnosticsCheckBox</source>
<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation> <translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message> </message>
<message> <message>
<source>copyGPUBuffersCheckBox</source> <source>copyGPUBuffersCheckBox</source>
<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation> <translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
</message> </message>
<message> <message>
<source>hostMarkersCheckBox</source> <source>hostMarkersCheckBox</source>
<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
<message> <message>
<source>guestMarkersCheckBox</source> <source>guestMarkersCheckBox</source>
<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation> <translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
</message> </message>
</context> </context>
<context> <context>