mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-08-05 08:52:36 +00:00
fix translations
This commit is contained in:
parent
0b1e2e5df1
commit
3213ebb078
@ -954,23 +954,23 @@
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</message>
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<message>
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<source>collectShaderCheckBox</source>
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<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
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<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
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</message>
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<message>
|
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<source>crashDiagnosticsCheckBox</source>
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||||
<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
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<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
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</message>
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<message>
|
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<source>copyGPUBuffersCheckBox</source>
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||||
<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
|
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<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
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</message>
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<message>
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<source>hostMarkersCheckBox</source>
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||||
<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
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<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
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</message>
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<message>
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<source>guestMarkersCheckBox</source>
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||||
<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
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<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
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</message>
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</context>
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<context>
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|
@ -954,23 +954,23 @@
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</message>
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<message>
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<source>collectShaderCheckBox</source>
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<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
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<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
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</message>
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<message>
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<source>crashDiagnosticsCheckBox</source>
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<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
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<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
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</message>
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<message>
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<source>copyGPUBuffersCheckBox</source>
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<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
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<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
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</message>
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<message>
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<source>hostMarkersCheckBox</source>
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<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
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<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
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</message>
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<message>
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<source>guestMarkersCheckBox</source>
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<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
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<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
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</message>
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</context>
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<context>
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|
@ -954,23 +954,23 @@
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</message>
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<message>
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<source>collectShaderCheckBox</source>
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<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
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<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
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</message>
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<message>
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<source>crashDiagnosticsCheckBox</source>
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<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
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<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
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</message>
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<message>
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<source>copyGPUBuffersCheckBox</source>
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<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
|
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<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
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</message>
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<message>
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<source>hostMarkersCheckBox</source>
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<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
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<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
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</message>
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<message>
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<source>guestMarkersCheckBox</source>
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<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
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<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
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</message>
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</context>
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<context>
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|
@ -954,23 +954,23 @@
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</message>
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<message>
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<source>collectShaderCheckBox</source>
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<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
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<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
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</message>
|
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<message>
|
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<source>crashDiagnosticsCheckBox</source>
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<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
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<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
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</message>
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<message>
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<source>copyGPUBuffersCheckBox</source>
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<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
|
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<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
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</message>
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<message>
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<source>hostMarkersCheckBox</source>
|
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<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
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<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
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</message>
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<message>
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<source>guestMarkersCheckBox</source>
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<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
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<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
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</message>
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</context>
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<context>
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|
@ -954,23 +954,23 @@
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</message>
|
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<message>
|
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<source>collectShaderCheckBox</source>
|
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<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
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<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
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</message>
|
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<message>
|
||||
<source>crashDiagnosticsCheckBox</source>
|
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<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
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||||
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
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</message>
|
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<message>
|
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<source>copyGPUBuffersCheckBox</source>
|
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<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
|
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<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
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</message>
|
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<message>
|
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<source>hostMarkersCheckBox</source>
|
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<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
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<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
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</message>
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<message>
|
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<source>guestMarkersCheckBox</source>
|
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<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
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<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
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</message>
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</context>
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<context>
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||||
|
@ -954,23 +954,23 @@
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</message>
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<message>
|
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<source>collectShaderCheckBox</source>
|
||||
<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
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<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
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</message>
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<message>
|
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<source>crashDiagnosticsCheckBox</source>
|
||||
<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
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</message>
|
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<message>
|
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<source>copyGPUBuffersCheckBox</source>
|
||||
<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
|
||||
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
|
||||
</message>
|
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<message>
|
||||
<source>hostMarkersCheckBox</source>
|
||||
<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
</message>
|
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<message>
|
||||
<source>guestMarkersCheckBox</source>
|
||||
<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
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||||
</message>
|
||||
</context>
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<context>
|
||||
|
@ -954,23 +954,23 @@
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</message>
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<message>
|
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<source>collectShaderCheckBox</source>
|
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<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
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<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
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</message>
|
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<message>
|
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<source>crashDiagnosticsCheckBox</source>
|
||||
<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
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</message>
|
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<message>
|
||||
<source>copyGPUBuffersCheckBox</source>
|
||||
<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
|
||||
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>hostMarkersCheckBox</source>
|
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<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>guestMarkersCheckBox</source>
|
||||
<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
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<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
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</message>
|
||||
</context>
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||||
<context>
|
||||
|
@ -954,23 +954,23 @@
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</message>
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<message>
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<source>collectShaderCheckBox</source>
|
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<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
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<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
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</message>
|
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<message>
|
||||
<source>crashDiagnosticsCheckBox</source>
|
||||
<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
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<message>
|
||||
<source>copyGPUBuffersCheckBox</source>
|
||||
<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
|
||||
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>hostMarkersCheckBox</source>
|
||||
<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>guestMarkersCheckBox</source>
|
||||
<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
|
@ -954,23 +954,23 @@
|
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</message>
|
||||
<message>
|
||||
<source>collectShaderCheckBox</source>
|
||||
<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>crashDiagnosticsCheckBox</source>
|
||||
<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>copyGPUBuffersCheckBox</source>
|
||||
<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
|
||||
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>hostMarkersCheckBox</source>
|
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<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
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</message>
|
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<message>
|
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<source>guestMarkersCheckBox</source>
|
||||
<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
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<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
|
@ -954,23 +954,23 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>collectShaderCheckBox</source>
|
||||
<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>crashDiagnosticsCheckBox</source>
|
||||
<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>copyGPUBuffersCheckBox</source>
|
||||
<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
|
||||
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>hostMarkersCheckBox</source>
|
||||
<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>guestMarkersCheckBox</source>
|
||||
<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
|
@ -954,23 +954,23 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>collectShaderCheckBox</source>
|
||||
<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>crashDiagnosticsCheckBox</source>
|
||||
<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>copyGPUBuffersCheckBox</source>
|
||||
<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
|
||||
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>hostMarkersCheckBox</source>
|
||||
<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>guestMarkersCheckBox</source>
|
||||
<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
|
@ -954,23 +954,23 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>collectShaderCheckBox</source>
|
||||
<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>crashDiagnosticsCheckBox</source>
|
||||
<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>copyGPUBuffersCheckBox</source>
|
||||
<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
|
||||
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>hostMarkersCheckBox</source>
|
||||
<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>guestMarkersCheckBox</source>
|
||||
<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
|
@ -954,23 +954,23 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>collectShaderCheckBox</source>
|
||||
<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>crashDiagnosticsCheckBox</source>
|
||||
<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>copyGPUBuffersCheckBox</source>
|
||||
<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
|
||||
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>hostMarkersCheckBox</source>
|
||||
<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>guestMarkersCheckBox</source>
|
||||
<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
|
@ -954,23 +954,23 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>collectShaderCheckBox</source>
|
||||
<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>crashDiagnosticsCheckBox</source>
|
||||
<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>copyGPUBuffersCheckBox</source>
|
||||
<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
|
||||
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>hostMarkersCheckBox</source>
|
||||
<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>guestMarkersCheckBox</source>
|
||||
<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
|
@ -954,23 +954,23 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>collectShaderCheckBox</source>
|
||||
<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>crashDiagnosticsCheckBox</source>
|
||||
<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>copyGPUBuffersCheckBox</source>
|
||||
<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
|
||||
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>hostMarkersCheckBox</source>
|
||||
<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>guestMarkersCheckBox</source>
|
||||
<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
|
@ -954,23 +954,23 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>collectShaderCheckBox</source>
|
||||
<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>crashDiagnosticsCheckBox</source>
|
||||
<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>copyGPUBuffersCheckBox</source>
|
||||
<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
|
||||
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>hostMarkersCheckBox</source>
|
||||
<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>guestMarkersCheckBox</source>
|
||||
<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
|
@ -954,23 +954,23 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>collectShaderCheckBox</source>
|
||||
<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>crashDiagnosticsCheckBox</source>
|
||||
<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>copyGPUBuffersCheckBox</source>
|
||||
<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
|
||||
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>hostMarkersCheckBox</source>
|
||||
<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>guestMarkersCheckBox</source>
|
||||
<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
|
@ -958,23 +958,23 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>collectShaderCheckBox</source>
|
||||
<translation>Você precisa habilitar isso para editar shaders com o menu de depuração (Ctrl + F10).</translation>
|
||||
<translation>Coletar Shaders:\nVocê precisa habilitar isso para editar shaders com o menu de depuração (Ctrl + F10).</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>crashDiagnosticsCheckBox</source>
|
||||
<translation>Cria um arquivo .yaml com informações sobre o estado do Vulkan no momento da falha.\nÚtil para depurar erros de 'Device lost'. Se você tiver isso habilitado, você deve habilitar os Marcadores de Depuração de Host e de Convidado.\nNão funciona em GPUs da Intel.\nVocê precisa ter as Camadas de Validação Vulkan habilitadas e o SDK do Vulkan para que isso funcione.</translation>
|
||||
<translation>Diagnósticos de Falha:\nCria um arquivo .yaml com informações sobre o estado do Vulkan no momento da falha.\nÚtil para depurar erros de 'Device lost'. Se você tiver isso habilitado, você deve habilitar os Marcadores de Depuração de Host e de Convidado.\nNão funciona em GPUs da Intel.\nVocê precisa ter as Camadas de Validação Vulkan habilitadas e o SDK do Vulkan para que isso funcione.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>copyGPUBuffersCheckBox</source>
|
||||
<translation>Contorna condições de corrida envolvendo envios de GPU.\nPode ou não ajudar com travamentos do PM4 tipo 0.</translation>
|
||||
<translation>Copiar Buffers de GPU:\nContorna condições de corrida envolvendo envios de GPU.\nPode ou não ajudar com travamentos do PM4 tipo 0.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>hostMarkersCheckBox</source>
|
||||
<translation>Insere informações do lado do emulador, como marcadores para comandos AMDGPU específicos em torno de comandos Vulkan, além de fornecer nomes de depuração aos recursos.\nSe isso estiver habilitado, você deve habilitar o "Diagnóstico de Falha".\nÚtil para programas como o RenderDoc.</translation>
|
||||
<translation>Marcadores de Depuração de Host:\nInsere informações do lado do emulador, como marcadores para comandos AMDGPU específicos em torno de comandos Vulkan, além de fornecer nomes de depuração aos recursos.\nSe isso estiver habilitado, você deve habilitar o "Diagnóstico de Falha".\nÚtil para programas como o RenderDoc.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>guestMarkersCheckBox</source>
|
||||
<translation>Insere quaisquer marcadores de depuração que o próprio jogo adicionou ao buffer de comando.\nSe isso estiver habilitado, você deve habilitar "Diagnóstico de Falha".\nÚtil para programas como o RenderDoc.</translation>
|
||||
<translation>Marcadores de Depuração de Convidado:\nInsere quaisquer marcadores de depuração que o próprio jogo adicionou ao buffer de comando.\nSe isso estiver habilitado, você deve habilitar "Diagnóstico de Falha".\nÚtil para programas como o RenderDoc.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
|
@ -954,23 +954,23 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>collectShaderCheckBox</source>
|
||||
<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>crashDiagnosticsCheckBox</source>
|
||||
<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>copyGPUBuffersCheckBox</source>
|
||||
<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
|
||||
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>hostMarkersCheckBox</source>
|
||||
<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>guestMarkersCheckBox</source>
|
||||
<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
|
@ -954,23 +954,23 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>collectShaderCheckBox</source>
|
||||
<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>crashDiagnosticsCheckBox</source>
|
||||
<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>copyGPUBuffersCheckBox</source>
|
||||
<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
|
||||
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>hostMarkersCheckBox</source>
|
||||
<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>guestMarkersCheckBox</source>
|
||||
<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
|
@ -954,23 +954,23 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>collectShaderCheckBox</source>
|
||||
<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>crashDiagnosticsCheckBox</source>
|
||||
<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>copyGPUBuffersCheckBox</source>
|
||||
<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
|
||||
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>hostMarkersCheckBox</source>
|
||||
<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>guestMarkersCheckBox</source>
|
||||
<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
|
@ -1434,23 +1434,23 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>collectShaderCheckBox</source>
|
||||
<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>crashDiagnosticsCheckBox</source>
|
||||
<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>copyGPUBuffersCheckBox</source>
|
||||
<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
|
||||
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>hostMarkersCheckBox</source>
|
||||
<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>guestMarkersCheckBox</source>
|
||||
<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Release</source>
|
||||
|
@ -954,23 +954,23 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>collectShaderCheckBox</source>
|
||||
<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>crashDiagnosticsCheckBox</source>
|
||||
<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>copyGPUBuffersCheckBox</source>
|
||||
<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
|
||||
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>hostMarkersCheckBox</source>
|
||||
<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>guestMarkersCheckBox</source>
|
||||
<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
|
@ -954,23 +954,23 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>collectShaderCheckBox</source>
|
||||
<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>crashDiagnosticsCheckBox</source>
|
||||
<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>copyGPUBuffersCheckBox</source>
|
||||
<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
|
||||
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>hostMarkersCheckBox</source>
|
||||
<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>guestMarkersCheckBox</source>
|
||||
<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
|
@ -954,23 +954,23 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>collectShaderCheckBox</source>
|
||||
<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>crashDiagnosticsCheckBox</source>
|
||||
<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>copyGPUBuffersCheckBox</source>
|
||||
<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
|
||||
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>hostMarkersCheckBox</source>
|
||||
<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>guestMarkersCheckBox</source>
|
||||
<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
|
@ -954,23 +954,23 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>collectShaderCheckBox</source>
|
||||
<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>crashDiagnosticsCheckBox</source>
|
||||
<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>copyGPUBuffersCheckBox</source>
|
||||
<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
|
||||
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>hostMarkersCheckBox</source>
|
||||
<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>guestMarkersCheckBox</source>
|
||||
<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>saveDataBox</source>
|
||||
|
@ -954,23 +954,23 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>collectShaderCheckBox</source>
|
||||
<translation>You need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>crashDiagnosticsCheckBox</source>
|
||||
<translation>Creates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>copyGPUBuffersCheckBox</source>
|
||||
<translation>Gets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
|
||||
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>hostMarkersCheckBox</source>
|
||||
<translation>Inserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>guestMarkersCheckBox</source>
|
||||
<translation>Inserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
|
Loading…
Reference in New Issue
Block a user