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https://github.com/shadps4-emu/shadPS4.git
synced 2025-07-23 18:45:36 +00:00
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@ -447,18 +447,18 @@ int PS4_SYSV_ABI scePadReadState(s32 handle, OrbisPadData* pData) {
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// Only do this on handle 1 for now
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// Only do this on handle 1 for now
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if (engine && handle == 1) {
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if (engine && handle == 1) {
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auto now = std::chrono::steady_clock::now();
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auto now = std::chrono::steady_clock::now();
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float deltaTime =
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float deltaTime =
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std::chrono::duration_cast<std::chrono::microseconds>(now - controller->GetLastUpdate())
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std::chrono::duration_cast<std::chrono::microseconds>(now - controller->GetLastUpdate())
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.count() /
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.count() /
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1000000.0f;
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1000000.0f;
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controller->SetLastUpdate(now);
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controller->SetLastUpdate(now);
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Libraries::Pad::OrbisFQuaternion lastOrientation = controller->GetLastOrientation();
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Libraries::Pad::OrbisFQuaternion lastOrientation = controller->GetLastOrientation();
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Libraries::Pad::OrbisFQuaternion outputOrientation = {0.0f, 0.0f, 0.0f, 1.0f};
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Libraries::Pad::OrbisFQuaternion outputOrientation = {0.0f, 0.0f, 0.0f, 1.0f};
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GameController::CalculateOrientation(pData->acceleration, pData->angularVelocity, deltaTime,
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GameController::CalculateOrientation(pData->acceleration, pData->angularVelocity, deltaTime,
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lastOrientation, outputOrientation);
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lastOrientation, outputOrientation);
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pData->orientation = outputOrientation;
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pData->orientation = outputOrientation;
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controller->SetLastOrientation(outputOrientation);
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controller->SetLastOrientation(outputOrientation);
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}
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}
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pData->touchData.touchNum =
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pData->touchData.touchNum =
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(state.touchpad[0].state ? 1 : 0) + (state.touchpad[1].state ? 1 : 0);
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(state.touchpad[0].state ? 1 : 0) + (state.touchpad[1].state ? 1 : 0);
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@ -3,8 +3,8 @@
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#include <cmath>
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#include <cmath>
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#include "common/types.h"
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#include "common/assert.h"
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#include "common/assert.h"
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#include "common/types.h"
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#include "input/controller.h"
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#include "input/controller.h"
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#include "input_mouse.h"
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#include "input_mouse.h"
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@ -20,7 +20,7 @@ MouseMode mouse_mode = MouseMode::Off;
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// Switches mouse to a set mode or turns mouse emulation off if it was already in that mode.
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// Switches mouse to a set mode or turns mouse emulation off if it was already in that mode.
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// Returns whether the mode is turned on.
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// Returns whether the mode is turned on.
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bool ToggleMouseModeTo(MouseMode m) {
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bool ToggleMouseModeTo(MouseMode m) {
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if(mouse_mode == m) {
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if (mouse_mode == m) {
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mouse_mode = MouseMode::Off;
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mouse_mode = MouseMode::Off;
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} else {
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} else {
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mouse_mode = m;
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mouse_mode = m;
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@ -85,15 +85,14 @@ void EmulateGyro(GameController* controller, u32 interval) {
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Uint32 MousePolling(void* param, Uint32 id, Uint32 interval) {
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Uint32 MousePolling(void* param, Uint32 id, Uint32 interval) {
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auto* controller = (GameController*)param;
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auto* controller = (GameController*)param;
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switch (mouse_mode)
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switch (mouse_mode) {
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{
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case MouseMode::Joystick:
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case MouseMode::Joystick:
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EmulateJoystick(controller, interval);
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EmulateJoystick(controller, interval);
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break;
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break;
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case MouseMode::Gyro:
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case MouseMode::Gyro:
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EmulateGyro(controller, interval);
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EmulateGyro(controller, interval);
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break;
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break;
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default:
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default:
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break;
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break;
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}
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}
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