Add max outer deadzone to the controller remapping GUI

This commit is contained in:
kalaposfos13 2025-02-04 13:35:00 +01:00
parent 3c305abb4f
commit 401e2a3a08

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@ -220,10 +220,10 @@ void ControlSettings::SaveControllerConfig(bool CloseOnSave) {
lines.push_back("# Range of deadzones: 1 (almost none) to 127 (max)");
std::string deadzonevalue = std::to_string(ui->LeftDeadzoneSlider->value());
lines.push_back("analog_deadzone = leftjoystick, " + deadzonevalue);
lines.push_back("analog_deadzone = leftjoystick, " + deadzonevalue + "127");
deadzonevalue = std::to_string(ui->RightDeadzoneSlider->value());
lines.push_back("analog_deadzone = rightjoystick, " + deadzonevalue);
lines.push_back("analog_deadzone = rightjoystick, " + deadzonevalue + "127");
std::vector<std::string> save;
bool CurrentLineEmpty = false, LastLineEmpty = false;