Merge branch 'main' into qt-style

This commit is contained in:
tomboylover93 2025-01-18 07:34:54 -08:00 committed by GitHub
commit 6196d05755
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151 changed files with 13842 additions and 1140 deletions

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@ -390,7 +390,7 @@ jobs:
- name: Cache CMake Configuration
uses: actions/cache@v4
env:
cache-name: ${{ runner.os }}-sdl-cache-cmake-configuration
cache-name: ${{ runner.os }}-sdl-gcc-cache-cmake-configuration
with:
path: |
${{github.workspace}}/build
@ -401,7 +401,7 @@ jobs:
- name: Cache CMake Build
uses: hendrikmuhs/ccache-action@v1.2.14
env:
cache-name: ${{ runner.os }}-sdl-cache-cmake-build
cache-name: ${{ runner.os }}-sdl-gcc-cache-cmake-build
with:
append-timestamp: false
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
@ -426,7 +426,7 @@ jobs:
- name: Cache CMake Configuration
uses: actions/cache@v4
env:
cache-name: ${{ runner.os }}-qt-cache-cmake-configuration
cache-name: ${{ runner.os }}-qt-gcc-cache-cmake-configuration
with:
path: |
${{github.workspace}}/build
@ -437,7 +437,7 @@ jobs:
- name: Cache CMake Build
uses: hendrikmuhs/ccache-action@v1.2.14
env:
cache-name: ${{ runner.os }}-qt-cache-cmake-build
cache-name: ${{ runner.os }}-qt-gcc-cache-cmake-build
with:
append-timestamp: false
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}

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@ -250,10 +250,14 @@ set(KERNEL_LIB src/core/libraries/kernel/sync/mutex.cpp
src/core/libraries/kernel/time.h
src/core/libraries/kernel/orbis_error.h
src/core/libraries/kernel/posix_error.h
src/core/libraries/kernel/aio.cpp
src/core/libraries/kernel/aio.h
)
set(NETWORK_LIBS src/core/libraries/network/http.cpp
src/core/libraries/network/http.h
src/core/libraries/network/http2.cpp
src/core/libraries/network/http2.h
src/core/libraries/network/net.cpp
src/core/libraries/network/netctl.cpp
src/core/libraries/network/netctl.h
@ -263,6 +267,8 @@ set(NETWORK_LIBS src/core/libraries/network/http.cpp
src/core/libraries/network/net.h
src/core/libraries/network/ssl.cpp
src/core/libraries/network/ssl.h
src/core/libraries/network/ssl2.cpp
src/core/libraries/network/ssl2.h
)
set(AVPLAYER_LIB src/core/libraries/avplayer/avplayer_common.cpp
@ -415,7 +421,9 @@ set(VDEC_LIB src/core/libraries/videodec/videodec2_impl.cpp
src/core/libraries/videodec/videodec_impl.h
)
set(NP_LIBS src/core/libraries/np_manager/np_manager.cpp
set(NP_LIBS src/core/libraries/np_common/np_common.cpp
src/core/libraries/np_common/np_common.h
src/core/libraries/np_manager/np_manager.cpp
src/core/libraries/np_manager/np_manager.h
src/core/libraries/np_score/np_score.cpp
src/core/libraries/np_score/np_score.h
@ -424,6 +432,8 @@ set(NP_LIBS src/core/libraries/np_manager/np_manager.cpp
src/core/libraries/np_trophy/trophy_ui.cpp
src/core/libraries/np_trophy/trophy_ui.h
src/core/libraries/np_trophy/np_trophy_error.h
src/core/libraries/np_web_api/np_web_api.cpp
src/core/libraries/np_web_api/np_web_api.h
)
set(MISC_LIBS src/core/libraries/screenshot/screenshot.cpp

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@ -26,7 +26,7 @@
</screenshot>
<screenshot>
<image type="source" translate="no">https://cdn.jsdelivr.net/gh/shadps4-emu/shadps4@main/documents/Screenshots/3.png</image>
<caption>Yakuza Kiwami</caption>
<caption>Yakuza 0</caption>
</screenshot>
<screenshot>
<image type="source" translate="no">https://cdn.jsdelivr.net/gh/shadps4-emu/shadps4@main/documents/Screenshots/4.png</image>

2
externals/sdl3 vendored

@ -1 +1 @@
Subproject commit 3a1d76d298db023f6cf37fb08ee766f20a4e12ab
Subproject commit 22422f7748d5128135995ed34c8f8012861c7332

2
externals/sirit vendored

@ -1 +1 @@
Subproject commit 1e74f4ef8d2a0e3221a4de51977663f342b53c35
Subproject commit 26ad5a9d0fe13260b0d7d6c64419d01a196b2e32

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@ -0,0 +1,27 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#ifdef __linux__
#include <pthread.h>
#endif
namespace Common {
#ifdef PTHREAD_ADAPTIVE_MUTEX_INITIALIZER_NP
class AdaptiveMutex {
public:
void lock() {
pthread_mutex_lock(&mutex);
}
void unlock() {
pthread_mutex_unlock(&mutex);
}
private:
pthread_mutex_t mutex = PTHREAD_ADAPTIVE_MUTEX_INITIALIZER_NP;
};
#endif // PTHREAD_ADAPTIVE_MUTEX_INITIALIZER_NP
} // namespace Common

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@ -45,6 +45,8 @@ static std::string logFilter;
static std::string logType = "async";
static std::string userName = "shadPS4";
static std::string updateChannel;
static u16 deadZoneLeft = 2.0;
static u16 deadZoneRight = 2.0;
static std::string backButtonBehavior = "left";
static std::string widgetStyle = "Fusion";
static bool useSpecialPad = false;
@ -62,9 +64,10 @@ static u32 vblankDivider = 1;
static bool vkValidation = false;
static bool vkValidationSync = false;
static bool vkValidationGpu = false;
static bool rdocEnable = false;
static bool vkMarkers = false;
static bool vkCrashDiagnostic = false;
static bool vkHostMarkers = false;
static bool vkGuestMarkers = false;
static bool rdocEnable = false;
static s16 cursorState = HideCursorState::Idle;
static int cursorHideTimeout = 5; // 5 seconds (default)
static bool separateupdatefolder = false;
@ -73,6 +76,7 @@ static bool checkCompatibilityOnStartup = false;
static std::string trophyKey;
// Gui
static bool load_game_size = true;
std::vector<std::filesystem::path> settings_install_dirs = {};
std::filesystem::path settings_addon_install_dir = {};
u32 main_window_geometry_x = 400;
@ -103,6 +107,14 @@ void setTrophyKey(std::string key) {
trophyKey = key;
}
bool GetLoadGameSizeEnabled() {
return load_game_size;
}
void setLoadGameSizeEnabled(bool enable) {
load_game_size = enable;
}
bool isNeoModeConsole() {
return isNeo;
}
@ -131,6 +143,14 @@ bool getEnableDiscordRPC() {
return enableDiscordRPC;
}
u16 leftDeadZone() {
return deadZoneLeft;
}
u16 rightDeadZone() {
return deadZoneRight;
}
s16 getCursorState() {
return cursorState;
}
@ -223,10 +243,6 @@ bool isRdocEnabled() {
return rdocEnable;
}
bool isMarkersEnabled() {
return vkMarkers;
}
u32 vblankDiv() {
return vblankDivider;
}
@ -243,14 +259,20 @@ bool vkValidationGpuEnabled() {
return vkValidationGpu;
}
bool vkMarkersEnabled() {
return vkMarkers || vkCrashDiagnostic; // Crash diagnostic forces markers on
}
bool vkCrashDiagnosticEnabled() {
return vkCrashDiagnostic;
}
bool vkHostMarkersEnabled() {
// Forced on when crash diagnostic enabled.
return vkHostMarkers || vkCrashDiagnostic;
}
bool vkGuestMarkersEnabled() {
// Forced on when crash diagnostic enabled.
return vkGuestMarkers || vkCrashDiagnostic;
}
bool getSeparateUpdateEnabled() {
return separateupdatefolder;
}
@ -617,6 +639,8 @@ void load(const std::filesystem::path& path) {
if (data.contains("Input")) {
const toml::value& input = data.at("Input");
deadZoneLeft = toml::find_or<float>(input, "deadZoneLeft", 2.0);
deadZoneRight = toml::find_or<float>(input, "deadZoneRight", 2.0);
cursorState = toml::find_or<int>(input, "cursorState", HideCursorState::Idle);
cursorHideTimeout = toml::find_or<int>(input, "cursorHideTimeout", 5);
backButtonBehavior = toml::find_or<std::string>(input, "backButtonBehavior", "left");
@ -644,9 +668,10 @@ void load(const std::filesystem::path& path) {
vkValidation = toml::find_or<bool>(vk, "validation", false);
vkValidationSync = toml::find_or<bool>(vk, "validation_sync", false);
vkValidationGpu = toml::find_or<bool>(vk, "validation_gpu", true);
rdocEnable = toml::find_or<bool>(vk, "rdocEnable", false);
vkMarkers = toml::find_or<bool>(vk, "rdocMarkersEnable", false);
vkCrashDiagnostic = toml::find_or<bool>(vk, "crashDiagnostic", false);
vkHostMarkers = toml::find_or<bool>(vk, "hostMarkers", false);
vkGuestMarkers = toml::find_or<bool>(vk, "guestMarkers", false);
rdocEnable = toml::find_or<bool>(vk, "rdocEnable", false);
}
if (data.contains("Debug")) {
@ -659,6 +684,7 @@ void load(const std::filesystem::path& path) {
if (data.contains("GUI")) {
const toml::value& gui = data.at("GUI");
load_game_size = toml::find_or<bool>(gui, "loadGameSizeEnabled", true);
m_icon_size = toml::find_or<int>(gui, "iconSize", 0);
m_icon_size_grid = toml::find_or<int>(gui, "iconSizeGrid", 0);
m_slider_pos = toml::find_or<int>(gui, "sliderPos", 0);
@ -735,6 +761,8 @@ void save(const std::filesystem::path& path) {
data["General"]["separateUpdateEnabled"] = separateupdatefolder;
data["General"]["compatibilityEnabled"] = compatibilityData;
data["General"]["checkCompatibilityOnStartup"] = checkCompatibilityOnStartup;
data["Input"]["deadZoneLeft"] = deadZoneLeft;
data["Input"]["deadZoneRight"] = deadZoneRight;
data["Input"]["cursorState"] = cursorState;
data["Input"]["cursorHideTimeout"] = cursorHideTimeout;
data["Input"]["backButtonBehavior"] = backButtonBehavior;
@ -752,9 +780,10 @@ void save(const std::filesystem::path& path) {
data["Vulkan"]["validation"] = vkValidation;
data["Vulkan"]["validation_sync"] = vkValidationSync;
data["Vulkan"]["validation_gpu"] = vkValidationGpu;
data["Vulkan"]["rdocEnable"] = rdocEnable;
data["Vulkan"]["rdocMarkersEnable"] = vkMarkers;
data["Vulkan"]["crashDiagnostic"] = vkCrashDiagnostic;
data["Vulkan"]["hostMarkers"] = vkHostMarkers;
data["Vulkan"]["guestMarkers"] = vkGuestMarkers;
data["Vulkan"]["rdocEnable"] = rdocEnable;
data["Debug"]["DebugDump"] = isDebugDump;
data["Debug"]["CollectShader"] = isShaderDebug;
@ -765,6 +794,7 @@ void save(const std::filesystem::path& path) {
install_dirs.emplace_back(std::string{fmt::UTF(dirString.u8string()).data});
}
data["GUI"]["installDirs"] = install_dirs;
data["GUI"]["loadGameSizeEnabled"] = load_game_size;
data["GUI"]["addonInstallDir"] =
std::string{fmt::UTF(settings_addon_install_dir.u8string()).data};
@ -853,9 +883,10 @@ void setDefaultValues() {
vkValidation = false;
vkValidationSync = false;
vkValidationGpu = false;
rdocEnable = false;
vkMarkers = false;
vkCrashDiagnostic = false;
vkHostMarkers = false;
vkGuestMarkers = false;
rdocEnable = false;
emulator_language = "en";
m_language = 1;
gpuId = -1;

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@ -17,6 +17,8 @@ void saveMainWindow(const std::filesystem::path& path);
std::string getTrophyKey();
void setTrophyKey(std::string key);
bool GetLoadGameSizeEnabled();
void setLoadGameSizeEnabled(bool enable);
bool getIsFullscreen();
std::string getFullscreenMode();
bool isNeoModeConsole();
@ -34,6 +36,8 @@ std::string getWidgetStyle();
std::string getUserName();
std::string getUpdateChannel();
u16 leftDeadZone();
u16 rightDeadZone();
s16 getCursorState();
int getCursorHideTimeout();
std::string getBackButtonBehavior();
@ -100,8 +104,9 @@ void setRdocEnabled(bool enable);
bool vkValidationEnabled();
bool vkValidationSyncEnabled();
bool vkValidationGpuEnabled();
bool vkMarkersEnabled();
bool vkCrashDiagnosticEnabled();
bool vkHostMarkersEnabled();
bool vkGuestMarkersEnabled();
// Gui
void setMainWindowGeometry(u32 x, u32 y, u32 w, u32 h);

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@ -95,12 +95,16 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
SUB(Lib, SaveData) \
SUB(Lib, SaveDataDialog) \
SUB(Lib, Http) \
SUB(Lib, Http2) \
SUB(Lib, Ssl) \
SUB(Lib, Ssl2) \
SUB(Lib, SysModule) \
SUB(Lib, Move) \
SUB(Lib, NpCommon) \
SUB(Lib, NpManager) \
SUB(Lib, NpScore) \
SUB(Lib, NpTrophy) \
SUB(Lib, NpWebApi) \
SUB(Lib, Screenshot) \
SUB(Lib, LibCInternal) \
SUB(Lib, AppContent) \

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@ -63,11 +63,15 @@ enum class Class : u8 {
Lib_SaveData, ///< The LibSceSaveData implementation.
Lib_SaveDataDialog, ///< The LibSceSaveDataDialog implementation.
Lib_Ssl, ///< The LibSceSsl implementation.
Lib_Ssl2, ///< The LibSceSsl2 implementation.
Lib_Http, ///< The LibSceHttp implementation.
Lib_Http2, ///< The LibSceHttp2 implementation.
Lib_SysModule, ///< The LibSceSysModule implementation
Lib_NpCommon, ///< The LibSceNpCommon implementation
Lib_NpManager, ///< The LibSceNpManager implementation
Lib_NpScore, ///< The LibSceNpScore implementation
Lib_NpTrophy, ///< The LibSceNpTrophy implementation
Lib_NpWebApi, ///< The LibSceWebApi implementation
Lib_Screenshot, ///< The LibSceScreenshot implementation
Lib_LibCInternal, ///< The LibCInternal implementation.
Lib_AppContent, ///< The LibSceAppContent implementation.

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@ -37,6 +37,10 @@ public:
void Start();
void End();
std::chrono::nanoseconds GetTotalWait() const {
return total_wait;
}
};
} // namespace Common

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@ -131,6 +131,8 @@ class DebugStateImpl {
friend class Core::Devtools::Widget::FrameGraph;
friend class Core::Devtools::Widget::ShaderList;
bool showing_debug_menu_bar = false;
std::queue<std::string> debug_message_popup;
std::mutex guest_threads_mutex{};
@ -153,6 +155,9 @@ class DebugStateImpl {
std::vector<ShaderDump> shader_dump_list{};
public:
float Framerate = 1.0f / 60.0f;
float FrameDeltaTime;
void ShowDebugMessage(std::string message) {
if (message.empty()) {
return;
@ -160,6 +165,10 @@ public:
debug_message_popup.push(std::move(message));
}
bool& IsShowingDebugMenuBar() {
return showing_debug_menu_bar;
}
void AddCurrentThreadToGuestList();
void RemoveCurrentThreadFromGuestList();

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@ -28,7 +28,6 @@ static bool show_simple_fps = false;
static bool visibility_toggled = false;
static float fps_scale = 1.0f;
static bool show_advanced_debug = false;
static int dump_frame_count = 1;
static Widget::FrameGraph frame_graph;
@ -253,8 +252,8 @@ void L::DrawAdvanced() {
}
void L::DrawSimple() {
const auto io = GetIO();
Text("%.1f FPS (%.2f ms)", io.Framerate, 1000.0f / io.Framerate);
const float frameRate = DebugState.Framerate;
Text("%d FPS (%.1f ms)", static_cast<int>(std::round(frameRate)), 1000.0f / frameRate);
}
static void LoadSettings(const char* line) {
@ -265,7 +264,7 @@ static void LoadSettings(const char* line) {
return;
}
if (sscanf(line, "show_advanced_debug=%d", &i) == 1) {
show_advanced_debug = i != 0;
DebugState.IsShowingDebugMenuBar() = i != 0;
return;
}
if (sscanf(line, "show_frame_graph=%d", &i) == 1) {
@ -310,7 +309,7 @@ void L::SetupSettings() {
handler.WriteAllFn = [](ImGuiContext*, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf) {
buf->appendf("[%s][Data]\n", handler->TypeName);
buf->appendf("fps_scale=%f\n", fps_scale);
buf->appendf("show_advanced_debug=%d\n", show_advanced_debug);
buf->appendf("show_advanced_debug=%d\n", DebugState.IsShowingDebugMenuBar());
buf->appendf("show_frame_graph=%d\n", frame_graph.is_open);
buf->appendf("dump_frame_count=%d\n", dump_frame_count);
buf->append("\n");
@ -336,12 +335,12 @@ void L::Draw() {
if (!DebugState.IsGuestThreadsPaused()) {
const auto fn = DebugState.flip_frame_count.load();
frame_graph.AddFrame(fn, io.DeltaTime);
frame_graph.AddFrame(fn, DebugState.FrameDeltaTime);
}
if (IsKeyPressed(ImGuiKey_F10, false)) {
if (io.KeyCtrl) {
show_advanced_debug = !show_advanced_debug;
DebugState.IsShowingDebugMenuBar() ^= true;
} else {
show_simple_fps = !show_simple_fps;
}
@ -376,7 +375,7 @@ void L::Draw() {
End();
}
if (show_advanced_debug) {
if (DebugState.IsShowingDebugMenuBar()) {
PushFont(io.Fonts->Fonts[IMGUI_FONT_MONO]);
PushID("DevtoolsLayer");
DrawAdvanced();

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@ -83,15 +83,13 @@ void FrameGraph::Draw() {
auto isSystemPaused = DebugState.IsGuestThreadsPaused();
static float deltaTime;
static float frameRate;
if (!isSystemPaused) {
deltaTime = io.DeltaTime * 1000.0f;
deltaTime = DebugState.FrameDeltaTime * 1000.0f;
frameRate = 1000.0f / deltaTime;
}
Text("Frame time: %.3f ms (%.1f FPS)", deltaTime, frameRate);
Text("Presenter time: %.3f ms (%.1f FPS)", io.DeltaTime * 1000.0f, 1.0f / io.DeltaTime);
Text("Flip frame: %d Gnm submit frame: %d", DebugState.flip_frame_count.load(),
DebugState.gnm_frame_count.load());

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@ -16,6 +16,9 @@ class FrameGraph {
std::array<FrameInfo, FRAME_BUFFER_SIZE> frame_list{};
float deltaTime{};
float frameRate{};
void DrawFrameGraph();
public:

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@ -105,7 +105,8 @@ void RegPopup::DrawDepthBuffer(const DepthBuffer& depth_data) {
"DEPTH_SLICE.TILE_MAX", depth_buffer.depth_slice.tile_max,
"Pitch()", depth_buffer.Pitch(),
"Height()", depth_buffer.Height(),
"Address()", depth_buffer.Address(),
"DepthAddress()", depth_buffer.DepthAddress(),
"StencilAddress()", depth_buffer.StencilAddress(),
"NumSamples()", depth_buffer.NumSamples(),
"NumBits()", depth_buffer.NumBits(),
"GetDepthSliceSize()", depth_buffer.GetDepthSliceSize()

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@ -155,7 +155,7 @@ void RegView::DrawGraphicsRegs() {
TableNextColumn();
TextUnformatted("Depth buffer");
TableNextColumn();
if (regs.depth_buffer.Address() == 0 || !regs.depth_control.depth_enable) {
if (regs.depth_buffer.DepthAddress() == 0 || !regs.depth_control.depth_enable) {
TextUnformatted("N/A");
} else {
const char* text = last_selected_cb == depth_id && default_reg_popup.open ? "x" : "->";
@ -241,7 +241,7 @@ void RegView::SetData(DebugStateType::RegDump _data, const std::string& base_tit
default_reg_popup.open = false;
if (last_selected_cb == depth_id) {
const auto& has_depth =
regs.depth_buffer.Address() != 0 && regs.depth_control.depth_enable;
regs.depth_buffer.DepthAddress() != 0 && regs.depth_control.depth_enable;
if (has_depth) {
default_reg_popup.SetData(title, regs.depth_buffer, regs.depth_control);
default_reg_popup.open = true;

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@ -0,0 +1,339 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <thread>
#include "aio.h"
#include "common/assert.h"
#include "common/debug.h"
#include "common/logging/log.h"
#include "core/libraries/kernel/equeue.h"
#include "core/libraries/kernel/orbis_error.h"
#include "core/libraries/libs.h"
#include "file_system.h"
namespace Libraries::Kernel {
#define MAX_QUEUE 512
static s32* id_state;
static s32 id_index;
s32 sceKernelAioInitializeImpl(void* p, s32 size) {
return 0;
}
s32 PS4_SYSV_ABI sceKernelAioDeleteRequest(OrbisKernelAioSubmitId id, s32* ret) {
if (ret == nullptr) {
return ORBIS_KERNEL_ERROR_EFAULT;
}
id_state[id] = ORBIS_KERNEL_AIO_STATE_ABORTED;
*ret = 0;
return 0;
}
s32 PS4_SYSV_ABI sceKernelAioDeleteRequests(OrbisKernelAioSubmitId id[], s32 num, s32 ret[]) {
if (ret == nullptr) {
return ORBIS_KERNEL_ERROR_EFAULT;
}
for (s32 i = 0; i < num; i++) {
id_state[id[i]] = ORBIS_KERNEL_AIO_STATE_ABORTED;
ret[i] = 0;
}
return 0;
}
s32 PS4_SYSV_ABI sceKernelAioPollRequest(OrbisKernelAioSubmitId id, s32* state) {
if (state == nullptr) {
return ORBIS_KERNEL_ERROR_EFAULT;
}
*state = id_state[id];
return 0;
}
s32 PS4_SYSV_ABI sceKernelAioPollRequests(OrbisKernelAioSubmitId id[], s32 num, s32 state[]) {
if (state == nullptr) {
return ORBIS_KERNEL_ERROR_EFAULT;
}
for (s32 i = 0; i < num; i++) {
state[i] = id_state[id[i]];
}
return 0;
}
s32 PS4_SYSV_ABI sceKernelAioCancelRequest(OrbisKernelAioSubmitId id, s32* state) {
if (state == nullptr) {
return ORBIS_KERNEL_ERROR_EFAULT;
}
if (id) {
id_state[id] = ORBIS_KERNEL_AIO_STATE_ABORTED;
*state = ORBIS_KERNEL_AIO_STATE_ABORTED;
} else {
*state = ORBIS_KERNEL_AIO_STATE_PROCESSING;
}
return 0;
}
s32 PS4_SYSV_ABI sceKernelAioCancelRequests(OrbisKernelAioSubmitId id[], s32 num, s32 state[]) {
if (state == nullptr) {
return ORBIS_KERNEL_ERROR_EFAULT;
}
for (s32 i = 0; i < num; i++) {
if (id[i]) {
id_state[id[i]] = ORBIS_KERNEL_AIO_STATE_ABORTED;
state[i] = ORBIS_KERNEL_AIO_STATE_ABORTED;
} else {
state[i] = ORBIS_KERNEL_AIO_STATE_PROCESSING;
}
}
return 0;
}
s32 PS4_SYSV_ABI sceKernelAioWaitRequest(OrbisKernelAioSubmitId id, s32* state, u32* usec) {
if (state == nullptr) {
return ORBIS_KERNEL_ERROR_EFAULT;
}
u32 timer = 0;
s32 timeout = 0;
while (id_state[id] == ORBIS_KERNEL_AIO_STATE_PROCESSING) {
sceKernelUsleep(10);
timer += 10;
if (*usec) {
if (timer > *usec) {
timeout = 1;
break;
}
}
}
*state = id_state[id];
if (timeout)
return ORBIS_KERNEL_ERROR_ETIMEDOUT;
return 0;
}
s32 PS4_SYSV_ABI sceKernelAioWaitRequests(OrbisKernelAioSubmitId id[], s32 num, s32 state[],
u32 mode, u32* usec) {
if (state == nullptr) {
return ORBIS_KERNEL_ERROR_EFAULT;
}
u32 timer = 0;
s32 timeout = 0;
s32 completion = 0;
for (s32 i = 0; i < num; i++) {
if (!completion && !timeout) {
while (id_state[id[i]] == ORBIS_KERNEL_AIO_STATE_PROCESSING) {
sceKernelUsleep(10);
timer += 10;
if (*usec) {
if (timer > *usec) {
timeout = 1;
break;
}
}
}
}
if (mode == 0x02) {
if (id_state[id[i]] == ORBIS_KERNEL_AIO_STATE_COMPLETED)
completion = 1;
}
state[i] = id_state[id[i]];
}
if (timeout)
return ORBIS_KERNEL_ERROR_ETIMEDOUT;
return 0;
}
s32 PS4_SYSV_ABI sceKernelAioSubmitReadCommands(OrbisKernelAioRWRequest req[], s32 size, s32 prio,
OrbisKernelAioSubmitId* id) {
if (req == nullptr) {
return ORBIS_KERNEL_ERROR_EFAULT;
}
if (id == nullptr) {
return ORBIS_KERNEL_ERROR_EFAULT;
}
id_state[id_index] = ORBIS_KERNEL_AIO_STATE_PROCESSING;
for (s32 i = 0; i < size; i++) {
s64 ret = sceKernelPread(req[i].fd, req[i].buf, req[i].nbyte, req[i].offset);
if (ret < 0) {
req[i].result->state = ORBIS_KERNEL_AIO_STATE_ABORTED;
req[i].result->returnValue = ret;
} else {
req[i].result->state = ORBIS_KERNEL_AIO_STATE_COMPLETED;
req[i].result->returnValue = ret;
}
}
id_state[id_index] = ORBIS_KERNEL_AIO_STATE_COMPLETED;
*id = id_index;
id_index = (id_index + 1) % MAX_QUEUE;
if (!id_index)
id_index++;
return 0;
}
s32 PS4_SYSV_ABI sceKernelAioSubmitReadCommandsMultiple(OrbisKernelAioRWRequest req[], s32 size,
s32 prio, OrbisKernelAioSubmitId id[]) {
if (req == nullptr) {
return ORBIS_KERNEL_ERROR_EFAULT;
}
if (id == nullptr) {
return ORBIS_KERNEL_ERROR_EFAULT;
}
for (s32 i = 0; i < size; i++) {
id_state[id_index] = ORBIS_KERNEL_AIO_STATE_PROCESSING;
s64 ret = sceKernelPread(req[i].fd, req[i].buf, req[i].nbyte, req[i].offset);
if (ret < 0) {
req[i].result->state = ORBIS_KERNEL_AIO_STATE_ABORTED;
req[i].result->returnValue = ret;
id_state[id_index] = ORBIS_KERNEL_AIO_STATE_ABORTED;
} else {
req[i].result->state = ORBIS_KERNEL_AIO_STATE_COMPLETED;
req[i].result->returnValue = ret;
id_state[id_index] = ORBIS_KERNEL_AIO_STATE_COMPLETED;
}
id[i] = id_index;
id_index = (id_index + 1) % MAX_QUEUE;
if (!id_index)
id_index++;
}
return 0;
}
s32 PS4_SYSV_ABI sceKernelAioSubmitWriteCommands(OrbisKernelAioRWRequest req[], s32 size, s32 prio,
OrbisKernelAioSubmitId* id) {
if (req == nullptr) {
return ORBIS_KERNEL_ERROR_EFAULT;
}
if (id == nullptr) {
return ORBIS_KERNEL_ERROR_EFAULT;
}
for (s32 i = 0; i < size; i++) {
id_state[id_index] = ORBIS_KERNEL_AIO_STATE_PROCESSING;
s64 ret = sceKernelPwrite(req[i].fd, req[i].buf, req[i].nbyte, req[i].offset);
if (ret < 0) {
req[i].result->state = ORBIS_KERNEL_AIO_STATE_ABORTED;
req[i].result->returnValue = ret;
id_state[id_index] = ORBIS_KERNEL_AIO_STATE_ABORTED;
} else {
req[i].result->state = ORBIS_KERNEL_AIO_STATE_COMPLETED;
req[i].result->returnValue = ret;
id_state[id_index] = ORBIS_KERNEL_AIO_STATE_COMPLETED;
}
}
*id = id_index;
id_index = (id_index + 1) % MAX_QUEUE;
// skip id_index equals 0 , because sceKernelAioCancelRequest will submit id
// equal to 0
if (!id_index)
id_index++;
return 0;
}
s32 PS4_SYSV_ABI sceKernelAioSubmitWriteCommandsMultiple(OrbisKernelAioRWRequest req[], s32 size,
s32 prio, OrbisKernelAioSubmitId id[]) {
if (req == nullptr) {
return ORBIS_KERNEL_ERROR_EFAULT;
}
if (id == nullptr) {
return ORBIS_KERNEL_ERROR_EFAULT;
}
for (s32 i = 0; i < size; i++) {
id_state[id_index] = ORBIS_KERNEL_AIO_STATE_PROCESSING;
s64 ret = sceKernelPwrite(req[i].fd, req[i].buf, req[i].nbyte, req[i].offset);
if (ret < 0) {
req[i].result->state = ORBIS_KERNEL_AIO_STATE_ABORTED;
req[i].result->returnValue = ret;
id_state[id_index] = ORBIS_KERNEL_AIO_STATE_ABORTED;
} else {
req[i].result->state = ORBIS_KERNEL_AIO_STATE_COMPLETED;
req[i].result->returnValue = ret;
id_state[id_index] = ORBIS_KERNEL_AIO_STATE_COMPLETED;
}
id[i] = id_index;
id_index = (id_index + 1) % MAX_QUEUE;
if (!id_index)
id_index++;
}
return 0;
}
s32 PS4_SYSV_ABI sceKernelAioSetParam() {
LOG_ERROR(Kernel, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceKernelAioInitializeParam() {
LOG_ERROR(Kernel, "(STUBBED) called");
return ORBIS_OK;
}
void RegisterAio(Core::Loader::SymbolsResolver* sym) {
id_index = 1;
id_state = (int*)malloc(sizeof(int) * MAX_QUEUE);
memset(id_state, 0, sizeof(sizeof(int) * MAX_QUEUE));
LIB_FUNCTION("fR521KIGgb8", "libkernel", 1, "libkernel", 1, 1, sceKernelAioCancelRequest);
LIB_FUNCTION("3Lca1XBrQdY", "libkernel", 1, "libkernel", 1, 1, sceKernelAioCancelRequests);
LIB_FUNCTION("5TgME6AYty4", "libkernel", 1, "libkernel", 1, 1, sceKernelAioDeleteRequest);
LIB_FUNCTION("Ft3EtsZzAoY", "libkernel", 1, "libkernel", 1, 1, sceKernelAioDeleteRequests);
LIB_FUNCTION("vYU8P9Td2Zo", "libkernel", 1, "libkernel", 1, 1, sceKernelAioInitializeImpl);
LIB_FUNCTION("nu4a0-arQis", "libkernel", 1, "libkernel", 1, 1, sceKernelAioInitializeParam);
LIB_FUNCTION("2pOuoWoCxdk", "libkernel", 1, "libkernel", 1, 1, sceKernelAioPollRequest);
LIB_FUNCTION("o7O4z3jwKzo", "libkernel", 1, "libkernel", 1, 1, sceKernelAioPollRequests);
LIB_FUNCTION("9WK-vhNXimw", "libkernel", 1, "libkernel", 1, 1, sceKernelAioSetParam);
LIB_FUNCTION("HgX7+AORI58", "libkernel", 1, "libkernel", 1, 1, sceKernelAioSubmitReadCommands);
LIB_FUNCTION("lXT0m3P-vs4", "libkernel", 1, "libkernel", 1, 1,
sceKernelAioSubmitReadCommandsMultiple);
LIB_FUNCTION("XQ8C8y+de+E", "libkernel", 1, "libkernel", 1, 1, sceKernelAioSubmitWriteCommands);
LIB_FUNCTION("xT3Cpz0yh6Y", "libkernel", 1, "libkernel", 1, 1,
sceKernelAioSubmitWriteCommandsMultiple);
LIB_FUNCTION("KOF-oJbQVvc", "libkernel", 1, "libkernel", 1, 1, sceKernelAioWaitRequest);
LIB_FUNCTION("lgK+oIWkJyA", "libkernel", 1, "libkernel", 1, 1, sceKernelAioWaitRequests);
}
} // namespace Libraries::Kernel

View File

@ -0,0 +1,43 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <condition_variable>
#include <mutex>
#include <string>
#include <vector>
#include <boost/asio/steady_timer.hpp>
#include "common/types.h"
namespace Core::Loader {
class SymbolsResolver;
}
namespace Libraries::Kernel {
enum AioState {
ORBIS_KERNEL_AIO_STATE_SUBMITTED = 1,
ORBIS_KERNEL_AIO_STATE_PROCESSING = 2,
ORBIS_KERNEL_AIO_STATE_COMPLETED = 3,
ORBIS_KERNEL_AIO_STATE_ABORTED = 4
};
struct OrbisKernelAioResult {
s64 returnValue;
u32 state;
};
typedef s32 OrbisKernelAioSubmitId;
struct OrbisKernelAioRWRequest {
s64 offset;
s64 nbyte;
void* buf;
OrbisKernelAioResult* result;
s32 fd;
};
void RegisterAio(Core::Loader::SymbolsResolver* sym);
} // namespace Libraries::Kernel

View File

@ -67,7 +67,8 @@ constexpr int ORBIS_KERNEL_O_DIRECTORY = 0x00020000;
s64 PS4_SYSV_ABI sceKernelWrite(int d, const void* buf, size_t nbytes);
s64 PS4_SYSV_ABI sceKernelRead(int d, void* buf, size_t nbytes);
s64 PS4_SYSV_ABI sceKernelPread(int d, void* buf, size_t nbytes, s64 offset);
s64 PS4_SYSV_ABI sceKernelPwrite(int d, void* buf, size_t nbytes, s64 offset);
void RegisterFileSystem(Core::Loader::SymbolsResolver* sym);
} // namespace Libraries::Kernel

View File

@ -28,6 +28,7 @@
#include <Rpc.h>
#endif
#include <common/singleton.h>
#include "aio.h"
namespace Libraries::Kernel {
@ -59,7 +60,7 @@ static void KernelServiceThread(std::stop_token stoken) {
}
io_context.run();
io_context.reset();
io_context.restart();
asio_requests = 0;
}
@ -218,6 +219,7 @@ void RegisterKernel(Core::Loader::SymbolsResolver* sym) {
Libraries::Kernel::RegisterEventQueue(sym);
Libraries::Kernel::RegisterProcess(sym);
Libraries::Kernel::RegisterException(sym);
Libraries::Kernel::RegisterAio(sym);
LIB_OBJ("f7uOxY9mM1U", "libkernel", 1, "libkernel", 1, 1, &g_stack_chk_guard);
LIB_FUNCTION("PfccT7qURYE", "libkernel", 1, "libkernel", 1, 1, kernel_ioctl);

View File

@ -339,6 +339,8 @@ int PS4_SYSV_ABI posix_pthread_condattr_setpshared(PthreadCondAttrT* attr, int p
void RegisterCond(Core::Loader::SymbolsResolver* sym) {
// Posix
LIB_FUNCTION("mKoTx03HRWA", "libScePosix", 1, "libkernel", 1, 1, posix_pthread_condattr_init);
LIB_FUNCTION("dJcuQVn6-Iw", "libScePosix", 1, "libkernel", 1, 1,
posix_pthread_condattr_destroy);
LIB_FUNCTION("0TyVk4MSLt0", "libScePosix", 1, "libkernel", 1, 1, posix_pthread_cond_init);
LIB_FUNCTION("2MOy+rUfuhQ", "libScePosix", 1, "libkernel", 1, 1, posix_pthread_cond_signal);
LIB_FUNCTION("RXXqi4CtF8w", "libScePosix", 1, "libkernel", 1, 1, posix_pthread_cond_destroy);
@ -347,8 +349,11 @@ void RegisterCond(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("mkx2fVhNMsg", "libScePosix", 1, "libkernel", 1, 1, posix_pthread_cond_broadcast);
// Posix-Kernel
LIB_FUNCTION("0TyVk4MSLt0", "libkernel", 1, "libkernel", 1, 1, posix_pthread_cond_init);
LIB_FUNCTION("Op8TBGY5KHg", "libkernel", 1, "libkernel", 1, 1, posix_pthread_cond_wait);
LIB_FUNCTION("mkx2fVhNMsg", "libkernel", 1, "libkernel", 1, 1, posix_pthread_cond_broadcast);
LIB_FUNCTION("mKoTx03HRWA", "libkernel", 1, "libkernel", 1, 1, posix_pthread_condattr_init);
LIB_FUNCTION("dJcuQVn6-Iw", "libkernel", 1, "libkernel", 1, 1, posix_pthread_condattr_destroy);
// Orbis
LIB_FUNCTION("2Tb92quprl0", "libkernel", 1, "libkernel", 1, 1, ORBIS(scePthreadCondInit));

View File

@ -153,6 +153,11 @@ int PS4_SYSV_ABI sceKernelDebugRaiseException() {
return 0;
}
int PS4_SYSV_ABI sceKernelDebugRaiseExceptionOnReleaseMode() {
UNREACHABLE();
return 0;
}
void RegisterException(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("il03nluKfMk", "libkernel_unity", 1, "libkernel", 1, 1, sceKernelRaiseException);
LIB_FUNCTION("WkwEd3N7w0Y", "libkernel_unity", 1, "libkernel", 1, 1,
@ -160,6 +165,8 @@ void RegisterException(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("Qhv5ARAoOEc", "libkernel_unity", 1, "libkernel", 1, 1,
sceKernelRemoveExceptionHandler)
LIB_FUNCTION("OMDRKKAZ8I4", "libkernel", 1, "libkernel", 1, 1, sceKernelDebugRaiseException);
LIB_FUNCTION("zE-wXIZjLoM", "libkernel", 1, "libkernel", 1, 1,
sceKernelDebugRaiseExceptionOnReleaseMode);
}
} // namespace Libraries::Kernel

View File

@ -438,8 +438,11 @@ void RegisterMutex(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("K-jXhbt2gn4", "libScePosix", 1, "libkernel", 1, 1, posix_pthread_mutex_trylock);
// Posix-Kernel
LIB_FUNCTION("ttHNfU+qDBU", "libkernel", 1, "libkernel", 1, 1, posix_pthread_mutex_init);
LIB_FUNCTION("7H0iTOciTLo", "libkernel", 1, "libkernel", 1, 1, posix_pthread_mutex_lock);
LIB_FUNCTION("2Z+PpY6CaJg", "libkernel", 1, "libkernel", 1, 1, posix_pthread_mutex_unlock);
LIB_FUNCTION("dQHWEsJtoE4", "libkernel", 1, "libkernel", 1, 1, posix_pthread_mutexattr_init);
LIB_FUNCTION("mDmgMOGVUqg", "libkernel", 1, "libkernel", 1, 1, posix_pthread_mutexattr_settype);
// Orbis
LIB_FUNCTION("cmo1RIYva9o", "libkernel", 1, "libkernel", 1, 1, ORBIS(scePthreadMutexInit));

View File

@ -386,6 +386,9 @@ int PS4_SYSV_ABI posix_sched_get_priority_min() {
}
int PS4_SYSV_ABI posix_pthread_rename_np(PthreadT thread, const char* name) {
if (thread == nullptr) {
return POSIX_EINVAL;
}
LOG_INFO(Kernel_Pthread, "name = {}", name);
Common::SetThreadName(reinterpret_cast<void*>(thread->native_thr.GetHandle()), name);
thread->name = name;
@ -535,6 +538,7 @@ void RegisterThread(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("6XG4B33N09g", "libScePosix", 1, "libkernel", 1, 1, sched_yield);
// Posix-Kernel
LIB_FUNCTION("Z4QosVuAsA0", "libkernel", 1, "libkernel", 1, 1, posix_pthread_once);
LIB_FUNCTION("EotR8a3ASf4", "libkernel", 1, "libkernel", 1, 1, posix_pthread_self);
LIB_FUNCTION("OxhIB8LB-PQ", "libkernel", 1, "libkernel", 1, 1, posix_pthread_create);

View File

@ -82,6 +82,7 @@ int PS4_SYSV_ABI sceKernelConvertLocaltimeToUtc(time_t param_1, int64_t param_2,
int PS4_SYSV_ABI sceKernelConvertUtcToLocaltime(time_t time, time_t* local_time, OrbisTimesec* st,
u64* dst_sec);
int PS4_SYSV_ABI sceKernelUsleep(u32 microseconds);
void RegisterTime(Core::Loader::SymbolsResolver* sym);

View File

@ -21,12 +21,16 @@
#include "core/libraries/mouse/mouse.h"
#include "core/libraries/move/move.h"
#include "core/libraries/network/http.h"
#include "core/libraries/network/http2.h"
#include "core/libraries/network/net.h"
#include "core/libraries/network/netctl.h"
#include "core/libraries/network/ssl.h"
#include "core/libraries/network/ssl2.h"
#include "core/libraries/np_common/np_common.h"
#include "core/libraries/np_manager/np_manager.h"
#include "core/libraries/np_score/np_score.h"
#include "core/libraries/np_trophy/np_trophy.h"
#include "core/libraries/np_web_api/np_web_api.h"
#include "core/libraries/pad/pad.h"
#include "core/libraries/playgo/playgo.h"
#include "core/libraries/playgo/playgo_dialog.h"
@ -64,17 +68,21 @@ void InitHLELibs(Core::Loader::SymbolsResolver* sym) {
Libraries::MsgDialog::RegisterlibSceMsgDialog(sym);
Libraries::AudioOut::RegisterlibSceAudioOut(sym);
Libraries::Http::RegisterlibSceHttp(sym);
Libraries::Http2::RegisterlibSceHttp2(sym);
Libraries::Net::RegisterlibSceNet(sym);
Libraries::NetCtl::RegisterlibSceNetCtl(sym);
Libraries::SaveData::RegisterlibSceSaveData(sym);
Libraries::SaveData::Dialog::RegisterlibSceSaveDataDialog(sym);
Libraries::Ssl::RegisterlibSceSsl(sym);
Libraries::Ssl2::RegisterlibSceSsl2(sym);
Libraries::SysModule::RegisterlibSceSysmodule(sym);
Libraries::Posix::Registerlibsceposix(sym);
Libraries::AudioIn::RegisterlibSceAudioIn(sym);
Libraries::NpCommon::RegisterlibSceNpCommon(sym);
Libraries::NpManager::RegisterlibSceNpManager(sym);
Libraries::NpScore::RegisterlibSceNpScore(sym);
Libraries::NpTrophy::RegisterlibSceNpTrophy(sym);
Libraries::NpWebApi::RegisterlibSceNpWebApi(sym);
Libraries::ScreenShot::RegisterlibSceScreenShot(sym);
Libraries::AppContent::RegisterlibSceAppContent(sym);
Libraries::PngDec::RegisterlibScePngDec(sym);

View File

@ -0,0 +1,360 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/logging/log.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/libs.h"
#include "core/libraries/network/http2.h"
namespace Libraries::Http2 {
int PS4_SYSV_ABI _Z5dummyv() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2AbortRequest() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2AddCookie() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2AddRequestHeader() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2AuthCacheFlush() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2CookieExport() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2CookieFlush() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2CookieImport() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2CreateCookieBox() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2CreateRequestWithURL() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2CreateTemplate() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2DeleteCookieBox() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2DeleteRequest() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2DeleteTemplate() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2GetAllResponseHeaders() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2GetAuthEnabled() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2GetAutoRedirect() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2GetCookie() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2GetCookieBox() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2GetCookieStats() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2GetMemoryPoolStats() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2GetResponseContentLength() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2GetStatusCode() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2Init(int net_id, int ssl_id, size_t pool_size, int max_requests) {
LOG_ERROR(Lib_Http2, "(DUMMY) called");
static int id = 0;
return ++id;
}
int PS4_SYSV_ABI sceHttp2ReadData() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2ReadDataAsync() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2RedirectCacheFlush() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2RemoveRequestHeader() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2SendRequest() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2SendRequestAsync() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2SetAuthEnabled() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2SetAuthInfoCallback() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2SetAutoRedirect() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2SetConnectionWaitTimeOut() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2SetConnectTimeOut() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2SetCookieBox() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2SetCookieMaxNum() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2SetCookieMaxNumPerDomain() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2SetCookieMaxSize() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2SetCookieRecvCallback() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2SetCookieSendCallback() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2SetInflateGZIPEnabled() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2SetMinSslVersion() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2SetPreSendCallback() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2SetRecvTimeOut() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2SetRedirectCallback() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2SetRequestContentLength() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2SetResolveRetry() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2SetResolveTimeOut() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2SetSendTimeOut() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2SetSslCallback() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2SetTimeOut() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2SslDisableOption() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2SslEnableOption() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2Term() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceHttp2WaitAsync() {
LOG_ERROR(Lib_Http2, "(STUBBED) called");
return ORBIS_OK;
}
void RegisterlibSceHttp2(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("AS45QoYHjc4", "libSceHttp2", 1, "libSceHttp2", 1, 1, _Z5dummyv);
LIB_FUNCTION("IZ-qjhRqvjk", "libSceHttp2", 1, "libSceHttp2", 1, 1, sceHttp2AbortRequest);
LIB_FUNCTION("flPxnowtvWY", "libSceHttp2", 1, "libSceHttp2", 1, 1, sceHttp2AddCookie);
LIB_FUNCTION("nrPfOE8TQu0", "libSceHttp2", 1, "libSceHttp2", 1, 1, sceHttp2AddRequestHeader);
LIB_FUNCTION("WeuDjj5m4YU", "libSceHttp2", 1, "libSceHttp2", 1, 1, sceHttp2AuthCacheFlush);
LIB_FUNCTION("JlFGR4v50Kw", "libSceHttp2", 1, "libSceHttp2", 1, 1, sceHttp2CookieExport);
LIB_FUNCTION("5VlQSzXW-SQ", "libSceHttp2", 1, "libSceHttp2", 1, 1, sceHttp2CookieFlush);
LIB_FUNCTION("B5ibZI5UlzU", "libSceHttp2", 1, "libSceHttp2", 1, 1, sceHttp2CookieImport);
LIB_FUNCTION("N4UfjvWJsMw", "libSceHttp2", 1, "libSceHttp2", 1, 1, sceHttp2CreateCookieBox);
LIB_FUNCTION("mmyOCxQMVYQ", "libSceHttp2", 1, "libSceHttp2", 1, 1,
sceHttp2CreateRequestWithURL);
LIB_FUNCTION("+wCt7fCijgk", "libSceHttp2", 1, "libSceHttp2", 1, 1, sceHttp2CreateTemplate);
LIB_FUNCTION("O9ync3F-JVI", "libSceHttp2", 1, "libSceHttp2", 1, 1, sceHttp2DeleteCookieBox);
LIB_FUNCTION("c8D9qIjo8EY", "libSceHttp2", 1, "libSceHttp2", 1, 1, sceHttp2DeleteRequest);
LIB_FUNCTION("pDom5-078DA", "libSceHttp2", 1, "libSceHttp2", 1, 1, sceHttp2DeleteTemplate);
LIB_FUNCTION("-rdXUi2XW90", "libSceHttp2", 1, "libSceHttp2", 1, 1,
sceHttp2GetAllResponseHeaders);
LIB_FUNCTION("m-OL13q8AI8", "libSceHttp2", 1, "libSceHttp2", 1, 1, sceHttp2GetAuthEnabled);
LIB_FUNCTION("od5QCZhZSfw", "libSceHttp2", 1, "libSceHttp2", 1, 1, sceHttp2GetAutoRedirect);
LIB_FUNCTION("GQFGj0rYX+A", "libSceHttp2", 1, "libSceHttp2", 1, 1, sceHttp2GetCookie);
LIB_FUNCTION("IX23slKvtQI", "libSceHttp2", 1, "libSceHttp2", 1, 1, sceHttp2GetCookieBox);
LIB_FUNCTION("eij7UzkUqK8", "libSceHttp2", 1, "libSceHttp2", 1, 1, sceHttp2GetCookieStats);
LIB_FUNCTION("otUQuZa-mv0", "libSceHttp2", 1, "libSceHttp2", 1, 1, sceHttp2GetMemoryPoolStats);
LIB_FUNCTION("o0DBQpFE13o", "libSceHttp2", 1, "libSceHttp2", 1, 1,
sceHttp2GetResponseContentLength);
LIB_FUNCTION("9XYJwCf3lEA", "libSceHttp2", 1, "libSceHttp2", 1, 1, sceHttp2GetStatusCode);
LIB_FUNCTION("3JCe3lCbQ8A", "libSceHttp2", 1, "libSceHttp2", 1, 1, sceHttp2Init);
LIB_FUNCTION("QygCNNmbGss", "libSceHttp2", 1, "libSceHttp2", 1, 1, sceHttp2ReadData);
LIB_FUNCTION("bGN-6zbo7ms", "libSceHttp2", 1, "libSceHttp2", 1, 1, sceHttp2ReadDataAsync);
LIB_FUNCTION("klwUy2Wg+q8", "libSceHttp2", 1, "libSceHttp2", 1, 1, sceHttp2RedirectCacheFlush);
LIB_FUNCTION("jHdP0CS4ZlA", "libSceHttp2", 1, "libSceHttp2", 1, 1, sceHttp2RemoveRequestHeader);
LIB_FUNCTION("rbqZig38AT8", "libSceHttp2", 1, "libSceHttp2", 1, 1, sceHttp2SendRequest);
LIB_FUNCTION("A+NVAFu4eCg", "libSceHttp2", 1, "libSceHttp2", 1, 1, sceHttp2SendRequestAsync);
LIB_FUNCTION("jjFahkBPCYs", "libSceHttp2", 1, "libSceHttp2", 1, 1, sceHttp2SetAuthEnabled);
LIB_FUNCTION("Wwj6HbB2mOo", "libSceHttp2", 1, "libSceHttp2", 1, 1, sceHttp2SetAuthInfoCallback);
LIB_FUNCTION("b9AvoIaOuHI", "libSceHttp2", 1, "libSceHttp2", 1, 1, sceHttp2SetAutoRedirect);
LIB_FUNCTION("n8hMLe31OPA", "libSceHttp2", 1, "libSceHttp2", 1, 1,
sceHttp2SetConnectionWaitTimeOut);
LIB_FUNCTION("-HIO4VT87v8", "libSceHttp2", 1, "libSceHttp2", 1, 1, sceHttp2SetConnectTimeOut);
LIB_FUNCTION("jrVHsKCXA0g", "libSceHttp2", 1, "libSceHttp2", 1, 1, sceHttp2SetCookieBox);
LIB_FUNCTION("mPKVhQqh2Es", "libSceHttp2", 1, "libSceHttp2", 1, 1, sceHttp2SetCookieMaxNum);
LIB_FUNCTION("o7+WXe4WadE", "libSceHttp2", 1, "libSceHttp2", 1, 1,
sceHttp2SetCookieMaxNumPerDomain);
LIB_FUNCTION("6a0N6GPD7RM", "libSceHttp2", 1, "libSceHttp2", 1, 1, sceHttp2SetCookieMaxSize);
LIB_FUNCTION("zdtXKn9X7no", "libSceHttp2", 1, "libSceHttp2", 1, 1,
sceHttp2SetCookieRecvCallback);
LIB_FUNCTION("McYmUpQ3-DY", "libSceHttp2", 1, "libSceHttp2", 1, 1,
sceHttp2SetCookieSendCallback);
LIB_FUNCTION("uRosf8GQbHQ", "libSceHttp2", 1, "libSceHttp2", 1, 1,
sceHttp2SetInflateGZIPEnabled);
LIB_FUNCTION("09tk+kIA1Ns", "libSceHttp2", 1, "libSceHttp2", 1, 1, sceHttp2SetMinSslVersion);
LIB_FUNCTION("UL4Fviw+IAM", "libSceHttp2", 1, "libSceHttp2", 1, 1, sceHttp2SetPreSendCallback);
LIB_FUNCTION("izvHhqgDt44", "libSceHttp2", 1, "libSceHttp2", 1, 1, sceHttp2SetRecvTimeOut);
LIB_FUNCTION("BJgi0CH7al4", "libSceHttp2", 1, "libSceHttp2", 1, 1, sceHttp2SetRedirectCallback);
LIB_FUNCTION("FSAFOzi0FpM", "libSceHttp2", 1, "libSceHttp2", 1, 1,
sceHttp2SetRequestContentLength);
LIB_FUNCTION("Gcjh+CisAZM", "libSceHttp2", 1, "libSceHttp2", 1, 1, sceHttp2SetResolveRetry);
LIB_FUNCTION("ACjtE27aErY", "libSceHttp2", 1, "libSceHttp2", 1, 1, sceHttp2SetResolveTimeOut);
LIB_FUNCTION("XPtW45xiLHk", "libSceHttp2", 1, "libSceHttp2", 1, 1, sceHttp2SetSendTimeOut);
LIB_FUNCTION("YrWX+DhPHQY", "libSceHttp2", 1, "libSceHttp2", 1, 1, sceHttp2SetSslCallback);
LIB_FUNCTION("VYMxTcBqSE0", "libSceHttp2", 1, "libSceHttp2", 1, 1, sceHttp2SetTimeOut);
LIB_FUNCTION("B37SruheQ5Y", "libSceHttp2", 1, "libSceHttp2", 1, 1, sceHttp2SslDisableOption);
LIB_FUNCTION("EWcwMpbr5F8", "libSceHttp2", 1, "libSceHttp2", 1, 1, sceHttp2SslEnableOption);
LIB_FUNCTION("YiBUtz-pGkc", "libSceHttp2", 1, "libSceHttp2", 1, 1, sceHttp2Term);
LIB_FUNCTION("MOp-AUhdfi8", "libSceHttp2", 1, "libSceHttp2", 1, 1, sceHttp2WaitAsync);
};
} // namespace Libraries::Http2

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@ -0,0 +1,72 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/types.h"
namespace Core::Loader {
class SymbolsResolver;
}
namespace Libraries::Http2 {
int PS4_SYSV_ABI _Z5dummyv();
int PS4_SYSV_ABI sceHttp2AbortRequest();
int PS4_SYSV_ABI sceHttp2AddCookie();
int PS4_SYSV_ABI sceHttp2AddRequestHeader();
int PS4_SYSV_ABI sceHttp2AuthCacheFlush();
int PS4_SYSV_ABI sceHttp2CookieExport();
int PS4_SYSV_ABI sceHttp2CookieFlush();
int PS4_SYSV_ABI sceHttp2CookieImport();
int PS4_SYSV_ABI sceHttp2CreateCookieBox();
int PS4_SYSV_ABI sceHttp2CreateRequestWithURL();
int PS4_SYSV_ABI sceHttp2CreateTemplate();
int PS4_SYSV_ABI sceHttp2DeleteCookieBox();
int PS4_SYSV_ABI sceHttp2DeleteRequest();
int PS4_SYSV_ABI sceHttp2DeleteTemplate();
int PS4_SYSV_ABI sceHttp2GetAllResponseHeaders();
int PS4_SYSV_ABI sceHttp2GetAuthEnabled();
int PS4_SYSV_ABI sceHttp2GetAutoRedirect();
int PS4_SYSV_ABI sceHttp2GetCookie();
int PS4_SYSV_ABI sceHttp2GetCookieBox();
int PS4_SYSV_ABI sceHttp2GetCookieStats();
int PS4_SYSV_ABI sceHttp2GetMemoryPoolStats();
int PS4_SYSV_ABI sceHttp2GetResponseContentLength();
int PS4_SYSV_ABI sceHttp2GetStatusCode();
int PS4_SYSV_ABI sceHttp2Init(int net_id, int ssl_id, size_t pool_size, int max_requests);
int PS4_SYSV_ABI sceHttp2ReadData();
int PS4_SYSV_ABI sceHttp2ReadDataAsync();
int PS4_SYSV_ABI sceHttp2RedirectCacheFlush();
int PS4_SYSV_ABI sceHttp2RemoveRequestHeader();
int PS4_SYSV_ABI sceHttp2SendRequest();
int PS4_SYSV_ABI sceHttp2SendRequestAsync();
int PS4_SYSV_ABI sceHttp2SetAuthEnabled();
int PS4_SYSV_ABI sceHttp2SetAuthInfoCallback();
int PS4_SYSV_ABI sceHttp2SetAutoRedirect();
int PS4_SYSV_ABI sceHttp2SetConnectionWaitTimeOut();
int PS4_SYSV_ABI sceHttp2SetConnectTimeOut();
int PS4_SYSV_ABI sceHttp2SetCookieBox();
int PS4_SYSV_ABI sceHttp2SetCookieMaxNum();
int PS4_SYSV_ABI sceHttp2SetCookieMaxNumPerDomain();
int PS4_SYSV_ABI sceHttp2SetCookieMaxSize();
int PS4_SYSV_ABI sceHttp2SetCookieRecvCallback();
int PS4_SYSV_ABI sceHttp2SetCookieSendCallback();
int PS4_SYSV_ABI sceHttp2SetInflateGZIPEnabled();
int PS4_SYSV_ABI sceHttp2SetMinSslVersion();
int PS4_SYSV_ABI sceHttp2SetPreSendCallback();
int PS4_SYSV_ABI sceHttp2SetRecvTimeOut();
int PS4_SYSV_ABI sceHttp2SetRedirectCallback();
int PS4_SYSV_ABI sceHttp2SetRequestContentLength();
int PS4_SYSV_ABI sceHttp2SetResolveRetry();
int PS4_SYSV_ABI sceHttp2SetResolveTimeOut();
int PS4_SYSV_ABI sceHttp2SetSendTimeOut();
int PS4_SYSV_ABI sceHttp2SetSslCallback();
int PS4_SYSV_ABI sceHttp2SetTimeOut();
int PS4_SYSV_ABI sceHttp2SslDisableOption();
int PS4_SYSV_ABI sceHttp2SslEnableOption();
int PS4_SYSV_ABI sceHttp2Term();
int PS4_SYSV_ABI sceHttp2WaitAsync();
void RegisterlibSceHttp2(Core::Loader::SymbolsResolver* sym);
} // namespace Libraries::Http2

View File

@ -93,7 +93,7 @@ int PS4_SYSV_ABI sceNetCtlUnregisterCallbackV6() {
}
int PS4_SYSV_ABI sceNetCtlCheckCallback() {
netctl.CheckCallback();
LOG_DEBUG(Lib_NetCtl, "(STUBBED) called");
return ORBIS_OK;
}
@ -373,7 +373,7 @@ int PS4_SYSV_ABI Func_D8DCB6973537A3DC() {
}
int PS4_SYSV_ABI sceNetCtlCheckCallbackForNpToolkit() {
netctl.CheckNpToolkitCallback();
LOG_DEBUG(Lib_NetCtl, "(STUBBED) called");
return ORBIS_OK;
}

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@ -0,0 +1,353 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/logging/log.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/libs.h"
#include "core/libraries/network/ssl2.h"
namespace Libraries::Ssl2 {
int PS4_SYSV_ABI CA_MGMT_extractKeyBlobEx() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI CA_MGMT_extractPublicKeyInfo() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI CA_MGMT_freeKeyBlob() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI CRYPTO_initAsymmetricKey() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI CRYPTO_uninitAsymmetricKey() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI RSA_verifySignature() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSslCheckRecvPending() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSslClose() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSslConnect() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSslCreateConnection() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSslCreateSslConnection() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSslDeleteConnection() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSslDeleteSslConnection() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSslDisableOption() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSslDisableOptionInternal() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSslDisableOptionInternalInsecure() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSslDisableVerifyOption() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSslEnableOption() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSslEnableOptionInternal() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSslEnableVerifyOption() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSslFreeCaCerts() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSslFreeCaList() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSslFreeSslCertName() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSslGetAlpnSelected() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSslGetCaCerts() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSslGetCaList() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSslGetFingerprint() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSslGetIssuerName() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSslGetMemoryPoolStats() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSslGetNameEntryCount() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSslGetNameEntryInfo() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSslGetNanoSSLModuleId() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSslGetNotAfter() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSslGetNotBefore() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSslGetPeerCert() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSslGetPem() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSslGetSerialNumber() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSslGetSslError() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSslGetSubjectName() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSslInit(std::size_t poolSize) {
LOG_ERROR(Lib_Ssl2, "(DUMMY) called poolSize = {}", poolSize);
// return a value >1
static int id = 0;
return ++id;
}
int PS4_SYSV_ABI sceSslLoadCert() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSslLoadRootCACert() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSslRead() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSslRecv() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSslReuseConnection() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSslSend() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSslSetAlpn() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSslSetMinSslVersion() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSslSetSslVersion() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSslSetVerifyCallback() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSslTerm() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSslUnloadCert() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceSslWrite() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI VLONG_freeVlongQueue() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI Func_22E76E60BC0587D7() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI Func_28F8791A771D39C7() {
LOG_ERROR(Lib_Ssl2, "(STUBBED) called");
return ORBIS_OK;
}
void RegisterlibSceSsl2(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("Md+HYkCBZB4", "libSceSsl", 1, "libSceSsl", 2, 1, CA_MGMT_extractKeyBlobEx);
LIB_FUNCTION("9bKYzKP6kYU", "libSceSsl", 1, "libSceSsl", 2, 1, CA_MGMT_extractPublicKeyInfo);
LIB_FUNCTION("ipLIammTj2Q", "libSceSsl", 1, "libSceSsl", 2, 1, CA_MGMT_freeKeyBlob);
LIB_FUNCTION("PRWr3-ytpdg", "libSceSsl", 1, "libSceSsl", 2, 1, CRYPTO_initAsymmetricKey);
LIB_FUNCTION("cW7VCIMCh9A", "libSceSsl", 1, "libSceSsl", 2, 1, CRYPTO_uninitAsymmetricKey);
LIB_FUNCTION("pBwtarKd7eg", "libSceSsl", 1, "libSceSsl", 2, 1, RSA_verifySignature);
LIB_FUNCTION("1VM0h1JrUfA", "libSceSsl", 1, "libSceSsl", 2, 1, sceSslCheckRecvPending);
LIB_FUNCTION("viRXSHZYd0c", "libSceSsl", 1, "libSceSsl", 2, 1, sceSslClose);
LIB_FUNCTION("zXvd6iNyfgc", "libSceSsl", 1, "libSceSsl", 2, 1, sceSslConnect);
LIB_FUNCTION("tuscfitnhEo", "libSceSsl", 1, "libSceSsl", 2, 1, sceSslCreateConnection);
LIB_FUNCTION("P14ATpXc4J8", "libSceSsl", 1, "libSceSsl", 2, 1, sceSslCreateSslConnection);
LIB_FUNCTION("HJ1n138CQ2g", "libSceSsl", 1, "libSceSsl", 2, 1, sceSslDeleteConnection);
LIB_FUNCTION("hwrHV6Pprk4", "libSceSsl", 1, "libSceSsl", 2, 1, sceSslDeleteSslConnection);
LIB_FUNCTION("iLKz4+ukLqk", "libSceSsl", 1, "libSceSsl", 2, 1, sceSslDisableOption);
LIB_FUNCTION("-WqxBRAUVM4", "libSceSsl", 1, "libSceSsl", 2, 1, sceSslDisableOptionInternal);
LIB_FUNCTION("w1+L-27nYas", "libSceSsl", 1, "libSceSsl", 2, 1,
sceSslDisableOptionInternalInsecure);
LIB_FUNCTION("PwsHbErG+e8", "libSceSsl", 1, "libSceSsl", 2, 1, sceSslDisableVerifyOption);
LIB_FUNCTION("m-zPyAsIpco", "libSceSsl", 1, "libSceSsl", 2, 1, sceSslEnableOption);
LIB_FUNCTION("g-zCwUKstEQ", "libSceSsl", 1, "libSceSsl", 2, 1, sceSslEnableOptionInternal);
LIB_FUNCTION("po1X86mgHDU", "libSceSsl", 1, "libSceSsl", 2, 1, sceSslEnableVerifyOption);
LIB_FUNCTION("qIvLs0gYxi0", "libSceSsl", 1, "libSceSsl", 2, 1, sceSslFreeCaCerts);
LIB_FUNCTION("+DzXseDVkeI", "libSceSsl", 1, "libSceSsl", 2, 1, sceSslFreeCaList);
LIB_FUNCTION("RwXD8grHZHM", "libSceSsl", 1, "libSceSsl", 2, 1, sceSslFreeSslCertName);
LIB_FUNCTION("4O7+bRkRUe8", "libSceSsl", 1, "libSceSsl", 2, 1, sceSslGetAlpnSelected);
LIB_FUNCTION("TDfQqO-gMbY", "libSceSsl", 1, "libSceSsl", 2, 1, sceSslGetCaCerts);
LIB_FUNCTION("qOn+wm28wmA", "libSceSsl", 1, "libSceSsl", 2, 1, sceSslGetCaList);
LIB_FUNCTION("brRtwGBu4A8", "libSceSsl", 1, "libSceSsl", 2, 1, sceSslGetFingerprint);
LIB_FUNCTION("7whYpYfHP74", "libSceSsl", 1, "libSceSsl", 2, 1, sceSslGetIssuerName);
LIB_FUNCTION("-PoIzr3PEk0", "libSceSsl", 1, "libSceSsl", 2, 1, sceSslGetMemoryPoolStats);
LIB_FUNCTION("R1ePzopYPYM", "libSceSsl", 1, "libSceSsl", 2, 1, sceSslGetNameEntryCount);
LIB_FUNCTION("7RBSTKGrmDA", "libSceSsl", 1, "libSceSsl", 2, 1, sceSslGetNameEntryInfo);
LIB_FUNCTION("AzUipl-DpIw", "libSceSsl", 1, "libSceSsl", 2, 1, sceSslGetNanoSSLModuleId);
LIB_FUNCTION("xHpt6+2pGYk", "libSceSsl", 1, "libSceSsl", 2, 1, sceSslGetNotAfter);
LIB_FUNCTION("Eo0S65Jy28Q", "libSceSsl", 1, "libSceSsl", 2, 1, sceSslGetNotBefore);
LIB_FUNCTION("-TbZc8pwPNc", "libSceSsl", 1, "libSceSsl", 2, 1, sceSslGetPeerCert);
LIB_FUNCTION("kLB5aGoUJXg", "libSceSsl", 1, "libSceSsl", 2, 1, sceSslGetPem);
LIB_FUNCTION("DOwXL+FQMEY", "libSceSsl", 1, "libSceSsl", 2, 1, sceSslGetSerialNumber);
LIB_FUNCTION("0XcZknp7-Wc", "libSceSsl", 1, "libSceSsl", 2, 1, sceSslGetSslError);
LIB_FUNCTION("dQReuBX9sD8", "libSceSsl", 1, "libSceSsl", 2, 1, sceSslGetSubjectName);
LIB_FUNCTION("hdpVEUDFW3s", "libSceSsl", 1, "libSceSsl", 2, 1, sceSslInit);
LIB_FUNCTION("Ab7+DH+gYyM", "libSceSsl", 1, "libSceSsl", 2, 1, sceSslLoadCert);
LIB_FUNCTION("3-643mGVFJo", "libSceSsl", 1, "libSceSsl", 2, 1, sceSslLoadRootCACert);
LIB_FUNCTION("jltWpVKtetg", "libSceSsl", 1, "libSceSsl", 2, 1, sceSslRead);
LIB_FUNCTION("hi0veU3L2pU", "libSceSsl", 1, "libSceSsl", 2, 1, sceSslRecv);
LIB_FUNCTION("50R2xYaYZwE", "libSceSsl", 1, "libSceSsl", 2, 1, sceSslReuseConnection);
LIB_FUNCTION("p5bM5PPufFY", "libSceSsl", 1, "libSceSsl", 2, 1, sceSslSend);
LIB_FUNCTION("TL86glUrmUw", "libSceSsl", 1, "libSceSsl", 2, 1, sceSslSetAlpn);
LIB_FUNCTION("QWSxBzf6lAg", "libSceSsl", 1, "libSceSsl", 2, 1, sceSslSetMinSslVersion);
LIB_FUNCTION("bKaEtQnoUuQ", "libSceSsl", 1, "libSceSsl", 2, 1, sceSslSetSslVersion);
LIB_FUNCTION("E4a-ahM57QQ", "libSceSsl", 1, "libSceSsl", 2, 1, sceSslSetVerifyCallback);
LIB_FUNCTION("0K1yQ6Lv-Yc", "libSceSsl", 1, "libSceSsl", 2, 1, sceSslTerm);
LIB_FUNCTION("UQ+3Qu7v3cA", "libSceSsl", 1, "libSceSsl", 2, 1, sceSslUnloadCert);
LIB_FUNCTION("iNjkt9Poblw", "libSceSsl", 1, "libSceSsl", 2, 1, sceSslWrite);
LIB_FUNCTION("wcVuyTUr5ys", "libSceSsl", 1, "libSceSsl", 2, 1, VLONG_freeVlongQueue);
LIB_FUNCTION("IuduYLwFh9c", "libSceSsl", 1, "libSceSsl", 2, 1, Func_22E76E60BC0587D7);
LIB_FUNCTION("KPh5GncdOcc", "libSceSsl", 1, "libSceSsl", 2, 1, Func_28F8791A771D39C7);
};
} // namespace Libraries::Ssl2

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@ -0,0 +1,14 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/types.h"
namespace Core::Loader {
class SymbolsResolver;
}
namespace Libraries::Ssl2 {
void RegisterlibSceSsl2(Core::Loader::SymbolsResolver* sym);
} // namespace Libraries::Ssl2

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "core/libraries/error_codes.h"
constexpr int ORBIS_NP_ERROR_INVALID_ARGUMENT = 0x80550003;
constexpr int ORBIS_NP_UTIL_ERROR_NOT_MATCH = 0x80550609;

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@ -1,7 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/config.h"
#include "common/logging/log.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/libs.h"
@ -2510,7 +2509,7 @@ struct NpStateCallbackForNpToolkit {
NpStateCallbackForNpToolkit NpStateCbForNp;
int PS4_SYSV_ABI sceNpCheckCallbackForLib() {
Core::ExecuteGuest(NpStateCbForNp.func, 1, OrbisNpState::SignedOut, NpStateCbForNp.userdata);
LOG_DEBUG(Lib_NpManager, "(STUBBED) called");
return ORBIS_OK;
}

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@ -0,0 +1,692 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/logging/log.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/libs.h"
#include "core/libraries/np_web_api/np_web_api.h"
namespace Libraries::NpWebApi {
s32 PS4_SYSV_ABI sceNpWebApiCreateContext() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiCreatePushEventFilter() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiCreateServicePushEventFilter() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiDeletePushEventFilter() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiDeleteServicePushEventFilter() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiRegisterExtdPushEventCallback() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiRegisterNotificationCallback() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiRegisterPushEventCallback() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiRegisterServicePushEventCallback() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiUnregisterNotificationCallback() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiUnregisterPushEventCallback() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiUnregisterServicePushEventCallback() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiAbortHandle() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiAbortRequest() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiAddHttpRequestHeader() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiAddMultipartPart() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiCheckTimeout() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiClearAllUnusedConnection() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiClearUnusedConnection() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiCreateContextA() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiCreateExtdPushEventFilter() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiCreateHandle() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiCreateMultipartRequest() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiCreateRequest() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiDeleteContext() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiDeleteExtdPushEventFilter() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiDeleteHandle() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiDeleteRequest() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiGetConnectionStats() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiGetErrorCode() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiGetHttpResponseHeaderValue() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiGetHttpResponseHeaderValueLength() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiGetHttpStatusCode() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiGetMemoryPoolStats() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiInitialize() {
LOG_ERROR(Lib_NpWebApi, "(DUMMY) called");
static s32 id = 0;
return ++id;
}
s32 PS4_SYSV_ABI sceNpWebApiInitializeForPresence() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiIntCreateCtxIndExtdPushEventFilter() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiIntCreateRequest() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiIntCreateServicePushEventFilter() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiIntInitialize() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiIntRegisterServicePushEventCallback() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiIntRegisterServicePushEventCallbackA() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiReadData() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiRegisterExtdPushEventCallbackA() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiSendMultipartRequest() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiSendMultipartRequest2() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiSendRequest() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiSendRequest2() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiSetHandleTimeout() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiSetMaxConnection() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiSetMultipartContentType() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiSetRequestTimeout() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiTerminate() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiUnregisterExtdPushEventCallback() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiUtilityParseNpId() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI sceNpWebApiVshInitialize() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI Func_064C4ED1EDBEB9E8() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI Func_0783955D4E9563DA() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI Func_1A6D77F3FD8323A8() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI Func_1E0693A26FE0F954() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI Func_24A9B5F1D77000CF() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI Func_24AAA6F50E4C2361() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI Func_24D8853D6B47FC79() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI Func_279B3E9C7C4A9DC5() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI Func_28461E29E9F8D697() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI Func_3C29624704FAB9E0() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI Func_3F027804ED2EC11E() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI Func_4066C94E782997CD() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI Func_47C85356815DBE90() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI Func_4FCE8065437E3B87() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI Func_536280BE3DABB521() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI Func_57A0E1BC724219F3() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI Func_5819749C040B6637() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI Func_6198D0C825E86319() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI Func_61F2B9E8AB093743() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI Func_6BC388E6113F0D44() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI Func_7500F0C4F8DC2D16() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI Func_75A03814C7E9039F() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI Func_789D6026C521416E() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI Func_7DED63D06399EFFF() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI Func_7E55A2DCC03D395A() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI Func_7E6C8F9FB86967F4() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI Func_7F04B7D4A7D41E80() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI Func_8E167252DFA5C957() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI Func_95D0046E504E3B09() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI Func_97284BFDA4F18FDF() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI Func_99E32C1F4737EAB4() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI Func_9CFF661EA0BCBF83() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI Func_9EB0E1F467AC3B29() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI Func_A2318FE6FBABFAA3() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI Func_BA07A2E1BF7B3971() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI Func_BD0803EEE0CC29A0() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI Func_BE6F4E5524BB135F() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI Func_C0D490EB481EA4D0() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI Func_C175D392CA6D084A() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI Func_CD0136AF165D2F2F() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI Func_D1C0ADB7B52FEAB5() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI Func_E324765D18EE4D12() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI Func_E789F980D907B653() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
s32 PS4_SYSV_ABI Func_F9A32E8685627436() {
LOG_ERROR(Lib_NpWebApi, "(STUBBED) called");
return ORBIS_OK;
}
void RegisterlibSceNpWebApi(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("x1Y7yiYSk7c", "libSceNpWebApiCompat", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiCreateContext);
LIB_FUNCTION("y5Ta5JCzQHY", "libSceNpWebApiCompat", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiCreatePushEventFilter);
LIB_FUNCTION("sIFx734+xys", "libSceNpWebApiCompat", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiCreateServicePushEventFilter);
LIB_FUNCTION("zE+R6Rcx3W0", "libSceNpWebApiCompat", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiDeletePushEventFilter);
LIB_FUNCTION("PfQ+f6ws764", "libSceNpWebApiCompat", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiDeleteServicePushEventFilter);
LIB_FUNCTION("vrM02A5Gy1M", "libSceNpWebApiCompat", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiRegisterExtdPushEventCallback);
LIB_FUNCTION("HVgWmGIOKdk", "libSceNpWebApiCompat", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiRegisterNotificationCallback);
LIB_FUNCTION("PfSTDCgNMgc", "libSceNpWebApiCompat", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiRegisterPushEventCallback);
LIB_FUNCTION("kJQJE0uKm5w", "libSceNpWebApiCompat", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiRegisterServicePushEventCallback);
LIB_FUNCTION("wjYEvo4xbcA", "libSceNpWebApiCompat", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiUnregisterNotificationCallback);
LIB_FUNCTION("qK4o2656W4w", "libSceNpWebApiCompat", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiUnregisterPushEventCallback);
LIB_FUNCTION("2edrkr0c-wg", "libSceNpWebApiCompat", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiUnregisterServicePushEventCallback);
LIB_FUNCTION("WKcm4PeyJww", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiAbortHandle);
LIB_FUNCTION("JzhYTP2fG18", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiAbortRequest);
LIB_FUNCTION("joRjtRXTFoc", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiAddHttpRequestHeader);
LIB_FUNCTION("19KgfJXgM+U", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiAddMultipartPart);
LIB_FUNCTION("gVNNyxf-1Sg", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiCheckTimeout);
LIB_FUNCTION("KQIkDGf80PQ", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiClearAllUnusedConnection);
LIB_FUNCTION("f-pgaNSd1zc", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiClearUnusedConnection);
LIB_FUNCTION("x1Y7yiYSk7c", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiCreateContext);
LIB_FUNCTION("zk6c65xoyO0", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiCreateContextA);
LIB_FUNCTION("M2BUB+DNEGE", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiCreateExtdPushEventFilter);
LIB_FUNCTION("79M-JqvvGo0", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiCreateHandle);
LIB_FUNCTION("KBxgeNpoRIQ", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiCreateMultipartRequest);
LIB_FUNCTION("y5Ta5JCzQHY", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiCreatePushEventFilter);
LIB_FUNCTION("rdgs5Z1MyFw", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiCreateRequest);
LIB_FUNCTION("sIFx734+xys", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiCreateServicePushEventFilter);
LIB_FUNCTION("XUjdsSTTZ3U", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiDeleteContext);
LIB_FUNCTION("pfaJtb7SQ80", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiDeleteExtdPushEventFilter);
LIB_FUNCTION("5Mn7TYwpl30", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiDeleteHandle);
LIB_FUNCTION("zE+R6Rcx3W0", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiDeletePushEventFilter);
LIB_FUNCTION("noQgleu+KLE", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiDeleteRequest);
LIB_FUNCTION("PfQ+f6ws764", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiDeleteServicePushEventFilter);
LIB_FUNCTION("UJ8H+7kVQUE", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiGetConnectionStats);
LIB_FUNCTION("2qSZ0DgwTsc", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiGetErrorCode);
LIB_FUNCTION("VwJ5L0Higg0", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiGetHttpResponseHeaderValue);
LIB_FUNCTION("743ZzEBzlV8", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiGetHttpResponseHeaderValueLength);
LIB_FUNCTION("k210oKgP80Y", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiGetHttpStatusCode);
LIB_FUNCTION("3OnubUs02UM", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiGetMemoryPoolStats);
LIB_FUNCTION("G3AnLNdRBjE", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1, sceNpWebApiInitialize);
LIB_FUNCTION("FkuwsD64zoQ", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiInitializeForPresence);
LIB_FUNCTION("c1pKoztonB8", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiIntCreateCtxIndExtdPushEventFilter);
LIB_FUNCTION("N2Jbx4tIaQ4", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiIntCreateRequest);
LIB_FUNCTION("TZSep4xB4EY", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiIntCreateServicePushEventFilter);
LIB_FUNCTION("8Vjplhyyc44", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiIntInitialize);
LIB_FUNCTION("VjVukb2EWPc", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiIntRegisterServicePushEventCallback);
LIB_FUNCTION("sfq23ZVHVEw", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiIntRegisterServicePushEventCallbackA);
LIB_FUNCTION("CQtPRSF6Ds8", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1, sceNpWebApiReadData);
LIB_FUNCTION("vrM02A5Gy1M", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiRegisterExtdPushEventCallback);
LIB_FUNCTION("jhXKGQJ4egI", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiRegisterExtdPushEventCallbackA);
LIB_FUNCTION("HVgWmGIOKdk", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiRegisterNotificationCallback);
LIB_FUNCTION("PfSTDCgNMgc", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiRegisterPushEventCallback);
LIB_FUNCTION("kJQJE0uKm5w", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiRegisterServicePushEventCallback);
LIB_FUNCTION("KCItz6QkeGs", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiSendMultipartRequest);
LIB_FUNCTION("DsPOTEvSe7M", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiSendMultipartRequest2);
LIB_FUNCTION("kVbL4hL3K7w", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiSendRequest);
LIB_FUNCTION("KjNeZ-29ysQ", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiSendRequest2);
LIB_FUNCTION("6g6q-g1i4XU", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiSetHandleTimeout);
LIB_FUNCTION("gRiilVCvfAI", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiSetMaxConnection);
LIB_FUNCTION("i0dr6grIZyc", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiSetMultipartContentType);
LIB_FUNCTION("qWcbJkBj1Lg", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiSetRequestTimeout);
LIB_FUNCTION("asz3TtIqGF8", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1, sceNpWebApiTerminate);
LIB_FUNCTION("PqCY25FMzPs", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiUnregisterExtdPushEventCallback);
LIB_FUNCTION("wjYEvo4xbcA", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiUnregisterNotificationCallback);
LIB_FUNCTION("qK4o2656W4w", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiUnregisterPushEventCallback);
LIB_FUNCTION("2edrkr0c-wg", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiUnregisterServicePushEventCallback);
LIB_FUNCTION("or0e885BlXo", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiUtilityParseNpId);
LIB_FUNCTION("uRsskUhAfnM", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1,
sceNpWebApiVshInitialize);
LIB_FUNCTION("BkxO0e2+ueg", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1, Func_064C4ED1EDBEB9E8);
LIB_FUNCTION("B4OVXU6VY9o", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1, Func_0783955D4E9563DA);
LIB_FUNCTION("Gm138-2DI6g", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1, Func_1A6D77F3FD8323A8);
LIB_FUNCTION("HgaTom-g+VQ", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1, Func_1E0693A26FE0F954);
LIB_FUNCTION("JKm18ddwAM8", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1, Func_24A9B5F1D77000CF);
LIB_FUNCTION("JKqm9Q5MI2E", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1, Func_24AAA6F50E4C2361);
LIB_FUNCTION("JNiFPWtH-Hk", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1, Func_24D8853D6B47FC79);
LIB_FUNCTION("J5s+nHxKncU", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1, Func_279B3E9C7C4A9DC5);
LIB_FUNCTION("KEYeKen41pc", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1, Func_28461E29E9F8D697);
LIB_FUNCTION("PCliRwT6ueA", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1, Func_3C29624704FAB9E0);
LIB_FUNCTION("PwJ4BO0uwR4", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1, Func_3F027804ED2EC11E);
LIB_FUNCTION("QGbJTngpl80", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1, Func_4066C94E782997CD);
LIB_FUNCTION("R8hTVoFdvpA", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1, Func_47C85356815DBE90);
LIB_FUNCTION("T86AZUN+O4c", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1, Func_4FCE8065437E3B87);
LIB_FUNCTION("U2KAvj2rtSE", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1, Func_536280BE3DABB521);
LIB_FUNCTION("V6DhvHJCGfM", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1, Func_57A0E1BC724219F3);
LIB_FUNCTION("WBl0nAQLZjc", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1, Func_5819749C040B6637);
LIB_FUNCTION("YZjQyCXoYxk", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1, Func_6198D0C825E86319);
LIB_FUNCTION("YfK56KsJN0M", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1, Func_61F2B9E8AB093743);
LIB_FUNCTION("a8OI5hE-DUQ", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1, Func_6BC388E6113F0D44);
LIB_FUNCTION("dQDwxPjcLRY", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1, Func_7500F0C4F8DC2D16);
LIB_FUNCTION("daA4FMfpA58", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1, Func_75A03814C7E9039F);
LIB_FUNCTION("eJ1gJsUhQW4", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1, Func_789D6026C521416E);
LIB_FUNCTION("fe1j0GOZ7-8", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1, Func_7DED63D06399EFFF);
LIB_FUNCTION("flWi3MA9OVo", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1, Func_7E55A2DCC03D395A);
LIB_FUNCTION("fmyPn7hpZ-Q", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1, Func_7E6C8F9FB86967F4);
LIB_FUNCTION("fwS31KfUHoA", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1, Func_7F04B7D4A7D41E80);
LIB_FUNCTION("jhZyUt+lyVc", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1, Func_8E167252DFA5C957);
LIB_FUNCTION("ldAEblBOOwk", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1, Func_95D0046E504E3B09);
LIB_FUNCTION("lyhL-aTxj98", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1, Func_97284BFDA4F18FDF);
LIB_FUNCTION("meMsH0c36rQ", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1, Func_99E32C1F4737EAB4);
LIB_FUNCTION("nP9mHqC8v4M", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1, Func_9CFF661EA0BCBF83);
LIB_FUNCTION("nrDh9GesOyk", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1, Func_9EB0E1F467AC3B29);
LIB_FUNCTION("ojGP5vur+qM", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1, Func_A2318FE6FBABFAA3);
LIB_FUNCTION("ugei4b97OXE", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1, Func_BA07A2E1BF7B3971);
LIB_FUNCTION("vQgD7uDMKaA", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1, Func_BD0803EEE0CC29A0);
LIB_FUNCTION("vm9OVSS7E18", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1, Func_BE6F4E5524BB135F);
LIB_FUNCTION("wNSQ60gepNA", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1, Func_C0D490EB481EA4D0);
LIB_FUNCTION("wXXTksptCEo", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1, Func_C175D392CA6D084A);
LIB_FUNCTION("zQE2rxZdLy8", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1, Func_CD0136AF165D2F2F);
LIB_FUNCTION("0cCtt7Uv6rU", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1, Func_D1C0ADB7B52FEAB5);
LIB_FUNCTION("4yR2XRjuTRI", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1, Func_E324765D18EE4D12);
LIB_FUNCTION("54n5gNkHtlM", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1, Func_E789F980D907B653);
LIB_FUNCTION("+aMuhoVidDY", "libSceNpWebApi", 1, "libSceNpWebApi", 1, 1, Func_F9A32E8685627436);
};
} // namespace Libraries::NpWebApi

View File

@ -0,0 +1,116 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/types.h"
namespace Core::Loader {
class SymbolsResolver;
}
namespace Libraries::NpWebApi {
s32 PS4_SYSV_ABI sceNpWebApiCreateContext();
s32 PS4_SYSV_ABI sceNpWebApiCreatePushEventFilter();
s32 PS4_SYSV_ABI sceNpWebApiCreateServicePushEventFilter();
s32 PS4_SYSV_ABI sceNpWebApiDeletePushEventFilter();
s32 PS4_SYSV_ABI sceNpWebApiDeleteServicePushEventFilter();
s32 PS4_SYSV_ABI sceNpWebApiRegisterExtdPushEventCallback();
s32 PS4_SYSV_ABI sceNpWebApiRegisterNotificationCallback();
s32 PS4_SYSV_ABI sceNpWebApiRegisterPushEventCallback();
s32 PS4_SYSV_ABI sceNpWebApiRegisterServicePushEventCallback();
s32 PS4_SYSV_ABI sceNpWebApiUnregisterNotificationCallback();
s32 PS4_SYSV_ABI sceNpWebApiUnregisterPushEventCallback();
s32 PS4_SYSV_ABI sceNpWebApiUnregisterServicePushEventCallback();
s32 PS4_SYSV_ABI sceNpWebApiAbortHandle();
s32 PS4_SYSV_ABI sceNpWebApiAbortRequest();
s32 PS4_SYSV_ABI sceNpWebApiAddHttpRequestHeader();
s32 PS4_SYSV_ABI sceNpWebApiAddMultipartPart();
s32 PS4_SYSV_ABI sceNpWebApiCheckTimeout();
s32 PS4_SYSV_ABI sceNpWebApiClearAllUnusedConnection();
s32 PS4_SYSV_ABI sceNpWebApiClearUnusedConnection();
s32 PS4_SYSV_ABI sceNpWebApiCreateContextA();
s32 PS4_SYSV_ABI sceNpWebApiCreateExtdPushEventFilter();
s32 PS4_SYSV_ABI sceNpWebApiCreateHandle();
s32 PS4_SYSV_ABI sceNpWebApiCreateMultipartRequest();
s32 PS4_SYSV_ABI sceNpWebApiCreateRequest();
s32 PS4_SYSV_ABI sceNpWebApiDeleteContext();
s32 PS4_SYSV_ABI sceNpWebApiDeleteExtdPushEventFilter();
s32 PS4_SYSV_ABI sceNpWebApiDeleteHandle();
s32 PS4_SYSV_ABI sceNpWebApiDeleteRequest();
s32 PS4_SYSV_ABI sceNpWebApiGetConnectionStats();
s32 PS4_SYSV_ABI sceNpWebApiGetErrorCode();
s32 PS4_SYSV_ABI sceNpWebApiGetHttpResponseHeaderValue();
s32 PS4_SYSV_ABI sceNpWebApiGetHttpResponseHeaderValueLength();
s32 PS4_SYSV_ABI sceNpWebApiGetHttpStatusCode();
s32 PS4_SYSV_ABI sceNpWebApiGetMemoryPoolStats();
s32 PS4_SYSV_ABI sceNpWebApiInitialize();
s32 PS4_SYSV_ABI sceNpWebApiInitializeForPresence();
s32 PS4_SYSV_ABI sceNpWebApiIntCreateCtxIndExtdPushEventFilter();
s32 PS4_SYSV_ABI sceNpWebApiIntCreateRequest();
s32 PS4_SYSV_ABI sceNpWebApiIntCreateServicePushEventFilter();
s32 PS4_SYSV_ABI sceNpWebApiIntInitialize();
s32 PS4_SYSV_ABI sceNpWebApiIntRegisterServicePushEventCallback();
s32 PS4_SYSV_ABI sceNpWebApiIntRegisterServicePushEventCallbackA();
s32 PS4_SYSV_ABI sceNpWebApiReadData();
s32 PS4_SYSV_ABI sceNpWebApiRegisterExtdPushEventCallbackA();
s32 PS4_SYSV_ABI sceNpWebApiSendMultipartRequest();
s32 PS4_SYSV_ABI sceNpWebApiSendMultipartRequest2();
s32 PS4_SYSV_ABI sceNpWebApiSendRequest();
s32 PS4_SYSV_ABI sceNpWebApiSendRequest2();
s32 PS4_SYSV_ABI sceNpWebApiSetHandleTimeout();
s32 PS4_SYSV_ABI sceNpWebApiSetMaxConnection();
s32 PS4_SYSV_ABI sceNpWebApiSetMultipartContentType();
s32 PS4_SYSV_ABI sceNpWebApiSetRequestTimeout();
s32 PS4_SYSV_ABI sceNpWebApiTerminate();
s32 PS4_SYSV_ABI sceNpWebApiUnregisterExtdPushEventCallback();
s32 PS4_SYSV_ABI sceNpWebApiUtilityParseNpId();
s32 PS4_SYSV_ABI sceNpWebApiVshInitialize();
s32 PS4_SYSV_ABI Func_064C4ED1EDBEB9E8();
s32 PS4_SYSV_ABI Func_0783955D4E9563DA();
s32 PS4_SYSV_ABI Func_1A6D77F3FD8323A8();
s32 PS4_SYSV_ABI Func_1E0693A26FE0F954();
s32 PS4_SYSV_ABI Func_24A9B5F1D77000CF();
s32 PS4_SYSV_ABI Func_24AAA6F50E4C2361();
s32 PS4_SYSV_ABI Func_24D8853D6B47FC79();
s32 PS4_SYSV_ABI Func_279B3E9C7C4A9DC5();
s32 PS4_SYSV_ABI Func_28461E29E9F8D697();
s32 PS4_SYSV_ABI Func_3C29624704FAB9E0();
s32 PS4_SYSV_ABI Func_3F027804ED2EC11E();
s32 PS4_SYSV_ABI Func_4066C94E782997CD();
s32 PS4_SYSV_ABI Func_47C85356815DBE90();
s32 PS4_SYSV_ABI Func_4FCE8065437E3B87();
s32 PS4_SYSV_ABI Func_536280BE3DABB521();
s32 PS4_SYSV_ABI Func_57A0E1BC724219F3();
s32 PS4_SYSV_ABI Func_5819749C040B6637();
s32 PS4_SYSV_ABI Func_6198D0C825E86319();
s32 PS4_SYSV_ABI Func_61F2B9E8AB093743();
s32 PS4_SYSV_ABI Func_6BC388E6113F0D44();
s32 PS4_SYSV_ABI Func_7500F0C4F8DC2D16();
s32 PS4_SYSV_ABI Func_75A03814C7E9039F();
s32 PS4_SYSV_ABI Func_789D6026C521416E();
s32 PS4_SYSV_ABI Func_7DED63D06399EFFF();
s32 PS4_SYSV_ABI Func_7E55A2DCC03D395A();
s32 PS4_SYSV_ABI Func_7E6C8F9FB86967F4();
s32 PS4_SYSV_ABI Func_7F04B7D4A7D41E80();
s32 PS4_SYSV_ABI Func_8E167252DFA5C957();
s32 PS4_SYSV_ABI Func_95D0046E504E3B09();
s32 PS4_SYSV_ABI Func_97284BFDA4F18FDF();
s32 PS4_SYSV_ABI Func_99E32C1F4737EAB4();
s32 PS4_SYSV_ABI Func_9CFF661EA0BCBF83();
s32 PS4_SYSV_ABI Func_9EB0E1F467AC3B29();
s32 PS4_SYSV_ABI Func_A2318FE6FBABFAA3();
s32 PS4_SYSV_ABI Func_BA07A2E1BF7B3971();
s32 PS4_SYSV_ABI Func_BD0803EEE0CC29A0();
s32 PS4_SYSV_ABI Func_BE6F4E5524BB135F();
s32 PS4_SYSV_ABI Func_C0D490EB481EA4D0();
s32 PS4_SYSV_ABI Func_C175D392CA6D084A();
s32 PS4_SYSV_ABI Func_CD0136AF165D2F2F();
s32 PS4_SYSV_ABI Func_D1C0ADB7B52FEAB5();
s32 PS4_SYSV_ABI Func_E324765D18EE4D12();
s32 PS4_SYSV_ABI Func_E789F980D907B653();
s32 PS4_SYSV_ABI Func_F9A32E8685627436();
void RegisterlibSceNpWebApi(Core::Loader::SymbolsResolver* sym);
} // namespace Libraries::NpWebApi

View File

@ -11,6 +11,8 @@
namespace Libraries::Pad {
using Input::GameController;
int PS4_SYSV_ABI scePadClose(s32 handle) {
LOG_ERROR(Lib_Pad, "(STUBBED) called");
return ORBIS_OK;
@ -93,8 +95,8 @@ int PS4_SYSV_ABI scePadGetControllerInformation(s32 handle, OrbisPadControllerIn
pInfo->touchPadInfo.pixelDensity = 1;
pInfo->touchPadInfo.resolution.x = 1920;
pInfo->touchPadInfo.resolution.y = 950;
pInfo->stickInfo.deadZoneLeft = 2;
pInfo->stickInfo.deadZoneRight = 2;
pInfo->stickInfo.deadZoneLeft = Config::leftDeadZone();
pInfo->stickInfo.deadZoneRight = Config::rightDeadZone();
pInfo->connectionType = ORBIS_PAD_PORT_TYPE_STANDARD;
pInfo->connectedCount = 1;
pInfo->connected = false;
@ -104,8 +106,8 @@ int PS4_SYSV_ABI scePadGetControllerInformation(s32 handle, OrbisPadControllerIn
pInfo->touchPadInfo.pixelDensity = 1;
pInfo->touchPadInfo.resolution.x = 1920;
pInfo->touchPadInfo.resolution.y = 950;
pInfo->stickInfo.deadZoneLeft = 2;
pInfo->stickInfo.deadZoneRight = 2;
pInfo->stickInfo.deadZoneLeft = Config::leftDeadZone();
pInfo->stickInfo.deadZoneRight = Config::rightDeadZone();
pInfo->connectionType = ORBIS_PAD_PORT_TYPE_STANDARD;
pInfo->connectedCount = 1;
pInfo->connected = true;
@ -290,7 +292,8 @@ int PS4_SYSV_ABI scePadRead(s32 handle, OrbisPadData* pData, s32 num) {
int connected_count = 0;
bool connected = false;
Input::State states[64];
auto* controller = Common::Singleton<Input::GameController>::Instance();
auto* controller = Common::Singleton<GameController>::Instance();
const auto* engine = controller->GetEngine();
int ret_num = controller->ReadStates(states, num, &connected, &connected_count);
if (!connected) {
@ -311,9 +314,14 @@ int PS4_SYSV_ABI scePadRead(s32 handle, OrbisPadData* pData, s32 num) {
pData[i].angularVelocity.x = states[i].angularVelocity.x;
pData[i].angularVelocity.y = states[i].angularVelocity.y;
pData[i].angularVelocity.z = states[i].angularVelocity.z;
Input::GameController::CalculateOrientation(pData[i].acceleration, pData[i].angularVelocity,
1.0f / controller->accel_poll_rate,
pData[i].orientation);
if (engine) {
const auto accel_poll_rate = engine->GetAccelPollRate();
if (accel_poll_rate != 0.0f) {
GameController::CalculateOrientation(pData[i].acceleration,
pData[i].angularVelocity,
1.0f / accel_poll_rate, pData[i].orientation);
}
}
pData[i].touchData.touchNum =
(states[i].touchpad[0].state ? 1 : 0) + (states[i].touchpad[1].state ? 1 : 0);
pData[i].touchData.touch[0].x = states[i].touchpad[0].x;
@ -356,7 +364,8 @@ int PS4_SYSV_ABI scePadReadState(s32 handle, OrbisPadData* pData) {
if (handle == ORBIS_PAD_ERROR_DEVICE_NO_HANDLE) {
return ORBIS_PAD_ERROR_INVALID_HANDLE;
}
auto* controller = Common::Singleton<Input::GameController>::Instance();
auto* controller = Common::Singleton<GameController>::Instance();
const auto* engine = controller->GetEngine();
int connectedCount = 0;
bool isConnected = false;
Input::State state;
@ -374,9 +383,13 @@ int PS4_SYSV_ABI scePadReadState(s32 handle, OrbisPadData* pData) {
pData->angularVelocity.x = state.angularVelocity.x;
pData->angularVelocity.y = state.angularVelocity.y;
pData->angularVelocity.z = state.angularVelocity.z;
Input::GameController::CalculateOrientation(pData->acceleration, pData->angularVelocity,
1.0f / controller->accel_poll_rate,
pData->orientation);
if (engine) {
const auto accel_poll_rate = engine->GetAccelPollRate();
if (accel_poll_rate != 0.0f) {
GameController::CalculateOrientation(pData->acceleration, pData->angularVelocity,
1.0f / accel_poll_rate, pData->orientation);
}
}
pData->touchData.touchNum =
(state.touchpad[0].state ? 1 : 0) + (state.touchpad[1].state ? 1 : 0);
pData->touchData.touch[0].x = state.touchpad[0].x;
@ -468,7 +481,7 @@ int PS4_SYSV_ABI scePadSetLightBar(s32 handle, const OrbisPadLightBarParam* pPar
return ORBIS_PAD_ERROR_INVALID_LIGHTBAR_SETTING;
}
auto* controller = Common::Singleton<Input::GameController>::Instance();
auto* controller = Common::Singleton<GameController>::Instance();
controller->SetLightBarRGB(pParam->r, pParam->g, pParam->b);
return ORBIS_OK;
}
@ -536,7 +549,7 @@ int PS4_SYSV_ABI scePadSetVibration(s32 handle, const OrbisPadVibrationParam* pP
if (pParam != nullptr) {
LOG_DEBUG(Lib_Pad, "scePadSetVibration called handle = {} data = {} , {}", handle,
pParam->smallMotor, pParam->largeMotor);
auto* controller = Common::Singleton<Input::GameController>::Instance();
auto* controller = Common::Singleton<GameController>::Instance();
controller->SetVibration(pParam->smallMotor, pParam->largeMotor);
return ORBIS_OK;
}

View File

@ -1,8 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <imgui.h>
#include "common/assert.h"
#include "common/config.h"
#include "common/debug.h"
@ -11,6 +9,7 @@
#include "core/libraries/kernel/time.h"
#include "core/libraries/videoout/driver.h"
#include "core/libraries/videoout/videoout_error.h"
#include "imgui/renderer/imgui_core.h"
#include "video_core/renderer_vulkan/vk_presenter.h"
extern std::unique_ptr<Vulkan::Presenter> presenter;
@ -207,6 +206,13 @@ void VideoOutDriver::DrawBlankFrame() {
presenter->Present(empty_frame);
}
void VideoOutDriver::DrawLastFrame() {
const auto frame = presenter->PrepareLastFrame();
if (frame != nullptr) {
presenter->Present(frame, true);
}
}
bool VideoOutDriver::SubmitFlip(VideoOutPort* port, s32 index, s64 flip_arg,
bool is_eop /*= false*/) {
{
@ -278,17 +284,26 @@ void VideoOutDriver::PresentThread(std::stop_token token) {
return {};
};
auto delay = std::chrono::microseconds{0};
while (!token.stop_requested()) {
timer.Start();
if (DebugState.IsGuestThreadsPaused()) {
DrawLastFrame();
timer.End();
continue;
}
// Check if it's time to take a request.
auto& vblank_status = main_port.vblank_status;
if (vblank_status.count % (main_port.flip_rate + 1) == 0) {
const auto request = receive_request();
if (!request) {
if (!main_port.is_open || DebugState.IsGuestThreadsPaused()) {
DrawBlankFrame();
if (timer.GetTotalWait().count() < 0) { // Dont draw too fast
if (!main_port.is_open) {
DrawBlankFrame();
} else if (ImGui::Core::MustKeepDrawing()) {
DrawLastFrame();
}
}
} else {
Flip(request);

View File

@ -102,7 +102,8 @@ private:
};
void Flip(const Request& req);
void DrawBlankFrame(); // Used when there is no flip request to keep ImGui up to date
void DrawBlankFrame(); // Video port out not open
void DrawLastFrame(); // Used when there is no flip request
void SubmitFlipInternal(VideoOutPort* port, s32 index, s64 flip_arg, bool is_eop = false);
void PresentThread(std::stop_token token);

View File

@ -52,7 +52,7 @@ Linker::Linker() : memory{Memory::Instance()} {}
Linker::~Linker() = default;
void Linker::Execute() {
void Linker::Execute(const std::vector<std::string> args) {
if (Config::debugDump()) {
DebugDump();
}
@ -101,7 +101,7 @@ void Linker::Execute() {
memory->SetupMemoryRegions(fmem_size, use_extended_mem1, use_extended_mem2);
main_thread.Run([this, module](std::stop_token) {
main_thread.Run([this, module, args](std::stop_token) {
Common::SetCurrentThreadName("GAME_MainThread");
LoadSharedLibraries();
@ -109,6 +109,12 @@ void Linker::Execute() {
EntryParams params{};
params.argc = 1;
params.argv[0] = "eboot.bin";
if (!args.empty()) {
params.argc = args.size() + 1;
for (int i = 0; i < args.size() && i < 32; i++) {
params.argv[i + 1] = args[i].c_str();
}
}
params.entry_addr = module->GetEntryAddress();
RunMainEntry(&params);
});

View File

@ -49,7 +49,7 @@ class Linker;
struct EntryParams {
int argc;
u32 padding;
const char* argv[3];
const char* argv[33];
VAddr entry_addr;
};
@ -143,7 +143,7 @@ public:
void Relocate(Module* module);
bool Resolve(const std::string& name, Loader::SymbolType type, Module* module,
Loader::SymbolRecord* return_info);
void Execute();
void Execute(const std::vector<std::string> args = {});
void DebugDump();
private:

View File

@ -66,9 +66,10 @@ Emulator::Emulator() {
LOG_INFO(Config, "Vulkan vkValidation: {}", Config::vkValidationEnabled());
LOG_INFO(Config, "Vulkan vkValidationSync: {}", Config::vkValidationSyncEnabled());
LOG_INFO(Config, "Vulkan vkValidationGpu: {}", Config::vkValidationGpuEnabled());
LOG_INFO(Config, "Vulkan rdocEnable: {}", Config::isRdocEnabled());
LOG_INFO(Config, "Vulkan rdocMarkersEnable: {}", Config::vkMarkersEnabled());
LOG_INFO(Config, "Vulkan crashDiagnostics: {}", Config::vkCrashDiagnosticEnabled());
LOG_INFO(Config, "Vulkan hostMarkers: {}", Config::vkHostMarkersEnabled());
LOG_INFO(Config, "Vulkan guestMarkers: {}", Config::vkGuestMarkersEnabled());
LOG_INFO(Config, "Vulkan rdocEnable: {}", Config::isRdocEnabled());
// Create stdin/stdout/stderr
Common::Singleton<FileSys::HandleTable>::Instance()->CreateStdHandles();
@ -98,7 +99,7 @@ Emulator::~Emulator() {
Config::saveMainWindow(config_dir / "config.toml");
}
void Emulator::Run(const std::filesystem::path& file) {
void Emulator::Run(const std::filesystem::path& file, const std::vector<std::string> args) {
// Applications expect to be run from /app0 so mount the file's parent path as app0.
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
const auto game_folder = file.parent_path();
@ -151,6 +152,15 @@ void Emulator::Run(const std::filesystem::path& file) {
if (const auto raw_attributes = param_sfo->GetInteger("ATTRIBUTE")) {
psf_attributes.raw = *raw_attributes;
}
if (!args.empty()) {
int argc = std::min<int>(args.size(), 32);
for (int i = 0; i < argc; i++) {
LOG_INFO(Loader, "Game argument {}: {}", i, args[i]);
}
if (args.size() > 32) {
LOG_ERROR(Loader, "Too many game arguments, only passing the first 32");
}
}
}
const auto pic1_path = mnt->GetHostPath("/app0/sce_sys/pic1.png");
@ -238,7 +248,7 @@ void Emulator::Run(const std::filesystem::path& file) {
}
#endif
linker->Execute();
linker->Execute(args);
window->InitTimers();
while (window->IsOpen()) {

View File

@ -25,7 +25,7 @@ public:
Emulator();
~Emulator();
void Run(const std::filesystem::path& file);
void Run(const std::filesystem::path& file, const std::vector<std::string> args = {});
void UpdatePlayTime(const std::string& serial);
private:

View File

@ -30,6 +30,12 @@ extern void assert_fail_debug_msg(const char* msg);
#define IM_VEC4_CLASS_EXTRA \
constexpr ImVec4(float _v) : x(_v), y(_v), z(_v), w(_v) {}
namespace ImGui {
struct Texture;
}
#define ImTextureID ImTextureID
using ImTextureID = ::ImGui::Texture*;
#ifdef IMGUI_USE_WCHAR32
#error "This project uses 16 bits wchar standard like Orbis"
#endif

View File

@ -6,6 +6,7 @@
#include "common/config.h"
#include "common/path_util.h"
#include "core/debug_state.h"
#include "core/devtools/layer.h"
#include "imgui/imgui_layer.h"
#include "imgui_core.h"
@ -167,7 +168,7 @@ bool ProcessEvent(SDL_Event* event) {
}
}
void NewFrame() {
ImGuiID NewFrame(bool is_reusing_frame) {
{
std::scoped_lock lock{change_layers_mutex};
while (!change_layers.empty()) {
@ -182,24 +183,32 @@ void NewFrame() {
}
}
Sdl::NewFrame();
Sdl::NewFrame(is_reusing_frame);
ImGui::NewFrame();
DockSpaceOverViewport(0, GetMainViewport(), ImGuiDockNodeFlags_PassthruCentralNode);
ImGuiWindowFlags flags =
ImGuiDockNodeFlags_PassthruCentralNode | ImGuiDockNodeFlags_AutoHideTabBar;
if (!DebugState.IsShowingDebugMenuBar()) {
flags |= ImGuiDockNodeFlags_NoTabBar;
}
ImGuiID dockId = DockSpaceOverViewport(0, GetMainViewport(), flags);
for (auto* layer : layers) {
layer->Draw();
}
return dockId;
}
void Render(const vk::CommandBuffer& cmdbuf, ::Vulkan::Frame* frame) {
void Render(const vk::CommandBuffer& cmdbuf, const vk::ImageView& image_view,
const vk::Extent2D& extent) {
ImGui::Render();
ImDrawData* draw_data = GetDrawData();
if (draw_data->CmdListsCount == 0) {
return;
}
if (Config::vkMarkersEnabled()) {
if (Config::vkHostMarkersEnabled()) {
cmdbuf.beginDebugUtilsLabelEXT(vk::DebugUtilsLabelEXT{
.pLabelName = "ImGui Render",
});
@ -207,16 +216,16 @@ void Render(const vk::CommandBuffer& cmdbuf, ::Vulkan::Frame* frame) {
vk::RenderingAttachmentInfo color_attachments[1]{
{
.imageView = frame->image_view,
.imageView = image_view,
.imageLayout = vk::ImageLayout::eColorAttachmentOptimal,
.loadOp = vk::AttachmentLoadOp::eLoad,
.loadOp = vk::AttachmentLoadOp::eClear,
.storeOp = vk::AttachmentStoreOp::eStore,
},
};
vk::RenderingInfo render_info{};
render_info.renderArea = vk::Rect2D{
.offset = {0, 0},
.extent = {frame->width, frame->height},
.extent = extent,
};
render_info.layerCount = 1;
render_info.colorAttachmentCount = 1;
@ -224,11 +233,15 @@ void Render(const vk::CommandBuffer& cmdbuf, ::Vulkan::Frame* frame) {
cmdbuf.beginRendering(render_info);
Vulkan::RenderDrawData(*draw_data, cmdbuf);
cmdbuf.endRendering();
if (Config::vkMarkersEnabled()) {
if (Config::vkHostMarkersEnabled()) {
cmdbuf.endDebugUtilsLabelEXT();
}
}
bool MustKeepDrawing() {
return layers.size() > 1 || DebugState.IsShowingDebugMenuBar();
}
} // namespace Core
void Layer::AddLayer(Layer* layer) {

View File

@ -3,6 +3,8 @@
#pragma once
#include <imgui.h>
#include "video_core/renderer_vulkan/vk_instance.h"
#include "vulkan/vulkan_handles.hpp"
@ -24,8 +26,11 @@ void Shutdown(const vk::Device& device);
bool ProcessEvent(SDL_Event* event);
void NewFrame();
ImGuiID NewFrame(bool is_reusing_frame = false);
void Render(const vk::CommandBuffer& cmdbuf, Vulkan::Frame* frame);
void Render(const vk::CommandBuffer& cmdbuf, const vk::ImageView& image_view,
const vk::Extent2D& extent);
bool MustKeepDrawing(); // Force the emulator redraw
} // namespace ImGui::Core

View File

@ -5,13 +5,13 @@
#include <imgui.h>
#include "common/config.h"
#include "core/debug_state.h"
#include "imgui_impl_sdl3.h"
// SDL
#include <SDL3/SDL.h>
#if defined(__APPLE__)
#include <TargetConditionals.h>
#include <dispatch/dispatch.h>
#endif
#ifdef _WIN32
#ifndef WIN32_LEAN_AND_MEAN
@ -27,6 +27,7 @@ struct SdlData {
SDL_Window* window{};
SDL_WindowID window_id{};
Uint64 time{};
Uint64 nonReusedtime{};
const char* clipboard_text_data{};
// IME handling
@ -45,6 +46,11 @@ struct SdlData {
ImVector<SDL_Gamepad*> gamepads{};
GamepadMode gamepad_mode{};
bool want_update_gamepads_list{};
// Framerate counting (based on ImGui impl)
std::array<float, 60> framerateSecPerFrame;
int framerateSecPerFrameIdx{};
float framerateSecPerFrameAcc{};
};
// Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui
@ -72,33 +78,25 @@ static void PlatformSetImeData(ImGuiContext*, ImGuiViewport* viewport, ImGuiPlat
auto window_id = (SDL_WindowID)(intptr_t)viewport->PlatformHandle;
SDL_Window* window = SDL_GetWindowFromID(window_id);
if ((!data->WantVisible || bd->ime_window != window) && bd->ime_window != nullptr) {
auto stop_input = [&bd] { SDL_StopTextInput(bd->ime_window); };
#ifdef __APPLE__
dispatch_sync(dispatch_get_main_queue(), ^{
stop_input();
});
#else
stop_input();
#endif
SDL_RunOnMainThread(
[](void* userdata) { SDL_StopTextInput(static_cast<SDL_Window*>(userdata)); },
bd->ime_window, true);
bd->ime_window = nullptr;
}
if (data->WantVisible) {
SDL_Rect r;
r.x = (int)data->InputPos.x;
r.y = (int)data->InputPos.y;
r.w = 1;
r.h = (int)data->InputLineHeight;
const auto start_input = [&window, &r] {
SDL_SetTextInputArea(window, &r, 0);
SDL_StartTextInput(window);
};
#ifdef __APPLE__
dispatch_sync(dispatch_get_main_queue(), ^{
start_input();
});
#else
start_input();
#endif
std::pair<SDL_Window*, SDL_Rect> usr_data;
usr_data.first = window;
usr_data.second.x = (int)data->InputPos.x;
usr_data.second.y = (int)data->InputPos.y;
usr_data.second.w = 1;
usr_data.second.h = (int)data->InputLineHeight;
SDL_RunOnMainThread(
[](void* userdata) {
auto* params = static_cast<std::pair<SDL_Window*, SDL_Rect>*>(userdata);
SDL_SetTextInputArea(params->first, &params->second, 0);
SDL_StartTextInput(params->first);
},
&usr_data, true);
bd->ime_window = window;
}
}
@ -794,7 +792,7 @@ static void UpdateGamepads() {
+thumb_dead_zone, +32767);
}
void NewFrame() {
void NewFrame(bool is_reusing_frame) {
SdlData* bd = GetBackendData();
IM_ASSERT(bd != nullptr && "No platform backend to shutdown, or already shutdown?");
ImGuiIO& io = ImGui::GetIO();
@ -807,9 +805,29 @@ void NewFrame() {
if (current_time <= bd->time)
current_time = bd->time + 1;
io.DeltaTime = bd->time > 0 ? (float)((double)(current_time - bd->time) / (double)frequency)
: (float)(1.0f / 60.0f);
: 1.0f / 60.0f;
bd->time = current_time;
if (!is_reusing_frame) {
if (current_time <= bd->nonReusedtime)
current_time = bd->nonReusedtime + 1;
float deltaTime =
bd->nonReusedtime > 0
? (float)((double)(current_time - bd->nonReusedtime) / (double)frequency)
: 1.0f / 60.0f;
bd->nonReusedtime = current_time;
DebugState.FrameDeltaTime = deltaTime;
int& frameIdx = bd->framerateSecPerFrameIdx;
float& framerateSec = bd->framerateSecPerFrame[frameIdx];
float& acc = bd->framerateSecPerFrameAcc;
int count = bd->framerateSecPerFrame.size();
acc += deltaTime - framerateSec;
framerateSec = deltaTime;
frameIdx = (frameIdx + 1) % count;
DebugState.Framerate = acc > 0.0f ? 1.0f / (acc / (float)count) : FLT_MAX;
}
if (bd->mouse_pending_leave_frame && bd->mouse_pending_leave_frame >= ImGui::GetFrameCount() &&
bd->mouse_buttons_down == 0) {
bd->mouse_window_id = 0;

View File

@ -14,7 +14,7 @@ namespace ImGui::Sdl {
bool Init(SDL_Window* window);
void Shutdown();
void NewFrame();
void NewFrame(bool is_reusing);
bool ProcessEvent(const SDL_Event* event);
void OnResize();

View File

@ -57,11 +57,12 @@ struct VkData {
vk::DeviceMemory font_memory{};
vk::Image font_image{};
vk::ImageView font_view{};
vk::DescriptorSet font_descriptor_set{};
ImTextureID font_texture{};
vk::CommandBuffer font_command_buffer{};
// Render buffers
WindowRenderBuffers render_buffers{};
bool enabled_blending{true};
VkData(const InitInfo init_info) : init_info(init_info) {
render_buffers.count = init_info.image_count;
@ -252,8 +253,8 @@ void UploadTextureData::Destroy() {
const InitInfo& v = bd->init_info;
CheckVkErr(v.device.waitIdle());
RemoveTexture(descriptor_set);
descriptor_set = VK_NULL_HANDLE;
RemoveTexture(im_texture);
im_texture = nullptr;
v.device.destroyImageView(image_view, v.allocator);
image_view = VK_NULL_HANDLE;
@ -264,8 +265,8 @@ void UploadTextureData::Destroy() {
}
// Register a texture
vk::DescriptorSet AddTexture(vk::ImageView image_view, vk::ImageLayout image_layout,
vk::Sampler sampler) {
ImTextureID AddTexture(vk::ImageView image_view, vk::ImageLayout image_layout,
vk::Sampler sampler) {
VkData* bd = GetBackendData();
const InitInfo& v = bd->init_info;
@ -303,7 +304,9 @@ vk::DescriptorSet AddTexture(vk::ImageView image_view, vk::ImageLayout image_lay
};
v.device.updateDescriptorSets({write_desc}, {});
}
return descriptor_set;
return new Texture{
.descriptor_set = descriptor_set,
};
}
UploadTextureData UploadTexture(const void* data, vk::Format format, u32 width, u32 height,
size_t size) {
@ -370,7 +373,7 @@ UploadTextureData UploadTexture(const void* data, vk::Format format, u32 width,
}
// Create descriptor set (ImTextureID)
info.descriptor_set = AddTexture(info.image_view, vk::ImageLayout::eShaderReadOnlyOptimal);
info.im_texture = AddTexture(info.image_view, vk::ImageLayout::eShaderReadOnlyOptimal);
// Create Upload Buffer
{
@ -464,10 +467,12 @@ UploadTextureData UploadTexture(const void* data, vk::Format format, u32 width,
return info;
}
void RemoveTexture(vk::DescriptorSet descriptor_set) {
void RemoveTexture(ImTextureID texture) {
IM_ASSERT(texture != nullptr);
VkData* bd = GetBackendData();
const InitInfo& v = bd->init_info;
v.device.freeDescriptorSets(bd->descriptor_pool, {descriptor_set});
v.device.freeDescriptorSets(bd->descriptor_pool, {texture->descriptor_set});
delete texture;
}
static void CreateOrResizeBuffer(RenderBuffer& rb, size_t new_size, vk::BufferUsageFlagBits usage) {
@ -679,13 +684,7 @@ void RenderDrawData(ImDrawData& draw_data, vk::CommandBuffer command_buffer,
command_buffer.setScissor(0, 1, &scissor);
// Bind DescriptorSet with font or user texture
vk::DescriptorSet desc_set[1]{(VkDescriptorSet)pcmd->TextureId};
if (sizeof(ImTextureID) < sizeof(ImU64)) {
// We don't support texture switches if ImTextureID hasn't been redefined to be
// 64-bit. Do a flaky check that other textures haven't been used.
IM_ASSERT(pcmd->TextureId == (ImTextureID)bd->font_descriptor_set);
desc_set[0] = bd->font_descriptor_set;
}
vk::DescriptorSet desc_set[1]{pcmd->TextureId->descriptor_set};
command_buffer.bindDescriptorSets(vk::PipelineBindPoint::eGraphics,
bd->pipeline_layout, 0, {desc_set}, {});
@ -709,7 +708,7 @@ static bool CreateFontsTexture() {
const InitInfo& v = bd->init_info;
// Destroy existing texture (if any)
if (bd->font_view || bd->font_image || bd->font_memory || bd->font_descriptor_set) {
if (bd->font_view || bd->font_image || bd->font_memory || bd->font_texture) {
CheckVkErr(v.queue.waitIdle());
DestroyFontsTexture();
}
@ -782,7 +781,7 @@ static bool CreateFontsTexture() {
}
// Create the Descriptor Set:
bd->font_descriptor_set = AddTexture(bd->font_view, vk::ImageLayout::eShaderReadOnlyOptimal);
bd->font_texture = AddTexture(bd->font_view, vk::ImageLayout::eShaderReadOnlyOptimal);
// Create the Upload Buffer:
vk::DeviceMemory upload_buffer_memory{};
@ -874,7 +873,7 @@ static bool CreateFontsTexture() {
}
// Store our identifier
io.Fonts->SetTexID(bd->font_descriptor_set);
io.Fonts->SetTexID(bd->font_texture);
// End command buffer
vk::SubmitInfo end_info = {};
@ -898,9 +897,9 @@ static void DestroyFontsTexture() {
VkData* bd = GetBackendData();
const InitInfo& v = bd->init_info;
if (bd->font_descriptor_set) {
RemoveTexture(bd->font_descriptor_set);
bd->font_descriptor_set = VK_NULL_HANDLE;
if (bd->font_texture) {
RemoveTexture(bd->font_texture);
bd->font_texture = nullptr;
io.Fonts->SetTexID(nullptr);
}

View File

@ -10,6 +10,12 @@
struct ImDrawData;
namespace ImGui {
struct Texture {
vk::DescriptorSet descriptor_set{nullptr};
};
} // namespace ImGui
namespace ImGui::Vulkan {
struct InitInfo {
@ -34,29 +40,32 @@ struct InitInfo {
struct UploadTextureData {
vk::Image image;
vk::ImageView image_view;
vk::DescriptorSet descriptor_set;
vk::DeviceMemory image_memory;
vk::CommandBuffer command_buffer; // Submit to the queue
vk::Buffer upload_buffer;
vk::DeviceMemory upload_buffer_memory;
ImTextureID im_texture;
void Upload();
void Destroy();
};
vk::DescriptorSet AddTexture(vk::ImageView image_view, vk::ImageLayout image_layout,
vk::Sampler sampler = VK_NULL_HANDLE);
ImTextureID AddTexture(vk::ImageView image_view, vk::ImageLayout image_layout,
vk::Sampler sampler = VK_NULL_HANDLE);
UploadTextureData UploadTexture(const void* data, vk::Format format, u32 width, u32 height,
size_t size);
void RemoveTexture(vk::DescriptorSet descriptor_set);
void RemoveTexture(ImTextureID descriptor_set);
bool Init(InitInfo info);
void Shutdown();
void RenderDrawData(ImDrawData& draw_data, vk::CommandBuffer command_buffer,
vk::Pipeline pipeline = VK_NULL_HANDLE);
void SetBlendEnabled(bool enabled);
} // namespace ImGui::Vulkan

View File

@ -4,6 +4,7 @@
#include <deque>
#include <utility>
#include <imgui.h>
#include "common/assert.h"
#include "common/config.h"
#include "common/io_file.h"
@ -123,7 +124,7 @@ static std::deque<UploadJob> g_upload_list;
namespace Core::TextureManager {
Inner::~Inner() {
if (upload_data.descriptor_set != nullptr) {
if (upload_data.im_texture != nullptr) {
std::unique_lock lk{g_upload_mtx};
g_upload_list.emplace_back(UploadJob{
.data = this->upload_data,
@ -239,7 +240,7 @@ void Submit() {
}
if (upload.core != nullptr) {
upload.core->upload_data.Upload();
upload.core->texture_id = upload.core->upload_data.descriptor_set;
upload.core->texture_id = upload.core->upload_data.im_texture;
if (upload.core->count.fetch_sub(1) == 1) {
delete upload.core;
}

View File

@ -10,6 +10,55 @@
namespace Input {
using Libraries::Pad::OrbisPadButtonDataOffset;
void State::OnButton(OrbisPadButtonDataOffset button, bool isPressed) {
if (isPressed) {
buttonsState |= button;
} else {
buttonsState &= ~button;
}
}
void State::OnAxis(Axis axis, int value) {
const auto toggle = [&](const auto button) {
if (value > 0) {
buttonsState |= button;
} else {
buttonsState &= ~button;
}
};
switch (axis) {
case Axis::TriggerLeft:
toggle(OrbisPadButtonDataOffset::L2);
break;
case Axis::TriggerRight:
toggle(OrbisPadButtonDataOffset::R2);
break;
default:
break;
}
axes[static_cast<int>(axis)] = value;
}
void State::OnTouchpad(int touchIndex, bool isDown, float x, float y) {
touchpad[touchIndex].state = isDown;
touchpad[touchIndex].x = static_cast<u16>(x * 1920);
touchpad[touchIndex].y = static_cast<u16>(y * 941);
}
void State::OnGyro(const float gyro[3]) {
angularVelocity.x = gyro[0];
angularVelocity.y = gyro[1];
angularVelocity.z = gyro[2];
}
void State::OnAccel(const float accel[3]) {
acceleration.x = accel[0];
acceleration.y = accel[1];
acceleration.z = accel[2];
}
GameController::GameController() {
m_states_num = 0;
m_last_state = State();
@ -75,45 +124,22 @@ void GameController::AddState(const State& state) {
m_states_num++;
}
void GameController::CheckButton(int id, Libraries::Pad::OrbisPadButtonDataOffset button,
bool is_pressed) {
void GameController::CheckButton(int id, OrbisPadButtonDataOffset button, bool is_pressed) {
std::scoped_lock lock{m_mutex};
auto state = GetLastState();
state.time = Libraries::Kernel::sceKernelGetProcessTime();
if (is_pressed) {
state.buttonsState |= button;
} else {
state.buttonsState &= ~button;
}
state.OnButton(button, is_pressed);
AddState(state);
}
void GameController::Axis(int id, Input::Axis axis, int value) {
using Libraries::Pad::OrbisPadButtonDataOffset;
std::scoped_lock lock{m_mutex};
auto state = GetLastState();
state.time = Libraries::Kernel::sceKernelGetProcessTime();
int axis_id = static_cast<int>(axis);
state.axes[axis_id] = value;
if (axis == Input::Axis::TriggerLeft) {
if (value > 0) {
state.buttonsState |= OrbisPadButtonDataOffset::L2;
} else {
state.buttonsState &= ~OrbisPadButtonDataOffset::L2;
}
}
if (axis == Input::Axis::TriggerRight) {
if (value > 0) {
state.buttonsState |= OrbisPadButtonDataOffset::R2;
} else {
state.buttonsState &= ~OrbisPadButtonDataOffset::R2;
}
}
state.OnAxis(axis, value);
AddState(state);
}
@ -124,9 +150,7 @@ void GameController::Gyro(int id, const float gyro[3]) {
state.time = Libraries::Kernel::sceKernelGetProcessTime();
// Update the angular velocity (gyro data)
state.angularVelocity.x = gyro[0]; // X-axis
state.angularVelocity.y = gyro[1]; // Y-axis
state.angularVelocity.z = gyro[2]; // Z-axis
state.OnGyro(gyro);
AddState(state);
}
@ -136,9 +160,7 @@ void GameController::Acceleration(int id, const float acceleration[3]) {
state.time = Libraries::Kernel::sceKernelGetProcessTime();
// Update the acceleration values
state.acceleration.x = acceleration[0]; // X-axis
state.acceleration.y = acceleration[1]; // Y-axis
state.acceleration.z = acceleration[2]; // Z-axis
state.OnAccel(acceleration);
AddState(state);
}
@ -211,62 +233,48 @@ void GameController::CalculateOrientation(Libraries::Pad::OrbisFVector3& acceler
}
void GameController::SetLightBarRGB(u8 r, u8 g, u8 b) {
if (m_sdl_gamepad != nullptr) {
SDL_SetGamepadLED(m_sdl_gamepad, r, g, b);
if (!m_engine) {
return;
}
std::scoped_lock _{m_mutex};
m_engine->SetLightBarRGB(r, g, b);
}
bool GameController::SetVibration(u8 smallMotor, u8 largeMotor) {
if (m_sdl_gamepad != nullptr) {
return SDL_RumbleGamepad(m_sdl_gamepad, (smallMotor / 255.0f) * 0xFFFF,
(largeMotor / 255.0f) * 0xFFFF, -1);
void GameController::SetVibration(u8 smallMotor, u8 largeMotor) {
if (!m_engine) {
return;
}
return true;
std::scoped_lock _{m_mutex};
m_engine->SetVibration(smallMotor, largeMotor);
}
void GameController::SetTouchpadState(int touchIndex, bool touchDown, float x, float y) {
if (touchIndex < 2) {
std::scoped_lock lock{m_mutex};
auto state = GetLastState();
state.time = Libraries::Kernel::sceKernelGetProcessTime();
state.touchpad[touchIndex].state = touchDown;
state.touchpad[touchIndex].x = static_cast<u16>(x * 1920);
state.touchpad[touchIndex].y = static_cast<u16>(y * 941);
state.time = Libraries::Kernel::sceKernelGetProcessTime();
state.OnTouchpad(touchIndex, touchDown, x, y);
AddState(state);
}
}
void GameController::TryOpenSDLController() {
if (m_sdl_gamepad == nullptr || !SDL_GamepadConnected(m_sdl_gamepad)) {
int gamepad_count;
SDL_JoystickID* gamepads = SDL_GetGamepads(&gamepad_count);
m_sdl_gamepad = gamepad_count > 0 ? SDL_OpenGamepad(gamepads[0]) : nullptr;
if (Config::getIsMotionControlsEnabled()) {
if (SDL_SetGamepadSensorEnabled(m_sdl_gamepad, SDL_SENSOR_GYRO, true)) {
gyro_poll_rate = SDL_GetGamepadSensorDataRate(m_sdl_gamepad, SDL_SENSOR_GYRO);
LOG_INFO(Input, "Gyro initialized, poll rate: {}", gyro_poll_rate);
} else {
LOG_ERROR(Input, "Failed to initialize gyro controls for gamepad");
}
if (SDL_SetGamepadSensorEnabled(m_sdl_gamepad, SDL_SENSOR_ACCEL, true)) {
accel_poll_rate = SDL_GetGamepadSensorDataRate(m_sdl_gamepad, SDL_SENSOR_ACCEL);
LOG_INFO(Input, "Accel initialized, poll rate: {}", accel_poll_rate);
} else {
LOG_ERROR(Input, "Failed to initialize accel controls for gamepad");
}
}
SDL_free(gamepads);
SetLightBarRGB(0, 0, 255);
void GameController::SetEngine(std::unique_ptr<Engine> engine) {
std::scoped_lock _{m_mutex};
m_engine = std::move(engine);
if (m_engine) {
m_engine->Init();
}
}
Engine* GameController::GetEngine() {
return m_engine.get();
}
u32 GameController::Poll() {
std::scoped_lock lock{m_mutex};
if (m_connected) {
std::scoped_lock lock{m_mutex};
auto time = Libraries::Kernel::sceKernelGetProcessTime();
if (m_states_num == 0) {
auto diff = (time - m_last_state.time) / 1000;

View File

@ -3,12 +3,12 @@
#pragma once
#include <algorithm>
#include <memory>
#include <mutex>
#include "common/types.h"
#include "core/libraries/pad/pad.h"
struct SDL_Gamepad;
namespace Input {
enum class Axis {
@ -28,7 +28,14 @@ struct TouchpadEntry {
u16 y{};
};
struct State {
class State {
public:
void OnButton(Libraries::Pad::OrbisPadButtonDataOffset, bool);
void OnAxis(Axis, int);
void OnTouchpad(int touchIndex, bool isDown, float x, float y);
void OnGyro(const float[3]);
void OnAccel(const float[3]);
Libraries::Pad::OrbisPadButtonDataOffset buttonsState{};
u64 time = 0;
int axes[static_cast<int>(Axis::AxisMax)] = {128, 128, 128, 128, 0, 0};
@ -38,9 +45,19 @@ struct State {
Libraries::Pad::OrbisFQuaternion orientation = {0.0f, 0.0f, 0.0f, 1.0f};
};
class Engine {
public:
virtual ~Engine() = default;
virtual void Init() = 0;
virtual void SetLightBarRGB(u8 r, u8 g, u8 b) = 0;
virtual void SetVibration(u8 smallMotor, u8 largeMotor) = 0;
virtual State ReadState() = 0;
virtual float GetAccelPollRate() const = 0;
virtual float GetGyroPollRate() const = 0;
};
inline int GetAxis(int min, int max, int value) {
int v = (255 * (value - min)) / (max - min);
return (v < 0 ? 0 : (v > 255 ? 255 : v));
return std::clamp((255 * (value - min)) / (max - min), 0, 255);
}
constexpr u32 MAX_STATES = 64;
@ -59,13 +76,12 @@ public:
void Gyro(int id, const float gyro[3]);
void Acceleration(int id, const float acceleration[3]);
void SetLightBarRGB(u8 r, u8 g, u8 b);
bool SetVibration(u8 smallMotor, u8 largeMotor);
void SetVibration(u8 smallMotor, u8 largeMotor);
void SetTouchpadState(int touchIndex, bool touchDown, float x, float y);
void TryOpenSDLController();
void SetEngine(std::unique_ptr<Engine>);
Engine* GetEngine();
u32 Poll();
float gyro_poll_rate;
float accel_poll_rate;
static void CalculateOrientation(Libraries::Pad::OrbisFVector3& acceleration,
Libraries::Pad::OrbisFVector3& angularVelocity,
float deltaTime,
@ -85,7 +101,7 @@ private:
std::array<State, MAX_STATES> m_states;
std::array<StateInternal, MAX_STATES> m_private;
SDL_Gamepad* m_sdl_gamepad = nullptr;
std::unique_ptr<Engine> m_engine = nullptr;
};
} // namespace Input

View File

@ -29,6 +29,7 @@ int main(int argc, char* argv[]) {
bool has_game_argument = false;
std::string game_path;
std::vector<std::string> game_args{};
// Map of argument strings to lambda functions
std::unordered_map<std::string, std::function<void(int&)>> arg_map = {
@ -37,6 +38,9 @@ int main(int argc, char* argv[]) {
std::cout << "Usage: shadps4 [options] <elf or eboot.bin path>\n"
"Options:\n"
" -g, --game <path|ID> Specify game path to launch\n"
" -- ... Parameters passed to the game ELF. "
"Needs to be at the end of the line, and everything after \"--\" is a "
"game argument.\n"
" -p, --patch <patch_file> Apply specified patch file\n"
" -f, --fullscreen <true|false> Specify window initial fullscreen "
"state. Does not overwrite the config file.\n"
@ -126,6 +130,21 @@ int main(int argc, char* argv[]) {
// Assume the last argument is the game file if not specified via -g/--game
game_path = argv[i];
has_game_argument = true;
} else if (std::string(argv[i]) == "--") {
if (i + 1 == argc) {
std::cerr << "Warning: -- is set, but no game arguments are added!\n";
break;
}
for (int j = i + 1; j < argc; j++) {
game_args.push_back(argv[j]);
}
break;
} else if (i + 1 < argc && std::string(argv[i + 1]) == "--") {
if (!has_game_argument) {
game_path = argv[i];
has_game_argument = true;
}
break;
} else {
std::cerr << "Unknown argument: " << cur_arg << ", see --help for info.\n";
return 1;
@ -166,7 +185,7 @@ int main(int argc, char* argv[]) {
// Run the emulator with the resolved eboot path
Core::Emulator emulator;
emulator.Run(eboot_path);
emulator.Run(eboot_path, game_args);
return 0;
}

View File

@ -188,8 +188,12 @@ void CheatsPatches::setupUI() {
}
});
QPushButton* closeButton = new QPushButton(tr("Close"));
connect(closeButton, &QPushButton::clicked, [this]() { QWidget::close(); });
controlLayout->addWidget(downloadButton);
controlLayout->addWidget(deleteCheatButton);
controlLayout->addWidget(closeButton);
cheatsLayout->addLayout(controlLayout);
cheatsTab->setLayout(cheatsLayout);
@ -464,6 +468,8 @@ void CheatsPatches::onSaveButtonClicked() {
} else {
QMessageBox::information(this, tr("Success"), tr("Options saved successfully."));
}
QWidget::close();
}
QCheckBox* CheatsPatches::findCheckBoxByName(const QString& name) {

View File

@ -106,6 +106,8 @@ void GameListFrame::PlayBackgroundMusic(QTableWidgetItem* item) {
void GameListFrame::PopulateGameList() {
// Do not show status column if it is not enabled
this->setColumnHidden(2, !Config::getCompatibilityEnabled());
this->setColumnHidden(6, !Config::GetLoadGameSizeEnabled());
this->setRowCount(m_game_info->m_games.size());
ResizeIcons(icon_size);

View File

@ -62,11 +62,46 @@ public:
QDir dir(dirPath);
QDirIterator it(dir.absolutePath(), QDirIterator::Subdirectories);
qint64 total = 0;
if (!Config::GetLoadGameSizeEnabled()) {
game.size = FormatSize(0).toStdString();
return;
}
// Cache path
QFile size_cache_file(Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) /
game.serial / "size_cache.txt");
QFileInfo cacheInfo(size_cache_file);
QFileInfo dirInfo(dirPath);
// Check if cache file exists and is valid
if (size_cache_file.exists() && cacheInfo.lastModified() >= dirInfo.lastModified()) {
if (size_cache_file.open(QIODevice::ReadOnly | QIODevice::Text)) {
QTextStream in(&size_cache_file);
QString cachedSize = in.readLine();
size_cache_file.close();
if (!cachedSize.isEmpty()) {
game.size = cachedSize.toStdString();
return;
}
}
}
// Cache is invalid or does not exist; calculate size
while (it.hasNext()) {
it.next();
total += it.fileInfo().size();
}
game.size = FormatSize(total).toStdString();
// Save new cache
if (size_cache_file.open(QIODevice::WriteOnly | QIODevice::Text)) {
QTextStream out(&size_cache_file);
out << QString::fromStdString(game.size) << "\n";
size_cache_file.close();
}
}
static QString GetRegion(char region) {

View File

@ -283,7 +283,7 @@ public:
#ifdef Q_OS_WIN
if (createShortcutWin(linkPath, ebootPath, icoPath, exePath)) {
#else
if (createShortcutLinux(linkPath, ebootPath, iconPath)) {
if (createShortcutLinux(linkPath, m_games[itemID].name, ebootPath, iconPath)) {
#endif
QMessageBox::information(
nullptr, tr("Shortcut creation"),
@ -301,7 +301,7 @@ public:
#ifdef Q_OS_WIN
if (createShortcutWin(linkPath, ebootPath, iconPath, exePath)) {
#else
if (createShortcutLinux(linkPath, ebootPath, iconPath)) {
if (createShortcutLinux(linkPath, m_games[itemID].name, ebootPath, iconPath)) {
#endif
QMessageBox::information(
nullptr, tr("Shortcut creation"),
@ -510,8 +510,8 @@ private:
return SUCCEEDED(hres);
}
#else
bool createShortcutLinux(const QString& linkPath, const QString& targetPath,
const QString& iconPath) {
bool createShortcutLinux(const QString& linkPath, const std::string& name,
const QString& targetPath, const QString& iconPath) {
QFile shortcutFile(linkPath);
if (!shortcutFile.open(QIODevice::WriteOnly | QIODevice::Text)) {
QMessageBox::critical(nullptr, "Error",
@ -522,7 +522,7 @@ private:
QTextStream out(&shortcutFile);
out << "[Desktop Entry]\n";
out << "Version=1.0\n";
out << "Name=" << QFileInfo(linkPath).baseName() << "\n";
out << "Name=" << QString::fromStdString(name) << "\n";
out << "Exec=" << QCoreApplication::applicationFilePath() << " \"" << targetPath << "\"\n";
out << "Icon=" << iconPath << "\n";
out << "Terminal=false\n";

View File

@ -33,6 +33,7 @@ int main(int argc, char* argv[]) {
bool has_command_line_argument = argc > 1;
bool show_gui = false, has_game_argument = false;
std::string game_path;
std::vector<std::string> game_args{};
// Map of argument strings to lambda functions
std::unordered_map<std::string, std::function<void(int&)>> arg_map = {
@ -43,6 +44,9 @@ int main(int argc, char* argv[]) {
" No arguments: Opens the GUI.\n"
" -g, --game <path|ID> Specify <eboot.bin or elf path> or "
"<game ID (CUSAXXXXX)> to launch\n"
" -- ... Parameters passed to the game ELF. "
"Needs to be at the end of the line, and everything after \"--\" is a "
"game argument.\n"
" -p, --patch <patch_file> Apply specified patch file\n"
" -s, --show-gui Show the GUI\n"
" -f, --fullscreen <true|false> Specify window initial fullscreen "
@ -131,6 +135,20 @@ int main(int argc, char* argv[]) {
// Assume the last argument is the game file if not specified via -g/--game
game_path = argv[i];
has_game_argument = true;
} else if (std::string(argv[i]) == "--") {
if (i + 1 == argc) {
std::cerr << "Warning: -- is set, but no game arguments are added!\n";
break;
}
for (int j = i + 1; j < argc; j++) {
game_args.push_back(argv[j]);
}
break;
} else if (i + 1 < argc && std::string(argv[i + 1]) == "--") {
if (!has_game_argument) {
game_path = argv[i];
has_game_argument = true;
}
} else {
std::cerr << "Unknown argument: " << cur_arg << ", see --help for info.\n";
return 1;
@ -181,7 +199,7 @@ int main(int argc, char* argv[]) {
// Run the emulator with the resolved game path
Core::Emulator emulator;
emulator.Run(game_file_path.string());
emulator.Run(game_file_path.string(), game_args);
if (!show_gui) {
return 0; // Exit after running the emulator without showing the GUI
}

View File

@ -260,6 +260,12 @@ void MainWindow::CreateConnects() {
}
});
connect(ui->shadFolderAct, &QAction::triggered, this, [this]() {
QString userPath;
Common::FS::PathToQString(userPath, Common::FS::GetUserPath(Common::FS::PathType::UserDir));
QDesktopServices::openUrl(QUrl::fromLocalFile(userPath));
});
connect(ui->playButton, &QPushButton::clicked, this, &MainWindow::StartGame);
connect(m_game_grid_frame.get(), &QTableWidget::cellDoubleClicked, this,
&MainWindow::StartGame);
@ -1054,6 +1060,7 @@ QIcon MainWindow::RecolorIcon(const QIcon& icon, bool isWhite) {
void MainWindow::SetUiIcons(bool isWhite) {
ui->bootInstallPkgAct->setIcon(RecolorIcon(ui->bootInstallPkgAct->icon(), isWhite));
ui->bootGameAct->setIcon(RecolorIcon(ui->bootGameAct->icon(), isWhite));
ui->shadFolderAct->setIcon(RecolorIcon(ui->shadFolderAct->icon(), isWhite));
ui->exitAct->setIcon(RecolorIcon(ui->exitAct->icon(), isWhite));
#ifdef ENABLE_UPDATER
ui->updaterAct->setIcon(RecolorIcon(ui->updaterAct->icon(), isWhite));

View File

@ -12,6 +12,7 @@ public:
QAction* bootInstallPkgAct;
QAction* bootGameAct;
QAction* addElfFolderAct;
QAction* shadFolderAct;
QAction* exitAct;
QAction* showGameListAct;
QAction* refreshGameListAct;
@ -90,6 +91,9 @@ public:
addElfFolderAct = new QAction(MainWindow);
addElfFolderAct->setObjectName("addElfFolderAct");
addElfFolderAct->setIcon(QIcon(":images/folder_icon.png"));
shadFolderAct = new QAction(MainWindow);
shadFolderAct->setObjectName("shadFolderAct");
shadFolderAct->setIcon(QIcon(":images/folder_icon.png"));
exitAct = new QAction(MainWindow);
exitAct->setObjectName("exitAct");
exitAct->setIcon(QIcon(":images/exit_icon.png"));
@ -278,7 +282,9 @@ public:
menuBar->addAction(menuHelp->menuAction());
menuFile->addAction(bootInstallPkgAct);
menuFile->addAction(bootGameAct);
menuFile->addSeparator();
menuFile->addAction(addElfFolderAct);
menuFile->addAction(shadFolderAct);
menuFile->addSeparator();
menuFile->addAction(menuRecent->menuAction());
menuFile->addSeparator();
@ -338,6 +344,8 @@ public:
"MainWindow", "Install application from a .pkg file", nullptr));
#endif // QT_CONFIG(tooltip)
menuRecent->setTitle(QCoreApplication::translate("MainWindow", "Recent Games", nullptr));
shadFolderAct->setText(
QCoreApplication::translate("MainWindow", "Open shadPS4 Folder", nullptr));
exitAct->setText(QCoreApplication::translate("MainWindow", "Exit", nullptr));
#if QT_CONFIG(tooltip)
exitAct->setToolTip(QCoreApplication::translate("MainWindow", "Exit shadPS4", nullptr));

View File

@ -47,6 +47,9 @@ PKGViewer::PKGViewer(std::shared_ptr<GameInfoClass> game_info_get, QWidget* pare
connect(treeWidget, &QTreeWidget::customContextMenuRequested, this,
[=, this](const QPoint& pos) {
if (treeWidget->selectedItems().isEmpty()) {
return;
}
m_gui_context_menus.RequestGameMenuPKGViewer(pos, m_full_pkg_list, treeWidget,
InstallDragDropPkg);
});

View File

@ -17,6 +17,7 @@
#ifdef ENABLE_UPDATER
#include "check_update.h"
#endif
#include <QDesktopServices>
#include <toml.hpp>
#include "background_music_player.h"
#include "common/logging/backend.h"
@ -206,6 +207,16 @@ SettingsDialog::SettingsDialog(std::span<const QString> physical_devices,
});
}
// DEBUG TAB
{
connect(ui->OpenLogLocationButton, &QPushButton::clicked, this, []() {
QString userPath;
Common::FS::PathToQString(userPath,
Common::FS::GetUserPath(Common::FS::PathType::UserDir));
QDesktopServices::openUrl(QUrl::fromLocalFile(userPath + "/log"));
});
}
// Descriptions
{
// General
@ -312,6 +323,7 @@ void SettingsDialog::LoadValuesFromConfig() {
toml::find_or<std::string>(data, "General", "FullscreenMode", "Borderless")));
ui->separateUpdatesCheckBox->setChecked(
toml::find_or<bool>(data, "General", "separateUpdateEnabled", false));
ui->gameSizeCheckBox->setChecked(toml::find_or<bool>(data, "GUI", "loadGameSizeEnabled", true));
ui->showSplashCheckBox->setChecked(toml::find_or<bool>(data, "General", "showSplash", false));
ui->logTypeComboBox->setCurrentText(
QString::fromStdString(toml::find_or<std::string>(data, "General", "logType", "async")));
@ -520,22 +532,6 @@ bool SettingsDialog::eventFilter(QObject* obj, QEvent* event) {
} else {
ui->descriptionText->setText(defaultTextEdit);
}
// if the text exceeds the size of the box, it will increase the size
QRect currentGeometry = this->geometry();
int newWidth = currentGeometry.width();
int documentHeight = ui->descriptionText->document()->size().height();
int visibleHeight = ui->descriptionText->viewport()->height();
if (documentHeight > visibleHeight) {
ui->descriptionText->setMaximumSize(16777215, 110);
this->setGeometry(currentGeometry.x(), currentGeometry.y(), newWidth,
currentGeometry.height() + 40);
} else {
ui->descriptionText->setMaximumSize(16777215, 70);
this->setGeometry(currentGeometry.x(), currentGeometry.y(), newWidth,
initialHeight);
}
return true;
}
}
@ -568,6 +564,7 @@ void SettingsDialog::UpdateSettings() {
Config::setDumpShaders(ui->dumpShadersCheckBox->isChecked());
Config::setNullGpu(ui->nullGpuCheckBox->isChecked());
Config::setSeparateUpdateEnabled(ui->separateUpdatesCheckBox->isChecked());
Config::setLoadGameSizeEnabled(ui->gameSizeCheckBox->isChecked());
Config::setShowSplash(ui->showSplashCheckBox->isChecked());
Config::setDebugDump(ui->debugDump->isChecked());
Config::setVkValidation(ui->vkValidationCheckBox->isChecked());

View File

@ -77,43 +77,6 @@
<property name="bottomMargin">
<number>0</number>
</property>
<item row="1" column="0">
<layout class="QVBoxLayout" name="systemTabLayoutLeft">
<item>
<widget class="QGroupBox" name="SystemSettings">
<property name="title">
<string>System</string>
</property>
<layout class="QVBoxLayout" name="emuSettingsLayout">
<item>
<widget class="QGroupBox" name="consoleLanguageGroupBox">
<property name="title">
<string>Console Language</string>
</property>
<layout class="QVBoxLayout" name="settingsLayout">
<item>
<widget class="QComboBox" name="consoleLanguageComboBox"/>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="emulatorLanguageGroupBox">
<property name="title">
<string>Emulator Language</string>
</property>
<layout class="QVBoxLayout" name="langSettingsLayout">
<item>
<widget class="QComboBox" name="emulatorLanguageComboBox"/>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</item>
<item row="0" column="0">
<layout class="QVBoxLayout" name="emulatorTabLayoutMiddle">
<item>
@ -134,7 +97,7 @@
</property>
</widget>
</item>
<item>
<item>
<widget class="QGroupBox" name="fullscreenModeGroupBox">
<property name="title">
<string>Fullscreen Mode</string>
@ -217,7 +180,214 @@
</item>
</layout>
</item>
<item row="1" column="2">
<item row="0" column="1">
<layout class="QVBoxLayout" name="GUITabLayoutMiddle" stretch="0">
<item>
<widget class="QGroupBox" name="GUIgroupBox">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
<property name="title">
<string>GUI Settings</string>
</property>
<layout class="QVBoxLayout" name="GUILayout">
<property name="topMargin">
<number>1</number>
</property>
<property name="bottomMargin">
<number>11</number>
</property>
<item>
<widget class="QCheckBox" name="gameSizeCheckBox">
<property name="text">
<string>Show Game Size In List</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="playBGMCheckBox">
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>Play title music</string>
</property>
</widget>
</item>
<item>
<layout class="QVBoxLayout" name="GUIMusicLayout">
<property name="topMargin">
<number>1</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="label_Volume">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="maximumSize">
<size>
<width>16777215</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string>Volume</string>
</property>
</widget>
</item>
<item>
<widget class="QSlider" name="BGMVolumeSlider">
<property name="toolTip">
<string>Set the volume of the background music.</string>
</property>
<property name="maximum">
<number>100</number>
</property>
<property name="singleStep">
<number>10</number>
</property>
<property name="pageStep">
<number>20</number>
</property>
<property name="value">
<number>50</number>
</property>
<property name="orientation">
<enum>Qt::Orientation::Horizontal</enum>
</property>
<property name="invertedAppearance">
<bool>false</bool>
</property>
<property name="invertedControls">
<bool>false</bool>
</property>
<property name="tickPosition">
<enum>QSlider::TickPosition::NoTicks</enum>
</property>
<property name="tickInterval">
<number>10</number>
</property>
</widget>
</item>
</layout>
</item>
<item>
<layout class="QVBoxLayout" name="vLayoutTrophy">
<property name="spacing">
<number>6</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>50</number>
</property>
<item>
<layout class="QHBoxLayout" name="hLayoutTrophy">
<item>
<widget class="QGroupBox" name="trophyGroupBox">
<property name="title">
<string>Trophy</string>
</property>
<layout class="QVBoxLayout" name="userNameLayout">
<item>
<widget class="QCheckBox" name="disableTrophycheckBox">
<property name="text">
<string>Disable Trophy Pop-ups</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label_Trophy">
<property name="text">
<string>Trophy Key</string>
</property>
</widget>
</item>
<item>
<widget class="QLineEdit" name="trophyKeyLineEdit">
<property name="minimumSize">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
<property name="font">
<font>
<pointsize>10</pointsize>
<bold>false</bold>
</font>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</item>
</layout>
</item>
</layout>
</widget>
</item>
</layout>
</item>
<item row="1" column="0">
<layout class="QVBoxLayout" name="systemTabLayoutLeft">
<item>
<widget class="QGroupBox" name="SystemSettings">
<property name="title">
<string>System</string>
</property>
<layout class="QVBoxLayout" name="emuSettingsLayout">
<item>
<widget class="QGroupBox" name="consoleLanguageGroupBox">
<property name="title">
<string>Console Language</string>
</property>
<layout class="QVBoxLayout" name="settingsLayout">
<item>
<widget class="QComboBox" name="consoleLanguageComboBox"/>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="emulatorLanguageGroupBox">
<property name="title">
<string>Emulator Language</string>
</property>
<layout class="QVBoxLayout" name="langSettingsLayout">
<item>
<widget class="QComboBox" name="emulatorLanguageComboBox"/>
</item>
</layout>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</item>
<item row="0" column="2">
<layout class="QVBoxLayout" name="updaterTabLayoutLeft">
<property name="spacing">
<number>6</number>
@ -271,7 +441,7 @@
<number>11</number>
</property>
<property name="bottomMargin">
<number>11</number>
<number>190</number>
</property>
<item>
<widget class="QGroupBox" name="updaterComboBox">
@ -384,7 +554,7 @@
</item>
</layout>
</item>
<item row="1" column="1">
<item row="1" column="1" colspan="2">
<layout class="QVBoxLayout" name="CompatTabLayoutRight" stretch="0">
<item>
<widget class="QGroupBox" name="CompatgroupBox">
@ -525,169 +695,6 @@
</item>
</layout>
</item>
<item row="0" column="1">
<layout class="QVBoxLayout" name="GUITabLayoutMiddle" stretch="0">
<item>
<widget class="QGroupBox" name="GUIgroupBox">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
<property name="title">
<string>GUI Settings</string>
</property>
<layout class="QVBoxLayout" name="GUILayout">
<property name="topMargin">
<number>1</number>
</property>
<property name="bottomMargin">
<number>11</number>
</property>
<item>
<widget class="QCheckBox" name="playBGMCheckBox">
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>Play title music</string>
</property>
</widget>
</item>
<item>
<layout class="QVBoxLayout" name="GUIMusicLayout">
<property name="topMargin">
<number>1</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="label_Volume">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="maximumSize">
<size>
<width>16777215</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string>Volume</string>
</property>
</widget>
</item>
<item>
<widget class="QSlider" name="BGMVolumeSlider">
<property name="toolTip">
<string>Set the volume of the background music.</string>
</property>
<property name="maximum">
<number>100</number>
</property>
<property name="singleStep">
<number>10</number>
</property>
<property name="pageStep">
<number>20</number>
</property>
<property name="value">
<number>50</number>
</property>
<property name="orientation">
<enum>Qt::Orientation::Horizontal</enum>
</property>
<property name="invertedAppearance">
<bool>false</bool>
</property>
<property name="invertedControls">
<bool>false</bool>
</property>
<property name="tickPosition">
<enum>QSlider::TickPosition::NoTicks</enum>
</property>
<property name="tickInterval">
<number>10</number>
</property>
</widget>
</item>
<item>
<layout class="QVBoxLayout" name="vLayoutTrophy">
<property name="spacing">
<number>6</number>
</property>
<property name="leftMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>80</number>
</property>
<item>
<layout class="QHBoxLayout" name="hLayoutTrophy">
<item>
<widget class="QGroupBox" name="trophyGroupBox">
<property name="title">
<string>Trophy</string>
</property>
<layout class="QVBoxLayout" name="userNameLayout">
<item>
<widget class="QCheckBox" name="disableTrophycheckBox">
<property name="text">
<string>Disable Trophy Pop-ups</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="label_Trophy">
<property name="text">
<string>Trophy Key</string>
</property>
</widget>
</item>
<item>
<widget class="QLineEdit" name="trophyKeyLineEdit">
<property name="minimumSize">
<size>
<width>0</width>
<height>0</height>
</size>
</property>
<property name="font">
<font>
<pointsize>10</pointsize>
<bold>false</bold>
</font>
</property>
</widget>
</item>
</layout>
</widget>
</item>
</layout>
</item>
</layout>
</item>
</layout>
</item>
</layout>
</widget>
</item>
</layout>
</item>
</layout>
</item>
</layout>
@ -711,7 +718,7 @@
</property>
<layout class="QVBoxLayout" name="inputTabVLayout" stretch="0,0">
<item>
<layout class="QHBoxLayout" name="inputTabHLayoutTop" stretch="1,1,1">
<layout class="QHBoxLayout" name="inputTabHLayoutTop" stretch="1,1">
<item>
<layout class="QVBoxLayout" name="cursorTabLayoutLeft">
<property name="spacing">
@ -725,17 +732,14 @@
<property name="title">
<string>Cursor</string>
</property>
<layout class="QVBoxLayout" name="inputCursorLayout">
<property name="spacing">
<number>0</number>
</property>
<layout class="QGridLayout" name="gridLayout_2">
<property name="topMargin">
<number>11</number>
</property>
<property name="bottomMargin">
<number>11</number>
</property>
<item>
<item row="0" column="0">
<widget class="QGroupBox" name="hideCursorGroupBox">
<property name="enabled">
<bool>true</bool>
@ -762,7 +766,7 @@
</layout>
</widget>
</item>
<item>
<item row="1" column="0">
<widget class="QGroupBox" name="idleTimeoutGroupBox">
<property name="enabled">
<bool>true</bool>
@ -921,18 +925,24 @@
</layout>
</widget>
</item>
<item>
<widget class="QCheckBox" name="motionControlsCheckBox">
<property name="text">
<string>Enable Motion Controls</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="motionControlsCheckBox">
<property name="text">
<string>Enable Motion Controls</string>
</property>
</widget>
</item>
<item>
<widget class="QWidget" name="controllerWidgetSpacer" native="true">
<property name="enabled">
<bool>true</bool>
</property>
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Maximum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>0</width>
@ -946,23 +956,6 @@
</item>
</layout>
</item>
<item>
<layout class="QVBoxLayout" name="emptyTabLayoutRight">
<item>
<spacer name="emptyhorizontalSpacer">
<property name="orientation">
<enum>Qt::Orientation::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
</layout>
</item>
</layout>
</item>
<item>
@ -1185,11 +1178,14 @@
</property>
<item>
<widget class="QGroupBox" name="additionalSettingsGroupBox">
<property name="enabled">
<bool>true</bool>
</property>
<property name="title">
<string>Advanced</string>
</property>
<property name="alignment">
<set>Qt::AlignmentFlag::AlignLeading|Qt::AlignmentFlag::AlignLeft|Qt::AlignmentFlag::AlignVCenter</set>
<set>Qt::AlignmentFlag::AlignLeading|Qt::AlignmentFlag::AlignLeft|Qt::AlignmentFlag::AlignTop</set>
</property>
<layout class="QVBoxLayout" name="additionalSettingsLayout">
<item>
@ -1446,6 +1442,13 @@
</item>
</layout>
</item>
<item>
<widget class="QPushButton" name="OpenLogLocationButton">
<property name="text">
<string>Open Log Location</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
@ -1483,10 +1486,16 @@
</item>
<item>
<widget class="QTextEdit" name="descriptionText">
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="maximumSize">
<size>
<width>16777215</width>
<height>70</height>
<height>120</height>
</size>
</property>
<property name="readOnly">

View File

@ -247,6 +247,10 @@
<source>Recent Games</source>
<translation>الألعاب الأخيرة</translation>
</message>
<message>
<source>Open shadPS4 Folder</source>
<translation>Open shadPS4 Folder</translation>
</message>
<message>
<source>Exit</source>
<translation>خروج</translation>
@ -540,6 +544,10 @@
<source>Enable Separate Update Folder</source>
<translation>Enable Separate Update Folder</translation>
</message>
<message>
<source>Show Game Size In List</source>
<translation>عرض حجم اللعبة في القائمة</translation>
</message>
<message>
<source>Show Splash</source>
<translation>إظهار شاشة البداية</translation>
@ -576,6 +584,10 @@
<source>Log Filter</source>
<translation>مرشح السجل</translation>
</message>
<message>
<source>Open Log Location</source>
<translation>افتح موقع السجل</translation>
</message>
<message>
<source>Input</source>
<translation>إدخال</translation>

View File

@ -247,6 +247,10 @@
<source>Recent Games</source>
<translation>Recent Games</translation>
</message>
<message>
<source>Open shadPS4 Folder</source>
<translation>Open shadPS4 Folder</translation>
</message>
<message>
<source>Exit</source>
<translation>Exit</translation>
@ -540,6 +544,10 @@
<source>Enable Separate Update Folder</source>
<translation>Enable Separate Update Folder</translation>
</message>
<message>
<source>Show Game Size In List</source>
<translation>Vis vis spilstørrelse i listen</translation>
</message>
<message>
<source>Show Splash</source>
<translation>Show Splash</translation>
@ -576,6 +584,10 @@
<source>Log Filter</source>
<translation>Log Filter</translation>
</message>
<message>
<source>Open Log Location</source>
<translation>Åbn logplacering</translation>
</message>
<message>
<source>Input</source>
<translation>Indtastning</translation>

View File

@ -247,6 +247,10 @@
<source>Recent Games</source>
<translation>Zuletzt gespielt</translation>
</message>
<message>
<source>Open shadPS4 Folder</source>
<translation>Open shadPS4 Folder</translation>
</message>
<message>
<source>Exit</source>
<translation>Beenden</translation>
@ -540,6 +544,10 @@
<source>Enable Separate Update Folder</source>
<translation>Enable Separate Update Folder</translation>
</message>
<message>
<source>Show Game Size In List</source>
<translation>Zeigen Sie die Spielgröße in der Liste</translation>
</message>
<message>
<source>Show Splash</source>
<translation>Startbildschirm anzeigen</translation>
@ -576,6 +584,10 @@
<source>Log Filter</source>
<translation>Log-Filter</translation>
</message>
<message>
<source>Open Log Location</source>
<translation>Protokollspeicherort öffnen</translation>
</message>
<message>
<source>Input</source>
<translation>Eingabe</translation>

View File

@ -247,6 +247,10 @@
<source>Recent Games</source>
<translation>Recent Games</translation>
</message>
<message>
<source>Open shadPS4 Folder</source>
<translation>Open shadPS4 Folder</translation>
</message>
<message>
<source>Exit</source>
<translation>Exit</translation>
@ -540,6 +544,10 @@
<source>Enable Separate Update Folder</source>
<translation>Enable Separate Update Folder</translation>
</message>
<message>
<source>Show Game Size In List</source>
<translation>Εμφάνιση Μεγέθους Παιχνιδιού στη Λίστα</translation>
</message>
<message>
<source>Show Splash</source>
<translation>Show Splash</translation>
@ -576,6 +584,10 @@
<source>Log Filter</source>
<translation>Log Filter</translation>
</message>
<message>
<source>Open Log Location</source>
<translation>Άνοιγμα τοποθεσίας αρχείου καταγραφής</translation>
</message>
<message>
<source>Input</source>
<translation>Είσοδος</translation>

View File

@ -247,6 +247,10 @@
<source>Recent Games</source>
<translation>Recent Games</translation>
</message>
<message>
<source>Open shadPS4 Folder</source>
<translation>Open shadPS4 Folder</translation>
</message>
<message>
<source>Exit</source>
<translation>Exit</translation>
@ -540,6 +544,10 @@
<source>Enable Separate Update Folder</source>
<translation>Enable Separate Update Folder</translation>
</message>
<message>
<source>Show Game Size In List</source>
<translation>Show Game Size In List</translation>
</message>
<message>
<source>Show Splash</source>
<translation>Show Splash</translation>
@ -576,6 +584,10 @@
<source>Log Filter</source>
<translation>Log Filter</translation>
</message>
<message>
<source>Open Log Location</source>
<translation>Open Log Location</translation>
</message>
<message>
<source>Input</source>
<translation>Input</translation>

View File

@ -247,6 +247,10 @@
<source>Recent Games</source>
<translation>Juegos recientes</translation>
</message>
<message>
<source>Open shadPS4 Folder</source>
<translation>Open shadPS4 Folder</translation>
</message>
<message>
<source>Exit</source>
<translation>Salir</translation>
@ -540,6 +544,10 @@
<source>Enable Separate Update Folder</source>
<translation>Enable Separate Update Folder</translation>
</message>
<message>
<source>Show Game Size In List</source>
<translation>Mostrar Tamaño del Juego en la Lista</translation>
</message>
<message>
<source>Show Splash</source>
<translation>Mostrar splash</translation>
@ -576,6 +584,10 @@
<source>Log Filter</source>
<translation>Filtro de registro</translation>
</message>
<message>
<source>Open Log Location</source>
<translation>Abrir ubicación del registro</translation>
</message>
<message>
<source>Input</source>
<translation>Entrada</translation>

View File

@ -247,6 +247,10 @@
<source>Recent Games</source>
<translation>بازی های اخیر</translation>
</message>
<message>
<source>Open shadPS4 Folder</source>
<translation>Open shadPS4 Folder</translation>
</message>
<message>
<source>Exit</source>
<translation>خروج</translation>
@ -540,6 +544,10 @@
<source>Enable Separate Update Folder</source>
<translation>فعالسازی پوشه جداگانه برای بهروزرسانی</translation>
</message>
<message>
<source>Show Game Size In List</source>
<translation>نمایش اندازه بازی در لیست</translation>
</message>
<message>
<source>Show Splash</source>
<translation>Splash نمایش</translation>
@ -576,6 +584,10 @@
<source>Log Filter</source>
<translation>Log فیلتر</translation>
</message>
<message>
<source>Open Log Location</source>
<translation>باز کردن مکان گزارش</translation>
</message>
<message>
<source>Input</source>
<translation>ورودی</translation>

View File

@ -247,6 +247,10 @@
<source>Recent Games</source>
<translation>Viimeisimmät Pelit</translation>
</message>
<message>
<source>Open shadPS4 Folder</source>
<translation>Open shadPS4 Folder</translation>
</message>
<message>
<source>Exit</source>
<translation>Sulje</translation>
@ -540,6 +544,10 @@
<source>Enable Separate Update Folder</source>
<translation>Ota Käyttöön Erillinen Päivityshakemisto</translation>
</message>
<message>
<source>Show Game Size In List</source>
<translation>Näytä pelin koko luettelossa</translation>
</message>
<message>
<source>Show Splash</source>
<translation>Näytä Aloitusnäyttö</translation>
@ -576,6 +584,10 @@
<source>Log Filter</source>
<translation>Lokisuodatin</translation>
</message>
<message>
<source>Open Log Location</source>
<translation>Avaa lokin sijainti</translation>
</message>
<message>
<source>Input</source>
<translation>Syöttö</translation>

View File

@ -247,6 +247,10 @@
<source>Recent Games</source>
<translation>Jeux récents</translation>
</message>
<message>
<source>Open shadPS4 Folder</source>
<translation>Ouvrir le dossier de shadPS4</translation>
</message>
<message>
<source>Exit</source>
<translation>Fermer</translation>
@ -540,6 +544,10 @@
<source>Enable Separate Update Folder</source>
<translation>Dossier séparé pour les mises à jours</translation>
</message>
<message>
<source>Show Game Size In List</source>
<translation>Afficher la taille du jeu dans la liste</translation>
</message>
<message>
<source>Show Splash</source>
<translation>Afficher l'image du jeu</translation>
@ -576,6 +584,10 @@
<source>Log Filter</source>
<translation>Filtre</translation>
</message>
<message>
<source>Open Log Location</source>
<translation>Ouvrir l'emplacement du journal</translation>
</message>
<message>
<source>Input</source>
<translation>Entrée</translation>

View File

@ -247,6 +247,10 @@
<source>Recent Games</source>
<translation>Legutóbbi Játékok</translation>
</message>
<message>
<source>Open shadPS4 Folder</source>
<translation>Open shadPS4 Folder</translation>
</message>
<message>
<source>Exit</source>
<translation>Kilépés</translation>
@ -540,6 +544,10 @@
<source>Enable Separate Update Folder</source>
<translation>Külön Frissítési Mappa Engedélyezése</translation>
</message>
<message>
<source>Show Game Size In List</source>
<translation>Játékméret megjelenítése a listában</translation>
</message>
<message>
<source>Show Splash</source>
<translation>Indítóképernyő Mutatása</translation>
@ -576,6 +584,10 @@
<source>Log Filter</source>
<translation>Naplózási Filter</translation>
</message>
<message>
<source>Open Log Location</source>
<translation>Napló helyének megnyitása</translation>
</message>
<message>
<source>Input</source>
<translation>Bemenet</translation>

View File

@ -247,6 +247,10 @@
<source>Recent Games</source>
<translation>Recent Games</translation>
</message>
<message>
<source>Open shadPS4 Folder</source>
<translation>Open shadPS4 Folder</translation>
</message>
<message>
<source>Exit</source>
<translation>Exit</translation>
@ -540,6 +544,10 @@
<source>Enable Separate Update Folder</source>
<translation>Enable Separate Update Folder</translation>
</message>
<message>
<source>Show Game Size In List</source>
<translation>Tampilkan Ukuran Game di Daftar</translation>
</message>
<message>
<source>Show Splash</source>
<translation>Show Splash</translation>
@ -576,6 +584,10 @@
<source>Log Filter</source>
<translation>Log Filter</translation>
</message>
<message>
<source>Open Log Location</source>
<translation>Buka Lokasi Log</translation>
</message>
<message>
<source>Input</source>
<translation>Masukan</translation>

View File

@ -247,6 +247,10 @@
<source>Recent Games</source>
<translation>Giochi Recenti</translation>
</message>
<message>
<source>Open shadPS4 Folder</source>
<translation>Open shadPS4 Folder</translation>
</message>
<message>
<source>Exit</source>
<translation>Uscita</translation>
@ -540,6 +544,10 @@
<source>Enable Separate Update Folder</source>
<translation>Abilita Cartella Aggiornamenti Separata</translation>
</message>
<message>
<source>Show Game Size In List</source>
<translation>Mostra la dimensione del gioco nell'elenco</translation>
</message>
<message>
<source>Show Splash</source>
<translation>Mostra Schermata Iniziale</translation>
@ -576,6 +584,10 @@
<source>Log Filter</source>
<translation>Filtro Log</translation>
</message>
<message>
<source>Open Log Location</source>
<translation>Apri posizione del registro</translation>
</message>
<message>
<source>Input</source>
<translation>Input</translation>

View File

@ -247,6 +247,10 @@
<source>Recent Games</source>
<translation></translation>
</message>
<message>
<source>Open shadPS4 Folder</source>
<translation>Open shadPS4 Folder</translation>
</message>
<message>
<source>Exit</source>
<translation></translation>
@ -540,6 +544,10 @@
<source>Enable Separate Update Folder</source>
<translation>Enable Separate Update Folder</translation>
</message>
<message>
<source>Show Game Size In List</source>
<translation></translation>
</message>
<message>
<source>Show Splash</source>
<translation></translation>
@ -576,6 +584,10 @@
<source>Log Filter</source>
<translation></translation>
</message>
<message>
<source>Open Log Location</source>
<translation></translation>
</message>
<message>
<source>Input</source>
<translation></translation>

View File

@ -247,6 +247,10 @@
<source>Recent Games</source>
<translation>Recent Games</translation>
</message>
<message>
<source>Open shadPS4 Folder</source>
<translation>Open shadPS4 Folder</translation>
</message>
<message>
<source>Exit</source>
<translation>Exit</translation>
@ -540,6 +544,10 @@
<source>Enable Separate Update Folder</source>
<translation>Enable Separate Update Folder</translation>
</message>
<message>
<source>Show Game Size In List</source>
<translation> </translation>
</message>
<message>
<source>Show Splash</source>
<translation>Show Splash</translation>
@ -576,6 +584,10 @@
<source>Log Filter</source>
<translation>Log Filter</translation>
</message>
<message>
<source>Open Log Location</source>
<translation> </translation>
</message>
<message>
<source>Input</source>
<translation>Input</translation>

View File

@ -247,6 +247,10 @@
<source>Recent Games</source>
<translation>Recent Games</translation>
</message>
<message>
<source>Open shadPS4 Folder</source>
<translation>Open shadPS4 Folder</translation>
</message>
<message>
<source>Exit</source>
<translation>Exit</translation>
@ -540,6 +544,10 @@
<source>Enable Separate Update Folder</source>
<translation>Enable Separate Update Folder</translation>
</message>
<message>
<source>Show Game Size In List</source>
<translation>Rodyti žaidimo dydį sąraše</translation>
</message>
<message>
<source>Show Splash</source>
<translation>Show Splash</translation>
@ -576,6 +584,10 @@
<source>Log Filter</source>
<translation>Log Filter</translation>
</message>
<message>
<source>Open Log Location</source>
<translation>Atidaryti žurnalo vietą</translation>
</message>
<message>
<source>Input</source>
<translation>Įvestis</translation>

View File

@ -247,6 +247,10 @@
<source>Recent Games</source>
<translation>Nylige spill</translation>
</message>
<message>
<source>Open shadPS4 Folder</source>
<translation>Open shadPS4 Folder</translation>
</message>
<message>
<source>Exit</source>
<translation>Avslutt</translation>
@ -540,6 +544,10 @@
<source>Enable Separate Update Folder</source>
<translation>Aktiver seperat oppdateringsmappe</translation>
</message>
<message>
<source>Show Game Size In List</source>
<translation>Vis spillstørrelse i listen</translation>
</message>
<message>
<source>Show Splash</source>
<translation>Vis velkomstbilde</translation>
@ -576,6 +584,10 @@
<source>Log Filter</source>
<translation>Logg filter</translation>
</message>
<message>
<source>Open Log Location</source>
<translation>Åpne loggplassering</translation>
</message>
<message>
<source>Input</source>
<translation>Inndata</translation>

View File

@ -247,6 +247,10 @@
<source>Recent Games</source>
<translation>Recent Games</translation>
</message>
<message>
<source>Open shadPS4 Folder</source>
<translation>Open shadPS4 Folder</translation>
</message>
<message>
<source>Exit</source>
<translation>Exit</translation>
@ -540,6 +544,10 @@
<source>Enable Separate Update Folder</source>
<translation>Enable Separate Update Folder</translation>
</message>
<message>
<source>Show Game Size In List</source>
<translation>Toon grootte van het spel in de lijst</translation>
</message>
<message>
<source>Show Splash</source>
<translation>Show Splash</translation>
@ -576,6 +584,10 @@
<source>Log Filter</source>
<translation>Log Filter</translation>
</message>
<message>
<source>Open Log Location</source>
<translation>Loglocatie openen</translation>
</message>
<message>
<source>Input</source>
<translation>Invoer</translation>

View File

@ -247,6 +247,10 @@
<source>Recent Games</source>
<translation>Ostatnie gry</translation>
</message>
<message>
<source>Open shadPS4 Folder</source>
<translation>Open shadPS4 Folder</translation>
</message>
<message>
<source>Exit</source>
<translation>Wyjdź</translation>
@ -540,6 +544,10 @@
<source>Enable Separate Update Folder</source>
<translation>Enable Separate Update Folder</translation>
</message>
<message>
<source>Show Game Size In List</source>
<translation>Pokaż rozmiar gry na liście</translation>
</message>
<message>
<source>Show Splash</source>
<translation>Pokaż ekran powitania</translation>
@ -576,6 +584,10 @@
<source>Log Filter</source>
<translation>Filtrowanie dziennika</translation>
</message>
<message>
<source>Open Log Location</source>
<translation>Otwórz lokalizację dziennika</translation>
</message>
<message>
<source>Input</source>
<translation>Wejście</translation>

View File

@ -247,6 +247,10 @@
<source>Recent Games</source>
<translation>Jogos Recentes</translation>
</message>
<message>
<source>Open shadPS4 Folder</source>
<translation>Abrir pasta shadPS4</translation>
</message>
<message>
<source>Exit</source>
<translation>Sair</translation>
@ -540,6 +544,10 @@
<source>Enable Separate Update Folder</source>
<translation>Habilitar pasta de atualização separada</translation>
</message>
<message>
<source>Show Game Size In List</source>
<translation>Mostrar Tamanho do Jogo na Lista</translation>
</message>
<message>
<source>Show Splash</source>
<translation>Mostrar Splash Inicial</translation>
@ -576,6 +584,10 @@
<source>Log Filter</source>
<translation>Filtro do Registro</translation>
</message>
<message>
<source>Open Log Location</source>
<translation>Abrir local do log</translation>
</message>
<message>
<source>Input</source>
<translation>Entradas</translation>

View File

@ -247,6 +247,10 @@
<source>Recent Games</source>
<translation>Recent Games</translation>
</message>
<message>
<source>Open shadPS4 Folder</source>
<translation>Open shadPS4 Folder</translation>
</message>
<message>
<source>Exit</source>
<translation>Exit</translation>
@ -540,6 +544,10 @@
<source>Enable Separate Update Folder</source>
<translation>Enable Separate Update Folder</translation>
</message>
<message>
<source>Show Game Size In List</source>
<translation>Afișează dimensiunea jocului în listă</translation>
</message>
<message>
<source>Show Splash</source>
<translation>Show Splash</translation>
@ -576,6 +584,10 @@
<source>Log Filter</source>
<translation>Log Filter</translation>
</message>
<message>
<source>Open Log Location</source>
<translation>Deschide locația jurnalului</translation>
</message>
<message>
<source>Input</source>
<translation>Introducere</translation>

View File

@ -247,6 +247,10 @@
<source>Recent Games</source>
<translation>Недавние игры</translation>
</message>
<message>
<source>Open shadPS4 Folder</source>
<translation>Open shadPS4 Folder</translation>
</message>
<message>
<source>Exit</source>
<translation>Выход</translation>
@ -540,6 +544,10 @@
<source>Enable Separate Update Folder</source>
<translation>Отдельная папка обновлений</translation>
</message>
<message>
<source>Show Game Size In List</source>
<translation>Показать размер игры в списке</translation>
</message>
<message>
<source>Show Splash</source>
<translation>Показывать заставку</translation>
@ -576,6 +584,10 @@
<source>Log Filter</source>
<translation>Фильтр логов</translation>
</message>
<message>
<source>Open Log Location</source>
<translation>Открыть местоположение журнала</translation>
</message>
<message>
<source>Input</source>
<translation>Ввод</translation>

View File

@ -247,6 +247,10 @@
<source>Recent Games</source>
<translation>Lojërat e fundit</translation>
</message>
<message>
<source>Open shadPS4 Folder</source>
<translation>Open shadPS4 Folder</translation>
</message>
<message>
<source>Exit</source>
<translation>Dil</translation>
@ -540,6 +544,10 @@
<source>Enable Separate Update Folder</source>
<translation>Aktivizo dosjen e ndarë përditësimit</translation>
</message>
<message>
<source>Show Game Size In List</source>
<translation>Shfaq madhësinë e lojës listë</translation>
</message>
<message>
<source>Show Splash</source>
<translation>Shfaq Pamjen e nisjes</translation>
@ -576,6 +584,10 @@
<source>Log Filter</source>
<translation>Filtri i Ditarit</translation>
</message>
<message>
<source>Open Log Location</source>
<translation>Hap vendndodhjen e regjistrit</translation>
</message>
<message>
<source>Input</source>
<translation>Hyrja</translation>

View File

@ -722,6 +722,10 @@
<source>Recent Games</source>
<translation>Senaste spel</translation>
</message>
<message>
<source>Open shadPS4 Folder</source>
<translation>Open shadPS4 Folder</translation>
</message>
<message>
<source>Exit</source>
<translation>Avsluta</translation>
@ -1032,6 +1036,10 @@
<source>Enable Separate Update Folder</source>
<translation>Aktivera separat uppdateringsmapp</translation>
</message>
<message>
<source>Show Game Size In List</source>
<translation>Visa spelstorlek i listan</translation>
</message>
<message>
<source>Show Splash</source>
<translation>Visa startskärm</translation>
@ -1064,6 +1072,10 @@
<source>Log Filter</source>
<translation>Loggfilter</translation>
</message>
<message>
<source>Open Log Location</source>
<translation>Öppna loggplats</translation>
</message>
<message>
<source>Input</source>
<translation>Inmatning</translation>

View File

@ -247,6 +247,10 @@
<source>Recent Games</source>
<translation>Son Oyunlar</translation>
</message>
<message>
<source>Open shadPS4 Folder</source>
<translation>Open shadPS4 Folder</translation>
</message>
<message>
<source>Exit</source>
<translation>Çıkış</translation>
@ -540,6 +544,10 @@
<source>Enable Separate Update Folder</source>
<translation>Enable Separate Update Folder</translation>
</message>
<message>
<source>Show Game Size In List</source>
<translation>Göster oyun boyutunu listede</translation>
</message>
<message>
<source>Show Splash</source>
<translation>Başlangıç Ekranını Göster</translation>
@ -576,6 +584,10 @@
<source>Log Filter</source>
<translation>Kayıt Filtresi</translation>
</message>
<message>
<source>Open Log Location</source>
<translation>Günlük Konumunu </translation>
</message>
<message>
<source>Input</source>
<translation>Girdi</translation>

View File

@ -247,6 +247,10 @@
<source>Recent Games</source>
<translation>Нещодавні ігри</translation>
</message>
<message>
<source>Open shadPS4 Folder</source>
<translation>Open shadPS4 Folder</translation>
</message>
<message>
<source>Exit</source>
<translation>Вихід</translation>
@ -540,6 +544,10 @@
<source>Enable Separate Update Folder</source>
<translation>Увімкнути окрему папку оновлень</translation>
</message>
<message>
<source>Show Game Size In List</source>
<translation>Показати розмір гри в списку</translation>
</message>
<message>
<source>Show Splash</source>
<translation>Показувати заставку</translation>
@ -576,6 +584,10 @@
<source>Log Filter</source>
<translation>Фільтр логів</translation>
</message>
<message>
<source>Open Log Location</source>
<translation>Відкрити місце розташування журналу</translation>
</message>
<message>
<source>Input</source>
<translation>Введення</translation>

View File

@ -247,6 +247,10 @@
<source>Recent Games</source>
<translation>Recent Games</translation>
</message>
<message>
<source>Open shadPS4 Folder</source>
<translation>Open shadPS4 Folder</translation>
</message>
<message>
<source>Exit</source>
<translation>Exit</translation>
@ -540,6 +544,10 @@
<source>Enable Separate Update Folder</source>
<translation>Enable Separate Update Folder</translation>
</message>
<message>
<source>Show Game Size In List</source>
<translation>Hiển thị Kích thước Game trong Danh sách</translation>
</message>
<message>
<source>Show Splash</source>
<translation>Show Splash</translation>
@ -576,6 +584,10 @@
<source>Log Filter</source>
<translation>Log Filter</translation>
</message>
<message>
<source>Open Log Location</source>
<translation>Mở vị trí nhật </translation>
</message>
<message>
<source>Input</source>
<translation>Đu vào</translation>

View File

@ -247,6 +247,10 @@
<source>Recent Games</source>
<translation></translation>
</message>
<message>
<source>Open shadPS4 Folder</source>
<translation>Open shadPS4 Folder</translation>
</message>
<message>
<source>Exit</source>
<translation>退</translation>
@ -540,6 +544,10 @@
<source>Enable Separate Update Folder</source>
<translation></translation>
</message>
<message>
<source>Show Game Size In List</source>
<translation></translation>
</message>
<message>
<source>Show Splash</source>
<translation></translation>
@ -558,11 +566,11 @@
</message>
<message>
<source>Trophy Key</source>
<translation>Trophy Key</translation>
<translation></translation>
</message>
<message>
<source>Trophy</source>
<translation>Trophy</translation>
<translation></translation>
</message>
<message>
<source>Logger</source>
@ -576,6 +584,10 @@
<source>Log Filter</source>
<translation></translation>
</message>
<message>
<source>Open Log Location</source>
<translation></translation>
</message>
<message>
<source>Input</source>
<translation></translation>
@ -778,7 +790,7 @@
</message>
<message>
<source>TrophyKey</source>
<translation>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
<translation>\n用于解密奖杯的密钥\n仅包含十六进制字符</translation>
</message>
<message>
<source>logTypeGroupBox</source>

View File

@ -247,6 +247,10 @@
<source>Recent Games</source>
<translation>Recent Games</translation>
</message>
<message>
<source>Open shadPS4 Folder</source>
<translation>Open shadPS4 Folder</translation>
</message>
<message>
<source>Exit</source>
<translation>Exit</translation>
@ -540,6 +544,10 @@
<source>Enable Separate Update Folder</source>
<translation>Enable Separate Update Folder</translation>
</message>
<message>
<source>Show Game Size In List</source>
<translation></translation>
</message>
<message>
<source>Show Splash</source>
<translation>Show Splash</translation>
@ -576,6 +584,10 @@
<source>Log Filter</source>
<translation>Log Filter</translation>
</message>
<message>
<source>Open Log Location</source>
<translation></translation>
</message>
<message>
<source>Input</source>
<translation></translation>

View File

@ -10,6 +10,7 @@
#include "common/assert.h"
#include "common/config.h"
#include "core/libraries/kernel/time.h"
#include "core/libraries/pad/pad.h"
#include "imgui/renderer/imgui_core.h"
#include "input/controller.h"
@ -20,47 +21,200 @@
#include <SDL3/SDL_metal.h>
#endif
namespace Input {
using Libraries::Pad::OrbisPadButtonDataOffset;
static OrbisPadButtonDataOffset SDLGamepadToOrbisButton(u8 button) {
using OPBDO = OrbisPadButtonDataOffset;
switch (button) {
case SDL_GAMEPAD_BUTTON_DPAD_DOWN:
return OPBDO::Down;
case SDL_GAMEPAD_BUTTON_DPAD_UP:
return OPBDO::Up;
case SDL_GAMEPAD_BUTTON_DPAD_LEFT:
return OPBDO::Left;
case SDL_GAMEPAD_BUTTON_DPAD_RIGHT:
return OPBDO::Right;
case SDL_GAMEPAD_BUTTON_SOUTH:
return OPBDO::Cross;
case SDL_GAMEPAD_BUTTON_NORTH:
return OPBDO::Triangle;
case SDL_GAMEPAD_BUTTON_WEST:
return OPBDO::Square;
case SDL_GAMEPAD_BUTTON_EAST:
return OPBDO::Circle;
case SDL_GAMEPAD_BUTTON_START:
return OPBDO::Options;
case SDL_GAMEPAD_BUTTON_TOUCHPAD:
return OPBDO::TouchPad;
case SDL_GAMEPAD_BUTTON_BACK:
return OPBDO::TouchPad;
case SDL_GAMEPAD_BUTTON_LEFT_SHOULDER:
return OPBDO::L1;
case SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER:
return OPBDO::R1;
case SDL_GAMEPAD_BUTTON_LEFT_STICK:
return OPBDO::L3;
case SDL_GAMEPAD_BUTTON_RIGHT_STICK:
return OPBDO::R3;
default:
return OPBDO::None;
}
}
static SDL_GamepadAxis InputAxisToSDL(Axis axis) {
switch (axis) {
case Axis::LeftX:
return SDL_GAMEPAD_AXIS_LEFTX;
case Axis::LeftY:
return SDL_GAMEPAD_AXIS_LEFTY;
case Axis::RightX:
return SDL_GAMEPAD_AXIS_RIGHTX;
case Axis::RightY:
return SDL_GAMEPAD_AXIS_RIGHTY;
case Axis::TriggerLeft:
return SDL_GAMEPAD_AXIS_LEFT_TRIGGER;
case Axis::TriggerRight:
return SDL_GAMEPAD_AXIS_RIGHT_TRIGGER;
default:
UNREACHABLE();
}
}
SDLInputEngine::~SDLInputEngine() {
if (m_gamepad) {
SDL_CloseGamepad(m_gamepad);
}
}
void SDLInputEngine::Init() {
if (m_gamepad) {
SDL_CloseGamepad(m_gamepad);
m_gamepad = nullptr;
}
int gamepad_count;
SDL_JoystickID* gamepads = SDL_GetGamepads(&gamepad_count);
if (!gamepads) {
LOG_ERROR(Input, "Cannot get gamepad list: {}", SDL_GetError());
return;
}
if (gamepad_count == 0) {
LOG_INFO(Input, "No gamepad found!");
SDL_free(gamepads);
return;
}
LOG_INFO(Input, "Got {} gamepads. Opening the first one.", gamepad_count);
if (!(m_gamepad = SDL_OpenGamepad(gamepads[0]))) {
LOG_ERROR(Input, "Failed to open gamepad 0: {}", SDL_GetError());
SDL_free(gamepads);
return;
}
if (Config::getIsMotionControlsEnabled()) {
if (SDL_SetGamepadSensorEnabled(m_gamepad, SDL_SENSOR_GYRO, true)) {
m_gyro_poll_rate = SDL_GetGamepadSensorDataRate(m_gamepad, SDL_SENSOR_GYRO);
LOG_INFO(Input, "Gyro initialized, poll rate: {}", m_gyro_poll_rate);
} else {
LOG_ERROR(Input, "Failed to initialize gyro controls for gamepad");
}
if (SDL_SetGamepadSensorEnabled(m_gamepad, SDL_SENSOR_ACCEL, true)) {
m_accel_poll_rate = SDL_GetGamepadSensorDataRate(m_gamepad, SDL_SENSOR_ACCEL);
LOG_INFO(Input, "Accel initialized, poll rate: {}", m_accel_poll_rate);
} else {
LOG_ERROR(Input, "Failed to initialize accel controls for gamepad");
};
}
SDL_free(gamepads);
SetLightBarRGB(0, 0, 255);
}
void SDLInputEngine::SetLightBarRGB(u8 r, u8 g, u8 b) {
if (m_gamepad) {
SDL_SetGamepadLED(m_gamepad, r, g, b);
}
}
void SDLInputEngine::SetVibration(u8 smallMotor, u8 largeMotor) {
if (m_gamepad) {
const auto low_freq = (smallMotor / 255.0f) * 0xFFFF;
const auto high_freq = (largeMotor / 255.0f) * 0xFFFF;
SDL_RumbleGamepad(m_gamepad, low_freq, high_freq, -1);
}
}
State SDLInputEngine::ReadState() {
State state{};
state.time = Libraries::Kernel::sceKernelGetProcessTime();
// Buttons
for (u8 i = 0; i < SDL_GAMEPAD_BUTTON_COUNT; ++i) {
auto orbisButton = SDLGamepadToOrbisButton(i);
if (orbisButton == OrbisPadButtonDataOffset::None) {
continue;
}
state.OnButton(orbisButton, SDL_GetGamepadButton(m_gamepad, (SDL_GamepadButton)i));
}
// Axes
for (int i = 0; i < static_cast<int>(Axis::AxisMax); ++i) {
const auto axis = static_cast<Axis>(i);
const auto value = SDL_GetGamepadAxis(m_gamepad, InputAxisToSDL(axis));
switch (axis) {
case Axis::TriggerLeft:
case Axis::TriggerRight:
state.OnAxis(axis, GetAxis(0, 0x8000, value));
break;
default:
state.OnAxis(axis, GetAxis(-0x8000, 0x8000, value));
break;
}
}
// Touchpad
if (SDL_GetNumGamepadTouchpads(m_gamepad) > 0) {
for (int finger = 0; finger < 2; ++finger) {
bool down;
float x, y;
if (SDL_GetGamepadTouchpadFinger(m_gamepad, 0, finger, &down, &x, &y, NULL)) {
state.OnTouchpad(finger, down, x, y);
}
}
}
// Gyro
if (SDL_GamepadHasSensor(m_gamepad, SDL_SENSOR_GYRO)) {
float gyro[3];
if (SDL_GetGamepadSensorData(m_gamepad, SDL_SENSOR_GYRO, gyro, 3)) {
state.OnGyro(gyro);
}
}
// Accel
if (SDL_GamepadHasSensor(m_gamepad, SDL_SENSOR_ACCEL)) {
float accel[3];
if (SDL_GetGamepadSensorData(m_gamepad, SDL_SENSOR_ACCEL, accel, 3)) {
state.OnAccel(accel);
}
}
return state;
}
float SDLInputEngine::GetGyroPollRate() const {
return m_gyro_poll_rate;
}
float SDLInputEngine::GetAccelPollRate() const {
return m_accel_poll_rate;
}
} // namespace Input
namespace Frontend {
using namespace Libraries::Pad;
static OrbisPadButtonDataOffset SDLGamepadToOrbisButton(u8 button) {
switch (button) {
case SDL_GAMEPAD_BUTTON_DPAD_DOWN:
return OrbisPadButtonDataOffset::Down;
case SDL_GAMEPAD_BUTTON_DPAD_UP:
return OrbisPadButtonDataOffset::Up;
case SDL_GAMEPAD_BUTTON_DPAD_LEFT:
return OrbisPadButtonDataOffset::Left;
case SDL_GAMEPAD_BUTTON_DPAD_RIGHT:
return OrbisPadButtonDataOffset::Right;
case SDL_GAMEPAD_BUTTON_SOUTH:
return OrbisPadButtonDataOffset::Cross;
case SDL_GAMEPAD_BUTTON_NORTH:
return OrbisPadButtonDataOffset::Triangle;
case SDL_GAMEPAD_BUTTON_WEST:
return OrbisPadButtonDataOffset::Square;
case SDL_GAMEPAD_BUTTON_EAST:
return OrbisPadButtonDataOffset::Circle;
case SDL_GAMEPAD_BUTTON_START:
return OrbisPadButtonDataOffset::Options;
case SDL_GAMEPAD_BUTTON_TOUCHPAD:
return OrbisPadButtonDataOffset::TouchPad;
case SDL_GAMEPAD_BUTTON_BACK:
return OrbisPadButtonDataOffset::TouchPad;
case SDL_GAMEPAD_BUTTON_LEFT_SHOULDER:
return OrbisPadButtonDataOffset::L1;
case SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER:
return OrbisPadButtonDataOffset::R1;
case SDL_GAMEPAD_BUTTON_LEFT_STICK:
return OrbisPadButtonDataOffset::L3;
case SDL_GAMEPAD_BUTTON_RIGHT_STICK:
return OrbisPadButtonDataOffset::R3;
default:
return OrbisPadButtonDataOffset::None;
}
}
static Uint32 SDLCALL PollController(void* userdata, SDL_TimerID timer_id, Uint32 interval) {
auto* controller = reinterpret_cast<Input::GameController*>(userdata);
return controller->Poll();
@ -112,7 +266,7 @@ WindowSDL::WindowSDL(s32 width_, s32 height_, Input::GameController* controller_
SDL_SetWindowFullscreen(window, Config::getIsFullscreen());
SDL_InitSubSystem(SDL_INIT_GAMEPAD);
controller->TryOpenSDLController();
controller->SetEngine(std::make_unique<Input::SDLInputEngine>());
#if defined(SDL_PLATFORM_WIN32)
window_info.type = WindowSystemType::Windows;
@ -205,7 +359,9 @@ void WindowSDL::InitTimers() {
void WindowSDL::RequestKeyboard() {
if (keyboard_grab == 0) {
SDL_StartTextInput(window);
SDL_RunOnMainThread(
[](void* userdata) { SDL_StartTextInput(static_cast<SDL_Window*>(userdata)); }, window,
true);
}
keyboard_grab++;
}
@ -214,7 +370,9 @@ void WindowSDL::ReleaseKeyboard() {
ASSERT(keyboard_grab > 0);
keyboard_grab--;
if (keyboard_grab == 0) {
SDL_StopTextInput(window);
SDL_RunOnMainThread(
[](void* userdata) { SDL_StopTextInput(static_cast<SDL_Window*>(userdata)); }, window,
true);
}
}
@ -418,7 +576,7 @@ void WindowSDL::OnGamepadEvent(const SDL_Event* event) {
switch (event->type) {
case SDL_EVENT_GAMEPAD_ADDED:
case SDL_EVENT_GAMEPAD_REMOVED:
controller->TryOpenSDLController();
controller->SetEngine(std::make_unique<Input::SDLInputEngine>());
break;
case SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN:
case SDL_EVENT_GAMEPAD_TOUCHPAD_UP:
@ -429,7 +587,7 @@ void WindowSDL::OnGamepadEvent(const SDL_Event* event) {
break;
case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
case SDL_EVENT_GAMEPAD_BUTTON_UP: {
button = SDLGamepadToOrbisButton(event->gbutton.button);
button = Input::SDLGamepadToOrbisButton(event->gbutton.button);
if (button == OrbisPadButtonDataOffset::None) {
break;
}

View File

@ -5,14 +5,32 @@
#include <string>
#include "common/types.h"
#include "input/controller.h"
struct SDL_Window;
struct SDL_Gamepad;
union SDL_Event;
namespace Input {
class GameController;
}
class SDLInputEngine : public Engine {
public:
~SDLInputEngine() override;
void Init() override;
void SetLightBarRGB(u8 r, u8 g, u8 b) override;
void SetVibration(u8 smallMotor, u8 largeMotor) override;
float GetGyroPollRate() const override;
float GetAccelPollRate() const override;
State ReadState() override;
private:
SDL_Gamepad* m_gamepad = nullptr;
float m_gyro_poll_rate{};
float m_accel_poll_rate{};
};
} // namespace Input
namespace Frontend {

View File

@ -172,20 +172,18 @@ Id EmitImageQueryDimensions(EmitContext& ctx, IR::Inst* inst, u32 handle, Id lod
const auto& texture = ctx.images[handle & 0xFFFF];
const Id image = ctx.OpLoad(texture.image_type, texture.id);
const auto sharp = ctx.info.images[handle & 0xFFFF].GetSharp(ctx.info);
const auto type = sharp.GetBoundType();
const Id zero = ctx.u32_zero_value;
const auto mips{[&] { return has_mips ? ctx.OpImageQueryLevels(ctx.U32[1], image) : zero; }};
const bool uses_lod{type != AmdGpu::ImageType::Color2DMsaa && !texture.is_storage};
const bool uses_lod{texture.view_type != AmdGpu::ImageType::Color2DMsaa && !texture.is_storage};
const auto query{[&](Id type) {
return uses_lod ? ctx.OpImageQuerySizeLod(type, image, lod)
: ctx.OpImageQuerySize(type, image);
}};
switch (type) {
switch (texture.view_type) {
case AmdGpu::ImageType::Color1D:
return ctx.OpCompositeConstruct(ctx.U32[4], query(ctx.U32[1]), zero, zero, mips());
case AmdGpu::ImageType::Color1DArray:
case AmdGpu::ImageType::Color2D:
case AmdGpu::ImageType::Cube:
case AmdGpu::ImageType::Color2DMsaa:
return ctx.OpCompositeConstruct(ctx.U32[4], query(ctx.U32[2]), zero, mips());
case AmdGpu::ImageType::Color2DArray:
@ -257,4 +255,12 @@ void EmitImageWrite(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id
ctx.OpImageWrite(image, coords, texel, operands.mask, operands.operands);
}
Id EmitCubeFaceIndex(EmitContext& ctx, IR::Inst* inst, Id cube_coords) {
if (ctx.profile.supports_native_cube_calc) {
return ctx.OpCubeFaceIndexAMD(ctx.F32[1], cube_coords);
} else {
UNREACHABLE_MSG("SPIR-V Instruction");
}
}
} // namespace Shader::Backend::SPIRV

View File

@ -439,6 +439,7 @@ Id EmitImageAtomicAnd32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords,
Id EmitImageAtomicOr32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id value);
Id EmitImageAtomicXor32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id value);
Id EmitImageAtomicExchange32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id coords, Id value);
Id EmitCubeFaceIndex(EmitContext& ctx, IR::Inst* inst, Id cube_coords);
Id EmitLaneId(EmitContext& ctx);
Id EmitWarpId(EmitContext& ctx);
Id EmitQuadShuffle(EmitContext& ctx, Id value, Id index);

View File

@ -24,10 +24,48 @@ void ConvertDepthMode(EmitContext& ctx) {
ctx.OpStore(ctx.output_position, vector);
}
void ConvertPositionToClipSpace(EmitContext& ctx) {
const Id type{ctx.F32[1]};
Id position{ctx.OpLoad(ctx.F32[4], ctx.output_position)};
const Id x{ctx.OpCompositeExtract(type, position, 0u)};
const Id y{ctx.OpCompositeExtract(type, position, 1u)};
const Id z{ctx.OpCompositeExtract(type, position, 2u)};
const Id w{ctx.OpCompositeExtract(type, position, 3u)};
const Id xoffset_ptr{ctx.OpAccessChain(ctx.TypePointer(spv::StorageClass::PushConstant, type),
ctx.push_data_block,
ctx.ConstU32(PushData::XOffsetIndex))};
const Id xoffset{ctx.OpLoad(type, xoffset_ptr)};
const Id yoffset_ptr{ctx.OpAccessChain(ctx.TypePointer(spv::StorageClass::PushConstant, type),
ctx.push_data_block,
ctx.ConstU32(PushData::YOffsetIndex))};
const Id yoffset{ctx.OpLoad(type, yoffset_ptr)};
const Id xscale_ptr{ctx.OpAccessChain(ctx.TypePointer(spv::StorageClass::PushConstant, type),
ctx.push_data_block,
ctx.ConstU32(PushData::XScaleIndex))};
const Id xscale{ctx.OpLoad(type, xscale_ptr)};
const Id yscale_ptr{ctx.OpAccessChain(ctx.TypePointer(spv::StorageClass::PushConstant, type),
ctx.push_data_block,
ctx.ConstU32(PushData::YScaleIndex))};
const Id yscale{ctx.OpLoad(type, yscale_ptr)};
const Id vport_w =
ctx.Constant(type, float(std::min<u32>(ctx.profile.max_viewport_width / 2, 8_KB)));
const Id wnd_x = ctx.OpFAdd(type, ctx.OpFMul(type, x, xscale), xoffset);
const Id ndc_x = ctx.OpFSub(type, ctx.OpFDiv(type, wnd_x, vport_w), ctx.Constant(type, 1.f));
const Id vport_h =
ctx.Constant(type, float(std::min<u32>(ctx.profile.max_viewport_height / 2, 8_KB)));
const Id wnd_y = ctx.OpFAdd(type, ctx.OpFMul(type, y, yscale), yoffset);
const Id ndc_y = ctx.OpFSub(type, ctx.OpFDiv(type, wnd_y, vport_h), ctx.Constant(type, 1.f));
const Id vector{ctx.OpCompositeConstruct(ctx.F32[4], std::array<Id, 4>({ndc_x, ndc_y, z, w}))};
ctx.OpStore(ctx.output_position, vector);
}
void EmitEpilogue(EmitContext& ctx) {
if (ctx.stage == Stage::Vertex && ctx.runtime_info.vs_info.emulate_depth_negative_one_to_one) {
ConvertDepthMode(ctx);
}
if (ctx.stage == Stage::Vertex && ctx.runtime_info.vs_info.clip_disable) {
ConvertPositionToClipSpace(ctx);
}
}
void EmitDiscard(EmitContext& ctx) {

View File

@ -395,7 +395,7 @@ void EmitContext::DefineInputs() {
DefineVariable(U32[1], spv::BuiltIn::PatchVertices, spv::StorageClass::Input);
primitive_id = DefineVariable(U32[1], spv::BuiltIn::PrimitiveId, spv::StorageClass::Input);
const u32 num_attrs = runtime_info.hs_info.ls_stride >> 4;
const u32 num_attrs = Common::AlignUp(runtime_info.hs_info.ls_stride, 16) >> 4;
if (num_attrs > 0) {
const Id per_vertex_type{TypeArray(F32[4], ConstU32(num_attrs))};
// The input vertex count isn't statically known, so make length 32 (what glslang does)
@ -409,7 +409,7 @@ void EmitContext::DefineInputs() {
tess_coord = DefineInput(F32[3], std::nullopt, spv::BuiltIn::TessCoord);
primitive_id = DefineVariable(U32[1], spv::BuiltIn::PrimitiveId, spv::StorageClass::Input);
const u32 num_attrs = runtime_info.vs_info.hs_output_cp_stride >> 4;
const u32 num_attrs = Common::AlignUp(runtime_info.vs_info.hs_output_cp_stride, 16) >> 4;
if (num_attrs > 0) {
const Id per_vertex_type{TypeArray(F32[4], ConstU32(num_attrs))};
// The input vertex count isn't statically known, so make length 32 (what glslang does)
@ -418,7 +418,7 @@ void EmitContext::DefineInputs() {
Name(input_attr_array, "in_attrs");
}
u32 patch_base_location = runtime_info.vs_info.hs_output_cp_stride >> 4;
const u32 patch_base_location = num_attrs;
for (size_t index = 0; index < 30; ++index) {
if (!(info.uses_patches & (1U << index))) {
continue;
@ -453,7 +453,7 @@ void EmitContext::DefineOutputs() {
DefineVariable(type, spv::BuiltIn::CullDistance, spv::StorageClass::Output);
}
if (stage == Shader::Stage::Local && runtime_info.ls_info.links_with_tcs) {
const u32 num_attrs = runtime_info.ls_info.ls_stride >> 4;
const u32 num_attrs = Common::AlignUp(runtime_info.ls_info.ls_stride, 16) >> 4;
if (num_attrs > 0) {
const Id type{TypeArray(F32[4], ConstU32(num_attrs))};
output_attr_array = DefineOutput(type, 0);
@ -488,7 +488,7 @@ void EmitContext::DefineOutputs() {
Decorate(output_tess_level_inner, spv::Decoration::Patch);
}
const u32 num_attrs = runtime_info.hs_info.hs_output_cp_stride >> 4;
const u32 num_attrs = Common::AlignUp(runtime_info.hs_info.hs_output_cp_stride, 16) >> 4;
if (num_attrs > 0) {
const Id per_vertex_type{TypeArray(F32[4], ConstU32(num_attrs))};
// The input vertex count isn't statically known, so make length 32 (what glslang does)
@ -498,7 +498,7 @@ void EmitContext::DefineOutputs() {
Name(output_attr_array, "out_attrs");
}
u32 patch_base_location = runtime_info.hs_info.hs_output_cp_stride >> 4;
const u32 patch_base_location = num_attrs;
for (size_t index = 0; index < 30; ++index) {
if (!(info.uses_patches & (1U << index))) {
continue;
@ -568,25 +568,34 @@ void EmitContext::DefineOutputs() {
void EmitContext::DefinePushDataBlock() {
// Create push constants block for instance steps rates
const Id struct_type{Name(
TypeStruct(U32[1], U32[1], U32[4], U32[4], U32[4], U32[4], U32[4], U32[4]), "AuxData")};
const Id struct_type{Name(TypeStruct(U32[1], U32[1], U32[4], U32[4], U32[4], U32[4], U32[4],
U32[4], F32[1], F32[1], F32[1], F32[1]),
"AuxData")};
Decorate(struct_type, spv::Decoration::Block);
MemberName(struct_type, 0, "sr0");
MemberName(struct_type, 1, "sr1");
MemberName(struct_type, 2, "buf_offsets0");
MemberName(struct_type, 3, "buf_offsets1");
MemberName(struct_type, 4, "ud_regs0");
MemberName(struct_type, 5, "ud_regs1");
MemberName(struct_type, 6, "ud_regs2");
MemberName(struct_type, 7, "ud_regs3");
MemberName(struct_type, Shader::PushData::BufOffsetIndex + 0, "buf_offsets0");
MemberName(struct_type, Shader::PushData::BufOffsetIndex + 1, "buf_offsets1");
MemberName(struct_type, Shader::PushData::UdRegsIndex + 0, "ud_regs0");
MemberName(struct_type, Shader::PushData::UdRegsIndex + 1, "ud_regs1");
MemberName(struct_type, Shader::PushData::UdRegsIndex + 2, "ud_regs2");
MemberName(struct_type, Shader::PushData::UdRegsIndex + 3, "ud_regs3");
MemberName(struct_type, Shader::PushData::XOffsetIndex, "xoffset");
MemberName(struct_type, Shader::PushData::YOffsetIndex, "yoffset");
MemberName(struct_type, Shader::PushData::XScaleIndex, "xscale");
MemberName(struct_type, Shader::PushData::YScaleIndex, "yscale");
MemberDecorate(struct_type, 0, spv::Decoration::Offset, 0U);
MemberDecorate(struct_type, 1, spv::Decoration::Offset, 4U);
MemberDecorate(struct_type, 2, spv::Decoration::Offset, 8U);
MemberDecorate(struct_type, 3, spv::Decoration::Offset, 24U);
MemberDecorate(struct_type, 4, spv::Decoration::Offset, 40U);
MemberDecorate(struct_type, 5, spv::Decoration::Offset, 56U);
MemberDecorate(struct_type, 6, spv::Decoration::Offset, 72U);
MemberDecorate(struct_type, 7, spv::Decoration::Offset, 88U);
MemberDecorate(struct_type, Shader::PushData::BufOffsetIndex + 0, spv::Decoration::Offset, 8U);
MemberDecorate(struct_type, Shader::PushData::BufOffsetIndex + 1, spv::Decoration::Offset, 24U);
MemberDecorate(struct_type, Shader::PushData::UdRegsIndex + 0, spv::Decoration::Offset, 40U);
MemberDecorate(struct_type, Shader::PushData::UdRegsIndex + 1, spv::Decoration::Offset, 56U);
MemberDecorate(struct_type, Shader::PushData::UdRegsIndex + 2, spv::Decoration::Offset, 72U);
MemberDecorate(struct_type, Shader::PushData::UdRegsIndex + 3, spv::Decoration::Offset, 88U);
MemberDecorate(struct_type, Shader::PushData::XOffsetIndex, spv::Decoration::Offset, 104U);
MemberDecorate(struct_type, Shader::PushData::YOffsetIndex, spv::Decoration::Offset, 108U);
MemberDecorate(struct_type, Shader::PushData::XScaleIndex, spv::Decoration::Offset, 112U);
MemberDecorate(struct_type, Shader::PushData::YScaleIndex, spv::Decoration::Offset, 116U);
push_data_block = DefineVar(struct_type, spv::StorageClass::PushConstant);
Name(push_data_block, "push_data");
interfaces.push_back(push_data_block);
@ -773,8 +782,8 @@ spv::ImageFormat GetFormat(const AmdGpu::Image& image) {
Id ImageType(EmitContext& ctx, const ImageResource& desc, Id sampled_type) {
const auto image = desc.GetSharp(ctx.info);
const auto format = desc.is_atomic ? GetFormat(image) : spv::ImageFormat::Unknown;
const auto type = image.GetBoundType();
const u32 sampled = desc.IsStorage(image) ? 2 : 1;
const auto type = image.GetViewType(desc.is_array);
const u32 sampled = desc.is_written ? 2 : 1;
switch (type) {
case AmdGpu::ImageType::Color1D:
return ctx.TypeImage(sampled_type, spv::Dim::Dim1D, false, false, false, sampled, format);
@ -788,9 +797,6 @@ Id ImageType(EmitContext& ctx, const ImageResource& desc, Id sampled_type) {
return ctx.TypeImage(sampled_type, spv::Dim::Dim2D, false, false, true, sampled, format);
case AmdGpu::ImageType::Color3D:
return ctx.TypeImage(sampled_type, spv::Dim::Dim3D, false, false, false, sampled, format);
case AmdGpu::ImageType::Cube:
return ctx.TypeImage(sampled_type, spv::Dim::Cube, false, desc.is_array, false, sampled,
format);
default:
break;
}
@ -802,7 +808,7 @@ void EmitContext::DefineImagesAndSamplers() {
const auto sharp = image_desc.GetSharp(info);
const auto nfmt = sharp.GetNumberFmt();
const bool is_integer = AmdGpu::IsInteger(nfmt);
const bool is_storage = image_desc.IsStorage(sharp);
const bool is_storage = image_desc.is_written;
const VectorIds& data_types = GetAttributeType(*this, nfmt);
const Id sampled_type = data_types[1];
const Id image_type{ImageType(*this, image_desc, sampled_type)};
@ -817,6 +823,7 @@ void EmitContext::DefineImagesAndSamplers() {
.sampled_type = is_storage ? sampled_type : TypeSampledImage(image_type),
.pointer_type = pointer_type,
.image_type = image_type,
.view_type = sharp.GetViewType(image_desc.is_array),
.is_integer = is_integer,
.is_storage = is_storage,
});
@ -849,6 +856,10 @@ void EmitContext::DefineSharedMemory() {
if (shared_memory_size == 0) {
shared_memory_size = DefaultSharedMemSize;
}
const u32 max_shared_memory_size = runtime_info.cs_info.max_shared_memory_size;
ASSERT(shared_memory_size <= max_shared_memory_size);
const u32 num_elements{Common::DivCeil(shared_memory_size, 4U)};
const Id type{TypeArray(U32[1], ConstU32(num_elements))};
shared_memory_u32_type = TypePointer(spv::StorageClass::Workgroup, type);

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