fix formatting

This commit is contained in:
David Antunes 2025-06-14 21:57:58 +01:00
parent 327144c874
commit 6b5f472bf0
4 changed files with 14 additions and 12 deletions

View File

@ -7,8 +7,8 @@ path = [
"CMakeSettings.json",
".github/FUNDING.yml",
".github/shadps4.png",
".github/workflows/scripts/update_translation.sh",
".github/workflows/update_translation.yml",
".github/workflows/scripts/update_translation.sh",
".github/workflows/update_translation.yml",
".gitmodules",
"dist/MacOSBundleInfo.plist.in",
"dist/net.shadps4.shadPS4.desktop",
@ -72,7 +72,7 @@ path = [
"src/images/youtube.svg",
"src/shadps4.qrc",
"src/shadps4.rc",
"src/qt_gui/translations/update_translation.sh",
"src/qt_gui/translations/update_translation.sh",
]
precedence = "aggregate"
SPDX-FileCopyrightText = "shadPS4 Emulator Project"

View File

@ -34,7 +34,8 @@ GameGridFrame::GameGridFrame(std::shared_ptr<gui_settings> gui_settings,
connect(this->horizontalScrollBar(), &QScrollBar::valueChanged, this,
&GameGridFrame::RefreshGridBackgroundImage);
connect(this, &QTableWidget::customContextMenuRequested, this, [=, this](const QPoint& pos) {
m_gui_context_menus.RequestGameMenu(pos, m_game_info->m_games, m_compat_info, m_gui_settings, this, false);
m_gui_context_menus.RequestGameMenu(pos, m_game_info->m_games, m_compat_info,
m_gui_settings, this, false);
PopulateGameGrid(m_game_info->m_games, false);
});
}
@ -241,9 +242,9 @@ void GameGridFrame::SetFavoriteIcon(QWidget* parentWidget, QVector<GameInfo> m_g
bool isFavorite = m_gui_settings->GetValue(gui::favorites, serialStr, false).toBool();
QLabel* label = new QLabel(parentWidget);
label->setPixmap(
QPixmap(":images/favorite_icon.png")
.scaled(icon_size / 3.8, icon_size / 3.8, Qt::KeepAspectRatio, Qt::SmoothTransformation));
label->setPixmap(QPixmap(":images/favorite_icon.png")
.scaled(icon_size / 3.8, icon_size / 3.8, Qt::KeepAspectRatio,
Qt::SmoothTransformation));
label->move(icon_size - icon_size / 4, 2);
label->raise();
label->setVisible(isFavorite);

View File

@ -54,7 +54,7 @@ GameListFrame::GameListFrame(std::shared_ptr<gui_settings> gui_settings,
this->horizontalHeader()->setSectionResizeMode(10, QHeaderView::Fixed);
PopulateGameList();
connect(this, &QTableWidget::cellClicked, this, [=, this](int row, int column) {
connect(this, &QTableWidget::cellClicked, this, [=, this](int row, int column) {
ToggleFavorite(row, column);
PopulateGameList(false);
});
@ -84,7 +84,8 @@ GameListFrame::GameListFrame(std::shared_ptr<gui_settings> gui_settings,
});
connect(this, &QTableWidget::customContextMenuRequested, this, [=, this](const QPoint& pos) {
m_gui_context_menus.RequestGameMenu(pos, m_game_info->m_games, m_compat_info, m_gui_settings, this, true);
m_gui_context_menus.RequestGameMenu(pos, m_game_info->m_games, m_compat_info,
m_gui_settings, this, true);
PopulateGameList(false);
});
@ -126,7 +127,7 @@ void GameListFrame::PopulateGameList(bool isInitialPopulation) {
this->setRowCount(m_game_info->m_games.size());
ResizeIcons(icon_size);
ApplyLastSorting(isInitialPopulation);
for (int i = 0; i < m_game_info->m_games.size(); i++) {

View File

@ -33,8 +33,8 @@ class GuiContextMenus : public QObject {
public:
void RequestGameMenu(const QPoint& pos, QVector<GameInfo>& m_games,
std::shared_ptr<CompatibilityInfoClass> m_compat_info,
std::shared_ptr<gui_settings> settings,
QTableWidget* widget, bool isList) {
std::shared_ptr<gui_settings> settings, QTableWidget* widget,
bool isList) {
QPoint global_pos = widget->viewport()->mapToGlobal(pos);
std::shared_ptr<gui_settings> m_gui_settings = std::move(settings);
int itemID = 0;