Impl sceSystemServiceLoadExec (#3647)

* Add support for restarting the emulator with new configurations

- Implement `Restart` function in `Emulator` to enable process relaunch with updated parameters.
- Modify `sceSystemServiceLoadExec` to use the restart functionality.

* Add logging for emulator restart and system service load execution

* Add IPC emulator PID output command

Impl `PID` output command to return the emulator process ID
- required for launches supporting emulator restart

* Add log file append mode support (used after restarting to keep the same log file)

* Keep game root between restarts

* add --wait-for-debugger option flag

* add --wait-for-pid flag

used for sync between parent & child process during restart

* impl restart via ipc

* fix override game root

* add qt flags to allow restart
This commit is contained in:
Vinicius Rangel
2025-09-25 23:01:52 -03:00
committed by GitHub
parent a6f5e4c7dc
commit 71f343d2d6
16 changed files with 432 additions and 43 deletions

View File

@@ -1225,12 +1225,12 @@ void MainWindow::StartEmulator(std::filesystem::path path) {
isGameRunning = true;
#ifdef __APPLE__
// SDL on macOS requires main thread.
Core::Emulator emulator;
emulator.Run(path);
Core::Emulator* emulator = Common::Singleton<Core::Emulator>::Instance();
emulator->Run(path);
#else
std::thread emulator_thread([=] {
Core::Emulator emulator;
emulator.Run(path);
Core::Emulator* emulator = Common::Singleton<Core::Emulator>::Instance();
emulator->Run(path);
});
emulator_thread.detach();
#endif