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Reduce sceKernelGetDirectMemorySize log severity
By this point, we've confirmed that sceKernelGetDirectMemorySize is hardware-accurate. There's no reason to clog logs with this function, which games usually call before every sceKernelAllocateDirectMemory call.
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@ -19,7 +19,7 @@
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namespace Libraries::Kernel {
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namespace Libraries::Kernel {
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u64 PS4_SYSV_ABI sceKernelGetDirectMemorySize() {
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u64 PS4_SYSV_ABI sceKernelGetDirectMemorySize() {
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LOG_WARNING(Kernel_Vmm, "called");
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LOG_TRACE(Kernel_Vmm, "called");
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const auto* memory = Core::Memory::Instance();
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const auto* memory = Core::Memory::Instance();
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return memory->GetTotalDirectSize();
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return memory->GetTotalDirectSize();
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}
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}
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