Skylander Portal (#3762)

This commit is contained in:
Joshua de Reeper
2025-11-01 06:18:34 -04:00
committed by GitHub
parent f466352dde
commit 8bbb3956a2
5 changed files with 620 additions and 9 deletions

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@@ -533,6 +533,8 @@ set(RANDOM_LIB src/core/libraries/random/random.cpp
set(USBD_LIB src/core/libraries/usbd/usbd.cpp
src/core/libraries/usbd/usbd.h
src/core/libraries/usbd/usb_backend.h
src/core/libraries/usbd/emulated/skylander.cpp
src/core/libraries/usbd/emulated/skylander.h
)
set(FIBER_LIB src/core/libraries/fiber/fiber_context.s

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@@ -173,18 +173,12 @@ void IPC::InputLoop() {
} else if (cmd == "USB_LOAD_FIGURE") {
const auto ref = Libraries::Usbd::usb_backend->GetImplRef();
if (ref) {
const std::string& file_name = next_str();
const u8 pad = next_u64();
const u8 slot = next_u64();
ref->LoadFigure(file_name, pad, slot);
ref->LoadFigure(next_str(), next_u64(), next_u64());
}
} else if (cmd == "USB_REMOVE_FIGURE") {
const auto ref = Libraries::Usbd::usb_backend->GetImplRef();
if (ref) {
const u8 pad = next_u64();
const u8 slot = next_u64();
const bool full_remove = next_u64() != 0;
ref->RemoveFigure(pad, slot, full_remove);
ref->RemoveFigure(next_u64(), next_u64(), next_u64() != 0);
}
} else if (cmd == "USB_MOVE_FIGURE") {
const auto ref = Libraries::Usbd::usb_backend->GetImplRef();

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@@ -0,0 +1,503 @@
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "skylander.h"
#include <mutex>
namespace Libraries::Usbd {
SkylanderPortal::SkylanderPortal() {}
void SkylanderPortal::LoadFigure(std::string file_name, u8 pad, u8 slot) {
Common::FS::IOFile file(file_name, Common::FS::FileAccessMode::ReadWrite);
std::array<u8, 0x40 * 0x10> data;
ASSERT(file.Read(data) == data.size());
ui_skylanders[slot] = LoadSkylander(data.data(), std::move(file));
}
void SkylanderPortal::RemoveFigure(u8 pad, u8 slot, bool full_remove) {
std::lock_guard lock(sky_mutex);
auto& thesky = skylanders[ui_skylanders[slot]];
if (thesky.status & 1) {
thesky.status = 2;
thesky.queued_status.push(Skylander::REMOVING);
thesky.queued_status.push(Skylander::REMOVED);
thesky.Save();
thesky.skyFile.Close();
}
}
u8 SkylanderPortal::LoadSkylander(u8* buf, Common::FS::IOFile file) {
std::lock_guard lock(sky_mutex);
u32 skySerial = 0;
for (int i = 3; i > -1; i--) {
skySerial <<= 8;
skySerial |= buf[i];
}
u8 foundSlot = 0xFF;
// mimics spot retaining on the portal
for (auto i = 0; i < MAX_SKYLANDERS; i++) {
if ((skylanders[i].status & 1) == 0) {
if (skylanders[i].last_id == skySerial) {
foundSlot = i;
break;
}
if (i < foundSlot) {
foundSlot = i;
}
}
}
if (foundSlot != 0xFF) {
auto& skylander = skylanders[foundSlot];
memcpy(skylander.data.data(), buf, skylander.data.size());
skylander.skyFile = std::move(file);
skylander.status = Skylander::ADDED;
skylander.queued_status.push(Skylander::ADDED);
skylander.queued_status.push(Skylander::READY);
skylander.last_id = skySerial;
}
return foundSlot;
}
void SkylanderPortal::Activate() {
const std::lock_guard lock(sky_mutex);
if (m_activated) {
// If the portal was already active no change is needed
return;
}
// If not we need to advertise change to all the figures present on the portal
for (auto& s : skylanders) {
if (s.status & 1) {
s.queued_status.push(Skylander::ADDED);
s.queued_status.push(Skylander::READY);
}
}
m_activated = true;
}
void SkylanderPortal::Deactivate() {
const std::lock_guard lock(sky_mutex);
for (auto& s : skylanders) {
// check if at the end of the updates there would be a figure on the portal
if (!s.queued_status.empty()) {
s.status = s.queued_status.back();
s.queued_status = std::queue<u8>();
}
s.status &= 1;
}
m_activated = false;
}
// Side:
// 0x00 = right
// 0x01 = left and right
// 0x02 = left
// 0x03 = trap
void SkylanderPortal::SetLEDs(u8 side, u8 red, u8 green, u8 blue) {
const std::lock_guard lock(sky_mutex);
if (side == 0x00) {
m_color_right.red = red;
m_color_right.green = green;
m_color_right.blue = blue;
} else if (side == 0x01) {
m_color_right.red = red;
m_color_right.green = green;
m_color_right.blue = blue;
m_color_left.red = red;
m_color_left.green = green;
m_color_left.blue = blue;
} else if (side == 0x02) {
m_color_left.red = red;
m_color_left.green = green;
m_color_left.blue = blue;
} else if (side == 0x03) {
m_color_trap.red = red;
m_color_trap.green = green;
m_color_trap.blue = blue;
}
}
std::array<u8, 64> SkylanderPortal::GetStatus() {
const std::lock_guard lock(sky_mutex);
u32 status = 0;
u8 active = 0x00;
if (m_activated) {
active = 0x01;
}
for (int i = MAX_SKYLANDERS - 1; i >= 0; i--) {
auto& s = skylanders[i];
if (!s.queued_status.empty()) {
s.status = s.queued_status.front();
s.queued_status.pop();
}
status <<= 2;
status |= s.status;
}
std::array<u8, 64> interrupt_response = {0x53, 0x00, 0x00, 0x00, 0x00, m_interrupt_counter++,
active, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00};
memcpy(&interrupt_response[1], &status, sizeof(status));
return interrupt_response;
}
void SkylanderPortal::QueryBlock(u8 sky_num, u8 block, u8* reply_buf) {
if (!IsSkylanderNumberValid(sky_num) || !IsBlockNumberValid(block))
return;
std::lock_guard lock(sky_mutex);
const auto& skylander = skylanders[sky_num];
reply_buf[0] = 'Q';
reply_buf[2] = block;
if (skylander.status & Skylander::READY) {
reply_buf[1] = (0x10 | sky_num);
memcpy(reply_buf + 3, skylander.data.data() + (16 * block), 16);
} else {
reply_buf[1] = 0x01;
}
}
void SkylanderPortal::WriteBlock(u8 sky_num, u8 block, const u8* to_write_buf, u8* reply_buf) {
if (!IsSkylanderNumberValid(sky_num) || !IsBlockNumberValid(block))
return;
std::lock_guard lock(sky_mutex);
auto& skylander = skylanders[sky_num];
reply_buf[0] = 'W';
reply_buf[2] = block;
if (skylander.status & 1) {
reply_buf[1] = (0x10 | sky_num);
memcpy(skylander.data.data() + (block * 16), to_write_buf, 16);
skylander.Save();
} else {
reply_buf[1] = 0x01;
}
}
bool SkylanderPortal::IsSkylanderNumberValid(u8 sky_num) {
return sky_num < MAX_SKYLANDERS;
}
bool SkylanderPortal::IsBlockNumberValid(u8 block) {
return block < 64;
}
libusb_endpoint_descriptor* SkylanderBackend::FillEndpointDescriptorPair() {
return m_endpoint_descriptors.data();
}
libusb_interface_descriptor* SkylanderBackend::FillInterfaceDescriptor(
libusb_endpoint_descriptor* descs) {
m_interface_descriptors[0].endpoint = descs;
return m_interface_descriptors.data();
}
libusb_config_descriptor* SkylanderBackend::FillConfigDescriptor(libusb_interface* inter) {
m_config_descriptors[0].interface = inter;
return m_config_descriptors.data();
}
libusb_device_descriptor* SkylanderBackend::FillDeviceDescriptor() {
return m_device_descriptors.data();
}
s32 SkylanderBackend::ControlTransfer(libusb_device_handle* dev_handle, u8 bmRequestType,
u8 bRequest, u16 wValue, u16 wIndex, u8* data, u16 wLength,
u32 timeout) {
if (bmRequestType != 0x21) {
return LIBUSB_ERROR_PIPE;
}
if (bRequest != 0x09) {
return 8;
}
// Data to be sent back via the control transfer immediately
std::array<u8, 64> control_response = {};
s32 expected_count = 0;
// Data to be queued to be sent back via the Interrupt Transfer (if needed)
std::array<u8, 64> interrupt_response = {};
switch (data[0]) {
case 'A': {
// Activation
// Command { 'A', (00 | 01), 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00,
// 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00 }
// Response { 'A', (00 | 01),
// ff, 77, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00,
// 00, 00, 00, 00, 00, 00, 00, 00 }
// The 2nd byte of the command is whether to activate (0x01) or deactivate (0x00) the
// portal. The response echos back the activation byte as the 2nd byte of the response. The
// 3rd and 4th bytes of the response appear to vary from wired to wireless. On wired
// portals, the bytes appear to always be ff 77. On wireless portals, during activation the
// 3rd byte appears to count down from ff (possibly a battery power indication) and during
// deactivation ed and eb responses have been observed. The 4th byte appears to always be 00
// for wireless portals.
// Wii U Wireless: 41 01 f4 00 41 00 ed 00 41 01 f4 00 41 00 eb 00 41 01 f3 00 41 00 ed 00
if (wLength == 2) {
control_response = {data[0], data[1]};
interrupt_response = {0x41, data[1], 0xFF, 0x77, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
m_queries.push(interrupt_response);
expected_count = 10;
m_skylander_portal->Activate();
}
break;
}
case 'C': {
// Color
// Command { 'C', 12, 34, 56, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00,
// 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00 }
// Response { 'C', 12, 34, 56, 00, 00,
// 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00,
// 00, 00, 00, 00 }
// The 3 bytes {12, 34, 56} are RGB values.
// This command should set the color of the LED in the portal, however this appears
// deprecated in most of the recent portals. On portals that do not have LEDs, this command
// is silently ignored and do not require a response.
if (wLength == 4) {
m_skylander_portal->SetLEDs(0x01, data[1], data[2], data[3]);
control_response = {0x43, data[1], data[2], data[3]};
expected_count = 12;
}
break;
}
case 'J': {
// Sided color
// The 2nd byte is the side
// 0x00: right
// 0x02: left
// The 3rd, 4th and 5th bytes are red, green and blue
// The 6th and 7th bytes form a little-endian short for how long the fade duration should be
// in milliseconds.
// For example, 500 milliseconds becomes 0xF4, 0x01
if (wLength == 7) {
control_response = {data[0], data[1], data[2], data[3], data[4], data[5], data[6]};
expected_count = 15;
interrupt_response = {data[0]};
m_queries.push(interrupt_response);
m_skylander_portal->SetLEDs(data[1], data[2], data[3], data[4]);
}
break;
}
case 'L': {
// Light
// This command is used while playing audio through the portal
// The 2nd bytes is the position
// 0x00: right
// 0x01: trap led
// 0x02: left
// The 3rd, 4th and 5th bytes are red, green and blue
// the trap led is white-only
// increasing or decreasing the values results in a brighter or dimmer light
if (wLength == 5) {
control_response = {data[0], data[1], data[2], data[3], data[4]};
expected_count = 13;
u8 side = data[1];
if (side == 0x02) {
side = 0x04;
}
m_skylander_portal->SetLEDs(side, data[2], data[3], data[4]);
}
break;
}
case 'M': {
// Audio Firmware version
// Respond with version obtained from Trap Team wired portal
if (wLength == 2) {
control_response = {data[0], data[1]};
expected_count = 10;
interrupt_response = {data[0], data[1], 0x00, 0x19};
m_queries.push(interrupt_response);
}
break;
}
// Query
// Command { 'Q', 10, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00,
// 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00 }
// Response { 'Q', 10, 00, 00, 00, 00,
// 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00,
// 00, 00, 00, 00 }
// In the command the 2nd byte indicates which Skylander to query data
// from. Index starts at 0x10 for the 1st Skylander (as reported in the Status command.) The
// 16th Skylander indexed would be 0x20. The 3rd byte indicate which block to read from.
// A response with the 2nd byte of 0x01 indicates an error in the read. Otherwise, the
// response indicates the Skylander's index in the 2nd byte, the block read in the 3rd byte,
// data (16 bytes) is contained in bytes 4-19.
// A Skylander has 64 blocks of data indexed from 0x00 to 0x3f. SwapForce characters have 2
// character indexes, these may not be sequential.
case 'Q': {
if (wLength == 3) {
const u8 sky_num = data[1] & 0xF;
const u8 block = data[2];
m_skylander_portal->QueryBlock(sky_num, block, interrupt_response.data());
m_queries.push(interrupt_response);
control_response = {data[0], data[1], data[2]};
expected_count = 11;
}
break;
}
case 'R': {
// Ready
// Command { 'R', 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00,
// 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00 }
// Response { 'R', 02, 0a, 03, 02, 00,
// 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00,
// 00, 00, 00, 00 }
// The 4 byte sequence after the R (0x52) is unknown, but appears consistent based on device
// type.
if (wLength == 2) {
control_response = {0x52, 0x00};
interrupt_response = {0x52, 0x02, 0x1b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
m_queries.push(interrupt_response);
expected_count = 10;
}
break;
}
// Status
// Command { 'S', 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00,
// 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00 }
// Response { 'S', 55, 00, 00, 55, 3e,
// (00|01), 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00,
// 00, 00, 00, 00, 00 }
// Status is the default command. If you open the HID device and
// activate the portal, you will get status outputs.
// The 4 bytes {55, 00, 00, 55} are the status of characters on the portal. The 4 bytes are
// treated as a 32-bit binary array. Each unique Skylander placed on a board is represented
// by 2 bits starting with the first Skylander in the least significant bit. This bit is
// present whenever the Skylander is added or present on the portal. When the Skylander is
// added to the board, both bits are set in the next status message as a one-time signal.
// When a Skylander is removed from the board, only the most significant bit of the 2 bits
// is set.
// Different portals can track a different number of RFID tags. The Wii Wireless portal
// tracks 4, the Wired portal can track 8. The maximum number of unique Skylanders tracked
// at any time is 16, after which new Skylanders appear to cycle unused bits.
// Certain Skylanders, e.g. SwapForce Skylanders, are represented as 2 ID in the bit array.
// This may be due to the presence of 2 RFIDs, one for each half of the Skylander.
// The 6th byte {3e} is a counter and increments by one. It will roll over when reaching
// {ff}.
// The purpose of the (00\|01) byte at the 7th position appear to indicate if the portal has
// been activated: {01} when active and {00} when deactivated.
case 'S': {
if (wLength == 1) {
// The Status interrupt responses are automatically handled via the GetStatus method
control_response = {data[0]};
expected_count = 9;
}
break;
}
case 'V': {
if (wLength == 4) {
control_response = {data[0], data[1], data[2], data[3]};
expected_count = 12;
}
break;
}
// Write
// Command { 'W', 10, 00, 01, 02, 03, 04, 05, 06, 07, 08, 09, 0a, 0b, 0c, 0d, 0e, 0f, 00,
// 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00 }
// Response { 'W', 00, 00, 00, 00, 00,
// 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00, 00,
// 00, 00, 00, 00 }
// In the command the 2nd byte indicates which Skylander to query data from. Index starts at
// 0x10 for the 1st Skylander (as reported in the Status command.) The 16th Skylander
// indexed would be 0x20.
// 3rd byte is the block to write to.
// Bytes 4 - 19 ({ 01, 02, 03, 04, 05, 06, 07, 08, 09, 0a, 0b, 0c, 0d, 0e, 0f }) are the
// data to write.
// The response does not appear to return the id of the Skylander being written, the 2nd
// byte is 0x00; however, the 3rd byte echos the block that was written (0x00 in example
// above.)
case 'W': {
if (wLength == 19) {
const u8 sky_num = data[1] & 0xF;
const u8 block = data[2];
m_skylander_portal->WriteBlock(sky_num, block, &data[3], interrupt_response.data());
m_queries.push(interrupt_response);
control_response = {data[0], data[1], data[2], data[3], data[4],
data[5], data[6], data[7], data[8], data[9],
data[10], data[11], data[12], data[13], data[14],
data[15], data[16], data[17], data[18]};
expected_count = 27;
}
break;
}
default:
LOG_ERROR(Lib_Usbd, "Unhandled Skylander Portal Query: {}", data[0]);
break;
}
return expected_count;
}
libusb_transfer_status SkylanderBackend::HandleAsyncTransfer(libusb_transfer* transfer) {
switch (transfer->endpoint) {
case 0x81:
if (m_queries.empty()) {
memcpy(transfer->buffer, m_skylander_portal->GetStatus().data(), 32);
} else {
memcpy(transfer->buffer, m_queries.front().data(), 32);
m_queries.pop();
}
transfer->length = 32;
break;
case 0x02:
LOG_INFO(Lib_Usbd, "OUT ENDPOINT");
break;
default:
break;
}
return LIBUSB_TRANSFER_COMPLETED;
}
void Skylander::Save() {
if (!skyFile.IsOpen())
return;
skyFile.Seek(0);
skyFile.Write(data);
}
} // namespace Libraries::Usbd

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@@ -0,0 +1,111 @@
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include <map>
#include <memory>
#include <mutex>
#include <queue>
#include "common/io_file.h"
#include "core/libraries/usbd/usb_backend.h"
namespace Libraries::Usbd {
constexpr u16 SKY_BLOCK_COUNT = 0x40;
constexpr u16 SKY_BLOCK_SIZE = 0x10;
constexpr u16 SKY_FIGURE_SIZE = SKY_BLOCK_COUNT * SKY_BLOCK_SIZE;
constexpr u8 MAX_SKYLANDERS = 16;
struct Skylander final {
Common::FS::IOFile skyFile;
u8 status = 0;
std::queue<u8> queued_status;
std::array<u8, SKY_FIGURE_SIZE> data{};
u32 last_id = 0;
void Save();
enum : u8 { REMOVED = 0, READY = 1, REMOVING = 2, ADDED = 3 };
};
struct SkylanderLEDColor final {
u8 red = 0;
u8 green = 0;
u8 blue = 0;
};
class SkylanderPortal final : public UsbEmulatedImpl {
public:
SkylanderPortal();
~SkylanderPortal() override = default;
void Activate();
void Deactivate();
void SetLEDs(u8 side, u8 r, u8 g, u8 b);
std::array<u8, 64> GetStatus();
void QueryBlock(u8 sky_num, u8 block, u8* reply_buf);
void WriteBlock(u8 sky_num, u8 block, const u8* to_write_buf, u8* reply_buf);
void LoadFigure(std::string file_name, u8 pad, u8 slot) override;
void RemoveFigure(u8 pad, u8 slot, bool full_remove) override;
void MoveFigure(u8 new_pad, u8 new_index, u8 old_pad, u8 old_index) override {}
void TempRemoveFigure(u8 index) override {}
void CancelRemoveFigure(u8 index) override {}
u8 LoadSkylander(u8* buf, Common::FS::IOFile file);
protected:
std::mutex sky_mutex;
private:
static bool IsSkylanderNumberValid(u8 sky_num);
static bool IsBlockNumberValid(u8 block);
bool m_activated = true;
bool m_status_updated = false;
u8 m_interrupt_counter = 0;
SkylanderLEDColor m_color_right = {};
SkylanderLEDColor m_color_left = {};
SkylanderLEDColor m_color_trap = {};
std::array<Skylander, MAX_SKYLANDERS> skylanders;
std::array<u8, MAX_SKYLANDERS> ui_skylanders;
};
class SkylanderBackend final : public UsbEmulatedBackend {
protected:
libusb_endpoint_descriptor* FillEndpointDescriptorPair() override;
libusb_interface_descriptor* FillInterfaceDescriptor(
libusb_endpoint_descriptor* descs) override;
libusb_config_descriptor* FillConfigDescriptor(libusb_interface* inter) override;
libusb_device_descriptor* FillDeviceDescriptor() override;
s32 ControlTransfer(libusb_device_handle* dev_handle, u8 bmRequestType, u8 bRequest, u16 wValue,
u16 wIndex, u8* data, u16 wLength, u32 timeout) override;
libusb_transfer_status HandleAsyncTransfer(libusb_transfer* transfer) override;
std::shared_ptr<UsbEmulatedImpl> GetImplRef() override {
return m_skylander_portal;
}
private:
std::shared_ptr<SkylanderPortal> m_skylander_portal = std::make_shared<SkylanderPortal>();
std::array<u8, 9> m_endpoint_out_extra = {0x09, 0x21, 0x11, 0x01, 0x00, 0x01, 0x22, 0x1d, 0x00};
std::vector<libusb_endpoint_descriptor> m_endpoint_descriptors = {
{0x7, 0x5, 0x81, 0x3, 0x40, 0x1, 0x0, 0x0},
{0x7, 0x5, 0x2, 0x3, 0x40, 0x1, 0x0, 0x0, m_endpoint_out_extra.data(), 9}};
std::vector<libusb_interface_descriptor> m_interface_descriptors = {
{0x9, 0x4, 0x0, 0x0, 0x2, 0x3, 0x0, 0x0, 0x0}};
std::vector<libusb_config_descriptor> m_config_descriptors = {
{0x9, 0x2, 0x29, 0x1, 0x1, 0x0, 0x80, 0xFA}};
std::vector<libusb_device_descriptor> m_device_descriptors = {
{0x12, 0x1, 0x200, 0x0, 0x0, 0x0, 0x40, 0x1430, 0x150, 0x100, 0x1, 0x2, 0x0, 0x1}};
std::queue<std::array<u8, 64>> m_queries;
};
} // namespace Libraries::Usbd

View File

@@ -4,6 +4,7 @@
#pragma once
#include "common/types.h"
#include "emulated/skylander.h"
#include "usb_backend.h"
extern "C" {
@@ -33,7 +34,7 @@ using SceUsbdControlSetup = libusb_control_setup;
using SceUsbdTransferCallback = void PS4_SYSV_ABI (*)(SceUsbdTransfer* transfer);
// TODO: implement emulated devices
using SkylandersPortalBackend = UsbRealBackend;
using SkylandersPortalBackend = SkylanderBackend;
using InfinityBaseBackend = UsbRealBackend;
using DimensionsToypadBackend = UsbRealBackend;