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New translations en_us.ts (Korean)
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</message>
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</message>
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<message>
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<message>
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<source>Can't apply cheats before the game is started</source>
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<source>Can't apply cheats before the game is started</source>
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<translation>Can't apply cheats before the game is started.</translation>
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<translation type="unfinished">Can't apply cheats before the game is started</translation>
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</message>
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</message>
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<message>
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<message>
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<source>Close</source>
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<source>Close</source>
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</message>
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</message>
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<message>
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<message>
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<source>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.\nThis can be manually created by adding the extracted update to the game folder with the name "CUSA00000-UPDATE" where the CUSA ID matches the game's ID.</source>
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<source>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.\nThis can be manually created by adding the extracted update to the game folder with the name "CUSA00000-UPDATE" where the CUSA ID matches the game's ID.</source>
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<translation>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.</translation>
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<translation type="unfinished">Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.\nThis can be manually created by adding the extracted update to the game folder with the name "CUSA00000-UPDATE" where the CUSA ID matches the game's ID.</translation>
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</message>
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</message>
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<message>
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<message>
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<source>Show Splash Screen:\nShows the game's splash screen (a special image) while the game is starting.</source>
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<source>Show Splash Screen:\nShows the game's splash screen (a special image) while the game is starting.</source>
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</message>
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</message>
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<message>
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<message>
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<source>Log Filter:\nFilters the log to only print specific information.\nExamples: "Core:Trace" "Lib.Pad:Debug Common.Filesystem:Error" "*:Critical"\nLevels: Trace, Debug, Info, Warning, Error, Critical - in this order, a specific level silences all levels preceding it in the list and logs every level after it.</source>
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<source>Log Filter:\nFilters the log to only print specific information.\nExamples: "Core:Trace" "Lib.Pad:Debug Common.Filesystem:Error" "*:Critical"\nLevels: Trace, Debug, Info, Warning, Error, Critical - in this order, a specific level silences all levels preceding it in the list and logs every level after it.</source>
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<translation>Log Filter:\nFilters the log to only print specific information.\nExamples: "Core:Trace" "Lib.Pad:Debug Common.Filesystem:Error" "*:Critical" Levels: Trace, Debug, Info, Warning, Error, Critical - in this order, a specific level silences all levels preceding it in the list and logs every level after it.</translation>
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<translation type="unfinished">Log Filter:\nFilters the log to only print specific information.\nExamples: "Core:Trace" "Lib.Pad:Debug Common.Filesystem:Error" "*:Critical"\nLevels: Trace, Debug, Info, Warning, Error, Critical - in this order, a specific level silences all levels preceding it in the list and logs every level after it.</translation>
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</message>
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</message>
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<message>
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<message>
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<source>Update:\nRelease: Official versions released every month that may be very outdated, but are more reliable and tested.\nNightly: Development versions that have all the latest features and fixes, but may contain bugs and are less stable.</source>
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<source>Update:\nRelease: Official versions released every month that may be very outdated, but are more reliable and tested.\nNightly: Development versions that have all the latest features and fixes, but may contain bugs and are less stable.</source>
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</message>
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</message>
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<message>
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<message>
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<source>Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself.</source>
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<source>Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself.</source>
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<translation>Set a time for the mouse to disappear after being after being idle.</translation>
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<translation type="unfinished">Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself.</translation>
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</message>
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</message>
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<message>
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<message>
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<source>Back Button Behavior:\nSets the controller's back button to emulate tapping the specified position on the PS4 touchpad.</source>
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<source>Back Button Behavior:\nSets the controller's back button to emulate tapping the specified position on the PS4 touchpad.</source>
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</message>
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<message>
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<message>
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<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</source>
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<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</source>
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<translation>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state. This will reduce performance and likely change the behavior of emulation.</translation>
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<translation type="unfinished">Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</translation>
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</message>
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</message>
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<message>
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<message>
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<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</source>
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<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</source>
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<translation>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks. This will reduce performance and likely change the behavior of emulation.</translation>
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<translation type="unfinished">Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</translation>
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</message>
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</message>
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<message>
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<message>
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<source>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</source>
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<source>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</source>
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