Fix game arguments not being passed under a certain condition (#3769)

This commit is contained in:
kalaposfos13
2025-11-02 22:16:11 +01:00
committed by GitHub
parent a4c3c665fe
commit a42ae46553

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@@ -211,7 +211,6 @@ int main(int argc, char* argv[]) {
game_path = argv[i];
has_game_argument = true;
}
break;
} else {
std::cerr << "Unknown argument: " << cur_arg << ", see --help for info.\n";
}