Ensuring HLE only gets initialize if the LLE fails to load

This commit is contained in:
Dmugetsu 2025-04-21 16:07:47 -06:00
parent 4057282706
commit a63e264e28

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@ -313,9 +313,6 @@ void Emulator::LoadSystemModules(const std::string& game_serial) {
LOG_INFO(Loader, "Loading {}", it->string());
if (linker->LoadModule(*it) != -1) {
loaded = true;
if (init_func) {
init_func(&linker->GetHLESymbols());
}
}
}
if (!loaded) {