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Ensuring HLE only gets initialize if the LLE fails to load
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@ -313,9 +313,6 @@ void Emulator::LoadSystemModules(const std::string& game_serial) {
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LOG_INFO(Loader, "Loading {}", it->string());
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LOG_INFO(Loader, "Loading {}", it->string());
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if (linker->LoadModule(*it) != -1) {
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if (linker->LoadModule(*it) != -1) {
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loaded = true;
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loaded = true;
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if (init_func) {
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init_func(&linker->GetHLESymbols());
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}
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}
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}
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}
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}
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if (!loaded) {
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if (!loaded) {
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