Add conditional tree

This commit is contained in:
Lander Gallastegi 2025-02-27 19:13:50 +01:00 committed by Lander Gallastegi
parent 7e1159bdaf
commit ad488a26af
5 changed files with 96 additions and 0 deletions

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@ -849,6 +849,8 @@ set(SHADER_RECOMPILER src/shader_recompiler/exception.h
src/shader_recompiler/ir/basic_block.cpp
src/shader_recompiler/ir/basic_block.h
src/shader_recompiler/ir/condition.h
src/shader_recompiler/ir/conditional_tree.cpp
src/shader_recompiler/ir/conditional_tree.h
src/shader_recompiler/ir/ir_emitter.cpp
src/shader_recompiler/ir/ir_emitter.h
src/shader_recompiler/ir/microinstruction.cpp

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@ -11,6 +11,7 @@
#include "common/object_pool.h"
#include "common/types.h"
#include "shader_recompiler/ir/abstract_syntax_list.h"
#include "shader_recompiler/ir/reg.h"
#include "shader_recompiler/ir/value.h"
@ -18,6 +19,12 @@ namespace Shader::IR {
class Block {
public:
struct ConditionalData {
std::uint32_t depth;
const ConditionalData* parent;
const AbstractSyntaxNode* asl_node;
};
using InstructionList = boost::intrusive::list<Inst>;
using size_type = InstructionList::size_type;
using iterator = InstructionList::iterator;
@ -65,6 +72,16 @@ public:
return imm_successors;
}
// Set the conditional data for this block.
void SetConditionalData(const ConditionalData& data) {
cond_data = data;
}
// Get the conditional data for this block.
[[nodiscard]] const ConditionalData& CondData() const {
return cond_data;
}
/// Intrusively store the host definition of this instruction.
template <typename T>
void SetDefinition(T def) {
@ -164,6 +181,9 @@ private:
/// Block immediate successors
std::vector<Block*> imm_successors;
// Conditional data
Block::ConditionalData cond_data;
/// Intrusively store if the block is sealed in the SSA pass.
bool is_ssa_sealed{false};

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@ -0,0 +1,59 @@
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "shader_recompiler/ir/conditional_tree.h"
#include "shader_recompiler/ir/basic_block.h"
#include <span>
namespace Shader::IR {
static void AddConditionalTree(std::span<AbstractSyntaxNode> asl_span, Block::ConditionalData* parent) {
const auto get_span = [&asl_span](AbstractSyntaxNode& node, Block* merge_block) -> std::span<AbstractSyntaxNode> {
auto it = std::find_if(asl_span.begin(), asl_span.end(),
[&node, &merge_block](const AbstractSyntaxNode& n) {
return n.data.block == merge_block;
}
);
ASSERT(it != asl_span.end());
std::ptrdiff_t merge_index = std::distance(asl_span.begin(), it);
return std::span<AbstractSyntaxNode>(&node + 1, asl_span.data() + merge_index);
};
const Block::ConditionalData* copied_parent = nullptr;
for (auto it = asl_span.begin(); it < asl_span.end(); ++it) {
AbstractSyntaxNode& node = *it;
if (node.type == AbstractSyntaxNode::Type::If || node.type == AbstractSyntaxNode::Type::Loop) {
ASSERT(copied_parent);
Block* merge_block;
switch (node.type) {
case AbstractSyntaxNode::Type::If:
merge_block = node.data.if_node.merge;
break;
case AbstractSyntaxNode::Type::Loop:
merge_block = node.data.loop.merge;
break;
default:
UNREACHABLE();
}
auto subspan = get_span(node, merge_block);
Block::ConditionalData cond{copied_parent->depth + 1, copied_parent, &node};
AddConditionalTree(subspan, &cond);
it += subspan.size();
} else if (node.type == AbstractSyntaxNode::Type::Block) {
Block* block = node.data.block;
if (!copied_parent) {
block->SetConditionalData(*parent);
copied_parent = &block->CondData();
} else {
block->SetConditionalData(*copied_parent);
}
}
}
}
void AddConditionalTreeFromASL(AbstractSyntaxList& syntax_list) {
Block::ConditionalData cond{0, nullptr, nullptr};
AddConditionalTree(syntax_list, &cond);
}
} // namespace Shader::IR

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@ -0,0 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "shader_recompiler/ir/abstract_syntax_list.h"
namespace Shader::IR {
void AddConditionalTreeFromASL(AbstractSyntaxList& syntax_list);
} // namespace Shader::IR

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@ -2,6 +2,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include "shader_recompiler/frontend/control_flow_graph.h"
#include "shader_recompiler/ir/conditional_tree.h"
#include "shader_recompiler/frontend/decode.h"
#include "shader_recompiler/frontend/structured_control_flow.h"
#include "shader_recompiler/ir/passes/ir_passes.h"
@ -58,6 +59,8 @@ IR::Program TranslateProgram(std::span<const u32> code, Pools& pools, Info& info
program.info, runtime_info, profile);
program.blocks = GenerateBlocks(program.syntax_list);
program.post_order_blocks = Shader::IR::PostOrder(program.syntax_list.front());
Shader::IR::AddConditionalTreeFromASL(program.syntax_list);
// Run optimization passes
Shader::Optimization::SsaRewritePass(program.post_order_blocks);