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https://github.com/shadps4-emu/shadPS4.git
synced 2025-12-10 05:38:49 +00:00
Toggle to enable/disable logging (#3493)
* Update config.cpp * Update config.h * Update backend.cpp * Update settings_dialog.cpp * Update settings_dialog.ui * fix clang settings_dialog.cpp * fix description in settings_dialog.cpp * added back the backslash settings_dialog.cpp * move enable logging and separate log files to logger settings_dialog.ui
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@@ -96,6 +96,7 @@ static bool isDebugDump = false;
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static bool isShaderDebug = false;
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static bool isSeparateLogFilesEnabled = false;
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static bool isFpsColor = true;
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static bool logEnabled = true;
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// GUI
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static bool load_game_size = true;
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@@ -140,6 +141,10 @@ int* GetControllerCustomColor() {
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return controllerCustomColorRGB;
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}
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bool getLoggingEnabled() {
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return logEnabled;
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}
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void SetControllerCustomColor(int r, int b, int g) {
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controllerCustomColorRGB[0] = r;
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controllerCustomColorRGB[1] = b;
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@@ -313,6 +318,10 @@ bool fpsColor() {
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return isFpsColor;
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}
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bool isLoggingEnabled() {
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return logEnabled;
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}
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u32 vblankDiv() {
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return vblankDivider;
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}
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@@ -389,6 +398,10 @@ void setDebugDump(bool enable) {
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isDebugDump = enable;
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}
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void setLoggingEnabled(bool enable) {
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logEnabled = enable;
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}
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void setCollectShaderForDebug(bool enable) {
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isShaderDebug = enable;
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}
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@@ -738,6 +751,7 @@ void load(const std::filesystem::path& path) {
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toml::find_or<bool>(debug, "isSeparateLogFilesEnabled", isSeparateLogFilesEnabled);
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isShaderDebug = toml::find_or<bool>(debug, "CollectShader", isShaderDebug);
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isFpsColor = toml::find_or<bool>(debug, "FPSColor", isFpsColor);
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logEnabled = toml::find_or<bool>(debug, "logEnabled", logEnabled);
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current_version = toml::find_or<std::string>(debug, "ConfigVersion", current_version);
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}
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@@ -893,6 +907,7 @@ void save(const std::filesystem::path& path) {
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data["Debug"]["CollectShader"] = isShaderDebug;
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data["Debug"]["isSeparateLogFilesEnabled"] = isSeparateLogFilesEnabled;
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data["Debug"]["FPSColor"] = isFpsColor;
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data["Debug"]["logEnabled"] = logEnabled;
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data["Debug"]["ConfigVersion"] = config_version;
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data["Keys"]["TrophyKey"] = trophyKey;
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@@ -1005,6 +1020,7 @@ void setDefaultValues() {
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isShaderDebug = false;
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isSeparateLogFilesEnabled = false;
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isFpsColor = true;
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logEnabled = true;
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// GUI
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load_game_size = true;
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@@ -111,6 +111,8 @@ std::string getDefaultControllerID();
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void setDefaultControllerID(std::string id);
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bool getBackgroundControllerInput();
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void setBackgroundControllerInput(bool enable);
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bool getLoggingEnabled();
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void setLoggingEnabled(bool enable);
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// TODO
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bool GetLoadGameSizeEnabled();
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@@ -191,7 +191,7 @@ public:
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}
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}
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if (!filter.CheckMessage(log_class, log_level)) {
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if (!filter.CheckMessage(log_class, log_level) || !Config::getLoggingEnabled()) {
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return;
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}
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