mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-08-04 00:13:08 +00:00
Merge remote-tracking branch 'origin/main' into feature/fullscreen-flag
This commit is contained in:
commit
c51307377f
3
.gitmodules
vendored
3
.gitmodules
vendored
@ -95,3 +95,6 @@
|
||||
path = externals/pugixml
|
||||
url = https://github.com/zeux/pugixml.git
|
||||
shallow = true
|
||||
[submodule "externals/discord-rpc"]
|
||||
path = externals/discord-rpc
|
||||
url = https://github.com/shadps4-emu/ext-discord-rpc
|
||||
|
@ -374,6 +374,8 @@ set(COMMON src/common/logging/backend.cpp
|
||||
src/common/debug.h
|
||||
src/common/decoder.cpp
|
||||
src/common/decoder.h
|
||||
src/common/discord_rpc_handler.cpp
|
||||
src/common/discord_rpc_handler.h
|
||||
src/common/elf_info.h
|
||||
src/common/endian.h
|
||||
src/common/enum.h
|
||||
@ -858,3 +860,6 @@ if (UNIX AND NOT APPLE)
|
||||
target_link_libraries(shadps4 PRIVATE ${OPENSSL_LIBRARIES})
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Discord RPC
|
||||
target_link_libraries(shadps4 PRIVATE discord-rpc)
|
||||
|
@ -102,7 +102,7 @@ PAD DOWN | DOWN |
|
||||
PAD LEFT | LEFT |
|
||||
PAD RIGHT | RIGHT |
|
||||
OPTIONS | RETURN |
|
||||
TOUCH PAD | SPACE |
|
||||
BACK BUTTON / TOUCH PAD | SPACE |
|
||||
L1 | Q |
|
||||
R1 | U |
|
||||
L2 | E |
|
||||
|
5
externals/CMakeLists.txt
vendored
5
externals/CMakeLists.txt
vendored
@ -184,5 +184,10 @@ if (NOT TARGET pugixml::pugixml)
|
||||
add_subdirectory(pugixml)
|
||||
endif()
|
||||
|
||||
# Discord RPC
|
||||
set(BUILD_EXAMPLES OFF)
|
||||
add_subdirectory(discord-rpc/)
|
||||
target_include_directories(discord-rpc INTERFACE discord-rpc/include)
|
||||
|
||||
# GCN Headers
|
||||
add_subdirectory(gcn)
|
2
externals/date
vendored
2
externals/date
vendored
@ -1 +1 @@
|
||||
Subproject commit 51ce7e131079c061533d741be5fe7cca57f2faac
|
||||
Subproject commit dd8affc6de5755e07638bf0a14382d29549d6ee9
|
1
externals/discord-rpc
vendored
Submodule
1
externals/discord-rpc
vendored
Submodule
@ -0,0 +1 @@
|
||||
Subproject commit 4ec218155d73bcb8022f8f7ca72305d801f84beb
|
2
externals/sdl3
vendored
2
externals/sdl3
vendored
@ -1 +1 @@
|
||||
Subproject commit 0548050fc5a4edf1f47c3633c2cd06d8762b5532
|
||||
Subproject commit 54e622c2e6af456bfef382fae44c17682d5ac88a
|
2
externals/sirit
vendored
2
externals/sirit
vendored
@ -1 +1 @@
|
||||
Subproject commit 37090c74cc6e680f2bc334cac8fd182f7634a1f6
|
||||
Subproject commit 6cecb95d679c82c413d1f989e0b7ad9af130600d
|
@ -103,7 +103,7 @@ s32 SDLAudio::AudioOutOutput(s32 handle, const void* ptr) {
|
||||
|
||||
const size_t data_size = port.samples_num * port.sample_size * port.channels_num;
|
||||
|
||||
SDL_bool result = SDL_PutAudioStreamData(port.stream, ptr, data_size);
|
||||
bool result = SDL_PutAudioStreamData(port.stream, ptr, data_size);
|
||||
|
||||
lock.unlock(); // Unlock only after necessary operations
|
||||
|
||||
|
@ -34,6 +34,7 @@ static bool isNeo = false;
|
||||
static bool isFullscreen = false;
|
||||
static bool playBGM = false;
|
||||
static int BGMvolume = 50;
|
||||
static bool enableDiscordRPC = false;
|
||||
static u32 screenWidth = 1280;
|
||||
static u32 screenHeight = 720;
|
||||
static s32 gpuId = -1; // Vulkan physical device index. Set to negative for auto select
|
||||
@ -42,6 +43,7 @@ static std::string logType = "async";
|
||||
static std::string userName = "shadPS4";
|
||||
static std::string updateChannel;
|
||||
static std::string patchFile = "";
|
||||
static std::string backButtonBehavior = "left";
|
||||
static bool useSpecialPad = false;
|
||||
static int specialPadClass = 1;
|
||||
static bool isDebugDump = false;
|
||||
@ -57,6 +59,8 @@ static bool vkValidationGpu = false;
|
||||
static bool rdocEnable = false;
|
||||
static bool vkMarkers = false;
|
||||
static bool vkCrashDiagnostic = false;
|
||||
static s16 cursorState = HideCursorState::Idle;
|
||||
static int cursorHideTimeout = 5; // 5 seconds (default)
|
||||
|
||||
// Gui
|
||||
std::filesystem::path settings_install_dir = {};
|
||||
@ -96,6 +100,18 @@ int getBGMvolume() {
|
||||
return BGMvolume;
|
||||
}
|
||||
|
||||
bool getEnableDiscordRPC() {
|
||||
return enableDiscordRPC;
|
||||
}
|
||||
|
||||
s16 getCursorState() {
|
||||
return cursorState;
|
||||
}
|
||||
|
||||
int getCursorHideTimeout() {
|
||||
return cursorHideTimeout;
|
||||
}
|
||||
|
||||
u32 getScreenWidth() {
|
||||
return screenWidth;
|
||||
}
|
||||
@ -128,6 +144,10 @@ std::string getPatchFile() {
|
||||
return patchFile;
|
||||
}
|
||||
|
||||
std::string getBackButtonBehavior() {
|
||||
return backButtonBehavior;
|
||||
}
|
||||
|
||||
bool getUseSpecialPad() {
|
||||
return useSpecialPad;
|
||||
}
|
||||
@ -256,6 +276,18 @@ void setBGMvolume(int volume) {
|
||||
BGMvolume = volume;
|
||||
}
|
||||
|
||||
void setEnableDiscordRPC(bool enable) {
|
||||
enableDiscordRPC = enable;
|
||||
}
|
||||
|
||||
void setCursorState(s16 newCursorState) {
|
||||
cursorState = newCursorState;
|
||||
}
|
||||
|
||||
void setCursorHideTimeout(int newcursorHideTimeout) {
|
||||
cursorHideTimeout = newcursorHideTimeout;
|
||||
}
|
||||
|
||||
void setLanguage(u32 language) {
|
||||
m_language = language;
|
||||
}
|
||||
@ -284,6 +316,10 @@ void setPatchFile(const std::string& fileName) {
|
||||
patchFile = fileName;
|
||||
}
|
||||
|
||||
void setBackButtonBehavior(const std::string& type) {
|
||||
backButtonBehavior = type;
|
||||
}
|
||||
|
||||
void setUseSpecialPad(bool use) {
|
||||
useSpecialPad = use;
|
||||
}
|
||||
@ -434,6 +470,7 @@ void load(const std::filesystem::path& path) {
|
||||
isFullscreen = toml::find_or<bool>(general, "Fullscreen", false);
|
||||
playBGM = toml::find_or<bool>(general, "playBGM", false);
|
||||
BGMvolume = toml::find_or<int>(general, "BGMvolume", 50);
|
||||
enableDiscordRPC = toml::find_or<bool>(general, "enableDiscordRPC", true);
|
||||
logFilter = toml::find_or<std::string>(general, "logFilter", "");
|
||||
logType = toml::find_or<std::string>(general, "logType", "sync");
|
||||
userName = toml::find_or<std::string>(general, "userName", "shadPS4");
|
||||
@ -445,11 +482,14 @@ void load(const std::filesystem::path& path) {
|
||||
isShowSplash = toml::find_or<bool>(general, "showSplash", true);
|
||||
isAutoUpdate = toml::find_or<bool>(general, "autoUpdate", false);
|
||||
patchFile = toml::find_or<std::string>(general, "patchFile", "");
|
||||
backButtonBehavior = toml::find_or<std::string>(general, "backButtonBehavior", "left");
|
||||
}
|
||||
|
||||
if (data.contains("Input")) {
|
||||
const toml::value& input = data.at("Input");
|
||||
|
||||
cursorState = toml::find_or<int>(input, "cursorState", HideCursorState::Idle);
|
||||
cursorHideTimeout = toml::find_or<int>(input, "cursorHideTimeout", 5);
|
||||
useSpecialPad = toml::find_or<bool>(input, "useSpecialPad", false);
|
||||
specialPadClass = toml::find_or<int>(input, "specialPadClass", 1);
|
||||
}
|
||||
@ -549,6 +589,7 @@ void save(const std::filesystem::path& path) {
|
||||
data["General"]["Fullscreen"] = isFullscreen;
|
||||
data["General"]["playBGM"] = playBGM;
|
||||
data["General"]["BGMvolume"] = BGMvolume;
|
||||
data["General"]["enableDiscordRPC"] = enableDiscordRPC;
|
||||
data["General"]["logFilter"] = logFilter;
|
||||
data["General"]["logType"] = logType;
|
||||
data["General"]["userName"] = userName;
|
||||
@ -556,6 +597,9 @@ void save(const std::filesystem::path& path) {
|
||||
data["General"]["showSplash"] = isShowSplash;
|
||||
data["General"]["autoUpdate"] = isAutoUpdate;
|
||||
data["General"]["patchFile"] = patchFile;
|
||||
data["Input"]["cursorState"] = cursorState;
|
||||
data["Input"]["cursorHideTimeout"] = cursorHideTimeout;
|
||||
data["General"]["backButtonBehavior"] = backButtonBehavior;
|
||||
data["Input"]["useSpecialPad"] = useSpecialPad;
|
||||
data["Input"]["specialPadClass"] = specialPadClass;
|
||||
data["GPU"]["screenWidth"] = screenWidth;
|
||||
@ -604,6 +648,9 @@ void setDefaultValues() {
|
||||
isFullscreen = false;
|
||||
playBGM = false;
|
||||
BGMvolume = 50;
|
||||
enableDiscordRPC = true;
|
||||
cursorState = HideCursorState::Idle;
|
||||
cursorHideTimeout = 5;
|
||||
screenWidth = 1280;
|
||||
screenHeight = 720;
|
||||
logFilter = "";
|
||||
@ -615,6 +662,7 @@ void setDefaultValues() {
|
||||
updateChannel = "Nightly";
|
||||
}
|
||||
patchFile = "";
|
||||
backButtonBehavior = "left";
|
||||
useSpecialPad = false;
|
||||
specialPadClass = 1;
|
||||
isDebugDump = false;
|
||||
|
@ -8,6 +8,9 @@
|
||||
#include "types.h"
|
||||
|
||||
namespace Config {
|
||||
|
||||
enum HideCursorState : s16 { Never, Idle, Always };
|
||||
|
||||
void load(const std::filesystem::path& path);
|
||||
void save(const std::filesystem::path& path);
|
||||
void loadArgs(int& argc, char* argv[]);
|
||||
@ -16,12 +19,17 @@ bool isNeoMode();
|
||||
bool isFullscreenMode();
|
||||
bool getPlayBGM();
|
||||
int getBGMvolume();
|
||||
bool getEnableDiscordRPC();
|
||||
|
||||
s16 getCursorState();
|
||||
int getCursorHideTimeout();
|
||||
|
||||
std::string getLogFilter();
|
||||
std::string getLogType();
|
||||
std::string getUserName();
|
||||
std::string getUpdateChannel();
|
||||
std::string getPatchFile();
|
||||
std::string getBackButtonBehavior();
|
||||
|
||||
bool getUseSpecialPad();
|
||||
int getSpecialPadClass();
|
||||
@ -52,11 +60,15 @@ void setScreenHeight(u32 height);
|
||||
void setFullscreenMode(bool enable);
|
||||
void setPlayBGM(bool enable);
|
||||
void setBGMvolume(int volume);
|
||||
void setEnableDiscordRPC(bool enable);
|
||||
void setCursorState(s16 cursorState);
|
||||
void setCursorHideTimeout(int newcursorHideTimeout);
|
||||
void setLanguage(u32 language);
|
||||
void setNeoMode(bool enable);
|
||||
void setUserName(const std::string& type);
|
||||
void setUpdateChannel(const std::string& type);
|
||||
void setPatchFile(const std::string& fileName);
|
||||
void setBackButtonBehavior(const std::string& type);
|
||||
|
||||
void setUseSpecialPad(bool use);
|
||||
void setSpecialPadClass(int type);
|
||||
|
@ -1,43 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <cstring>
|
||||
#include <ctime>
|
||||
#include "common/discord.h"
|
||||
|
||||
namespace Discord {
|
||||
|
||||
void RPC::init() {
|
||||
DiscordEventHandlers handlers{};
|
||||
Discord_Initialize("1139939140494971051", &handlers, 1, nullptr);
|
||||
|
||||
startTimestamp = time(nullptr);
|
||||
enabled = true;
|
||||
}
|
||||
|
||||
void RPC::update(Discord::RPCStatus status, const std::string& game) {
|
||||
DiscordRichPresence rpc{};
|
||||
|
||||
if (status == Discord::RPCStatus::Playing) {
|
||||
rpc.details = "Playing a game";
|
||||
rpc.state = game.c_str();
|
||||
} else {
|
||||
rpc.details = "Idle";
|
||||
}
|
||||
|
||||
rpc.largeImageKey = "shadps4";
|
||||
rpc.largeImageText = "ShadPS4 is a PS4 emulator";
|
||||
rpc.startTimestamp = startTimestamp;
|
||||
|
||||
Discord_UpdatePresence(&rpc);
|
||||
}
|
||||
|
||||
void RPC::stop() {
|
||||
if (enabled) {
|
||||
enabled = false;
|
||||
Discord_ClearPresence();
|
||||
Discord_Shutdown();
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Discord
|
57
src/common/discord_rpc_handler.cpp
Normal file
57
src/common/discord_rpc_handler.cpp
Normal file
@ -0,0 +1,57 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <cstring>
|
||||
#include <ctime>
|
||||
#include "src/common/discord_rpc_handler.h"
|
||||
|
||||
namespace DiscordRPCHandler {
|
||||
|
||||
void RPC::init() {
|
||||
DiscordEventHandlers handlers{};
|
||||
|
||||
Discord_Initialize("1139939140494971051", &handlers, 1, nullptr);
|
||||
startTimestamp = time(nullptr);
|
||||
rpcEnabled = true;
|
||||
}
|
||||
|
||||
void RPC::setStatusIdling() {
|
||||
DiscordRichPresence rpc{};
|
||||
rpc.largeImageKey = "https://github.com/shadps4-emu/shadPS4/raw/main/.github/shadps4.png";
|
||||
rpc.largeImageText = "shadPS4 is a PS4 emulator";
|
||||
rpc.startTimestamp = startTimestamp;
|
||||
rpc.details = "Idle";
|
||||
|
||||
status = RPCStatus::Idling;
|
||||
Discord_UpdatePresence(&rpc);
|
||||
}
|
||||
|
||||
void RPC::setStatusPlaying(const std::string& game_name, const std::string& game_id) {
|
||||
DiscordRichPresence rpc{};
|
||||
|
||||
rpc.details = "Playing";
|
||||
rpc.state = game_name.c_str();
|
||||
std::string largeImageUrl =
|
||||
"https://store.playstation.com/store/api/chihiro/00_09_000/titlecontainer/US/en/999/" +
|
||||
game_id + "_00/image";
|
||||
rpc.largeImageKey = largeImageUrl.c_str();
|
||||
rpc.largeImageText = game_name.c_str();
|
||||
rpc.startTimestamp = startTimestamp;
|
||||
|
||||
status = RPCStatus::Playing;
|
||||
Discord_UpdatePresence(&rpc);
|
||||
}
|
||||
|
||||
void RPC::shutdown() {
|
||||
if (rpcEnabled) {
|
||||
rpcEnabled = false;
|
||||
Discord_ClearPresence();
|
||||
Discord_Shutdown();
|
||||
}
|
||||
}
|
||||
|
||||
bool RPC::getRPCEnabled() {
|
||||
return rpcEnabled;
|
||||
}
|
||||
|
||||
} // namespace DiscordRPCHandler
|
@ -7,7 +7,7 @@
|
||||
#include <string>
|
||||
#include <discord_rpc.h>
|
||||
|
||||
namespace Discord {
|
||||
namespace DiscordRPCHandler {
|
||||
|
||||
enum class RPCStatus {
|
||||
Idling,
|
||||
@ -16,12 +16,15 @@ enum class RPCStatus {
|
||||
|
||||
class RPC {
|
||||
std::uint64_t startTimestamp;
|
||||
bool enabled = false;
|
||||
bool rpcEnabled = false;
|
||||
RPCStatus status;
|
||||
|
||||
public:
|
||||
void init();
|
||||
void update(RPCStatus status, const std::string& title);
|
||||
void stop();
|
||||
void setStatusIdling();
|
||||
void setStatusPlaying(const std::string& game_name, const std::string& game_id);
|
||||
void shutdown();
|
||||
bool getRPCEnabled();
|
||||
};
|
||||
|
||||
} // namespace Discord
|
||||
} // namespace DiscordRPCHandler
|
@ -25,7 +25,7 @@ asm(".zerofill GUEST_SYSTEM,GUEST_SYSTEM,__guest_system,0xFBFC00000");
|
||||
|
||||
namespace Core {
|
||||
|
||||
static constexpr size_t BackingSize = SCE_KERNEL_MAIN_DMEM_SIZE;
|
||||
static constexpr size_t BackingSize = SCE_KERNEL_MAIN_DMEM_SIZE_PRO;
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
|
@ -227,6 +227,12 @@ void PSF::AddBinary(std::string key, std::vector<u8> value, bool update) {
|
||||
map_binaries.emplace(entry_list.size() - 1, std::move(value));
|
||||
}
|
||||
|
||||
void PSF::AddBinary(std::string key, uint64_t value, bool update) {
|
||||
std::vector<u8> data(8);
|
||||
std::memcpy(data.data(), &value, 8);
|
||||
return AddBinary(std::move(key), std::move(data), update);
|
||||
}
|
||||
|
||||
void PSF::AddString(std::string key, std::string value, bool update) {
|
||||
auto [it, index] = FindEntry(key);
|
||||
bool exist = it != entry_list.end();
|
||||
|
@ -67,6 +67,7 @@ public:
|
||||
std::optional<s32> GetInteger(std::string_view key) const;
|
||||
|
||||
void AddBinary(std::string key, std::vector<u8> value, bool update = false);
|
||||
void AddBinary(std::string key, uint64_t value, bool update = false); // rsv4 format
|
||||
void AddString(std::string key, std::string value, bool update = false);
|
||||
void AddInteger(std::string key, s32 value, bool update = false);
|
||||
|
||||
|
@ -7,6 +7,8 @@
|
||||
#include "common/types.h"
|
||||
|
||||
constexpr u64 SCE_KERNEL_MAIN_DMEM_SIZE = 5056_MB; // ~ 5GB
|
||||
// TODO: Confirm this value on hardware.
|
||||
constexpr u64 SCE_KERNEL_MAIN_DMEM_SIZE_PRO = 5568_MB; // ~ 5.5GB
|
||||
|
||||
namespace Libraries::Kernel {
|
||||
|
||||
|
@ -18,6 +18,8 @@
|
||||
|
||||
namespace Libraries::Net {
|
||||
|
||||
static thread_local int32_t net_errno = 0;
|
||||
|
||||
int PS4_SYSV_ABI in6addr_any() {
|
||||
LOG_ERROR(Lib_Net, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
@ -563,9 +565,9 @@ int PS4_SYSV_ABI sceNetEpollWait() {
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceNetErrnoLoc() {
|
||||
int* PS4_SYSV_ABI sceNetErrnoLoc() {
|
||||
LOG_ERROR(Lib_Net, "(STUBBED) called");
|
||||
return ORBIS_OK;
|
||||
return &net_errno;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceNetEtherNtostr() {
|
||||
|
@ -136,7 +136,7 @@ int PS4_SYSV_ABI sceNetEpollControl();
|
||||
int PS4_SYSV_ABI sceNetEpollCreate();
|
||||
int PS4_SYSV_ABI sceNetEpollDestroy();
|
||||
int PS4_SYSV_ABI sceNetEpollWait();
|
||||
int PS4_SYSV_ABI sceNetErrnoLoc();
|
||||
int* PS4_SYSV_ABI sceNetErrnoLoc();
|
||||
int PS4_SYSV_ABI sceNetEtherNtostr();
|
||||
int PS4_SYSV_ABI sceNetEtherStrton();
|
||||
int PS4_SYSV_ABI sceNetEventCallbackCreate();
|
||||
|
@ -368,12 +368,13 @@ int PS4_SYSV_ABI scePadReadState(s32 handle, OrbisPadData* pData) {
|
||||
pData->angularVelocity.x = 0.0f;
|
||||
pData->angularVelocity.y = 0.0f;
|
||||
pData->angularVelocity.z = 0.0f;
|
||||
pData->touchData.touchNum = 0;
|
||||
pData->touchData.touch[0].x = 0;
|
||||
pData->touchData.touch[0].y = 0;
|
||||
pData->touchData.touchNum =
|
||||
(state.touchpad[0].state ? 1 : 0) + (state.touchpad[1].state ? 1 : 0);
|
||||
pData->touchData.touch[0].x = state.touchpad[0].x;
|
||||
pData->touchData.touch[0].y = state.touchpad[0].y;
|
||||
pData->touchData.touch[0].id = 1;
|
||||
pData->touchData.touch[1].x = 0;
|
||||
pData->touchData.touch[1].y = 0;
|
||||
pData->touchData.touch[1].x = state.touchpad[1].x;
|
||||
pData->touchData.touch[1].y = state.touchpad[1].y;
|
||||
pData->touchData.touch[1].id = 2;
|
||||
pData->timestamp = state.time;
|
||||
pData->connected = true; // isConnected; //TODO fix me proper
|
||||
|
@ -12,9 +12,9 @@
|
||||
#include "core/file_sys/fs.h"
|
||||
#include "save_instance.h"
|
||||
|
||||
constexpr u32 OrbisSaveDataBlocksMax = 32768; // 1 GiB
|
||||
constexpr auto OrbisSaveDataBlocksMin2 = 96; // 3MiB
|
||||
constexpr auto OrbisSaveDataBlocksMax = 32768; // 1 GiB
|
||||
constexpr std::string_view sce_sys = "sce_sys"; // system folder inside save
|
||||
constexpr std::string_view max_block_file_name = "max_block.txt";
|
||||
|
||||
static Core::FileSys::MntPoints* g_mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
|
||||
|
||||
@ -58,18 +58,13 @@ std::filesystem::path SaveInstance::MakeDirSavePath(OrbisUserServiceUserId user_
|
||||
game_serial / dir_name;
|
||||
}
|
||||
|
||||
int SaveInstance::GetMaxBlocks(const std::filesystem::path& save_path) {
|
||||
Common::FS::IOFile max_blocks_file{save_path / sce_sys / max_block_file_name,
|
||||
Common::FS::FileAccessMode::Read};
|
||||
int max_blocks = 0;
|
||||
if (max_blocks_file.IsOpen()) {
|
||||
max_blocks = std::atoi(max_blocks_file.ReadString(16).c_str());
|
||||
uint64_t SaveInstance::GetMaxBlockFromSFO(const PSF& psf) {
|
||||
const auto vec = psf.GetBinary(std::string{SaveParams::SAVEDATA_BLOCKS});
|
||||
if (!vec.has_value()) {
|
||||
return OrbisSaveDataBlocksMax;
|
||||
}
|
||||
if (max_blocks <= 0) {
|
||||
max_blocks = OrbisSaveDataBlocksMax;
|
||||
}
|
||||
|
||||
return max_blocks;
|
||||
auto value = vec.value();
|
||||
return *(uint64_t*)value.data();
|
||||
}
|
||||
|
||||
std::filesystem::path SaveInstance::GetParamSFOPath(const std::filesystem::path& dir_path) {
|
||||
@ -92,13 +87,15 @@ void SaveInstance::SetupDefaultParamSFO(PSF& param_sfo, std::string dir_name,
|
||||
P(String, SaveParams::SAVEDATA_DIRECTORY, std::move(dir_name));
|
||||
P(Integer, SaveParams::SAVEDATA_LIST_PARAM, 0);
|
||||
P(String, SaveParams::TITLE_ID, std::move(game_serial));
|
||||
P(Binary, SaveParams::SAVEDATA_BLOCKS, {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00});
|
||||
#undef P
|
||||
}
|
||||
|
||||
SaveInstance::SaveInstance(int slot_num, OrbisUserServiceUserId user_id, std::string _game_serial,
|
||||
std::string_view _dir_name, int max_blocks)
|
||||
: slot_num(slot_num), user_id(user_id), game_serial(std::move(_game_serial)),
|
||||
dir_name(_dir_name), max_blocks(max_blocks) {
|
||||
dir_name(_dir_name),
|
||||
max_blocks(std::clamp(max_blocks, OrbisSaveDataBlocksMin2, OrbisSaveDataBlocksMax)) {
|
||||
ASSERT(slot_num >= 0 && slot_num < 16);
|
||||
|
||||
save_path = MakeDirSavePath(user_id, game_serial, dir_name);
|
||||
@ -187,7 +184,7 @@ void SaveInstance::SetupAndMount(bool read_only, bool copy_icon, bool ignore_cor
|
||||
}
|
||||
}
|
||||
|
||||
max_blocks = GetMaxBlocks(save_path);
|
||||
max_blocks = static_cast<int>(GetMaxBlockFromSFO(param_sfo));
|
||||
|
||||
g_mnt->Mount(save_path, mount_point, read_only);
|
||||
mounted = true;
|
||||
@ -217,16 +214,13 @@ void SaveInstance::CreateFiles() {
|
||||
fs::create_directories(sce_sys_dir);
|
||||
|
||||
SetupDefaultParamSFO(param_sfo, dir_name, game_serial);
|
||||
param_sfo.AddBinary(std::string{SaveParams::SAVEDATA_BLOCKS}, max_blocks, true);
|
||||
|
||||
const bool ok = param_sfo.Encode(param_sfo_path);
|
||||
if (!ok) {
|
||||
throw std::filesystem::filesystem_error("Failed to write param.sfo", param_sfo_path,
|
||||
std::make_error_code(std::errc::permission_denied));
|
||||
}
|
||||
|
||||
Common::FS::IOFile max_block{sce_sys_dir / max_block_file_name,
|
||||
Common::FS::FileAccessMode::Write};
|
||||
max_block.WriteString(std::to_string(max_blocks == 0 ? OrbisSaveDataBlocksMax : max_blocks));
|
||||
}
|
||||
|
||||
} // namespace Libraries::SaveData
|
@ -62,7 +62,7 @@ public:
|
||||
std::string_view game_serial,
|
||||
std::string_view dir_name);
|
||||
|
||||
static int GetMaxBlocks(const std::filesystem::path& save_path);
|
||||
static uint64_t GetMaxBlockFromSFO(const PSF& psf);
|
||||
|
||||
// Get param.sfo path from a dir_path generated by MakeDirSavePath
|
||||
static std::filesystem::path GetParamSFOPath(const std::filesystem::path& dir_path);
|
||||
|
@ -445,7 +445,7 @@ static Error saveDataMount(const OrbisSaveDataMount2* mount_info,
|
||||
fs::create_directories(root_save);
|
||||
const auto available = fs::space(root_save).available;
|
||||
|
||||
auto requested_size = mount_info->blocks * OrbisSaveDataBlockSize;
|
||||
auto requested_size = save_instance.GetMaxBlocks() * OrbisSaveDataBlockSize;
|
||||
if (requested_size > available) {
|
||||
mount_result->required_blocks = (requested_size - available) / OrbisSaveDataBlockSize;
|
||||
return Error::NO_SPACE_FS;
|
||||
@ -830,10 +830,11 @@ Error PS4_SYSV_ABI sceSaveDataDirNameSearch(const OrbisSaveDataDirNameSearchCond
|
||||
LOG_ERROR(Lib_SaveData, "Failed to read SFO: {}", fmt::UTF(sfo_path.u8string()));
|
||||
ASSERT_MSG(false, "Failed to read SFO");
|
||||
}
|
||||
map_dir_sfo.emplace(dir_name, std::move(sfo));
|
||||
|
||||
size_t size = Common::FS::GetDirectorySize(dir_path);
|
||||
size_t total = SaveInstance::GetMaxBlocks(dir_path);
|
||||
size_t total = SaveInstance::GetMaxBlockFromSFO(sfo);
|
||||
|
||||
map_dir_sfo.emplace(dir_name, std::move(sfo));
|
||||
map_free_size.emplace(dir_name, total - size / OrbisSaveDataBlockSize);
|
||||
map_max_blocks.emplace(dir_name, total);
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
#include "common/alignment.h"
|
||||
#include "common/assert.h"
|
||||
#include "common/config.h"
|
||||
#include "common/debug.h"
|
||||
#include "core/libraries/error_codes.h"
|
||||
#include "core/libraries/kernel/memory_management.h"
|
||||
@ -39,8 +40,10 @@ MemoryManager::MemoryManager() {
|
||||
MemoryManager::~MemoryManager() = default;
|
||||
|
||||
void MemoryManager::SetupMemoryRegions(u64 flexible_size) {
|
||||
const auto total_size =
|
||||
Config::isNeoMode() ? SCE_KERNEL_MAIN_DMEM_SIZE_PRO : SCE_KERNEL_MAIN_DMEM_SIZE;
|
||||
total_flexible_size = flexible_size;
|
||||
total_direct_size = SCE_KERNEL_MAIN_DMEM_SIZE - flexible_size;
|
||||
total_direct_size = total_size - flexible_size;
|
||||
|
||||
// Insert an area that covers direct memory physical block.
|
||||
// Note that this should never be called after direct memory allocations have been made.
|
||||
|
@ -11,6 +11,7 @@
|
||||
#include "common/memory_patcher.h"
|
||||
#endif
|
||||
#include "common/assert.h"
|
||||
#include "common/discord_rpc_handler.h"
|
||||
#include "common/elf_info.h"
|
||||
#include "common/ntapi.h"
|
||||
#include "common/path_util.h"
|
||||
@ -58,6 +59,7 @@ Emulator::Emulator() {
|
||||
LOG_INFO(Loader, "Branch {}", Common::g_scm_branch);
|
||||
LOG_INFO(Loader, "Description {}", Common::g_scm_desc);
|
||||
|
||||
LOG_INFO(Config, "General Logtype: {}", Config::getLogType());
|
||||
LOG_INFO(Config, "General isNeo: {}", Config::isNeoMode());
|
||||
LOG_INFO(Config, "GPU isNullGpu: {}", Config::nullGpu());
|
||||
LOG_INFO(Config, "GPU shouldDumpShaders: {}", Config::dumpShaders());
|
||||
@ -209,6 +211,15 @@ void Emulator::Run(const std::filesystem::path& file) {
|
||||
}
|
||||
}
|
||||
|
||||
// Discord RPC
|
||||
if (Config::getEnableDiscordRPC()) {
|
||||
auto* rpc = Common::Singleton<DiscordRPCHandler::RPC>::Instance();
|
||||
if (rpc->getRPCEnabled() == false) {
|
||||
rpc->init();
|
||||
}
|
||||
rpc->setStatusPlaying(game_info.title, id);
|
||||
}
|
||||
|
||||
// start execution
|
||||
std::jthread mainthread =
|
||||
std::jthread([this](std::stop_token stop_token) { linker->Execute(); });
|
||||
|
@ -4,6 +4,7 @@
|
||||
// Based on imgui_impl_sdl3.cpp from Dear ImGui repository
|
||||
|
||||
#include <imgui.h>
|
||||
#include "common/config.h"
|
||||
#include "imgui_impl_sdl3.h"
|
||||
|
||||
// SDL
|
||||
@ -36,6 +37,8 @@ struct SdlData {
|
||||
SDL_Cursor* mouse_cursors[ImGuiMouseCursor_COUNT]{};
|
||||
SDL_Cursor* mouse_last_cursor{};
|
||||
int mouse_pending_leave_frame{};
|
||||
ImVec2 prev_mouse_pos{0, 0};
|
||||
Uint64 lastCursorMoveTime{};
|
||||
|
||||
// Gamepad handling
|
||||
ImVector<SDL_Gamepad*> gamepads{};
|
||||
@ -371,6 +374,13 @@ bool ProcessEvent(const SDL_Event* event) {
|
||||
? ImGuiMouseSource_TouchScreen
|
||||
: ImGuiMouseSource_Mouse);
|
||||
io.AddMousePosEvent(mouse_pos.x, mouse_pos.y);
|
||||
if (mouse_pos.x != bd->prev_mouse_pos.x || mouse_pos.y != bd->prev_mouse_pos.y) {
|
||||
bd->prev_mouse_pos.x = mouse_pos.x;
|
||||
bd->prev_mouse_pos.y = mouse_pos.y;
|
||||
if (Config::getCursorState() == Config::HideCursorState::Idle) {
|
||||
bd->lastCursorMoveTime = bd->time;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
case SDL_EVENT_MOUSE_WHEEL: {
|
||||
@ -447,6 +457,7 @@ bool ProcessEvent(const SDL_Event* event) {
|
||||
return false;
|
||||
bd->mouse_window_id = event->window.windowID;
|
||||
bd->mouse_pending_leave_frame = 0;
|
||||
bd->lastCursorMoveTime = bd->time;
|
||||
return true;
|
||||
}
|
||||
// - In some cases, when detaching a window from main viewport SDL may send
|
||||
@ -459,6 +470,7 @@ bool ProcessEvent(const SDL_Event* event) {
|
||||
if (GetViewportForWindowId(event->window.windowID) == NULL)
|
||||
return false;
|
||||
bd->mouse_pending_leave_frame = ImGui::GetFrameCount() + 1;
|
||||
bd->lastCursorMoveTime = bd->time;
|
||||
return true;
|
||||
}
|
||||
case SDL_EVENT_WINDOW_FOCUS_GAINED:
|
||||
@ -581,7 +593,7 @@ static void UpdateMouseData() {
|
||||
// (below)
|
||||
// SDL_CaptureMouse() let the OS know e.g. that our imgui drag outside the SDL window boundaries
|
||||
// shouldn't e.g. trigger other operations outside
|
||||
SDL_CaptureMouse((bd->mouse_buttons_down != 0) ? SDL_TRUE : SDL_FALSE);
|
||||
SDL_CaptureMouse((bd->mouse_buttons_down != 0) ? true : false);
|
||||
SDL_Window* focused_window = SDL_GetKeyboardFocus();
|
||||
const bool is_app_focused = (bd->window == focused_window);
|
||||
|
||||
@ -600,7 +612,18 @@ static void UpdateMouseData() {
|
||||
int window_x, window_y;
|
||||
SDL_GetGlobalMouseState(&mouse_x_global, &mouse_y_global);
|
||||
SDL_GetWindowPosition(focused_window, &window_x, &window_y);
|
||||
io.AddMousePosEvent(mouse_x_global - (float)window_x, mouse_y_global - (float)window_y);
|
||||
mouse_x_global -= (float)window_x;
|
||||
mouse_y_global -= (float)window_y;
|
||||
io.AddMousePosEvent(mouse_x_global, mouse_y_global);
|
||||
// SDL_EVENT_MOUSE_MOTION isn't triggered before the first frame is rendered
|
||||
// force update the prev_cursor coords
|
||||
if (mouse_x_global != bd->prev_mouse_pos.x || mouse_y_global != bd->prev_mouse_pos.y &&
|
||||
bd->prev_mouse_pos.y == 0 &&
|
||||
bd->prev_mouse_pos.x == 0) {
|
||||
bd->prev_mouse_pos.x = mouse_x_global;
|
||||
bd->prev_mouse_pos.y = mouse_y_global;
|
||||
bd->lastCursorMoveTime = bd->time;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -611,10 +634,25 @@ static void UpdateMouseCursor() {
|
||||
return;
|
||||
SdlData* bd = GetBackendData();
|
||||
|
||||
s16 cursorState = Config::getCursorState();
|
||||
ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
|
||||
if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None) {
|
||||
if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None ||
|
||||
cursorState == Config::HideCursorState::Always) {
|
||||
// Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
|
||||
SDL_HideCursor();
|
||||
|
||||
} else if (cursorState == Config::HideCursorState::Idle &&
|
||||
bd->time - bd->lastCursorMoveTime >=
|
||||
Config::getCursorHideTimeout() * SDL_GetPerformanceFrequency()) {
|
||||
|
||||
bool wasCursorVisible = SDL_CursorVisible();
|
||||
SDL_HideCursor();
|
||||
|
||||
if (wasCursorVisible) {
|
||||
SDL_WarpMouseInWindow(SDL_GetKeyboardFocus(), bd->prev_mouse_pos.x,
|
||||
bd->prev_mouse_pos.y); // Force refresh the cursor state
|
||||
}
|
||||
|
||||
} else {
|
||||
// Show OS mouse cursor
|
||||
SDL_Cursor* expected_cursor = bd->mouse_cursors[imgui_cursor]
|
||||
|
@ -374,11 +374,17 @@ void CheckUpdate::Install() {
|
||||
QString userPath;
|
||||
Common::FS::PathToQString(userPath, Common::FS::GetUserPath(Common::FS::PathType::UserDir));
|
||||
|
||||
QString startingUpdate = tr("Starting Update...");
|
||||
QString tempDirPath = userPath + "/temp_download_update";
|
||||
QString rootPath;
|
||||
Common::FS::PathToQString(rootPath, std::filesystem::current_path());
|
||||
|
||||
QString tempDirPath = userPath + "/temp_download_update";
|
||||
QString startingUpdate = tr("Starting Update...");
|
||||
|
||||
QString binaryStartingUpdate;
|
||||
for (QChar c : startingUpdate) {
|
||||
binaryStartingUpdate.append(QString::number(c.unicode(), 2).rightJustified(16, '0'));
|
||||
}
|
||||
|
||||
QString scriptContent;
|
||||
QString scriptFileName;
|
||||
QStringList arguments;
|
||||
@ -389,7 +395,13 @@ void CheckUpdate::Install() {
|
||||
scriptFileName = tempDirPath + "/update.ps1";
|
||||
scriptContent = QStringLiteral(
|
||||
"Set-ExecutionPolicy Bypass -Scope Process -Force\n"
|
||||
"Write-Output '%1'\n"
|
||||
"$binaryStartingUpdate = '%1'\n"
|
||||
"$chars = @()\n"
|
||||
"for ($i = 0; $i -lt $binaryStartingUpdate.Length; $i += 16) {\n"
|
||||
" $chars += [char]([convert]::ToInt32($binaryStartingUpdate.Substring($i, 16), 2))\n"
|
||||
"}\n"
|
||||
"$startingUpdate = -join $chars\n"
|
||||
"Write-Output $startingUpdate\n"
|
||||
"Expand-Archive -Path '%2\\temp_download_update.zip' -DestinationPath '%2' -Force\n"
|
||||
"Start-Sleep -Seconds 3\n"
|
||||
"Copy-Item -Recurse -Force '%2\\*' '%3\\'\n"
|
||||
@ -454,6 +466,10 @@ void CheckUpdate::Install() {
|
||||
" sleep 2\n"
|
||||
" extract_file\n"
|
||||
" sleep 2\n"
|
||||
" if pgrep -f \"Shadps4-qt.AppImage\" > /dev/null; then\n"
|
||||
" pkill -f \"Shadps4-qt.AppImage\"\n"
|
||||
" sleep 2\n"
|
||||
" fi\n"
|
||||
" cp -r \"%2/\"* \"%3/\"\n"
|
||||
" sleep 2\n"
|
||||
" rm \"%3/update.sh\"\n"
|
||||
@ -508,7 +524,12 @@ void CheckUpdate::Install() {
|
||||
QFile scriptFile(scriptFileName);
|
||||
if (scriptFile.open(QIODevice::WriteOnly | QIODevice::Text)) {
|
||||
QTextStream out(&scriptFile);
|
||||
#ifdef Q_OS_WIN
|
||||
out << scriptContent.arg(binaryStartingUpdate).arg(tempDirPath).arg(rootPath);
|
||||
#endif
|
||||
#if defined(Q_OS_LINUX) || defined(Q_OS_MAC)
|
||||
out << scriptContent.arg(startingUpdate).arg(tempDirPath).arg(rootPath);
|
||||
#endif
|
||||
scriptFile.close();
|
||||
|
||||
// Make the script executable on Unix-like systems
|
||||
|
@ -69,6 +69,14 @@ bool MainWindow::Init() {
|
||||
QString statusMessage =
|
||||
"Games: " + QString::number(numGames) + " (" + QString::number(duration.count()) + "ms)";
|
||||
statusBar->showMessage(statusMessage);
|
||||
|
||||
// Initialize Discord RPC
|
||||
if (Config::getEnableDiscordRPC()) {
|
||||
auto* rpc = Common::Singleton<DiscordRPCHandler::RPC>::Instance();
|
||||
rpc->init();
|
||||
rpc->setStatusIdling();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -9,6 +9,7 @@
|
||||
|
||||
#include "background_music_player.h"
|
||||
#include "common/config.h"
|
||||
#include "common/discord_rpc_handler.h"
|
||||
#include "common/path_util.h"
|
||||
#include "core/file_format/psf.h"
|
||||
#include "core/file_sys/fs.h"
|
||||
|
@ -47,6 +47,8 @@ QStringList languageNames = {"Arabic",
|
||||
const QVector<int> languageIndexes = {21, 23, 14, 6, 18, 1, 12, 22, 2, 4, 25, 24, 29, 5, 0,
|
||||
9, 15, 16, 17, 7, 26, 8, 11, 20, 3, 13, 27, 10, 19, 28};
|
||||
|
||||
QStringList hideCursorStates = {"Never", "Idle", "Always"};
|
||||
|
||||
SettingsDialog::SettingsDialog(std::span<const QString> physical_devices, QWidget* parent)
|
||||
: QDialog(parent), ui(new Ui::SettingsDialog) {
|
||||
ui->setupUi(this);
|
||||
@ -67,6 +69,8 @@ SettingsDialog::SettingsDialog(std::span<const QString> physical_devices, QWidge
|
||||
completer->setCaseSensitivity(Qt::CaseInsensitive);
|
||||
ui->consoleLanguageComboBox->setCompleter(completer);
|
||||
|
||||
ui->hideCursorComboBox->addItems(hideCursorStates);
|
||||
|
||||
InitializeEmulatorLanguages();
|
||||
LoadValuesFromConfig();
|
||||
|
||||
@ -98,6 +102,15 @@ SettingsDialog::SettingsDialog(std::span<const QString> physical_devices, QWidge
|
||||
ui->buttonBox->button(QDialogButtonBox::RestoreDefaults)->setText(tr("Restore Defaults"));
|
||||
ui->buttonBox->button(QDialogButtonBox::Close)->setText(tr("Close"));
|
||||
|
||||
ui->backButtonBehaviorComboBox->addItem(tr("Touchpad Left"), "left");
|
||||
ui->backButtonBehaviorComboBox->addItem(tr("Touchpad Center"), "center");
|
||||
ui->backButtonBehaviorComboBox->addItem(tr("Touchpad Right"), "right");
|
||||
ui->backButtonBehaviorComboBox->addItem(tr("None"), "none");
|
||||
|
||||
QString currentBackButtonBehavior = QString::fromStdString(Config::getBackButtonBehavior());
|
||||
int index = ui->backButtonBehaviorComboBox->findData(currentBackButtonBehavior);
|
||||
ui->backButtonBehaviorComboBox->setCurrentIndex(index != -1 ? index : 0);
|
||||
|
||||
connect(ui->tabWidgetSettings, &QTabWidget::currentChanged, this,
|
||||
[this]() { ui->buttonBox->button(QDialogButtonBox::Close)->setFocus(); });
|
||||
|
||||
@ -151,6 +164,37 @@ SettingsDialog::SettingsDialog(std::span<const QString> physical_devices, QWidge
|
||||
Config::setBGMvolume(val);
|
||||
BackgroundMusicPlayer::getInstance().setVolume(val);
|
||||
});
|
||||
|
||||
connect(ui->discordRPCCheckbox, &QCheckBox::stateChanged, this, [](int val) {
|
||||
Config::setEnableDiscordRPC(val);
|
||||
auto* rpc = Common::Singleton<DiscordRPCHandler::RPC>::Instance();
|
||||
if (val == Qt::Checked) {
|
||||
rpc->init();
|
||||
rpc->setStatusIdling();
|
||||
} else {
|
||||
rpc->shutdown();
|
||||
}
|
||||
});
|
||||
|
||||
connect(ui->backButtonBehaviorComboBox, QOverload<int>::of(&QComboBox::currentIndexChanged),
|
||||
this, [this](int index) {
|
||||
if (index >= 0 && index < ui->backButtonBehaviorComboBox->count()) {
|
||||
QString data = ui->backButtonBehaviorComboBox->itemData(index).toString();
|
||||
Config::setBackButtonBehavior(data.toStdString());
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Input TAB
|
||||
{
|
||||
connect(ui->hideCursorComboBox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
|
||||
[this](s16 index) {
|
||||
Config::setCursorState(index);
|
||||
OnCursorStateChanged(index);
|
||||
});
|
||||
|
||||
connect(ui->idleTimeoutSpinBox, &QSpinBox::valueChanged, this,
|
||||
[](int index) { Config::setCursorHideTimeout(index); });
|
||||
}
|
||||
|
||||
// GPU TAB
|
||||
@ -204,6 +248,7 @@ SettingsDialog::SettingsDialog(std::span<const QString> physical_devices, QWidge
|
||||
ui->logFilter->installEventFilter(this);
|
||||
ui->updaterGroupBox->installEventFilter(this);
|
||||
ui->GUIgroupBox->installEventFilter(this);
|
||||
ui->backButtonBehaviorGroupBox->installEventFilter(this);
|
||||
|
||||
// Graphics
|
||||
ui->graphicsAdapterGroupBox->installEventFilter(this);
|
||||
@ -228,6 +273,9 @@ void SettingsDialog::LoadValuesFromConfig() {
|
||||
std::find(languageIndexes.begin(), languageIndexes.end(), Config::GetLanguage())) %
|
||||
languageIndexes.size());
|
||||
ui->emulatorLanguageComboBox->setCurrentIndex(languages[Config::getEmulatorLanguage()]);
|
||||
ui->hideCursorComboBox->setCurrentIndex(Config::getCursorState());
|
||||
OnCursorStateChanged(Config::getCursorState());
|
||||
ui->idleTimeoutSpinBox->setValue(Config::getCursorHideTimeout());
|
||||
ui->graphicsAdapterBox->setCurrentIndex(Config::getGpuId() + 1);
|
||||
ui->widthSpinBox->setValue(Config::getScreenWidth());
|
||||
ui->heightSpinBox->setValue(Config::getScreenHeight());
|
||||
@ -236,6 +284,7 @@ void SettingsDialog::LoadValuesFromConfig() {
|
||||
ui->nullGpuCheckBox->setChecked(Config::nullGpu());
|
||||
ui->playBGMCheckBox->setChecked(Config::getPlayBGM());
|
||||
ui->BGMVolumeSlider->setValue((Config::getBGMvolume()));
|
||||
ui->discordRPCCheckbox->setChecked(Config::getEnableDiscordRPC());
|
||||
ui->fullscreenCheckBox->setChecked(Config::isFullscreenMode());
|
||||
ui->showSplashCheckBox->setChecked(Config::showSplash());
|
||||
ui->ps4proCheckBox->setChecked(Config::isNeoMode());
|
||||
@ -258,6 +307,10 @@ void SettingsDialog::LoadValuesFromConfig() {
|
||||
}
|
||||
}
|
||||
ui->updateComboBox->setCurrentText(QString::fromStdString(updateChannel));
|
||||
|
||||
QString backButtonBehavior = QString::fromStdString(Config::getBackButtonBehavior());
|
||||
int index = ui->backButtonBehaviorComboBox->findData(backButtonBehavior);
|
||||
ui->backButtonBehaviorComboBox->setCurrentIndex(index != -1 ? index : 0);
|
||||
}
|
||||
|
||||
void SettingsDialog::InitializeEmulatorLanguages() {
|
||||
@ -289,6 +342,18 @@ void SettingsDialog::OnLanguageChanged(int index) {
|
||||
emit LanguageChanged(ui->emulatorLanguageComboBox->itemData(index).toString().toStdString());
|
||||
}
|
||||
|
||||
void SettingsDialog::OnCursorStateChanged(s16 index) {
|
||||
if (index == -1)
|
||||
return;
|
||||
if (index == Config::HideCursorState::Idle) {
|
||||
ui->idleTimeoutGroupBox->show();
|
||||
} else {
|
||||
if (!ui->idleTimeoutGroupBox->isHidden()) {
|
||||
ui->idleTimeoutGroupBox->hide();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int SettingsDialog::exec() {
|
||||
return QDialog::exec();
|
||||
}
|
||||
@ -319,6 +384,8 @@ void SettingsDialog::updateNoteTextEdit(const QString& elementName) {
|
||||
text = tr("updaterGroupBox");
|
||||
} else if (elementName == "GUIgroupBox") {
|
||||
text = tr("GUIgroupBox");
|
||||
} else if (elementName == "backButtonBehaviorGroupBox") {
|
||||
text = tr("backButtonBehaviorGroupBox");
|
||||
}
|
||||
|
||||
// Graphics
|
||||
@ -334,8 +401,6 @@ void SettingsDialog::updateNoteTextEdit(const QString& elementName) {
|
||||
text = tr("dumpShadersCheckBox");
|
||||
} else if (elementName == "nullGpuCheckBox") {
|
||||
text = tr("nullGpuCheckBox");
|
||||
} else if (elementName == "dumpPM4CheckBox") {
|
||||
text = tr("dumpPM4CheckBox");
|
||||
}
|
||||
|
||||
// Debug
|
||||
@ -352,7 +417,7 @@ void SettingsDialog::updateNoteTextEdit(const QString& elementName) {
|
||||
ui->descriptionText->setText(text.replace("\\n", "\n"));
|
||||
}
|
||||
|
||||
bool SettingsDialog::override(QObject* obj, QEvent* event) {
|
||||
bool SettingsDialog::eventFilter(QObject* obj, QEvent* event) {
|
||||
if (event->type() == QEvent::Enter || event->type() == QEvent::Leave) {
|
||||
if (qobject_cast<QWidget*>(obj)) {
|
||||
bool hovered = (event->type() == QEvent::Enter);
|
||||
|
@ -21,7 +21,7 @@ public:
|
||||
explicit SettingsDialog(std::span<const QString> physical_devices, QWidget* parent = nullptr);
|
||||
~SettingsDialog();
|
||||
|
||||
bool override(QObject* obj, QEvent* event);
|
||||
bool eventFilter(QObject* obj, QEvent* event) override;
|
||||
void updateNoteTextEdit(const QString& groupName);
|
||||
|
||||
int exec() override;
|
||||
@ -33,6 +33,7 @@ private:
|
||||
void LoadValuesFromConfig();
|
||||
void InitializeEmulatorLanguages();
|
||||
void OnLanguageChanged(int index);
|
||||
void OnCursorStateChanged(s16 index);
|
||||
|
||||
std::unique_ptr<Ui::SettingsDialog> ui;
|
||||
|
||||
|
@ -34,9 +34,18 @@
|
||||
<iconset>
|
||||
<normaloff>:/images/shadps4.ico</normaloff>:/images/shadps4.ico</iconset>
|
||||
</property>
|
||||
<property name="sizeGripEnabled">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="modal">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="settingsDialogLayout">
|
||||
<item>
|
||||
<widget class="QScrollArea" name="scrollArea">
|
||||
<property name="enabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="frameShape">
|
||||
<enum>QFrame::Shape::NoFrame</enum>
|
||||
</property>
|
||||
@ -51,8 +60,8 @@
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>836</width>
|
||||
<height>446</height>
|
||||
<width>832</width>
|
||||
<height>431</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="sizePolicy">
|
||||
@ -62,7 +71,7 @@
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="currentIndex">
|
||||
<number>0</number>
|
||||
<number>1</number>
|
||||
</property>
|
||||
<widget class="QWidget" name="generalTab">
|
||||
<attribute name="title">
|
||||
@ -139,6 +148,13 @@
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="discordRPCCheckbox">
|
||||
<property name="text">
|
||||
<string>Enable Discord Rich Presence</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
@ -369,7 +385,7 @@
|
||||
<x>10</x>
|
||||
<y>30</y>
|
||||
<width>241</width>
|
||||
<height>71</height>
|
||||
<height>92</height>
|
||||
</rect>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
@ -442,17 +458,220 @@
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="horizontalSpacer">
|
||||
<layout class="QVBoxLayout" name="ControllerTabLayoutRight" stretch="1">
|
||||
<item>
|
||||
<widget class="QGroupBox" name="ControllerGroupBox">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="MinimumExpanding" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="title">
|
||||
<string>Controller Settings</string>
|
||||
</property>
|
||||
<widget class="QGroupBox" name="backButtonBehaviorGroupBox">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>12</x>
|
||||
<y>30</y>
|
||||
<width>241</width>
|
||||
<height>65</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="title">
|
||||
<string>Back Button Behavior</string>
|
||||
</property>
|
||||
<widget class="QComboBox" name="backButtonBehaviorComboBox">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>12</x>
|
||||
<y>30</y>
|
||||
<width>217</width>
|
||||
<height>28</height>
|
||||
</rect>
|
||||
</property>
|
||||
</widget>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<widget class="QWidget" name="inputTab">
|
||||
<attribute name="title">
|
||||
<string>Input</string>
|
||||
</attribute>
|
||||
<layout class="QVBoxLayout" name="inputTabVLayout" stretch="0,0">
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="inputTabHLayoutTop" stretch="1,1,1">
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="cursorTabLayoutLeft">
|
||||
<item>
|
||||
<widget class="QGroupBox" name="HideCursor">
|
||||
<property name="title">
|
||||
<string>Cursor</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="inputCursorLayout">
|
||||
<item>
|
||||
<widget class="QGroupBox" name="hideCursorGroupBox">
|
||||
<property name="title">
|
||||
<string>Hide Cursor</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="hideCursorLayout">
|
||||
<item>
|
||||
<widget class="QComboBox" name="hideCursorComboBox"/>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QGroupBox" name="idleTimeoutGroupBox">
|
||||
<property name="enabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>85</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="title">
|
||||
<string>Hide Cursor Idle Timeout</string>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignmentFlag::AlignLeading|Qt::AlignmentFlag::AlignLeft|Qt::AlignmentFlag::AlignTop</set>
|
||||
</property>
|
||||
<property name="flat">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="IdleTimeoutLayout" stretch="0,0">
|
||||
<property name="leftMargin">
|
||||
<number>70</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>11</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QSpinBox" name="idleTimeoutSpinBox">
|
||||
<property name="enabled">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Minimum" vsizetype="Minimum">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>80</width>
|
||||
<height>30</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>16777215</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="layoutDirection">
|
||||
<enum>Qt::LayoutDirection::LeftToRight</enum>
|
||||
</property>
|
||||
<property name="wrapping">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignmentFlag::AlignCenter</set>
|
||||
</property>
|
||||
<property name="buttonSymbols">
|
||||
<enum>QAbstractSpinBox::ButtonSymbols::UpDownArrows</enum>
|
||||
</property>
|
||||
<property name="suffix">
|
||||
<string notr="true"/>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>3600</number>
|
||||
</property>
|
||||
<property name="value">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="displayIntegerBase">
|
||||
<number>10</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLabel" name="idleTimeoutDurationLabel">
|
||||
<property name="text">
|
||||
<string>s</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="emptyTabLayoutMiddle">
|
||||
<item>
|
||||
<spacer name="emptyHorizontalSpacerMiddle">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Orientation::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>40</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="emptyTabLayoutRight">
|
||||
<item>
|
||||
<spacer name="emptyHorizontalSpacerRight">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Orientation::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>40</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="inputTabHLayoutBottom">
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<spacer name="emptyVerticalSpacerBottom">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Orientation::Horizontal</enum>
|
||||
<enum>Qt::Orientation::Vertical</enum>
|
||||
</property>
|
||||
<property name="sizeType">
|
||||
<enum>QSizePolicy::Policy::Expanding</enum>
|
||||
<enum>QSizePolicy::Policy::MinimumExpanding</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>0</height>
|
||||
<width>20</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
|
@ -474,11 +474,6 @@
|
||||
<source>Enable NULL GPU</source>
|
||||
<translation>تمكين وحدة معالجة الرسومات الفارغة</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="476"/>
|
||||
<source>Enable PM4 Dumping</source>
|
||||
<translation>PM4 تمكين تفريغ</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="517"/>
|
||||
<source>Debug</source>
|
||||
@ -1053,11 +1048,6 @@
|
||||
<source>nullGpuCheckBox</source>
|
||||
<translation>تمكين GPU الافتراضية:\nلأغراض تصحيح الأخطاء التقنية، يقوم بتعطيل عرض اللعبة كما لو لم يكن هناك بطاقة رسومات.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="323"/>
|
||||
<source>dumpPM4CheckBox</source>
|
||||
<translation>تمكين تفريغ PM4:\nلأغراض تصحيح الأخطاء التقنية، يحفظ بيانات تعليمات GPU الأولية في مجلد أثناء معالجتها.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="329"/>
|
||||
<source>debugDump</source>
|
||||
|
@ -474,11 +474,6 @@
|
||||
<source>Enable NULL GPU</source>
|
||||
<translation>Enable NULL GPU</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="476"/>
|
||||
<source>Enable PM4 Dumping</source>
|
||||
<translation>Enable PM4 Dumping</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="517"/>
|
||||
<source>Debug</source>
|
||||
@ -1053,11 +1048,6 @@
|
||||
<source>nullGpuCheckBox</source>
|
||||
<translation>Aktiver virtuel GPU:\nTil teknisk fejlfinding deaktiverer det spilvisning, som om der ikke var et grafikkort.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="323"/>
|
||||
<source>dumpPM4CheckBox</source>
|
||||
<translation>Aktiver dumping af PM4:\nTil teknisk fejlfinding gemmer det rå GPU-kommandoer i en mappe under behandling.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="329"/>
|
||||
<source>debugDump</source>
|
||||
|
@ -474,11 +474,6 @@
|
||||
<source>Enable NULL GPU</source>
|
||||
<translation>NULL GPU aktivieren</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="476"/>
|
||||
<source>Enable PM4 Dumping</source>
|
||||
<translation>PM4-Dumping aktivieren</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="517"/>
|
||||
<source>Debug</source>
|
||||
@ -1053,11 +1048,6 @@
|
||||
<source>nullGpuCheckBox</source>
|
||||
<translation>Virtuelle GPU aktivieren:\nFür das technische Debugging deaktiviert es die Spielanzeige, als ob keine Grafikkarte vorhanden wäre.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="323"/>
|
||||
<source>dumpPM4CheckBox</source>
|
||||
<translation>PM4-Dumping aktivieren:\nZum technischen Debuggen speichert es rohe GPU-Befehlsdaten in einem Ordner während der Verarbeitung.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="329"/>
|
||||
<source>debugDump</source>
|
||||
|
@ -474,11 +474,6 @@
|
||||
<source>Enable NULL GPU</source>
|
||||
<translation>Enable NULL GPU</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="476"/>
|
||||
<source>Enable PM4 Dumping</source>
|
||||
<translation>Enable PM4 Dumping</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="517"/>
|
||||
<source>Debug</source>
|
||||
@ -1053,11 +1048,6 @@
|
||||
<source>nullGpuCheckBox</source>
|
||||
<translation>Ενεργοποίηση Εικονικής GPU:\nΓια τεχνικό εντοπισμό σφαλμάτων, απενεργοποιεί την εμφάνιση του παιχνιδιού σαν να μην υπάρχει κάρτα γραφικών.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="323"/>
|
||||
<source>dumpPM4CheckBox</source>
|
||||
<translation>Ενεργοποίηση Καταγραφής PM4:\nΓια τεχνικό εντοπισμό σφαλμάτων, αποθηκεύει τις ακατέργαστες εντολές της GPU σε φάκελο κατά την επεξεργασία.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="329"/>
|
||||
<source>debugDump</source>
|
||||
|
@ -474,11 +474,6 @@
|
||||
<source>Enable NULL GPU</source>
|
||||
<translation>Enable NULL GPU</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="476"/>
|
||||
<source>Enable PM4 Dumping</source>
|
||||
<translation>Enable PM4 Dumping</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="517"/>
|
||||
<source>Debug</source>
|
||||
@ -539,6 +534,16 @@
|
||||
<source>Volume</source>
|
||||
<translation>Volume</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="455"/>
|
||||
<source>Controller Settings</source>
|
||||
<translation>Controller Settings</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="467"/>
|
||||
<source>Back Button Behavior</source>
|
||||
<translation>Back Button Behavior</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>MainWindow</name>
|
||||
@ -1028,6 +1033,31 @@
|
||||
<source>GUIgroupBox</source>
|
||||
<translation>Play Title Music:\nIf a game supports it, enable playing special music when selecting the game in the GUI.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="330"/>
|
||||
<source>backButtonBehaviorGroupBox</source>
|
||||
<translation>Back Button Behavior:\nAllows setting which part of the touchpad the back button will emulate a touch on.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="101"/>
|
||||
<source>Touchpad Left</source>
|
||||
<translation>Touchpad Left</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="102"/>
|
||||
<source>Touchpad Right</source>
|
||||
<translation>Touchpad Right</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="103"/>
|
||||
<source>Touchpad Center</source>
|
||||
<translation>Touchpad Center</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="104"/>
|
||||
<source>None</source>
|
||||
<translation>None</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="312"/>
|
||||
<source>graphicsAdapterGroupBox</source>
|
||||
@ -1053,11 +1083,6 @@
|
||||
<source>nullGpuCheckBox</source>
|
||||
<translation>Enable Null GPU:\nFor the sake of technical debugging, disables game rendering as if there were no graphics card.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="323"/>
|
||||
<source>dumpPM4CheckBox</source>
|
||||
<translation>Enable PM4 Dumping:\nFor the sake of technical debugging, saves raw GPU instruction data to a folder as the emulator processes it.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="329"/>
|
||||
<source>debugDump</source>
|
||||
|
@ -474,11 +474,6 @@
|
||||
<source>Enable NULL GPU</source>
|
||||
<translation>Habilitar GPU NULL</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="476"/>
|
||||
<source>Enable PM4 Dumping</source>
|
||||
<translation>Habilitar volcado de PM4</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="517"/>
|
||||
<source>Debug</source>
|
||||
@ -1053,11 +1048,6 @@
|
||||
<source>nullGpuCheckBox</source>
|
||||
<translation>Habilitar GPU Nula:\nPor el bien de la depuración técnica, desactiva el renderizado del juego como si no hubiera tarjeta gráfica.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="323"/>
|
||||
<source>dumpPM4CheckBox</source>
|
||||
<translation>Habilitar la Volcadura de PM4:\nPor el bien de la depuración técnica, guarda los datos de instrucciones crudas de GPU en una carpeta a medida que el emulador los procesa.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="329"/>
|
||||
<source>debugDump</source>
|
||||
|
@ -474,11 +474,6 @@
|
||||
<source>Enable NULL GPU</source>
|
||||
<translation>NULL GPU فعال کردن</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="476"/>
|
||||
<source>Enable PM4 Dumping</source>
|
||||
<translation>PM4 Dumping فعال کردن</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="517"/>
|
||||
<source>Debug</source>
|
||||
@ -1053,11 +1048,6 @@
|
||||
<source>nullGpuCheckBox</source>
|
||||
<translation>Enable Null GPU:\nFor the sake of technical debugging, disables game rendering as if there were no graphics card.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="323"/>
|
||||
<source>dumpPM4CheckBox</source>
|
||||
<translation>Enable PM4 Dumping:\nFor the sake of technical debugging, saves raw GPU instruction data to a folder as the emulator processes it.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="329"/>
|
||||
<source>debugDump</source>
|
||||
|
@ -474,11 +474,6 @@
|
||||
<source>Enable NULL GPU</source>
|
||||
<translation>Enable NULL GPU</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="476"/>
|
||||
<source>Enable PM4 Dumping</source>
|
||||
<translation>Enable PM4 Dumping</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="517"/>
|
||||
<source>Debug</source>
|
||||
@ -1053,11 +1048,6 @@
|
||||
<source>nullGpuCheckBox</source>
|
||||
<translation>Ota Null GPU käyttöön:\nTeknistä vianetsintää varten pelin renderöinti estetään niin, että ikään kuin grafiikkakorttia ei olisi.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="323"/>
|
||||
<source>dumpPM4CheckBox</source>
|
||||
<translation>Ota PM4 dumpaus käyttöön:\nTeknistä vianetsintää varten raakoja GPU-ohjeita tallennetaan kansioon emulaattorin käsitellessä sitä.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="329"/>
|
||||
<source>debugDump</source>
|
||||
|
@ -474,11 +474,6 @@
|
||||
<source>Enable NULL GPU</source>
|
||||
<translation>NULL GPU</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="476"/>
|
||||
<source>Enable PM4 Dumping</source>
|
||||
<translation>Dumper le PM4</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="517"/>
|
||||
<source>Debug</source>
|
||||
@ -1053,11 +1048,6 @@
|
||||
<source>nullGpuCheckBox</source>
|
||||
<translation>Activer le GPU nul :\nPour le débogage technique, désactive le rendu du jeu comme s'il n'y avait pas de carte graphique.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="323"/>
|
||||
<source>dumpPM4CheckBox</source>
|
||||
<translation>Activer l'exportation PM4 :\nPour le débogage technique, enregistre les données brutes des instructions GPU dans un dossier pendant que l'émulateur les traite.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="329"/>
|
||||
<source>debugDump</source>
|
||||
|
@ -474,11 +474,6 @@
|
||||
<source>Enable NULL GPU</source>
|
||||
<translation>NULL GPU Engedélyezése</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="476"/>
|
||||
<source>Enable PM4 Dumping</source>
|
||||
<translation>PM4 Dumpolás Engedélyezése</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="517"/>
|
||||
<source>Debug</source>
|
||||
@ -1053,11 +1048,6 @@
|
||||
<source>nullGpuCheckBox</source>
|
||||
<translation>Null GPU engedélyezése:\nMűszaki hibaelhárítás céljából letiltja a játék renderelését, mintha nem lenne grafikus kártya.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="323"/>
|
||||
<source>dumpPM4CheckBox</source>
|
||||
<translation>PM4 dumpolás engedélyezése:\nMűszaki hibaelhárítás céljából a nyers GPU utasítási adatokat elmenti egy mappába, ahogy az emulátor feldolgozza őket.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="329"/>
|
||||
<source>debugDump</source>
|
||||
|
@ -474,11 +474,6 @@
|
||||
<source>Enable NULL GPU</source>
|
||||
<translation>Enable NULL GPU</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="476"/>
|
||||
<source>Enable PM4 Dumping</source>
|
||||
<translation>Enable PM4 Dumping</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="517"/>
|
||||
<source>Debug</source>
|
||||
@ -1053,11 +1048,6 @@
|
||||
<source>nullGpuCheckBox</source>
|
||||
<translation>Aktifkan GPU Null:\nUntuk tujuan debugging teknis, menonaktifkan rendering permainan seolah-olah tidak ada kartu grafis.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="323"/>
|
||||
<source>dumpPM4CheckBox</source>
|
||||
<translation>Aktifkan Pembuangan PM4:\nUntuk tujuan debugging teknis, menyimpan data instruksi GPU mentah ke folder saat emulator memprosesnya.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="329"/>
|
||||
<source>debugDump</source>
|
||||
|
@ -474,11 +474,6 @@
|
||||
<source>Enable NULL GPU</source>
|
||||
<translation>Abilita NULL GPU</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="476"/>
|
||||
<source>Enable PM4 Dumping</source>
|
||||
<translation>Abilita Dump PM4</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="517"/>
|
||||
<source>Debug</source>
|
||||
@ -1053,11 +1048,6 @@
|
||||
<source>nullGpuCheckBox</source>
|
||||
<translation>Abilita GPU Null:\nPer scopi di debug tecnico, disabilita il rendering del gioco come se non ci fosse alcuna scheda grafica.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="323"/>
|
||||
<source>dumpPM4CheckBox</source>
|
||||
<translation>Abilita Pompaggio PM4:\nPer scopi di debug tecnico, salva i dati delle istruzioni GPU grezze in una cartella mentre l'emulatore li elabora.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="329"/>
|
||||
<source>debugDump</source>
|
||||
|
@ -474,11 +474,6 @@
|
||||
<source>Enable NULL GPU</source>
|
||||
<translation>NULL GPUを有効にする</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="476"/>
|
||||
<source>Enable PM4 Dumping</source>
|
||||
<translation>PM4ダンプを有効にする</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="517"/>
|
||||
<source>Debug</source>
|
||||
@ -1053,11 +1048,6 @@
|
||||
<source>nullGpuCheckBox</source>
|
||||
<translation>Null GPUを有効にする:\n技術的なデバッグの目的で、グラフィックスカードがないかのようにゲームのレンダリングを無効にします。</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="323"/>
|
||||
<source>dumpPM4CheckBox</source>
|
||||
<translation>PM4ダンプを有効にする:\n技術的なデバッグの目的で、エミュレーターが処理している間に生のGPU命令データをフォルダーに保存します。</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="329"/>
|
||||
<source>debugDump</source>
|
||||
|
@ -474,11 +474,6 @@
|
||||
<source>Enable NULL GPU</source>
|
||||
<translation>Enable NULL GPU</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="476"/>
|
||||
<source>Enable PM4 Dumping</source>
|
||||
<translation>Enable PM4 Dumping</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="517"/>
|
||||
<source>Debug</source>
|
||||
@ -1053,11 +1048,6 @@
|
||||
<source>nullGpuCheckBox</source>
|
||||
<translation>Enable Null GPU:\nFor the sake of technical debugging, disables game rendering as if there were no graphics card.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="323"/>
|
||||
<source>dumpPM4CheckBox</source>
|
||||
<translation>Enable PM4 Dumping:\nFor the sake of technical debugging, saves raw GPU instruction data to a folder as the emulator processes it.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="329"/>
|
||||
<source>debugDump</source>
|
||||
|
@ -474,11 +474,6 @@
|
||||
<source>Enable NULL GPU</source>
|
||||
<translation>Enable NULL GPU</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="476"/>
|
||||
<source>Enable PM4 Dumping</source>
|
||||
<translation>Enable PM4 Dumping</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="517"/>
|
||||
<source>Debug</source>
|
||||
@ -1053,11 +1048,6 @@
|
||||
<source>nullGpuCheckBox</source>
|
||||
<translation>Įjungti tuščią GPU:\nTechninio derinimo tikslais išjungia žaidimo renderiavimą, tarsi nebūtų grafikos plokštės.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="323"/>
|
||||
<source>dumpPM4CheckBox</source>
|
||||
<translation>Įjungti PM4 išmetimą:\nTechninio derinimo tikslais saugo žalius GPU nurodymų duomenis į aplanką, kai emuliatorius juos apdoroja.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="329"/>
|
||||
<source>debugDump</source>
|
||||
|
@ -474,11 +474,6 @@
|
||||
<source>Enable NULL GPU</source>
|
||||
<translation>Enable NULL GPU</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="476"/>
|
||||
<source>Enable PM4 Dumping</source>
|
||||
<translation>Enable PM4 Dumping</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="517"/>
|
||||
<source>Debug</source>
|
||||
@ -1053,11 +1048,6 @@
|
||||
<source>nullGpuCheckBox</source>
|
||||
<translation>Aktiver Null GPU:\nFor teknisk feilsøking deaktiverer spillrendering som om det ikke var noe grafikkort.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="323"/>
|
||||
<source>dumpPM4CheckBox</source>
|
||||
<translation>Aktiver PM4 dumping:\nFor teknisk feilsøking lagrer rå GPU-instruksjonsdata i en mappe mens emulatoren behandler dem.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="329"/>
|
||||
<source>debugDump</source>
|
||||
|
@ -474,11 +474,6 @@
|
||||
<source>Enable NULL GPU</source>
|
||||
<translation>Enable NULL GPU</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="476"/>
|
||||
<source>Enable PM4 Dumping</source>
|
||||
<translation>Enable PM4 Dumping</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="517"/>
|
||||
<source>Debug</source>
|
||||
@ -1053,11 +1048,6 @@
|
||||
<source>nullGpuCheckBox</source>
|
||||
<translation>Null GPU inschakelen:\nVoor technische foutopsporing schakelt de game-rendering uit alsof er geen grafische kaart is.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="323"/>
|
||||
<source>dumpPM4CheckBox</source>
|
||||
<translation>PM4 dumpen inschakelen:\nVoor technische foutopsporing slaat het ruwe GPU-instructiegegevens op in een map terwijl de emulator ze verwerkt.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="329"/>
|
||||
<source>debugDump</source>
|
||||
|
@ -474,11 +474,6 @@
|
||||
<source>Enable NULL GPU</source>
|
||||
<translation>Wyłącz kartę graficzną</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="476"/>
|
||||
<source>Enable PM4 Dumping</source>
|
||||
<translation>Włącz zgrywanie PM4</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="517"/>
|
||||
<source>Debug</source>
|
||||
@ -1053,11 +1048,6 @@
|
||||
<source>nullGpuCheckBox</source>
|
||||
<translation>Włącz Null GPU:\nDla technicznego debugowania dezaktywuje renderowanie gry tak, jakby nie było karty graficznej.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="323"/>
|
||||
<source>dumpPM4CheckBox</source>
|
||||
<translation>Włącz zrzucanie PM4:\nDla technicznego debugowania zapisuje surowe dane instrukcji GPU w folderze, gdy emulator je przetwarza.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="329"/>
|
||||
<source>debugDump</source>
|
||||
|
@ -474,11 +474,6 @@
|
||||
<source>Enable NULL GPU</source>
|
||||
<translation>Ativar GPU NULA</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="476"/>
|
||||
<source>Enable PM4 Dumping</source>
|
||||
<translation>Ativar Dumping de PM4</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="517"/>
|
||||
<source>Debug</source>
|
||||
@ -1053,11 +1048,6 @@
|
||||
<source>nullGpuCheckBox</source>
|
||||
<translation>Ativar GPU NULA:\nDesativa a renderização do jogo para fins de depuração técnica, como se não houvesse nenhuma placa gráfica.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="323"/>
|
||||
<source>dumpPM4CheckBox</source>
|
||||
<translation>Ativar Dumping de PM4:\nArmazena os dados de instrução bruta da GPU em uma pasta enquanto o emulador os processa, para fins de depuração técnica. Recomendado deixar desativado.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="329"/>
|
||||
<source>debugDump</source>
|
||||
|
@ -474,11 +474,6 @@
|
||||
<source>Enable NULL GPU</source>
|
||||
<translation>Enable NULL GPU</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="476"/>
|
||||
<source>Enable PM4 Dumping</source>
|
||||
<translation>Enable PM4 Dumping</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="517"/>
|
||||
<source>Debug</source>
|
||||
@ -1053,11 +1048,6 @@
|
||||
<source>nullGpuCheckBox</source>
|
||||
<translation>Activează GPU Null:\nÎn scopuri de depanare tehnică, dezactivează redarea jocului ca și cum nu ar exista o placă grafică.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="323"/>
|
||||
<source>dumpPM4CheckBox</source>
|
||||
<translation>Activează salvarea PM4:\nÎn scopuri de depanare tehnică, salvează datele brute ale instrucțiunilor GPU într-un folder pe măsură ce emulatorul le procesează.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="329"/>
|
||||
<source>debugDump</source>
|
||||
|
@ -474,11 +474,6 @@
|
||||
<source>Enable NULL GPU</source>
|
||||
<translation>Включить NULL GPU</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="476"/>
|
||||
<source>Enable PM4 Dumping</source>
|
||||
<translation>Включить дамп PM4</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="517"/>
|
||||
<source>Debug</source>
|
||||
@ -1053,11 +1048,6 @@
|
||||
<source>nullGpuCheckBox</source>
|
||||
<translation>Включить NULL GPU:\nДля технической отладки отключает рендеринг игры так, как будто графической карты нет.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="323"/>
|
||||
<source>dumpPM4CheckBox</source>
|
||||
<translation>Включить дамп PM4:\nДля технической отладки сохраняет необработанные данные инструкций GPU в папку, пока эмулятор их обрабатывает.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="329"/>
|
||||
<source>debugDump</source>
|
||||
|
@ -417,7 +417,7 @@
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="155"/>
|
||||
<source>Username</source>
|
||||
<translation>Nofka</translation>
|
||||
<translation>Përdoruesi</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="178"/>
|
||||
@ -474,11 +474,6 @@
|
||||
<source>Enable NULL GPU</source>
|
||||
<translation>Aktivizo GPU-në NULL</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="476"/>
|
||||
<source>Enable PM4 Dumping</source>
|
||||
<translation>Aktivizo Zbrazjen PM4</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="517"/>
|
||||
<source>Debug</source>
|
||||
@ -517,7 +512,7 @@
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="313"/>
|
||||
<source>Update Channel</source>
|
||||
<translation>Kanali i Përditësimit</translation>
|
||||
<translation>Kanali i përditësimit</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="322"/>
|
||||
@ -527,7 +522,7 @@
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="354"/>
|
||||
<source>GUI Settings</source>
|
||||
<translation>Parametrat e GUI</translation>
|
||||
<translation>Cilësimet e GUI</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="375"/>
|
||||
@ -537,7 +532,7 @@
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="394"/>
|
||||
<source>Volume</source>
|
||||
<translation>Volumi</translation>
|
||||
<translation>Vëllimi i zërit</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
@ -976,12 +971,12 @@
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="72"/>
|
||||
<source>Point your mouse at an option to display its description.</source>
|
||||
<translation>Hidhni mouse-in mbi një opsion për të shfaqur përshkrimin e tij.</translation>
|
||||
<translation>Vendos miun mbi një rregullim për të shfaqur përshkrimin e tij.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="289"/>
|
||||
<source>consoleLanguageGroupBox</source>
|
||||
<translation>Gjuha e konsolës:\nPërcakton gjuhën që përdor loja PS4.\nRrekomandohet të vendosni këtë në një gjuhë që loja mbështet, e cila do të ndryshojë sipas rajonit.</translation>
|
||||
<translation>Gjuha e konsolës:\nPërcakton gjuhën që përdor loja PS4.\nKëshillohet të caktosh një gjuhë që loja mbështet, e cila do të ndryshojë sipas rajonit.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="291"/>
|
||||
@ -991,17 +986,17 @@
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="293"/>
|
||||
<source>fullscreenCheckBox</source>
|
||||
<translation>Aktivizo ekranin e plotë:\nAutomatikisht vendos dritaren e lojës në modalitetin e ekranit të plotë.\nKjo mund të aktivizohet duke shtypur çelësin F11.</translation>
|
||||
<translation>Aktivizo ekranin e plotë:\nVendos automatikisht dritaren e lojës në mënyrën e ekranit të plotë.\nKjo mund të aktivizohet duke shtypur tastin F11.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="295"/>
|
||||
<source>showSplashCheckBox</source>
|
||||
<translation>Shfaq ekranin e ngarkesës:\nShfaq ekranin e ngarkesës së lojës (një imazh special) gjatë fillimit të lojës.</translation>
|
||||
<translation>Shfaq ekranin e ngarkesës:\nShfaq ekranin e ngarkesës së lojës (një pamje e veçantë) gjatë fillimit të lojës.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="297"/>
|
||||
<source>ps4proCheckBox</source>
|
||||
<translation>Është PS4 Pro:\nBën që emulatori të veprojë si një PS4 PRO, i cili mund të aktivizojë karakteristika speciale në lojrat që e mbështesin atë.</translation>
|
||||
<translation>Është PS4 Pro:\nBën që emulatori të veprojë si një PS4 PRO, gjë që mund të aktivizojë veçori të veçanta në lojrat që e mbështesin.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="299"/>
|
||||
@ -1011,72 +1006,67 @@
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="301"/>
|
||||
<source>logTypeGroupBox</source>
|
||||
<translation>Tipi i logut:\nPërcakton nëse të sinkronizoni daljen e dritares së logut për performancën. Mund të ketë efekte të këqija në emulim.</translation>
|
||||
<translation>Lloji i ditarit:\nPërcakton nëse të sinkronizohet dalja e dritares së ditarit për performancë. Mund të ketë efekte të këqija në emulim.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="303"/>
|
||||
<source>logFilter</source>
|
||||
<translation>Filtri i logut: Filtron logun për të printuar vetëm informacione specifike. Shembuj: "Core:Trace" "Lib.Pad:Debug Common.Filesystem:Error" "*:Critical" Nivelet: Trace, Debug, Info, Warning, Error, Critical - në këtë rend, një nivel specifik hesht të gjitha nivelet përpara në listë dhe regjistron çdo nivel pas saj.</translation>
|
||||
<translation>Filtri i ditarit: Filtron ditarin për të shfaqur vetëm informacione specifike. Shembuj: "Core:Trace" "Lib.Pad:Debug Common.Filesystem:Error" "*:Critical" Nivelet: Trace, Debug, Info, Warning, Error, Critical - në këtë rend, një nivel specifik hesht të gjitha nivelet përpara në listë dhe regjistron çdo nivel pas atij.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="305"/>
|
||||
<source>updaterGroupBox</source>
|
||||
<translation>Aktualizimi:\nRelease: Versionet zyrtare të lëshuara çdo muaj që mund të jenë shumë të vjetra, por janë më të besueshme dhe të testuara.\nNightly: Versionet e zhvillimit që kanë të gjitha veçoritë dhe rregullimet më të fundit, por mund të përmbajnë gabime dhe janë më pak të qëndrueshme.</translation>
|
||||
<translation>Aktualizimi:\nRelease: Versionet zyrtare të lëshuara çdo muaj që mund të jenë shumë të vjetra, por janë më të besueshme dhe të provuara.\nNightly: Versionet e zhvillimit që kanë të gjitha veçoritë dhe rregullimet më të fundit, por mund të përmbajnë gabime dhe janë më pak të qëndrueshme.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="306"/>
|
||||
<source>GUIgroupBox</source>
|
||||
<translation>Lojë muzikë titulli:\nNëse një lojë e mbështet, aktivizoja luajtjen e muzikës speciale kur të zgjidhni lojën në GUI.</translation>
|
||||
<translation>Luaj muzikën e titullit:\nNëse një lojë e mbështet, aktivizohet luajtja e muzikës të veçantë kur të zgjidhësh lojën në GUI.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="312"/>
|
||||
<source>graphicsAdapterGroupBox</source>
|
||||
<translation>Dispositivi grafik:\nNë sistemet me GPU të shumëfishta, zgjidhni GPU-në që do të përdorë emulatori nga lista e rënies,\nor zgjidhni "Auto Select" për ta përcaktuar automatikisht.</translation>
|
||||
<translation>Pajisja grafike:\nNë sistemet me GPU të shumëfishta, zgjidh GPU-në që do të përdorë emulatori nga lista rënëse,\nose zgjidh "Auto Select" për ta përcaktuar automatikisht.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="314"/>
|
||||
<source>resolutionLayout</source>
|
||||
<translation>Gjerësia/ Lartësia:\nPërcakton madhësinë e dritares së emulatorit në nisje, e cila mund të rregullohet gjatë lojës.\nKjo është ndryshe nga rezolucioni në lojë.</translation>
|
||||
<translation>Gjerësia/Lartësia:\nPërcakton madhësinë e dritares së emulatorit në nisje, e cila mund të rregullohet gjatë lojës.\nKjo është ndryshe nga rezolucioni në lojë.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="318"/>
|
||||
<source>heightDivider</source>
|
||||
<translation>Pjesëtari Vblank:\nShpejtësia e kuadrit me të cilën refreshohet emulatori është shumëzuar me këtë numër. Ndryshimi i këtij mund të ketë efekte të këqija, si rritja e shpejtësisë së lojës ose shkatërrimi i funksionalitetit kritik të lojës që nuk e pret këtë të ndryshojë!</translation>
|
||||
<translation>Ndarësi Vblank:\nFrekuenca pamore me të cilën rifreskohet emulatori shumëzohet me këtë numër. Ndryshimi i këtij mund të ketë efekte të këqija, si rritja e shpejtësisë së lojës ose prishja e punimit thelbësor të lojës që nuk e pret këtë ndryshim!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="320"/>
|
||||
<source>dumpShadersCheckBox</source>
|
||||
<translation>Aktivizo dump-in e shaders:\nPër qëllime të debugimit teknik, ruan shaders e lojës në një folder ndërsa ato renditen.</translation>
|
||||
<translation>Aktivizo zbrazjen e shaders-ave:\nPër qëllime të korrigjimit teknik, ruan shaders-at e lojës në një dosje ndërsa ato pasqyrohen.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="322"/>
|
||||
<source>nullGpuCheckBox</source>
|
||||
<translation>Aktivizo GPU Null:\nPër qëllime të debugimit teknik, deaktivizon renditjen e lojës sikur nuk do të kishte një kartë grafike.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="323"/>
|
||||
<source>dumpPM4CheckBox</source>
|
||||
<translation>Aktivizo dump-in e PM4:\nPër qëllime të debugimit teknik, ruan të dhënat e instruksioneve të GPU-së në një folder ndërsa emulatori i përpunon ato.</translation>
|
||||
<translation>Aktivizo GPU-në Null:\nPër qëllime të korrigjimit teknik, çaktivizon pasqyrimin e lojës sikur nuk ka një kartë grafike.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="329"/>
|
||||
<source>debugDump</source>
|
||||
<translation>Aktivizo dump-in e debugimit:\nRuani simbolet e importit dhe eksportit dhe informacionin e titullit të skedarit për aplikacionin aktual PS4 që po punon në një katalog.</translation>
|
||||
<translation>Aktivizo zbrazjen për korrigjim:\nRuan simbolet e importit dhe eksportit dhe informacionin e kreut të skedarit për aplikacionin PS4 që po ekzekutohet në një dosje.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="331"/>
|
||||
<source>vkValidationCheckBox</source>
|
||||
<translation>Aktivizo stratet e validimit Vulkan:\nAktivizon një sistem që validon gjendjen e renderizuesit Vulkan dhe regjistron informacionin në lidhje me gjendjen e tij të brendshme. Kjo do të ulet performancën dhe ndoshta do të ndryshojë sjelljen e emulimit.</translation>
|
||||
<translation>Aktivizo shtresat e vlefshmërisë Vulkan:\nAktivizon një sistem që vërteton gjendjen e pasqyruesit Vulkan dhe regjistron informacionin në lidhje me gjendjen e tij të brendshme. Kjo do të ul performancën dhe ndoshta do të ndryshojë sjelljen e emulimit.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="333"/>
|
||||
<source>vkSyncValidationCheckBox</source>
|
||||
<translation>Aktivizo validimin e sinkronizimit Vulkan:\nAktivizon një sistem që validon kohën e detyrave të renderizimit Vulkan. Kjo do të ulet performancën dhe ndoshta do të ndryshojë sjelljen e emulimit.</translation>
|
||||
<translation>Aktivizo vërtetimin e sinkronizimit Vulkan:\nAktivizon një sistem që vërteton kohën e detyrave të pasqyrimit Vulkan. Kjo do të ul performancën dhe ndoshta do të ndryshojë sjelljen e emulimit.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="335"/>
|
||||
<source>rdocCheckBox</source>
|
||||
<translation>Aktivizo debugimin RenderDoc:\nNëse aktivizohet, emulatori do të ofrojë pajtueshmëri me Renderdoc për të lejuar kapjen dhe analizën e kornizës aktuale të renderizuar.</translation>
|
||||
<translation>Aktivizo korrigjimin RenderDoc:\nNëse aktivizohet, emulatori do të ofrojë pajtueshmëri me Renderdoc për të lejuar kapjen dhe analizën e pamjes të pasqyruar në moment.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
@ -1172,7 +1162,7 @@
|
||||
<message>
|
||||
<location filename="../check_update.cpp" line="187"/>
|
||||
<source>Update Channel</source>
|
||||
<translation>Kanali i Përditësimit</translation>
|
||||
<translation>Kanali i përditësimit</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../check_update.cpp" line="177"/>
|
||||
|
@ -474,11 +474,6 @@
|
||||
<source>Enable NULL GPU</source>
|
||||
<translation>NULL GPU'yu Etkinleştir</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="476"/>
|
||||
<source>Enable PM4 Dumping</source>
|
||||
<translation>PM4 Kaydını Etkinleştir</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="517"/>
|
||||
<source>Debug</source>
|
||||
@ -1053,11 +1048,6 @@
|
||||
<source>nullGpuCheckBox</source>
|
||||
<translation>Null GPU'yu Etkinleştir:\nTeknik hata ayıklama amacıyla, oyunun render edilmesini grafik kartı yokmuş gibi devre dışı bırakır.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="323"/>
|
||||
<source>dumpPM4CheckBox</source>
|
||||
<translation>PM4 Dışa Aktarmayı Etkinleştir:\nTeknik hata ayıklama amacıyla, emülatör bunları işlerken GPU komut verilerini bir klasöre kaydeder.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="329"/>
|
||||
<source>debugDump</source>
|
||||
|
@ -474,11 +474,6 @@
|
||||
<source>Enable NULL GPU</source>
|
||||
<translation>Enable NULL GPU</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="476"/>
|
||||
<source>Enable PM4 Dumping</source>
|
||||
<translation>Enable PM4 Dumping</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="517"/>
|
||||
<source>Debug</source>
|
||||
@ -1053,11 +1048,6 @@
|
||||
<source>nullGpuCheckBox</source>
|
||||
<translation>Bật GPU Null:\nĐể mục đích gỡ lỗi kỹ thuật, vô hiệu hóa việc kết xuất trò chơi như thể không có card đồ họa.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="323"/>
|
||||
<source>dumpPM4CheckBox</source>
|
||||
<translation>Bật xuất PM4:\nĐể mục đích gỡ lỗi kỹ thuật, lưu dữ liệu lệnh GPU vào một thư mục khi trình giả lập xử lý chúng.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="329"/>
|
||||
<source>debugDump</source>
|
||||
|
@ -474,11 +474,6 @@
|
||||
<source>Enable NULL GPU</source>
|
||||
<translation>启用 NULL GPU</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="476"/>
|
||||
<source>Enable PM4 Dumping</source>
|
||||
<translation>启用 PM4 转储</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="517"/>
|
||||
<source>Debug</source>
|
||||
@ -1053,11 +1048,6 @@
|
||||
<source>nullGpuCheckBox</source>
|
||||
<translation>启用空 GPU:\n为了技术调试,将游戏渲染禁用,仿佛没有图形卡。</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="323"/>
|
||||
<source>dumpPM4CheckBox</source>
|
||||
<translation>启用 PM4 转储:\n为了技术调试,在模拟器处理时将原始 GPU 指令数据保存到文件夹中。</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="329"/>
|
||||
<source>debugDump</source>
|
||||
|
@ -474,11 +474,6 @@
|
||||
<source>Enable NULL GPU</source>
|
||||
<translation>Enable NULL GPU</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="476"/>
|
||||
<source>Enable PM4 Dumping</source>
|
||||
<translation>Enable PM4 Dumping</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.ui" line="517"/>
|
||||
<source>Debug</source>
|
||||
@ -1053,11 +1048,6 @@
|
||||
<source>nullGpuCheckBox</source>
|
||||
<translation>啟用空GPU:\n為了技術調試,禁用遊戲渲染,彷彿沒有顯示卡。</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="323"/>
|
||||
<source>dumpPM4CheckBox</source>
|
||||
<translation>啟用PM4轉儲:\n為了技術調試,將原始GPU指令數據在模擬器處理時保存到文件夾中。</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../settings_dialog.cpp" line="329"/>
|
||||
<source>debugDump</source>
|
||||
|
@ -145,6 +145,7 @@ void WindowSDL::onKeyPress(const SDL_Event* event) {
|
||||
Input::Axis axis = Input::Axis::AxisMax;
|
||||
int axisvalue = 0;
|
||||
int ax = 0;
|
||||
std::string backButtonBehavior = Config::getBackButtonBehavior();
|
||||
switch (event->key.key) {
|
||||
case SDLK_UP:
|
||||
button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_UP;
|
||||
@ -278,7 +279,15 @@ void WindowSDL::onKeyPress(const SDL_Event* event) {
|
||||
ax = Input::GetAxis(0, 0x80, axisvalue);
|
||||
break;
|
||||
case SDLK_SPACE:
|
||||
button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_TOUCH_PAD;
|
||||
if (backButtonBehavior != "none") {
|
||||
float x = backButtonBehavior == "left" ? 0.25f
|
||||
: (backButtonBehavior == "right" ? 0.75f : 0.5f);
|
||||
// trigger a touchpad event so that the touchpad emulation for back button works
|
||||
controller->SetTouchpadState(0, true, x, 0.5f);
|
||||
button = OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_TOUCH_PAD;
|
||||
} else {
|
||||
button = 0;
|
||||
}
|
||||
break;
|
||||
case SDLK_F11:
|
||||
if (event->type == SDL_EVENT_KEY_DOWN) {
|
||||
@ -304,9 +313,6 @@ void WindowSDL::onKeyPress(const SDL_Event* event) {
|
||||
if (axis != Input::Axis::AxisMax) {
|
||||
controller->Axis(0, axis, ax);
|
||||
}
|
||||
if (SDL_GetCursor() != NULL) {
|
||||
SDL_HideCursor();
|
||||
}
|
||||
}
|
||||
|
||||
void WindowSDL::onGamepadEvent(const SDL_Event* event) {
|
||||
@ -330,10 +336,20 @@ void WindowSDL::onGamepadEvent(const SDL_Event* event) {
|
||||
case SDL_EVENT_GAMEPAD_BUTTON_UP:
|
||||
button = sdlGamepadToOrbisButton(event->gbutton.button);
|
||||
if (button != 0) {
|
||||
controller->CheckButton(0, button, event->type == SDL_EVENT_GAMEPAD_BUTTON_DOWN);
|
||||
}
|
||||
if (SDL_GetCursor() != NULL) {
|
||||
SDL_HideCursor();
|
||||
if (event->gbutton.button == SDL_GAMEPAD_BUTTON_BACK) {
|
||||
std::string backButtonBehavior = Config::getBackButtonBehavior();
|
||||
if (backButtonBehavior != "none") {
|
||||
float x = backButtonBehavior == "left"
|
||||
? 0.25f
|
||||
: (backButtonBehavior == "right" ? 0.75f : 0.5f);
|
||||
// trigger a touchpad event so that the touchpad emulation for back button works
|
||||
controller->SetTouchpadState(0, true, x, 0.5f);
|
||||
controller->CheckButton(0, button,
|
||||
event->type == SDL_EVENT_GAMEPAD_BUTTON_DOWN);
|
||||
}
|
||||
} else {
|
||||
controller->CheckButton(0, button, event->type == SDL_EVENT_GAMEPAD_BUTTON_DOWN);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SDL_EVENT_GAMEPAD_AXIS_MOTION:
|
||||
|
@ -27,8 +27,10 @@ static constexpr spv::ExecutionMode GetInputPrimitiveType(AmdGpu::PrimitiveType
|
||||
case AmdGpu::PrimitiveType::TriangleList:
|
||||
case AmdGpu::PrimitiveType::TriangleStrip:
|
||||
return spv::ExecutionMode::Triangles;
|
||||
case AmdGpu::PrimitiveType::AdjTriangleList:
|
||||
return spv::ExecutionMode::InputTrianglesAdjacency;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
UNREACHABLE_MSG("Unknown input primitive type {}", u32(type));
|
||||
}
|
||||
}
|
||||
|
||||
@ -41,7 +43,7 @@ static constexpr spv::ExecutionMode GetOutputPrimitiveType(AmdGpu::GsOutputPrimi
|
||||
case AmdGpu::GsOutputPrimitiveType::TriangleStrip:
|
||||
return spv::ExecutionMode::OutputTriangleStrip;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
UNREACHABLE_MSG("Unknown output primitive type {}", u32(type));
|
||||
}
|
||||
}
|
||||
|
||||
@ -68,6 +70,8 @@ ArgType Arg(EmitContext& ctx, const IR::Value& arg) {
|
||||
return arg.ScalarReg();
|
||||
} else if constexpr (std::is_same_v<ArgType, IR::VectorReg>) {
|
||||
return arg.VectorReg();
|
||||
} else if constexpr (std::is_same_v<ArgType, const char*>) {
|
||||
return arg.StringLiteral();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -48,6 +48,7 @@ void EmitPrologue(EmitContext& ctx);
|
||||
void EmitEpilogue(EmitContext& ctx);
|
||||
void EmitDiscard(EmitContext& ctx);
|
||||
void EmitDiscardCond(EmitContext& ctx, Id condition);
|
||||
void EmitDebugPrint(EmitContext& ctx, IR::Inst* inst, Id arg0, Id arg1, Id arg2, Id arg3, Id arg4);
|
||||
void EmitBarrier(EmitContext& ctx);
|
||||
void EmitWorkgroupMemoryBarrier(EmitContext& ctx);
|
||||
void EmitDeviceMemoryBarrier(EmitContext& ctx);
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||
#include "shader_recompiler/ir/debug_print.h"
|
||||
|
||||
namespace Shader::Backend::SPIRV {
|
||||
|
||||
@ -57,4 +58,11 @@ void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) {
|
||||
throw NotImplementedException("Geometry streams");
|
||||
}
|
||||
|
||||
void EmitDebugPrint(EmitContext& ctx, IR::Inst* inst, Id fmt, Id arg0, Id arg1, Id arg2, Id arg3) {
|
||||
IR::DebugPrintFlags flags = inst->Flags<IR::DebugPrintFlags>();
|
||||
std::array<Id, IR::DEBUGPRINT_NUM_FORMAT_ARGS> fmt_args = {arg0, arg1, arg2, arg3};
|
||||
auto fmt_args_span = std::span<Id>(fmt_args.begin(), fmt_args.begin() + flags.num_args);
|
||||
ctx.OpDebugPrintf(fmt, fmt_args_span);
|
||||
}
|
||||
|
||||
} // namespace Shader::Backend::SPIRV
|
||||
|
@ -34,14 +34,17 @@ std::string_view StageName(Stage stage) {
|
||||
throw InvalidArgument("Invalid stage {}", u32(stage));
|
||||
}
|
||||
|
||||
static constexpr u32 NumVertices(AmdGpu::GsOutputPrimitiveType type) {
|
||||
static constexpr u32 NumVertices(AmdGpu::PrimitiveType type) {
|
||||
switch (type) {
|
||||
case AmdGpu::GsOutputPrimitiveType::PointList:
|
||||
case AmdGpu::PrimitiveType::PointList:
|
||||
return 1u;
|
||||
case AmdGpu::GsOutputPrimitiveType::LineStrip:
|
||||
case AmdGpu::PrimitiveType::LineList:
|
||||
return 2u;
|
||||
case AmdGpu::GsOutputPrimitiveType::TriangleStrip:
|
||||
case AmdGpu::PrimitiveType::TriangleList:
|
||||
case AmdGpu::PrimitiveType::TriangleStrip:
|
||||
return 3u;
|
||||
case AmdGpu::PrimitiveType::AdjTriangleList:
|
||||
return 6u;
|
||||
default:
|
||||
UNREACHABLE();
|
||||
}
|
||||
@ -88,6 +91,8 @@ Id EmitContext::Def(const IR::Value& value) {
|
||||
return ConstF32(value.F32());
|
||||
case IR::Type::F64:
|
||||
return Constant(F64[1], value.F64());
|
||||
case IR::Type::StringLiteral:
|
||||
return String(value.StringLiteral());
|
||||
default:
|
||||
throw NotImplementedException("Immediate type {}", value.Type());
|
||||
}
|
||||
@ -321,16 +326,15 @@ void EmitContext::DefineInputs() {
|
||||
MemberDecorate(gl_per_vertex, 2, spv::Decoration::BuiltIn,
|
||||
static_cast<std::uint32_t>(spv::BuiltIn::ClipDistance));
|
||||
Decorate(gl_per_vertex, spv::Decoration::Block);
|
||||
const auto vertices_in =
|
||||
TypeArray(gl_per_vertex, ConstU32(NumVertices(runtime_info.gs_info.out_primitive[0])));
|
||||
const auto num_verts_in = NumVertices(runtime_info.gs_info.in_primitive);
|
||||
const auto vertices_in = TypeArray(gl_per_vertex, ConstU32(num_verts_in));
|
||||
gl_in = Name(DefineVar(vertices_in, spv::StorageClass::Input), "gl_in");
|
||||
interfaces.push_back(gl_in);
|
||||
|
||||
const auto num_params = runtime_info.gs_info.in_vertex_data_size / 4 - 1u;
|
||||
for (int param_id = 0; param_id < num_params; ++param_id) {
|
||||
const IR::Attribute param{IR::Attribute::Param0 + param_id};
|
||||
const Id type{
|
||||
TypeArray(F32[4], ConstU32(NumVertices(runtime_info.gs_info.out_primitive[0])))};
|
||||
const Id type{TypeArray(F32[4], ConstU32(num_verts_in))};
|
||||
const Id id{DefineInput(type, param_id)};
|
||||
Name(id, fmt::format("in_attr{}", param_id));
|
||||
input_params[param_id] = {id, input_f32, F32[1], 4};
|
||||
|
@ -15,18 +15,18 @@ CopyShaderData ParseCopyShader(const std::span<const u32>& code) {
|
||||
ASSERT_MSG(code[0] == token_mov_vcchi, "First instruction is not s_mov_b32 vcc_hi, #imm");
|
||||
|
||||
std::array<s32, 32> offsets{};
|
||||
std::fill(offsets.begin(), offsets.end(), -1);
|
||||
offsets.fill(-1);
|
||||
|
||||
std::array<s32, 256> sources{};
|
||||
sources.fill(-1);
|
||||
|
||||
CopyShaderData data{};
|
||||
Gcn::OperandField sgpr{};
|
||||
auto last_attr{IR::Attribute::Position0};
|
||||
s32 soffset{0};
|
||||
while (!code_slice.atEnd()) {
|
||||
auto inst = decoder.decodeInstruction(code_slice);
|
||||
switch (inst.opcode) {
|
||||
case Gcn::Opcode::S_MOVK_I32: {
|
||||
sgpr = inst.dst[0].field;
|
||||
soffset = inst.control.sopk.simm;
|
||||
sources[inst.dst[0].code] = inst.control.sopk.simm;
|
||||
break;
|
||||
}
|
||||
case Gcn::Opcode::EXP: {
|
||||
@ -46,8 +46,9 @@ CopyShaderData ParseCopyShader(const std::span<const u32>& code) {
|
||||
case Gcn::Opcode::BUFFER_LOAD_DWORD: {
|
||||
offsets[inst.src[1].code] = inst.control.mubuf.offset;
|
||||
if (inst.src[3].field != Gcn::OperandField::ConstZero) {
|
||||
ASSERT(inst.src[3].field == sgpr);
|
||||
offsets[inst.src[1].code] += soffset;
|
||||
const u32 index = inst.src[3].code;
|
||||
ASSERT(sources[index] != -1);
|
||||
offsets[inst.src[1].code] += sources[index];
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -59,6 +60,7 @@ CopyShaderData ParseCopyShader(const std::span<const u32>& code) {
|
||||
if (last_attr != IR::Attribute::Position0) {
|
||||
data.num_attrs = static_cast<u32>(last_attr) - static_cast<u32>(IR::Attribute::Param0) + 1;
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
|
@ -3642,8 +3642,8 @@ constexpr std::array<InstFormat, 112> InstructionFormatMIMG = {{
|
||||
{InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Undefined,
|
||||
ScalarType::Undefined},
|
||||
// 95 = IMAGE_GATHER4_C_LZ_O
|
||||
{InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Undefined,
|
||||
ScalarType::Undefined},
|
||||
{InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32,
|
||||
ScalarType::Float32},
|
||||
// 96 = IMAGE_GET_LOD
|
||||
{InstClass::VectorMemImgUt, InstCategory::VectorMemory, 4, 1, ScalarType::Float32,
|
||||
ScalarType::Float32},
|
||||
|
@ -147,6 +147,7 @@ void Translator::EmitVectorMemory(const GcnInst& inst) {
|
||||
case Opcode::IMAGE_GATHER4_C_O:
|
||||
case Opcode::IMAGE_GATHER4_C_LZ:
|
||||
case Opcode::IMAGE_GATHER4_LZ_O:
|
||||
case Opcode::IMAGE_GATHER4_C_LZ_O:
|
||||
return IMAGE_GATHER(inst);
|
||||
|
||||
// Image misc operations
|
||||
|
@ -3,6 +3,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <span>
|
||||
#include <vector>
|
||||
#include <boost/container/small_vector.hpp>
|
||||
#include <boost/container/static_vector.hpp>
|
||||
#include "common/assert.h"
|
||||
|
21
src/shader_recompiler/ir/debug_print.h
Normal file
21
src/shader_recompiler/ir/debug_print.h
Normal file
@ -0,0 +1,21 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "common/bit_field.h"
|
||||
#include "shader_recompiler/ir/opcodes.h"
|
||||
#include "src/common/types.h"
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace Shader::IR {
|
||||
|
||||
constexpr size_t DEBUGPRINT_NUM_FORMAT_ARGS = NumArgsOf(IR::Opcode::DebugPrint) - 1;
|
||||
|
||||
union DebugPrintFlags {
|
||||
u32 raw;
|
||||
// For now, only flag is the number of variadic format args actually used
|
||||
// So bitfield not really needed
|
||||
BitField<0, 32, u32> num_args;
|
||||
};
|
||||
|
||||
} // namespace Shader::IR
|
@ -1,10 +1,15 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <array>
|
||||
#include <bit>
|
||||
#include <source_location>
|
||||
#include <boost/container/small_vector.hpp>
|
||||
#include "common/assert.h"
|
||||
#include "shader_recompiler/exception.h"
|
||||
#include "shader_recompiler/ir/debug_print.h"
|
||||
#include "shader_recompiler/ir/ir_emitter.h"
|
||||
#include "shader_recompiler/ir/opcodes.h"
|
||||
#include "shader_recompiler/ir/value.h"
|
||||
|
||||
namespace Shader::IR {
|
||||
@ -1553,6 +1558,38 @@ void IREmitter::ImageWrite(const Value& handle, const Value& coords, const Value
|
||||
Inst(Opcode::ImageWrite, Flags{info}, handle, coords, color);
|
||||
}
|
||||
|
||||
// Debug print maps to SPIRV's NonSemantic DebugPrintf instruction
|
||||
// Renderdoc will hook in its own implementation of the SPIRV instruction
|
||||
// Renderdoc accepts format specifiers, e.g. %u, listed here:
|
||||
// https://github.com/KhronosGroup/Vulkan-ValidationLayers/blob/main/docs/debug_printf.md
|
||||
//
|
||||
// fmt must be a string literal (pointer is shallow copied into a Value)
|
||||
// Example usage:
|
||||
// ir.DebugPrint("invocation xyz: (%u, %u, %u)",
|
||||
// {ir.GetVectorReg(IR::VectorReg::V0),
|
||||
// ir.GetVectorReg(IR::VectorReg::V1),
|
||||
// ir.GetVectorReg(IR::VectorReg::V2)});
|
||||
void IREmitter::DebugPrint(const char* fmt, boost::container::small_vector<Value, 5> format_args) {
|
||||
std::array<Value, DEBUGPRINT_NUM_FORMAT_ARGS> args;
|
||||
|
||||
ASSERT_MSG(format_args.size() < DEBUGPRINT_NUM_FORMAT_ARGS,
|
||||
"DebugPrint only supports up to {} format args", DEBUGPRINT_NUM_FORMAT_ARGS);
|
||||
|
||||
for (int i = 0; i < format_args.size(); i++) {
|
||||
args[i] = format_args[i];
|
||||
}
|
||||
|
||||
for (int i = format_args.size(); i < DEBUGPRINT_NUM_FORMAT_ARGS; i++) {
|
||||
args[i] = Inst(Opcode::Void);
|
||||
}
|
||||
|
||||
IR::Value fmt_val{fmt};
|
||||
|
||||
DebugPrintFlags flags;
|
||||
flags.num_args.Assign(format_args.size());
|
||||
Inst(Opcode::DebugPrint, Flags{flags}, fmt_val, args[0], args[1], args[2], args[3]);
|
||||
}
|
||||
|
||||
void IREmitter::EmitVertex() {
|
||||
Inst(Opcode::EmitVertex);
|
||||
}
|
||||
|
@ -6,6 +6,7 @@
|
||||
#include <cstring>
|
||||
#include <type_traits>
|
||||
|
||||
#include "shader_recompiler/info.h"
|
||||
#include "shader_recompiler/ir/attribute.h"
|
||||
#include "shader_recompiler/ir/basic_block.h"
|
||||
#include "shader_recompiler/ir/condition.h"
|
||||
@ -43,6 +44,7 @@ public:
|
||||
void Epilogue();
|
||||
void Discard();
|
||||
void Discard(const U1& cond);
|
||||
void DebugPrint(const char* fmt, boost::container::small_vector<Value, 5> args);
|
||||
|
||||
void Barrier();
|
||||
void WorkgroupMemoryBarrier();
|
||||
|
@ -89,6 +89,7 @@ bool Inst::MayHaveSideEffects() const noexcept {
|
||||
case Opcode::ImageAtomicOr32:
|
||||
case Opcode::ImageAtomicXor32:
|
||||
case Opcode::ImageAtomicExchange32:
|
||||
case Opcode::DebugPrint:
|
||||
case Opcode::EmitVertex:
|
||||
case Opcode::EmitPrimitive:
|
||||
return true;
|
||||
|
@ -51,6 +51,7 @@ constexpr Type F32x4{Type::F32x4};
|
||||
constexpr Type F64x2{Type::F64x2};
|
||||
constexpr Type F64x3{Type::F64x3};
|
||||
constexpr Type F64x4{Type::F64x4};
|
||||
constexpr Type StringLiteral{Type::StringLiteral};
|
||||
|
||||
constexpr OpcodeMeta META_TABLE[]{
|
||||
#define OPCODE(name_token, type_token, ...) \
|
||||
@ -81,7 +82,7 @@ constexpr u8 NUM_ARGS[]{
|
||||
}
|
||||
|
||||
/// Get the number of arguments an opcode accepts
|
||||
[[nodiscard]] inline size_t NumArgsOf(Opcode op) noexcept {
|
||||
[[nodiscard]] constexpr inline size_t NumArgsOf(Opcode op) noexcept {
|
||||
return static_cast<size_t>(Detail::NUM_ARGS[static_cast<size_t>(op)]);
|
||||
}
|
||||
|
||||
|
@ -14,6 +14,7 @@ OPCODE(Prologue, Void,
|
||||
OPCODE(Epilogue, Void, )
|
||||
OPCODE(Discard, Void, )
|
||||
OPCODE(DiscardCond, Void, U1, )
|
||||
OPCODE(DebugPrint, Void, StringLiteral, Opaque, Opaque, Opaque, Opaque, )
|
||||
|
||||
// Constant memory operations
|
||||
OPCODE(ReadConst, U32, U32x2, U32, )
|
||||
|
@ -9,10 +9,9 @@ namespace Shader::IR {
|
||||
|
||||
std::string NameOf(Type type) {
|
||||
static constexpr std::array names{
|
||||
"Opaque", "Label", "Reg", "Pred", "Attribute", "U1", "U8", "U16", "U32",
|
||||
"U64", "F16", "F32", "F64", "U32x2", "U32x3", "U32x4", "F16x2", "F16x3",
|
||||
"F16x4", "F32x2", "F32x3", "F32x4", "F64x2", "F64x3", "F64x4",
|
||||
};
|
||||
"Opaque", "Label", "Reg", "Pred", "Attribute", "U1", "U8", "U16", "U32",
|
||||
"U64", "F16", "F32", "F64", "U32x2", "U32x3", "U32x4", "F16x2", "F16x3",
|
||||
"F16x4", "F32x2", "F32x3", "F32x4", "F64x2", "F64x3", "F64x4", "StringLiteral"};
|
||||
const size_t bits{static_cast<size_t>(type)};
|
||||
if (bits == 0) {
|
||||
return "Void";
|
||||
|
@ -36,6 +36,7 @@ enum class Type {
|
||||
F64x2 = 1 << 22,
|
||||
F64x3 = 1 << 23,
|
||||
F64x4 = 1 << 24,
|
||||
StringLiteral = 1 << 25,
|
||||
};
|
||||
DECLARE_ENUM_FLAG_OPERATORS(Type)
|
||||
|
||||
|
@ -1,6 +1,7 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <string>
|
||||
#include "shader_recompiler/ir/value.h"
|
||||
|
||||
namespace Shader::IR {
|
||||
@ -27,6 +28,8 @@ Value::Value(u64 value) noexcept : type{Type::U64}, imm_u64{value} {}
|
||||
|
||||
Value::Value(f64 value) noexcept : type{Type::F64}, imm_f64{value} {}
|
||||
|
||||
Value::Value(const char* value) noexcept : type{Type::StringLiteral}, string_literal{value} {}
|
||||
|
||||
IR::Type Value::Type() const noexcept {
|
||||
if (IsPhi()) {
|
||||
// The type of a phi node is stored in its flags
|
||||
@ -69,6 +72,8 @@ bool Value::operator==(const Value& other) const {
|
||||
case Type::U64:
|
||||
case Type::F64:
|
||||
return imm_u64 == other.imm_u64;
|
||||
case Type::StringLiteral:
|
||||
return std::string_view(string_literal) == other.string_literal;
|
||||
case Type::U32x2:
|
||||
case Type::U32x3:
|
||||
case Type::U32x4:
|
||||
|
@ -39,6 +39,7 @@ public:
|
||||
explicit Value(f32 value) noexcept;
|
||||
explicit Value(u64 value) noexcept;
|
||||
explicit Value(f64 value) noexcept;
|
||||
explicit Value(const char* value) noexcept;
|
||||
|
||||
[[nodiscard]] bool IsIdentity() const noexcept;
|
||||
[[nodiscard]] bool IsPhi() const noexcept;
|
||||
@ -60,6 +61,7 @@ public:
|
||||
[[nodiscard]] f32 F32() const;
|
||||
[[nodiscard]] u64 U64() const;
|
||||
[[nodiscard]] f64 F64() const;
|
||||
[[nodiscard]] const char* StringLiteral() const;
|
||||
|
||||
[[nodiscard]] bool operator==(const Value& other) const;
|
||||
[[nodiscard]] bool operator!=(const Value& other) const;
|
||||
@ -78,6 +80,7 @@ private:
|
||||
f32 imm_f32;
|
||||
u64 imm_u64;
|
||||
f64 imm_f64;
|
||||
const char* string_literal;
|
||||
};
|
||||
};
|
||||
static_assert(static_cast<u32>(IR::Type::Void) == 0, "memset relies on IR::Type being zero");
|
||||
@ -348,6 +351,14 @@ inline f64 Value::F64() const {
|
||||
return imm_f64;
|
||||
}
|
||||
|
||||
inline const char* Value::StringLiteral() const {
|
||||
if (IsIdentity()) {
|
||||
return inst->Arg(0).StringLiteral();
|
||||
}
|
||||
DEBUG_ASSERT(type == Type::StringLiteral);
|
||||
return string_literal;
|
||||
}
|
||||
|
||||
[[nodiscard]] inline bool IsPhi(const Inst& inst) {
|
||||
return inst.GetOpcode() == Opcode::Phi;
|
||||
}
|
||||
|
@ -142,6 +142,9 @@ struct PageManager::Impl {
|
||||
}
|
||||
|
||||
void Protect(VAddr address, size_t size, bool allow_write) {
|
||||
ASSERT_MSG(owned_ranges.find(address) != owned_ranges.end(),
|
||||
"Attempted to track non-GPU memory at address {:#x}, size {:#x}.", address,
|
||||
size);
|
||||
#ifdef _WIN32
|
||||
DWORD prot = allow_write ? PAGE_READWRITE : PAGE_READONLY;
|
||||
DWORD old_prot{};
|
||||
|
Loading…
Reference in New Issue
Block a user