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https://github.com/shadps4-emu/shadPS4.git
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Merge branch 'main' into user_management
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commit
d61e313966
@ -186,7 +186,9 @@ public:
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template <typename T>
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template <typename T>
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size_t WriteRaw(const void* data, size_t size) const {
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size_t WriteRaw(const void* data, size_t size) const {
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return std::fwrite(data, sizeof(T), size, file);
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auto bytes = std::fwrite(data, sizeof(T), size, file);
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std::fflush(file);
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return bytes;
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}
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}
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template <typename T>
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template <typename T>
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@ -293,6 +293,7 @@ s64 PS4_SYSV_ABI write(s32 fd, const void* buf, size_t nbytes) {
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}
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}
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return result;
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return result;
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}
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}
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return file->f.WriteRaw<u8>(buf, nbytes);
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return file->f.WriteRaw<u8>(buf, nbytes);
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}
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}
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@ -750,7 +751,24 @@ s32 PS4_SYSV_ABI posix_rename(const char* from, const char* to) {
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*__Error() = POSIX_ENOTEMPTY;
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*__Error() = POSIX_ENOTEMPTY;
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return -1;
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return -1;
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}
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}
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// On Windows, std::filesystem::rename will error if the file has been opened before.
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std::filesystem::copy(src_path, dst_path, std::filesystem::copy_options::overwrite_existing);
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std::filesystem::copy(src_path, dst_path, std::filesystem::copy_options::overwrite_existing);
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auto* h = Common::Singleton<Core::FileSys::HandleTable>::Instance();
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auto file = h->GetFile(src_path);
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if (file) {
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// We need to force ReadWrite if the file had Write access before
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// Otherwise f.Open will clear the file contents.
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auto access_mode = file->f.GetAccessMode() == Common::FS::FileAccessMode::Write
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? Common::FS::FileAccessMode::ReadWrite
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: file->f.GetAccessMode();
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file->f.Close();
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std::filesystem::remove(src_path);
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file->f.Open(dst_path, access_mode);
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} else {
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std::filesystem::remove(src_path);
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}
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return ORBIS_OK;
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return ORBIS_OK;
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}
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}
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