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A real fix for the sceKernelWrite issue
Turns out, some data was just buffered. Running Flush fixes that problem.
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@ -294,18 +294,9 @@ s64 PS4_SYSV_ABI write(s32 fd, const void* buf, size_t nbytes) {
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return result;
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return result;
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}
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}
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// Due to a quirk with std::fwrite
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// we need to validate the returned bytes, and make sure the file size is correct.
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auto expected_file_size = file->f.GetSize();
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auto bytes_written = file->f.WriteRaw<u8>(buf, nbytes);
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auto bytes_written = file->f.WriteRaw<u8>(buf, nbytes);
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expected_file_size += bytes_written;
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// Some written data might be buffered, run Flush to make sure all data is written properly.
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auto actual_file_size = file->f.GetSize();
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file->f.Flush();
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if (expected_file_size != actual_file_size) {
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LOG_WARNING(Kernel_Fs,
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"Unexpected behavior from fwrite. Expected size {:#x}, actual size {:#x}",
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expected_file_size, actual_file_size);
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file->f.SetSize(expected_file_size);
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}
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return bytes_written;
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return bytes_written;
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}
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}
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