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Fix depth bias (#1538)
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@@ -393,14 +393,12 @@ void Rasterizer::UpdateDynamicState(const GraphicsPipeline& pipeline) {
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if (regs.depth_control.depth_bounds_enable) {
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cmdbuf.setDepthBounds(regs.depth_bounds_min, regs.depth_bounds_max);
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}
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if (regs.polygon_control.NeedsBias()) {
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if (regs.polygon_control.enable_polygon_offset_front) {
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cmdbuf.setDepthBias(regs.poly_offset.front_offset, regs.poly_offset.depth_bias,
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regs.poly_offset.front_scale);
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} else {
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cmdbuf.setDepthBias(regs.poly_offset.back_offset, regs.poly_offset.depth_bias,
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regs.poly_offset.back_scale);
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}
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if (regs.polygon_control.enable_polygon_offset_front) {
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cmdbuf.setDepthBias(regs.poly_offset.front_offset, regs.poly_offset.depth_bias,
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regs.poly_offset.front_scale / 16.f);
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} else if (regs.polygon_control.enable_polygon_offset_back) {
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cmdbuf.setDepthBias(regs.poly_offset.back_offset, regs.poly_offset.depth_bias,
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regs.poly_offset.back_scale / 16.f);
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}
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if (regs.depth_control.stencil_enable) {
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const auto front = regs.stencil_ref_front;
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