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Network config (#3292)
* Config entry isConnectedToNetwork * Respect Config::isConnectedToNetwork when returning connection state * Return connection status in NetCtlGetInfo * Print connection data in log
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@@ -113,6 +113,7 @@ std::filesystem::path GetSaveDataPath();
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void setLoadGameSizeEnabled(bool enable);
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bool getCompatibilityEnabled();
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bool getCheckCompatibilityOnStartup();
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bool getIsConnectedToNetwork();
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std::string getUserName();
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std::string getChooseHomeTab();
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bool GetUseUnifiedInputConfig();
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