vk_rasterizer: Only assert on primitive restart if performing indexed draw. (#3577)

This commit is contained in:
squidbus
2025-09-11 20:30:57 -07:00
committed by GitHub
parent d4d179610d
commit eb8a454089
2 changed files with 8 additions and 8 deletions

View File

@@ -304,7 +304,7 @@ void Rasterizer::Draw(bool is_indexed, u32 index_offset) {
}
BeginRendering(*pipeline, state);
UpdateDynamicState(*pipeline);
UpdateDynamicState(*pipeline, is_indexed);
const auto& vs_info = pipeline->GetStage(Shader::LogicalStage::Vertex);
const auto& fetch_shader = pipeline->GetFetchShader();
@@ -359,7 +359,7 @@ void Rasterizer::DrawIndirect(bool is_indexed, VAddr arg_address, u32 offset, u3
}
BeginRendering(*pipeline, state);
UpdateDynamicState(*pipeline);
UpdateDynamicState(*pipeline, is_indexed);
// We can safely ignore both SGPR UD indices and results of fetch shader parsing, as vertex and
// instance offsets will be automatically applied by Vulkan from indirect args buffer.
@@ -1092,10 +1092,10 @@ void Rasterizer::UnmapMemory(VAddr addr, u64 size) {
}
}
void Rasterizer::UpdateDynamicState(const GraphicsPipeline& pipeline) const {
void Rasterizer::UpdateDynamicState(const GraphicsPipeline& pipeline, const bool is_indexed) const {
UpdateViewportScissorState();
UpdateDepthStencilState();
UpdatePrimitiveState();
UpdatePrimitiveState(is_indexed);
UpdateRasterizationState();
auto& dynamic_state = scheduler.GetDynamicState();
@@ -1295,12 +1295,12 @@ void Rasterizer::UpdateDepthStencilState() const {
}
}
void Rasterizer::UpdatePrimitiveState() const {
void Rasterizer::UpdatePrimitiveState(const bool is_indexed) const {
const auto& regs = liverpool->regs;
auto& dynamic_state = scheduler.GetDynamicState();
const auto prim_restart = (regs.enable_primitive_restart & 1) != 0;
ASSERT_MSG(!prim_restart || regs.primitive_restart_index == 0xFFFF ||
ASSERT_MSG(!is_indexed || !prim_restart || regs.primitive_restart_index == 0xFFFF ||
regs.primitive_restart_index == 0xFFFFFFFF,
"Primitive restart index other than -1 is not supported yet");

View File

@@ -90,10 +90,10 @@ private:
void DepthStencilCopy(bool is_depth, bool is_stencil);
void EliminateFastClear();
void UpdateDynamicState(const GraphicsPipeline& pipeline) const;
void UpdateDynamicState(const GraphicsPipeline& pipeline, bool is_indexed) const;
void UpdateViewportScissorState() const;
void UpdateDepthStencilState() const;
void UpdatePrimitiveState() const;
void UpdatePrimitiveState(bool is_indexed) const;
void UpdateRasterizationState() const;
bool FilterDraw();