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fixed missing PS4_SYSV_ABI function
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@ -21,7 +21,7 @@ s32 PS4_SYSV_ABI sceUserServiceGetLoginUserIdList(SceUserServiceLoginUserIdList*
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return SCE_OK;
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return SCE_OK;
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}
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}
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s32 sceUserServiceGetInitialUser(SceUserServiceUserId* userId) {
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s32 PS4_SYSV_ABI sceUserServiceGetInitialUser(SceUserServiceUserId* userId) {
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PRINT_DUMMY_FUNCTION_NAME();
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PRINT_DUMMY_FUNCTION_NAME();
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*userId = 1; // first player only
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*userId = 1; // first player only
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return SCE_OK;
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return SCE_OK;
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@ -20,7 +20,7 @@ struct SceUserServiceLoginUserIdList {
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s32 PS4_SYSV_ABI sceUserServiceInitialize(const SceUserServiceInitializeParams* initParams);
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s32 PS4_SYSV_ABI sceUserServiceInitialize(const SceUserServiceInitializeParams* initParams);
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s32 PS4_SYSV_ABI sceUserServiceGetLoginUserIdList(SceUserServiceLoginUserIdList* userIdList);
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s32 PS4_SYSV_ABI sceUserServiceGetLoginUserIdList(SceUserServiceLoginUserIdList* userIdList);
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s32 sceUserServiceGetInitialUser(SceUserServiceUserId* userId);
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s32 PS4_SYSV_ABI sceUserServiceGetInitialUser(SceUserServiceUserId* userId);
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void userServiceSymbolsRegister(Loader::SymbolsResolver* sym);
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void userServiceSymbolsRegister(Loader::SymbolsResolver* sym);
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