* Allow vector and scalar offset in buffer address arg to
LoadBuffer/StoreBuffer
* remove is_ring check
* fix atomics and update pattern matching for tess factor stores
* remove old asserts about soffset
* small fixes
* copyright
* Handle sgpr initialization for 2 special hull shader values, including tess factor buffer offset
Layer must be output from the final pre-rasterization stage, so when tessellation is
being used the vertex shader cannot set it. We could pass it through to the tessellation
shaders in some way, but unless it becomes an issue that's more effort than it's worth.
* vk_pipeline_cache: Cleanup graphics key refresh
* position: Don't assert on None mapping
Also check outputs in runtime info so shader is recompiled if they change
* video_core: support for RT layer outputs
- support for RT layer outputs
- refactor for handling of export attributes
- move output->attribute mapping to a separate header
* export: Rework render target exports
- Centralize all code related to MRT exports into a single function to make it easier to follow
- Apply swizzle to output RGBA colors instead of the render target channel.
This fixes swizzles on formats with < 4 channels
For example with render target format R8_UNORM and COMP_SWAP ALT_REV the previous code would output
frag_color.a = color.r;
instead of
frag_color.r = color.a;
which would result in incorrect output in some cases
* vk_pipeline_cache: Apply swizzle to write masks
---------
Co-authored-by: polyproxy <47796739+polybiusproxy@users.noreply.github.com>
* ir: Perform degamma in shader when sampler sets force_degamma
* specialization: Add srgb if image is sampled
Might fix cases where sampler force_degamma is used with srgb image
* shader_recompiler: Remove remnants of old discard
Also constant propagate conditional discard if condition is constant
* resource_tracking_pass: Rework sharp tracking for robustness
* resource_tracking_pass: Add source dominance analysis
When reachability is not enough to prune source list, check if a source dominates all other sources
* resource_tracking_pass: Fix immediate check
How did this work before
* resource_tracking_pass: Remove unused template type
* readlane_elimination_pass: Don't add phi when all args are the same
New sharp tracking exposed some bad sources coming on sampler sharps with aniso disable pattern that also were part of readlane pattern, fix tracking by removing the unnecessary phis inbetween
* resource_tracking_pass: Allow phi in disable aniso pattern
* resource_tracking_pass: Handle not valid buffer sharp and more phi in aniso pattern
* implement loads/store instructions for types smaller than dwords
* initialize s16/s8 types
* set profile for int8/16/64
* also need to zero extend u8/u16 to u32 result
* document unrelated bugs with atomic fmin/max
* remove profile checks and simple emit for added opcodes
---------
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
* resource_tracking: Mark image as written when its used with atomics
* texture_cache: Remove meta registered flag
Mostly useless and it is possible for images to switch metas
* vk_rasterizer: Use xor as heuristic for HTILE clear
* shader_recompiler: Replace buffer pulling with attribute divisor for instance step rates
* flatten_extended_userdata: Remove special step rate buffer handling
* Review comments
* spirv_emit_context: Name all instance rate attribs properly
* spirv: Merge ReadConstBuffer again
template function only has 1 user now
* attribute: Add missing attributes
* translate: Reimplement step rate instance id
* Resolve validation warnings
* shader_recompiler: Separate vertex inputs from LS stage, cleanup tess
* Added V_CMP_EQ_U64 shader opcode support and added 64-bit relational operators (<,>,<=,>=)
* Fixed clang-format crying because I typed xargs clang-format instead of xargs clang-format-19
* Replaced V_CMP_EQ_U64 code to match V_CMP_U32 to test
* Updated V_CMP_U64 for future addons
* shader_recompiler: Simplify dma types
Only U32 is needed for S_LOAD_DWORD
* shader_recompiler: Perform address shift on IR level
Buffer instructions now expect address in the data unit they work on. Doing the shift on IR level will allow us to optimize some operations away on common case
* shader_recompiler: Optimize common buffer access pattern
* emit_spirv: Use 32-bit integer ops for fault buffer
Not many GPUs have 8-bit bitwise or operations so that would probably require some overhead to emulate from the driver
* resource_tracking_pass: Fix texel buffer shift
* pixel_format: Remove unused tables, refactor
* host_compatibilty: Cleanup and support uncompressed views of compressed formats
* texture_cache: Handle compressed views of uncompressed images
* tile_manager: Bump max supported mips to 16
Fixes a crash during start
* oops
* texture_cache: Fix order of format compat check
* Import memory
* 64K pages and fix memory mapping
* Queue coverage
* Buffer syncing, faulted readback adn BDA in Buffer
* Base DMA implementation
* Preparations for implementing SPV DMA access
* Base impl (pending 16K pages and getbuffersize)
* 16K pages and stack overflow fix
* clang-format
* clang-format but for real this time
* Try to fix macOS build
* Correct decltype
* Add testing log
* Fix stride and patch phi node blocks
* No need to check if it is a deleted buffer
* Clang format once more
* Offset in bytes
* Removed host buffers (may do it in another PR)
Also some random barrier fixes
* Add IR dumping from my read-const branch
* clang-format
* Correct size insteed of end
* Fix incorrect assert
* Possible fix for NieR deadlock
* Copy to avoid deadlock
* Use 2 mutexes insteed of copy
* Attempt to range sync error
* Revert "Attempt to range sync error"
This reverts commit dd287b48682b50f215680bb0956e39c2809bf3fe.
* Fix size truncated when syncing range
And memory barrier
* Some fixes (and async testing (doesn't work))
* Use compute to parse fault buffer
* Process faults on submit
* Only sync in the first time we see a readconst
Thsi is partialy wrong. We need to save the state into the submission context itself, not the rasterizer since we can yield and process another sumission (if im not understanding wrong).
* Use spec const and 32 bit atomic
* 32 bit counter
* Fix store_index
* Better sync (WIP, breaks PR now)
* Fixes for better sync
* Better sync
* Remove memory coveragte logic
* Point sirit to upstream
* Less waiting and barriers
* Correctly checkout moltenvk
* Bring back applying pending operations in wait
* Sync the whole buffer insteed of only the range
* Implement recursive shared/scoped locks
* Iterators
* Faster syncing with ranges
* Some alignment fixes
* fixed clang format
* Fix clang-format again
* Port page_manager from readbacks-poc
* clang-format
* Defer memory protect
* Remove RENDERER_TRACE
* Experiment: only sync on first readconst
* Added profiling (will be removed)
* Don't sync entire buffers
* Added logging for testing
* Updated temporary workaround to use 4k pages
* clang.-format
* Cleanup part 1
* Make ReadConst a SPIR-V function
---------
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
* shader_recompiler: Add lowering pass for when 64-bit float is unsupported.
* shader_recompiler: Fix PackDouble2x32/UnpackDouble2x32 type.
* shader_recompiler: Remove extra bit cast implementations.