The code has been separated into separate files as suggested by georgemoralis.
Added the Patch tab, which has not been implemented yet.
Added the 'applyCheat' area to apply the modification, not implemented yet...
And added LOG_INFO.
Adds the possibility of applying cheats/patches according to the specific game serial+version
The logic for adding modifications has not yet been implemented!
Interface based on issues/372 https://github.com/shadps4-emu/shadPS4/issues/372
[X]Front-end
[]Back-end
Create a synchronized fork of the cheats/patches repository
* amdgpu: proper CB and DB sizes calculation; minor refactoring
* texture_cache: separate file for image_info
* texture_cache: image guest address moved into image info
* texture_cache: surface size calculation
* shader_recompiler: fixed sin/cos
Thanks to red_pring and gandalfthewhite0173
* initial preparations for subresources upload
* review comments
* Implement `sceKernelFtruncate` and `sceKernelUnlink`.
* Remove unused variable.
* Implement `sceKernelReserveVirtualRange`, misc fixes
* Fix `sceKernelReserveVirtualRange`.
* Add TODO on reserve
* Replace comment with assert.
* Add missing copyright header
* Add `UNREACHABLE` for `IOFile::Unlink`.
* Move NT API initialization out of the header
* Fix bug where files were always mapped as read only.
* `clang-format`
* sceKernelOpen truncate is not neccesary
* fixup scePthreadCondSignal
* dummy error , ime dialogs stubbed
* sceErrorDialog implemenation (no ui)
* small fix in sceSaveDataGetEventResult and sceAppContentTemporaryDataMount2.
* ime dialog structs and functions definations
* added stubbed avplayer
* Open folder should be first on context menu
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Co-authored-by: raziel1000 <ckraziel@gmail.com>
* disable configured flexible memory size (caused issues in some games)
* fixed case S_OR_B64 for blazing chrome
* submodules updates and fixes for latest SDL
* stubbed _sigprocmask (not handled and spams too much)
* added ReplaceOp case in Stencilop
* dummy ajm module added
- PlayGo
- stub libusbd
-added /temp0 and /data mounts at emu start.
(Ghost Files: Memory of a Crime, Abyss: The Wraiths of Eden)
- some posix functions
* video_core: Add a few missed things
* libkernel: More proper memory mapped files
* memory: Fix tessellation buffer mapping
* Cuphead work
* sceKernelPollSema fix
* clang format
* fixed ngs2 lle loading and rtc lib
* draft pthreads keys implementation
* fixed return codes
* return error code if sceKernelLoadStartModule module is invalid
* re-enabled system modules and disable debug in libs.h
* Improve linux support
* fix windows build
* kernel: Rework keys
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Co-authored-by: georgemoralis <giorgosmrls@gmail.com>