Commit Graph

61 Commits

Author SHA1 Message Date
psucien
a9f8eaf778 video_core: Initial implementation of pipeline cache (#3816)
* Initial implementation

* Fix for crash caused by stale stages data; cosmetics applied

* Someone mentioned the assert

* Async blob writer

* Fix for memory leak

* Remain stuff

* Async changed to `packaged_task`
2025-11-29 11:52:08 +02:00
TheTurtle
8f37cfb739 amdgpu: Split liverpool registers and cleanup (#3707) 2025-10-05 13:42:40 -07:00
Stephen Miller
0bfde1fcde video_core: Check DB_SHADER_CONTROL register before performing depth exports (#3588)
The DB_SHADER_CONTROL register has several enable flags which must be set before certain depth exports are enabled.
This commit adds logic to respect the values in this register when performing depth exports, which fixes the regression in earlier versions of KNACK.
I've also renamed DepthBufferControl to DepthShaderControl, since that's closer to the official name for the register.
2025-09-13 04:32:24 -07:00
TheTurtle
374c2194d4 video_core: Address various UE bugs (#3559)
* vk_rasterizer: Reorder image query in fast clear elimination

Fixes missing clears when a texture is being cleared using this method but never actually used for rendering purposes by ensuring the texture cache has at least a chance to register cmask

* shader_recompiler: Partial support for ANCILLARY_ENA

* pixel_format: Add number conversion of BC6 srgb format

* texture_cache: Support aliases of 3D and 2D array images

Used be UE to render its post processing LUT

* pixel_format: Test BC6 srgb as unorm

Still not sure what is up with snorm/unorm can be useful to have both actions to compare for now

* video_core: Use attachment feedback layout instead of general if possible

UE games often do mipgen passes where the previous mip of the image being rendered to is bound for reading. This appears to cause corruption issues so use attachment feedback loop extension to ensure correct output

* renderer_vulkan: Improve feedback loop code

* Set proper usage flag for feedback loop usage
* Add dynamic state extension and enable it for color aspect when necessary
* Check if image is bound instead of force_general for better code consistency

* shader_recompiler: More proper depth export implementation

* shader_recompiler: Fix bug in output modifiers

* shader_recompiler: Fix sampling from MSAA images

This is not allowed by any graphics API but seems hardware supports it somehow and it can be encountered. To avoid glitched output translate to to a texelFetch call on sample 0

* clang format

* image: Add back missing code

* shader_recompiler: Better ancillary implementation

Now is implemented with a custom attribute that is constant propagated depending on which parts of it are extracted. It will assert if an unknown part is used or if the attribute itself is not removed by dead code elim

* copy_shader: Ignore not enabled export channels

* constant_propagation: Invalidate ancillary after successful elimination

* spirv: Fix f11/f10 conversion to f32

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-09-12 19:29:16 +03:00
squidbus
38e6dd49b1 shader_recompiler: Support PointSize and ViewportIndex attributes. (#3541) 2025-09-06 20:11:46 -07:00
baggins183
df52585086 Allow vector and scalar offset in buffer address arg to LoadBuffer/StoreBuffer (#3439)
* Allow vector and scalar offset in buffer address arg to
LoadBuffer/StoreBuffer

* remove is_ring check

* fix atomics and update pattern matching for tess factor stores

* remove old asserts about soffset

* small fixes

* copyright

* Handle sgpr initialization for 2 special hull shader values, including tess factor buffer offset
2025-09-03 20:54:23 -07:00
squidbus
25d1defb5b shader_recompiler: Do not emit Layer when emulating primitive type with tessellation. (#3457)
Layer must be output from the final pre-rasterization stage, so when tessellation is
being used the vertex shader cannot set it. We could pass it through to the tessellation
shaders in some way, but unless it becomes an issue that's more effort than it's worth.
2025-08-25 04:17:20 -07:00
TheTurtle
6d98a5ab60 vk_pipeline_cache: Cleanup graphics key refresh (#3449)
* vk_pipeline_cache: Cleanup graphics key refresh

* position: Don't assert on None mapping

Also check outputs in runtime info so shader is recompiled if they change
2025-08-23 17:16:58 -07:00
TheTurtle
6dd2b3090c shader_recompiler: Improve shader exports accuracy (part 1) (#3447)
* video_core: support for RT layer outputs

- support for RT layer outputs
- refactor for handling of export attributes
- move output->attribute mapping to a separate header

* export: Rework render target exports

- Centralize all code related to MRT exports into a single function to make it easier to follow
- Apply swizzle to output RGBA colors instead of the render target channel.
  This fixes swizzles on formats with < 4 channels

For example with render target format R8_UNORM and COMP_SWAP ALT_REV the previous code would output

frag_color.a = color.r;

instead of

frag_color.r = color.a;

which would result in incorrect output in some cases

* vk_pipeline_cache: Apply swizzle to write masks

---------

Co-authored-by: polyproxy <47796739+polybiusproxy@users.noreply.github.com>
2025-08-23 14:39:59 -07:00
TheTurtle
b56039b15a vk_pipeline_cache: Add fallbacks for R8Srgb and B5G6R5 (#3264)
* vk_pipeline_cache: Add fallbacks for R8Srgb and B5G6R5

* blit_helper: Fix validation error

* renderer_vulkan: Emulate B5G6R5 with swizzle
2025-07-18 12:25:07 +03:00
TheTurtle
399a725343 shader_recompiler: Replace buffer pulling with attribute divisor for instance step rates (#3238)
* shader_recompiler: Replace buffer pulling with attribute divisor for instance step rates

* flatten_extended_userdata: Remove special step rate buffer handling

* Review comments

* spirv_emit_context: Name all instance rate attribs properly

* spirv: Merge ReadConstBuffer again

template function only has 1 user now

* attribute: Add missing attributes

* translate: Reimplement step rate instance id

* Resolve validation warnings

* shader_recompiler: Separate vertex inputs from LS stage, cleanup tess
2025-07-14 00:32:02 +03:00
TheTurtle
c20d02dd40 shader_recompiler: Better handling of geometry shader scenario G (#3064) 2025-06-08 17:31:51 -07:00
TheTurtle
952cef5a15 shader_recompiler: Implement dual source blending (#3054) 2025-06-08 21:38:58 +03:00
MajorP93
c7fb3ebd93 shader_recompiler: Widen num_conversion bitfield (#2886)
We do this in order to be able to actually fit in all possible values from AmdGpu::NumberConversion.

Fixes gcc compiler warnings:
warning: ‘Shader::PsColorBuffer::num_conversion’ is too small to hold all values of ‘enum class AmdGpu::NumberConversion’
2025-05-06 17:11:32 -07:00
TheTurtle
82cacec8eb shader_recompiler: Remove special case buffers and add support for aliasing (#2428)
* shader_recompiler: Move shared mem lowering into emitter

* IR can be quite verbose during first stages of translation, before ssa and constant prop passes have run that drastically simplify it. This lowering can also be done during emission so why not do it then to save some compilation time

* runtime_info: Pack PsColorBuffer into 8 bytes

* Drops the size of the total structure by half from 396 to 204 bytes. Also should make comparison of the array a bit faster, since its a hot path done every draw

* emit_spirv_context: Add infrastructure for buffer aliases

* Splits out the buffer creation function so it can be reused when defining multiple type aliases

* shader_recompiler: Merge srt_flatbuf into buffers list

* Its no longer a special case, yay

* shader_recompiler: Complete buffer aliasing support

* Add a bunch more types into buffers, such as F32 for float reads/writes and 8/16 bit integer types for formatted buffers

* shader_recompiler: Remove existing shared memory emulation

* The current impl relies on backend side implementaton and hooking into every shared memory access. It also doesnt handle atomics. Will be replaced by an IR pass that solves these issues

* shader_recompiler: Reintroduce shared memory on ssbo emulation

* Now it is performed with an IR pass, and combined with the previous commit cleanup, is fully transparent from the backend, other than requiring workgroup_index be provided as an attribute (computing this on every shared memory access is gonna be too verbose

* clang format

* buffer_cache: Reduce buffer sizes

* vk_rasterizer: Cleanup resource binding code

* Reduce noise in the functions, also remove some arguments which are class members

* Fix gcc
2025-02-15 14:06:56 +02:00
squidbus
40eef6a066 shader_recompiler: Exclude defaulted fragment inputs from quad/rect passthrough. (#2383) 2025-02-10 21:33:30 -08:00
squidbus
b879dd59c6 shader_recompiler: Add workaround for drivers with unexpected unorm rounding behavior. (#2310) 2025-02-04 01:01:59 -08:00
poly
eed4de1da9 renderer_vulkan: use LDS buffer as SSBO on unsupported shared memory size (#2245)
* renderer_vulkan: use LDS buffer as SSBO on unsupported shared memory size

* shader_recompiler: add `v_trunc_f64` on inst format table
2025-01-31 13:52:31 +02:00
squidbus
56f4b8a2b8 shader_recompiler: Implement shader export formats. (#2226) 2025-01-24 10:41:58 -08:00
Vladislav Mikhalin
7b8177f48e renderer: handle disabled clipping (#2146)
Co-authored-by: IndecisiveTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2025-01-18 09:20:38 +03:00
polybiusproxy
99a04357d1 don't compile cs with higher shared memory than supported (#2175) 2025-01-17 21:51:33 +01:00
squidbus
b0d7feb292 video_core: Implement conversion for uncommon/unsupported number formats. (#2047)
* video_core: Implement conversion for uncommon/unsupported number formats.

* shader_recompiler: Reinterpret image sample output as well.

* liverpool_to_vk: Remove mappings for remapped number formats.

These were poorly supported by drivers anyway.

* resource_tracking_pass: Fix image write swizzle mistake.

* amdgpu: Add missing specialization and move format mapping data to types

* reinterpret: Fix U/SToF input type.
2025-01-07 12:21:49 +02:00
squidbus
41d64a200d shader_recompiler: Add swizzle support for unsupported formats. (#1869)
* shader_recompiler: Add swizzle support for unsupported formats.

* renderer_vulkan: Rework MRT swizzles and add unsupported format swizzle support.

* shader_recompiler: Clean up swizzle handling and handle ImageRead storage swizzle.

* shader_recompiler: Fix type errors

* liverpool_to_vk: Remove redundant clear color swizzles.

* shader_recompiler: Reduce CompositeConstruct to constants where possible.

* shader_recompiler: Fix ImageRead/Write and StoreBufferFormatF32 types.

* amdgpu: Add a few more unsupported format remaps.
2024-12-31 06:14:47 +02:00
TheTurtle
092d42e981 renderer_vulkan: Implement rectlist emulation with tessellation (#1857)
* renderer_vulkan: Implement rectlist emulation with tessellation

* clang format

* renderer_vulkan: Use tessellation for quad primitive as well

* vk_rasterizer: Handle viewport enable flags

* review

* shader_recompiler: Fix quad/rect list FS passthrough semantics.

* spirv: Bump to 1.5

* remove pragma

---------

Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
2024-12-24 13:28:47 +02:00
baggins183
3c0c921ef5 Tessellation (#1528)
* shader_recompiler: Tessellation WIP

* fix compiler errors after merge

DONT MERGE set log file to /dev/null

DONT MERGE linux pthread bb fix

save work

DONT MERGE dump ir

save more work

fix mistake with ES shader

skip list

add input patch control points dynamic state

random stuff

* WIP Tessellation partial implementation. Squash commits

* test: make local/tcs use attr arrays

* attr arrays in TCS/TES

* dont define empty attr arrays

* switch to special opcodes for tess tcs/tes reads and tcs writes

* impl tcs/tes read attr insts

* rebase fix

* save some work

* save work probably broken and slow

* put Vertex LogicalStage after TCS and TES to fix bindings

* more refactors

* refactor pattern matching and optimize modulos (disabled)

* enable modulo opt

* copyright

* rebase fixes

* remove some prints

* remove some stuff

* Add TCS/TES support for shader patching and use LogicalStage

* refactor and handle wider DS instructions

* get rid of GetAttributes for special tess constants reads. Immediately replace some upon seeing readconstbuffer. Gets rid of some extra passes over IR

* stop relying on GNMX HsConstants struct. Change runtime_info.hs_info and some regs

* delete some more stuff

* update comments for current implementation

* some cleanup

* uint error

* more cleanup

* remove patch control points dynamic state (because runtime_info already depends on it)

* fix potential problem with determining passthrough

---------

Co-authored-by: IndecisiveTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2024-12-14 12:56:17 +02:00
Vladislav Mikhalin
8eacb88a86 recompiler: fixed fragment shader built-in attribute access (#1676)
* recompiler: fixed fragment shader built-in attribute access

* handle en/addr separately

* handle other registers as well
2024-12-07 01:20:09 +02:00
psucien
3d95ad0e3a Image binding and texture cache interface refactor (1/2) (#1481)
* video_core: texture_cache: interface refactor and better overlap handling

* resources binding moved into vk_rasterizer

* remove `virtual` flag leftover
2024-11-24 17:07:51 +01:00
squidbus
0a5f46942e shader_recompiler: Make sure RuntimeInfo is zero initialized. (#1332) 2024-10-10 20:32:13 +03:00
TheTurtle
100036aecf spirv: Flush denormals if possible (#1302) 2024-10-10 17:47:39 +03:00
psucien
927bb0c175 Initial support of Geometry shaders (#1244)
* video_core: initial GS support

* fix for components mapping; missing prim type
2024-10-06 01:26:50 +03:00
squidbus
e68774d449 shader_recompiler: Define fragment output type based on number format. (#1097)
* shader_recompiler: Define fragment output type based on number format.

* shader_recompiler: Fix GetAttribute SPIR-V output type.

* shader_recompiler: Don't bitcast on SetAttribute unless integer target.
2024-10-01 23:42:37 +03:00
baggins183
bb29224daf Implement V_MOVREL variants (#745)
* shader_recompiler: Implement V_MOVRELS_B32, V_MOVRELD_B32,
V_MOVRELSD_B32

Generates a ton of OpSelects to hardcode reading or writing from each
possible vgpr depending on the value of m0

Future work is to do range analysis to put an upper bound on m0 and
check fewer registers.

* fix runtime info after rebase
2024-09-06 23:47:47 +03:00
squidbus
b87e6f3838 vulkan: Emulate depth clip control when extension is not available. (#762) 2024-09-04 01:07:05 +03:00
TheTurtle
f087f43736 shader_recompiler: Implement render target swizzles when no format is available (#739)
* shader_recompiler: Use null image when shader is compiled with unbound sharp

* video_core: Refactor and render target swizzles

* liverpool_to_vk: Add missing swap format from RDR

* video_core: Refactor shader recompiler interface

* Makes it much easier to pass runtime information to the recompiler and have it treated as part of the shader key. Also pulls out most runtime state from Info struct

* shader_recompiler: Avoid some asserts
2024-09-03 14:04:30 +03:00
TheTurtle
66e96dd944 video_core: Account of runtime state changes when compiling shaders (#575)
* video_core: Compile shader permutations

* spirv: Only specific storage image format for atomics

* ir: Avoid cube coord patching for storage image

* spirv: Fix default attributes

* data_share: Add more instructions

* video_core: Query storage flag with runtime state

* kernel: Use std::list for semaphore

* video_core: Use texture buffers for untyped format load/store

* buffer_cache: Limit view usage

* vk_pipeline_cache: Fix invalid iterator

* image_view: Reduce log spam when alpha=1 in storage swizzle

* video_core: More features and proper spirv feature detection

* video_core: Attempt no2 for specialization

* spirv: Remove conflict

* vk_shader_cache: Small cleanup
2024-08-29 19:29:54 +03:00
Vinicius Rangel
9e4fc17e6c shader_recompiler: handle fetch shader address offsets (#538)
* shader_recompiler: handle fetch shader address offsets

parse index & offset sgpr from fetch shader and propagate them to vkBindVertexBuffers

* shader_recompiler: fix fetch_shader when offset is not present

* video_core: propagate index/offset SGPRs to vkCmdDraw instead of offsetting the buffer address

* video_core: add vertex_offset to non-indexed draw calls

renamed fetch offset fields
2024-08-24 17:36:40 +02:00
TheTurtle
1d1c88ad31 control_flow_graph: Initial divergence handling (#434)
* control_flow_graph: Initial divergence handling

* cfg: Handle additional case

* spirv: Handle tgid enable bits

* clang format

* spirv: Use proper format

* translator: Add more instructions
2024-08-16 20:05:37 +03:00
Herman Semenov
c1fb5d5bca core,shader_recompiler: added const ref filesystem::path and removed if type size less 16 (#446) 2024-08-16 11:36:05 +03:00
TheTurtle
d332a5e611 spirv: Simplify shared memory handling (#427)
* spirv: Simplify shared memory handling

* spirv: Ignore clip plane

* spirv: Fix image offsets

* ir_pass: Implement shared memory lowering pass

* NVIDIA doesn't like using shared mem in fragment shader and softlocks driver

* spirv: Add log for ignoring pos1
2024-08-14 19:01:17 +03:00
psucien
3d0fdf11f0 Build stabilization (#413)
* shader_recompiler: fix for float convert and debug asserts

* libraries: kernel: correct return code on invalid semaphore

* amdgpu: additional case for cb extents retrieval heuristic

* removed redundant check in assert

* amdgpu: fix for linear tiling mode detection fin color buffers

* texture_cache: fix for unexpected scheduler flushes by detiler

* renderer_vulkan: missing depth barrier

* texture_cache: missed slices in rt view; + detiler format
2024-08-12 17:23:01 +03:00
TheTurtle
381ba8c7a5 video_core: Implement guest buffer manager (#373)
* video_core: Introduce buffer cache

* video_core: Use multi level page table for caches

* renderer_vulkan: Remove unused stream buffer

* fix build

* oops forgot optimize off
2024-08-08 15:02:10 +03:00
TheTurtle
a7c9bfa5c5 shader_recompiler: Small instruction parsing refactor/bugfixes (#340)
* translator: Implemtn f32 to f16 convert

* shader_recompiler: Add bit instructions

* shader_recompiler: More data share instructions

* shader_recompiler: Remove exec contexts, fix S_MOV_B64

* shader_recompiler: Split instruction parsing into categories

* shader_recompiler: Better BFS search

* shader_recompiler: Constant propagation pass for cmp_class_f32

* shader_recompiler: Partial readfirstlane implementation

* shader_recompiler: Stub readlane/writelane only for non-compute

* hack: Fix swizzle on RDR

* Will properly fix this when merging this

* clang format

* address_space: Bump user area size to full

* shader_recompiler: V_INTERP_MOV_F32

* Should work the same as spirv will emit flat decoration on demand

* kernel: Add MAP_OP_MAP_FLEXIBLE

* image_view: Attempt to apply storage swizzle on format

* vk_scheduler: Barrier attachments on renderpass end

* clang format

* liverpool: cs state backup

* shader_recompiler: More instructions and formats

* vector_alu: Proper V_MBCNT_U32_B32

* shader_recompiler: Port some dark souls things

* file_system: Implement sceKernelRename

* more formats

* clang format

* resource_tracking_pass: Back to assert

* translate: Tracedata

* kernel: Remove tracy lock

* Solves random crashes in Dark Souls

* code: Review comments
2024-07-30 23:32:40 +02:00
Vladislav Mikhalin
f9e96793cc Implemented load_buffer_format_* conversions (#295)
* Implemented load_buffer_format_* conversions

* clang-format insists on ugly things
2024-07-16 15:03:07 +03:00
georgemoralis
c49afb4c17 Merge pull request #287 from polybiusproxy/dev
gnmdriver: Implement shader functions
2024-07-15 07:47:33 +03:00
psucien
ed37fb32a7 review comments applied 2024-07-14 23:25:41 +02:00
psucien
1b94f07a6a recompiler: proper VS inputs initialization 2024-07-13 01:00:24 +02:00
Vladislav Mikhalin
262bf3d337 Fixed an issue with number of components of shader attributes 2024-07-11 16:10:23 +03:00
psucien
cfbe8b9e6d renderer: added support for instance step rates 2024-07-06 18:03:43 +02:00
TheTurtle
38080b60af shader_recompiler: Check usage before enabling capabilities (#245)
* vk_instance: Better feature check

* shader_recompiler: Make most features optional

* vk_instance: Bump extension vector size

* resource_tracking_pass: Perform BFS for sharp tracking

* The Witness triggered this
2024-07-06 02:42:16 +03:00
psucien
dd97b517f7 Recompiler: sampler patching (#236)
* recompiler: restored bfs in image instruction producers search

* recompiler: added pattern check for s# anisotropy modification

* added check if s# comes from constant load (e.g. EUD)
2024-07-05 00:15:57 +03:00