* Remapping GUI V2 - initial commit
* Unmap button with escape key
* Allow combination inputs
* Use separate class for SDL event signals so that i can work with the SDL window event loop
* Automatically pause game when GUI open to better manage event queue
* Move sd;_gamepad_added event from remap object to GUI object to avoid conflicts with sdl window
* Use signals on button/trigger to release to make GUI more responsive
* pause game while KBM window is open for consistency
* don't check gamepad when game is running to avoid conflicts
* Block all other sdl events instead of pausing game, automatic parse inputs after saving
* Don't block window restored or window exposed cases
* Properly exit event loop thread on exit
* Changed symbol bindings to their names
* Fixed kakposfos' requests on GitHub
* Fine, I'll do it myself.
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Co-authored-by: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com>
Older games aren't fond of how our sceVideodec2GetPictureInfo implementation outputs AVC picture info after the struct size increase.
Adding the old struct, and additional code using it for these games works around this problem.
* shader_recompiler: Simplify dma types
Only U32 is needed for S_LOAD_DWORD
* shader_recompiler: Perform address shift on IR level
Buffer instructions now expect address in the data unit they work on. Doing the shift on IR level will allow us to optimize some operations away on common case
* shader_recompiler: Optimize common buffer access pattern
* emit_spirv: Use 32-bit integer ops for fault buffer
Not many GPUs have 8-bit bitwise or operations so that would probably require some overhead to emulate from the driver
* resource_tracking_pass: Fix texel buffer shift
* Favorites in the game list (#2649)
Changed how favorites are saved to match PR #2984. Adjusted the favorite
icon size. Fixed bug where favorites were inconsistent when changing to
list mode. Instantly sort list when adding or removing a favorite.
Co-authored-by: David Antunes <david.f.antunes@tecnico.ulisboa.pt>
* fix formatting
* Favorites in the game list (#2649)
Fixed issue where background change was inconsistent while adding
favorites, unselect row when adding favorites, cleaned code, changed
right click menu options to match the game's favorite status.
* fixed right click bug
* keep row selection when adding favorites
* fixed sorting on game grid after using search bar
* change the way favorites are saved to match #3119