georgemoralis
a7d45231b7
Filesystem devices ( #2184 )
...
* added dummy devices
* More WIP
* added urandom,srandom,random,console,deci_tty6 devices
* small fix
* macOS fix
2025-01-19 10:44:57 -03:00
Quang Ngô
ec0dfb32b5
Some ImGui tweaks for the game window ( #2183 )
...
* Remove window border
* Remove window rounding
* Set background color to black
2025-01-19 09:03:15 -03:00
squidbus
746f2e091d
tile: Account for thickness in micro tiled size calculation. ( #2185 )
2025-01-19 12:06:31 +01:00
Vladislav Mikhalin
269ce12614
fix build on arch
2025-01-18 16:54:06 +03:00
¥IGA
388548ba47
pad: Configurable DeadZone ( #2030 )
2025-01-18 16:02:02 +03:00
kalaposfos13
3b92cd1c1a
CLI: Add argument to pass an argument to the game ( #2135 )
2025-01-18 15:21:08 +03:00
Quang Ngô
1ea5f8f092
input: Unbroke KBM-only input ( #2179 )
2025-01-18 13:48:39 +03:00
squidbus
c80151adde
vk_presenter: Fix splash issues. ( #2180 )
2025-01-18 02:29:19 -08:00
squidbus
d361579618
texture_cache: Fix image mip overlap. ( #2177 )
2025-01-18 10:35:44 +01:00
squidbus
12364b197a
renderer_vulkan: Remove swapchain image reinterpretation. ( #2176 )
2025-01-18 01:13:16 -08:00
Quang Ngô
81ad575b22
video_core: Use adaptive mutex on Linux ( #2105 )
...
Fix performance regression with #1973 on SteamDeck
2025-01-17 23:47:38 -08:00
Quang Ngô
9a956f5ed0
renderer_vulkan: Clear blank frame ( #2095 )
...
* renderer_vulkan: Clear blank frame
Fix display of garbage images on startup on some drivers.
* Remove duplicated attachment declarations
* Remove duplicated rendering_info declarations
2025-01-17 23:08:45 -08:00
tomboylover93
40385e13e7
qt: Improve user experience on Steam Deck and window managers ( #2103 )
2025-01-18 10:08:20 +03:00
Quang Ngô
90b04e8cc0
input: Don't use old input state in GameController::ReadState() ( #2170 )
2025-01-18 09:59:38 +03:00
Vladislav Mikhalin
7b8177f48e
renderer: handle disabled clipping ( #2146 )
...
Co-authored-by: IndecisiveTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2025-01-18 09:20:38 +03:00
Ian Maclachlan
a5440e0e43
Update kernel.cpp ( #2125 )
...
In kernel.cpp boost io_context.reset() deprecated/discontinued in latest versions. Changed to io_context.restart() as recommended.
2025-01-17 22:16:07 -08:00
¥IGA
e134fc5f1e
Qt: Open shadPS4 Folder ( #2107 )
...
* Qt: Open shadPS4 Folder
* clang-format
* Change order
* Update pt_BR.ts
2025-01-17 22:09:10 -08:00
polybiusproxy
99a04357d1
don't compile cs with higher shared memory than supported ( #2175 )
2025-01-17 21:51:33 +01:00
Vinicius Rangel
4e8c178aec
imgui: central node auto-hide tab ( #2174 )
2025-01-17 16:11:37 -03:00
squidbus
9e5b50c866
vk_platform: Clean up unnecessary debug message filters. ( #2171 )
2025-01-17 10:16:15 +02:00
squidbus
1d3427780a
renderer_vulkan: Fix present related validation errors. ( #2169 )
2025-01-17 10:16:03 +02:00
squidbus
1e5b316ac4
renderer_vulkan: Add debug markers for presenter. ( #2167 )
2025-01-17 10:15:43 +02:00
baggins183
c13b29662e
handle control point strides that arent a multiple of 16 ( #2172 )
2025-01-17 10:14:54 +02:00
squidbus
3b474a12f9
shader_recompiler: Improvements to buffer addressing implementation. ( #2123 )
2025-01-16 18:40:03 -08:00
squidbus
eb49193309
liverpool: Revert queue scope markers. ( #2166 )
2025-01-16 18:24:29 -08:00
Vinicius Rangel
8695383d35
keep framerate stable even without vsync ( #2165 )
2025-01-16 21:10:17 -03:00
Vinicius Rangel
56a6c95730
Render without rendering ( #2152 )
...
* presenter: render the game inside a ImGui window
* presenter: render the previous frame to keep the render rendering
* swapchain: fix swapchain image view format not being converted to unorm
* devtools: fix frame graph timing
2025-01-16 21:27:23 +02:00
Stephen Miller
440a693fae
Crash on sceKernelDebugRaiseExceptionOnReleaseMode ( #2163 )
2025-01-16 18:22:39 +01:00
georgemoralis
4695aaa830
sceKernelAio* implementation ( #2160 )
...
* draft Aio from https://github.com/GoldHEN/GoldHEN_Plugins_Repository
* cleanup and fixes to Aio
2025-01-16 18:27:52 +02:00
squidbus
34a5f2319c
network: Remove firing Np callbacks from check stubs. ( #2161 )
2025-01-16 13:17:07 +02:00
squidbus
da2b58f66e
resource_tracking_pass: Persist image resource atomic designation. ( #2158 )
2025-01-16 12:36:41 +02:00
squidbus
b3739bea92
renderer_vulkan: Simplify debug marker settings. ( #2159 )
...
* renderer_vulkan: Simplify debug marker settings.
* liverpool: Add scope markers for graphics/compute queues.
* liverpool: Remove unneeded extra label from command buffer markers.
* vk_rasterizer: Add scopes around filtered draw passes.
2025-01-16 12:14:34 +02:00
DanielSvoboda
1c3048ccc2
Fix V_FRACT_F64 ( #2156 )
2025-01-15 16:45:02 +01:00
Stephen Miller
5a7d45fdfa
Missing pthread exports ( #2144 )
2025-01-15 18:37:20 +03:00
squidbus
53d0a309cc
liverpool_to_vk: Add R32Uint depth promote. ( #2145 )
2025-01-15 18:33:15 +03:00
Stephen Miller
c10f9b8269
Add libSceNpWebApi ( #2150 )
...
Includes a dummy return for sceNpWebApiInitialize, to make it return a positive value.
2025-01-15 13:19:41 +02:00
squidbus
5040be1640
renderer_vulkan: Handle depth-stencil copies through depth render overrides. ( #2134 )
2025-01-15 08:48:40 +03:00
squidbus
4719d32295
sdl: Respect text input main thread requirements. ( #2138 )
2025-01-12 22:44:42 +02:00
kalaposfos13
4f2f9494b0
GUI: Speed up GUI loading by caching game sizes ( #2130 )
...
* Add show game size toggle
* Fix (#7 )
* Fix
I removed the gameSizeCheckBox from the 'Emulator' group and put it in 'GUI settings'
hLayoutTrophy which contains the Trophy information was inside the GUIMusicLayout, so I fixed that too.
* TR
* Use cached sizes if the feature is enabled
---------
Co-authored-by: DanielSvoboda <daniel.svoboda@hotmail.com>
2025-01-12 22:31:05 +02:00
Stephen Miller
c6ab149c56
libSceHttp2 Stubs ( #2139 )
...
* Auto-generate libSceHttp2
* Improved stub for sceHttp2Init
Needed for updated versions of Cyberpunk 2077.
Parameters are based on fpPS4, while the stub itself is based on similar stubs in our other networking libraries.
* Clang
I guess the line length calculations in the moduleGenerator are still not perfect?
2025-01-12 22:27:54 +02:00
psucien
394331f206
video_core: detiler: display micro 64bpp ( #2137 )
2025-01-12 19:25:25 +01:00
Stephen Miller
8a309c30a9
Check thread param on posix_pthread_rename_np ( #2133 )
2025-01-12 11:24:49 +02:00
Stephen Miller
466e071c97
Add libSceSsl2 stubs ( #2132 )
...
* Auto-generate libSceSsl2 stubs
* Copy over sceSslInit stub
* Update CMakeLists.txt
* Swap to Lib_Ssl2 log category
* Fix compile
Since libSceSsl has many functions of the same name, these functions get treated as overloaded functions and break compiling.
* Clang
2025-01-12 11:24:12 +02:00
squidbus
82cb298c5c
shader_recompiler: Remove AMD native CubeFaceCoord. ( #2129 )
2025-01-11 13:57:49 -08:00
squidbus
5810c88c00
hotfix: Fix cube instructions.
2025-01-11 12:04:46 -08:00
Stephen Miller
62bbad62fc
Implement sceNpCmp functions ( #2114 )
2025-01-11 17:58:07 +01:00
DemoJameson
5ac7e70e4b
Update zh_CN.ts ( #2122 )
2025-01-11 17:55:10 +01:00
squidbus
5c845d4ecc
hotfix: Constrain view layers to actual layers.
2025-01-10 16:30:28 -08:00
squidbus
6ec68f66a9
hotfix: Check correct template for setting binding divisor.
2025-01-10 15:59:20 -08:00
Quang Ngô
cfaea1ea6d
qt_gui: Fix shortcut's name got cut off in some cases ( #2116 )
...
Example: P.T. -> P
2025-01-10 22:59:19 +02:00
DanielSvoboda
4a21d94871
Fix -PKG Viewer -Button install ( #2113 )
...
https://github.com/shadps4-emu/shadPS4/issues/2112
2025-01-10 22:58:41 +02:00
squidbus
e656093d85
shader_recompiler: Fix some image view type issues. ( #2118 )
2025-01-10 12:35:03 -08:00
squidbus
562ed2a025
renderer_vulkan: Simplify vertex binding logic and properly handle null buffers. ( #2104 )
...
* renderer_vulkan: Simplify vertex binding logic and properly handle null buffers.
* renderer_vulkan: Remove need for empty bindVertexBuffers2EXT.
2025-01-10 10:52:12 +02:00
squidbus
4563b6379d
amdgpu: Handle 8-bit float format case for stencil. ( #2092 )
2025-01-10 10:49:08 +02:00
squidbus
725814ce01
shader_recompiler: Improvements to array and cube handling. ( #2083 )
...
* shader_recompiler: Account for instruction array flag in image type.
* shader_recompiler: Check da flag for all mimg instructions.
* shader_recompiler: Convert cube images into 2D arrays.
* shader_recompiler: Move image resource functions into sharp type.
* shader_recompiler: Use native AMD cube instructions when possible.
* specialization: Fix buffer storage mistake.
2025-01-10 10:48:12 +02:00
DanielSvoboda
93402620de
GUI: Open Log Location - Button ( #2102 )
2025-01-09 08:42:07 +02:00
squidbus
65f9bbbfed
shader_recompiler: Ignore exec mask for scalar instructions. ( #2097 )
2025-01-08 19:14:06 +02:00
Stephen Miller
fc50567fc2
Unmap Fixes ( #2080 )
...
* Fix unmapping reserved memory
* Fix bug with unmapping before reserve
* Clang
* Ignore free memory pages
* Handle pooled memory
2025-01-08 14:08:54 +02:00
squidbus
8f5bcb0f1c
file_sys: Consolidate separate update directory handling. ( #2041 )
2025-01-08 13:23:40 +02:00
squidbus
af8c748e9c
elf_info: Fix GCC build. ( #2089 )
2025-01-07 17:37:08 +02:00
kalaposfos13
4df0d9c035
Add support for true fullscreen ( #2016 )
...
* Support for true fullscreen
* clang
* Re-add mistakenly deleted line
* Size
I adjusted the size of the entire screen.
trophies font size and added a margin so it wouldn't be so spaced out.
---------
Co-authored-by: DanielSvoboda <daniel.svoboda@hotmail.com>
2025-01-07 15:30:05 +02:00
F1219R
32fc983ef8
Update sq translation ( #2084 )
...
* Update sq translation
* Update sq translation
2025-01-07 13:58:33 +02:00
squidbus
b0d7feb292
video_core: Implement conversion for uncommon/unsupported number formats. ( #2047 )
...
* video_core: Implement conversion for uncommon/unsupported number formats.
* shader_recompiler: Reinterpret image sample output as well.
* liverpool_to_vk: Remove mappings for remapped number formats.
These were poorly supported by drivers anyway.
* resource_tracking_pass: Fix image write swizzle mistake.
* amdgpu: Add missing specialization and move format mapping data to types
* reinterpret: Fix U/SToF input type.
2025-01-07 12:21:49 +02:00
kalaposfos13
c3ecf599ad
Add motion controls toggle ( #2029 )
...
* Add motion controls toggle
* clang
2025-01-07 11:50:54 +02:00
squidbus
86038e6a71
shader_recompiler: Fix V_CMP_U_F32 ( #2082 )
2025-01-07 11:36:14 +02:00
Daniel Nylander
7bf467c653
Updated Swedish translation with additional strings ( #2081 )
...
* Adding Swedish translation
* Updated Swedish translation with additional strings
Updated the Swedish translations using lupdate to found additional strings
cd src/qt_gui/treanslations
lupdate ../../../../shadPS4/ -tr-function-alias QT_TRANSLATE_NOOP+=TRANSLATE,QT_TRANSLATE_NOOP+=TRANSLATE_SV,QT_TRANSLATE_NOOP+=TRANSLATE_STR,QT_TRANSLATE_NOOP+=TRANSLATE_FS,QT_TRANSLATE_N_NOOP3+=TRANSLATE_FMT,QT_TRANSLATE_NOOP+=TRANSLATE_NOOP,translate+=TRANSLATE_PLURAL_STR,translate+=TRANSLATE_PLURAL_FS -no-obsolete -locations none -source-language en -ts sv.ts
* Update sv.ts
2025-01-07 09:55:53 +02:00
squidbus
c08fc85b72
renderer_vulkan: Fix null buffer views with wrong format. ( #2079 )
2025-01-07 07:00:07 +02:00
DanielSvoboda
39b511070a
TR: remove 'location' ( #2078 )
2025-01-07 06:58:49 +02:00
psucien
5559f35905
hot-fix: buffers resolve barriers fixed
2025-01-06 22:50:09 +01:00
Daniel Nylander
6f3c767b99
Adding Swedish translation ( #2075 )
2025-01-06 23:10:15 +02:00
georgemoralis
121328eced
dummy sceMouse module and change sceMouseRead to debug to reduce spam ( #2074 )
2025-01-06 18:45:53 +02:00
squidbus
fb67d948b6
vk_resource_pool: Handle eErrorFragmentedPool. ( #2071 )
2025-01-06 15:31:45 +02:00
squidbus
7cdeb51670
renderer_vulkan: Add debug names to pipelines. ( #2069 )
2025-01-06 15:31:25 +02:00
squidbus
8879380427
shader_recompiler: Implement S_BITSET(0/1)_B32 ( #2039 )
2025-01-06 01:08:27 +02:00
Stephen Miller
e5f638b378
fix scePlayGoGetLocus ( #2067 )
...
Due to an issue with the if statement, scePlayGoGetLocus outputs an extra locus compared to real hardware.
2025-01-06 00:46:26 +02:00
Bettehem
4dcd7f0271
translation: Update Finnish translation ( #2057 )
2025-01-06 00:46:08 +02:00
squidbus
c0f57df4e6
vk_instance: Enable additional debug tagging if crash diagnostics is enabled. ( #2066 )
2025-01-06 00:45:54 +02:00
Mahmoud Adel
79663789bd
bump up vector size to 64 in image_info and image_binding ( #2055 )
...
solves ```boost::bad_alloc``` error when compiling shaders
2025-01-05 00:02:37 +02:00
psucien
9d3143231c
macOS build fixed; indirect_args_addr
moved out from queues context
2025-01-04 22:44:46 +01:00
psucien
7459d9c333
hot-fix: amdgpu: use different indirect dispatch packet on ASC
2025-01-04 22:23:12 +01:00
Quang Ngô
f2f24bb2cd
input: Add missing poll lock ( #2044 )
2025-01-04 14:33:23 +02:00
squidbus
f42b8acf47
sdl_audio: Remove buffer samples hint. ( #2038 )
2025-01-04 14:33:07 +02:00
squidbus
78a32a3c0f
image_info: Add Neo mode macro tile extents. ( #2045 )
2025-01-04 11:44:14 +01:00
psucien
ddc658f8c8
clang-format
2025-01-04 00:32:17 +01:00
squidbus
7153bc8d8f
kernel: Check PSF for neo mode support. ( #2028 )
2025-01-04 00:29:09 +01:00
psucien
8e8671323a
texture_cache: slight detilers refactoring ( #2036 )
2025-01-03 21:42:23 +01:00
squidbus
c2be12f009
amdgpu: Add some resource bits for Neo mode. ( #2035 )
2025-01-03 21:25:20 +01:00
squidbus
9434cae458
gnmdriver: Implement neo mode differences. ( #2011 )
...
* gnmdriver: Implement neo mode differences.
* gnmdriver: Move init sequences to separate file.
2025-01-03 21:22:27 +01:00
¥IGA
2951788afc
texture_cache: Adding some missing textures ( #2031 )
2025-01-03 20:11:24 +01:00
psucien
345d55669e
texture_cache: 8bpp macro detiler
2025-01-02 23:27:18 +01:00
georgemoralis
4e1733222f
fixed deadzones ( #2025 )
2025-01-02 23:21:43 +02:00
TheTurtle
dcc662ff1a
ir_passes: Integrate DS barriers in block ( #2020 )
2025-01-02 22:52:10 +02:00
Stephen Miller
67c531298a
Fixup returns ( #2023 )
...
On a signed out console, these two functions return ERROR_SIGNED_OUT.
2025-01-02 22:51:47 +02:00
TheTurtle
77d2172441
renderer_vulkan: Cleanup and improve barriers in caches ( #1865 )
...
* texture_cache: Stricter barriers on image upload
* buffer_cache: Stricter barrier for vkCmdUpdateBuffer
* vk_rasterizer: Barrier also normal buffers and make it apply to all stages
* texture_cache: Minor barrier cleanup
* Batch image and buffer barriers in a single command
* clang format
2025-01-02 19:43:56 +01:00
psucien
f7a8e2409c
hot-fix: debug build
2025-01-02 19:41:15 +01:00
polyproxy
55ccec4a38
fix typos
2025-01-02 18:40:10 +01:00
Vinicius Rangel
c977011d2f
Merge pull request #2014 from viniciuslrangel/save-fixes-vi
...
Save Fixes VI
2025-01-02 12:40:05 -03:00
¥IGA
b87bca2e46
Reduce USBD Log Spamming ( #2019 )
2025-01-02 17:37:19 +02:00
squidbus
55b50171f8
audio: Improve port state guards. ( #1998 )
2025-01-02 17:33:53 +02:00
liberodark
596f4cdf0e
Fix amdgpu & other issues ( #2000 )
2025-01-02 15:39:39 +02:00