* Import memory
* 64K pages and fix memory mapping
* Queue coverage
* Buffer syncing, faulted readback adn BDA in Buffer
* Base DMA implementation
* Preparations for implementing SPV DMA access
* Base impl (pending 16K pages and getbuffersize)
* 16K pages and stack overflow fix
* clang-format
* clang-format but for real this time
* Try to fix macOS build
* Correct decltype
* Add testing log
* Fix stride and patch phi node blocks
* No need to check if it is a deleted buffer
* Clang format once more
* Offset in bytes
* Removed host buffers (may do it in another PR)
Also some random barrier fixes
* Add IR dumping from my read-const branch
* clang-format
* Correct size insteed of end
* Fix incorrect assert
* Possible fix for NieR deadlock
* Copy to avoid deadlock
* Use 2 mutexes insteed of copy
* Attempt to range sync error
* Revert "Attempt to range sync error"
This reverts commit dd287b48682b50f215680bb0956e39c2809bf3fe.
* Fix size truncated when syncing range
And memory barrier
* Some fixes (and async testing (doesn't work))
* Use compute to parse fault buffer
* Process faults on submit
* Only sync in the first time we see a readconst
Thsi is partialy wrong. We need to save the state into the submission context itself, not the rasterizer since we can yield and process another sumission (if im not understanding wrong).
* Use spec const and 32 bit atomic
* 32 bit counter
* Fix store_index
* Better sync (WIP, breaks PR now)
* Fixes for better sync
* Better sync
* Remove memory coveragte logic
* Point sirit to upstream
* Less waiting and barriers
* Correctly checkout moltenvk
* Bring back applying pending operations in wait
* Sync the whole buffer insteed of only the range
* Implement recursive shared/scoped locks
* Iterators
* Faster syncing with ranges
* Some alignment fixes
* fixed clang format
* Fix clang-format again
* Port page_manager from readbacks-poc
* clang-format
* Defer memory protect
* Remove RENDERER_TRACE
* Experiment: only sync on first readconst
* Added profiling (will be removed)
* Don't sync entire buffers
* Added logging for testing
* Updated temporary workaround to use 4k pages
* clang.-format
* Cleanup part 1
* Make ReadConst a SPIR-V function
---------
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
* Fix reading not existing savedata
* alloc save memory instead return error
* save memory saze to save slot instead of global
* remove unused enum
* remove unneeded memory clean
* Properly handle ENOMEM error return in MapMemory
Needed for Assassin's Creed Unity to behave properly.
* Change error message
If I left the message as-is, we'd probably see inexperienced people claiming the assert means your device needs more memory, which is completely false.
* Clang
You know you're doing something right when Clang complains.
* Attempt to handle MemoryMapFlags::NoOverwrite
Based on my interpretation of red_prig's descriptions. These changes are untested, as I'm not able to test right now.
* Fix flag description
* Move overwrite check to while condition
* Implement sceKernelMapDirectMemory2
Behaves similarly to sceKernelMapDirectMemory, but has a type parameter.
* Simplify
No need to copy all the MapDirectMemory code over, can just call the function, then do the SetDirectMemoryType call
* Clang
* implementation
* add backend (WIP)
* now should be good
- fix implementation based on homebrew tests
- demote log to debug
- make squidbus happy (hopefully)
* fix moved m_name
* fix clang
* replace existing event when its same id and filter
* run timercallback after addEvent and remove useless code
* move KernelSignalRequest to the end
* clang (i hate you)
* dummy returns in p2p sockets
* added logging for sceNetSetsockopt
* possible fix for ORBIS_NET_SO_LINGER set
* logging for getsockoption as well
* disable kernel getsockname (seems to create issues with cyberpunk)
* some fixes with SetSocketOptions
* arggg
* posix_getsockname try
* mutex protection
* removed duplicated include (diegolix29)
* posix_getsockname appears to have issues in cyberpunk , comment it for now