Commit Graph

245 Commits

Author SHA1 Message Date
Vinicius Rangel
f1b23c616e Devtools - Shader editing (#1705)
* devtools: shader editing and compiling

* devtools: patch shader at runtime

* devtools: shader editing load patch even with config disabled
2024-12-09 21:11:11 +01:00
squidbus
7d546f32d8 image_view: Add more BGRA storage format swizzles. (#1693) 2024-12-08 10:19:39 +02:00
¥IGA
2266622dcf Support for Vulkan 1.4 (#1665) 2024-12-07 19:41:41 +02:00
psucien
941a668f78 hot-fix: obtain cmdbuf for dispatches after cache ops
This fixes cmdbuf being in incorrect state after scheduler rotation on flush
2024-12-07 10:30:36 +01:00
Vladislav Mikhalin
8eacb88a86 recompiler: fixed fragment shader built-in attribute access (#1676)
* recompiler: fixed fragment shader built-in attribute access

* handle en/addr separately

* handle other registers as well
2024-12-07 01:20:09 +02:00
TheTurtle
9e618c0e0c video_core: Add multipler to handle special cases of texture buffer stride mismatch (#1640)
* page_manager: Enable userfaultfd by default

* Much faster than page faults and causes less problems

* shader_recompiler: Add texel buffer multiplier

* Fixes format mismatch assert when vsharp stride is multiple of format stride

* shader_recompiler: Specialize UBOs on size

* Some games can perform manual vertex pulling and thus bind read only buffers of varying size. We only recompile when the vsharp size is larger than size in shader, in opposite case its not needed

* clang format
2024-12-06 19:54:59 +02:00
squidbus
d05846a327 specialization: Fix fetch shader field type (#1675) 2024-12-06 12:59:55 +02:00
psucien
37f4bad2b7 video_core: fix for targets clears and copies (#1670) 2024-12-05 23:09:22 +02:00
squidbus
920acb8d8b renderer_vulkan: Parse fetch shader per-pipeline (#1656)
* shader_recompiler: Read image format info directly from sharps instead of storing in shader info.

* renderer_vulkan: Parse fetch shader per-pipeline

* Few minor fixes.

* shader_recompiler: Specialize on vertex attribute number types.

* shader_recompiler: Move GetDrawOffsets to fetch shader
2024-12-04 13:03:47 +02:00
squidbus
74b091fd08 renderer_vulkan: Add support for indexed QuadList draw. (#1661) 2024-12-04 10:15:58 +01:00
TheTurtle
eb844b9b63 shader_recompiler: Implement manual barycentric interpolation path (#1644)
* shader_recompiler: Implement manual barycentric interpolation path

* clang format

* emit_spirv: Fix typo

* emit_spirv: Simplify variable definition

* spirv_emit: clang format
2024-12-02 23:20:54 +02:00
Vinicius Rangel
0835dc71b3 More devtools stuff (#1637)
* devtools: memory map viewer

* devtools: batch highlight only for non-group viewer

* devtools: fix not showing entire user data

* devtools: shader debug viewer

* devtools: add more reg naming
2024-12-01 19:34:29 +01:00
psucien
f658fc58d1 Merge pull request #1630 from vladmikhalin/fix-missing-rts
Fixed incorrectly skipped RTs
2024-12-01 16:47:25 +01:00
TheTurtle
5b6e0ab238 core: Library cleanup (#1631)
* core: Split error codes into separate files

* Reduces build times and is cleaner

* core: Bring structs and enums to codebase style

* core: More style changes
2024-11-30 22:37:36 +02:00
Vinicius Rangel
2002e37ce9 Allow shader patching (#1633) 2024-11-30 20:15:55 +01:00
Vladislav Mikhalin
c0d43a1a5f Fixed incorrectly skipped RTs 2024-11-30 17:05:08 +03:00
psucien
d6d1ec4f22 hot-fix: apply vgt index offset to draw commands 2024-11-29 14:17:53 +01:00
Vladislav Mikhalin
18a36c5daa Fixed false-positive image reuploads (#1557)
* Fixed false-positive image reuploads

* Fixed userfaultfd path, removed dead code, simplified calculations

* oopsie

* track potentially dirty images and hash them

* untrack only first page of the image in case of head access

* rebase, initialize hash, fix bounds check

* include image tail in the calculations
2024-11-26 22:45:15 +02:00
psucien
001b94e802 hot-fix: skip indirect draw for quad lists
* needs to be fixed properly with indirect args re-packing
2024-11-24 18:33:38 +01:00
psucien
3d95ad0e3a Image binding and texture cache interface refactor (1/2) (#1481)
* video_core: texture_cache: interface refactor and better overlap handling

* resources binding moved into vk_rasterizer

* remove `virtual` flag leftover
2024-11-24 17:07:51 +01:00
psucien
16e1d679dc video_core: clean-up of indirect draws logic (#1589) 2024-11-24 15:43:28 +01:00
psucien
d7d28aa8da video_core: restored presenter aspect calculations (#1583)
* video_core: restored presenter aspect calculations

* code simplification
2024-11-23 11:46:31 +01:00
Daniel R.
e968b1c23f video_core/amdgpu: heuristic for shader binary info
Games can strip the first shader instruction (meant for debugging) which we rely on for obtaining shader information (e.g. LittleBigPlanet 3). For this reason, we start a search through the code start until we arrive at the shader binary info.
2024-11-21 19:24:13 +01:00
psucien
c55d7fbb6a Proper MSAA surfaces support (#1560) 2024-11-21 12:08:52 +02:00
psucien
3d04765a3f Respect game brightness settings (#1559)
* `RendererVulkan` -> `Presenter`

* support for Video Out gamma setting

* sRGB hack removed

* added post process pass to presenter

* splash functionality restored
2024-11-21 12:06:53 +02:00
Vladislav Mikhalin
c45af9a2ca Fix border color (#1548) 2024-11-19 18:55:05 +02:00
psucien
8fbd9187f8 libraries: gnmdriver: few more functions implemented (#1544) 2024-11-18 11:23:21 +02:00
Vladislav Mikhalin
e1fecda74f Fix depth bias (#1538) 2024-11-16 19:17:43 +02:00
squidbus
176d222519 vk_pipeline_cache: Skip pipelines with geometry shaders when unsupported. (#1486) 2024-11-07 14:57:31 +02:00
baggins183
9ec75c3feb Implement shader resource tables (#1165)
* Implement shader resource tables

* fix after rebase + squash

* address some review comments

* fix pipeline_common

* cleanup debug stuff

* switch to using single codegenerator
2024-11-01 08:55:53 +02:00
Daniel R.
1620481331 vk_compute_pipeline: Add missing meta check 2024-10-30 14:03:53 +01:00
squidbus
7654a08d9a vulkan: Report only missing format feature flags. (#1420) 2024-10-21 13:17:39 +03:00
Lander Gallastegi
8e08756b6e Handle color control mode resolve (#1413) 2024-10-20 13:14:01 +03:00
squidbus
5a071f3137 liverpool_to_vk: Add more surface format mappings. (#1418) 2024-10-20 13:05:54 +03:00
TheTurtle
87f8fea4de renderer_vulkan: Commize and adjust buffer bindings (#1412)
* shader_recompiler: Implement finite cmp class

* shader_recompiler: Implement more opcodes

* renderer_vulkan: Commonize buffer binding

* liverpool: More dma data impl

* fix

* copy_shader: Handle additional instructions from Knack

* translator: Add V_CMPX_GE_I32
2024-10-19 15:30:58 +03:00
Herman Semenoff
96ea686eb6 Fixed return strict const iterator, replace to range-based loop C++17 and code refactor (#548)
Signed-off-by: Herman Semenov <GermanAizek@yandex.ru>
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-10-18 11:06:11 +03:00
Lander Gallastegi
877cda9b9a video_core: Rework clear values (#1381)
* Clear color convertion

* Add missing formats

* Add swap handling

* Format bits and offsets

* clang-format

* Make num_components const

* Initialize alpha to 1

* Handle SnormNz as Snorm

* Don0t leave accidental nonzero values

* parallel3 for linux-qt

* Move number_utils to common
2024-10-16 12:55:45 +03:00
psucien
09725bd921 hot-fix: unexpected pass break on indirect args buffer obtaining 2024-10-14 22:33:06 +02:00
korenkonder
6e986f8133 video_core: Implement sceGnmInsertPushColorMarker (#989) 2024-10-10 18:03:12 +03:00
TheTurtle
100036aecf spirv: Flush denormals if possible (#1302) 2024-10-10 17:47:39 +03:00
psucien
c9f894c45a hot-fix: catch device loss on presentation (prevents deadlock in waiting) 2024-10-09 20:44:38 +02:00
Daniel R.
873fbc469b Fix spacing 2024-10-09 16:52:56 +02:00
voguelike
6fe26173dc sophisticated fix for amd gpu + reshade instead of workaround (#1282) 2024-10-09 09:28:25 +03:00
squidbus
60092ce849 vulkan: Use view of null buffer for texel buffers if nullDescriptor not supported. (#1231) 2024-10-06 02:25:12 +03:00
psucien
927bb0c175 Initial support of Geometry shaders (#1244)
* video_core: initial GS support

* fix for components mapping; missing prim type
2024-10-06 01:26:50 +03:00
squidbus
5bb45dc7ba vulkan: Respect maximum sampler LOD bias. (#1254) 2024-10-06 01:05:24 +03:00
squidbus
8576d5e72c shader_recompiler: Set array size to max UBO size when 0. (#1251)
* shader_recompiler: Set array size to max UBO size when 0.

* vulkan: Account for fallbacks when setting depth attachment format.
2024-10-05 22:31:52 +03:00
squidbus
ee57c2fd69 vulkan: Fix two more validation errors. (#1250) 2024-10-05 21:35:02 +03:00
squidbus
be411b37d4 vulkan: Fix dynamic vertex binding stride validation errors. (#1229) 2024-10-04 07:51:08 +03:00
Vinicius Rangel
af398e3684 Devtools: PM4 Explorer (#1094)
* Devtools: Pause system

* Devtools: pm4 viewer

- new menu bar
- refactored video_info layer
- dump & inspect pm4 packets
- removed dumpPM4 config
- renamed System to DebugState
- add docking space
- simple video info constrained to window size

* Devtools: pm4 viewer - add combo to select the queue

* Devtools: pm4 viewer - add hex editor

* Devtools: pm4 viewer - dump current cmd

* add monospaced font to devtools

* Devtools: pm4 viewer - use spec op name

avoid some allocations
2024-10-03 22:43:23 +02:00