Commit Graph

2661 Commits

Author SHA1 Message Date
Marcin Mikołajczyk
9d9c947b9c Demote log in getsockname 2025-07-20 16:54:07 +01:00
Marcin Mikołajczyk
7c5978fa05 Stub select 2025-07-20 16:54:07 +01:00
Marcin Mikołajczyk
6b28e45785 Register some posix functions 2025-07-20 16:54:07 +01:00
Marcin Mikołajczyk
6f9b6b4a9c Stub sceKernelAddReadEvent 2025-07-20 16:54:07 +01:00
Marcin Mikołajczyk
d5194ce6cb Config entry isConnectedToNetwork 2025-07-20 16:54:07 +01:00
TheTurtle
0b72a795eb
vk_rasterizer: Improve stencil clears (#3268) 2025-07-19 02:39:54 +03:00
TheTurtle
2ae7037c08
texture_cache: Clamp buffer image height to microtile height (#3261)
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-07-18 13:14:41 +03:00
Valdis Bogdāns
af67473de3
Ime lib fixes (#3244)
* IME fixes

- Moved enums, flags, and structs to ime_common.h to simplify usage with Ime and ImeDialog
- Updated Ime to use an enum as the return type, consistent with ImeDialog
- Removed duplicate definition of OrbisImeKeycode
- Added OrbisImeLanguage as a flags enum
- Added missing options to OrbisImeOption
- Removed OrbisImeDialogOption; OrbisImeOption should be used instead
- Added OrbisImeTextAreaMode
- Updated OrbisImeTextAreaMode
- Fixed OrbisImeEventParam by adding the missing member OrbisImePanelType panel_type
- Updated the sceImeOpen declaration to use extended parameters (not yet implemented)
-Fixed Diablo III (CUSA00434) assertion failure on ImeDialog initialization

* Ime lib fixes
- Updated functions to consistently use the Error enum type for return values.
- Added detailed logging to aid future IME/OSK development and debugging.
- Now use OrbisUserServiceUserId (s32) and OrbisImeKeycodeState in relevant functions and structs.
- Introduced a generic template method to generate full bitmasks for all Orbis flag-style enums, simplifying validation and mask creation.
- Implemented additional parameter validations in sceImeOpen.
- Added missing enums: OrbisDisableDevice, OrbisImeInputMethodState, OrbisImeInitExtKeyboardMode, OrbisImeKeycodeState, and other USB keyboard-related enums.
- Fixed incorrect usage of format specifiers in calls to logging macros (LOG_*).

* Data Type Fixes

- Replaced the use of the type alias OrbisUserServiceUserId = s32 with Libraries::UserService::OrbisUserServiceUserId directly.

* Fixed IDE warnings
- generate_full_mask now returns const instead of constexpr.
- Added argument list to std::unique_lock<std::mutex> construction for clarity.

* Clang fixes

* Removed unneccessary comment

---------

Co-authored-by: w1naenator <valdis.bogdans@hotmail.com>
2025-07-18 12:40:05 +03:00
TheTurtle
b56039b15a
vk_pipeline_cache: Add fallbacks for R8Srgb and B5G6R5 (#3264)
* vk_pipeline_cache: Add fallbacks for R8Srgb and B5G6R5

* blit_helper: Fix validation error

* renderer_vulkan: Emulate B5G6R5 with swizzle
2025-07-18 12:25:07 +03:00
baggins183
3019bfb978
Implement MUBUF instructions for shorts/bytes (#2856)
* implement loads/store instructions for types smaller than dwords

* initialize s16/s8 types

* set profile for int8/16/64

* also need to zero extend u8/u16 to u32 result

* document unrelated bugs with atomic fmin/max

* remove profile checks and simple emit for added opcodes

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-07-18 12:04:50 +03:00
UltraDaCat
fafd3fb564
Volume slider that adjusts how loud games are on a global level (#3240)
* Update config.cpp

* Update config.h

* Update sdl_audio.cpp

* Update settings_dialog.cpp

* Update settings_dialog.h

* Update settings_dialog.ui

* Update gui_settings.h

* Update audioout.cpp

* Update audioout.h

* Update settings_dialog.cpp

* remove leftover settings_dialog.ui

* Update settings_dialog.ui

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-07-18 11:20:05 +03:00
DanielSvoboda
e914099ae2
new compatibility repository (#3265) 2025-07-18 10:50:32 +03:00
kalaposfos13
fddded8d20
Add an unreachable on hitting ud2 instead of getting stuck in an infinite loop (#3257)
* Add an unreachable on hitting ud2 instead of getting stuck in an infinite loop

* Add [[unlikely]] to get ahead of the inevitable PR review comment
2025-07-16 18:06:58 +03:00
georgemoralis
161aa49f37
New Crowdin updates (#3219)
* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (German)
2025-07-16 18:04:27 +03:00
kalaposfos13
68b147488e
If CONTENT_ID is empty in param.sfo, try using TITLE_ID as fallback (#3258)
* If CONTENT_ID is empty in param.sfo, try using TITLE_ID as fallback

* Remove assert that is now not needed and fix me switching up variable names
2025-07-16 18:03:39 +03:00
Stephen Miller
aeab525a7f
Fix create flag handling in open (#3255)
If the create flag is specified, but the file already exists, then the file should open successfully, regardless of permissions.
This fixes a crash seen in Phantasy Star Online 2 New Genesis (CUSA29813)
2025-07-16 12:30:20 +03:00
kalaposfos13
499451bb80
Standardize RegisterLib names for HLE libraries (#3234) 2025-07-16 12:23:03 +03:00
TheTurtle
cf8a6efd37
liverpool_to_vk: Don't use remapped format for clear value (#3254) 2025-07-16 01:54:56 +03:00
TheTurtle
6e350a5085
Avoid clearing HTILE when shader contains address calculation (#3252)
* resource_tracking: Mark image as written when its used with atomics

* texture_cache: Remove meta registered flag

Mostly useless and it is possible for images to switch metas

* vk_rasterizer: Use xor as heuristic for HTILE clear
2025-07-16 01:28:03 +03:00
DanielSvoboda
a82698d601
qt: fix gui emulatorLanguage (#3250) 2025-07-16 00:15:59 +03:00
TheTurtle
83475ac828
attribute: Correct bary coord function (#3253) 2025-07-15 22:55:57 +03:00
Marcin Mikołajczyk
6d6068e0e2
Fix ff1_i32_b64 not accepting vcc as its argument (#3251) 2025-07-15 11:39:37 -07:00
TheTurtle
4407ebdd9b
shader_recompiler: Implement guest barycentrics (#3245)
* shader_recompiler: Implement guest barycentrics

* Review comments and some cleanup
2025-07-15 18:49:12 +03:00
TheTurtle
87f6cce7b1
vk_instance: Remove usage of depth clamp control (#3248) 2025-07-15 18:36:13 +03:00
Stephen Miller
bf623d4f85
Libraries: Implement sceAudio3dTerminate (#3247)
* sceAudio3dTerminate

My First Gran Turismo® (CUSA49696) uses this while initializing it's audio system. Without it, the game spams errored sceAudio3dInitialize calls.

* Properly close AudioOut handle

Based on library decompilation.
2025-07-15 15:48:05 +03:00
Stephen Miller
97daee836a
Core: Fix read-only file unmaps on Windows (#3246)
* Fix read-only file unmaps

Fixes Genshin Impact (CUSA23681)

* Slight cleanup

Don't need `post_merge_it` anymore.
2025-07-15 14:11:56 +03:00
kalaposfos13
b68ca43166
Implement sceKernelGetSystemSwVersion (#3243)
* Implement sceKernelGetSystemSwVersion

* Set the reported firmware version to that of the game executable
2025-07-14 23:44:13 +03:00
TheTurtle
00f4eeddaf
renderer_vulkan: Handle more miscellaneous GPU settings (#3241)
* renderer_vulkan: Respect provoking vertex setting

* renderer_vulkan: Handle rasterization discard

* renderer_vulkan: Implement logic ops

* renderer_vulkan: Properly implement depth clamp and clip

* renderer_vulkan: Handle line width

* Fix build

* vk_pipeline_cache: Don't check depth clamp without a depth buffer

* liverpool: Fix line control offset

* vk_pipeline_cache: Don't run search if depth clamp is disabled

* vk_pipeline_cache: Allow using viewport range when it's more restrictive then depth clamp

* liverpool: Disable depth clip when near and far planes have different setting

* vk_graphics_pipeline: Move warning to pipeline

* vk_pipeline_cache: Revert viewport check and remove log

* vk_graphics_pipeline: Enable depth clamp when depth clip is disabled and extension is not supported

Without the depth clip extension depth clipping is controlled by depth clamping
2025-07-14 21:23:18 +03:00
TheTurtle
399a725343
shader_recompiler: Replace buffer pulling with attribute divisor for instance step rates (#3238)
* shader_recompiler: Replace buffer pulling with attribute divisor for instance step rates

* flatten_extended_userdata: Remove special step rate buffer handling

* Review comments

* spirv_emit_context: Name all instance rate attribs properly

* spirv: Merge ReadConstBuffer again

template function only has 1 user now

* attribute: Add missing attributes

* translate: Reimplement step rate instance id

* Resolve validation warnings

* shader_recompiler: Separate vertex inputs from LS stage, cleanup tess
2025-07-14 00:32:02 +03:00
TheTurtle
b403e1be33
vk_rasterizer: Set render area to max when no framebuffers are bound (#3227) 2025-07-10 22:14:02 +03:00
TheTurtle
8bc30270c8
shader_recompiler: Implement ff1 with subgroup ops (#3225) 2025-07-10 21:52:56 +03:00
TheTurtle
88abb93669
ir_passes: Fold readlane with ff1 pattern (#3224) 2025-07-10 14:19:44 +03:00
kalaposfos13
ee97c5c110
Define S_TRAP as InstCategory::FlowControl (#3223) 2025-07-10 13:53:38 +03:00
TheTurtle
27cbd6647f
shader_recompiler: Reorganize data share operations and implement GDS bit (#3222)
* shader_recompiler: Reorganize data share operations and implement GDS bit

* Review comments
2025-07-10 13:38:50 +03:00
IndecisiveTurtle
dc6ef99dc7 vector_memory: Handle immediate but non zero offset too
Signed-off-by: georgemoralis <giorgosmrls@gmail.com>
2025-07-09 18:40:05 +03:00
TheTurtle
7d4b875ee3
Random fixes (#3216)
* buffer_cache: Handle inline data to flexible memory

* control_flow: Fix single instruction scopes edge case

Fixes the following pattern

v_cmpx_gt_u32 cond
buffer_store_dword value
.LABEL:

Before
buffer[index] = value;

After
if (cond)
{
    buffer[index] = value;
}

* vector_memory: Handle soffset when offen is false

When offen is not used we can substitute the offset argument with soffset and have it handled correctly

* scalar_alu: Handle sharp moves with S_MOV_B64

This fixes unable to track sharp errors when this pattern is used in a shader

* emulator: Add log

* video_core: Bump binary info search range and buffer num
2025-07-09 17:00:06 +03:00
Paris Oplopoios
f5336358ea
Zero top bits in INSERTQ/EXTRQ (#3217)
* Zero top bits in INSERTQ/EXTRQ

* Clang-format

* Don't assert
2025-07-09 13:55:21 +03:00
kalaposfos13
e5f899aae3
Fix brace elision for designated initializer warning (#3215) 2025-07-08 18:38:28 -07:00
TheTurtle
2d1a2982df
buffer_cache: Bring back upload batching and temporary buffer (#3211)
* buffer_cache: Bring back upload batching and temporary buffer

Because that PR fused the write and read protections under a single function call, it was a requirement to move the actual memory copy part inside the lambda to perform it before the read protection kicks in. However on certain large data transfers it had potential for data corruption. If, for example, an upload had two copies, a 400MB and a 300MB one, the first one would fit in the staging buffer, very likely with an induced stall. However the second one wouldn't have space to fit alongside the other data, but it's also small enough for the buffer to fit it, so the staging buffer would cause a flush and wait to copy it, overwriting the previous transfer.

To address this the upload function has been reworked to allow for batching like previously but with the new locking behavior. Also the condition to use temporary buffers has been expanded to also include cases when staging buffer will stall, which should increase performance a little in some cases.

* buffer_cache: Move buffer barriers and copy outside of lock range
2025-07-08 10:32:39 +03:00
Valdis Bogdāns
ddede4a52d
IME fixes (#3207)
- Moved enums, flags, and structs to ime_common.h to simplify usage with Ime and ImeDialog
- Updated Ime to use an enum as the return type, consistent with ImeDialog
- Removed duplicate definition of OrbisImeKeycode
- Added OrbisImeLanguage as a flags enum
- Added missing options to OrbisImeOption
- Removed OrbisImeDialogOption; OrbisImeOption should be used instead
- Added OrbisImeTextAreaMode
- Updated OrbisImeTextAreaMode
- Fixed OrbisImeEventParam by adding the missing member OrbisImePanelType panel_type
- Updated the sceImeOpen declaration to use extended parameters (not yet implemented)
-Fixed Diablo III (CUSA00434) assertion failure on ImeDialog initialization

Co-authored-by: w1naenator <valdis.bogdans@hotmail.com>
2025-07-08 01:04:16 +03:00
Fire Cube
80f7ec2681
video_out: Internal Resolution Support (#3194)
* impl

* clang

* clang+

* update total_entries too
2025-07-07 19:17:56 +03:00
TheTurtle
7fedbd52e0
texture_cache: Async download of GPU modified linear images (#3204)
* texture_cache: Async download of GPU modified linear images

* liverpool: Back to less submits

* texture_cache: Don't download depth images

* config: Add option for linear image readback
2025-07-07 16:23:20 +03:00
georgemoralis
d6163a6edb uber fix 2025-07-07 13:37:08 +03:00
Paris Oplopoios
4eaa992aff
Rename 'AddCary' to 'AddCarry' (#3206) 2025-07-07 13:29:11 +03:00
squidbus
70eef0de90
texture_cache: Change depth resolve new image back to max of resources. (#3205) 2025-07-07 13:03:19 +03:00
Paris Oplopoios
146e81a56a
Fix V_ADDC_U32 carry-out edge cases (#3200)
* Fix V_ADDC_U32 carry-out edge cases

* Use IAddCarry instead
2025-07-07 12:44:06 +03:00
Marcin Mikołajczyk
5eef2fd28a
mmap executable memory (#3201) 2025-07-07 12:26:27 +03:00
Stephen Miller
d1f5a7e8fb
libkernel mprotect export (#3199) 2025-07-06 22:03:59 +02:00
kalaposfos13
78cb5334cf started 0.10.1 WIP 2025-07-06 20:54:56 +02:00
georgemoralis
41b05ce7ed
New Crowdin updates (#3175)
* New translations en_us.ts (Catalan)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Albanian)
2025-07-06 11:30:39 +03:00
Stephen Miller
a63db68114
Core: Update config files on startup (#3181)
* Organize settings and fix defaults

setDefaultValues was missing several rather important config options, and some of the defaults were inaccurate.

* Set alternative settings based on defaults

Reduces how many times we redefine the defaults for each setting.
I avoided changing behavior for installDirs and installDirsEnabled because I don't want to introduce any changes I can't easily test.

* Run save after loading to fill in missing config entries

A fix for the growing complaints about config files not updating when new settings are added.
Thanks to the prior changes, default settings are new properly defined everywhere, so running save here will properly fill in missing values with their expected defaults instead of the weird settings load would sometimes use.

* Clang

* Only update config when necessary

Instead of updating the config on each emulator boot, calculate the number of entries stored in the config and compare to a hardcoded constant.
If the config doesn't have the right number of entries, then regenerate it.

* Clang

* Clang
2025-07-06 11:30:10 +03:00
georgemoralis
4f99f304e6
Revert "Avoid clearing depth on partial HTILE writes (#3167)" (#3190)
This reverts commit 59dd73492b.
2025-07-04 09:57:01 +03:00
Stephen Miller
a050c9d65b
Only use TRACK_ALLOC for non-reserved mappings (#3188) 2025-07-04 01:01:07 +03:00
TheTurtle
b22da77f9a
buffer_cache: Fix various thread races on data upload and invalidation (#3186)
* buffer_cache: Fix various thread races on data upload and invalidation

* memory_tracker: Improve locking more on invalidation

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-07-03 22:36:01 +02:00
TheTurtle
df22c4225e
config: Add toggle for DMA (#3185)
* config: Add toggle for DMA

* config: Log new config
2025-07-03 20:03:06 +03:00
TheTurtle
48460d1cbe
vector_alu: Improve handling of mbcnt append/consume patterns (#3184)
* vector_alu: Improve handling of mbcnt append/consume patterns

The existing implementation was written to handle a single pattern of mbcnt before the DS_APPEND instruction

v_mbcnt_hi_u32_b32 vX, exec_hi, 0
v_mbcnt_lo_u32_b32 vX, exec_lo, vX
ds_append       vY offset:4 gds
v_add_i32       vX, vcc, vY, vX

In this case however the DS_APPEND is before the mbcnt pattern

ds_append       vX gds
v_mbcnt_hi_u32_b32 vY, exec_hi, vX
v_mbcnt_lo_u32_b32 vZ, exec_lo, vY

The mbcnt instructions are always in pairs of hi/lo and in general are quite flexible. But they assume the subgroup size is 64 so they are not recompiled literally. Together with DS_APPEND they are used to derive a unique per thread index in a buffer (different from using thread_id as order could be random). DS_APPEND instruction works on per subgroup level, by adding number of active threads of subgroup to the GDS counter, essentially giving a multiple-of-64 base index to all threads. Then each thread executes the mbcnt pair which returns the number of active threads with id less than the itself and adds it with the base.

The recompiler translates DS_APPEND into an atomic increment of a storage buffer counter, which already gives the desired unique index, so this pattern is a no-op. On main it was set to zero as per the first pattern to avoid altering the DS_APPEND result. The new handling passes through the initial value of the pattern instead, which has the same effect but works on either case.

* vk_rasterizer: Always sync DMA buffers
2025-07-03 13:19:38 +03:00
Marcin Mikołajczyk
7431b30005
Support for BUFFER_ATOMIC_S/UMIN_X2 (#3182)
* Fix BufferAtomicS/UMax64 SPIR-V emitting

* Support for BUFFER_ATOMIC_S/UMIN_X2
2025-07-02 18:13:07 -07:00
nickci2002
9eae6b57ce
V_CMP_EQ_U64 support (#3153)
* Added V_CMP_EQ_U64 shader opcode support and added 64-bit relational operators (<,>,<=,>=)

* Fixed clang-format crying because I typed xargs clang-format instead of xargs clang-format-19

* Replaced V_CMP_EQ_U64 code to match V_CMP_U32 to test

* Updated V_CMP_U64 for future addons
2025-07-02 19:22:30 +03:00
Lander Gallastegi
efa7093f34
Use shared_first_mutex (#3179) 2025-07-02 16:54:14 +03:00
TheTurtle
0594dac405
Readbacks proof of concept rebased (#3178)
* Readbacks proof of concept

* liverpool: Use span for acb too

* config: Add readbacks config option

* config: Log readbacks
2025-07-01 23:41:00 +03:00
kalaposfos13
5789fd881c Remove accidentally left in debug logging from touchpad input emulation 2025-06-30 21:53:45 +02:00
Marcin Mikołajczyk
1757dfaf5a
buffer_atomic_imax_x2 (#3130)
* buffer_atomic_imax_x2

* Define Int64Atomics SPIR-V capability
2025-06-29 16:16:47 -07:00
georgemoralis
7f727340aa
New Crowdin updates (#3165)
* New translations en_us.ts (Turkish)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Serbian (Latin))

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Danish)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Slovenian)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Portuguese, Brazilian)
2025-06-29 11:48:44 +03:00
TheTurtle
59dd73492b
Avoid clearing depth on partial HTILE writes (#3167)
* vk_rasterizer: Avoid full depth clear in case of partial HTILE update

* resource_tracking: Mark image as written when its used with atomics
2025-06-29 00:53:14 +03:00
georgemoralis
83056712e0
[ci skip] Qt GUI: Update Translation. (#3164)
Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-06-28 09:39:59 +03:00
rainmakerv2
fa32537f40
Controller Remapping GUI v2 (#3144)
* Remapping GUI V2 - initial commit

* Unmap button with escape key

* Allow combination inputs

* Use separate class for SDL event signals so that i can work with the SDL window event loop

* Automatically pause game when GUI open to better manage event queue

* Move sd;_gamepad_added event from remap object to GUI object to avoid conflicts with sdl window

* Use signals on button/trigger to release to make GUI more responsive

* pause game while KBM window is open for consistency

* don't check gamepad when game is running to avoid conflicts

* Block all other sdl events instead of pausing game, automatic parse inputs after saving

* Don't block window restored or window exposed cases

* Properly exit event loop thread on exit
2025-06-27 15:55:52 +02:00
rainmakerv2
09b584b23f
Kbm GUI - minor fixes (#3146)
* KBM Gui fixes

* remove unneeded activate window calls
2025-06-27 16:49:31 +03:00
nickci2002
4bfd8b967b
Changed symbol bindings to their names (#3158)
* Changed symbol bindings to their names

* Fixed kakposfos' requests on GitHub

* Fine, I'll do it myself.

---------

Co-authored-by: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com>
2025-06-27 12:55:12 +02:00
georgemoralis
52bd92b97d
New Crowdin updates (#3152)
* New translations en_us.ts (Turkish)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Serbian (Latin))

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Danish)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Slovenian)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Turkish)

* New translations en_us.ts (Portuguese, Brazilian)
2025-06-27 09:36:47 +03:00
TheTurtle
8e44a7099f
bit_array: Remove non const operator~ (#3161) 2025-06-26 18:07:56 -07:00
Stephen Miller
0a58ead5f6
Add alternate code paths for handling legacy struct behavior in sceVideodec2GetPictureInfo (#3154)
Older games aren't fond of how our sceVideodec2GetPictureInfo implementation outputs AVC picture info after the struct size increase.
Adding the old struct, and additional code using it for these games works around this problem.
2025-06-26 20:16:23 +03:00
Lander Gallastegi
9f37ede336
video_core: Page manager and memory tracker improvenets (#3155)
* I don't know what to put here

* clang-format

* clang-format 2.0

* Deadlock free locking

* Por boost range lock implementation

* clang-format
2025-06-26 18:38:53 +02:00
TheTurtle
a49b13fe66
shader_recompiler: Optimize general case of buffer addressing (#3159)
* shader_recompiler: Simplify dma types

Only U32 is needed for S_LOAD_DWORD

* shader_recompiler: Perform address shift on IR level

Buffer instructions now expect address in the data unit they work on. Doing the shift on IR level will allow us to optimize some operations away on common case

* shader_recompiler: Optimize common buffer access pattern

* emit_spirv: Use 32-bit integer ops for fault buffer

Not many GPUs have 8-bit bitwise or operations so that would probably require some overhead to emulate from the driver

* resource_tracking_pass: Fix texel buffer shift
2025-06-26 12:14:36 +03:00
georgemoralis
075d6425e2
[ci skip] Qt GUI: Update Translation. (#3151)
Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-06-23 12:44:26 +03:00
georgemoralis
70e4f81655
New Crowdin updates (#3140)
* New translations en_us.ts (Swedish)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Vietnamese)
2025-06-23 12:44:05 +03:00
Stephen Miller
12198f9255
libkernel: Check returned module in sceKernelGetModuleInfoFromAddr (#3147)
* Error if the module doesn't exist

Fixes another thing kalaposfos found

* Fix error returns

Based on 11.00 libkernel decomp.
2025-06-23 01:32:43 -07:00
davidantunes23
4bfa8c9fc7
Favorites in the game list (#2649) (#3071)
* Favorites in the game list (#2649)

Changed how favorites are saved to match PR #2984. Adjusted the favorite
icon size. Fixed bug where favorites were inconsistent when changing to
list mode. Instantly sort list when adding or removing a favorite.

Co-authored-by: David Antunes <david.f.antunes@tecnico.ulisboa.pt>

* fix formatting

* Favorites in the game list (#2649)

Fixed issue where background change was inconsistent while adding
favorites, unselect row when adding favorites, cleaned code, changed
right click menu options to match the game's favorite status.

* fixed right click bug

* keep row selection when adding favorites

* fixed sorting on game grid after using search bar

* change the way favorites are saved to match #3119
2025-06-22 12:53:47 +03:00
squidbus
669b19c2f3
shader_recompiler: Fix handling unbound depth image. (#3143)
* shader_recompiler: Fix handling unbound depth image.

* shader_recompiler: Consolidate unbound image handling.
2025-06-21 22:18:00 -07:00
Stephen Miller
d9dac05db2
Core: MapMemory fixes (#3142)
* Validate requested dmem range in MapMemory

Handles a rare edge case that only comes up when modding Driveclub

* Specify type

auto has failed us once again.

* Types cleanup

Just some basic tidying up.

* Clang
2025-06-21 19:22:03 -07:00
georgemoralis
802124309d
New Crowdin updates (#3134)
* New translations en_us.ts (Turkish)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Arabic)

* New translations en_us.ts (Persian)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Serbian (Latin))

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Romanian)

* New translations en_us.ts (French)

* New translations en_us.ts (Spanish)

* New translations en_us.ts (Danish)

* New translations en_us.ts (German)

* New translations en_us.ts (Greek)

* New translations en_us.ts (Finnish)

* New translations en_us.ts (Hungarian)

* New translations en_us.ts (Italian)

* New translations en_us.ts (Japanese)

* New translations en_us.ts (Korean)

* New translations en_us.ts (Lithuanian)

* New translations en_us.ts (Dutch)

* New translations en_us.ts (Polish)

* New translations en_us.ts (Portuguese)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Slovenian)

* New translations en_us.ts (Albanian)

* New translations en_us.ts (Ukrainian)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Chinese Traditional)

* New translations en_us.ts (Vietnamese)

* New translations en_us.ts (Indonesian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Catalan)

* New translations en_us.ts (Portuguese, Brazilian)

* New translations en_us.ts (Russian)
2025-06-21 20:31:26 +03:00
kalaposfos13
54163ffaa5
Initialize system handle in HLE Ngs2 library (#3137) 2025-06-21 20:30:49 +03:00
kalaposfos13
2d335f436c
Stub out SetGPO and GetGPI (#3135) 2025-06-21 05:23:14 -07:00
georgemoralis
1fc95bf44b
[ci skip] Qt GUI: Update Translation. (#3133)
Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-06-21 10:04:57 +03:00
georgemoralis
0bb1ee167f
New Crowdin updates (#3128)
* New translations en_us.ts (Albanian)

* New translations en_us.ts (Italian)
2025-06-21 10:04:23 +03:00
Fire Cube
a62027d4c2
fix potential out of bound crash (#3132) 2025-06-21 10:03:10 +03:00
nickci2002
8dcd9cc0f9
KBM Input Bug Fixes / Added Binds v2 (#3109)
* fixed nonload issues with background music (#3094)

* Fixing my pull request branch

* Pull request change part 2

* Continued changes to project and altered kbm_help_dialog.h text to QStringLiterals

* Finalized commit and changed kbm_help_dialog.h

* KBM Input Bug Fixes / Added Binds

Fixed input issues where some inputs would not bind when pressing (side mouse buttons, some symbols, etc). Also, fixed up code formatting in altered files (removed C-style casts and replaced with C++ <static_casts>, added a few macros and one member functions).
This is v2 of my commit, addressing all issues brought up by @kalaposfos

* Updated C-style casts in kbm_gui.cpp

* Fixed formatting from clang-format

* Updated expendable sections location and changed order of appearance

* Merged PR #3098 into kbm_gui.cpp

* Updates from running clang-format

* Potential MacOS error fix

Changes std::string to std::string_view, which prevented MacOS from building

* Undid MacOS commit for new PR

* Revert "Undid MacOS commit for new PR"

This reverts commit fc376c5e1f.

* Updated SDL_INVALID_ID=UINT32_MAX macro to SDL_UNMAPPED=UINT32_MAX-1

* Update from merge conflicts

Updated SDL_INVALID_ID=UINT32_MAX macro to SDL_UNMAPPED=UINT32_MAX-1

* FIxed memory.cpp errors from testing PR  #3117 (MacOS fixes)

* Removed "kp;"

* Fixed help dialogue from kalaposfos' changes

Fixed 3 edits made by kalaposfos from a recent commit.

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-06-20 20:33:27 +02:00
rainmakerv2
7b0249d9ca
Update gui with new touchpad inputs (#3125)
* Update gui with new touchpad inputs

* Update kbm_gui.ui

---------

Co-authored-by: rainmakerv2 <josefkarloprado@gmail.com>
2025-06-20 16:19:33 +03:00
kalaposfos13
551751df3c
Emulate motion controls with a mouse (#3122)
* Rework framework to allow for more types of mouse-to-something emulation and hook up gyro to it

* Remove the unnecessary null check now that deltatime is handled differently

* Fix toggle key

* Basic gyro emulation working for two out of the three dimensions

* clang

* Added bindable key to hold for switching from looking to the sides to rolling

* documentation
2025-06-20 13:55:41 +03:00
Lander Gallastegi
be12305f65
video_core: Page manager/region manager optimization (#3070)
* Bit array test

* Some corrections

* Fix AVX path on SetRange

* Finish bitArray

* Batched protect progress

* Inclusion fix

* Last logic fixes for BitArray

* Page manager: batch protect, masked ranges

* Page manager bitarray

* clang-format

* Fix out of bounds read

* clang

* clang

* Lock during callbacks

* Rename untracked to writeable

* Construct and mask in one step

* Sync on region mutex for thw whole protection

This is a temporary workarround until a fix is found for the page manager having issues when multiple threads update the same page at the same time.

* Bring back the gpu masking until properly handled

* Sync page manager protections

* clang-format

* Rename and fixups

* I fucked up clang-formatting one more time...

* kek
2025-06-20 13:00:23 +03:00
kalaposfos13
e214ca6884
Replace Back Button Behaviour with a rebindable solution (#3114) 2025-06-20 12:51:55 +03:00
georgemoralis
43321fb45a
QT save fixes II (#3119)
* added recentFiles save/load

* gui language

* fixups for language

* fixed language issue with savedata (it was saving based on gui language and not on console language)

* clang fix

* elf dirs added

* added theme
2025-06-20 12:28:32 +03:00
Marcin Mikołajczyk
423254692a
Implement buffer atomic fmin/fmax instructions (#3123) 2025-06-19 17:37:29 -07:00
Marcin Mikołajczyk
612f340292
Log improper image format uses (#3105) 2025-06-19 14:36:50 -07:00
kalaposfos13
6d65ea7314
Silence unmapped keybind mappings and add XBox paddles (#3121) 2025-06-19 21:35:28 +03:00
georgemoralis
8e06b1b2b0
New Crowdin updates (#3104)
* New translations en_us.ts (Catalan)

* New translations en_us.ts (Chinese Simplified)

* New translations en_us.ts (Swedish)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Russian)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Norwegian Bokmal)

* New translations en_us.ts (Portuguese, Brazilian)
2025-06-19 13:17:29 +03:00
nickci2002
20670186ab
Potential MacOS Build Fix (#3117)
* Potential MacOS build fix for update

* Imported string instead of changing name to std::string_view
2025-06-18 19:04:00 +02:00
squidbus
5bc4cc761a
shader_recompiler: Fix some shared memory accesses when workgroup struct is omitted. (#3110) 2025-06-17 00:28:44 -07:00
Marcin Mikołajczyk
efa8f6a154
Handle immediate inline samplers (#3015)
* Handle immediate inline sampler

* Simplify inline sampler handling
2025-06-16 23:42:14 -07:00
Marcin Mikołajczyk
9dd35c3a42
Fix shared memory definition when only one type is used (#3106) 2025-06-16 23:37:09 -07:00
Marcin Mikołajczyk
21d14abaee
Enable sampleRateShading (#3107) 2025-06-16 23:24:38 +03:00