Commit Graph

  • 6e963a7f71
    Changing the maximum amount of contributors on the README (#2804) Missake212 2025-04-18 21:42:48 +0100
  • 81ada41baa
    NpAuth library stub (#2808) kalaposfos13 2025-04-18 22:42:17 +0200
  • 0feb2e7211
    Emulate memory behavior of libSceGnmDriver initialization (#2807) Stephen Miller 2025-04-18 15:41:33 -0500
  • 23c616c647
    why was this hardcoded in this one specific place (#2809) kalaposfos13 2025-04-18 22:41:13 +0200
  • a242e663f7 DirectQueryAvailable fix Stephen Miller 2025-04-18 15:10:29 -0500
  • e594412865
    Merge branch 'shadps4-emu:main' into multikey tlarok 2025-04-18 21:25:43 +0200
  • 0ebf9f252f
    Update kbm_gui.cpp tlarok 2025-04-18 20:41:52 +0200
  • 2f28d38814
    Update kbm_gui.h tlarok 2025-04-18 20:38:12 +0200
  • f7f354f86f why was this hardcoded in this one specific place kalaposfos13 2025-04-18 20:23:02 +0200
  • edbe39a1ec
    Fix bug with DirectQueryAvailable Stephen Miller 2025-04-18 13:21:24 -0500
  • 031a51f4b9 this isn't used but it still shouldn't be incorrect kalaposfos13 2025-04-18 19:20:33 +0200
  • 3c72de33f5 apparently just this is still enough kalaposfos13 2025-04-18 19:09:15 +0200
  • 862ab9eebe debug logging kalaposfos13 2025-04-18 18:52:31 +0200
  • 09e3956c4f i'm once again asking for your continued ignorance of what i'm forgetting to not push kalaposfos13 2025-04-18 18:21:20 +0200
  • 87f62991ee Add some random return to make games at least start using this library kalaposfos13 2025-04-18 18:06:56 +0200
  • ece5a80e76 you didn't see anything kalaposfos13 2025-04-18 18:01:55 +0200
  • 93199ef468 clang kalaposfos13 2025-04-18 17:58:43 +0200
  • ccc879027a Add the NpAuth library kalaposfos13 2025-04-18 17:56:20 +0200
  • 273faba1bb
    Merge branch 'shadps4-emu:main' into nba-fix Stephen Miller 2025-04-18 10:43:30 -0500
  • c40bd3f339
    Fix address input for direct memory call Stephen Miller 2025-04-18 10:25:45 -0500
  • 36ed12e9d3 Clang Stephen Miller 2025-04-18 09:45:35 -0500
  • de549a23dc Emulate memory behavior of libSceGnmDriver _DT_INIT Stephen Miller 2025-04-18 09:39:30 -0500
  • 6706b6f488 Fixe: Updated the timing of setting text translation for the “Show label under icon” action in the toolbar to set the text after retranslateUi. bigQY 2025-04-18 22:07:00 +0800
  • a59b4f19fb
    Update README.md Missake212 2025-04-18 14:45:50 +0100
  • b14387a099
    Update README.md Missake212 2025-04-18 11:12:37 +0100
  • bad4fab3fb
    Merge branch 'main' into net2 georgemoralis 2025-04-18 11:36:37 +0300
  • b483cc0ad1
    Merge branch 'main' into Feature/initial-ps4-ime-keyboard georgemoralis 2025-04-18 11:18:17 +0300
  • a4219a63ca
    Merge branch 'main' into fontlib georgemoralis 2025-04-18 11:18:00 +0300
  • 4d72b58761
    Merge branch 'main' into m4aac georgemoralis 2025-04-18 11:08:12 +0300
  • 20b11f2d63
    libkernel: Fix sceKernelAllocateDirectMemory and sceKernelAvailableDirectMemorySize (#2803) Stephen Miller 2025-04-18 03:00:14 -0500
  • 008b1cd656 Clang Stephen Miller 2025-04-17 21:50:45 -0500
  • ffefe2d2d3 Update memory.cpp Stephen Miller 2025-04-17 21:49:19 -0500
  • d4b7ebc484 Dividing by zero is fun Stephen Miller 2025-04-17 21:48:56 -0500
  • 6c277d7c6c Fix phys_addr_out Stephen Miller 2025-04-17 21:46:34 -0500
  • e92053aa63 Clang Stephen Miller 2025-04-17 21:41:59 -0500
  • 7ba45e3a35 Reduce sceKernelGetDirectMemorySize log severity Stephen Miller 2025-04-17 21:34:39 -0500
  • 84424088a4 DirectQueryAvailable fixes Stephen Miller 2025-04-17 21:33:13 -0500
  • 8e351de4de AllocateDirectMemory fixes Stephen Miller 2025-04-17 21:31:33 -0500
  • df89241eb8
    vk_rasterizer: Improve viewport depth calculations. (#2799) squidbus 2025-04-17 13:04:48 -0700
  • 1bf7704fbb vk_rasterizer: Improve viewport depth calculations. squidbus 2025-04-17 11:59:47 -0700
  • 703620c7cd
    [Windows] Adding Properties to the Executable (#2789) ¥IGA 2025-04-17 08:43:14 +0200
  • b1b7538afd
    New Crowdin updates (#2785) georgemoralis 2025-04-17 09:42:26 +0300
  • 2411018eac
    Merge branch 'main' into m4aac georgemoralis 2025-04-17 09:40:17 +0300
  • 9457033b98
    Merge branch 'main' into http-part2 georgemoralis 2025-04-17 09:40:09 +0300
  • 25eeb219bf
    Merge branch 'main' into fontlib georgemoralis 2025-04-17 09:39:58 +0300
  • c1f900f990
    Merge branch 'main' into Feature/initial-ps4-ime-keyboard georgemoralis 2025-04-17 09:39:28 +0300
  • ddc05e8a5f
    Implementing DS_SUB_U32, DS_INC_U32, DS_DEC_U32. (#2797) Dmugetsu 2025-04-16 18:56:27 -0600
  • 981b3e4ddc Suggestions Dmugetsu 2025-04-16 18:38:49 -0600
  • bbf89cd3db Added ir instructions for new opcodes. Removing Write implementations. Maping operation S_BFE_I32 as it was added in translate but wasnt pointing to anything. Dmugetsu 2025-04-16 18:17:48 -0600
  • 9c1827cb45 Implementing DS_SUB_U32, DS_INC_U32, DS_DEC_U32, DS_WRITE_SRC2_B32, DS_WRITE_SRC2_B64. Dmugetsu 2025-04-16 13:09:34 -0600
  • 62a4182aca
    shader_recompiler: Fill in IMAGE_GATHER4_* variants in table. (#2798) squidbus 2025-04-16 17:35:14 -0700
  • 9f2b2dc186 shader_recompiler: Fill in IMAGE_GATHER4_* variants in table. squidbus 2025-04-16 16:45:37 -0700
  • aa8dab5371
    shader_recompiler: Implement S_SUBB_U32 instruction (#2796) Fire Cube 2025-04-16 23:24:18 +0200
  • f98bce626c move case to match enum Fire Cube 2025-04-16 20:52:54 +0200
  • 2288c81ac8 add missing case Fire Cube 2025-04-16 20:50:28 +0200
  • 0daeb33b95 add S_SUBB_U32 instruction Fire Cube 2025-04-16 20:17:09 +0200
  • ddf3df7f56 fix: clang-format squidbus 2025-04-16 10:48:17 -0700
  • 243ee04b1c
    Implement DS_READ2ST64_B64 (#2795) Missake212 2025-04-16 17:54:05 +0100
  • 04e4ce0775 fix: Bad Intel drivers. squidbus 2025-04-16 09:52:18 -0700
  • 4bc9a09342 New translations en_us.ts (Arabic) georgemoralis 2025-04-16 18:50:59 +0300
  • 52ab1ed04b
    shader_recompiler: Implement S_FLBIT_I32_B32 and V_MUL_HI_I32. (#2793) squidbus 2025-04-16 08:08:09 -0700
  • aecb81e282
    Implement DS_READ2ST64_B64 Missake212 2025-04-16 15:36:03 +0100
  • 350f65c854 New translations en_us.ts (Arabic) georgemoralis 2025-04-16 15:16:57 +0300
  • 347531e2b3 [Windows] Adding Properties to the Executable Xphalnos 2025-04-15 13:48:50 +0200
  • 9274552e39 shader_recompiler: Implement S_FLBIT_I32_B32 and V_MUL_HI_I32. squidbus 2025-04-15 21:51:15 -0700
  • 3bc876ca78
    renderer_vulkan: Improve handling of required vs optional extensions. (#2792) squidbus 2025-04-15 22:31:58 -0700
  • 52085045a7
    Merge branch 'main' into Feature/initial-ps4-ime-keyboard georgemoralis 2025-04-16 08:00:28 +0300
  • 17929210ba documents: Update quickstart Vulkan requirements. squidbus 2025-04-15 17:41:59 -0700
  • b8684517b6 renderer_vulkan: Improve handling of required vs optional extensions. squidbus 2025-04-15 17:37:16 -0700
  • 247e935353
    externals: Update MoltenVK (#2791) squidbus 2025-04-15 17:13:19 -0700
  • acdda4c134 externals: Update MoltenVK squidbus 2025-04-15 16:29:11 -0700
  • 72f233486d Remove accidentally left in test values kalaposfos13 2025-04-15 18:21:59 +0200
  • 38aaa2530f Revert "Fix for XInput controllers having a different ID range" kalaposfos13 2025-04-15 18:18:04 +0200
  • b56fbe1440 Fix merge kalaposfos13 2025-04-15 18:17:50 +0200
  • 8a1053544b Documentation kalaposfos13 2025-04-15 17:35:23 +0200
  • 858dda2bd0 Fix for XInput controllers having a different ID range kalaposfos13 2025-04-15 17:15:58 +0200
  • 781a2d0b8d clang kalaposfos13 2025-04-15 15:39:04 +0200
  • aa288d9141 Cleanup + initial code to set custom names for different players kalaposfos13 2025-04-15 15:34:09 +0200
  • edf14ac019 Make F4/F5 adding/removing controllers a full feature instead of an accidentally pushed debug tool kalaposfos13 2025-04-15 15:27:22 +0200
  • ce359b5b4d Make motion controls work with multiple controllers kalaposfos13 2025-04-15 15:07:39 +0200
  • fa27744588 Cleanup + add ability to connect/disconnect controllers at runtime kalaposfos13 2025-04-15 14:32:27 +0200
  • e92481770c clang kalaposfos13 2025-03-29 10:15:37 +0100
  • 7d80d133eb More logging kalaposfos13 2025-02-28 11:26:26 +0100
  • c05a5223ca Stash kalaposfos13 2025-02-28 10:19:16 +0100
  • c9ece44207 really kalaposfos13 2025-02-27 18:30:56 +0100
  • a2264e9bd0 Cleanup kalaposfos13 2025-02-27 16:17:49 +0100
  • f04cdd7cc8 clang kalaposfos13 2025-02-27 16:11:04 +0100
  • 303b4c4ce2 Correctly handle sceUserServiceGetLoginUserIdList Used by CUSA02366 kalaposfos13 2025-02-27 16:03:40 +0100
  • c1bb630dfd Make non-remappable inputs work kalaposfos13 2025-02-27 14:35:41 +0100
  • 8cc101b3b0 clang kalaposfos13 2025-02-27 14:15:14 +0100
  • 180a34808a Multiple controllers v0 Contains: - replacing a whole lot of things that were just a global with a 4 long array global - implementing sceUserServiceGetEvent to handle users connecting/disconnecting (only half done, currently you need to specify the number of players from config - Even more shit added to remapping, this time a new field denoting the controller ID for the input or output (for inputs it only concerns gamepads, as those are the only ones that you can connect more than one of) - reverts ngoquang's engine, as it's currently unused, and I didn't want to deal with yet another system that had to be updated kalaposfos13 2025-02-27 14:02:03 +0100
  • 4bea00135d
    resource_tracking_pass: Add heuristic to detect incorrectly tracked buffer sharp. (#2786) squidbus 2025-04-14 20:58:49 -0700
  • 683a223c1b
    vk_rasterizer: Control mapped_ranges access with shared lock. (#2788) squidbus 2025-04-14 20:58:33 -0700
  • 929679c13d vk_rasterizer: Control mapped_ranges access with shared lock. squidbus 2025-04-14 18:56:48 -0700
  • 485ff9dee1 New translations en_us.ts (Arabic) georgemoralis 2025-04-15 02:01:43 +0300
  • 21531f171a resource_tracking_pass: Add heuristic to detect incorrectly tracked buffer sharp. squidbus 2025-02-15 19:42:47 -0800
  • a90d2a1225 New translations en_us.ts (Italian) georgemoralis 2025-04-15 00:52:34 +0300
  • dfa34f584c New translations en_us.ts (Arabic) georgemoralis 2025-04-15 00:52:33 +0300
  • f9578da8c6
    Merge branch 'main' into net2 georgemoralis 2025-04-14 18:03:37 +0300
  • 3e2b111aea
    Merge branch 'main' into fontlib georgemoralis 2025-04-14 18:02:23 +0300