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* Changes -Added support for OrbisImeParamExtended (extended IME parameters) in ImeHandler, ImeState, and ImeUi -Updated all relevant constructors and logic to propagate and store the extended parameter - Now fully supports passing extended options from sceImeOpen to the IME UI and backend * Potential CUSA00434 [Debug] <Critical> assert.cpp:30 assert_fail_debug_msg: Assertion Failed! buf_len + 1 <= buf_size && "Is your input buffer properly zero-terminated?" at C:/VS/shadPS4-ime-fixes/externals/dear_imgui/imgui_widgets.cpp:4601 fix * Attempting to resolve an assertion failure in Diablo III: - Adjusted buffer sizes - Updated the calculation of text‑length values * ime-lib another hotfix Fixed incorrect param->title validation, which caused the IME dialog to fail to appear in Stardew Valley. Need to be checked. * Clang fix * FF9 ImeDialog Hotfix * Removed the validation that disallowed null text and null placeholder, since using null values is valid in `ImeDialog`. * Added additional debug logs to aid troubleshooting. * IME Fixes - Add missing flags to `OrbisImeExtOption` - Improve debug logging - Resolve nonstop `sceImeKeyboardOpen` calls in Stardew Valley (MonoGame engine) for `userId = 254` * IME: guard null params for CUSA04909 - Add null checks in IME constructors to prevent crashes seen in CUSA04909. - Leave a clear note about deferring keyboard event dispatch until guest-space translation is ready. * Some improvements - Added debug logs so every IME event and host callback (text/caret updates) shows what the guest sent back. - Updated ImeState to respect the guest’s text-length limit, keep buffers in sync, and record caret/text changes without duplicates. - Fixed shutdown by actually destroying the handler on close and letting sceImeUpdate exit quietly once the IME is gone. * CLang * IME: simplify handlers, add param checks, fix caret index - Unify ImeHandler init; support optional OrbisImeParamExtended; drop userId from keyboard handler. - Add basic null checks for work and inputTextBuffer; early error logging. - Fixed incorrect caret position. Make caret and text area indices 1-based in ImeUi::InputTextCallback. - Set default user_id to ORBIS_USER_SERVICE_USER_ID_INVALID in sceImeParamInit. - Reduce noisy debug logs; promote key calls to LOG_INFO. - Remove unused extended fields from ImeState; minor cleanups. * IME: text/caret sync fixes; add Enter payload - Sync UI input and work buffers on UpdateText - Sync caret position on mouse click by emiting multiple UpdateCaret events for jumps (loop over delta) - Add text payload to PressEnter (and Close); fixes IME in God Eater 2 - Queue initial Open event after open - Fix UTF-8 → UTF-16 conversion bounds - Add debug logs for all queued events * CLang * fixed accidental copy / paste replacement in text update event that broke text deletion. * IME: Add code-point limited InputText and use in IME UI - Add InputTextExLimited helper to cap Unicode code points and forward callbacks - Switch IME input to InputTextExLimited with ime_param->maxTextLength and CallbackAlways --------- Co-authored-by: w1naenator <valdis.bogdans@hotmail.com>