shadPS4/src/video_core/page_manager.h
Quang Ngô 81ad575b22
video_core: Use adaptive mutex on Linux (#2105)
Fix performance regression with #1973 on SteamDeck
2025-01-17 23:47:38 -08:00

50 lines
1.2 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <boost/icl/interval_map.hpp>
#ifdef __linux__
#include "common/adaptive_mutex.h"
#endif
#include "common/spin_lock.h"
#include "common/types.h"
namespace Vulkan {
class Rasterizer;
}
namespace VideoCore {
class PageManager {
public:
explicit PageManager(Vulkan::Rasterizer* rasterizer);
~PageManager();
/// Register a range of mapped gpu memory.
void OnGpuMap(VAddr address, size_t size);
/// Unregister a range of gpu memory that was unmapped.
void OnGpuUnmap(VAddr address, size_t size);
/// Increase/decrease the number of surface in pages touching the specified region
void UpdatePagesCachedCount(VAddr addr, u64 size, s32 delta);
static VAddr GetPageAddr(VAddr addr);
static VAddr GetNextPageAddr(VAddr addr);
private:
struct Impl;
std::unique_ptr<Impl> impl;
Vulkan::Rasterizer* rasterizer;
boost::icl::interval_map<VAddr, s32> cached_pages;
#ifdef PTHREAD_ADAPTIVE_MUTEX_INITIALIZER_NP
Common::AdaptiveMutex lock;
#else
Common::SpinLock lock;
#endif
};
} // namespace VideoCore