mirror of
https://github.com/shadps4-emu/shadPS4.git
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82 lines
3.9 KiB
Markdown
82 lines
3.9 KiB
Markdown
<!--
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SPDX-FileCopyrightText: 2025 shadPS4 Emulator Project
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SPDX-License-Identifier: GPL-2.0-or-later
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-->
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# Build shadPS4 for Windows
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This tutorial reads as if you have none of the prerequisites already installed. If you do, just ignore the steps regarding installation.
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> [!WARNING]
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> If you are trying to compile older builds for testing, do not provide the `--depth 1` flag in `git clone`.
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> This flag omits the commit history from your clone, saving storage space while preventing you from testing older commits.
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Note: **ARM64 is not supported!** As of writing, it will not build nor run. The instructions with respect to ARM64 are for developers only.
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## Option 1: Visual Studio 2022
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### (Prerequisite) Download the Community edition from [**Visual Studio 2022**](https://visualstudio.microsoft.com/vs/)
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Once you are within the installer:
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1. Select `Desktop development with C++`
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2. Go to "Individual Components" tab then search and select both `C++ Clang Compiler for Windows` and `MSBuild support for LLVM`
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3. Continue the installation
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### (Prerequisite) Download [**Git for Windows**](https://git-scm.com/download/win)
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Go through the Git for Windows installation as normal
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### Cloning the source code
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1. Open Git for Windows, navigate to a place where you want to store the shadPS4 source code folder
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2. Clone the repository by running
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`git clone --depth 1 --recursive https://github.com/shadps4-emu/shadPS4`
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### Compiling with Visual Studio GUI
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1. Open up Visual Studio, select `Open a local folder` and select the folder with the shadPS4 source code. The folder should contain `CMakeLists.txt`
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2. Change Clang x64 Debug to Clang x64 Release if you want a regular, non-debug build.
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3. Change the project to build to shadps4.exe
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4. Build -> Build All
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Your shadps4.exe will be in `C:\path\to\source\Build\x64-Clang-Release\`
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## Option 2: MSYS2/MinGW
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> [!IMPORTANT]
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> Building with MSYS2 is broken as of right now, the only way to build on Windows is to use [Option 1: Visual Studio 2022](https://github.com/shadps4-emu/shadPS4/blob/main/documents/building-windows.md#option-1-visual-studio-2022).
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### (Prerequisite) Download [**MSYS2**](https://www.msys2.org/)
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Go through the MSYS2 installation as normal
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If you are building to distribute, please omit `-DCMAKE_CXX_FLAGS="-O2 -march=native"` within the build configuration step.
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Normal x86-based computers, follow:
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1. Open "MSYS2 MINGW64" from your new applications
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2. Run `pacman -Syu`, let it complete;
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3. Run `pacman -S --needed git mingw-w64-x86_64-binutils mingw-w64-x86_64-clang mingw-w64-x86_64-cmake mingw-w64-x86_64-rapidjson mingw-w64-x86_64-ninja mingw-w64-x86_64-ffmpeg`
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4. Run `git clone --depth 1 --recursive https://github.com/shadps4-emu/shadPS4`
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5. Run `cd shadPS4`
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6. Run `cmake -S . -B build -DCMAKE_C_COMPILER="clang.exe" -DCMAKE_CXX_COMPILER="clang++.exe" -DCMAKE_CXX_FLAGS="-O2 -march=native"`
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7. Run `cmake --build build`
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8. To run the finished product, run `./build/shadPS4.exe`
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ARM64-based computers, follow:
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1. Open "MSYS2 CLANGARM64" from your new applications
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2. Run `pacman -Syu`, let it complete;
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3. Run `pacman -S --needed git mingw-w64-clang-aarch64-binutils mingw-w64-clang-aarch64-clang mingw-w64-clang-aarch64-rapidjson mingw-w64-clang-aarch64-cmake mingw-w64-clang-aarch64-ninja mingw-w64-clang-aarch64-ffmpeg`
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4. Run `git clone --depth 1 --recursive https://github.com/shadps4-emu/shadPS4`
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5. Run `cd shadPS4`
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6. Run `cmake -S . -B build -DCMAKE_C_COMPILER="clang.exe" -DCMAKE_CXX_COMPILER="clang++.exe" -DCMAKE_CXX_FLAGS="-O2 -march=native"`
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7. Run `cmake --build build`
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8. To run the finished product, run `./build/shadPS4.exe`
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## Note on MSYS2 builds
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These builds may not be easily copyable to people who do not also have a MSYS2 installation.
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If you want to distribute these builds, you need to copy over the correct DLLs into a distribution folder.
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In order to run them, you must be within the MSYS2 shell environment.
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