shadPS4/src/shader_recompiler
squidbus b130fe6ed5
vulkan: Handle incompatible depth format using null binding. (#2892)
Co-authored-by: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com>
2025-05-09 08:43:20 -07:00
..
backend fix: Do not declare atomic float capability when not supported. 2025-04-30 11:43:51 -07:00
frontend shader_recompiler: Few fixes for buffer number conversions. (#2869) 2025-04-30 20:46:16 -07:00
ir vulkan: Handle incompatible depth format using null binding. (#2892) 2025-05-09 08:43:20 -07:00
exception.h video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
info.h vulkan: Handle incompatible depth format using null binding. (#2892) 2025-05-09 08:43:20 -07:00
params.h shader_recompiler: Implement render target swizzles when no format is available (#739) 2024-09-03 14:04:30 +03:00
profile.h Implement IMAGE_ATOMIC_FMIN and IMAGE_ATOMIC_FMAX for 32bit floats (#2820) 2025-04-30 11:42:08 -07:00
recompiler.cpp shader_recompiler: Add lowering pass for when 64-bit float is unsupported. (#2858) 2025-04-28 00:04:16 -07:00
recompiler.h Tessellation (#1528) 2024-12-14 12:56:17 +02:00
runtime_info.h shader_recompiler: Widen num_conversion bitfield (#2886) 2025-05-06 17:11:32 -07:00
specialization.h Specialize vertex attributes on dst_sel (#2580) 2025-03-02 19:17:11 -08:00