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mirror of https://github.com/shadps4-emu/shadPS4.git synced 2025-12-10 05:38:49 +00:00
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b130fe6ed59277ff66ff8579ce3aa14452f2416c
shadPS4/src/shader_recompiler
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squidbus b130fe6ed5 vulkan: Handle incompatible depth format using null binding. (#2892)
Co-authored-by: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com>
2025-05-09 08:43:20 -07:00
..
backend
fix: Do not declare atomic float capability when not supported.
2025-04-30 11:43:51 -07:00
frontend
shader_recompiler: Few fixes for buffer number conversions. (#2869)
2025-04-30 20:46:16 -07:00
ir
vulkan: Handle incompatible depth format using null binding. (#2892)
2025-05-09 08:43:20 -07:00
exception.h
video: Import new shader recompiler + display a triangle (#142)
2024-05-22 01:35:12 +03:00
info.h
vulkan: Handle incompatible depth format using null binding. (#2892)
2025-05-09 08:43:20 -07:00
params.h
shader_recompiler: Implement render target swizzles when no format is available (#739)
2024-09-03 14:04:30 +03:00
profile.h
Implement IMAGE_ATOMIC_FMIN and IMAGE_ATOMIC_FMAX for 32bit floats (#2820)
2025-04-30 11:42:08 -07:00
recompiler.cpp
shader_recompiler: Add lowering pass for when 64-bit float is unsupported. (#2858)
2025-04-28 00:04:16 -07:00
recompiler.h
Tessellation (#1528)
2024-12-14 12:56:17 +02:00
runtime_info.h
shader_recompiler: Widen num_conversion bitfield (#2886)
2025-05-06 17:11:32 -07:00
specialization.h
Specialize vertex attributes on dst_sel (#2580)
2025-03-02 19:17:11 -08:00
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