shadPS4/src/video_core
Daniel R. e968b1c23f
video_core/amdgpu: heuristic for shader binary info
Games can strip the first shader instruction (meant for debugging) which we rely on for obtaining shader information (e.g. LittleBigPlanet 3). For this reason, we start a search through the code start until we arrive at the shader binary info.
2024-11-21 19:24:13 +01:00
..
amdgpu video_core/amdgpu: heuristic for shader binary info 2024-11-21 19:24:13 +01:00
buffer_cache Implement shader resource tables (#1165) 2024-11-01 08:55:53 +02:00
host_shaders Respect game brightness settings (#1559) 2024-11-21 12:06:53 +02:00
renderer_vulkan video_core/amdgpu: heuristic for shader binary info 2024-11-21 19:24:13 +01:00
texture_cache Proper MSAA surfaces support (#1560) 2024-11-21 12:08:52 +02:00
multi_level_page_table.h video_core: Implement guest buffer manager (#373) 2024-08-08 15:02:10 +03:00
page_manager.cpp core: Add support for Neo mode memory size. (#1196) 2024-10-08 10:29:05 +03:00
page_manager.h video_core: Implement guest buffer manager (#373) 2024-08-08 15:02:10 +03:00
renderdoc.cpp Use fs::path::native whenever possible, avoid unnecessary fs->string conversions in GUI code (#1064) 2024-09-26 11:41:59 +03:00
renderdoc.h Use fs::path::native whenever possible, avoid unnecessary fs->string conversions in GUI code (#1064) 2024-09-26 11:41:59 +03:00