shadPS4/src/video_core/amdgpu
Daniel R. e968b1c23f
video_core/amdgpu: heuristic for shader binary info
Games can strip the first shader instruction (meant for debugging) which we rely on for obtaining shader information (e.g. LittleBigPlanet 3). For this reason, we start a search through the code start until we arrive at the shader binary info.
2024-11-21 19:24:13 +01:00
..
default_context.cpp GnmDriver: Clear context support (#567) 2024-08-25 23:01:05 +03:00
liverpool.cpp libraries: gnmdriver: few more functions implemented (#1544) 2024-11-18 11:23:21 +02:00
liverpool.h video_core/amdgpu: heuristic for shader binary info 2024-11-21 19:24:13 +01:00
pixel_format.cpp video_core: Rework clear values (#1381) 2024-10-16 12:55:45 +03:00
pixel_format.h Initial support of Geometry shaders (#1244) 2024-10-06 01:26:50 +03:00
pm4_cmds.h libraries: gnmdriver: few more functions implemented (#1544) 2024-11-18 11:23:21 +02:00
pm4_opcodes.h libraries: gnmdriver: few more functions implemented (#1544) 2024-11-18 11:23:21 +02:00
resource.h Fix border color (#1548) 2024-11-19 18:55:05 +02:00
types.h spirv: Flush denormals if possible (#1302) 2024-10-10 17:47:39 +03:00