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Games can strip the first shader instruction (meant for debugging) which we rely on for obtaining shader information (e.g. LittleBigPlanet 3). For this reason, we start a search through the code start until we arrive at the shader binary info. |
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.. | ||
default_context.cpp | ||
liverpool.cpp | ||
liverpool.h | ||
pixel_format.cpp | ||
pixel_format.h | ||
pm4_cmds.h | ||
pm4_opcodes.h | ||
resource.h | ||
types.h |