Commit Graph

2942 Commits

Author SHA1 Message Date
Valdis Bogdāns
020e1d0574
Merge branch 'main' into Feature/initial-ps4-ime-keyboard 2025-04-28 17:23:22 +03:00
squidbus
81fa9b7fff
shader_recompiler: Add lowering pass for when 64-bit float is unsupported. (#2858)
* shader_recompiler: Add lowering pass for when 64-bit float is unsupported.

* shader_recompiler: Fix PackDouble2x32/UnpackDouble2x32 type.

* shader_recompiler: Remove extra bit cast implementations.
2025-04-28 00:04:16 -07:00
squidbus
385c5a4507 fix: Add missing OpSelectionMerge in bounds check. 2025-04-27 21:53:36 -07:00
squidbus
59d060bc16 fix: gcc compile 2025-04-27 21:06:10 -07:00
squidbus
83fd0683fa fix: Properly enable depthBounds feature. 2025-04-27 20:57:04 -07:00
squidbus
81ad31ce31
pp_pass: Use correct surface format. (#2860) 2025-04-27 20:56:17 -07:00
MajorP93
ff984d3cde
ci: Use mold linker for Linux builds (#2847)
* The default linker which happens to be BFD in Ubuntu 24.04 does not support Clang's ThinLTO which CMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE=ON tries to enable.
* Using mold linker fixes this and reduces build time a bit.
* For consistency reasons we enable mold linker for GCC builds aswell.
2025-04-27 20:34:59 -07:00
squidbus
b505829e16
lower_buffer_format_to_raw: Fix handling of format remapping. (#2857) 2025-04-27 16:52:52 -07:00
Valdis Bogdāns
254375ef0c
Update ime_dialog.h (#2853)
Fix the incorrect ORBIS_IME_DIALOG_MAX_TEXT_LENGTH; a larger value is required for at least the game Undertale
2025-04-27 20:57:20 +03:00
Vinicius Rangel
cef795b80b
devtools: persist fsr configs (#2852)
Saves FSR config to imgui.ini so it won't reset every startup
2025-04-27 13:32:29 -03:00
Valdis Bogdāns
642dc9db99
Merge branch 'main' into Feature/initial-ps4-ime-keyboard 2025-04-27 12:07:37 +03:00
Stephen Miller
410313ca87
Implement sceKernelGetModuleInfo, sceKernelGetModuleInfoInternal, and sceKernelGetModuleList (#2850)
* Fix GetModule exception

Simple mistake

* Prevent OOB writes in add_segment

Due to mistakes in our linker logic, OpenOrbis' libSceFios2 causes OOB writes here.
While the ideal solution would be to fix the erroneous behavior, the best I'm capable of right now is just preventing the OOB writes.

* Implement sceKernelGetModuleInfo, sceKernelGetModuleInfoInternal, sceKernelGetModuleList

These are implemented based on hardware observations and a homebrew sample made by red_prig. I've yet to test what error cases can show up.

* Clang

* Accurate error returns

If there are more modules than provided space, then return kernel ENOMEM.
If either handles or out_count are null, return kernel EFAULT.

* Accurate error checks in ModuleInfo functions

* Clang
2025-04-27 09:32:01 +03:00
Stephen Miller
c09fff2da6
VideoOut event cleanup (#2849)
* Readable VideoOutEvent data packing

Inspired by the work of former shadPS4 devs and mostly based on red_prig's current code.

* Apply DceData struct to sceVideoOutGetEventCount

Makes the code easier to read

* Update equeue.h

* Update main.cpp

* Update equeue.h

* Proper struct names

* Fix hint mask

Thanks to red_prig for catching my mistake here.

* Clang

* Fix header discrepancy
2025-04-27 09:04:17 +03:00
Valdis Bogdāns
37309b5ffe
Merge branch 'main' into Feature/initial-ps4-ime-keyboard 2025-04-27 03:43:14 +03:00
w1naenator
2cfb79b948 Merge branch 'Feature/initial-ps4-ime-keyboard' of https://github.com/w1naenator/shadPS4 into Feature/initial-ps4-ime-keyboard 2025-04-27 03:41:56 +03:00
w1naenator
0aca8726b9 Undertale softlock fix. 2025-04-27 03:39:48 +03:00
baggins183
e816bc4b99
Use GetSrc in VALU insts instead of assuming vector reg (was vcc_lo) (#2845)
* Use GetSrc in v_add_i32 instead of assuming vector reg (was vcc_lo)

* some other cases
2025-04-25 19:44:03 -07:00
MajorP93
632ed99ee7
ci: Bump Clang to 19 for Linux builds, align LLVM repository with runner version (#2844)
* ci: Bump Clang to 19 for Linux builds
* PR #2434 was intended to bump Clang to 19. In reality it only made sure that clang-format-19 is being used and that the shadPS4 codebase can be compiled with Clang 19.
This PR makes sure that Clang 19 is actually being used for Linux builds which makes sense since we use Clang 19 for Windows builds already (Since Visual Studio 17.13 Clang 19 is being shipped).

* ci: Use noble variant of LLVM repository
* shadPS4 has been using Ubuntu 24.04 runners for some time now. This commit makes sure the correct LLVM repository is being used.
2025-04-25 15:06:51 -07:00
Valdis Bogdāns
ce47c1d8d4
Merge branch 'main' into Feature/initial-ps4-ime-keyboard 2025-04-25 14:51:07 +03:00
squidbus
15d6a45dcd
externals: Simplify MoltenVK bundling. (#2842) 2025-04-24 19:40:50 -07:00
Valdis Bogdāns
ea1988909d
Merge branch 'main' into Feature/initial-ps4-ime-keyboard 2025-04-25 01:32:10 +03:00
Dmugetsu
d370ea32f4
Sysmodules (#2826)
* Some sysmodules inconsistencies fixed. Based on Visual studio flags if they are irrelevant lmk

* Suggestions - info passed to sceKernelGetModuleInfoForUnwind and if name field matches it gets zeroed

* Final suggestions

* reverting OrbisModuleInfoForUnwind and modifing header.
2025-04-24 14:46:22 -07:00
kalaposfos13
c01590175a
Implement sceImeDialogGetPanelSize (#2839)
* Implement sceImeDialogGetPanelSize

* Fix header

* Clang

* Adjust values that are different from Ime

* Add original sizes as comments

* clang

* At this point half of the PR is from squidbus, and I'm just typing out what they say

---------

Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
2025-04-24 13:13:44 -07:00
Stephen Miller
a12d447bd6
sceKernelAllocateDirectMemory hotfixes (#2838)
* Update memory.cpp

* Clean logic

FindDmemArea guarantees that the first dmem area we check contains search_start. Any dmem areas beyond the first one will be entirely past search_start, so checking against it in the loop is unnecessary.
2025-04-24 12:21:14 -07:00
Valdis Bogdāns
d9ea8154ae
Merge branch 'main' into Feature/initial-ps4-ime-keyboard 2025-04-23 22:37:44 +03:00
squidbus
ce3aded3e5 fix: Intel crash on startup. 2025-04-23 11:09:04 -07:00
squidbus
4ecdcf77d1 build: Update MoltenVK ICD API version. 2025-04-23 09:58:00 -07:00
Valdis Bogdāns
838a89545a
Merge branch 'main' into Feature/initial-ps4-ime-keyboard 2025-04-23 18:09:52 +03:00
w1naenator
c657195cbf Merge branch 'Feature/initial-ps4-ime-keyboard' of https://github.com/w1naenator/shadPS4 into Feature/initial-ps4-ime-keyboard 2025-04-23 18:06:09 +03:00
w1naenator
978ce11110 Use the colors from OrbisImeParamExtended if they are defined; otherwise, use the default colors. 2025-04-23 18:06:01 +03:00
tlarok
3f4249084c
multikey for kbm_gui (#2778)
* Update kbm_gui.cpp

* Update kbm_gui.cpp

* Update kbm_gui.h

* Update kbm_gui.cpp

* lunix test

* linux test

* Update kbm_gui.h

* Update kbm_gui.cpp

* Update kbm_gui.cpp

* Update kbm_gui.cpp

* Update kbm_gui.cpp

* Update kbm_gui.h

* Update kbm_gui.cpp

* Update kbm_gui.h

* Update kbm_gui.cpp

* Update kbm_gui.h

* Update kbm_gui.cpp

* kbm_gui.cpp's names fix

just cleaning my code

* name fix

* Update kbm_gui.cpp

* Update kbm_gui.h

* Update kbm_gui.cpp

* Update src/qt_gui/kbm_gui.cpp

Co-authored-by: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com>

* clean up from main

* bruh, welp here we go again

---------

Co-authored-by: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com>
2025-04-23 13:41:14 +03:00
squidbus
aeee7706ee
renderer_vulkan: Restore Vulkan version to 1.3 (#2827)
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-04-23 13:28:31 +03:00
georgemoralis
5db162cbcd started 0.8.1 WIP 2025-04-23 13:24:57 +03:00
georgemoralis
354a2e6946 tagged v0.8.0 release 2025-04-23 13:05:36 +03:00
squidbus
53ca64f6ff
renderer_vulkan: Support loading Vulkan layers on macOS SDL build. (#2832) 2025-04-23 01:10:03 -07:00
squidbus
ee7fe305c9 fix: Make sure right MoltenVK is loaded for macOS SDL. 2025-04-22 23:18:39 -07:00
Valdis Bogdāns
74377de666
Merge branch 'main' into Feature/initial-ps4-ime-keyboard 2025-04-23 08:21:59 +03:00
squidbus
b1ebb2fec5 fix: Only change macOS working directory for app bundle. 2025-04-22 22:05:49 -07:00
squidbus
96bee58d0f
ci: Fix macOS SDL build. (#2831) 2025-04-22 21:41:20 -07:00
squidbus
0297aee3f4
texture_cache: Relax mismatched image type from assert to cache miss. (#2830) 2025-04-22 15:03:43 -07:00
squidbus
5b0205bc59 fix: Texture cache image type assert. 2025-04-22 14:00:08 -07:00
Dmugetsu
cda421434b
Adding missmatch info to Texture cache assert (#2828) 2025-04-22 22:49:29 +03:00
Valdis Bogdāns
e695acaef4
Merge branch 'main' into Feature/initial-ps4-ime-keyboard 2025-04-22 15:07:09 +03:00
Fire Cube
0c86c54d48
Implement SET_PC_B64 instruction (#2823)
* basic impl

* minor improvements

* clang

* more clang

* improvements requested by squidbus
2025-04-21 14:25:15 -07:00
w1naenator
e91e36c350 clang, reuse fixes. 2025-04-21 23:56:26 +03:00
w1naenator
f125317b0a extfx 2025-04-21 03:46:53 +03:00
w1naenator
df25e2da7b replace ImGuiNavInput with ImGuiKey
added repeat event selectable for each key.
2025-04-21 03:05:49 +03:00
Valdis Bogdāns
33b1afb6a0
Merge branch 'main' into Feature/initial-ps4-ime-keyboard 2025-04-20 22:14:49 +03:00
Stephen Miller
5be726ca3b
Revert libSceGnmDriver initialization emulation (#2816)
Under normal circumstances, this mapping should only occur when libSceGnmDriver initializes. From what I can tell, this can be after game code starts running. Until there's a better way to accurately handle this, allocating this memory breaks some games.
This revert fixes the regression in games using the GFD engine.
2025-04-20 18:26:52 +03:00
w1naenator
354ac3980d Merge branch 'Feature/initial-ps4-ime-keyboard' of https://github.com/w1naenator/shadPS4 into Feature/initial-ps4-ime-keyboard 2025-04-20 02:23:59 +03:00