squidbus
ce3aded3e5
fix: Intel crash on startup.
2025-04-23 11:09:04 -07:00
tlarok
3f4249084c
multikey for kbm_gui ( #2778 )
...
* Update kbm_gui.cpp
* Update kbm_gui.cpp
* Update kbm_gui.h
* Update kbm_gui.cpp
* lunix test
* linux test
* Update kbm_gui.h
* Update kbm_gui.cpp
* Update kbm_gui.cpp
* Update kbm_gui.cpp
* Update kbm_gui.cpp
* Update kbm_gui.h
* Update kbm_gui.cpp
* Update kbm_gui.h
* Update kbm_gui.cpp
* Update kbm_gui.h
* Update kbm_gui.cpp
* kbm_gui.cpp's names fix
just cleaning my code
* name fix
* Update kbm_gui.cpp
* Update kbm_gui.h
* Update kbm_gui.cpp
* Update src/qt_gui/kbm_gui.cpp
Co-authored-by: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com>
* clean up from main
* bruh, welp here we go again
---------
Co-authored-by: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com>
2025-04-23 13:41:14 +03:00
squidbus
aeee7706ee
renderer_vulkan: Restore Vulkan version to 1.3 ( #2827 )
...
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-04-23 13:28:31 +03:00
squidbus
53ca64f6ff
renderer_vulkan: Support loading Vulkan layers on macOS SDL build. ( #2832 )
2025-04-23 01:10:03 -07:00
squidbus
ee7fe305c9
fix: Make sure right MoltenVK is loaded for macOS SDL.
2025-04-22 23:18:39 -07:00
squidbus
b1ebb2fec5
fix: Only change macOS working directory for app bundle.
2025-04-22 22:05:49 -07:00
squidbus
0297aee3f4
texture_cache: Relax mismatched image type from assert to cache miss. ( #2830 )
2025-04-22 15:03:43 -07:00
squidbus
5b0205bc59
fix: Texture cache image type assert.
2025-04-22 14:00:08 -07:00
Dmugetsu
cda421434b
Adding missmatch info to Texture cache assert ( #2828 )
2025-04-22 22:49:29 +03:00
Fire Cube
0c86c54d48
Implement SET_PC_B64 instruction ( #2823 )
...
* basic impl
* minor improvements
* clang
* more clang
* improvements requested by squidbus
2025-04-21 14:25:15 -07:00
Stephen Miller
5be726ca3b
Revert libSceGnmDriver initialization emulation ( #2816 )
...
Under normal circumstances, this mapping should only occur when libSceGnmDriver initializes. From what I can tell, this can be after game code starts running. Until there's a better way to accurately handle this, allocating this memory breaks some games.
This revert fixes the regression in games using the GFD engine.
2025-04-20 18:26:52 +03:00
kalaposfos13
69777e2ffa
hotfix: clang-format
2025-04-19 17:19:40 +02:00
bigqy
111ff2bedd
Fixe: Updated the timing of setting text translation for the “Show label under icon” action in the toolbar to set the text after retranslateUi. ( #2806 )
2025-04-19 17:52:43 +03:00
georgemoralis
d0dbb737d9
New translations en_us.ts (Arabic) ( #2810 )
2025-04-19 17:51:43 +03:00
kalaposfos13
81ada41baa
NpAuth library stub ( #2808 )
...
* Add the NpAuth library
* clang
* you didn't see anything
* Add some random return to make games at least start using this library
* i'm once again asking for your continued ignorance of what i'm forgetting to not push
* debug logging
* apparently just this is still enough
* this isn't used but it still shouldn't be incorrect
2025-04-18 23:42:17 +03:00
Stephen Miller
0feb2e7211
Emulate memory behavior of libSceGnmDriver initialization ( #2807 )
...
* Emulate memory behavior of libSceGnmDriver _DT_INIT
Due to the unique way some games check for sceKernelAllocateDirectMemory failures, emulating this properly is necessary.
* Clang
* Fix address input for direct memory call
* Fix bug with DirectQueryAvailable
Missed this in my prior PR.
* DirectQueryAvailable fix
Fixes error cases to be more hardware accurate.
2025-04-18 23:41:33 +03:00
kalaposfos13
23c616c647
why was this hardcoded in this one specific place ( #2809 )
2025-04-18 23:41:13 +03:00
Stephen Miller
20b11f2d63
libkernel: Fix sceKernelAllocateDirectMemory and sceKernelAvailableDirectMemorySize ( #2803 )
...
* AllocateDirectMemory fixes
search_start and search_end were ignored in certain cases, this fixes that issue.
I've also basically rewritten the function in the process, since the lack of documentation made it difficult to make the proper adjustments.
* DirectQueryAvailable fixes
remaining_size was calculated incorrectly in cases where a free dmem_area had a base earlier than search_start, or an end after search_end.
* Reduce sceKernelGetDirectMemorySize log severity
By this point, we've confirmed that sceKernelGetDirectMemorySize is hardware-accurate. There's no reason to clog logs with this function, which games usually call before every sceKernelAllocateDirectMemory call.
* Clang
* Fix phys_addr_out
phys_addr_out should be equal to search_start in cases where search_start is greater than the dmem_area base.
* Dividing by zero is fun
Need to check for alignment when aligning things.
* Update memory.cpp
* Clang
2025-04-18 11:00:14 +03:00
squidbus
df89241eb8
vk_rasterizer: Improve viewport depth calculations. ( #2799 )
2025-04-17 13:04:48 -07:00
¥IGA
703620c7cd
[Windows] Adding Properties to the Executable ( #2789 )
2025-04-17 09:43:14 +03:00
georgemoralis
b1b7538afd
New Crowdin updates ( #2785 )
...
* New translations en_us.ts (Arabic)
* New translations en_us.ts (Italian)
* New translations en_us.ts (Arabic)
* New translations en_us.ts (Arabic)
* New translations en_us.ts (Arabic)
2025-04-17 09:42:26 +03:00
Dmugetsu
ddc05e8a5f
Implementing DS_SUB_U32, DS_INC_U32, DS_DEC_U32. ( #2797 )
...
* Implementing DS_SUB_U32, DS_INC_U32, DS_DEC_U32, DS_WRITE_SRC2_B32, DS_WRITE_SRC2_B64.
* Added ir instructions for new opcodes.
Removing Write implementations.
Maping operation S_BFE_I32 as it was added in translate but wasnt pointing to anything.
* Suggestions
2025-04-16 17:56:27 -07:00
squidbus
62a4182aca
shader_recompiler: Fill in IMAGE_GATHER4_* variants in table. ( #2798 )
2025-04-16 17:35:14 -07:00
Fire Cube
aa8dab5371
shader_recompiler: Implement S_SUBB_U32 instruction ( #2796 )
...
* add S_SUBB_U32 instruction
* add missing case
* move case to match enum
2025-04-16 14:24:18 -07:00
squidbus
ddf3df7f56
fix: clang-format
2025-04-16 10:48:17 -07:00
Missake212
243ee04b1c
Implement DS_READ2ST64_B64 ( #2795 )
2025-04-16 09:54:05 -07:00
squidbus
04e4ce0775
fix: Bad Intel drivers.
2025-04-16 09:52:18 -07:00
squidbus
52ab1ed04b
shader_recompiler: Implement S_FLBIT_I32_B32 and V_MUL_HI_I32. ( #2793 )
2025-04-16 18:08:09 +03:00
squidbus
3bc876ca78
renderer_vulkan: Improve handling of required vs optional extensions. ( #2792 )
...
* renderer_vulkan: Improve handling of required vs optional extensions.
* documents: Update quickstart Vulkan requirements.
2025-04-15 22:31:58 -07:00
squidbus
247e935353
externals: Update MoltenVK ( #2791 )
2025-04-15 17:13:19 -07:00
squidbus
4bea00135d
resource_tracking_pass: Add heuristic to detect incorrectly tracked buffer sharp. ( #2786 )
2025-04-14 20:58:49 -07:00
squidbus
683a223c1b
vk_rasterizer: Control mapped_ranges access with shared lock. ( #2788 )
2025-04-14 20:58:33 -07:00
georgemoralis
7d32efbd31
New Crowdin updates ( #2748 )
...
* New translations en_us.ts (Chinese Traditional)
* New translations en_us.ts (Chinese Traditional)
* New translations en_us.ts (Chinese Traditional)
* New translations en_us.ts (Chinese Traditional)
* New translations en_us.ts (Chinese Traditional)
* New translations en_us.ts (Chinese Traditional)
* New translations en_us.ts (Chinese Traditional)
* New translations en_us.ts (Chinese Traditional)
* New translations en_us.ts (Dutch)
* New translations en_us.ts (Slovenian)
* New translations en_us.ts (Arabic)
* New translations en_us.ts (Arabic)
2025-04-14 12:26:54 +03:00
squidbus
bec1b9056f
shader_recompiler: Misc shader fixes. ( #2781 )
...
* shader_recompiler: Fix frexp exponent type.
* shader_recompiler: Implement V_CMP_CLASS_F32 negative class mask.
* shader_recompiler: Define operands for DS_ORDERED_COUNT.
2025-04-13 23:46:30 -07:00
squidbus
657073b9e2
libraries: Initial Audio3d implementation. ( #2776 )
...
* feat: Audio3d
* feat: Audio3d
* audio3d: disable output
* audio3d: Implement central Audio3d output.
* audio3d: Ignore AudioOut already initialized error.
* audio3d: Convert and retain sample buffers when queued.
* audio3d: Treat object audio as single channel.
* audio3d: Clean up.
---------
Co-authored-by: auser1337 <154299690+auser1337@users.noreply.github.com>
2025-04-13 23:46:10 -07:00
davidantunes23
fb146f2a20
Fix #2613 : Game icon size not working properly on grid view ( #2759 )
...
* Fix #2613 : Game icon size not working properly on grid view
When you select grid view mode and try to change the game icon size, the
icons change to the wrong size, or don't change at all. To solve this I
added a line to call the function that populates the game grid with
the games when the user changes the icon size. That way the size of the
icons is updated to match the size selected by the user, which is the
intended behaviour. I also added code to update the check on the size
when changing view mode.
* Fix #2613 : fixed clang format issue
2025-04-14 09:17:28 +03:00
Stephen Miller
ec515ad113
Implement sceVideoOutGetEventCount and sceVideoOutDeleteVblankEvent ( #2753 )
...
* Implement sceVideoOutDeleteVblankEvent
* Implement sceVideoOutGetEventCount
Based on decompilation, needs testing.
I also tidied up some types for other functions in here.
* Change hexadecimal numbers to lowercase
A minor change to make sure my implementation follows the formatting standards seen in https://github.com/shadps4-emu/shadPS4/pull/2423
2025-04-13 17:08:27 -07:00
squidbus
14fad28a9b
misc: Few small fixes. ( #2780 )
...
* qt: Use PNG file for logo.
* build: Fix some CMake issues.
2025-04-13 12:10:24 -07:00
Vinicius Rangel
aec6e330dc
Update ImGui submodule ( #2779 )
...
* update imgui submodule
* fix imgui breaking changes
* update ffmpeg-core submodule
2025-04-13 19:27:20 +03:00
squidbus
6c2574364b
libraries: Reduce some controller log spam. ( #2777 )
2025-04-13 18:12:02 +03:00
squidbus
8ed82712a0
hotfix: Fix logo resolution in Qt UI.
2025-04-12 21:13:16 -07:00
JohnLogostini
b0fe1532f7
Icon Updates ( #2768 )
...
* Updated the trophy icons to match those on the PS4
* Updated the Windows icon to have less harsh aliasing at smaller sizes.
* Created a correctly sized SVG client icon.
* Remade all of the link icons.
Remade all of the icons for links to a standard 1K size and fixed all of the crazy aliasing problems.
* Revert "Updated the trophy icons to match those on the PS4"
This reverts commit 223c70de13
.
* Created SVG versions of all of the link icons.
* Update REUSE.toml
---------
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-04-12 19:09:21 +03:00
squidbus
37d4cd091c
renderer_vulkan: Make some primitive state dynamic. ( #2764 )
...
* renderer_vulkan: Make some primitive state dynamic.
* renderer_vulkan: Silence MoltenVK primitive restart warning spam.
2025-04-10 16:20:01 -07:00
Dmugetsu
5abec2a291
Enabling Depth Bias Explicity ( #2766 )
2025-04-09 17:06:54 -07:00
squidbus
03b1fef331
renderer_vulkan: Only update dynamic state when changed. ( #2751 )
2025-04-08 07:22:16 -07:00
kalaposfos13
08731303d8
Fix incorrect calculation setting the center of the joysticks one value off causing stick drift in games that assume already corrected input values ( #2760 )
2025-04-07 13:58:00 -07:00
kalaposfos13
473b66649f
Fix compatibility related issues in the GUI ( #2755 )
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Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-04-07 12:25:49 +03:00
squidbus
b8f6ef1c0b
externals: Update MoltenVK ( #2754 )
2025-04-07 12:23:04 +03:00
squidbus
9d2175180e
build: Move versioning to CMake file. ( #2752 )
2025-04-07 12:22:51 +03:00
squidbus
0c6f2b470f
renderer_vulkan: Use more depth-stencil dynamic state. ( #2749 )
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2025-04-05 23:14:27 +03:00
georgemoralis
7bb49d85d3
New Crowdin updates ( #2724 )
...
* New translations en_us.ts (Arabic)
* New translations en_us.ts (Albanian)
* New translations en_us.ts (German)
2025-04-03 22:43:04 +03:00
squidbus
806b2ddc89
cpu_patches: Remove CPU patches for macOS and bump minimum OS version to 15.4 ( #2743 )
...
* cpu_patches: Remove CPU patches for macOS and bump minimum OS version to 15.4
* cpu_patches: Remove BMI1 patches
These are now only good for very old Intel CPUs that:
* Still do not currently function due to other CPU instruction issues.
* Will probably be too slow to run shadPS4 well.
2025-04-03 22:39:08 +03:00
squidbus
afd0251dd2
shader_recompiler: Use VK_AMD_shader_trinary_minmax when available. ( #2739 )
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* shader_recompiler: Use VK_AMD_shader_trinary_minmax when available.
* shader_recompiler: Simplify signed/unsigned trinary instruction variants.
2025-04-02 23:36:54 +03:00
Stephen Miller
eb300d0aa7
libraries: Proper ulobjmgr stubs ( #2740 )
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* Better ulobjmgr stubs
Main goal is to stop all the Unknown stub spam in titles using libSceUlt.
* Address review comments
* Update ulobjmgr.cpp
2025-04-02 02:41:40 +02:00
Stephen Miller
f6cc245e40
Only log fd warning if there's a file getting closed ( #2737 )
2025-04-01 13:36:31 -07:00
Stephen Miller
01243fb8e5
Fix libSceNgs2 HLE regressions ( #2732 )
...
* Fix sceNgs2SystemCreateWithAllocator
The cause of the exceptions without libraries.
* Remove error handling for unimplemented functions
Since nothing exists to create any VoiceHandle or RackHandle, we were consistently hitting those error returns.
Also promotes logs for stubbed functions back to LOG_ERROR, with the exception of two functions that get spammed pretty frequently.
* Use Core::ExecuteGuest to execute allocator alloc and free
* Clang
* Fix function definitions in ngs2.h
These should be using the SYSV ABI
* Fix function defs in ngs2_impl.h
This will (hopefully) fix compilation
* Clang
* Clang
again
2025-04-01 08:57:47 +03:00
Joshua de Reeper
7533206d89
usbd: Implement libusb passthrough ( #2271 )
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* usbd: Implement libusb passthrough
* clang-format
* only do kernel activities on non-windows
* use variable to represent "fake" windows kernel driver
---------
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2025-03-31 18:55:21 +03:00
Stephen Miller
b0a12c02e1
Add S_SETPRIO to EmitFlowControl ( #2727 )
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By squidbus' suggestion, I've added a warning log for this case.
2025-03-31 12:55:14 +03:00
Stephen Miller
374b66ad8e
Emulate sceKernelInternalMemory mapping ( #2726 )
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* Emulate sceKernelInternalMemory mapping
This fixes the early crash in CUSA07820 (The Last of Us™ Part II).
* Fix name
2025-03-31 00:27:12 +03:00
squidbus
f85d8df71e
vulkan: Lower list primitive restart warning to debug log. ( #2725 )
2025-03-30 22:02:33 +03:00
georgemoralis
a707d31a4c
New Crowdin updates ( #2722 )
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* New translations en_us.ts (Albanian)
* New translations en_us.ts (Swedish)
* New translations en_us.ts (Polish)
* New translations en_us.ts (Portuguese, Brazilian)
* New translations en_us.ts (Spanish)
* New translations en_us.ts (Romanian)
* New translations en_us.ts (French)
* New translations en_us.ts (Arabic)
* New translations en_us.ts (Danish)
* New translations en_us.ts (German)
* New translations en_us.ts (Greek)
* New translations en_us.ts (Finnish)
* New translations en_us.ts (Hungarian)
* New translations en_us.ts (Italian)
* New translations en_us.ts (Japanese)
* New translations en_us.ts (Korean)
* New translations en_us.ts (Lithuanian)
* New translations en_us.ts (Dutch)
* New translations en_us.ts (Portuguese)
* New translations en_us.ts (Russian)
* New translations en_us.ts (Turkish)
* New translations en_us.ts (Ukrainian)
* New translations en_us.ts (Chinese Simplified)
* New translations en_us.ts (Chinese Traditional)
* New translations en_us.ts (Vietnamese)
* New translations en_us.ts (Indonesian)
* New translations en_us.ts (Persian)
* New translations en_us.ts (Norwegian Bokmal)
* New translations en_us.ts (Arabic)
2025-03-30 15:37:16 +03:00
georgemoralis
3f33d218b3
New Crowdin updates ( #2715 )
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* New translations en_us.ts (Italian)
* New translations en_us.ts (Ukrainian)
* New translations en_us.ts (Ukrainian)
2025-03-30 01:28:02 +02:00
Stephen Miller
99b90cbd5c
Minor libkernel changes ( #2721 )
...
* sceKernelDebugOutText
Some homebrew use this for logging, and these logs do show up in console klogs.
I wasn't sure where the most suitable place for this function would be, so I made a separate file for these debug functions.
* Implement kernel exit
Some homebrew I have use this exit when an error occurs. Since actually closing the emulator isn't implemented yet, I've used an unreachable message that logs the status code.
I've placed it in process.cpp for now, let me know if I should change that.
* Improved implementations for sceKernelDebugRaiseException functions
These functions take in two parameters, an error code and some other value that I have no idea what is for. If that second parameter is not zero, they return ORBIS_KERNEL_ERROR_EINVAL before any calls to mdbg_service.
These improved implementations add the early error return and a message with the error code to the unreachable.
* Add missing exports
Homebrew apps like to use these kernel exports of posix functions instead.
* Clang
2025-03-30 01:27:33 +02:00
DanielSvoboda
bad82e7204
Fix Translation on Button in MainWindow ( #2720 )
2025-03-30 00:50:41 +02:00
Missake212
faae1218fa
Getting rid of the "Separate Update Folder" option ( #2719 )
...
* real fix this time ?
* should be all of it
* Update en_US.ts
2025-03-30 00:50:22 +02:00
Missake212
064c3161c3
real fix this time ? ( #2717 )
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2025-03-29 17:58:10 +02:00
georgemoralis
9dbc79dc96
New Crowdin updates ( #2705 )
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* New translations en_us.ts (Albanian)
* New translations en_us.ts (Swedish)
* New translations en_us.ts (Polish)
* New translations en_us.ts (Portuguese, Brazilian)
* New translations en_us.ts (Spanish)
* New translations en_us.ts (Romanian)
* New translations en_us.ts (French)
* New translations en_us.ts (Arabic)
* New translations en_us.ts (Danish)
* New translations en_us.ts (German)
* New translations en_us.ts (Greek)
* New translations en_us.ts (Finnish)
* New translations en_us.ts (Hungarian)
* New translations en_us.ts (Italian)
* New translations en_us.ts (Japanese)
* New translations en_us.ts (Korean)
* New translations en_us.ts (Lithuanian)
* New translations en_us.ts (Dutch)
* New translations en_us.ts (Portuguese)
* New translations en_us.ts (Russian)
* New translations en_us.ts (Turkish)
* New translations en_us.ts (Ukrainian)
* New translations en_us.ts (Chinese Simplified)
* New translations en_us.ts (Chinese Traditional)
* New translations en_us.ts (Vietnamese)
* New translations en_us.ts (Indonesian)
* New translations en_us.ts (Persian)
* New translations en_us.ts (Norwegian Bokmal)
* New translations en_us.ts (Swedish)
* New translations en_us.ts (French)
* New translations en_us.ts (Indonesian)
* New translations en_us.ts (Spanish)
* New translations en_us.ts (Norwegian Bokmal)
2025-03-29 11:03:40 +02:00
Missake212
df9151481c
Fix the "Open Update Folder" for folders ending with "-patch" ( #2712 )
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* fix open update folder
* Update gui_context_menus.h
2025-03-29 10:32:57 +02:00
squidbus
be7d646e83
externals: Remove need for cryptopp build. ( #2707 )
2025-03-29 10:32:06 +02:00
Ked
78c8bca2bb
Fix support for unicode paths for game install directories ( #2699 )
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* Slightly changed how allInstallDirsDisabled is determined
* Show a dialog only if no game directories are set
* Changed a comment
* Fixed formatting
* Support for unicode paths for game install directories
* Fixed game picture path conversion
2025-03-28 23:14:52 +02:00
georgemoralis
751a23af0f
[ci skip] Qt GUI: Update Translation. ( #2703 )
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Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-03-28 19:49:04 +02:00
georgemoralis
501f46e515
New Crowdin updates ( #2695 )
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* New translations en_us.ts (Albanian)
* New translations en_us.ts (Polish)
* New translations en_us.ts (Spanish)
* New translations en_us.ts (Romanian)
* New translations en_us.ts (French)
* New translations en_us.ts (Arabic)
* New translations en_us.ts (Danish)
* New translations en_us.ts (German)
* New translations en_us.ts (Greek)
* New translations en_us.ts (Finnish)
* New translations en_us.ts (Hungarian)
* New translations en_us.ts (Italian)
* New translations en_us.ts (Japanese)
* New translations en_us.ts (Korean)
* New translations en_us.ts (Lithuanian)
* New translations en_us.ts (Dutch)
* New translations en_us.ts (Portuguese)
* New translations en_us.ts (Russian)
* New translations en_us.ts (Swedish)
* New translations en_us.ts (Portuguese, Brazilian)
* New translations en_us.ts (Turkish)
* New translations en_us.ts (Ukrainian)
* New translations en_us.ts (Chinese Simplified)
* New translations en_us.ts (Chinese Traditional)
* New translations en_us.ts (Vietnamese)
* New translations en_us.ts (Indonesian)
* New translations en_us.ts (Persian)
* New translations en_us.ts (Norwegian Bokmal)
* New translations en_us.ts (Chinese Simplified)
* New translations en_us.ts (Arabic)
* New translations en_us.ts (Turkish)
* New translations en_us.ts (Portuguese, Brazilian)
* New translations en_us.ts (Russian)
* New translations en_us.ts (Finnish)
* New translations en_us.ts (Finnish)
* New translations en_us.ts (Portuguese, Brazilian)
* New translations en_us.ts (Portuguese, Brazilian)
* New translations en_us.ts (Arabic)
2025-03-28 19:48:23 +02:00
squidbus
31e1d4f839
misc: Remove dead code. ( #2702 )
2025-03-28 10:32:17 -07:00
IndecisiveTurtle
be22674f8c
code: Remove fpkg code
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Signed-off-by: georgemoralis <giorgosmrls@gmail.com>
2025-03-28 16:40:35 +02:00
Missake212
d339b3f7d6
change async to sync ( #2698 )
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2025-03-27 22:40:40 +02:00
georgemoralis
c96853816a
[ci skip] Qt GUI: Update Translation. ( #2692 )
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Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-03-27 12:14:09 +02:00
georgemoralis
437af93201
New translations en_us.ts (Chinese Traditional) ( #2691 )
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2025-03-26 23:51:17 +02:00
Dmugetsu
ae2c9a745e
Gui: Adding Pause button working, full screen button and labels to buttons on main window gui ( #2634 )
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* Adding names to gui buttoms and adjusting spacing.
* moving refresh button to last slot.
* Changing the implementation to tooltips for hover over them - qstring to detect background color.
* Fixing some themes with inverted tooltip base
* Suggestions / Fixes - Pause and FullScreen Buttons
* Update REUSE.toml
* cleaning up
* Icons stuff
* clang
* Buttons toggle - Cleaning code - Fixing Icons
* cleaning boolean
* Toggle pause and play icons and label to "Resume" when paused.
* Simplifying the toggles.
* New icons and final Push to review
* Reuse
* Icon rename, adding f9 press for pause game when no gui is on without needed of debug menu
* clang + reuse
* clang dosent work on this part
* again Clang
* Last fix for review. Light theme white resume icon fix.
* Proper fix for Resume icon
* New Rebase
* Fixed Orientation with docking issues and cleaning boxlayout code
* Adding spacer to separate actions, sizeslider on top of search bar. And adding margins
* Fixed Background not showing on OLED Theme
* Fixing check marks
* Adding all Daniel Suggestions and fixed F9 not working with debug menu open.
* Clang
* reverting all OLED theme changes
* Final suggestions
2025-03-26 23:50:52 +02:00
kalaposfos13
5caab76a45
Implement DmaDataSrc::MemoryUsingL2 and DmaDataDst::MemoryUsingL2 ( #2680 )
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* Implement DmaDataSrc::MemoryUsingL2 and DmaDataDst::MemoryUsingL2
* Add L2 handling to the other place it's used
2025-03-26 23:03:50 +02:00
illusion0001
9c37aa039b
Add isDevKit bool ( #2685 )
2025-03-26 22:50:21 +02:00
Lizardy
3abe5b0d57
[Libs] Ngs2 ( #1604 )
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* [libSceNgs2] Logging & Structs
* clang
* clang
* stdarg incl
* proper logs
* ngs2 latest
* [libSceNgs2] Logging & Structs
* clang
* latest
* fix includes
* clang
* clang
---------
Co-authored-by: microsoftv <6063922+microsoftv@users.noreply.github.com>
2025-03-26 18:42:49 +02:00
georgemoralis
90b949b8ce
New Crowdin updates ( #2679 )
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* New translations en_us.ts (Albanian)
* New translations en_us.ts (Swedish)
* New translations en_us.ts (Polish)
* New translations en_us.ts (Portuguese, Brazilian)
* New translations en_us.ts (Spanish)
* New translations en_us.ts (Romanian)
* New translations en_us.ts (French)
* New translations en_us.ts (Arabic)
* New translations en_us.ts (Danish)
* New translations en_us.ts (German)
* New translations en_us.ts (Greek)
* New translations en_us.ts (Finnish)
* New translations en_us.ts (Hungarian)
* New translations en_us.ts (Italian)
* New translations en_us.ts (Japanese)
* New translations en_us.ts (Korean)
* New translations en_us.ts (Lithuanian)
* New translations en_us.ts (Dutch)
* New translations en_us.ts (Portuguese)
* New translations en_us.ts (Russian)
* New translations en_us.ts (Turkish)
* New translations en_us.ts (Ukrainian)
* New translations en_us.ts (Chinese Simplified)
* New translations en_us.ts (Chinese Traditional)
* New translations en_us.ts (Vietnamese)
* New translations en_us.ts (Indonesian)
* New translations en_us.ts (Persian)
* New translations en_us.ts (Norwegian Bokmal)
* New translations en_us.ts (Russian)
* New translations en_us.ts (Chinese Simplified)
* New translations en_us.ts (Swedish)
* New translations en_us.ts (Portuguese, Brazilian)
* New translations en_us.ts (Arabic)
* New translations en_us.ts (Lithuanian)
* New translations en_us.ts (Arabic)
* New translations en_us.ts (Turkish)
* New translations en_us.ts (Turkish)
* New translations en_us.ts (Arabic)
* New translations en_us.ts (Norwegian Bokmal)
* New translations en_us.ts (Portuguese)
* New translations en_us.ts (Portuguese)
* New translations en_us.ts (Portuguese)
* New translations en_us.ts (Albanian)
* New translations en_us.ts (Spanish)
* New translations en_us.ts (Arabic)
* New translations en_us.ts (Arabic)
* New translations en_us.ts (Polish)
* New translations en_us.ts (Polish)
* New translations en_us.ts (Arabic)
2025-03-26 18:04:49 +02:00
Ked
69cb4d5787
Show a dialog only if no game directories are set ( #2690 )
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* Slightly changed how allInstallDirsDisabled is determined
* Show a dialog only if no game directories are set
* Changed a comment
* Fixed formatting
2025-03-26 18:04:05 +02:00
Stephen Miller
d8204641fa
libkernel: Filesystem code cleanup ( #2554 )
...
* sceKernelOpen: Clean up flag handling
* sceKernelOpen: fix params
Based on decompilation, the second parameter of _open should be flags.
Additionally swaps the return and parameter types to align with our current standards.
* sceKernelOpen: Fix errors
Based on POSIX spec, if part of the path is missing, ENOENT is the correct return.
Additionally, decompilation suggests that open sets errno too.
* Fix exports
Fixes function exports to align with what they should be, based on what I've seen from decompilation and our module generator.
* Proper errno behavior on open
Since sceKernelOpen calls posix_open, errno should be set during this process.
Simplest way to handle that is to move the actual open code to posix_open and adjust error cases accordingly.
* Reorganize open calls, add error log
* Improve close
Removes the EPERM return, as it makes no sense, and swaps sceKernelClose with posix_close to properly emulate errno behavior.
* Fix log on close
* posix_open fixups
* Readd hack in posix_close
It's either this, or removing LLE DiscMap.
Or shadow implements posix sockets.
* Missing exports
Commented out while I gradually work through them all
* Remaining placeholder exports
* Swap some stuff around
I see nothing that suggests "open" only takes two parameters, so this should be completely safe.
It's also more accurate to how these are handled in libkernel, and means I won't need to reorganize anything for readv and writev.
* Update file_system.cpp
* Implement write and posix_write
* Oops
* Implement posix_readv and sceKernelReadv
Also fixes error behavior on readv, as that function shouldn't be returning any kernel error codes.
* Move sceKernelUnlink
Will deal with this one later, was just annoyed by how it's location doesn't align with the export order.
* Cleanup readv
* Implement posix_writev and sceKernelWritev
Also fixes error behavior on writev, since it shouldn't ever return kernel errors (since our device files return those)
* More cleanup on older functions
* Swap around sceKernelLseek and posix_lseek
This ensures that these have the correct error behavior, and makes their behavior align with the updated implementations for earlier functions.
* Update file_system.cpp
* Implement read
Also fixes error behavior
* Swap sceKernelMkdir and posix_mkdir
Fixes errno behavior on kernel calls, also fixed some incorrect error returns.
* Fix errno behavior on sceKernelRmdir
Also reduces function logging to bring it closer to the level of logging seen in other filesystem functions.
* Slight clean up of sceKernelStat
Fixes error behavior and changes some of the old data types.
* Refactor fstat
Fixes errno behavior, implements fstat, and shifts exports around based on file position.
Might reorganize function locations later though.
* Implement posix_ftruncate
Implements posix_ftruncate and fixes errno behavior for sceKernelFtruncate
* Add missing error conversions for more device functions
* Implement posix_rename, fix sceKernelRename errno behavior
* Add posix_preadv and posix_pread
Also fixes some incorrect error returns, fixes errno behavior, and removes an unnecessary hack.
* Fix compile
* Implement posix_getdents, getdirentries, and posix_getdirentries
Also fixes errno behavior for the kernel variants of these functions.
* Fix errno behavior of sceKernelFsync
* Implement posix_pwrite and posix_unlink
Also fixes errno behavior in related functions.
* Update file_system.cpp
* Remove SetPosixErrno
Ideally, we've handled all possible error conditions before calling these functions, so treat errors in platform-specific code as IO errors and return POSIX_EIO instead.
* Update header exports
Not sure where these get used, but might as well keep them consistent with the rest of this.
* Check if file exists before calling platform-specific code
Bloodborne checks if a file doesn't exist using open, checking if it specifically failed with error code ENOENT. To avoid working with platform-specific errnos, add a proper error return for if the file doesn't exist.
Fixes a regression in Bloodborne.
* Clang
Out of all the changes, this is apparently the only thing Clang-Format doesn't like.
I'm honestly surprised.
* Improve error checks on posix_unlink
Just because a file isn't opened doesn't mean the file doesn't exist.
Fixes the error returned if host_path.empty(), and removes the error return for when GetFile fails.
* Fix the Bloodborne fix
* Limit exports to tested functions
* More confirmed working exports
* Remaining stuff my games can test
* FS exports from firmware tests
* Bring back missing exports from main
I don't have any bootable things that call these, but since they were working well enough on main, they should be fine to readd.
* Add export for posix_pread
Spotted in Dreams a while back, might as well add it.
* Revert "Remove SetPosixErrno"
This reverts commit bdfc0c246c
.
* Revert SetPosixErrno changes
shadow's using it for posix sockets, so significant modifications would introduce unnecessary merge conflicts.
* Update comment
* Add EACCES errno to SetPosixErrno
Seen in Gravity Rush.
Also reorganizes the switch case based on the posix errno value, since ordering by errno makes no sense on some OSes.
* More export fixups
Missed these during my initial pass through FS stuff because they were in kernel.cpp for some reason.
* Symbols from FS tests
Tested by messing around with firmware elfs, these atleast don't cause any crashes.
* Remove inaccurate error behavior
Seek can have offsets past the end of a file.
Also add logging for two valid whence values that are unsupported on Windows.
I'll need to verify that SEEK_HOLE and SEEK_DATA correspond to 3 and 4 respectively, I've yet to check source to verify.
* Fix error log
Oops
* Clang
Clang
* Remove close hack
Since LLE libSceDiscMap is no longer a concern, this hack shouldn't be needed.
Since sockets are still stubbed, and close can be used on sockets, I've added a warning log just in case this still occurs in some titles.
* Change SetPosixErrno unreachable to warning
I changed it to an unreachable in an earlier commit to make testing easier.
At this point, having an unreachable for this seems unnecessary, so change it to a warning instead.
* Remove Bloodborne hack
Games should be able to unlink files that aren't opened file descriptors. As far as I've tested, this doesn't break Bloodborne.
2025-03-26 18:03:35 +02:00
Ked
7d0631cf26
Slightly changed how allInstallDirsDisabled is determined ( #2688 )
2025-03-26 14:35:43 +02:00
kalaposfos13
a1ec8b0a88
Handle compute packets that are split between the ends of two command buffers ( #2476 )
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* Squashed initial implementation
* Logging for checking if buffers are memory contiguous
* Add check to see if first instruction is valid in the next buffer to avoid false positives
* Oof
* Replace old code with IndecisiveTurtle's new, better implementation
* Add `unlikely` keyword to the split packet handling branches
Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
---------
Co-authored-by: IndecisiveTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2025-03-26 00:01:21 +02:00
georgemoralis
5c72030fb8
HLE discmap ( #2686 )
...
* HLE discmap
* improved parameters naming
* fixed typo
2025-03-25 23:54:32 +02:00
mailwl
1908d26093
lseek: let the host OS set lseek errors ( #2370 )
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* Fix lseek(fd, -1, SEEK_SET) for XNA
* be sure, if seek really return error
* refactoring
* let host os set lseek errors
2025-03-24 15:51:36 +02:00
DanielSvoboda
16a68d78eb
Trophy Viewer - Select Game ( #2678 )
...
* Trophy Viewer - Select Game
* TR - Button in Utils +icon
TR - Button in Utils +icon
I also made a small correction to the game folder list, where the checkboxes were being filled in incorrectly.
2025-03-24 10:25:51 +02:00
georgemoralis
4f8e5dfd7c
New Crowdin updates ( #2671 )
...
* New translations en_us.ts (German)
* New translations en_us.ts (German)
* New translations en_us.ts (Portuguese, Brazilian)
* New translations en_us.ts (Turkish)
* New translations en_us.ts (Turkish)
* New translations en_us.ts (Norwegian Bokmal)
2025-03-24 10:25:37 +02:00
DanielSvoboda
10bf3d383c
QT: Fix PR 2662 ( #2676 )
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2025-03-23 23:25:11 +02:00
kalaposfos13
99332e4ec2
Handle "-patch" as the suffix for game update folders ( #2674 )
...
* Handle "-patch" as the suffix for game update folders
* clang
* clang 2
2025-03-23 23:24:49 +02:00
rainmakerv2
6f944ab117
Fix spacing for translated KBM GUI ( #2670 )
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2025-03-23 16:39:15 +02:00
TheTurtle
1f9ac53c28
shader_recompiler: Improve divergence handling and readlane elimintation ( #2667 )
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* control_flow_graph: Improve divergence handling
* recompiler: Simplify optimization passes
Removes a redudant constant propagation and cleans up the passes a little
* ir_passes: Add new readlane elimination pass
The algorithm has grown complex enough where it deserves its own pass. The old implementation could only handle a single phi level properly,
however this one should be able to eliminate vast majority of lane cases remaining. It first performs a traversal of the phi tree to ensure
that all phi sources can be rewritten into an expected value and then performs elimintation by recursively duplicating the phi nodes at each step,
in order to preserve control flow.
* clang format
* control_flow_graph: Remove debug code
2025-03-23 00:35:42 +02:00
Pavel
a80c4a7f48
Reset previous buffer label instead of current one ( #2663 )
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* Reset previous buffer label
* Reset flip label also when registering buffer
2025-03-23 00:27:57 +02:00
DanielSvoboda
0fa1220eca
Add option to enable/disable game folders individually ( #2662 )
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* Add option to enable/disable game folders individually
A checkbox (button to select) game folders has been added to the menu, allowing you to Enable/Disable them without having to remove the folder.
config.toml is now saved in alphabetical order
* ordering is separation in a function
* remove my comment in portuguese :)
2025-03-23 00:27:42 +02:00
georgemoralis
d7b947dd79
starting v0.7.1 WIP
2025-03-23 00:27:20 +02:00
georgemoralis
3b2c012723
tagged v0.7.0
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2025-03-23 00:14:04 +02:00
rainmakerv2
c19b692a66
Sync text editor changes to KBM GUI ( #2660 )
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Co-authored-by: rainmakerv2 <30595646+jpau02@users.noreply.github.com>
2025-03-20 22:26:00 +02:00
Dmugetsu
b1885badda
clock_gettime fixes for windows ( #2659 )
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* Using OrbisKernelTimespec under clock_gettime, orbis_clock_gettime, sceKernelClockGettime to fix compatibility issues.
* final fix test
* Roamic suggestions
2025-03-20 22:24:47 +02:00
TheTurtle
2a05af22e1
emit_spirv: Fix comparison type ( #2658 )
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2025-03-19 23:20:00 +02:00
kalaposfos13
4eb6304076
Only display the "Submit a report" button for release builds ( #2656 )
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Co-authored-by: Missake212 <exomissake@gmail.com>
2025-03-19 23:18:51 +02:00
Missake212
9298b074fc
Changing "submit report" button behavior in the GUI ( #2654 )
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* change code to serial
* delete emulator version function
* Adding the line back, someone else will need to look into it
* fix epic fail
2025-03-19 22:09:29 +02:00
georgemoralis
b520994960
New Crowdin updates ( #2644 )
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* New translations en_us.ts (Albanian)
* New translations en_us.ts (Albanian)
* New translations en_us.ts (Chinese Simplified)
* New translations en_us.ts (Chinese Simplified)
* New translations en_us.ts (Norwegian Bokmal)
* New translations en_us.ts (Spanish)
* New translations en_us.ts (Spanish)
* New translations en_us.ts (Spanish)
* New translations en_us.ts (Swedish)
* New translations en_us.ts (Spanish)
* New translations en_us.ts (Norwegian Bokmal)
* New translations en_us.ts (Ukrainian)
2025-03-19 12:28:55 +02:00
Vinicius Rangel
5691046dcc
Renderer fixes (Splash + Aspect Ratio) ( #2645 )
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* rewrite splash
removed Splash class
rewrite using imgui texture manager
fix crashes & old validation error
* handle games with abnormal aspect ratios
2025-03-13 18:10:24 +02:00
georgemoralis
36927a7bbd
New Crowdin updates ( #2638 )
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* New translations en_us.ts (Albanian)
* New translations en_us.ts (Swedish)
* New translations en_us.ts (Polish)
* New translations en_us.ts (Spanish)
* New translations en_us.ts (Romanian)
* New translations en_us.ts (French)
* New translations en_us.ts (Arabic)
* New translations en_us.ts (Danish)
* New translations en_us.ts (German)
* New translations en_us.ts (Greek)
* New translations en_us.ts (Finnish)
* New translations en_us.ts (Hungarian)
* New translations en_us.ts (Italian)
* New translations en_us.ts (Japanese)
* New translations en_us.ts (Korean)
* New translations en_us.ts (Lithuanian)
* New translations en_us.ts (Dutch)
* New translations en_us.ts (Portuguese)
* New translations en_us.ts (Russian)
* New translations en_us.ts (Turkish)
* New translations en_us.ts (Portuguese, Brazilian)
* New translations en_us.ts (Ukrainian)
* New translations en_us.ts (Chinese Simplified)
* New translations en_us.ts (Chinese Traditional)
* New translations en_us.ts (Vietnamese)
* New translations en_us.ts (Indonesian)
* New translations en_us.ts (Persian)
* New translations en_us.ts (Norwegian Bokmal)
* New translations en_us.ts (French)
* New translations en_us.ts (Italian)
* New translations en_us.ts (Chinese Simplified)
* New translations en_us.ts (Portuguese, Brazilian)
* New translations en_us.ts (Russian)
* New translations en_us.ts (Norwegian Bokmal)
* New translations en_us.ts (Norwegian Bokmal)
* New translations en_us.ts (Norwegian Bokmal)
* New translations en_us.ts (Norwegian Bokmal)
* New translations en_us.ts (Albanian)
2025-03-12 20:36:14 +02:00
Stephen Miller
4d0c03fd4a
Properly implement sceVideoOutGetBufferLabelAddress ( #2642 )
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* Export sceVideoOutGetBufferLabelAddress
It's an exported function, used by red_prig's BLACKSQUAR2 homebrew sample.
This also fixes the function's return type accordingly.
* More sceVideoOutGetBufferLabelAddress fixups
Library decomp shows a hardcoded return 16 on success. Not sure why it does that, but it never hurts to be accurate.
Also needs to have an openOrbis-specific export to get it to work with the homebrew sample I'm testing.
* Final fixups
Removed the port assert and added asserts in libSceGnmDriver for when sceVideoOutGetBufferLabelAddress calls fail.
2025-03-12 20:36:01 +02:00
Vinicius Rangel
f663176a5d
FidelityFX FSR implementation ( #2624 )
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* host_shaders: support for includes
* video_core: add a simpler vulkan asserts
* video_core: refactored post processing pipeline to another file
* renderer_vulkan: add define param to compile shader utility
* video_core: fsr implementation
* devtools: show resolution & fsr state
2025-03-12 20:33:30 +02:00
georgemoralis
ba1eb298de
New Crowdin updates ( #2631 )
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* New translations en_us.ts (French)
* New translations en_us.ts (Spanish)
* New translations en_us.ts (Polish)
* New translations en_us.ts (Spanish)
* New translations en_us.ts (Albanian)
2025-03-10 11:12:29 +02:00
Pavel
8bcdd9c068
Fix sceKernelLoadStartModule ( #2635 )
2025-03-10 11:12:12 +02:00
georgemoralis
46b1bafa17
[ci skip] Qt GUI: Update Translation. ( #2636 )
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Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-03-10 11:11:59 +02:00
panzone91
a711f4d86e
libkernel: improve module finding in sceKernelLoadStartModule ( #2541 )
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* libkernel: improve module finding in sceKernelLoadStartModule
* clang-format
* asserts for system module
* fixes
* linting
* cleaning
* fix linker impl
2025-03-09 23:44:17 +02:00
Stephen Miller
20ea0ee190
Handle error behavior in sceSysmoduleGetModuleInfoForUnwind stub ( #2629 )
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* Stubby implementation of sceSysmoduleGetModuleInfoForUnwind
* Update sysmodule.cpp
* Minor cleanup
2025-03-09 23:17:33 +02:00
rainmakerv2
74c2c6c74f
Make button bar translatable in controller/KBM dialog ( #2625 )
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2025-03-09 15:13:14 +02:00
georgemoralis
aa22d80c3f
New Crowdin updates ( #2622 )
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* New translations en_us.ts (Chinese Simplified)
* New translations en_us.ts (Swedish)
* New translations en_us.ts (Albanian)
* New translations en_us.ts (Albanian)
* New translations en_us.ts (Portuguese, Brazilian)
* New translations en_us.ts (Portuguese, Brazilian)
* New translations en_us.ts (Chinese Simplified)
* New translations en_us.ts (Albanian)
* New translations en_us.ts (Albanian)
* New translations en_us.ts (Turkish)
* New translations en_us.ts (German)
* New translations en_us.ts (Turkish)
* New translations en_us.ts (German)
* New translations en_us.ts (French)
* New translations en_us.ts (French)
* New translations en_us.ts (French)
2025-03-09 15:12:37 +02:00
Stephen Miller
0e315cbd8f
sceKernelReleaseDirectMemory fix ( #2623 )
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* Fix error return on sceKernelMunmap
FreeBSD docs state that len <= 0 is a EINVAL return.
* Early return on ReleaseDirectMemory with len = 0
Calls to these two functions with len = 0 cause an assert in CarveDmemArea. Since there's no memory to release, an early return should be safe here.
* Remove check for negative length in munmap
Addresses review comment
2025-03-09 15:12:05 +02:00
Vladislav Mikhalin
6b3746f3a6
kernel: re-implement clock_gettime ( #2615 )
2025-03-07 21:42:25 +03:00
georgemoralis
bfb8b46d7d
New Crowdin updates ( #2608 )
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* New translations en_us.ts (Spanish)
* New translations en_us.ts (Romanian)
* New translations en_us.ts (French)
* New translations en_us.ts (Arabic)
* New translations en_us.ts (Danish)
* New translations en_us.ts (German)
* New translations en_us.ts (Greek)
* New translations en_us.ts (Finnish)
* New translations en_us.ts (Hungarian)
* New translations en_us.ts (Italian)
* New translations en_us.ts (Japanese)
* New translations en_us.ts (Korean)
* New translations en_us.ts (Lithuanian)
* New translations en_us.ts (Dutch)
* New translations en_us.ts (Albanian)
* New translations en_us.ts (Swedish)
* New translations en_us.ts (Polish)
* New translations en_us.ts (Portuguese, Brazilian)
* New translations en_us.ts (Portuguese)
* New translations en_us.ts (Russian)
* New translations en_us.ts (Turkish)
* New translations en_us.ts (Ukrainian)
* New translations en_us.ts (Chinese Simplified)
* New translations en_us.ts (Chinese Traditional)
* New translations en_us.ts (Vietnamese)
* New translations en_us.ts (Indonesian)
* New translations en_us.ts (Persian)
* New translations en_us.ts (Norwegian Bokmal)
* New translations en_us.ts (Portuguese, Brazilian)
* New translations en_us.ts (Norwegian Bokmal)
* New translations en_us.ts (Portuguese, Brazilian)
* New translations en_us.ts (Italian)
* New translations en_us.ts (Russian)
* New translations en_us.ts (Norwegian Bokmal)
* New translations en_us.ts (Russian)
* New translations en_us.ts (Norwegian Bokmal)
* New translations en_us.ts (Chinese Simplified)
* New translations en_us.ts (Ukrainian)
* New translations en_us.ts (Ukrainian)
* New translations en_us.ts (Arabic)
2025-03-07 15:52:57 +02:00
jarred wilson
b5029ab940
fix:[ #2618 ] load HDR setting from GPU in GUI ( #2619 )
2025-03-07 15:51:38 +02:00
georgemoralis
8b7eed3ffc
[ci skip] Qt GUI: Update Translation. ( #2607 )
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Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-03-06 16:21:52 +02:00
smiRaphi
eaa18d4e3c
load trophy from .wav ( #2603 )
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Co-authored-by: smiRaphi <neogt404@gmail.com>
2025-03-06 16:20:55 +02:00
georgemoralis
f4dc8dca8d
[ci skip] Qt GUI: Update Translation. ( #2605 )
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2025-03-06 16:20:22 +02:00
rainmakerv2
0efe9a4d0f
Adds missing tr functions for certain GUI strings that should be translatable ( #2598 )
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* Adds missing tr functions for certain GUI strings that should be translatable
* set clang format off for multi-line strings, set userDir as arg
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Co-authored-by: rainmakerv2 <30595646+jpau02@users.noreply.github.com>
2025-03-06 09:09:27 +02:00
georgemoralis
f1aea5176d
New translations en_us.ts (Norwegian Bokmal) ( #2599 )
2025-03-06 09:09:12 +02:00
georgemoralis
96560ed3ca
New Crowdin updates ( #2596 )
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* New translations en_us.ts (Albanian)
* New translations en_us.ts (Swedish)
* New translations en_us.ts (Polish)
* New translations en_us.ts (Portuguese, Brazilian)
* New translations en_us.ts (Spanish)
* New translations en_us.ts (Romanian)
* New translations en_us.ts (French)
* New translations en_us.ts (Arabic)
* New translations en_us.ts (Danish)
* New translations en_us.ts (German)
* New translations en_us.ts (Greek)
* New translations en_us.ts (Finnish)
* New translations en_us.ts (Hungarian)
* New translations en_us.ts (Italian)
* New translations en_us.ts (Japanese)
* New translations en_us.ts (Korean)
* New translations en_us.ts (Lithuanian)
* New translations en_us.ts (Dutch)
* New translations en_us.ts (Portuguese)
* New translations en_us.ts (Russian)
* New translations en_us.ts (Turkish)
* New translations en_us.ts (Ukrainian)
* New translations en_us.ts (Chinese Simplified)
* New translations en_us.ts (Chinese Traditional)
* New translations en_us.ts (Vietnamese)
* New translations en_us.ts (Indonesian)
* New translations en_us.ts (Persian)
* New translations en_us.ts (Norwegian Bokmal)
* New translations en_us.ts (Portuguese, Brazilian)
* New translations en_us.ts (Portuguese, Brazilian)
* New translations en_us.ts (French)
* New translations en_us.ts (Russian)
* New translations en_us.ts (Russian)
* New translations en_us.ts (Italian)
* New translations en_us.ts (Turkish)
* New translations en_us.ts (Turkish)
* New translations en_us.ts (Chinese Simplified)
* New translations en_us.ts (Swedish)
* New translations en_us.ts (Swedish)
* New translations en_us.ts (Albanian)
* New translations en_us.ts (Norwegian Bokmal)
* New translations en_us.ts (Albanian)
2025-03-05 18:12:35 +02:00
DanielSvoboda
dc52cfb9bc
Clickable links for PRs in the changelog ( #2588 )
2025-03-04 17:07:45 +02:00
georgemoralis
f62884ffda
[ci skip] Qt GUI: Update Translation. ( #2595 )
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Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-03-04 17:07:26 +02:00
rainmakerv2
f4bf53402f
Fix space ( #2594 )
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* Add missing space so only once translation is auto-generated
* Use suggested format
* delete an extra space
---------
Co-authored-by: rainmakerv2 <30595646+jpau02@users.noreply.github.com>
2025-03-04 17:03:30 +02:00
georgemoralis
ba109a4c53
New Crowdin updates ( #2592 )
...
* New translations en_us.ts (Albanian)
* New translations en_us.ts (Swedish)
* New translations en_us.ts (Polish)
* New translations en_us.ts (Portuguese, Brazilian)
* New translations en_us.ts (Spanish)
* New translations en_us.ts (Romanian)
* New translations en_us.ts (French)
* New translations en_us.ts (Arabic)
* New translations en_us.ts (Danish)
* New translations en_us.ts (German)
* New translations en_us.ts (Greek)
* New translations en_us.ts (Finnish)
* New translations en_us.ts (Hungarian)
* New translations en_us.ts (Italian)
* New translations en_us.ts (Japanese)
* New translations en_us.ts (Korean)
* New translations en_us.ts (Lithuanian)
* New translations en_us.ts (Dutch)
* New translations en_us.ts (Portuguese)
* New translations en_us.ts (Russian)
* New translations en_us.ts (Turkish)
* New translations en_us.ts (Ukrainian)
* New translations en_us.ts (Chinese Simplified)
* New translations en_us.ts (Chinese Traditional)
* New translations en_us.ts (Vietnamese)
* New translations en_us.ts (Indonesian)
* New translations en_us.ts (Persian)
* New translations en_us.ts (Norwegian Bokmal)
* New translations en_us.ts (Portuguese, Brazilian)
* New translations en_us.ts (Italian)
* New translations en_us.ts (Portuguese)
* New translations en_us.ts (Chinese Simplified)
2025-03-04 17:03:14 +02:00
squidbus
3a9633f553
cpu_patches: Simplify and remove some restrictions on macOS. ( #2591 )
2025-03-04 13:25:51 +02:00
Paris Oplopoios
7bef4a5c70
Allow our BMI1 emulation to work on non-macOS CPUs - also emulate TZCNT ( #2526 )
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* Allow our BMI1 emulation to work on non-macOS CPUs
* Add TZCNT
* Some changes
* Subtract and add to rsp
2025-03-04 12:40:21 +02:00
georgemoralis
e82c8d2f70
New Crowdin updates ( #2584 )
...
* New translations en_us.ts (Albanian)
* New translations en_us.ts (Swedish)
* New translations en_us.ts (Polish)
* New translations en_us.ts (Portuguese, Brazilian)
* New translations en_us.ts (Spanish)
* New translations en_us.ts (Romanian)
* New translations en_us.ts (French)
* New translations en_us.ts (Arabic)
* New translations en_us.ts (Danish)
* New translations en_us.ts (German)
* New translations en_us.ts (Greek)
* New translations en_us.ts (Finnish)
* New translations en_us.ts (Hungarian)
* New translations en_us.ts (Italian)
* New translations en_us.ts (Japanese)
* New translations en_us.ts (Korean)
* New translations en_us.ts (Lithuanian)
* New translations en_us.ts (Dutch)
* New translations en_us.ts (Portuguese)
* New translations en_us.ts (Russian)
* New translations en_us.ts (Turkish)
* New translations en_us.ts (Ukrainian)
* New translations en_us.ts (Chinese Simplified)
* New translations en_us.ts (Chinese Traditional)
* New translations en_us.ts (Vietnamese)
* New translations en_us.ts (Indonesian)
* New translations en_us.ts (Persian)
* New translations en_us.ts (Norwegian Bokmal)
* New translations en_us.ts (Polish)
* New translations en_us.ts (Portuguese, Brazilian)
* New translations en_us.ts (Italian)
* New translations en_us.ts (Russian)
* New translations en_us.ts (Norwegian Bokmal)
* New translations en_us.ts (Albanian)
* New translations en_us.ts (Swedish)
* New translations en_us.ts (Polish)
* New translations en_us.ts (Portuguese, Brazilian)
* New translations en_us.ts (Spanish)
* New translations en_us.ts (Romanian)
* New translations en_us.ts (French)
* New translations en_us.ts (Arabic)
* New translations en_us.ts (Danish)
* New translations en_us.ts (German)
* New translations en_us.ts (Greek)
* New translations en_us.ts (Finnish)
* New translations en_us.ts (Hungarian)
* New translations en_us.ts (Italian)
* New translations en_us.ts (Japanese)
* New translations en_us.ts (Korean)
* New translations en_us.ts (Lithuanian)
* New translations en_us.ts (Dutch)
* New translations en_us.ts (Portuguese)
* New translations en_us.ts (Russian)
* New translations en_us.ts (Turkish)
* New translations en_us.ts (Ukrainian)
* New translations en_us.ts (Chinese Simplified)
* New translations en_us.ts (Chinese Traditional)
* New translations en_us.ts (Vietnamese)
* New translations en_us.ts (Indonesian)
* New translations en_us.ts (Persian)
* New translations en_us.ts (Norwegian Bokmal)
* New translations en_us.ts (Norwegian Bokmal)
* New translations en_us.ts (Portuguese, Brazilian)
* New translations en_us.ts (Albanian)
* New translations en_us.ts (Swedish)
* New translations en_us.ts (Russian)
* New translations en_us.ts (Portuguese)
2025-03-04 12:39:43 +02:00
georgemoralis
367f08c1b5
[ci skip] Qt GUI: Update Translation. ( #2590 )
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Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
2025-03-04 12:39:25 +02:00
rainmakerv2
a4b35f275c
Add global/common user folder for Windows ( #2589 )
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* Add global windows user folder
* Add button for creating portable folder
* Add notice about restarting after creating the portable folder
---------
Co-authored-by: rainmakerv2 <30595646+jpau02@users.noreply.github.com>
2025-03-04 12:25:42 +02:00
rainmakerv2
c2adaf41c0
Qt: Add Initial KBM remapping GUI ( #2544 )
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* Initial KBM remapping GUI
* Added Mousewheel mapping
* Make window wider so for mousewheel + modifier string
* Fix alt + mousewheel vertical being changed to horizontal for qwidgets
---------
Co-authored-by: rainmakerv2 <30595646+jpau02@users.noreply.github.com>
2025-03-04 11:52:13 +02:00
DanielSvoboda
517d7f04c6
Grammatical error: thophy to trophy :) ( #2585 )
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* Update settings_dialog.cpp
* Update en_US.ts
2025-03-03 09:29:39 +02:00
baggins183
c59d5eef45
Specialize vertex attributes on dst_sel ( #2580 )
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* Specialize vertex attributes on dst_sel
* compare vs attrib specs by default, ignore NumberFmt when vertex input dynamic state is supported
* specialize data_format when attribute uses step rates
* use num_components in data fmt instead of fmt itself
2025-03-02 19:17:11 -08:00
georgemoralis
951128389d
[Lib] libsceHttp ( #2576 )
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* implemented sceHttpUriParse
* argg clang
* improved in case of file://// (probably)
* rewrote httpuriparse to support file:////
* fixed uriparse
2025-03-02 23:09:38 +02:00
Missake212
a583a9abe0
fixes to get in game ( #2583 )
2025-03-02 22:13:23 +02:00
baggins183
7a4244ac8b
Misc Cleanups ( #2579 )
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-dont do trivial phi removal during SRT pass, that's now done in
ssa_rewrite
-remove unused variable when walking tess attributes
-fix some tess comments
2025-03-02 21:52:32 +02:00
Dmugetsu
d59536a71c
Adding Top and Bottom trophy option for pop window + Trophy improvements ( #2566 )
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* Adding top button option for trophy pop up
* Ui fix
* Clang format
* improvements to trophy pr
* improvements
* Note: The sound will only work in QT versions
* -.
* Update path_util.cpp
* Update path_util.cpp
* centered text when using top and bottom option
* Clang
* trophy viewer now opens in window not fullscreen
---------
Co-authored-by: DanielSvoboda <daniel.svoboda@hotmail.com>
2025-03-02 21:36:12 +02:00
DanielSvoboda
f4110c43a7
Fix time - sceKernelClockGettime ( #2582 )
2025-03-02 21:32:28 +02:00
Missake212
76483f9c7b
opcode implementation test ( #2567 )
2025-03-02 21:31:49 +02:00
georgemoralis
4c7c703ea2
New Crowdin updates ( #2562 )
...
* New translations en_us.ts (Albanian)
* New translations en_us.ts (Swedish)
* New translations en_us.ts (Polish)
* New translations en_us.ts (Portuguese, Brazilian)
* New translations en_us.ts (Spanish)
* New translations en_us.ts (Romanian)
* New translations en_us.ts (French)
* New translations en_us.ts (Arabic)
* New translations en_us.ts (Danish)
* New translations en_us.ts (German)
* New translations en_us.ts (Greek)
* New translations en_us.ts (Finnish)
* New translations en_us.ts (Hungarian)
* New translations en_us.ts (Italian)
* New translations en_us.ts (Japanese)
* New translations en_us.ts (Korean)
* New translations en_us.ts (Lithuanian)
* New translations en_us.ts (Dutch)
* New translations en_us.ts (Portuguese)
* New translations en_us.ts (Russian)
* New translations en_us.ts (Turkish)
* New translations en_us.ts (Ukrainian)
* New translations en_us.ts (Chinese Simplified)
* New translations en_us.ts (Chinese Traditional)
* New translations en_us.ts (Vietnamese)
* New translations en_us.ts (Indonesian)
* New translations en_us.ts (Persian)
* New translations en_us.ts (Norwegian Bokmal)
* New translations en_us.ts (Russian)
* New translations en_us.ts (Albanian)
* New translations en_us.ts (Portuguese, Brazilian)
* New translations en_us.ts (Italian)
* New translations en_us.ts (Turkish)
* New translations en_us.ts (Albanian)
* New translations en_us.ts (Swedish)
* New translations en_us.ts (Polish)
* New translations en_us.ts (Portuguese, Brazilian)
* New translations en_us.ts (Spanish)
* New translations en_us.ts (Romanian)
* New translations en_us.ts (French)
* New translations en_us.ts (Arabic)
* New translations en_us.ts (Danish)
* New translations en_us.ts (German)
* New translations en_us.ts (Greek)
* New translations en_us.ts (Finnish)
* New translations en_us.ts (Hungarian)
* New translations en_us.ts (Italian)
* New translations en_us.ts (Japanese)
* New translations en_us.ts (Korean)
* New translations en_us.ts (Lithuanian)
* New translations en_us.ts (Dutch)
* New translations en_us.ts (Portuguese)
* New translations en_us.ts (Russian)
* New translations en_us.ts (Turkish)
* New translations en_us.ts (Ukrainian)
* New translations en_us.ts (Chinese Simplified)
* New translations en_us.ts (Chinese Traditional)
* New translations en_us.ts (Vietnamese)
* New translations en_us.ts (Indonesian)
* New translations en_us.ts (Persian)
* New translations en_us.ts (Norwegian Bokmal)
* New translations en_us.ts (Portuguese, Brazilian)
* New translations en_us.ts (Russian)
* New translations en_us.ts (Polish)
* New translations en_us.ts (Portuguese, Brazilian)
* New translations en_us.ts (Italian)
* New translations en_us.ts (Italian)
* New translations en_us.ts (Albanian)
* New translations en_us.ts (Norwegian Bokmal)
* New translations en_us.ts (Chinese Simplified)
* New translations en_us.ts (Portuguese, Brazilian)
* New translations en_us.ts (Portuguese, Brazilian)
* New translations en_us.ts (Portuguese, Brazilian)
* New translations en_us.ts (Swedish)
2025-03-02 21:16:01 +02:00
Randomuser8219
9061028ce5
Reduce some service ID log spam ( #2578 )
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* Change systemserivce param ID calling to debug only
Some games, including Namco Museum Archives spam this.
* Update userservice.cpp
Also reduces log spam in Dysmantle.
2025-03-02 11:55:45 +02:00
DanielSvoboda
0bdd21b4e4
Fix list after deleting a game ( #2577 )
2025-03-01 22:48:57 +02:00
georgemoralis
636a90386b
fix for ime ( #2475 )
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* fix for ime
* typo
2025-03-01 20:02:29 +02:00
DanielSvoboda
db868ea400
Fix: sce_sys/snd0.at9 remains after game deletion ( #2565 )
2025-02-28 23:11:41 +02:00
kalaposfos13
99c7fc4049
fix deprecation ( #2563 )
2025-02-28 17:35:13 +02:00
DanielSvoboda
75db253370
'Select' the log when opening the folder if SeparateLogFiles ( #2560 )
...
* Select when opening log folder when getSeparateLogFilesEnabled
* TR
* +
2025-02-28 17:33:52 +02:00