* Rework framework to allow for more types of mouse-to-something emulation and hook up gyro to it
* Remove the unnecessary null check now that deltatime is handled differently
* Fix toggle key
* Basic gyro emulation working for two out of the three dimensions
* clang
* Added bindable key to hold for switching from looking to the sides to rolling
* documentation
* Bit array test
* Some corrections
* Fix AVX path on SetRange
* Finish bitArray
* Batched protect progress
* Inclusion fix
* Last logic fixes for BitArray
* Page manager: batch protect, masked ranges
* Page manager bitarray
* clang-format
* Fix out of bounds read
* clang
* clang
* Lock during callbacks
* Rename untracked to writeable
* Construct and mask in one step
* Sync on region mutex for thw whole protection
This is a temporary workarround until a fix is found for the page manager having issues when multiple threads update the same page at the same time.
* Bring back the gpu masking until properly handled
* Sync page manager protections
* clang-format
* Rename and fixups
* I fucked up clang-formatting one more time...
* kek
* added recentFiles save/load
* gui language
* fixups for language
* fixed language issue with savedata (it was saving based on gui language and not on console language)
* clang fix
* elf dirs added
* added theme
Fixed input issues where some inputs would not bind when pressing (side mouse buttons, some symbols, etc). Also, fixed up code formatting in altered files (removed C-style casts and replaced with C++ <static_casts>, added a few macros and one member functions).
This is v2 of my commit, addressing all issues brought up by @kalaposfos
* Fix rename
We shouldn't be leaving a copy of the original filename laying around.
This fixes one of a few broken savedata checks in DRAGON BALL XENOVERSE (CUSA01341)
* sceKernelWrite hack
Seems like std::fwrite has some weird edge cases we aren't handling properly.
Until we get to the bottom of this issue, here's a hack that bypasses it.
This fixes saves in DRAGON BALL XENOVERSE (CUSA01341)
* hack fix
* Improved "hack"
* Fix rename for Windows users
Turns out, we're using copy instead of rename for a reason, and that same reason came up when adding the remove call.
Also adds a log for the sceKernelWrite issue, since that's definitely a hack that needs to be debugged.
* A real fix for the sceKernelWrite issue
Turns out, some data was just buffered.
Running Flush fixes that problem.
* Move fflush call to WriteRaw
To prevent future cases of this issue.
* If duplicate unique inputs found, show which buttons have duplicates
* remove duplicate button from list
* cleanup
* Set clang-format off for long translatable string