770 Commits

Author SHA1 Message Date
georgemoralis
ec7a541263 tagged 0.6.0 release 2025-01-31 09:53:35 +02:00
Martin
a55cec1954 add advdebug translation nb (#2296)
* add advdebug translation nb

* vvl is a project so no tr
2025-01-31 08:35:31 +02:00
C4ndyF1sh
6e58c6c513 update german ts (#2294)
* Update de.ts (p1)

* Update de.ts (p2)

* Update de.ts (p3)

* Update de.ts (p4)
2025-01-31 08:35:06 +02:00
bigol83
647694d1b9 Update Italian translation (#2293)
* Update it.ts

Update Italian translation

* Update Italian translation

* Update Italian translation
2025-01-31 08:34:42 +02:00
tomboylover93
7ae1d73781 Fix minor issue with 'Emulator' group box (#2292) 2025-01-31 00:41:17 +02:00
kalaposfos13
be74f65864 Fix ccrash if remote is not set (#2291) 2025-01-31 00:14:13 +02:00
C4ndyF1sh
b5d63a31cc update german ts (#2290)
* Update de.ts (p1)

* Update de.ts (p2)
2025-01-31 00:05:50 +02:00
kalaposfos13
c77f62a738 Detect and log if the user is using a fork (#2219)
* Added fork detection

* Fallback to "origin" if branch is not found

* Add fork names to window titles

* clang
2025-01-30 22:45:49 +02:00
Missake212
52df7f6fe5 add french tl (#2289) 2025-01-30 22:18:45 +02:00
DanielSvoboda
ad5bd91a13 Fix game title sorting (#2286)
* Fix game title sorting

* fix

* fix

* fix
2025-01-30 10:34:42 -08:00
tomboylover93
e805b97520 Add Vulkan debug options to the Debug tab (#2254)
Co-authored-by: DanielSvoboda <daniel.svoboda@hotmail.com>
2025-01-30 18:34:31 +01:00
squidbus
c89c7e8fed cpu_patches: Always use AVX for certain patches. (#2274) 2025-01-30 18:17:03 +01:00
Zaid Ismail
19bbbf994c Fix game title sorting bug from Issue #2260 (#2284)
* Fix alphabetical sorting bug caused by case-sensitive string comparisons in GameListFrame.

* Fix bug with incorrect use of std::tolower.

* Fix clang-format error.

---------

Co-authored-by: Zaid Ismail <ZaidI@thoroughtec.com>
2025-01-30 14:09:50 +02:00
Missake212
3a163002d7 Update README.md (#2281)
Lot of people seem to think that building is required to use shad, adding a little note in the README to redirect them to tabs where they can simply download it.
2025-01-30 04:06:55 -08:00
squidbus
132a9d7d35 externals: Update MoltenVK (#2280)
Small fix for pipeline serialization from last change.
2025-01-30 01:38:34 -08:00
Bhaal42
d8b4114296 Patch 1 (#2278)
* Update fr.ts

Corrected some typos

* Update fr.ts

forgot plural
2025-01-30 10:25:29 +02:00
squidbus
0b50e2e270 sdl_window: Allow alternate face button keys on any system. (#2275)
* sdl_window: Allow alternate face button keys on any system.

* readme: Fix typo
2025-01-30 10:09:11 +02:00
Vinicius Rangel
0358271b93 Savefixes vii (#2279)
* savedata: rewrite save memory functions to handle slot id & better backup management

* savedata: auto-restore backup if needed

* safe save backup shutdown

replaced exit by quick_exit
2025-01-30 09:45:48 +02:00
squidbus
929e15260d shader_recompiler: Fix cube sampling coordinates. (#2266) 2025-01-29 18:14:36 -08:00
Missake212
4bb578f9fb updates french translation (#2262)
* updates the french translation

* fix space at the end

* forgot to translate a line

* final changes

* final changes 2
2025-01-29 12:45:44 +02:00
isshininu
aa847de043 Update ru_RU translation (#2267)
Several changes in ru_RU translation file.
2025-01-29 12:54:08 +03:00
squidbus
9bad66b24d hotfix: Raise videodec memory back up to 16MB.
Found a game that needs more, still should be low enough compared to before to fix some games.
2025-01-29 01:32:12 -08:00
ElBread3
78a0a755c5 qt_gui: Some game install features and fixes (#2261)
* open update folder + delete save folder + bulk install checkbox

* delete pkg on install checkbox + use game icon for finish window
2025-01-29 05:14:47 +02:00
squidbus
0575853be1 externals: Update MoltenVK. (#2264)
Adds support for VK_EXT_depth_clip_control
2025-01-28 17:56:05 -08:00
squidbus
a78f8afe58 libraries: Implement libSceZlib. (#2256)
* libraries: add zlib hle skeleton/stub

* libraries: Implement libSceZlib.

* zlib: Make variables static.

---------

Co-authored-by: Nenkai <Nenkai@users.noreply.github.com>
2025-01-28 18:48:19 +02:00
slick-daddy
2cdd873681 Update tr_TR.ts (#2255) 2025-01-28 18:47:12 +02:00
Martin
4b93b8b574 add missing translations and other corrections nb (#2253) 2025-01-28 18:47:00 +02:00
squidbus
8379922f8a hotfix: Reduce requested videodec memory block sizes.
This really needs a more accurate implementation, but for the stub lowering the value helps games that run out of memory space if it is too large.
2025-01-28 02:33:17 -08:00
squidbus
d2127b38de vk_rasterizer: Keep viewport depth offset even without native depth clip control. (#2257) 2025-01-28 11:12:48 +03:00
panzone91
2837d848ed linker: handle relocation for exported modules (#2247) 2025-01-27 22:40:58 +02:00
F1219R
665261efc5 Update sq translation (#2251) 2025-01-27 17:39:27 +02:00
Vladislav Mikhalin
191e64bfa1 renderer: respect zmin/zmax even if clipping is disabled (#2250) 2025-01-27 00:17:23 -08:00
squidbus
6f04ea18e4 externals: Update MoltenVK (#2249)
Fixes broken vertex binding dynamic stride when used with tessellation.
2025-01-26 19:28:58 -08:00
Ian Carpenter
7d1631f9f4 memory_patcher: Remove hardcoded repositories when loading patches (#2241) 2025-01-26 15:46:59 -08:00
squidbus
46b5437fdf emulator: Use correct game folder mount when opening update eboot directly. (#2244) 2025-01-26 18:01:15 +02:00
squidbus
461148c227 qt: Prevent interacting with empty grid cells. (#2243) 2025-01-26 04:32:14 -08:00
squidbus
3960283a67 hotfix: Fix missing embedded PS shader address bits.
If the emulator code is above a 40-bit address, the embedded shaders need to use address-hi to work. Embedded VS shader already supplies it, PS shader should as well.
2025-01-26 01:02:55 -08:00
squidbus
f1bc3b4f3d shader_recompiler: Add another constant propagation pass near the end. (#2231) 2025-01-25 14:59:18 -08:00
squidbus
a5a1253185 liverpool: Implement PM4 MEM_SEMAPHORE. (#2235) 2025-01-25 04:12:18 -08:00
Ian Carpenter
564dbc7b94 system_service: Add simple event queue and push an EntitlementUpdate event to it when app content is initialized (#2238) 2025-01-25 11:00:52 +02:00
squidbus
e433f3116d hotfix 2: clang format 2025-01-24 19:57:09 -08:00
squidbus
73b7d34460 hotfix: Drop scePadSetLightBar log to debug level.
Some games like to spam this a lot, and we already handle it.
2025-01-24 19:56:05 -08:00
hspir404
7072dfc99f Fix stale heap read in UnmapMemoryImpl (#2232) 2025-01-24 23:56:21 +02:00
squidbus
361532418c externals: Update SPIRV-Cross for MoltenVK (#2237) 2025-01-24 12:47:24 -08:00
squidbus
a51c8c17e0 shader_recompiler: Fix image write swizzles. (#2236) 2025-01-24 12:47:04 -08:00
squidbus
56f4b8a2b8 shader_recompiler: Implement shader export formats. (#2226) 2025-01-24 10:41:58 -08:00
poly
b3c573f798 libraries/fiber: print fiber ctx size on stack overflow 2025-01-24 19:37:34 +01:00
georgemoralis
a4eba8e827 stubbed webbrowserdialog,npparty (#2234)
* stubbed webbrowserdialog,npparty

* added poly's suggestions
2025-01-24 19:22:06 +02:00
kalaposfos13
4f426b723f Rebase of "Handle munmap over multiple VMAs" (#2233)
* Unmap memory in chunks if spanning over multiple VMAs

* clang

* Merge fixups

* Minor code style changes

* Update function declarations

---------

Co-authored-by: Marcin Mikołajczyk <marcinmikolajcz@gmail.com>
2025-01-24 15:30:55 +02:00
squidbus
4d12de8149 hotfix: 64-bit shift fixups 2025-01-24 03:14:37 -08:00
Marcin Mikołajczyk
9dcf40e261 Handle more 64bit shifts in Translator (#1825) 2025-01-24 03:07:36 -08:00
squidbus
0f69697acb documents: Update CPU requirements. (#2229) 2025-01-24 10:48:39 +02:00
georgemoralis
481f420a89 Update building-linux.md 2025-01-24 10:28:14 +02:00
squidbus
d1b9a5adcc texture_cache: Do not overwrite overlap hit with a miss. (#2217) 2025-01-24 10:23:18 +02:00
squidbus
74710116f6 renderer_vulkan: Remove dead code. (#2228) 2025-01-24 10:21:56 +02:00
squidbus
91444a0545 liverpool: Fix tiled check for color buffer. (#2227) 2025-01-24 10:21:32 +02:00
DanielSvoboda
a8a779c79b Fix AutoUpdate Changelog (#2224) 2025-01-24 10:11:48 +02:00
georgemoralis
e652369f22 sdl3 update (#2221) 2025-01-23 23:58:43 +02:00
Log3rinioo
cc4ddd28c3 Add missing Polish translations and fix typos (#2222) 2025-01-23 23:56:06 +02:00
georgemoralis
0ebe817a28 Update building-linux.md 2025-01-23 23:46:15 +02:00
georgemoralis
cdca420a2e Update building-linux.md 2025-01-23 23:27:37 +02:00
georgemoralis
2e6c9b8f98 Revert "Optimize workflows by caching apt install (#2212)" (#2220)
This reverts commit fb738bc247.
2025-01-23 22:58:45 +02:00
Angelo Rosa
fb738bc247 Optimize workflows by caching apt install (#2212)
* optimize apt caches

* change on push syntax

* removing comments and check time improvements on following pushes

* add recursive submodule fetch

* Revert "add recursive submodule fetch"

This reverts commit b059bda3b8.

* restore old push on everyhing rule

* fix libfuse2 uncaching package

* moving qt deps outside from caching directives
2025-01-23 15:54:42 +02:00
DemoJameson
cef92fbcaa Update Simplified Chinese translation (#2216)
* Update Simplified Chinese translation

* Fix incorrect translation

* Fix new line
2025-01-23 13:28:44 +02:00
DanielSvoboda
cc2e13873f Fix showing debug menu bar / Devtools (#2214)
* Fix showing debug menu bar / Devtools

* Fix
2025-01-22 22:21:41 -03:00
georgemoralis
81e7e4b216 Update building-linux.md 2025-01-23 00:52:22 +02:00
DanielSvoboda
1fcfb07421 GUI: Settings improvements (#2213) 2025-01-23 00:21:52 +02:00
panzone91
d7c2cb17f3 update extension vector capacity (#2210) 2025-01-22 23:53:54 +02:00
tomboylover93
c015ac1344 Update Linux building documentation (#2211)
* wip: redo build instructions guide for Linux

* Add Linux screenshots directory to REUSE.toml

* change links for Visual Studio Code images

* change instructions for building from terminal

reference: https://github.com/shadps4-emu/shadPS4/pull/2211#issuecomment-2608134455
2025-01-22 23:53:27 +02:00
お餅のCreeeper
e584444aa3 Update Japanese translation (#2209)
* Update Japanese translation

* Update Japanese translation

* Update Japanese translation
2025-01-22 23:52:27 +02:00
Vinicius Rangel
b3bce086b3 devtools: fix ReleaseKeyboard assert being triggered if many shader editor windows exist (#2205) 2025-01-22 12:08:49 -03:00
Stephen Miller
2968cf5a99 sceKernelVirtualQuery Fixes (#2204) 2025-01-22 16:06:27 +01:00
f3d209
adbff4056f Added ability to change save data path (#2199)
* added ability to change save data path

* get default save data path from fs

* add copyright

* formatting
2025-01-22 12:10:35 +02:00
Stephen Miller
78ae9613c5 Fix for address_space initialization on Windows (#2202)
Should fix some `Region coalescing failed: Attempt to access invalid address.` crashes.

Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2025-01-22 12:07:43 +02:00
squidbus
2a4798cfa6 tile: Fix some tile thickness calculation errors. (#2203)
* tile: Fix some tile thickness calculation errors.

* tile: Do not pad mip height to tile height.
2025-01-22 09:40:00 +01:00
polyproxy
5c62a00134 clang-format (again) 2025-01-21 21:14:05 +01:00
polyproxy
41b3942833 clang-format 2025-01-21 19:34:05 +01:00
polyproxy
84a341dce5 remove BADF return 2025-01-21 19:30:34 +01:00
polyproxy
3563b88d8c hotfix: use logger device on stdin 2025-01-21 19:28:39 +01:00
squidbus
95a30b2b3e texture_cache: Lock when updating image. (#2198) 2025-01-20 22:38:09 +01:00
squidbus
a3967ccdb4 externals: Update vulkan-headers (#2197) 2025-01-20 14:48:32 +02:00
squidbus
e1132db197 texture_cache: Prevent unregistered images from being tracked. (#2196) 2025-01-20 08:33:37 +01:00
Stephen Miller
0f93edb377 Implement IMAGE_ATOMIC_SWAP (#2194)
We already handle everything for this opcode in our IMAGE_ATOMIC function, so implementing this is fairly simple.
Should improve Wipeout 3.
2025-01-19 19:20:51 -08:00
Stephen Miller
4fa501c8d5 Additional libSceNpManager functions and cleanup (#2195)
* Error return on sceNpGetAccountIdA

Confirmed through hardware testing, this returns ORBIS_NP_ERROR_SIGNED_OUT on a signed out console.

Parameters are based on fpPS4 code.

* Fix compile

* Move errors to separate file

* Cleanup function headers

Swaps user_ids to use our OrbisUserServiceUserId type, and fixes parameter names to align with our coding standards.

* Add proper parameter checks

* Implement sceNpGetAccountId

This function takes an online_id, uses an NpManager function to get the user_id, then uses that user_id to perform the same internal functions as sceNpGetAccountIdA.

* Implement sceNpHasSignedUp

* Fix sceNpGetAccountId

Further hardware testing shows that these always write 0 to account_id when failing.

* Update np_manager.cpp
2025-01-19 19:12:42 -08:00
squidbus
d14e57f6a8 hotfix: Move some command buffer references down.
Prevents references becoming stale due to stream buffer flushes.
2025-01-19 18:45:37 -08:00
DanielSvoboda
80092b6367 Fix SurfaceFormat Format4_4_4_4 (#2193)
* Fix SurfaceFormat Format4_4_4_4

Pac-Man 256

* add_extension
2025-01-19 15:09:10 -08:00
DanielSvoboda
201f2817ca Fix SurfaceFormat Format1_5_5_5 - Format5_5_5_1 (#2191)
* Fix SurfaceFormat Format1_5_5_5 - again

* Fix Format5_5_5_1
2025-01-19 13:55:27 -08:00
DanielSvoboda
17ac63d23a Fix SurfaceFormat (#2188) 2025-01-19 17:47:40 +02:00
DanielSvoboda
c8bbecda26 Devtools: Close Button ( X ) (#2187) 2025-01-19 17:45:24 +02:00
georgemoralis
a7d45231b7 Filesystem devices (#2184)
* added dummy devices

* More WIP

* added urandom,srandom,random,console,deci_tty6 devices

* small fix

* macOS fix
2025-01-19 10:44:57 -03:00
Quang Ngô
ec0dfb32b5 Some ImGui tweaks for the game window (#2183)
* Remove window border
* Remove window rounding
* Set background color to black
2025-01-19 09:03:15 -03:00
squidbus
746f2e091d tile: Account for thickness in micro tiled size calculation. (#2185) 2025-01-19 12:06:31 +01:00
Vladislav Mikhalin
269ce12614 fix build on arch 2025-01-18 16:54:06 +03:00
¥IGA
388548ba47 pad: Configurable DeadZone (#2030) 2025-01-18 16:02:02 +03:00
kalaposfos13
3b92cd1c1a CLI: Add argument to pass an argument to the game (#2135) 2025-01-18 15:21:08 +03:00
Quang Ngô
1ea5f8f092 input: Unbroke KBM-only input (#2179) 2025-01-18 13:48:39 +03:00
squidbus
c80151adde vk_presenter: Fix splash issues. (#2180) 2025-01-18 02:29:19 -08:00
squidbus
d361579618 texture_cache: Fix image mip overlap. (#2177) 2025-01-18 10:35:44 +01:00
squidbus
12364b197a renderer_vulkan: Remove swapchain image reinterpretation. (#2176) 2025-01-18 01:13:16 -08:00
Quang Ngô
81ad575b22 video_core: Use adaptive mutex on Linux (#2105)
Fix performance regression with #1973 on SteamDeck
2025-01-17 23:47:38 -08:00
Quang Ngô
9a956f5ed0 renderer_vulkan: Clear blank frame (#2095)
* renderer_vulkan: Clear blank frame

Fix display of garbage images on startup on some drivers.

* Remove duplicated attachment declarations

* Remove duplicated rendering_info declarations
2025-01-17 23:08:45 -08:00
tomboylover93
40385e13e7 qt: Improve user experience on Steam Deck and window managers (#2103) 2025-01-18 10:08:20 +03:00
Quang Ngô
90b04e8cc0 input: Don't use old input state in GameController::ReadState() (#2170) 2025-01-18 09:59:38 +03:00
Vladislav Mikhalin
7b8177f48e renderer: handle disabled clipping (#2146)
Co-authored-by: IndecisiveTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2025-01-18 09:20:38 +03:00
Ian Maclachlan
a5440e0e43 Update kernel.cpp (#2125)
In kernel.cpp boost io_context.reset() deprecated/discontinued in latest versions.  Changed to io_context.restart() as recommended.
2025-01-17 22:16:07 -08:00
¥IGA
e134fc5f1e Qt: Open shadPS4 Folder (#2107)
* Qt: Open shadPS4 Folder

* clang-format

* Change order

* Update pt_BR.ts
2025-01-17 22:09:10 -08:00
polybiusproxy
99a04357d1 don't compile cs with higher shared memory than supported (#2175) 2025-01-17 21:51:33 +01:00
Vinicius Rangel
4e8c178aec imgui: central node auto-hide tab (#2174) 2025-01-17 16:11:37 -03:00
Plínio Larrubia
0cee59cbe6 ci: Don't use the same cache for clang and gcc on linux (#2173) 2025-01-17 16:56:52 +02:00
squidbus
9e5b50c866 vk_platform: Clean up unnecessary debug message filters. (#2171) 2025-01-17 10:16:15 +02:00
squidbus
1d3427780a renderer_vulkan: Fix present related validation errors. (#2169) 2025-01-17 10:16:03 +02:00
squidbus
1e5b316ac4 renderer_vulkan: Add debug markers for presenter. (#2167) 2025-01-17 10:15:43 +02:00
baggins183
c13b29662e handle control point strides that arent a multiple of 16 (#2172) 2025-01-17 10:14:54 +02:00
squidbus
3b474a12f9 shader_recompiler: Improvements to buffer addressing implementation. (#2123) 2025-01-16 18:40:03 -08:00
squidbus
eb49193309 liverpool: Revert queue scope markers. (#2166) 2025-01-16 18:24:29 -08:00
Vinicius Rangel
8695383d35 keep framerate stable even without vsync (#2165) 2025-01-16 21:10:17 -03:00
Vinicius Rangel
56a6c95730 Render without rendering (#2152)
* presenter: render the game inside a ImGui window

* presenter: render the previous frame to keep the render rendering

* swapchain: fix swapchain image view format not being converted to unorm

* devtools: fix frame graph timing
2025-01-16 21:27:23 +02:00
Stephen Miller
440a693fae Crash on sceKernelDebugRaiseExceptionOnReleaseMode (#2163) 2025-01-16 18:22:39 +01:00
georgemoralis
4695aaa830 sceKernelAio* implementation (#2160)
* draft Aio from https://github.com/GoldHEN/GoldHEN_Plugins_Repository

* cleanup and fixes to Aio
2025-01-16 18:27:52 +02:00
squidbus
34a5f2319c network: Remove firing Np callbacks from check stubs. (#2161) 2025-01-16 13:17:07 +02:00
squidbus
da2b58f66e resource_tracking_pass: Persist image resource atomic designation. (#2158) 2025-01-16 12:36:41 +02:00
squidbus
b3739bea92 renderer_vulkan: Simplify debug marker settings. (#2159)
* renderer_vulkan: Simplify debug marker settings.

* liverpool: Add scope markers for graphics/compute queues.

* liverpool: Remove unneeded extra label from command buffer markers.

* vk_rasterizer: Add scopes around filtered draw passes.
2025-01-16 12:14:34 +02:00
DanielSvoboda
1c3048ccc2 Fix V_FRACT_F64 (#2156) 2025-01-15 16:45:02 +01:00
Stephen Miller
5a7d45fdfa Missing pthread exports (#2144) 2025-01-15 18:37:20 +03:00
squidbus
53d0a309cc liverpool_to_vk: Add R32Uint depth promote. (#2145) 2025-01-15 18:33:15 +03:00
Stephen Miller
c10f9b8269 Add libSceNpWebApi (#2150)
Includes a dummy return for sceNpWebApiInitialize, to make it return a positive value.
2025-01-15 13:19:41 +02:00
squidbus
5040be1640 renderer_vulkan: Handle depth-stencil copies through depth render overrides. (#2134) 2025-01-15 08:48:40 +03:00
jarred wilson
d94abffd9a Fix: rename yakuza screenshot to correct game (#2141) 2025-01-13 12:54:20 +02:00
squidbus
4719d32295 sdl: Respect text input main thread requirements. (#2138) 2025-01-12 22:44:42 +02:00
kalaposfos13
4f2f9494b0 GUI: Speed up GUI loading by caching game sizes (#2130)
* Add show game size toggle

* Fix (#7)

* Fix

I removed the gameSizeCheckBox from the 'Emulator' group and put it in 'GUI settings'
hLayoutTrophy which contains the Trophy information was inside the GUIMusicLayout, so I fixed that too.

* TR

* Use cached sizes if the feature is enabled

---------

Co-authored-by: DanielSvoboda <daniel.svoboda@hotmail.com>
2025-01-12 22:31:05 +02:00
Stephen Miller
c6ab149c56 libSceHttp2 Stubs (#2139)
* Auto-generate libSceHttp2

* Improved stub for sceHttp2Init

Needed for updated versions of Cyberpunk 2077.

Parameters are based on fpPS4, while the stub itself is based on similar stubs in our other networking libraries.

* Clang

I guess the line length calculations in the moduleGenerator are still not perfect?
2025-01-12 22:27:54 +02:00
psucien
394331f206 video_core: detiler: display micro 64bpp (#2137) 2025-01-12 19:25:25 +01:00
Stephen Miller
8a309c30a9 Check thread param on posix_pthread_rename_np (#2133) 2025-01-12 11:24:49 +02:00
Stephen Miller
466e071c97 Add libSceSsl2 stubs (#2132)
* Auto-generate libSceSsl2 stubs

* Copy over sceSslInit stub

* Update CMakeLists.txt

* Swap to Lib_Ssl2 log category

* Fix compile

Since libSceSsl has many functions of the same name, these functions get treated as overloaded functions and break compiling.

* Clang
2025-01-12 11:24:12 +02:00
squidbus
82cb298c5c shader_recompiler: Remove AMD native CubeFaceCoord. (#2129) 2025-01-11 13:57:49 -08:00
squidbus
5810c88c00 hotfix: Fix cube instructions. 2025-01-11 12:04:46 -08:00
Stephen Miller
62bbad62fc Implement sceNpCmp functions (#2114) 2025-01-11 17:58:07 +01:00
DemoJameson
5ac7e70e4b Update zh_CN.ts (#2122) 2025-01-11 17:55:10 +01:00
squidbus
5c845d4ecc hotfix: Constrain view layers to actual layers. 2025-01-10 16:30:28 -08:00
squidbus
6ec68f66a9 hotfix: Check correct template for setting binding divisor. 2025-01-10 15:59:20 -08:00
Quang Ngô
cfaea1ea6d qt_gui: Fix shortcut's name got cut off in some cases (#2116)
Example: P.T. -> P
2025-01-10 22:59:19 +02:00
DanielSvoboda
4a21d94871 Fix -PKG Viewer -Button install (#2113)
https://github.com/shadps4-emu/shadPS4/issues/2112
2025-01-10 22:58:41 +02:00
squidbus
e656093d85 shader_recompiler: Fix some image view type issues. (#2118) 2025-01-10 12:35:03 -08:00
squidbus
562ed2a025 renderer_vulkan: Simplify vertex binding logic and properly handle null buffers. (#2104)
* renderer_vulkan: Simplify vertex binding logic and properly handle null buffers.

* renderer_vulkan: Remove need for empty bindVertexBuffers2EXT.
2025-01-10 10:52:12 +02:00
squidbus
4563b6379d amdgpu: Handle 8-bit float format case for stencil. (#2092) 2025-01-10 10:49:08 +02:00
squidbus
725814ce01 shader_recompiler: Improvements to array and cube handling. (#2083)
* shader_recompiler: Account for instruction array flag in image type.

* shader_recompiler: Check da flag for all mimg instructions.

* shader_recompiler: Convert cube images into 2D arrays.

* shader_recompiler: Move image resource functions into sharp type.

* shader_recompiler: Use native AMD cube instructions when possible.

* specialization: Fix buffer storage mistake.
2025-01-10 10:48:12 +02:00
DanielSvoboda
93402620de GUI: Open Log Location - Button (#2102) 2025-01-09 08:42:07 +02:00
squidbus
65f9bbbfed shader_recompiler: Ignore exec mask for scalar instructions. (#2097) 2025-01-08 19:14:06 +02:00
tomboylover93
0eee36cbc7 ci: Add GCC build job for Linux (#2027)
* Add GCC CI build job

* gcc-ci: Change Clang CI job naming to avoid confusion

* gcc-ci: Remove GCC CI job from pre-release

This also removes the packaging step for linux-sdl-gcc and linux-qt-gcc so that the only available artifacts for download are compiled with Clang

* gcc-ci: Remove -clang prefix from Clang build jobs

* hot-fix

* specify gcc-14

* hot-fix: use system rapidjson

* use rapidjson-dev

* revert "use system rapidjson"
2025-01-08 14:41:01 +02:00
Stephen Miller
fc50567fc2 Unmap Fixes (#2080)
* Fix unmapping reserved memory

* Fix bug with unmapping before reserve

* Clang

* Ignore free memory pages

* Handle pooled memory
2025-01-08 14:08:54 +02:00
squidbus
e791ff4c5c externals: Update discord-rpc. (#2094) 2025-01-08 13:50:39 +02:00
squidbus
8f5bcb0f1c file_sys: Consolidate separate update directory handling. (#2041) 2025-01-08 13:23:40 +02:00
squidbus
af8c748e9c elf_info: Fix GCC build. (#2089) 2025-01-07 17:37:08 +02:00
Quang Ngô
3e5d4bb69c Fix double closing tag in metainfo.xml (#2090) 2025-01-07 17:36:56 +02:00
jarred wilson
c055c80c6f Remove releases.xml references (#2087) 2025-01-07 17:11:01 +02:00
Florian Piesche
a4c18b1434 Move release info into metainfo.xml (#2085) 2025-01-07 16:05:15 +02:00
kalaposfos13
4df0d9c035 Add support for true fullscreen (#2016)
* Support for true fullscreen

* clang

* Re-add mistakenly deleted line

* Size

I adjusted the size of the entire screen.
trophies font size and added a margin so it wouldn't be so spaced out.

---------

Co-authored-by: DanielSvoboda <daniel.svoboda@hotmail.com>
2025-01-07 15:30:05 +02:00
F1219R
32fc983ef8 Update sq translation (#2084)
* Update sq translation

* Update sq translation
2025-01-07 13:58:33 +02:00
squidbus
b0d7feb292 video_core: Implement conversion for uncommon/unsupported number formats. (#2047)
* video_core: Implement conversion for uncommon/unsupported number formats.

* shader_recompiler: Reinterpret image sample output as well.

* liverpool_to_vk: Remove mappings for remapped number formats.

These were poorly supported by drivers anyway.

* resource_tracking_pass: Fix image write swizzle mistake.

* amdgpu: Add missing specialization and move format mapping data to types

* reinterpret: Fix U/SToF input type.
2025-01-07 12:21:49 +02:00
kalaposfos13
c3ecf599ad Add motion controls toggle (#2029)
* Add motion controls toggle

* clang
2025-01-07 11:50:54 +02:00
squidbus
86038e6a71 shader_recompiler: Fix V_CMP_U_F32 (#2082) 2025-01-07 11:36:14 +02:00
Daniel Nylander
7bf467c653 Updated Swedish translation with additional strings (#2081)
* Adding Swedish translation

* Updated Swedish translation with additional strings

Updated the Swedish translations using lupdate to found additional strings

cd src/qt_gui/treanslations

lupdate ../../../../shadPS4/ -tr-function-alias QT_TRANSLATE_NOOP+=TRANSLATE,QT_TRANSLATE_NOOP+=TRANSLATE_SV,QT_TRANSLATE_NOOP+=TRANSLATE_STR,QT_TRANSLATE_NOOP+=TRANSLATE_FS,QT_TRANSLATE_N_NOOP3+=TRANSLATE_FMT,QT_TRANSLATE_NOOP+=TRANSLATE_NOOP,translate+=TRANSLATE_PLURAL_STR,translate+=TRANSLATE_PLURAL_FS -no-obsolete -locations none -source-language en -ts sv.ts

* Update sv.ts
2025-01-07 09:55:53 +02:00
¥IGA
869bf85e9a CI: Switch to Windows 2025 & Reduce Warnings (#2052) 2025-01-07 09:07:41 +02:00
squidbus
c08fc85b72 renderer_vulkan: Fix null buffer views with wrong format. (#2079) 2025-01-07 07:00:07 +02:00
DanielSvoboda
39b511070a TR: remove 'location' (#2078) 2025-01-07 06:58:49 +02:00
psucien
5559f35905 hot-fix: buffers resolve barriers fixed 2025-01-06 22:50:09 +01:00
Daniel Nylander
6f3c767b99 Adding Swedish translation (#2075) 2025-01-06 23:10:15 +02:00
georgemoralis
121328eced dummy sceMouse module and change sceMouseRead to debug to reduce spam (#2074) 2025-01-06 18:45:53 +02:00
squidbus
fb67d948b6 vk_resource_pool: Handle eErrorFragmentedPool. (#2071) 2025-01-06 15:31:45 +02:00
squidbus
7cdeb51670 renderer_vulkan: Add debug names to pipelines. (#2069) 2025-01-06 15:31:25 +02:00
squidbus
8879380427 shader_recompiler: Implement S_BITSET(0/1)_B32 (#2039) 2025-01-06 01:08:27 +02:00
Stephen Miller
e5f638b378 fix scePlayGoGetLocus (#2067)
Due to an issue with the if statement, scePlayGoGetLocus outputs an extra locus compared to real hardware.
2025-01-06 00:46:26 +02:00
Bettehem
4dcd7f0271 translation: Update Finnish translation (#2057) 2025-01-06 00:46:08 +02:00
squidbus
c0f57df4e6 vk_instance: Enable additional debug tagging if crash diagnostics is enabled. (#2066) 2025-01-06 00:45:54 +02:00
Vladislav Mikhalin
8f33dfe4f1 infra: require the log to be attched in template 2025-01-05 14:10:23 +03:00
Mahmoud Adel
79663789bd bump up vector size to 64 in image_info and image_binding (#2055)
solves ```boost::bad_alloc``` error when compiling shaders
2025-01-05 00:02:37 +02:00
psucien
9d3143231c macOS build fixed; indirect_args_addr moved out from queues context 2025-01-04 22:44:46 +01:00
psucien
7459d9c333 hot-fix: amdgpu: use different indirect dispatch packet on ASC 2025-01-04 22:23:12 +01:00
Quang Ngô
f2f24bb2cd input: Add missing poll lock (#2044) 2025-01-04 14:33:23 +02:00
squidbus
f42b8acf47 sdl_audio: Remove buffer samples hint. (#2038) 2025-01-04 14:33:07 +02:00
squidbus
78a32a3c0f image_info: Add Neo mode macro tile extents. (#2045) 2025-01-04 11:44:14 +01:00
psucien
ddc658f8c8 clang-format 2025-01-04 00:32:17 +01:00
squidbus
7153bc8d8f kernel: Check PSF for neo mode support. (#2028) 2025-01-04 00:29:09 +01:00
psucien
8e8671323a texture_cache: slight detilers refactoring (#2036) 2025-01-03 21:42:23 +01:00
squidbus
c2be12f009 amdgpu: Add some resource bits for Neo mode. (#2035) 2025-01-03 21:25:20 +01:00
squidbus
9434cae458 gnmdriver: Implement neo mode differences. (#2011)
* gnmdriver: Implement neo mode differences.

* gnmdriver: Move init sequences to separate file.
2025-01-03 21:22:27 +01:00
¥IGA
2951788afc texture_cache: Adding some missing textures (#2031) 2025-01-03 20:11:24 +01:00
psucien
345d55669e texture_cache: 8bpp macro detiler 2025-01-02 23:27:18 +01:00
georgemoralis
4e1733222f fixed deadzones (#2025) 2025-01-02 23:21:43 +02:00
TheTurtle
dcc662ff1a ir_passes: Integrate DS barriers in block (#2020) 2025-01-02 22:52:10 +02:00
Stephen Miller
67c531298a Fixup returns (#2023)
On a signed out console, these two functions return ERROR_SIGNED_OUT.
2025-01-02 22:51:47 +02:00
TheTurtle
77d2172441 renderer_vulkan: Cleanup and improve barriers in caches (#1865)
* texture_cache: Stricter barriers on image upload

* buffer_cache: Stricter barrier for vkCmdUpdateBuffer

* vk_rasterizer: Barrier also normal buffers and make it apply to all stages

* texture_cache: Minor barrier cleanup

* Batch image and buffer barriers in a single command

* clang format
2025-01-02 19:43:56 +01:00
psucien
f7a8e2409c hot-fix: debug build 2025-01-02 19:41:15 +01:00
polyproxy
55ccec4a38 fix typos 2025-01-02 18:40:10 +01:00
Vinicius Rangel
c977011d2f Merge pull request #2014 from viniciuslrangel/save-fixes-vi
Save Fixes VI
2025-01-02 12:40:05 -03:00
¥IGA
b87bca2e46 Reduce USBD Log Spamming (#2019) 2025-01-02 17:37:19 +02:00
squidbus
55b50171f8 audio: Improve port state guards. (#1998) 2025-01-02 17:33:53 +02:00
liberodark
596f4cdf0e Fix amdgpu & other issues (#2000) 2025-01-02 15:39:39 +02:00
TheTurtle
c25447097e buffer_cache: Improve buffer cache locking contention (#1973)
* Improve buffer cache locking contention

* buffer_cache: Revert some changes

* clang fmt 1

* clang fmt 2

* clang fmt 3

* buffer_cache: Fix build
2025-01-02 15:39:02 +02:00
hspir404
6862c9aad7 Speed up LiverpoolToVK::SurfaceFormat (#1982)
* Speed up LiverpoolToVK::SurfaceFormat

In Bloodborne this shows up as the function with the very highest cumulative "exclusive time". This is true both in scenes that perform poorly, and scenes that perform well.

I took (approximately) 10s samples using an 8khz sampling profiler.

In the Nightmare Grand Cathedral (looking towards the stairs, at the rest of the level):
- Reduced total time from 757.34ms to 82.61ms (out of ~10000ms).
- Reduced average frame times by 2ms (though according to the graph, the gap may be as big as 9ms every N frames).

In the Hunter's Dream (in the spawn position):
- Reduced the total time from 486.50ms to 53.83ms (out of ~10000ms).
- Average frame times appear to be roughly the same.

These are profiles of the change vs the version currently in the main branch. These improvements also improve things in the `threading` branch. They might improve them even more in that branch, but I didn't bother keeping track of my measurements as well in that branch. I believe this change will still be useful even when that branch is stabilized and merged.

It could be there are other bottlenecks in rendering on this branch that are preventing this code from being the critical path in places like the Hunter's Dream, where performance isn't currently as constrained. That might explain why the reduction in call times isn't resulting in a higher frame rate.

* Implement SurfaceFormat with derived lookup table instead of switch

* Clang format fixes
2025-01-02 15:38:51 +02:00
Mahmoud Adel
099e685bff add R16Uint to Format Detiler (#1995)
helps with Matterfall
2025-01-02 14:29:57 +02:00
polyproxy
1926900945 hotfix: reset stop source on thread stop 2025-01-02 12:30:05 +01:00
polyproxy
33afc00c3a Update improper wording in translations 2025-01-02 10:07:48 +01:00
Vinicius Rangel
3109bd245f savedata: Avoid Save memory concurrency 2025-01-02 05:04:54 -03:00
DanielSvoboda
8b66e9f78d GUI: Settings - Trophy Key (#2013)
* GUI: Settings-Trophy Key

* -

* QLineEdit::Password

* clang

* size
2025-01-02 09:15:08 +02:00
georgemoralis
4e0757ed55 Removed LLE libs (#2012)
* Removed LLE fiber, JpegEnc modules . HLE replacements are good enough

* fixup
2025-01-01 23:08:56 +02:00
Vladislav Mikhalin
46720e756b infra: more clarifications in issue templates (#2010) 2025-01-01 23:08:04 +03:00
psucien
40211642ca kernel: memory: PRT mapped area setter/getter 2025-01-01 21:04:59 +01:00
psucien
444016df7e Fix for trophy decryption (#2005)
* fix for trophy decryption

* more sanity checks

* switch back to strings for simplicity

* get rid of unnecessary span
2025-01-01 19:11:30 +01:00
kalaposfos13
15c9bb0e83 Motion controls (#1984)
* Initial motion controls

* Store sensor polling rate, and add more logging

* Revert commented out logging for testing purposes

* Code cleanup & clang

* New orientation handling

* clang
2025-01-01 20:05:22 +02:00
Stephen Miller
5631a31640 Fix flags (#1999) 2025-01-01 19:34:40 +02:00
polybiusproxy
a76e8f0211 clang-format 2025-01-01 13:21:00 +01:00
georgemoralis
283442b42f Storing encryption trophy key in config.toml (#1930)
* get trophy key from toml file

* clang format fix

* get trophy key from toml file

* clang format fix

* merge fixes

* Update config.cpp
2025-01-01 12:04:51 +02:00
psucien
d69341fd31 hot-fix: detiler: forgotten lut optimizations 2025-01-01 03:40:28 +01:00
oltolm
65cd3be4ca Qt: fix deprecation warnings (#1672) 2024-12-31 20:08:47 +02:00
psucien
174b5c0f95 kernel: equeue: added missing sceKernelDeleteHRTimerEvent 2024-12-31 17:24:56 +01:00
squidbus
48c51bd9ef audio: Accurate audio output timing. (#1986)
* audio: Accurate audio output timing.

* audio: Handle SDL audio queue stalls.

* audio: Format info cleanup.
2024-12-31 12:38:52 +02:00
squidbus
927dc6d95c vk_platform: Fix incorrect type for MVK debug flag. (#1993) 2024-12-31 12:38:30 +02:00
squidbus
f41829707d equeue: Fix regression from Filter type. (#1992) 2024-12-31 12:16:26 +02:00
Vladislav Mikhalin
052473e048 infra: emphasize the contact information (#1990) 2024-12-31 11:02:33 +02:00
squidbus
e1cf1f500d native_clock: Remove unused process code. (#1989) 2024-12-31 10:04:26 +02:00
squidbus
41d64a200d shader_recompiler: Add swizzle support for unsupported formats. (#1869)
* shader_recompiler: Add swizzle support for unsupported formats.

* renderer_vulkan: Rework MRT swizzles and add unsupported format swizzle support.

* shader_recompiler: Clean up swizzle handling and handle ImageRead storage swizzle.

* shader_recompiler: Fix type errors

* liverpool_to_vk: Remove redundant clear color swizzles.

* shader_recompiler: Reduce CompositeConstruct to constants where possible.

* shader_recompiler: Fix ImageRead/Write and StoreBufferFormatF32 types.

* amdgpu: Add a few more unsupported format remaps.
2024-12-31 06:14:47 +02:00
squidbus
284f473a52 shader_recompiler: Fix BitCount64 and FindILsb64 (#1978) 2024-12-31 06:10:29 +02:00
baggins183
62780e4e43 Initialize V0 to PrimitiveId in hull shader (#1985) 2024-12-31 06:00:52 +02:00
Stephen Miller
9091223396 Fix sceKernelGetEventFilter (#1987) 2024-12-31 05:59:14 +02:00
Vladislav Mikhalin
dd3f24614b infra: updated github issue templates 2024-12-29 21:13:19 +01:00
Nenkai
ac2e8c2602 gnmdriver: remove redundant EqEventType assert (#1975) 2024-12-29 19:15:04 +01:00
squidbus
38f1cc2652 renderer_vulkan: Render polygons using triangle fans. (#1969) 2024-12-29 12:30:37 +01:00
Quang Ngô
1bc27135e3 renderer_vulkan: fix deadlock when resizing the SDL window (#1860)
* renderer_vulkan: Fix deadlock when resizing the SDL window

* Address review comment
2024-12-29 13:22:35 +02:00
Vladislav Mikhalin
ee72d99947 ajm: added stubbed statistics instance (#1924)
* ajm: added stubbed statistics instance

* fixed a typo, thanks poly

* fixed clang-format

* removed unused struct

* small fixes

* fixed typedefs, added per codec statistics
2024-12-29 12:53:06 +02:00
TheTurtle
f09a95453e hot-fix: Correct queue id in dispatch indirect
I missed this
2024-12-29 12:48:45 +02:00
Mahmoud Adel
e952013fe0 add EventWrite and DispatchIndirect to ProcessCompute (#1948)
* add EventWrite and DispatchIndirect to ProcessCompute

helps Alienation go Ingame

* apply review changes

Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>

---------

Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2024-12-29 12:47:15 +02:00
squidbus
f8177902a5 cubeb_audio: Make sure COM is initialized on Windows. (#1958) 2024-12-29 12:46:59 +02:00
TheTurtle
4b2db61120 Update issue templates 2024-12-29 12:45:18 +02:00
squidbus
248220fef3 pthread: Change minimum stack for HLE to additional stack. (#1960) 2024-12-29 12:37:37 +02:00
baggins183
62c47cb1b7 recompiler: handle reads of output variables in hull shaders (#1962)
* Handle output control point reads in hull shader. Might need additional barriers

* output storage class
2024-12-29 12:37:15 +02:00
squidbus
da9e45b582 build: Update MoltenVK and fix missing add_dependencies for copy. (#1970)
* build: Fix missing add_dependencies for MoltenVK copy target.

* externals: Update MoltenVK
2024-12-29 12:36:41 +02:00
Quang Ngô
202c1046a1 Fix loading RenderDoc in offline mode for Linux (#1968) 2024-12-29 12:36:29 +02:00
Quang Ngô
468d7ea80e config: Don't load config in the Emulator class (#1965)
Allows overriding of configs in frontends.

Fix set fullscreen not working when specified in the CLI.
2024-12-29 12:36:16 +02:00
Quang Ngô
ab7e794f23 sdl: Limit minimum window size (#1966) 2024-12-29 12:35:52 +02:00
polyproxy
ee974414d2 hotfix: fix fiber initialization 2024-12-28 17:43:29 +01:00
polybiusproxy
851995d444 libraries/fiber: implement context switching (#1950) 2024-12-28 17:33:40 +01:00
tomboylover93
e8b0fdd6cc style: add Tokyo Night theme (#1811)
* style: add Tokyo Night theme

* clang-format: Update main_window_themes.h
2024-12-28 17:09:33 +02:00
Quang Ngô
a8b4e14bf5 Fix SDL version cannot launch game using game ID (#1650)
* Fix SDL version cannot launch game using game ID

Missing from https://github.com/shadps4-emu/shadPS4/pull/1507.

* Added --add-game-folder argument
Also added "treat the last argument as the game, if it isn't found already" option to the qt version

---------

Co-authored-by: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com>
2024-12-28 16:35:12 +02:00
rainmakerv2
8447d6ea1c Remove PS4 pro mode from GUI, can still be edited in from config file (#1871) 2024-12-28 14:30:26 +01:00
jas0n098
63d2d1ebe8 Handle RectList primitives in Geometry shaders (#1936) 2024-12-28 13:19:41 +02:00
DemoJameson
668d5f65dc Update zh_CN translation (#1946) 2024-12-28 13:19:16 +02:00
Quang Ngô
99e1e028c0 texture_cache: Don't read max ansio value if not aniso filter (#1942)
Fix Sonic Forces.
2024-12-28 13:18:56 +02:00
georgemoralis
f0352d2f7d Updated dev team (sorry frodo , the ring is yours) 2024-12-28 13:16:25 +02:00
georgemoralis
c8b704e4a3 Update README.md 2024-12-28 13:06:51 +02:00
georgemoralis
fc2fd9fd3c Update README.md with latest (not quite) addition to dev team 2024-12-28 13:05:53 +02:00
polybiusproxy
817a62468e core: better memory configuration (#1896) 2024-12-28 12:03:00 +01:00
mailwl
55f78a0b94 libraries: Add libSceMove HLE skeleton (#1945)
* libraries: Add libSceMove HLE skeleton

* Fix clang-format issue
2024-12-28 12:58:37 +02:00
DemoJameson
9aabe98e4e Fix a translation not working (#1947) 2024-12-28 11:49:44 +01:00
psucien
04933ac863 hot-fix: handle ASC ring wrap 2024-12-28 11:44:11 +01:00
Stephen Miller
122fe22a32 Implement IMAGE_GATHER4 and IMAGE_GATHER4_O (#1939)
* Implement IMAGE_GATHER4_O

Used by The Last of Us Remastered.

* Fix type on IMAGE_GATHER4_C_LZ

Had a different set of types compared to the other IMAGE_GATHER4 ops.

* IMAGE_GATHER4
2024-12-28 02:42:41 +02:00
squidbus
49ffb7b120 sdl_audio: Implement SetVolume and add more error checking. (#1935) 2024-12-28 00:07:16 +02:00
georgemoralis
3218c36b22 knack fixes by niko (#1933) 2024-12-27 23:03:03 +02:00
DanielSvoboda
abe85fd3e0 GUI: Fix TR Units - Size and Time - more... (#1927)
* GUI: TR Units - Size and Time

Added translation for these units:
B, KB, MB, GB, TB
h, m, s

Added missing text:
Games: - text in the lower left corner
Compatibility...
Update database
View report
Submit a report

Fixed the size of the settings menu

* Audio Backend

* Fixed the size of the settings menu
2024-12-27 22:23:11 +02:00
squidbus
f4c1d827d5 build: Do not generate files in source. (#1929) 2024-12-27 22:20:30 +02:00
squidbus
115aa61d04 build: Fix MoltenVK bundling copy. (#1928) 2024-12-27 22:10:16 +02:00
squidbus
333f35ef25 audio: Implement cubeb audio out backend. (#1895)
* audio: Implement cubeb audio out backend.

* cubeb_audio: Add some additional safety checks.

* cubeb_audio: Add debug logging callback.

* audioout: Refactor backend ports into class.

* pthread: Bump minimum stack size to fix cubeb crash.

* cubeb_audio: Replace output yield loop with condvar.

* common: Rename ring_buffer_base to RingBuffer.
2024-12-27 21:04:49 +02:00
Nenkai
f95803664b equeue: sceGnmGetEqEventType/sceKernelGetEventData impl (#1839) 2024-12-27 20:33:45 +02:00
Martin
e40ede5db2 Update nb translation (#1904)
* add more translations and make more consistent nb

* typo and make easier to read

* fix wording
2024-12-27 16:51:23 +02:00
Yury
ff4d37cbc8 Update russian translation for 0.5.0 (#1903) 2024-12-27 16:50:46 +02:00
Quang Ngô
0351b864d0 texture_cache: Enable anisotropic filtering (#1872) 2024-12-27 16:47:26 +02:00
squidbus
a86ee7e7f5 vk_platform: Enable MoltenVK debug if crash diagnostics is enabled. (#1887)
* vk_platform: Enable MoltenVK debug if crash diagnostics is enabled.

* build: Make sure MoltenVK gets re-bundled when changed.
2024-12-27 16:46:31 +02:00
squidbus
b1f74660df shader_recompiler: Implement S_BCNT1_I32_B64 and S_FF1_I32_B64 (#1889)
* shader_recompiler: Implement S_BCNT1_I32_B64

* shader_recompiler: Implement S_FF1_I32_B64

* shader_recompiler: Implement IEqual for 64-bit.

* shader_recompiler: Fix immediate type in S_FF1_I32_B32
2024-12-27 16:46:07 +02:00
mailwl
1c5947d93b Load HLE library if native library can't be loaded (#1899) 2024-12-27 16:44:57 +02:00
¥IGA
cf84c46a49 Fix for D32Sfloat and R8Snorm Tiled image (#1898)
* Fix for D32Sfloat Tiled image

* Fix for R8Snorm Tiled image
2024-12-27 16:43:44 +02:00
mailwl
0677d7a214 Avoid to access invalid iterator (#1892) 2024-12-27 16:43:10 +02:00
DanielSvoboda
9b8de8d320 Fix TR (#1897) 2024-12-27 13:54:31 +02:00
bigol83
4e8b8887df Fix typo (#1918) 2024-12-27 13:53:58 +02:00
f8ith
5dd1e7c32e settings-dialog: use grid layout (#1920) 2024-12-27 13:53:41 +02:00
Vinicius Rangel
edc027a8bc Devtools IV (#1910)
* devtools: fix popen in non-windows environment

* devtools: fix frame crash assertion when hidden

* devtools: add search to shader list

* devtools: add copy name to shader list

* devtools: frame dump: search by shader name
2024-12-26 23:08:47 +02:00
IndecisiveTurtle
0bb1c05aff hot-fix: Drop key
* Caution is best
2024-12-26 17:41:40 +02:00
Daniel R.
cbb13fa39b hotfix: fix incorrect appcontent available space size 2024-12-26 13:18:53 +01:00
Mohsen
91d4044162 Translated most of the remaining texts into Persian (fa_IR.ts) and fixed incorrect translations (#1885) 2024-12-26 13:01:31 +01:00
F1219R
e885088632 Update sq translation (#1893) 2024-12-26 12:58:42 +01:00
bigol83
ba9273d1cc Update it.ts (#1894)
Add missing translation and fixed some typos
2024-12-26 12:53:20 +01:00
rafael-57
5f9abd1db4 Add info for QT Multimedia (#1886)
QT Multimedia is mandatory for building on Windows, and it's not mentioned in the guide.
2024-12-26 01:55:15 +02:00
DanielSvoboda
0939082aca Fix button changelog (#1882) 2024-12-25 23:58:19 +02:00
georgemoralis
3a1a3fc75e 0.5.1 WIP started 2024-12-25 22:42:49 +02:00
georgemoralis
a1a98966ee retagged 0.5.0 2024-12-25 22:35:00 +02:00
georgemoralis
195929953b tagged 0.5.0 2024-12-25 22:08:43 +02:00
DanielSvoboda
3d0d1a26df Add missing translations (#1879)
* Add missing translations

* +
2024-12-25 22:05:36 +02:00
¥IGA
3ab118837a Fix for D16Unorm Tiled image (#1863) 2024-12-25 16:06:12 +02:00
squidbus
3c111202e1 renderer_vulkan: Make sure at least one viewport is set (#1859) 2024-12-25 16:05:51 +02:00
Marcin Mikołajczyk
db43c601fc README: mention alternative key mappings on Mac (#1876)
Co-authored-by: Marcin Mikolajczyk <github@mikolajczyk.dev>
2024-12-25 16:05:15 +02:00
f8ith
d55e41a19e compatibility_data: Added compatibility related settings to GUI (#1855)
* compatibility_data: added compatibility related settings to gui
* New game compatibility section in settings dialog
* Context menu now has a compatibility section
* Adjusted minimum size of updater section to 265

* update translations

* revert to deprecated statechanged

* fix display compatibility data option
2024-12-25 09:30:09 +02:00
squidbus
a89c29c2ca shader_recompiler: Rework image read/write emit. (#1819) 2024-12-25 01:13:32 +02:00
squidbus
95638d5ca5 exception: Fix raising exceptions on POSIX systems (#1868) 2024-12-25 00:21:32 +02:00
squidbus
6d728ec7ed renderer_vulkan: Enable LDS barriers for MoltenVK (#1866) 2024-12-24 23:03:04 +02:00
IndecisiveTurtle
7b24b42711 data_share: Emit barrier before reads
* Fixes artifacts in TLG when using NVIDIA gpus. When LDS is written and read in the same basic block, the barrier pass wont handle it properly, so insert a barrier before reads
2024-12-24 16:04:30 +02:00
IndecisiveTurtle
8f7eb2d0e9 semaphore: Attempt to acquire before checking timeout
* The posix specification says that if the object can be acquired immediately, timeout doesnt matter
2024-12-24 15:39:17 +02:00
Daniel R.
c284cf72e1 Switch remaining CRLF terminated files to LF 2024-12-24 13:56:31 +01:00
Daniel R.
2c0f986c52 core/libraries: HLE fiber reimplementation (#1836) 2024-12-24 13:33:00 +01:00
squidbus
0a4453b912 renderer_vulkan: Simplify depth pipeline state and move stencil to dynamic state. (#1854)
* renderer_vulkan: Simplify depth pipeline state and move stencil to dynamic state.

* Change graphics key depth-stencil flags to bitfields.
2024-12-24 13:45:11 +02:00
TheTurtle
092d42e981 renderer_vulkan: Implement rectlist emulation with tessellation (#1857)
* renderer_vulkan: Implement rectlist emulation with tessellation

* clang format

* renderer_vulkan: Use tessellation for quad primitive as well

* vk_rasterizer: Handle viewport enable flags

* review

* shader_recompiler: Fix quad/rect list FS passthrough semantics.

* spirv: Bump to 1.5

* remove pragma

---------

Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
2024-12-24 13:28:47 +02:00
psucien
c2e9c877dd hot-fix: missing fce barrier 2024-12-23 18:20:37 +01:00
Quang Ngô
400da1aa8d Handle swapchain recreation (#1830) 2024-12-23 16:21:48 +02:00
Emulator-Team-2
94f861588d added B5G6R5UnormPack16 format (#1856) 2024-12-23 15:52:29 +02:00
DanielSvoboda
dfdd819e3e Fix AutoUpdate Issue with Non-Latin Usernames/Directories (#1853)
* Fix updater for non-Latin user directories

* QStandardPaths
2024-12-23 09:29:30 +02:00
psucien
43fd8fa44a hot-fix: macos release build 2024-12-22 23:11:16 +01:00
psucien
2dc5755799 build: exclude Tracy from release builds 2024-12-22 22:51:48 +01:00
psucien
8abc43a03d texture_cache: 32bpp and 64bpp macro detilers (#1852)
* added 32bpp macro detiler

* added 64bpp macro detiler

* consider 3d depth alignment in size calculations
2024-12-22 19:43:44 +01:00
Vladislav Mikhalin
7fe4df85ab Clear color attachment if FCE was invoked before any draws (#1851)
* Clear RT if FCE was invoked before any draws

Co-authored-by: psucien <bad_cast@protonmail.com>

* address review comments

---------

Co-authored-by: psucien <bad_cast@protonmail.com>
2024-12-22 18:12:43 +01:00
setepenre
8a409d86d4 post-processing: rework gamma correction (#1756) 2024-12-22 16:18:07 +01:00
squidbus
ab5240d8d2 qt: Do not run emulator on separate thread on Mac. (#1849) 2024-12-22 16:31:59 +02:00
squidbus
14dc136832 renderer_vulkan: Various attachment cleanup and fixes. (#1795) 2024-12-22 16:08:48 +02:00
Quang Ngô
aba2b29074 gui: start the emulator in new thread (#1829) 2024-12-22 15:47:28 +02:00
rainmakerv2
433d9459e0 Disable trophy pop-up with config setting (#1834) 2024-12-22 15:46:45 +02:00
TheTurtle
5eebb04de9 vk_rasterizer: hot fix 2024-12-22 15:31:10 +02:00
squidbus
fac21a5362 audio: Move port logic out of SDL backend and define backend interface. (#1848) 2024-12-22 11:46:28 +02:00
f8ith
0931802151 compatibility_data: various fixes (#1847)
* temporarily disable status column + various fixes

* add configuration option to enable compatibility data

* clang format
2024-12-22 11:05:44 +02:00
TheTurtle
fb2c035c05 vk_rasterizer: Fix stencil clears (#1840) 2024-12-22 02:49:42 +02:00
squidbus
7e890def48 fs: Return nullptr when file descriptor is out of bounds. (#1842) 2024-12-22 02:49:34 +02:00
Martin
08182f814f Disable userfaultfd again by making it opt-in (#1777)
* Disable userfaultfd again

* Let userfd be be opt-in instead of disabled
2024-12-22 02:49:12 +02:00
Daniel R.
8d8bb05055 renderer_vulkan: add support for Polygon draws (#1798) 2024-12-21 10:20:24 +01:00
alvinkim101
39fed1f469 Fix splash assert (#1832) 2024-12-20 19:27:27 +01:00
Alessandro Ampala
953fb14638 Fix update on windows when path contains powershell wildcards (#1391) (#1779)
* Fix update process on windows when there are some powershell wildcards in the installation path. (#1391)

* Fix coding style error. (#1391)
2024-12-19 10:59:26 +02:00
f8ith
f2a989b9da wip: added status column for compat data (#1668)
* wip: added basic gui for compat data

* data is currently pulled directly from github API, awaiting server infra

* removed unused initalizer

* fixes

* fix cmake

* wip: add some testing date / version

* add tooltip

* fix nested QJsonObject

* fix tooltip color

* fix clang-format

* Edit style

* Add clickable status

* formatting

* import order

* typo

* fix clang format 2

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-12-19 10:58:11 +02:00
georgemoralis
b0b74243af clang-fix 2024-12-19 10:25:03 +02:00
TheTurtle
188eebb92a ir: Add heuristic based LDS barrier pass (#1801)
* ir: Add heuristic based LDS barrier pass

* Attempts to insert barriers after zero-depth divergant conditional blocks in shaders that use shared memory

* lds_barriers: Limit to nvidia

* Intel has historically had problems with cs barriers, will debug other time
2024-12-19 10:18:28 +02:00
TheTurtle
adf4b635f7 hot-fix: Proper abi on init_routine 2024-12-18 22:11:09 +02:00
Mahmoud Adel
1e08099036 add R8Uint in image Detiling (#1812)
used by InFamous, and maybe other games
2024-12-18 22:06:30 +02:00
Stephen Miller
32435674f2 Misc UE4 fixes (#1821)
* Add ExecLo case to S_SAVEEXEC_B64

Seen in CUSA38209

* S_BCNT1_I32_B32

Turtle said our implementation of S_BCNT1_I32_B64 was meant to be for S_BCNT1_I32_B32, so renaming the opcode is the fix.
2024-12-18 22:05:35 +02:00
Marcin Mikołajczyk
b1b4c8c487 Handle setting Vcc in Translator::SetDst64 (#1826) 2024-12-18 21:57:58 +02:00
Marcin Mikołajczyk
be4c38bf1c Handle 32bit int ImageFormat (#1823) 2024-12-18 21:48:00 +02:00
squidbus
ccfb1bbfa8 vk_instance: Add additional fallback for missing D16UnormS8Uint. (#1810) 2024-12-18 07:56:08 +02:00
squidbus
87773a417b mac: Choose whether system Vulkan is needed at runtime. (#1780) 2024-12-17 15:04:19 +02:00
ElBread3
aa5c1c10df More Fixes for Separate Update (#1487)
* handle getdents + fix condition + add info to description

* fix not handling dents errors

* to not overwrite it, only gather separate update entries when normal folder is done

* fix always setting entries to 0 and guest name including "UPDATE"

* reset indexes on completion

* don't use concat, fixes long standing bug

* make sce_module module loading take both paths into account
2024-12-17 12:42:21 +02:00
squidbus
3c8e25e8e4 fs: Fix wrong mounts being matched by partial guest path. (#1809) 2024-12-17 12:34:43 +02:00
Richard Habitzreuter
5585e42677 style: add rounded borders and focus color styling to the search bar (#1804) 2024-12-17 12:32:30 +02:00
squidbus
8a4e03228a spirv_emit_context: Prevent double-add of GS in attributes to interface. (#1800) 2024-12-16 02:11:15 +02:00
psucien
e7c4ffe032 hot-fix: Tracy operation restored; memory leak fix as a bonus 2024-12-15 20:53:29 +01:00
DanielSvoboda
3001b007f6 Keybord on README / Fix Play Time (#1786)
* Keybord on README F10_F11_F12

* Update game_list_frame.cpp
2024-12-15 16:30:53 +02:00
baggins183
9aa1c13c7e Fix some compiler problems with ds3 (#1793)
- Implement S_CMOVK_I32
- Handle Isoline abstract patch type
2024-12-15 16:30:19 +02:00
Richard Habitzreuter
d2ac92481b style: add Gruvbox theme (#1796) 2024-12-15 16:28:36 +02:00
psucien
0fd1ab674b GPU processor refactoring (#1787)
* coroutine code prettification

* asc queues submission refactoring

* better asc ring context handling

* final touches and review notes

* even more simplification for context saving
2024-12-15 00:54:46 +02:00
Connor Garey
af26c945b1 Fix for "shadPS4" not being given on Linux volume mixers (#1789) 2024-12-14 23:30:17 +01:00
Vladislav Mikhalin
876445faf1 recompiler: emit a label right after s_branch to prevent dead code interferrence (#1785) 2024-12-14 22:46:55 +02:00
squidbus
f93677b953 resource_tracking_pass: Fix converting dimensions to float for normalization. (#1790) 2024-12-14 22:46:35 +02:00
squidbus
8b88344679 vk_instance: Remove unused dynamic state 2 features struct (#1791) 2024-12-14 22:46:19 +02:00
TheTurtle
e9ede8d627 Revert "DmaData and Recompiler fixes (#1775)" (#1784)
This reverts commit cafd40f2c2.
2024-12-14 16:17:14 +02:00
squidbus
27447537c3 externals: Update sirit to fix debug assert (#1783) 2024-12-14 16:12:41 +02:00
squidbus
e752f04cde shader_recompiler: Fixups from stencil changes (#1776) 2024-12-14 14:33:24 +02:00
Vladislav Mikhalin
cafd40f2c2 DmaData and Recompiler fixes (#1775)
* liverpool: fix dmadata packet handling

* recompiler: emit a label right after s_branch to prevent dead code interferrence

* specialize barriers
2024-12-14 14:33:06 +02:00
baggins183
3c0c921ef5 Tessellation (#1528)
* shader_recompiler: Tessellation WIP

* fix compiler errors after merge

DONT MERGE set log file to /dev/null

DONT MERGE linux pthread bb fix

save work

DONT MERGE dump ir

save more work

fix mistake with ES shader

skip list

add input patch control points dynamic state

random stuff

* WIP Tessellation partial implementation. Squash commits

* test: make local/tcs use attr arrays

* attr arrays in TCS/TES

* dont define empty attr arrays

* switch to special opcodes for tess tcs/tes reads and tcs writes

* impl tcs/tes read attr insts

* rebase fix

* save some work

* save work probably broken and slow

* put Vertex LogicalStage after TCS and TES to fix bindings

* more refactors

* refactor pattern matching and optimize modulos (disabled)

* enable modulo opt

* copyright

* rebase fixes

* remove some prints

* remove some stuff

* Add TCS/TES support for shader patching and use LogicalStage

* refactor and handle wider DS instructions

* get rid of GetAttributes for special tess constants reads. Immediately replace some upon seeing readconstbuffer. Gets rid of some extra passes over IR

* stop relying on GNMX HsConstants struct. Change runtime_info.hs_info and some regs

* delete some more stuff

* update comments for current implementation

* some cleanup

* uint error

* more cleanup

* remove patch control points dynamic state (because runtime_info already depends on it)

* fix potential problem with determining passthrough

---------

Co-authored-by: IndecisiveTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2024-12-14 12:56:17 +02:00
squidbus
3e22622508 renderer_vulkan: Remove some fallbacks and misc format queries that are no longer needed. (#1773) 2024-12-14 12:04:30 +02:00
squidbus
8caca4df32 shader_recompiler: Support VK_AMD_shader_image_load_store_lod for IMAGE_STORE_MIP (#1770)
* shader_recompiler: Support VK_AMD_shader_image_load_store_lod for IMAGE_STORE_MIP

* emit_spirv: Fix missing extension declaration.
2024-12-14 12:03:42 +02:00
squidbus
40e8a40ada externals: Add MoltenVK as an external. (#1767) 2024-12-14 10:20:04 +02:00
rainmakerv2
a57ccf9112 Save main window together with config to avoid rare crash (#1772) 2024-12-14 10:18:34 +02:00
Alexandre Bouvier
32556ad0d8 cmake: fix double alias (#1771) 2024-12-14 10:18:05 +02:00
rainmakerv2
8bb1e8fcdb Resize trophy pop up windows based on window size (#1769) 2024-12-14 10:17:00 +02:00
Diego Cea López
715ac8a279 vk_shader_hle: Don't alter the order of the skipped copies. (#1757)
* vk_shader_hle: Don't alter the order of the skipped copies.

* Simplification.

* Format.

* More simplification.
2024-12-14 00:27:09 +02:00
squidbus
f1c23d514b shader_recompiler: Implement FREXP instructions. (#1766) 2024-12-13 21:51:39 +02:00
TheTurtle
722a0e36be graphics: Improve handling of color buffer and storage image swizzles (#1763)
* liverpool_to_vk: Remove wrong component swap formats

* shader_recompiler: Handle storage and buffer format swizzles

* shader_recompiler: Skip unsupported depth export

* image_view: Remove image format swizzle

* Platform support is not always guaranteed
2024-12-13 21:49:37 +02:00
squidbus
028be3ba5d shader_recompiler: Emulate unnormalized sampler coordinates in shader. (#1762)
* shader_recompiler: Emulate unnormalized sampler coordinates in shader.

* Address review comments.
2024-12-13 21:49:07 +02:00
MajorP93
306279901f ci: Use link-time optimization for building (#1636)
* ci: Use link-time optimization for building

* cmake: Set CMP0069 policy to new for external dependencies
* This enables LTO also when building external dependencies that do not
  handle CMP0069 in their CMake scripts.
2024-12-13 18:30:16 +02:00
TheTurtle
cfbd869126 texture_cache: Improve support for stencil reads (#1758)
* texture_cache: Improve support for stencil reads

* libraries: Supress some spammy logs

* core: Support loading font libraries

* texture_cache: Remove assert
2024-12-13 18:28:19 +02:00
TheTurtle
8acefd25e7 hot-fix the hot-fix 2024-12-13 18:26:16 +02:00
TheTurtle
bab00dbca8 kernel: Fix module finding
Patch by Elbread
2024-12-13 18:23:01 +02:00
rainmakerv2
f587931ed3 Fix for adding game folders (#1761)
Co-authored-by: rainmakerv2 <30595646+jpau02@users.noreply.github.com>
2024-12-13 09:52:54 +02:00
rainmakerv2
91d57e830b Fix lowercase filenames fox Linux (#1760)
Fix uppercase config filenames

Co-authored-by: rainmakerv2 <30595646+jpau02@users.noreply.github.com>
2024-12-13 08:27:36 +02:00
TheTurtle
5be807fc8a hot-fix: Fix order of operands 2024-12-13 00:31:49 +02:00
rainmakerv2
3f1061de56 Resubmit - Prevent settings from being saved when close button is pressed instead of save (#1747)
* Do not save settings when close button pressed instead of save

* Update src/common/config.h

Co-authored-by: TheTurtle <geoster3d@gmail.com>

* Revert "Update src/common/config.h"

This reverts commit 125303ea86.

---------

Co-authored-by: rainmakerv2 <30595646+jpau02@users.noreply.github.com>
Co-authored-by: TheTurtle <geoster3d@gmail.com>
2024-12-12 22:46:31 +02:00
georgemoralis
2a19d915e8 fix for detecting more that 2 players and play both with player 1 keys (#1750) 2024-12-12 22:46:20 +02:00
Diego Cea López
1e3d034f96 Fix HLE buffer copy not executed when there's only 1 copy. (#1754) 2024-12-12 22:45:56 +02:00
squidbus
ec8e5d5ef1 renderer_vulkan: Fix some color attachment indexing issues. (#1755) 2024-12-12 20:45:18 +02:00
Osyotr
7aa868562c video_core: add eR5G5B5A1UnormPack16 support to the detiler (#1741) 2024-12-12 15:45:59 +02:00
squidbus
3d1e332c6f renderer_vulkan: Disable culling for RectList. (#1749) 2024-12-12 11:05:59 +02:00
squidbus
5789d1a5fb playgo: Lower scePlayGoGetLocus log to debug. (#1748) 2024-12-12 09:47:07 +02:00
TheTurtle
7f4265834a hot-fix: Fix race in rwlock
Resetting the owner should be before the lock is unlocked, otherwise a waiter might lock and set a new owner before its reset.
2024-12-12 03:33:49 +02:00
squidbus
714605c6a7 renderer_vulkan: Require exact image format for resolve pass. (#1742) 2024-12-11 21:51:39 +01:00
TheTurtle
0a9c437ec8 hot-fix: Enforce minimum stack size of 64KB
Fixes some crashes in BB from unity pt 1
2024-12-11 21:17:55 +02:00
Daniel R.
b82993c568 core/kernel: implement condvar signalto 2024-12-11 20:12:35 +01:00
slick-daddy
0211b7e38e Minor Translation Fixes (#1691)
* Update tr_TR.ts

Minor translation fixes. Mainly contains capitalization and small changes.

* Update tr_TR.ts
2024-12-11 21:11:34 +02:00
squidbus
14f7dc3527 cache: Invalidate pages for file reads. (#1726)
* cache: Invalidate pages for file reads.

* texture_cache: Simplify invalidate intersection check.

* vk_rasterizer: Make aware of mapped memory ranges.

* buffer_cache: Remove redundant page calculations.

Called functions will convert to page numbers/addresses themselves.

* file_system: Simplify memory invalidation and add a few missed cases.
2024-12-11 21:11:24 +02:00
squidbus
e612e881ac renderer_vulkan: Bind null color attachments when target is masked out. (#1740)
* renderer_vulkan: Bind null color attachments when target is masked out.

* Simplify setting null color attachment
2024-12-11 21:10:40 +02:00
¥IGA
8db1beaec6 Displays FPS before frame latency (#1736) 2024-12-11 19:44:18 +01:00
Daniel R.
2a953391ef liverpool: implement Rewind and IndirectBuffer packets 2024-12-11 19:40:45 +01:00
¥IGA
51bf98a7b5 Fix for R4G4B4A4UnormPack16 Tiled image (#1738) 2024-12-11 16:07:33 +02:00
rainmakerv2
14c2be8c67 Add default value for Separate Update Folder (#1735)
Co-authored-by: rainmakerv2 <30595646+jpau02@users.noreply.github.com>
2024-12-11 14:57:11 +02:00
¥IGA
e36c4d5f75 Displays "Never Played" if the game has never been played (#1697)
* Displays "Never Played" if the game has never been played

* Update nb.ts + pt_BR.ts
2024-12-10 22:16:16 +02:00
Martin
b8a443c728 Fix compiling due to typedefs varying across platforms (#1729)
* Fix compiling on modern C++ compilers

cd9fc5d0e9 broke it

* Fix order

* Test

* Test putting flags in old order

* Remove designated initializer
2024-12-10 22:15:43 +02:00
DanielSvoboda
ea8ad35947 Fix delete cheats button (#1731) 2024-12-10 18:57:30 +02:00
DanielSvoboda
00543fe640 Remove game from list after deletion (#1730) 2024-12-10 15:40:54 +02:00
squidbus
e5e1aba241 renderer_vulkan: Introduce shader HLE system with copy shader implementation. (#1683)
* renderer_vulkan: Introduce shader HLE system with copy shader implementation.

Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>

* buffer_cache: Handle obtaining buffer views partially within buffers.

* vk_shader_hle: Make more efficient

---------

Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2024-12-10 14:44:08 +02:00
squidbus
41fd1c84cf semaphore: Use handles to properly handle semaphore double-delete. (#1728) 2024-12-10 14:43:32 +02:00
squidbus
bf41ab6c40 memory: Handle 0 alignment in MemoryManager::Allocate (#1692) 2024-12-10 13:13:34 +02:00
DanielSvoboda
aa5293e3ad Delete Patches Button (#1722) 2024-12-10 13:12:58 +02:00
squidbus
cd9fc5d0e9 thread: Apply alternate signal stack to created threads. (#1724) 2024-12-10 13:08:53 +02:00
Vinicius Rangel
f1b23c616e Devtools - Shader editing (#1705)
* devtools: shader editing and compiling

* devtools: patch shader at runtime

* devtools: shader editing load patch even with config disabled
2024-12-09 21:11:11 +01:00
Martin
f623613d12 Update nb translations (#1712)
* update nb_NO.ts

* small grammar changes

* revert to nb.ts
2024-12-09 18:53:25 +02:00
DanielSvoboda
07f451650f Help - improvement (#1522)
* Help - improvement

* Adding shadow below icons

* Adding keys icon + Update changelog

* color according to the selected theme

* submenu 'Keys and Shortcuts'

* clang

* +

* remove keys_shortcuts

---------

Co-authored-by: ¥IGA <164882787+Xphalnos@users.noreply.github.com>
2024-12-09 18:47:26 +02:00
squidbus
0b59ebb22f shader_recompiler: Implement S_ABS_I32 (#1713) 2024-12-09 12:12:33 +01:00
squidbus
f347d3df18 image_view: Correct view format for D16Unorm images as well. (#1708) 2024-12-08 21:53:29 +01:00
Stephen Miller
f938829f12 Implement sceGnmDingDongForWorkload (#1707)
Seen in Final Fantasy XV.
2024-12-08 22:04:33 +02:00
Daniel R.
fea2593ab4 The way to Unity, pt.3 (#1681) 2024-12-08 18:30:33 +02:00
Daniel R.
1793fd4df0 format 2024-12-08 16:05:36 +01:00
Daniel R.
a88850fec6 video_core/amdgpu: fix calculation of lod range 2024-12-08 16:02:38 +01:00
Daniel R.
0b672a08ac video_core: improve image cube heuristic 2024-12-08 15:57:51 +01:00
¥IGA
4fb2247196 Better title bar for Cheats/Patches menu (#1696) 2024-12-08 10:20:24 +02:00
squidbus
71a82199ed shader_recompiler: Fix check for fragment depth store. (#1694) 2024-12-08 10:20:05 +02:00
squidbus
7d546f32d8 image_view: Add more BGRA storage format swizzles. (#1693) 2024-12-08 10:19:39 +02:00
auser1337
1940ac0fec ajm: support for multiple contexts (#1690)
* ajm: support for multiple contexts

* fix sceAjmInitialize
2024-12-08 10:18:12 +02:00
Ada Ahmed
dad5953e8c fix: fix #1457 again by moving av_err2str to a common header (#1688) 2024-12-08 00:52:03 +02:00
TheTurtle
8ee672fe32 hot-fix: Allow unpriviledged userfaultfd 2024-12-08 00:10:20 +02:00
IndecisiveTurtle
cde84e4bac shader_recompiler: Fix mistake 2024-12-07 23:45:23 +02:00
psucien
119e03cb58 hot-fix: fix for incorrect asc qid 2024-12-07 22:28:31 +01:00
squidbus
c076ba69e8 shader_recompiler: Implement V_LSHL_B64 for immediate arguments. (#1674) 2024-12-07 23:28:17 +02:00
¥IGA
57e762468f Fix + documentation update (#1689) 2024-12-07 23:27:57 +02:00
¥IGA
2266622dcf Support for Vulkan 1.4 (#1665) 2024-12-07 19:41:41 +02:00
psucien
941a668f78 hot-fix: obtain cmdbuf for dispatches after cache ops
This fixes cmdbuf being in incorrect state after scheduler rotation on flush
2024-12-07 10:30:36 +01:00
Daniel R.
9524f94749 hotfix: add missing include 2024-12-07 10:07:14 +01:00
Daniel R.
6f543b5bd9 hotfix: enable discord RPC 2024-12-07 09:48:12 +01:00
Vladislav Mikhalin
8eacb88a86 recompiler: fixed fragment shader built-in attribute access (#1676)
* recompiler: fixed fragment shader built-in attribute access

* handle en/addr separately

* handle other registers as well
2024-12-07 01:20:09 +02:00
squidbus
e1ecfb8dd1 semaphore: Add GCD semaphore implementation. (#1677) 2024-12-06 23:46:44 +02:00
Daniel R.
7ffa581d4b The way to Unity, pt.2 (#1671) 2024-12-06 22:04:36 +01:00
IndecisiveTurtle
357b7829c3 hot-fix: Silence depth macrotiled warning 2024-12-06 21:50:25 +02:00
IndecisiveTurtle
6acfdd5e33 buffer_cache: Bump usable address space to 40bits
* Fixes crashes in games that use the upper region of user area
2024-12-06 20:00:21 +02:00
TheTurtle
9e618c0e0c video_core: Add multipler to handle special cases of texture buffer stride mismatch (#1640)
* page_manager: Enable userfaultfd by default

* Much faster than page faults and causes less problems

* shader_recompiler: Add texel buffer multiplier

* Fixes format mismatch assert when vsharp stride is multiple of format stride

* shader_recompiler: Specialize UBOs on size

* Some games can perform manual vertex pulling and thus bind read only buffers of varying size. We only recompile when the vsharp size is larger than size in shader, in opposite case its not needed

* clang format
2024-12-06 19:54:59 +02:00
squidbus
d05846a327 specialization: Fix fetch shader field type (#1675) 2024-12-06 12:59:55 +02:00
squidbus
17abbcd74d misc: Fix clang format (#1673) 2024-12-06 02:21:35 +02:00
IndecisiveTurtle
77da8bac00 core: Return proper address of eh frame/add more opcodes 2024-12-06 00:47:11 +02:00
TheTurtle
22a2741ea0 shader_recompilers: Improvements to SSA phi generation and lane instruction elimination (#1667)
* shader_recompiler: Add use tracking for Insts

* ssa_rewrite: Recursively remove phis

* ssa_rewrite: Correct recursive trivial phi elimination

* ir: Improve read lane folding pass

* control_flow: Avoid adding unnecessary divergant blocks

* clang format

* externals: Update ext-boost

---------

Co-authored-by: Frodo Baggins <baggins31084@proton.me>
2024-12-05 23:14:16 +02:00
Alexandre Bouvier
874508f8c2 cmake: unbundle stb (#1601) 2024-12-05 23:10:27 +02:00
Marcin Mikołajczyk
642dedea8c Handle INDIRECT_BUFFER_CONST in ProcessCeUpdate (#1613) 2024-12-05 23:09:59 +02:00
Richard Habitzreuter
7fbe15de28 Missing dependency on building-windows.md (#1658)
* Missing dependency on building-windows.md

* Update building-windows.md
2024-12-05 23:09:43 +02:00
psucien
37f4bad2b7 video_core: fix for targets clears and copies (#1670) 2024-12-05 23:09:22 +02:00
Daniel R.
15ae7a094d hotfix: fix inverted operator on GetDents 2024-12-05 18:45:55 +01:00
Daniel R.
98f0cb65d7 The way to Unity, pt.1 (#1659) 2024-12-05 17:21:35 +01:00
Vinicius Rangel
2380f2f9c9 Virtual device abstraction (#1577)
* IOFile: removes seek limit checks when file is writable

* add virtual devices scaffold

* add stdin/out/err as virtual devices

* fixed some merging issues

* clang-fix

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-12-05 18:00:17 +02:00
squidbus
c019b54fec thread: Configure stack and guard on POSIX hosts. (#1664) 2024-12-04 20:21:03 +02:00
squidbus
920acb8d8b renderer_vulkan: Parse fetch shader per-pipeline (#1656)
* shader_recompiler: Read image format info directly from sharps instead of storing in shader info.

* renderer_vulkan: Parse fetch shader per-pipeline

* Few minor fixes.

* shader_recompiler: Specialize on vertex attribute number types.

* shader_recompiler: Move GetDrawOffsets to fetch shader
2024-12-04 13:03:47 +02:00
squidbus
74b091fd08 renderer_vulkan: Add support for indexed QuadList draw. (#1661) 2024-12-04 10:15:58 +01:00
TheTurtle
6bf93071cf hot-fix: Correct getpagesize
Tested on my PS4 pro, returns 16KB instead of 4KB
2024-12-03 14:15:08 +02:00
georgemoralis
c66db95378 Misc Ime fixes continue (#1655)
* core/libraries: Misc. Ime fixes

* fixed issues

---------

Co-authored-by: Daniel R <47796739+polybiusproxy@users.noreply.github.com>
2024-12-03 10:05:51 +02:00
psucien
f0b75289c8 video_core: few detiler formats added 2024-12-02 22:24:54 +01:00
TheTurtle
eb844b9b63 shader_recompiler: Implement manual barycentric interpolation path (#1644)
* shader_recompiler: Implement manual barycentric interpolation path

* clang format

* emit_spirv: Fix typo

* emit_spirv: Simplify variable definition

* spirv_emit: clang format
2024-12-02 23:20:54 +02:00
squidbus
fda4f06518 devtools: More warning fixes (#1652) 2024-12-02 20:46:51 +01:00
Alexandre Bouvier
3dc0f6d831 cmake: fix build (#1645) 2024-12-02 05:04:44 +02:00
Vinicius Rangel
0835dc71b3 More devtools stuff (#1637)
* devtools: memory map viewer

* devtools: batch highlight only for non-group viewer

* devtools: fix not showing entire user data

* devtools: shader debug viewer

* devtools: add more reg naming
2024-12-01 19:34:29 +01:00
psucien
f658fc58d1 Merge pull request #1630 from vladmikhalin/fix-missing-rts
Fixed incorrectly skipped RTs
2024-12-01 16:47:25 +01:00
psucien
4a5850628e hot-fix: debug build fixed 2024-12-01 15:46:08 +01:00
squidbus
b00a321b5e playgo: Fix loading PlayGo file. (#1639) 2024-12-01 14:12:04 +02:00
squidbus
394a14626b libraries: Add stubs for libScePlayGoDialog (#1635) 2024-12-01 13:44:15 +02:00
Alexandre Bouvier
4ebb90c774 cmake: hot fixes (#1638) 2024-12-01 11:16:01 +02:00
Alexandre Bouvier
5f4d03172f cmake: unbundle libpng (#1576) 2024-11-30 22:39:51 +02:00
Jamie Tong
b0860d6e8c implement DS_AND_B32, DS_OR_B32, DS_XOR_B32 (#1593)
* implement DS_OR_B32

* implement DS_AND_B32, DS_XOR_B32
2024-11-30 22:39:11 +02:00
TheTurtle
5b6e0ab238 core: Library cleanup (#1631)
* core: Split error codes into separate files

* Reduces build times and is cleaner

* core: Bring structs and enums to codebase style

* core: More style changes
2024-11-30 22:37:36 +02:00
squidbus
3d0aacd43d ci: Limit build parallelism to number of processors. (#1632) 2024-11-30 22:24:32 +02:00
squidbus
7153838c4e libraries: Add initial HLE JPEG encoder skeleton (#1607)
* libraries: Add initial HLE JPEG encoder skeleton

* jpegenc: Finish adding parameter validation.

* updated enums , added logging

* jpegenc: Clean up parameter validations.

* jpegenc: Fix missing log.

* externals: Update ffmpeg-core

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-11-30 21:43:12 +02:00
Vinicius Rangel
2002e37ce9 Allow shader patching (#1633) 2024-11-30 20:15:55 +01:00
squidbus
07f4a0305b semaphore: Use condvars with separate signaled flag to prevent races (#1615)
* Revert "semaphore: Use binary_semaphore instead of condvar"

This reverts commit 85dc57b868.

* semaphore: Use separate signaled flag to prevent races

* mutex: Few misc fixes

* condvar: Few misc fixes

* signals: Add thread name to unhandled signal message.
2024-11-30 19:19:07 +02:00
Vladislav Mikhalin
c0d43a1a5f Fixed incorrectly skipped RTs 2024-11-30 17:05:08 +03:00
squidbus
36044043bc config: Fix loading install directories. (#1626) 2024-11-30 11:08:34 +01:00
squidbus
99ac10a417 libraries: Add libSceRazorCpu HLE skeleton. (#1624)
* Remove save migration code (#1621)

* Kernel Fixes (#1605)

* scePthreadSetprio Changes

FindThread uses posix error codes, so the function export should apply the ORBIS wrapper to convert these. Since it uses posix codes, I've also renamed the function to align with other posix functions. Lastly, this fixes a compile warning about ret sometimes not getting initialized.

* Implement posix_munmap

Used by Hatsune Miku Project Diva X during intros. May help with stability on Linux, probably won't change anything on Windows.

* Exports

Some missing function exports I've seen in my tests.
sceKernelAvailableFlexibleMemorySize export is used in Final Fantasy XV Episode Duscae
posix_pthread_setprio and posix_pthread_getschedparam are used by Spider-Man Miles Morales
scePthreadKeyDelete is used in UE4 games.

I've also added in a typo fix related to my previous PR.

* libScePosix export for posix_pthread_attr_setguardsize

Used in Hatsune Miku Project Diva X v1.02

* libraries: Add libSceRazorCpu HLE skeleton.

---------

Co-authored-by: ¥IGA <164882787+Xphalnos@users.noreply.github.com>
Co-authored-by: Stephen Miller <56742918+StevenMiller123@users.noreply.github.com>
2024-11-30 11:30:22 +02:00
georgemoralis
7bf168e47f Revert "Remove save migration code (#1621)"
This reverts commit b1a024efbd.
2024-11-30 11:28:46 +02:00
Stephen Miller
7e525a59e4 Kernel Fixes (#1605)
* scePthreadSetprio Changes

FindThread uses posix error codes, so the function export should apply the ORBIS wrapper to convert these. Since it uses posix codes, I've also renamed the function to align with other posix functions. Lastly, this fixes a compile warning about ret sometimes not getting initialized.

* Implement posix_munmap

Used by Hatsune Miku Project Diva X during intros. May help with stability on Linux, probably won't change anything on Windows.

* Exports

Some missing function exports I've seen in my tests.
sceKernelAvailableFlexibleMemorySize export is used in Final Fantasy XV Episode Duscae
posix_pthread_setprio and posix_pthread_getschedparam are used by Spider-Man Miles Morales
scePthreadKeyDelete is used in UE4 games.

I've also added in a typo fix related to my previous PR.

* libScePosix export for posix_pthread_attr_setguardsize

Used in Hatsune Miku Project Diva X v1.02
2024-11-30 11:23:48 +02:00
¥IGA
b1a024efbd Remove save migration code (#1621) 2024-11-30 11:23:42 +02:00
squidbus
7b68004a40 sysmodule: Remove need for libSceRazorCpu (#1622) 2024-11-30 10:08:46 +02:00
squidbus
6c215e672d Revert "core: fix patch paths applying when no folder exists" (#1620)
This reverts commit 9f6261524b.
2024-11-29 22:57:56 +02:00
Vladislav Mikhalin
086c5802f4 Fixed DS_SWIZZLE_32 (#1619) 2024-11-29 22:13:36 +02:00
Daniel R.
9f6261524b core: fix patch paths applying when no folder exists 2024-11-29 20:02:45 +01:00
psucien
d6d1ec4f22 hot-fix: apply vgt index offset to draw commands 2024-11-29 14:17:53 +01:00
squidbus
57a3c0132d semaphore: Fix returned iterator from AddWaiter (#1614) 2024-11-29 01:42:39 +02:00
Marcin Mikołajczyk
bd3371bdfb implement sceKernelPreadv (#1611) 2024-11-28 22:26:44 +02:00
Marcin Mikołajczyk
286a288bfd Fix GetDents truncating the last character of filenames (#1610) 2024-11-28 22:25:37 +02:00
squidbus
471ebdb4f0 libc_internal: Implement more functions. (#1606) 2024-11-27 11:50:57 +02:00
Vladislav Mikhalin
18a36c5daa Fixed false-positive image reuploads (#1557)
* Fixed false-positive image reuploads

* Fixed userfaultfd path, removed dead code, simplified calculations

* oopsie

* track potentially dirty images and hash them

* untrack only first page of the image in case of head access

* rebase, initialize hash, fix bounds check

* include image tail in the calculations
2024-11-26 22:45:15 +02:00
¥IGA
3f1be5a4ce Adding Utils Icon (#1600) 2024-11-26 08:48:14 +02:00
psucien
cd4f48cb8d Revert "hot-fix: downgrade Nx1 2D render targets to 1D" due to regression
This reverts commit cea6d87472.
2024-11-25 22:14:53 +01:00
psucien
cea6d87472 hot-fix: downgrade Nx1 2D render targets to 1D 2024-11-25 20:52:09 +01:00
DanielSvoboda
2226175d9b Fix Shortcut (#1586) 2024-11-25 14:26:56 +02:00
¥IGA
ff18b89e66 Fix Game List Mode (#1591) 2024-11-25 14:26:40 +02:00
F1219R
20b4cd2a32 Update sq translation (#1595) 2024-11-25 14:26:12 +02:00
psucien
001b94e802 hot-fix: skip indirect draw for quad lists
* needs to be fixed properly with indirect args re-packing
2024-11-24 18:33:38 +01:00
squidbus
23bb5f09fd devtools: Fix a few compiler warnings. (#1575) 2024-11-24 18:47:19 +02:00
kalaposfos13
82bd780a6b Fix --help text in cli (#1588) 2024-11-24 18:45:17 +02:00
psucien
3d95ad0e3a Image binding and texture cache interface refactor (1/2) (#1481)
* video_core: texture_cache: interface refactor and better overlap handling

* resources binding moved into vk_rasterizer

* remove `virtual` flag leftover
2024-11-24 17:07:51 +01:00
psucien
16e1d679dc video_core: clean-up of indirect draws logic (#1589) 2024-11-24 15:43:28 +01:00
baggins183
fde1726af5 recompiler: fix how srt pass handles step rate sharps in special case (#1587) 2024-11-24 11:49:59 +01:00
psucien
add6eeeb8a update: Tracy 0.11.1 2024-11-24 11:37:14 +01:00
psucien
d7d28aa8da video_core: restored presenter aspect calculations (#1583)
* video_core: restored presenter aspect calculations

* code simplification
2024-11-23 11:46:31 +01:00
psucien
5976300788 hot-fix: proper offset calculation for single offset lds instructions 2024-11-23 10:14:19 +01:00
Daniel R.
df8284c5f8 Fix splashes using the wrong image
Supposedly, only pic1.png is used for the splash
2024-11-22 21:20:47 +01:00
squidbus
15d6b095f7 savedatadialog_ui: Use fmt::localtime instead of formatting std::chrono::local_time (#1574) 2024-11-22 18:29:41 +02:00
squidbus
c71385ec90 misc: Add JetBrains build directories to gitignore. (#1573) 2024-11-22 17:36:31 +02:00
georgemoralis
9ed07f6f6e @Roamic's hot region fix (#1570) 2024-11-22 14:53:16 +02:00
georgemoralis
8c9d7d1a08 Port libpngdec to libpng (#1555)
* intial try to include libpng

* fixing libpng cmake

* cleanup structs and error codes

* building libpng , destroying pkg ;/

* fixed pkg with zlib_comp mode

* attemp to fix ci

* rewrote png encoder with libpng

* small corrections

* clang fix

* clang-fix?

* take alpha value from decode parameters

* more cleanup

* fix stride calculation

* libpng: avoid unnecessary allocation in decoding

* libpng: interlaced support

* libpng: lowered log level

* revert wrong merge

---------

Co-authored-by: Vinicius Rangel <me@viniciusrangel.dev>
2024-11-22 12:42:53 +02:00
kalaposfos13
8f2d71d458 Skip GUI if launching a game directly (#1507)
* Skip GUI if launching a game directly

* Rerun jobs 2

* Added --show-gui, --help, open game by ID and more

* Clang-format

* Added non-GUI related upgrades to SDL version

* clang-format

* Added --fullscreen <true|false> argument

* Update --help text
2024-11-22 07:55:55 +02:00
psucien
f9ae945a55 hot-fix: clang-format 2024-11-21 22:23:09 +01:00
TheTurtle
c4506da0ae kernel: Rewrite pthread emulation (#1440)
* libkernel: Cleanup some function places

* kernel: Refactor thread functions

* kernel: It builds

* kernel: Fix a bunch of bugs, kernel thread heap

* kernel: File cleanup pt1

* File cleanup pt2

* File cleanup pt3

* File cleanup pt4

* kernel: Add missing funcs

* kernel: Add basic exceptions for linux

* gnmdriver: Add workload functions

* kernel: Fix new pthreads code on macOS. (#1441)

* kernel: Downgrade edeadlk to log

* gnmdriver: Add sceGnmSubmitCommandBuffersForWorkload

* exception: Add context register population for macOS. (#1444)

* kernel: Pthread rewrite touchups for Windows

* kernel: Multiplatform thread implementation

* mutex: Remove spamming log

* pthread_spec: Make assert into a log

* pthread_spec: Zero initialize array

* Attempt to fix non-Windows builds

* hotfix: change incorrect NID for scePthreadAttrSetaffinity

* scePthreadAttrSetaffinity implementation

* Attempt to fix Linux

* windows: Address a bunch of address space problems

* address_space: Fix unmap of region surrounded by placeholders

* libs: Reduce logging

* pthread: Implement condvar with waitable atomics and sleepqueue

* sleepq: Separate and make faster

* time: Remove delay execution

* Causes high cpu usage in Tohou Luna Nights

* kernel: Cleanup files again

* pthread: Add missing include

* semaphore: Use binary_semaphore instead of condvar

* Seems more reliable

* libraries/sysmodule: log module on `sceSysmoduleIsLoaded`

* libraries/kernel: implement `scePthreadSetPrio`

---------

Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
Co-authored-by: Daniel R. <47796739+polybiusproxy@users.noreply.github.com>
2024-11-21 22:59:38 +02:00
Daniel R.
6904764aab shader_recompiler/frontend: implement V_MIN3_U32 2024-11-21 19:52:48 +01:00
Daniel R.
e968b1c23f video_core/amdgpu: heuristic for shader binary info
Games can strip the first shader instruction (meant for debugging) which we rely on for obtaining shader information (e.g. LittleBigPlanet 3). For this reason, we start a search through the code start until we arrive at the shader binary info.
2024-11-21 19:24:13 +01:00
Marat Idrisov
2a0629477b [MacOS] Enable game mode when switching to full screen mode (#1541)
* GH-1515: enable game mode when switching to full screen mode

* GH-1515: minor fix

* GH-1515: add MacOSBundleInfo.plist.in to REUSE.toml
2024-11-21 19:02:30 +02:00
Florian Piesche
5054827441 Don't use github as a CDN for Discord RPC icon (#1496)
[jsdelivr](https://www.jsdelivr.com/?docs=gh) is a free CDN for opensource projects that offers mirroring and CDN services for files on GitHub with just a minor URL change, backed by a number of major organizations in the CDN industry.
2024-11-21 12:09:10 +02:00
psucien
c55d7fbb6a Proper MSAA surfaces support (#1560) 2024-11-21 12:08:52 +02:00
¥IGA
c83ac654ce Bump to Clang 18 (#1549) 2024-11-21 12:08:22 +02:00
psucien
3d04765a3f Respect game brightness settings (#1559)
* `RendererVulkan` -> `Presenter`

* support for Video Out gamma setting

* sRGB hack removed

* added post process pass to presenter

* splash functionality restored
2024-11-21 12:06:53 +02:00
psucien
e98fab4b58 hot-fix: correct M-tiled surface size calculation when mip is less than a tile 2024-11-21 00:04:46 +01:00
squidbus
e585330744 image_view: Use array view for color/depth buffers with multiple layers. (#1556) 2024-11-20 20:24:30 +02:00
Vinicius Rangel
b41664ac61 savedata: fix dir name search with wildcard (#1552)
* savedata: fix dir name search with wildcard

* psf: replace filesystem clock by system clock (utc)

* savedatadialog_ui: macOS zoned_time formatting

Signed-off-by: Vinicius Rangel <me@viniciusrangel.dev>

---------

Signed-off-by: Vinicius Rangel <me@viniciusrangel.dev>
Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
2024-11-20 18:31:44 +02:00
Ruah Devlin
96cd79f272 Implement V_MED3_U32 vector ALU Opcode (#1553) 2024-11-20 17:23:59 +01:00
korenkonder
da00235eaf Don't read uninitialized memory in sceSystemServiceReceiveEvent (#1554) 2024-11-20 17:22:30 +01:00
Alexander Y.
9f42a12baf Fix build when -DENABLE_DISCORD_RPC=OFF (#1551)
* added ifdef for discordrpc

* replaced discordrpc include correctly
2024-11-20 08:41:35 +02:00
Daniel R.
17c47bcd96 shader_recompiler/frontend: Implement bitcmp instructions (#1550) 2024-11-19 21:38:32 +01:00
Vladislav Mikhalin
c45af9a2ca Fix border color (#1548) 2024-11-19 18:55:05 +02:00
psucien
8fbd9187f8 libraries: gnmdriver: few more functions implemented (#1544) 2024-11-18 11:23:21 +02:00
Vladislav Mikhalin
e1fecda74f Fix depth bias (#1538) 2024-11-16 19:17:43 +02:00
Stephen Miller
ce158290fb Minor Kernel Fixes (#1529)
* Skip destruction of adaptive mutex initializers

Based around similar behaviors implemented in the more-kernel branch. Hatsune Miku Project Diva X needs this.

* Fix posix_lseek result overflow

Seen when testing Spider-Man Miles Morales on more-kernel.

* Add posix_fsync

Used by Spider-Man Miles Morales. I've added the normal posix error handling to this function, though I'm aware sceKernelFsync doesn't return any errors currently. This is for future proofing and accuracy, as the actual libkernel does the usual error handling too.

* Properly handle VirtualQuery calls on PoolReserved memory.

* Export posix_getpagesize under libkernel

Bloons TD 5 needs this.

* Clang
2024-11-14 18:00:57 +02:00
Osyotr
7be35c3997 Save config in UTF-8 (#1524) 2024-11-14 12:01:33 +02:00
Vladislav Mikhalin
bf239ebc04 ajm: handle single-frame decode jobs (+mp3 imrovements) (#1520)
* ajm: handle single-frame decode jobs (+mp3 imrovements)

* disable breaking the loop in multi-frame if storage is insufficient

* simplified gapless decoding
2024-11-14 12:01:20 +02:00
Martin
8e281575b5 Update Norwegian Bokmål translations (#1525)
* specify nb_NO

* Update Norwegian Bokmål translation

* change patch wording nb_NO
2024-11-14 12:00:59 +02:00
Florian Piesche
6ae92c0aac Add FreeDesktop metadata (#1495) 2024-11-14 10:56:14 +02:00
squidbus
0c52d02043 videodec: Lower sceVideodecDecode log to trace. (#1527) 2024-11-13 18:04:13 +01:00
Florian Piesche
85f45d2788 Add scalable vector redraw of shadps4 icon (#1501)
* Add scalable vector redraw of shadps4 icon

* Update icon name in desktop file

* Fix svg
2024-11-12 09:32:56 +02:00
kalaposfos13
8a15d68a8d Update Hungarian translation (#1518) 2024-11-12 09:31:56 +02:00
squidbus
f5618e0342 imgui: Dispatch SDL text input requests to main thread on macOS. (#1519) 2024-11-12 09:27:30 +02:00
Lander Gallastegi
b64dcd2f56 Assert fix (#1521) 2024-11-12 09:26:48 +02:00
georgemoralis
7ab851592b Videocodec implementation (#1484)
* dummy videocodec

* filled videodec parameters

* vdec1 implementation

* clang format fix

* fixed codecType

* added crop offset info

* align output

* align all h/w

* some touchups

* small touch (last one)
2024-11-10 11:33:08 +02:00
DanielSvoboda
4fd7f67459 Open Folder - improvement (Save/Log) (#1513)
* Open Folder - improvement

* TR
2024-11-10 10:14:48 +02:00
squidbus
f7b458c85a ci: Change to macOS 15 (#1508) 2024-11-10 00:20:54 +02:00
Vladislav Mikhalin
75d2181489 ajm mp3: fix resampling (#1500) 2024-11-08 07:45:03 +02:00
squidbus
176d222519 vk_pipeline_cache: Skip pipelines with geometry shaders when unsupported. (#1486) 2024-11-07 14:57:31 +02:00
Quang Ngô
ed0a9c0e4e Fix emulator name in desktop entry for appimages (#1491) 2024-11-07 14:56:24 +02:00
Quang Ngô
a547b2774f Allow disable the auto updater (#1490) 2024-11-07 14:56:02 +02:00
Quang Ngô
f45cad6bc9 Fix patches not save changes properly (#1493)
Don't use ```QCheckBox::text()``` because it may return strings that contain "&" cause patch name comparison to fail.
2024-11-06 22:44:22 +02:00
Vladislav Mikhalin
46ac48c311 AJM: Added some missing features (#1489)
* AJM: Added support for different PCM formats

* updated libatrac9 ref

* remove log

* Add support for non-interleaved flag

* Added support for output sideband format query
2024-11-06 22:39:43 +02:00
georgemoralis
f98b9f7726 hot-fix : removed libSceRudp.srpx from lle modules since it appears it create more issues than solves 2024-11-06 07:20:58 +02:00
psucien
204bba9be8 hot-fix: pr merge conflict resolved 2024-11-05 22:59:45 +01:00
Lander Gallastegi
aa4c6c0178 shader_recompiler: patch fmask access instructions (#1439)
* Fix multisample texture fetch

* Patch some fmask reads

* clang-format

* Assert insteed of ignore, coordinate fixes

* Patch ImageQueryDimensions
2024-11-05 22:39:57 +01:00
SAN4EZDREAMS
fe389e560a Added uk_UA language support (#1483)
* Add Ukrainian localization

* Fixed langIndexes

* Fixed langIndexes_2

* Added uk_UA language support

* Added uk_UA language support
2024-11-05 10:46:12 +02:00
georgemoralis
f068f13e4a Ajm (#1456)
* ajm: Initial ajm implementation

* AJM code improvements (#1453)

* Fix sideband buffer order (#1454)

* ajm: Attempt to add gapless support

* ajm_at9: Return superframes decoded in a single job

* WIP (#1460)

* Fix gapless decode and combine split buffers

* Fixed linux build

* fix number of samples reported with gapless decoding

* fixed number of remaining samples calculation

should fix the small crackling sounds that play every now and again

* refactor half ajm

* refactored most of ajm

* refactored ajm

* clang-format, in-repo libatrac9, removed debug stuff

---------

Co-authored-by: auser1337 <aaravsandhu10@outlook.com>
Co-authored-by: Vladislav Mikhalin <mikhalinvlad@gmail.com>
Co-authored-by: IndecisiveTurtle <geoster3d@gmail.com>
2024-11-05 09:16:57 +02:00
squidbus
76f440889b qt: Error if installing DLC without game. (#1476) 2024-11-03 01:06:55 +02:00
Daniel R.
29183354cc libraries/videodec: Fix build errors with av_err2str 2024-11-02 19:11:57 +01:00
squidbus
0b015daff7 netctl: Add null check for gethostbyname output. (#1468) 2024-11-01 14:29:24 +02:00
baggins183
9ec75c3feb Implement shader resource tables (#1165)
* Implement shader resource tables

* fix after rebase + squash

* address some review comments

* fix pipeline_common

* cleanup debug stuff

* switch to using single codegenerator
2024-11-01 08:55:53 +02:00
DanielSvoboda
7b16085c59 Fix update loop between release (#1465) 2024-10-31 20:59:14 +02:00
Daniel R.
b7fe08519f core/gnmdriver: Proper interrupt registering (#1218) 2024-10-31 17:53:03 +02:00
georgemoralis
72440a4996 starting 0.4.1 2024-10-31 17:35:39 +02:00
georgemoralis
67dfc7916c hotfix : check if dir exists 2024-10-31 17:05:44 +02:00
georgemoralis
8d15388aeb marked 0.4.0 release 2024-10-31 16:58:57 +02:00
georgemoralis
cdae6a4ce5 Loading font libs from title id folder (#1448) 2024-10-31 16:08:34 +02:00
squidbus
4da21a016e path_util: Make sure macOS has current directory set and clean up path code. (#1463) 2024-10-31 12:36:51 +02:00
Daniel R.
8b139ff5fa clang-format 2024-10-30 14:46:22 +01:00
Daniel R.
1620481331 vk_compute_pipeline: Add missing meta check 2024-10-30 14:03:53 +01:00
voltamass
7794fc3ce7 Italian localization updated (#1449)
* Update it.ts

Translated some of the missing sentences

* Update it.ts
2024-10-27 22:31:33 +02:00
DanielSvoboda
97bb22998b Publish to Release Repository (#1452)
Stores the builds in 3 repositories, one for each operating system:
shadps4-binaries-Windows
shadps4-binaries-Linux
shadps4-binaries-Mac 

This makes it possible to download previous builds, it will be used on the website as planned by shadown
2024-10-27 22:08:25 +02:00
psucien
c59f6fd5c3 hot-fix: reduced log spam from get sdk version 2024-10-27 00:33:44 +02:00
Roll8ack
8b2c151f1f Update zh_CN.ts (#1445)
update zh_CN translation  and fixed some translation mistake.
2024-10-25 09:20:53 +03:00
Daniel R.
9d6eee6acf core/libraries: Videodec2 implementation (#1241) 2024-10-24 18:39:31 +02:00
psucien
a8d2684929 hot-fix: proper calculation of image samples num 2024-10-23 23:11:01 +02:00
Daniel R.
6e00121eb5 core/libraries: IME implementation (#1436)
* core/libraries: IME implementation

* Update ime_common.h

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-10-23 20:05:46 +03:00
kalaposfos13
406041b7ad FPS counter now appears at the top left corner every time (#1426) 2024-10-21 18:26:32 +03:00
RDN000
be1d11eb62 Update sq translation (#1424) 2024-10-21 13:17:53 +03:00
squidbus
7654a08d9a vulkan: Report only missing format feature flags. (#1420) 2024-10-21 13:17:39 +03:00
Lander Gallastegi
8e08756b6e Handle color control mode resolve (#1413) 2024-10-20 13:14:01 +03:00
squidbus
5a071f3137 liverpool_to_vk: Add more surface format mappings. (#1418) 2024-10-20 13:05:54 +03:00
Quang Ngô
e596e9350b ci: Fix controller detection on startup for Linux (#1410) 2024-10-20 11:02:24 +03:00
TheTurtle
0ecb6695de cmake: Allow disabling discord rpc (#1416) 2024-10-19 16:09:36 +03:00
Vladislav Mikhalin
c38e3f77f9 Add poll interval to libScePad (#1415) 2024-10-19 15:57:01 +03:00
TheTurtle
87f8fea4de renderer_vulkan: Commize and adjust buffer bindings (#1412)
* shader_recompiler: Implement finite cmp class

* shader_recompiler: Implement more opcodes

* renderer_vulkan: Commonize buffer binding

* liverpool: More dma data impl

* fix

* copy_shader: Handle additional instructions from Knack

* translator: Add V_CMPX_GE_I32
2024-10-19 15:30:58 +03:00
DanielSvoboda
47ba6c6344 Patch compatible version notice (#1407)
* Patch compatible version notice

* +
2024-10-18 18:56:31 +03:00
Quang Ngô
a13d1d1ab1 core/fs: fix file path (again) (#1408)
Third time's the charm.
2024-10-18 18:56:15 +03:00
Quang Ngô
24bce59f70 core/fs: fix file path on Windows (#1404)
Revert part of commit ddc35639a8.
2024-10-18 11:40:27 +03:00
Herman Semenoff
96ea686eb6 Fixed return strict const iterator, replace to range-based loop C++17 and code refactor (#548)
Signed-off-by: Herman Semenov <GermanAizek@yandex.ru>
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-10-18 11:06:11 +03:00
Alexandre Bouvier
9814a1b788 cmake: unbundle half library (#1393) 2024-10-18 07:52:57 +03:00
Quang Ngô
ddc35639a8 core/fs: fix file path when using separated update folder for *nix (#1403) 2024-10-18 07:51:51 +03:00
Yury
181b005636 New translations and fixes for ru_RU (#1402) 2024-10-18 07:51:22 +03:00
psucien
ac6b4a625d hot-fix: address check in mips overlap heuristic 2024-10-17 23:06:58 +02:00
ElBread3
88c37048ac Load Eboot/Modules from Separate Update Folder (#1397)
* load eboot from separate update folder

* clarify

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-10-17 11:49:29 +03:00
squidbus
aa958c4d19 build: Make sure pkg-config is configured correctly for macOS cross compile. (#1399) 2024-10-17 07:24:10 +03:00
psucien
b4ced58acc hot-fix: a fallback when overlap resolve fails 2024-10-16 23:46:20 +02:00
georgemoralis
f79b7f10ab Revert "Update CMakeLists.txt (#1396)"
This reverts commit 0f0d9740c2.
2024-10-16 19:51:16 +03:00
¥IGA
0f0d9740c2 Update CMakeLists.txt (#1396) 2024-10-16 19:34:17 +03:00
georgemoralis
70430313e3 hot fix: fixed sceNpGetOnlineId function 2024-10-16 19:19:10 +03:00
DanielSvoboda
b62d2f839d missing translations (#1395)
* missing translations

* clang
2024-10-16 19:05:35 +03:00
Vinicius Rangel
25de4d6b65 Devtools improvements I (#1392)
* devtools: fix showing entire depth instead of bits

* devtools: show button for stage instead of menu bar

- fix batch view dockspace not rendering when window collapsed

* devtools: removed useless "Batch" collapse & don't collapse last batch

* devtools: refactor DrawRow to templating

* devtools: reg popup size adjusted to the content

* devtools: better window names

* devtools: regview layout compacted

* devtools: option to show collapsed frame dump

keep most popups open when selection changes
best popup windows positioning

* devtools: show compute shader regs

* devtools: tips popup
2024-10-16 13:12:46 +03:00
Lander Gallastegi
877cda9b9a video_core: Rework clear values (#1381)
* Clear color convertion

* Add missing formats

* Add swap handling

* Format bits and offsets

* clang-format

* Make num_components const

* Initialize alpha to 1

* Handle SnormNz as Snorm

* Don0t leave accidental nonzero values

* parallel3 for linux-qt

* Move number_utils to common
2024-10-16 12:55:45 +03:00
Stephen Miller
170db22d9c Improve sceSystemServiceReceiveEvent stub (#992) 2024-10-15 21:55:03 +02:00
Vladislav Mikhalin
437ebc1e02 AvPlayer: Do not align w/h to 16 with vdec2 (#1388) 2024-10-15 22:31:11 +03:00
ElBread3
6fc7b3993d Minor Fixes for Separate Update Folder (#1387)
* description + string fixes

* fix use condition

* clang format

* updates now fully extract to game update folder

* don't guarantee the overwrite game condition
2024-10-15 22:29:27 +03:00
georgemoralis
08343faf01 hot fix : put linux-qt in parallel3 2024-10-15 20:10:49 +03:00
ElBread3
a588bc5da8 Separate Updates from Game Folder (#1026)
* separate updates implementation

* clang format

clang format

clang format

clang format

clang hates me

work please

* hotfix: check for sfo file instead of the folder

* tiny change

* refactor

* forgot to change this over

* add review changes

* use operator
2024-10-15 18:49:42 +03:00
DanielSvoboda
29ad2eca62 Fix translation InstallDirSelect (#1386) 2024-10-15 17:40:37 +03:00
RDN000
168ba8dbcd Fix sq.ts (#1383) 2024-10-15 14:35:19 +03:00
DanielSvoboda
7e27afb37d fix tr sq.ts (#1380)
* Update sq.ts

* InstallDirSelect
2024-10-15 09:30:10 +03:00
psucien
09725bd921 hot-fix: unexpected pass break on indirect args buffer obtaining 2024-10-14 22:33:06 +02:00
georgemoralis
a3df2448ec Small Np + trophy fixes (#1363)
* sceNpGetOnlineId returns sign out code

* return -1 if trophy xml not found . Fixes undertale
2024-10-14 15:11:21 +03:00
georgemoralis
9b54e82314 revert qt-issue
fixed linux-qt build
2024-10-14 15:00:55 +03:00
Quang Ngô
b965b094b7 test (#1371) 2024-10-14 14:34:52 +03:00
DanielSvoboda
bd9f82df94 fix descriptionText size | missing translations (#1319)
* fix descriptionText size

* +

avoid 'blinking'

* Update ru_RU.ts

* TR

* Update pt_BR.ts

* emulatorLanguage alphabetical order

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-10-13 15:49:39 +03:00
¥IGA
f0ee3919e0 improved documentation + better toolbar icons (#1364) 2024-10-13 15:03:19 +03:00
Vinicius Rangel
cf2e617f08 Devtools - Inspect regs/User data/Shader disassembly (#1358)
* devtools: pm4 - show markers

* SaveDataDialogLib: fix compile with mingw

* devtools: pm4 - show program state

* devtools: pm4 - show program disassembly

* devtools: pm4 - show frame regs

* devtools: pm4 - show color buffer info as popup

add ux improvements for open new windows with shift+click
better window titles

* imgui: skip all textures to avoid hanging with crash diagnostic enabled

not sure why this happens :c

* devtools: pm4 - show reg depth buffer
2024-10-13 15:02:22 +03:00
Vladislav Mikhalin
8776eba8c8 Added adaptive mutex initializer handling (#1353) 2024-10-13 12:22:14 +03:00
RDN000
1cc4ab7e88 Update sq translation (#1351)
* Update sq translation

* Update sq translation
2024-10-13 11:36:52 +03:00
Lander Gallastegi
d3491bfced hotfix: correctly check for valid priority (#1359) 2024-10-13 11:35:05 +03:00
Pavel
1e16fe5349 clarification of PC Requirements (#1357) 2024-10-12 21:33:45 +03:00
ElBread3
97b5289f15 use addGameInstallDir here (#1354) 2024-10-12 17:53:47 +03:00
Daniel R.
7c00ac637a core: Fix mmap being unable to map GPU memory 2024-10-12 16:35:12 +02:00
Lander Gallastegi
b412cb4cca Linux unlink implementation (#1347) 2024-10-11 21:45:26 +03:00
Vladislav Mikhalin
87a76af86f AvPlayer: Patch all guest calls (#1346) 2024-10-11 21:44:29 +03:00
adjonesey
cd085ea2de Use GetSystemTimePreciseAsFileTime to fix fps timing issues (#1344)
-ws
2024-10-11 17:52:48 +03:00
Daniel R.
169b641bd1 hotfix: map rasterizer memory on pool commit 2024-10-11 10:48:32 +02:00
georgemoralis
dbdbb40c0b Network libs fixes , stubs and more (#1324)
* some rework on netctl calls

* added libs stubs using from RE6

* added ORBIS_NET_CTL_INFO_IP_ADDRESS case in sceNetCtlGetInfo

* added sceNetInetPton

* some dummy functions and change some functions to debug level

* clang format fix

* fix for sceNetInetPton

* posix OS fix?

* linux + macOS fixes?

* fix?

* sceSharePlayGetCurrentConnectionInfo
2024-10-11 10:37:36 +03:00
KrisCris
dc99d3ebfc Slightly refactor the game install dirs code (#1329)
* fix: game dir dupes on each launch

* fix copy around settings_addon_install_dir vector

* do not show the path if it is not added

* remove installDir from config file

* format

* moved migration code to save, and added notice

* move ui->removeFolderButton->setEnabled to LoadValuesFromConfig

* avoid checking duplicates for gameDirs loaded from config

* use else condition to switch to the installDirs
2024-10-11 09:27:28 +03:00
Alexandre Bouvier
04ad430115 cmake: add install rules (#1341) 2024-10-11 09:26:30 +03:00
Lander Gallastegi
66f1bb937f ime_dialog: Initial implementation (#1267)
* Add C string types

* Prepare existing enums

* Added missing enums

* Types update

* State base

* Compile Ime Dialog UI

* UI implementation

* Scoped lock

* Functional implementation

* Link against iconv on macOS

* Fix building on windows

* Better UI

* clang-format

* Some fixes and cleanup

* Enable reserved checks

* clang-format

* Fix default text encoding max size

* clang-format (again)

* Some review changes

* Use std::vector for dynamic strings

* Use CString

* Accept dialog on enter press

* clang-format

* Use ImGUI for encoding/decoding
2024-10-11 04:53:32 +03:00
squidbus
0f91661660 resource_tracking_pass: Make sure immediate offset is accessed as correct type. (#1339) 2024-10-10 23:58:01 +03:00
squidbus
2f80d7565d resource_tracking_pass: Fix type handling of sample offsets. (#1337) 2024-10-10 23:30:09 +03:00
squidbus
21eb175aa1 shader_recompiler: Add asserts for get/set register bounds. (#1336) 2024-10-10 23:14:50 +03:00
squidbus
dcc4057dd8 shader_recompiler: Set correct operand field for VOP3b sdst. (#1335) 2024-10-10 23:04:51 +03:00
squidbus
0df0d0cb66 shader_recompiler: Fix last image sample address parameter. (#1334) 2024-10-10 22:51:11 +03:00
squidbus
0a5f46942e shader_recompiler: Make sure RuntimeInfo is zero initialized. (#1332) 2024-10-10 20:32:13 +03:00
squidbus
09cbccb40b shader_recompiler: Implement V_SUBB_U32 and V_SUBBREV_U32. (#1331) 2024-10-10 19:40:19 +03:00
squidbus
d91ad6174e shader_recompiler: Move sampling parameter resolution to tracking pass and support more derivative types. (#1290)
* shader_recompiler: Move sampling parameter resolution to tracking pass and support more derivative types.

* shader_recompiler: Only track sampler sharp on sample instructions.

* shader_recompiler: Fix Inst args size.
2024-10-10 19:27:34 +03:00
TheTurtle
fd4893f6ef hotfix: Don't unconditionally register fiber lib 2024-10-10 19:26:56 +03:00
korenkonder
6e986f8133 video_core: Implement sceGnmInsertPushColorMarker (#989) 2024-10-10 18:03:12 +03:00
Quang Ngô
3982ef7188 ci: add missing libs to enable Wayland backend for SDL (#1184) 2024-10-10 17:54:32 +03:00
Marcin Mikołajczyk
0e0de5a2a0 Stub return value of sceNpCreateRequest (#1209) 2024-10-10 17:54:07 +03:00
robyn-dressler
ab6901ae6a Using a more standard data directory for linux (#1227)
* Using a more standard data directory for linux

* Fixing format

* Using XDG_DATA_HOME by default
2024-10-10 17:53:18 +03:00
Exhigh
87f8f3a59e qt_gui: Organize settings page (#1316)
* Wire up translations and descriptions for the cursor settings.
* Move controller settings to input tab and rename it to controller (to inline it with how other settings are shown).
* Fixed unnecessary double initialization of the back button setting.
* Organize statements and functions w/ respect to their tabs and some minor QOL changes for the settings UI in general.
2024-10-10 17:52:39 +03:00
ElBread3
299a29e243 Fix Multiple Install Folders (#1328)
* attempt to fix pr

* clang format
2024-10-10 17:52:20 +03:00
Daniel R.
0a12ba4120 core/libraries: Initial fiber implementation (#1255) 2024-10-10 17:51:23 +03:00
TheTurtle
100036aecf spirv: Flush denormals if possible (#1302) 2024-10-10 17:47:39 +03:00
ElBread3
56e8ed7833 Multiple Install Folders (#1308)
* multiple install folders implimentation

* clang format

* paths setting tab

* clang format
2024-10-10 10:28:59 +03:00
psucien
c9f894c45a hot-fix: catch device loss on presentation (prevents deadlock in waiting) 2024-10-09 20:44:38 +02:00
Daniel R.
873fbc469b Fix spacing 2024-10-09 16:52:56 +02:00
baggins183
ddb0928f10 update boost submodule. Add boost includes in subproject instead of externals/CMakeLists.txt (#1307) 2024-10-09 13:46:04 +03:00
DanielSvoboda
d4eae28ce2 Play Time (#1305)
* Play Time

* SDL

* QT

* Sort / Formatting

* Timer 1 minute

* remove the seconds

removes the seconds from the screen, but in the play_time.txt file it continues to record the seconds for better accuracy, and the screen is cleaner

* fixes the invisible 0

* SDL . . .

* Fix Timer
2024-10-09 13:30:51 +03:00
voguelike
6fe26173dc sophisticated fix for amd gpu + reshade instead of workaround (#1282) 2024-10-09 09:28:25 +03:00
Alexandre Bouvier
7d4f1ce5f9 fix some warnings (#1306) 2024-10-09 09:28:09 +03:00
Alexandre Bouvier
e45eb0da9a discord-rpc: fix tracked commit (#1294) 2024-10-08 19:37:20 +03:00
georgemoralis
53b7c5cc77 Update discord_rpc_handler.cpp
Add new app ID
2024-10-08 19:03:37 +03:00
RDN000
4fa55b7aa2 Update sq translation (#1276) 2024-10-08 18:58:57 +03:00
delledev
3e7137cc6b added discord rpc (#1178)
* added discord rpc

* linting issues

* Revert "linting issues"

This reverts commit 55f4e39506.

* fix clang-format issues

* removed wrong rpc submodule

* added correct rpc submodule

* Moved cmake instructions to correct files.

* added minor suggestions from pr

* Added an option to enable/disable RPC, added rpc to emulator.cpp making it work on nonqt builds

* typo & minor stuff

* Changed getInstance implementation with Singleton class.

* Update discord_rpc_handler.cpp

discord id

* fixed ci clangformat errors

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-10-08 18:14:37 +03:00
Stephen Miller
aba803bd04 IMAGE_GATHER4_C_LZ_O (#1274)
Used by Crash Team Racing Nitro Fueled.
2024-10-08 10:35:07 +03:00
squidbus
20915eb5b8 core: Add support for Neo mode memory size. (#1196) 2024-10-08 10:29:05 +03:00
Exhigh
f139762c64 imgui/renderer: Hide Cursor on Idle Implementation (#1266)
Implement hide cursor on idle w/ idle timeout duration (configurable via GUI). While at it add always and never to hide the cursor options as well.

* Revert commit #1211 as to not interfere with the cursor states.
* Make hide cursor on idle as the default setting w/ timeout duration of 5 seconds to hide.
* Add an input tab in the settings page to add the hide cursor setting, with hiding the idle timeout box with respect to the cursor hide option.

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-10-08 09:47:42 +03:00
Vinicius Rangel
96344873d6 SaveDataLib: use param.sfo to store max_blocks instead of txt (#1287) 2024-10-08 09:16:06 +03:00
DanielSvoboda
01fb320f4e Fixes encoding in update text (#1283)
* Fixes encoding in update text

* +
2024-10-08 09:15:50 +03:00
fireph
ce53c41205 Add support to click touchpad using back button on non PS4/5 controllers (#1258)
* Working touchpad support

Tested on PS5 controller plugged in via USB.

* fix lint

* Add support to click touchpad using back button on other controllers

Takes the back button and allows the user to change the behavior of how it clicks the touchpad. The current options are left, right, center, and none.

* add description text

* make more generic so translations can be supported in combobox

* fix lint

* linter again

* support back button to touchpad for spacebar as well

* linter at it again
2024-10-08 09:15:30 +03:00
¥IGA
7389cf3e89 PM4 old removed + fixes (#1259) 2024-10-07 15:29:07 +02:00
DanielSvoboda
20db37f235 fix update linux console (#1238) 2024-10-07 14:52:38 +03:00
georgemoralis
d7e5b5f13f updated sdl to fix touchpad issue (#1275) 2024-10-07 13:04:09 +03:00
Dzmitry Dubrova
75c92a7cd1 net: Stub sceNetErrnoLoc (#1271) 2024-10-06 22:34:55 +03:00
baggins183
3c0255b953 DebugPrintf in shaders (#1252)
* Add shader debug print opcode that uses NonSemantic DebugPrintf extension

* small correction for flags in Inst

* Fix IR Debug Print. Add StringLiteral op

* add missing microinstruction changes for debugprint

* cleanup. delete vaarg stuff. Smuggle format string in Info and flags

* more cleanup

* more

* (dont merge??) update sirit submodule

* fix num args 4 -> 5

* add notes about DebugPrint IR op

* use NumArgsOf again

* copyright

* update sirit submodule

* fix clangformat

* add new Value variant for string literal. Use arg0 for fmt string

* remove string pool changes

* Update src/shader_recompiler/ir/value.cpp

Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>

---------

Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2024-10-06 22:34:40 +03:00
TheTurtle
310814ac71 shader_recompiler: Support for more offset layouts (#1270) 2024-10-06 18:43:59 +02:00
tGecko
4ce95e55e0 add log type to log file (#1260) 2024-10-06 14:53:53 +03:00
fireph
351e4861ca Working touchpad support (#1257)
* Working touchpad support

Tested on PS5 controller plugged in via USB.

* fix lint
2024-10-06 13:00:35 +03:00
nishinji
2fd4861d3e CI: Build outside the main branch (#1239) 2024-10-06 02:26:19 +03:00
squidbus
60092ce849 vulkan: Use view of null buffer for texel buffers if nullDescriptor not supported. (#1231) 2024-10-06 02:25:12 +03:00
squidbus
2a7d56dbf2 shader_recompiler: Remove outdated image array warning. (#1256) 2024-10-06 01:42:58 +03:00
psucien
927bb0c175 Initial support of Geometry shaders (#1244)
* video_core: initial GS support

* fix for components mapping; missing prim type
2024-10-06 01:26:50 +03:00
squidbus
5bb45dc7ba vulkan: Respect maximum sampler LOD bias. (#1254) 2024-10-06 01:05:24 +03:00
squidbus
8576d5e72c shader_recompiler: Set array size to max UBO size when 0. (#1251)
* shader_recompiler: Set array size to max UBO size when 0.

* vulkan: Account for fallbacks when setting depth attachment format.
2024-10-05 22:31:52 +03:00
squidbus
ee57c2fd69 vulkan: Fix two more validation errors. (#1250) 2024-10-05 21:35:02 +03:00
¥IGA
1dabea7514 Fix a Qt warning (#1249) 2024-10-05 21:34:53 +03:00
ElBread3
2b8c2ce423 Fix list sorting for some categories (#1242)
* fix list sorting for serial, firmware version, and game size

* bad apple!!

* qol
2024-10-05 21:34:38 +03:00
Vinicius Rangel
a5968b630d imgui: fix blocking keyboard at startup (#1237)
* imgui: dont capture any input without an active nav window

fix keyboard not being available as soon as the emulator opens

* imgui: cleanup renderer assigning unnecessary sType to vulkan structures
2024-10-04 19:06:08 +03:00
Mahmoud Adel
76644a0169 add Opcodes to switch case (#1233)
* add Opcodes to switch case

Added Opcodes to switch case, they were done here but weren't added to switch 9f79764b01 (diff-9a6c2e2027c03231e88aaaab30908baecae202661839f35c31a777fec2500c7aR659)

* clang
2024-10-04 11:24:45 +03:00
tGecko
ec6579cb4f Hide cursor on key/button press (#1211) 2024-10-04 08:49:18 +02:00
korenkonder
9f79764b01 Add various V_CVT opcodes (#1223) 2024-10-04 08:48:05 +02:00
squidbus
be411b37d4 vulkan: Fix dynamic vertex binding stride validation errors. (#1229) 2024-10-04 07:51:08 +03:00
Vinicius Rangel
49ceff71a2 Devtools fixes1 (#1228)
* imgui: fix nav with dock & fps display disabled by default

* devtools: change basic fps scale

* imgui: scale font with display dpi
2024-10-04 06:44:36 +03:00
korenkonder
da519f9091 Moved opcode to it's proper location (#1221) 2024-10-03 22:47:26 +02:00
Vinicius Rangel
af398e3684 Devtools: PM4 Explorer (#1094)
* Devtools: Pause system

* Devtools: pm4 viewer

- new menu bar
- refactored video_info layer
- dump & inspect pm4 packets
- removed dumpPM4 config
- renamed System to DebugState
- add docking space
- simple video info constrained to window size

* Devtools: pm4 viewer - add combo to select the queue

* Devtools: pm4 viewer - add hex editor

* Devtools: pm4 viewer - dump current cmd

* add monospaced font to devtools

* Devtools: pm4 viewer - use spec op name

avoid some allocations
2024-10-03 22:43:23 +02:00
¥IGA
009f956d8d imgui: Makes the window edges rounded (#1143) 2024-10-03 19:28:41 +02:00
ElBread3
ff13aff862 video_core: IMAGEGATHER4_C_O (#1210) 2024-10-03 18:48:54 +02:00
dbz400
54dafce541 Add V_CVT_F64_I32 (#1219) 2024-10-03 18:48:28 +02:00
Daniel R.
5e26294e27 video_core: disable warnings on vulkan 2024-10-03 16:57:33 +02:00
georgemoralis
ed24632ceb Fix some network,npmanager issues (#1215)
* improved np toolkit callbacks

* added ExecuteGuest in callback

* clang format
2024-10-03 14:03:26 +03:00
squidbus
7209b7d786 shader_recompiler: Shader param fixups (#1199) 2024-10-03 10:50:51 +03:00
squidbus
1a34c2a189 core: Fix some missing uses of ExecuteGuest. (#1214) 2024-10-03 08:38:24 +03:00
squidbus
388d717205 audio_core: Fix return value types and shift some error handling to library. (#1212) 2024-10-03 07:01:39 +03:00
Mikasa-san
7e533ccf50 Refactor audio handling with range checks, buffer threshold, and lock… (#1200)
* Refactor audio handling with range checks, buffer threshold, and lock fixes

- Added range checks for handle to avoid invalid index access in AudioOutOutput, AudioOutSetVolume, and AudioOutGetStatus.
- Added a constant AUDIO_STREAM_BUFFER_THRESHOLD for the buffer threshold (was previously a magic number).
- Set the freq parameter correctly in the SDL_AudioSpec structure in AudioOutOpen.
- Fixed locking issues in AudioOutOutput to avoid unlocking before it's locked.

* Refactor audio handling with range checks, buffer threshold, and lock fixes

- Added range checks for handle to avoid invalid index access in AudioOutOutput, AudioOutSetVolume, and AudioOutGetStatus.

- Added a constant AUDIO_STREAM_BUFFER_THRESHOLD for the buffer threshold (was previously a magic number).

- Set the freq parameter correctly in the SDL_AudioSpec structure in AudioOutOpen.

- Fixed locking issues in AudioOutOutput to avoid unlocking before it's locked.

- Removed tab spaces to fix format clang error
2024-10-02 18:34:16 +03:00
tGecko
93317911eb fix music playing when it shouldn't (#1203) 2024-10-02 18:33:36 +03:00
CrazyBloo
394b7fa671 replace trophy xml error with assert (#1197) 2024-10-02 12:31:55 +03:00
Paris Oplopoios
d20efcb0d2 Some nits and fixes on paths (#1190)
* Some nits and fixes

* More path conversions

* Add some more logging

* Log the path too
2024-10-02 07:18:00 +03:00
Vinicius Rangel
ee1e55d5e1 SaveData: implement sceSaveDataTransferringMount (#1191)
* SaveData: fix icon overriding

* SaveData: implement sceSaveDataTransferringMount
2024-10-02 06:38:18 +03:00
CrazyBloo
61f750bdd9 trp data extracts to game_data/serial instead of folder name (#1194)
* trp data extracts to game_data/serial instead of folder name

* format
2024-10-02 06:37:43 +03:00
squidbus
e68774d449 shader_recompiler: Define fragment output type based on number format. (#1097)
* shader_recompiler: Define fragment output type based on number format.

* shader_recompiler: Fix GetAttribute SPIR-V output type.

* shader_recompiler: Don't bitcast on SetAttribute unless integer target.
2024-10-01 23:42:37 +03:00
squidbus
75adf7c8d1 vulkan: Fix some common validation errors. (#1101)
* vulkan: Fix some extension support related validation errors.

* vulkan: Fix validation error on zero-size buffer.

* vulkan: Fix primitive list restart validation error.
2024-10-01 23:42:20 +03:00
CrazyBloo
65f72372f0 trophy icon + platinum fixes (#1093)
* trophy icon + platinum fixes

cleaned up some parts too

* format

* implement turtles review

* use fs native where possible, clang format

* implement vinicius suggestions

* format

* final reviews

* mutex for trophy queue, remove unneeded field

* format
2024-10-01 23:39:43 +03:00
qurious-pixel
f93b8c1e8d remove libgstreamermediaplugin.so from qt multimedia plugins (#1187) 2024-10-01 21:43:18 +03:00
Vladislav Mikhalin
7d96c9d634 Use correct scissor rects (#1146)
* WIP

* Proper combination of scissors

* convert static functions to lambdas
2024-10-01 21:42:01 +03:00
squidbus
3dea1a9f81 qt: Create addons directory if it does not exist. (#1186) 2024-10-01 20:11:41 +03:00
DanielSvoboda
3a36615da7 sort menu (#1183) 2024-10-01 18:02:47 +03:00
Quang Ngô
b92dc8c714 ci: fix audio for Linux (#1177) 2024-10-01 16:11:08 +03:00
squidbus
e4c8626806 qt: Fix message box for game overwrite. (#1181) 2024-10-01 15:49:30 +03:00
squidbus
bf3e43b016 vulkan: Use dynamic vertex buffer strides when dynamic bindings unavailable. (#1164) 2024-10-01 09:54:06 +03:00
ElBread3
82c7c6aed1 add mappings for kernel versions (#1171) 2024-10-01 09:16:15 +03:00
DanielSvoboda
98ea06e82d cancel-in-progress (#1162)
if 2 actions are being created to go to MAIN, the oldest one will be canceled
2024-10-01 07:54:36 +03:00
squidbus
7084fc4c41 config: Add option to change DLC install path. (#1176) 2024-10-01 07:54:15 +03:00
Lander Gallastegi
0be0f18764 Fix fedora packages (#1174) 2024-10-01 07:53:36 +03:00
DanielSvoboda
dda5cc411f fix wolf2022 cheats download (#1173) 2024-10-01 07:53:20 +03:00
bigol83
348da93ee6 Fix BB random fmv hang (#1170) 2024-09-30 19:20:57 +03:00
Paris Oplopoios
cda2317ddb Fix loading (#1169) 2024-09-30 19:05:55 +03:00
Lander Gallastegi
afe32d1e03 documentation: fix Linux build instructions (#1107)
* Fix linux build instructions

* Validation layers and arch linux packages
2024-09-30 14:25:49 +03:00
ElBread3
603f709784 Added sceKernelRmdir (#1137)
* add sceKernelRmdir

* since result is remove count, probably don't use that

* fixes + posix_rmdir

* fix return value problem
2024-09-30 14:25:25 +03:00
hspir404
fc6c755e5a Fix some typos (#1161) 2024-09-30 14:24:28 +03:00
tGecko
62c59d195f add gstreamer to appimage build (#1166) 2024-09-30 12:49:20 +03:00
Paris Oplopoios
cbbf3505e7 Fix path bugs & wrap seeks in an if (#1154)
* Fix path bugs

* Wrap most seeks in an if
2024-09-30 12:42:59 +03:00
dbz400
c7ff0419ad Fix V_CMP_CLASS_F32 (#1153) 2024-09-30 11:36:26 +03:00
squidbus
398019867b sdl: Fix use of functions that now return SDL_bool (#1160) 2024-09-30 06:47:55 +03:00
Paris Oplopoios
d9f287eaa2 Fix fmt error (#1150) 2024-09-29 14:02:46 +02:00
Daniel R.
80bf46da4c core/memory: Pooled memory implementation (#1085) 2024-09-29 10:28:41 +03:00
squidbus
5e98a3e1d8 vulkan: Fix crash when resizing window. (#1142) 2024-09-29 08:25:44 +03:00
DanielSvoboda
40d00e3066 progressBar DownloadUpdate (#1141) 2024-09-29 08:24:21 +03:00
DanielSvoboda
a4168150ed + tr (#1136) 2024-09-29 00:01:35 +03:00
¥IGA
545e94d267 Remove dead Links from readme (#1135) 2024-09-29 00:01:15 +03:00
¥IGA
36271b9cdf Best icons for flags (#1133) 2024-09-28 21:49:48 +03:00
tGecko
dc96338c2e Improve keyboard navigation in game list (#1132)
* Improve keyboard navigation

* don't start game in elf viewer mode or gridview mode with empty item selected

* fix eventFilter return
2024-09-28 21:04:47 +03:00
tGecko
7b5d66e5c1 Add volume slider for title/background music (#1130)
* add volume slider

* add translations

* stop music when checkbox unchecked

* remove GUI build command args

* combine functions

* add accidentaly removed copyright and licencing information
(thanks QT Designer)
2024-09-28 19:54:28 +03:00
Yury
1dd2e46fce ru_RU translation fixes (#1118) 2024-09-28 19:53:42 +03:00
¥IGA
bc6c0de76d Better screenshots for 0.3.0 + misc changes (#1122)
* Better screenshots for 0.3.0 + misc changes

* Update BloodBorne screenshot
2024-09-28 16:17:11 +03:00
DanielSvoboda
4e4f3d7504 menu description | rename: Release/Nightly (#1116)
* menu description

* improve texts

* TR

* Release_Nightly
2024-09-28 16:01:27 +03:00
Paris Oplopoios
65bd62e98b Reduce assert to a warning (#1115) 2024-09-28 15:44:07 +03:00
squidbus
7476287649 kernel: Quiet sceKernelWaitEventFlag error log on timeout. (#1120) 2024-09-28 09:38:42 +02:00
DanielSvoboda
a5298c4025 Update Quickstart.md (#1112) 2024-09-27 18:16:22 +03:00
DanielSvoboda
651ab4c62c add translation options music (#1111)
* add translation options music

* +
2024-09-27 18:15:56 +03:00
Plínio Larrubia
687be5b132 fix: Duplicated CI run after opening a PR with a branch in the original repo (#1110) 2024-09-27 17:35:40 +03:00
DanielSvoboda
75166ecd2a Cleaner pre-release messages (#1096)
Instead of showing all the content and just the latest commit,
it will show the link to all the changes between the latest release and the pre-release
2024-09-27 09:05:16 +03:00
tGecko
938b9b9826 fix VS intellisense (#1104) 2024-09-27 09:03:42 +03:00
IndecisiveTurtle
ebebafed64 hotfix2: Actually fix errors
Ahhhh
2024-09-27 03:21:08 +03:00
IndecisiveTurtle
cf342e7a4b hotfix: descriptor set lifetime fix 2024-09-27 02:56:50 +03:00
squidbus
50fc5e339d liverpool_to_vk: Add MRT feature flags to supported number formats. (#1087) 2024-09-27 01:57:22 +03:00
Paris Oplopoios
c73fad6772 Error reporting on failed memory allocation (#1091)
* Error reporting on failed memory allocation

* Formatting
2024-09-27 01:56:59 +03:00
Paris Oplopoios
eef0e6fc63 Fix build on GCC (#1080)
* Fix build on GCC

* Yes thank you clang-format

* Just remove static
2024-09-26 20:39:55 +03:00
georgemoralis
23f4b304b8 hot fix of the hot fix (again) 2024-09-26 18:24:05 +03:00
georgemoralis
0b7126e3be hot-fix: check if path is empty 2024-09-26 18:14:25 +03:00
DanielSvoboda
675fd4b31a fix translation (#1083)
Changed from checkUpdate.cpp to check_update.cpp

Removed this part, as the function that used it no longer exists:

<details>
<summary><strong>See removed text</strong></summary>

```ts
		<message>
			<location filename="../checkUpdate.cpp" line="352"/>
			<source>Failed to open the ZIP file</source>
			<translation>Failed to open the ZIP file</translation>
		</message>

			<location filename="../checkUpdate.cpp" line="420"/>
			<source>File name is empty. Possibly corrupted ZIP.</source>
			<translation>File name is empty. Possibly corrupted ZIP.</translation>
		</message>
		<message>
			<location filename="../checkUpdate.cpp" line="445"/>
			<source>Failed to create directory</source>
			<translation>Failed to create directory</translation>
		</message>
		<message>
			<location filename="../checkUpdate.cpp" line="464"/>
			<source>Error decompressing file</source>
			<translation>Error decompressing file</translation>
		</message>
		<message>
			<location filename="../checkUpdate.cpp" line="487"/>
			<source>Failed to open output file</source>
			<translation>Failed to open output file</translation>
		</message>
		<message>
			<location filename="../checkUpdate.cpp" line="497"/>
			<source>Unsupported compression method for file:</source>
			<translation>Unsupported compression method for file:</translation>
		</message>
		<message>
			<location filename="../checkUpdate.cpp" line="510"/>
			<source>Failed to create TAR extraction directory</source>
			<translation>Failed to create TAR extraction directory</translation>
		</message>
		<message>
			<location filename="../checkUpdate.cpp" line="525"/>
			<source>Failed to extract the TAR file</source>
			<translation>Failed to extract the TAR file</translation>
		</message>
```

</details>

And it was standardized, all files with the correct formatting.
2024-09-26 17:30:07 +03:00
Vinicius Rangel
b7e2903911 Fix fmt::UTF exception for empty strings (#1084) 2024-09-26 17:21:31 +03:00
Yury
1d23f40e02 Convert .reuse/dep5 to REUSE.toml (#1079) 2024-09-26 11:42:41 +03:00
Paris Oplopoios
6295d6c416 Use fs::path::native whenever possible, avoid unnecessary fs->string conversions in GUI code (#1064)
* Use filesystem::path whenever possible, remove fs::path::string

* My hatred for Windows grows with every passing day

* More Qt stuff

* custom u8string formatter for fmt library

* Use u8string for imgui

* Fix toml errors hopefully

* Fix not printing issue

* Oh and on SDL

* I hate Windows even more today

* fix toml reading utf-8 paths

also small fix for fmt::UTF

* Formatting

* Fix QT path to run games

* Fix path logging in save data

* Fix trophy path handling

* Update game_list_frame.cpp

fixed snd0path

* Update main_window.cpp

fix snd0path

* Update main_window.cpp

* paths finally fixed

* git info in WIP versions title

---------

Co-authored-by: Vinicius Rangel <me@viniciusrangel.dev>
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-09-26 11:41:59 +03:00
tGecko
54e2179337 Add playback of background/title music in game list (#1033)
* add playback of background/title music

* clang_format

* add windows multimedia build instructions

* fix typo accidentally made to arm

* address comments

* loop music

* feedback

* fix CI

* add newline

* playBGM off by default

---------

Co-authored-by: Charles <charles@superfocus.ai>
2024-09-26 09:12:41 +03:00
Vinicius Rangel
ddb82a690b Save lib fixes III (#1069)
* SaveDataMemory: increase memory if needed

* SaveDataDialog: fix intention to hide save details
2024-09-26 07:56:38 +03:00
TotalCaesar659
3d5a6203e1 Add FUNDING.yml (#1054)
* Add FUNDING.yml

Display a "Sponsor" button at the top of the repository.
More information:
https://github.blog/2019-05-23-announcing-github-sponsors-a-new-way-to-contribute-to-open-source/
https://help.github.com/en/articles/displaying-a-sponsor-button-in-your-repository

* Fix reuse check
2024-09-26 07:55:47 +03:00
RDN000
e67c10de01 Update sq translation (#1076) 2024-09-26 07:54:57 +03:00
psucien
6a70d08043 hot-fix: missing clear-to-blit (WAW) image barrier 2024-09-25 23:07:38 +02:00
oltolm
5a4d5b9f31 use ComPtr in gui_context_menus.h (#719)
* use ComPtr in gui_context_menus.h

* fix pragma diagnostic

* fix compiler warnings
2024-09-25 18:39:04 +03:00
squidbus
45e206e248 shader_recompiler: Sample images using correct result type. (#1068) 2024-09-25 14:20:28 +03:00
squidbus
11c155d0f1 amdgpu: Fix buffer comparison by naming padding fields for initialization. (#1050) 2024-09-25 14:08:10 +03:00
squidbus
f657ab3cc6 vulkan: Only reduce viewport minDepth if using depth clip control. (#969) 2024-09-25 12:43:54 +03:00
Lander Gallastegi
a984d44fd3 Swapchain recreation and window resizing (#933)
* Always present acquired swapchain images

Always present acquired swapchain images in order to be able to acquire them again.

fix #865

* Recreate swapchain if window is resized

* Respect aspect ratio when blitting to frame

* Make SDL window resizable

* clang-format

* designator order (building with gcc)

Fix /shadPS4/src/video_core/renderer_vulkan/vk_instance.cpp:314:9: error: designator order for field ‘vk::PhysicalDeviceVulkan12Features::samplerMirrorClampToEdge’ does not match declaration order in ‘vk::PhysicalDeviceVulkan12Features’

* Clear frame before blitting

* clang-format

* Revert "designator order (building with gcc)"

There already is a PR opened for this.

This reverts commit 7f8ccf4b1e.
2024-09-25 12:43:08 +03:00
SaynedBread
e634461ebb docs(README): gave the macOS build instructions section fancy Markdown formatting (#1005) 2024-09-25 12:22:09 +03:00
tGecko
1ec8f34a99 Add nullptr check in scePthreadSetprio function (#1028) 2024-09-25 12:20:03 +03:00
squidbus
b2de662d67 vulkan: Enable VULKAN_HPP_NO_EXCEPTIONS broadly. (#995)
* vulkan: Enable VULKAN_HPP_NO_EXCEPTIONS broadly.

* vulkan: Use structured bindings for result where possible.
2024-09-25 12:19:38 +03:00
squidbus
36ef61908d renderer_vulkan: Refactor surface and depth format mapping. (#1067)
* renderer_vulkan: Refactor surface and depth format mapping.

* image: Convert usage to feature flags for format support checks.
2024-09-25 12:10:44 +03:00
Vinicius Rangel
cc99f52606 Error dialog implementation (#1062) 2024-09-25 06:48:27 +03:00
DanielSvoboda
f79da986e3 Auto Update (#1006)
* Updater

* clang

* Adding Updater icon

* Updater

* TR

* settings_dialog.ui

* Changelog for Pre-release only

* Adding Dump and Download icons

* Forgot this...

* fix linux and resize

* powershell_unzip | changelog fix

Does not use zlin-ng to unpack, now uses powershell on windows and on linux/mac uses unzip or 7z, and if it does not find it, it will ask if you want to install it before extracting.

Do not show the changelog button if: The current version is a pre-release and the version to be downloaded is a release.

* Clang

* formatting

* links fixed

---------

Co-authored-by: Xphalnos <164882787+Xphalnos@users.noreply.github.com>
2024-09-24 23:03:15 +03:00
DanielSvoboda
cec9275c85 Fix Logic for Deleting Old Pre-Releases (#1060)
Currently, is excludes old pre-releases by only comparing the date, without considering the time. This update uses published_at instead of created_at and compares both date and time to accurately exclude older pre-releases.
2024-09-24 22:40:19 +03:00
Daniel R.
19cb4ec05d clang-format 2024-09-24 21:27:29 +02:00
Daniel R.
3f12fb0c91 core/libraries: implement configurable username 2024-09-24 21:23:18 +02:00
jnack
beb809b612 add V_CMPX_LE_I32 (#1056) 2024-09-24 18:22:31 +03:00
Paris Oplopoios
6da67645e9 Fixup designator order (#1039) 2024-09-24 17:18:35 +03:00
Paris Oplopoios
23bf8bf5e7 Patch insertq (#635)
* Patch `insertq`

* Don't clobber flags, fix asserts a bit

* Format code

* Fixup some edge cases

* A couple nits

* Remove extraneous space
2024-09-24 17:03:32 +03:00
baggins183
7f9bc0abbd fix lane inst decoding (#1051) 2024-09-24 12:29:57 +03:00
Vinicius Rangel
1620eea37b Save data: fix nullptr & concurrent file write (#1049)
* Save data: fix nullptr & concurrency file write

* Save data memory: fix overriding icon
2024-09-24 06:50:18 +03:00
SleepingSnakezzz
f97f73f0b5 Adding Kofi page link to the readme (#1044) 2024-09-23 21:15:14 +03:00
DanielSvoboda
43e7c00fdd fix pre-release token (#1043) 2024-09-23 21:14:55 +03:00
squidbus
4ba19a02b0 core: Add wrapper for calling into guest code. (#967) 2024-09-23 20:30:16 +03:00
DanielSvoboda
ad9f1370d5 Pre-release | Unifies builds (#953)
* Pre-release | Unifies builds

* Missing code...

* +

create actions for any branch, and pre-release only for MAIN

* Cache windows

* Delete old pre-releases and tags

deletes old pre-releases and their tags to keep the repository clean

* Update build.yml
2024-09-23 20:13:39 +03:00
Daniel R.
8c8a6ccddd core/memory: Fix sceKernelMTypeProtect setting VMA type (#1037)
* I hate programming and will furiously smash my monitor if I ever see another oversight of this caliber ever again in my goddamn life

* Merge both protect functions together
2024-09-23 18:49:57 +02:00
Paris Oplopoios
5799091044 Patch extrq (#943)
* Use a singleton for instruction decoding

* Use singleton class

* Patch `EXTRQ`

* Fixup signal context functions

* Update CMakeLists.txt

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-09-23 19:19:52 +03:00
Vinicius Rangel
5a8e8f5936 Frame graph + Precise 60 fps timing (#998)
* video info: add frame graph

Toggle advanced info with CTRL+F10.
Also fixed imgui using gamepad for nav in wrong situations

* 60fps!

Implemented a timer that accumulates the time spent sleeping and sleeps for the remaining time.
Also measure entire PresentThread time instead of just the time spent in Flip.

* sceKernelGettimeofday: replace chrono by win32 api. Better performance

bb uses this function too much. Consuming almost 30% of cpu time
2024-09-23 18:43:51 +03:00
georgemoralis
a016792371 starting 0.3.1 WIP 2024-09-23 18:42:11 +03:00
684 changed files with 121370 additions and 40261 deletions

View File

@@ -10,7 +10,7 @@ if grep -nrI '\s$' src *.yml *.txt *.md Doxyfile .gitignore .gitmodules .ci* dis
fi
# Default clang-format points to default 3.5 version one
CLANG_FORMAT=clang-format-17
CLANG_FORMAT=clang-format-18
$CLANG_FORMAT --version
if [ "$GITHUB_EVENT_NAME" = "pull_request" ]; then

1
.github/FUNDING.yml vendored Normal file
View File

@@ -0,0 +1 @@
ko_fi: shadps4

View File

@@ -0,0 +1,55 @@
# SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
# Docs - https://docs.github.com/en/communities/using-templates-to-encourage-useful-issues-and-pull-requests/syntax-for-githubs-form-schema
name: Application Bug Report
description: Problem with the application itself (ie. bad file path handling, UX issue)
title: "[APP BUG]: "
body:
- type: markdown
attributes:
value: |
## Important: Read First
**Please do not make support requests on GitHub. Our issue tracker is for tracking bugs and feature requests only.
If you have a support request or are unsure about the nature of your issue please contact us on [discord](https://discord.gg/bFJxfftGW6).**
Please make an effort to make sure your issue isn't already reported.
Do not create issues involving software piracy, our rules specifically prohibit this. Otherwise your issue will be closed and you will be banned in this repository.
- type: checkboxes
id: checklist
attributes:
label: Checklist
options:
- label: I have searched for a similar issue in this repository and did not find one.
required: true
- label: I am using an official build obtained from [releases](https://github.com/shadps4-emu/shadPS4/releases) or updated one of those builds using its in-app updater.
required: true
- type: textarea
id: desc
attributes:
label: Describe the Bug
description: "A clear and concise description of what the bug is"
validations:
required: true
- type: textarea
id: repro
attributes:
label: Reproduction Steps
description: "Detailed steps to reproduce the behavior"
validations:
required: true
- type: textarea
id: expected
attributes:
label: Expected Behavior
description: "A clear and concise description of what you expected to happen"
validations:
required: false
- type: input
id: os
attributes:
label: Specify OS Version
placeholder: "Example: Windows 11, Arch Linux, MacOS 15"
validations:
required: true

10
.github/ISSUE_TEMPLATE/config.yml vendored Normal file
View File

@@ -0,0 +1,10 @@
# SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
blank_issues_enabled: false
contact_links:
- name: Discord
url: https://discord.gg/bFJxfftGW6
about: Get direct support and hang out with us
- name: Wiki
url: https://github.com/shadps4-emu/shadPS4/wiki
about: Information, guides, etc.

View File

@@ -0,0 +1,54 @@
# SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
# Docs - https://docs.github.com/en/communities/using-templates-to-encourage-useful-issues-and-pull-requests/syntax-for-githubs-form-schema
name: Feature Request
description: Suggest a new feature or improve an existing one
title: "[Feature Request]: "
body:
- type: markdown
attributes:
value: |
## Important: Read First
Please make an effort to make sure your issue isn't already reported.
Do not create issues involving software piracy, our rules specifically prohibit this. Otherwise your issue will be closed and you will be banned in this repository.
- type: checkboxes
id: checklist
attributes:
label: Checklist
options:
- label: I have searched for a similar issue in this repository and did not find one.
required: true
- type: textarea
id: desc
attributes:
label: Description
description: |
A concise description of the feature you want
Include step by step examples of how the feature should work under various circumstances
validations:
required: true
- type: textarea
id: reason
attributes:
label: Reason
description: |
Give a reason why you want this feature
- How will it make things easier for you?
- How does this feature help your enjoyment of the emulator?
- What does it provide that isn't being provided currently?
validations:
required: true
- type: textarea
id: examples
attributes:
label: Examples
description: |
Provide examples of the feature as implemented by other software
Include screenshots or video if you like to help demonstrate how you'd like this feature to work
validations:
required: false

View File

@@ -0,0 +1,95 @@
# SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
# Docs - https://docs.github.com/en/communities/using-templates-to-encourage-useful-issues-and-pull-requests/syntax-for-githubs-form-schema
name: Game Emulation Bug Report
description: Problem in a game (ie. graphical artifacts, crashes, etc.)
title: "[GAME BUG]: "
body:
- type: markdown
attributes:
value: |
## Important: Read First
**Please do not make support requests on GitHub. Our issue tracker is for tracking bugs and feature requests only.
If you have a support request or are unsure about the nature of your issue please contact us on [discord](https://discord.gg/bFJxfftGW6).**
This repository does not provide support for modded games. You should perform and test a clean game installation before submitting an issue.
This repository does not provide support for game patches. If you are having issues with patches please refer to [Cheats and Patches Repository](https://github.com/shadps4-emu/ps4_cheats).
Before submitting an issue please check [Game Compatibility Repository](https://github.com/shadps4-emu/shadps4-game-compatibility) for the information about the status of the game.
Please make an effort to make sure your issue isn't already reported.
Do not create issues involving software piracy, our rules specifically prohibit this. Otherwise your issue will be closed and you will be banned in this repository.
- type: checkboxes
id: checklist
attributes:
label: Checklist (we expect you to perform these steps before opening the issue)
options:
- label: I have searched for a similar issue in this repository and did not find one.
required: true
- label: I am using an official build obtained from [releases](https://github.com/shadps4-emu/shadPS4/releases) or updated one of those builds using its in-app updater.
required: true
- label: I have re-dumped the game and performed a clean install without mods and the issue is still present.
required: true
- label: I have disabled all patches and cheats and the issue is still present.
required: true
- label: I have all the required [system modules](https://github.com/shadps4-emu/shadps4-game-compatibility?tab=readme-ov-file#informations) installed.
required: true
- type: textarea
id: desc
attributes:
label: Describe the Bug
description: "A clear and concise description of what the bug is"
validations:
required: true
- type: textarea
id: repro
attributes:
label: Reproduction Steps
description: "Detailed steps to reproduce the behavior"
validations:
required: true
- type: input
id: os
attributes:
label: Specify OS Version
placeholder: "Example: Windows 11, Arch Linux, MacOS 15"
validations:
required: true
- type: input
id: cpu
attributes:
label: CPU
placeholder: "Example: Intel Core i7-8700"
validations:
required: true
- type: input
id: gpu
attributes:
label: GPU
placeholder: "Example: nVidia GTX 1650"
validations:
required: true
- type: input
id: ram
attributes:
label: Amount of RAM in GB
placeholder: "Example: 16 GB"
validations:
required: true
- type: input
id: vram
attributes:
label: Amount of VRAM in GB
placeholder: "Example: 8 GB"
validations:
required: true
- type: textarea
id: logs
attributes:
label: "Log File"
description: Drag and drop the log file here. It can be found by right clicking on a game name -> Open Folder... -> Open Log Folder. Make sure that the log type is set to `sync`.
validations:
required: true

View File

@@ -9,6 +9,8 @@ fi
export Qt6_DIR="/usr/lib/qt6"
export PATH="$Qt6_DIR/bin:$PATH"
export EXTRA_QT_PLUGINS="waylandcompositor"
export EXTRA_PLATFORM_PLUGINS="libqwayland-egl.so;libqwayland-generic.so"
# Prepare Tools for building the AppImage
wget -q https://github.com/linuxdeploy/linuxdeploy/releases/download/continuous/linuxdeploy-x86_64.AppImage
@@ -19,12 +21,13 @@ chmod a+x linuxdeploy-x86_64.AppImage
chmod a+x linuxdeploy-plugin-qt-x86_64.AppImage
chmod a+x linuxdeploy-plugin-checkrt-x86_64.sh
# Build AppImage
./linuxdeploy-x86_64.AppImage --appdir AppDir
./linuxdeploy-plugin-checkrt-x86_64.sh --appdir AppDir
cp -a "$GITHUB_WORKSPACE/build/translations" AppDir/usr/bin
./linuxdeploy-x86_64.AppImage --appdir AppDir -d "$GITHUB_WORKSPACE"/.github/shadps4.desktop -e "$GITHUB_WORKSPACE"/build/shadps4 -i "$GITHUB_WORKSPACE"/.github/shadps4.png --plugin qt --output appimage
mv Shadps4-x86_64.AppImage Shadps4-qt.AppImage
./linuxdeploy-x86_64.AppImage --appdir AppDir -d "$GITHUB_WORKSPACE"/dist/net.shadps4.shadPS4.desktop -e "$GITHUB_WORKSPACE"/build/shadps4 -i "$GITHUB_WORKSPACE"/src/images/net.shadps4.shadPS4.svg --plugin qt
rm AppDir/usr/plugins/multimedia/libgstreamermediaplugin.so
./linuxdeploy-x86_64.AppImage --appdir AppDir --output appimage
mv shadPS4-x86_64.AppImage Shadps4-qt.AppImage

View File

@@ -17,5 +17,5 @@ chmod a+x linuxdeploy-plugin-checkrt-x86_64.sh
# Build AppImage
./linuxdeploy-x86_64.AppImage --appdir AppDir
./linuxdeploy-plugin-checkrt-x86_64.sh --appdir AppDir
./linuxdeploy-x86_64.AppImage --appdir AppDir -d "$GITHUB_WORKSPACE"/.github/shadps4.desktop -e "$GITHUB_WORKSPACE"/build/shadps4 -i "$GITHUB_WORKSPACE"/.github/shadps4.png --output appimage
mv Shadps4-x86_64.AppImage Shadps4-sdl.AppImage
./linuxdeploy-x86_64.AppImage --appdir AppDir -d "$GITHUB_WORKSPACE"/dist/net.shadps4.shadPS4.desktop -e "$GITHUB_WORKSPACE"/build/shadps4 -i "$GITHUB_WORKSPACE"/src/images/net.shadps4.shadPS4.svg --output appimage
mv shadPS4-x86_64.AppImage Shadps4-sdl.AppImage

601
.github/workflows/build.yml vendored Normal file
View File

@@ -0,0 +1,601 @@
# SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
name: Build and Release
on: [push, pull_request]
concurrency:
group: ci-${{ github.event_name }}-${{ github.ref }}
cancel-in-progress: ${{ github.event_name == 'push' }}
env:
BUILD_TYPE: Release
jobs:
reuse:
runs-on: ubuntu-24.04
continue-on-error: true
steps:
- uses: actions/checkout@v4
- uses: fsfe/reuse-action@v5
clang-format:
runs-on: ubuntu-24.04
continue-on-error: true
steps:
- uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Install
run: |
wget -O - https://apt.llvm.org/llvm-snapshot.gpg.key | sudo apt-key add -
sudo add-apt-repository 'deb http://apt.llvm.org/jammy/ llvm-toolchain-jammy-18 main'
sudo apt update
sudo apt install clang-format-18
- name: Build
env:
COMMIT_RANGE: ${{ github.event.pull_request.base.sha }}..${{ github.event.pull_request.head.sha }}
run: ./.ci/clang-format.sh
get-info:
runs-on: ubuntu-24.04
outputs:
date: ${{ steps.vars.outputs.date }}
shorthash: ${{ steps.vars.outputs.shorthash }}
fullhash: ${{ steps.vars.outputs.fullhash }}
steps:
- uses: actions/checkout@v4
- name: Get date and git hash
id: vars
run: |
echo "date=$(date +'%Y-%m-%d')" >> $GITHUB_ENV
echo "shorthash=$(git rev-parse --short HEAD)" >> $GITHUB_ENV
echo "fullhash=$(git rev-parse HEAD)" >> $GITHUB_ENV
echo "date=$(date +'%Y-%m-%d')" >> $GITHUB_OUTPUT
echo "shorthash=$(git rev-parse --short HEAD)" >> $GITHUB_OUTPUT
echo "fullhash=$(git rev-parse HEAD)" >> $GITHUB_OUTPUT
windows-sdl:
runs-on: windows-2025
needs: get-info
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Cache CMake Configuration
uses: actions/cache@v4
env:
cache-name: ${{ runner.os }}-sdl-ninja-cache-cmake-configuration
with:
path: |
${{github.workspace}}/build
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
restore-keys: |
${{ env.cache-name }}-
- name: Cache CMake Build
uses: hendrikmuhs/ccache-action@v1.2.14
env:
cache-name: ${{ runner.os }}-sdl-cache-cmake-build
with:
append-timestamp: false
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
- name: Setup VS Environment
uses: ilammy/msvc-dev-cmd@v1.13.0
with:
arch: amd64
- name: Configure CMake
run: cmake --fresh -G Ninja -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE=ON -DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COMPILER=clang-cl -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel $env:NUMBER_OF_PROCESSORS
- name: Upload Windows SDL artifact
uses: actions/upload-artifact@v4
with:
name: shadps4-win64-sdl-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}
path: ${{github.workspace}}/build/shadPS4.exe
windows-qt:
runs-on: windows-2025
needs: get-info
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Setup Qt
uses: jurplel/install-qt-action@v4
with:
version: 6.7.3
host: windows
target: desktop
arch: win64_msvc2019_64
archives: qtbase qttools
modules: qtmultimedia
- name: Cache CMake Configuration
uses: actions/cache@v4
env:
cache-name: ${{ runner.os }}-qt-ninja-cache-cmake-configuration
with:
path: |
${{github.workspace}}/build
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
restore-keys: |
${{ env.cache-name }}-
- name: Cache CMake Build
uses: hendrikmuhs/ccache-action@v1.2.14
env:
cache-name: ${{ runner.os }}-qt-cache-cmake-build
with:
append-timestamp: false
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
- name: Setup VS Environment
uses: ilammy/msvc-dev-cmd@v1.13.0
with:
arch: amd64
- name: Configure CMake
run: cmake --fresh -G Ninja -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DENABLE_QT_GUI=ON -DENABLE_UPDATER=ON -DCMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE=ON -DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COMPILER=clang-cl -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel $env:NUMBER_OF_PROCESSORS
- name: Deploy and Package
run: |
mkdir upload
move build/shadPS4.exe upload
windeployqt --no-compiler-runtime --no-system-d3d-compiler --no-system-dxc-compiler --dir upload upload/shadPS4.exe
Compress-Archive -Path upload/* -DestinationPath shadps4-win64-qt-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}.zip
- name: Upload Windows Qt artifact
uses: actions/upload-artifact@v4
with:
name: shadps4-win64-qt-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}
path: upload/
macos-sdl:
runs-on: macos-15
needs: get-info
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Setup latest Xcode
uses: maxim-lobanov/setup-xcode@v1
with:
xcode-version: latest
- name: Cache CMake Configuration
uses: actions/cache@v4
env:
cache-name: ${{ runner.os }}-sdl-cache-cmake-configuration
with:
path: |
${{github.workspace}}/build
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
restore-keys: |
${{ env.cache-name }}-
- name: Cache CMake Build
uses: hendrikmuhs/ccache-action@v1.2.14
env:
cache-name: ${{runner.os}}-sdl-cache-cmake-build
with:
append-timestamp: false
create-symlink: true
key: ${{env.cache-name}}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
variant: sccache
- name: Configure CMake
run: cmake --fresh -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_OSX_ARCHITECTURES=x86_64 -DCMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE=ON -DCMAKE_C_COMPILER_LAUNCHER=sccache -DCMAKE_CXX_COMPILER_LAUNCHER=sccache
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel $(sysctl -n hw.ncpu)
- name: Package and Upload macOS SDL artifact
run: |
mkdir upload
mv ${{github.workspace}}/build/shadps4 upload
cp ${{github.workspace}}/build/externals/MoltenVK/libMoltenVK.dylib upload
tar cf shadps4-macos-sdl.tar.gz -C upload .
- uses: actions/upload-artifact@v4
with:
name: shadps4-macos-sdl-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}
path: shadps4-macos-sdl.tar.gz
macos-qt:
runs-on: macos-15
needs: get-info
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Setup latest Xcode
uses: maxim-lobanov/setup-xcode@v1
with:
xcode-version: latest
- name: Setup Qt
uses: jurplel/install-qt-action@v4
with:
version: 6.7.3
host: mac
target: desktop
arch: clang_64
archives: qtbase qttools
modules: qtmultimedia
- name: Cache CMake Configuration
uses: actions/cache@v4
env:
cache-name: ${{ runner.os }}-qt-cache-cmake-configuration
with:
path: |
${{github.workspace}}/build
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
restore-keys: |
${{ env.cache-name }}-
- name: Cache CMake Build
uses: hendrikmuhs/ccache-action@v1.2.14
env:
cache-name: ${{runner.os}}-qt-cache-cmake-build
with:
append-timestamp: false
create-symlink: true
key: ${{env.cache-name}}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
variant: sccache
- name: Configure CMake
run: cmake --fresh -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_OSX_ARCHITECTURES=x86_64 -DENABLE_QT_GUI=ON -DENABLE_UPDATER=ON -DCMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE=ON -DCMAKE_C_COMPILER_LAUNCHER=sccache -DCMAKE_CXX_COMPILER_LAUNCHER=sccache
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel $(sysctl -n hw.ncpu)
- name: Package and Upload macOS Qt artifact
run: |
mkdir upload
mv ${{github.workspace}}/build/shadps4.app upload
macdeployqt upload/shadps4.app
tar cf shadps4-macos-qt.tar.gz -C upload .
- uses: actions/upload-artifact@v4
with:
name: shadps4-macos-qt-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}
path: shadps4-macos-qt.tar.gz
linux-sdl:
runs-on: ubuntu-24.04
needs: get-info
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Install dependencies
run: sudo apt-get update && sudo apt install -y libx11-dev libxext-dev libwayland-dev libdecor-0-dev libxkbcommon-dev libglfw3-dev libgles2-mesa-dev libfuse2 clang build-essential libasound2-dev libpulse-dev libopenal-dev libudev-dev
- name: Cache CMake Configuration
uses: actions/cache@v4
env:
cache-name: ${{ runner.os }}-sdl-cache-cmake-configuration
with:
path: |
${{github.workspace}}/build
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
restore-keys: |
${{ env.cache-name }}-
- name: Cache CMake Build
uses: hendrikmuhs/ccache-action@v1.2.14
env:
cache-name: ${{ runner.os }}-sdl-cache-cmake-build
with:
append-timestamp: false
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
- name: Configure CMake
run: cmake --fresh -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE=ON -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel $(nproc)
- name: Package and Upload Linux(ubuntu64) SDL artifact
run: |
ls -la ${{ github.workspace }}/build/shadps4
- uses: actions/upload-artifact@v4
with:
name: shadps4-ubuntu64-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}
path: ${{ github.workspace }}/build/shadps4
- name: Run AppImage packaging script
run: ./.github/linux-appimage-sdl.sh
- name: Package and Upload Linux SDL artifact
run: |
tar cf shadps4-linux-sdl.tar.gz -C ${{github.workspace}}/build shadps4
- uses: actions/upload-artifact@v4
with:
name: shadps4-linux-sdl-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}
path: Shadps4-sdl.AppImage
linux-qt:
runs-on: ubuntu-24.04
needs: get-info
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Install dependencies
run: sudo apt-get update && sudo apt install -y libx11-dev libxext-dev libwayland-dev libdecor-0-dev libxkbcommon-dev libglfw3-dev libgles2-mesa-dev libfuse2 clang build-essential qt6-base-dev qt6-tools-dev qt6-multimedia-dev libasound2-dev libpulse-dev libopenal-dev libudev-dev
- name: Cache CMake Configuration
uses: actions/cache@v4
env:
cache-name: ${{ runner.os }}-qt-cache-cmake-configuration
with:
path: |
${{github.workspace}}/build
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
restore-keys: |
${{ env.cache-name }}-
- name: Cache CMake Build
uses: hendrikmuhs/ccache-action@v1.2.14
env:
cache-name: ${{ runner.os }}-qt-cache-cmake-build
with:
append-timestamp: false
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
- name: Configure CMake
run: cmake --fresh -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE=ON -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DENABLE_QT_GUI=ON -DENABLE_UPDATER=ON -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel $(nproc)
- name: Run AppImage packaging script
run: ./.github/linux-appimage-qt.sh
- name: Package and Upload Linux Qt artifact
run: |
tar cf shadps4-linux-qt.tar.gz -C ${{github.workspace}}/build shadps4
- uses: actions/upload-artifact@v4
with:
name: shadps4-linux-qt-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}
path: Shadps4-qt.AppImage
linux-sdl-gcc:
runs-on: ubuntu-24.04
needs: get-info
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Install dependencies
run: sudo apt-get update && sudo apt install -y libx11-dev libxext-dev libwayland-dev libdecor-0-dev libxkbcommon-dev libglfw3-dev libgles2-mesa-dev libfuse2 gcc-14 build-essential libasound2-dev libpulse-dev libopenal-dev libudev-dev
- name: Cache CMake Configuration
uses: actions/cache@v4
env:
cache-name: ${{ runner.os }}-sdl-gcc-cache-cmake-configuration
with:
path: |
${{github.workspace}}/build
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
restore-keys: |
${{ env.cache-name }}-
- name: Cache CMake Build
uses: hendrikmuhs/ccache-action@v1.2.14
env:
cache-name: ${{ runner.os }}-sdl-gcc-cache-cmake-build
with:
append-timestamp: false
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
- name: Configure CMake
run: cmake --fresh -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE=ON -DCMAKE_C_COMPILER=gcc-14 -DCMAKE_CXX_COMPILER=g++-14 -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel $(nproc)
linux-qt-gcc:
runs-on: ubuntu-24.04
needs: get-info
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Install dependencies
run: sudo apt-get update && sudo apt install -y libx11-dev libxext-dev libwayland-dev libdecor-0-dev libxkbcommon-dev libglfw3-dev libgles2-mesa-dev libfuse2 gcc-14 build-essential qt6-base-dev qt6-tools-dev qt6-multimedia-dev libasound2-dev libpulse-dev libopenal-dev libudev-dev
- name: Cache CMake Configuration
uses: actions/cache@v4
env:
cache-name: ${{ runner.os }}-qt-gcc-cache-cmake-configuration
with:
path: |
${{github.workspace}}/build
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
restore-keys: |
${{ env.cache-name }}-
- name: Cache CMake Build
uses: hendrikmuhs/ccache-action@v1.2.14
env:
cache-name: ${{ runner.os }}-qt-gcc-cache-cmake-build
with:
append-timestamp: false
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
- name: Configure CMake
run: cmake --fresh -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE=ON -DCMAKE_C_COMPILER=gcc-14 -DCMAKE_CXX_COMPILER=g++-14 -DENABLE_QT_GUI=ON -DENABLE_UPDATER=ON -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel $(nproc)
pre-release:
if: github.ref == 'refs/heads/main' && github.repository == 'shadps4-emu/shadPS4' && github.event_name == 'push'
needs: [get-info, windows-sdl, windows-qt, macos-sdl, macos-qt, linux-sdl, linux-qt]
runs-on: ubuntu-latest
steps:
- name: Download all artifacts
uses: actions/download-artifact@v4
with:
path: ./artifacts
- name: Compress individual directories (without parent directory)
run: |
cd ./artifacts
for dir in */; do
if [ -d "$dir" ]; then
dir_name=${dir%/}
echo "Creating zip for $dir_name"
(cd "$dir_name" && zip -r "../${dir_name}.zip" .)
fi
done
- name: Get latest release information
id: get_latest_release
env:
GITHUB_TOKEN: ${{ secrets.SHADPS4_TOKEN_REPO }}
run: |
api_url="https://api.github.com/repos/${{ github.repository }}"
latest_release_info=$(curl -H "Authorization: token $GITHUB_TOKEN" "$api_url/releases/latest")
echo "last_release_tag=$(echo "$latest_release_info" | jq -r '.tag_name')" >> $GITHUB_ENV
- name: Create Pre-Release on GitHub
id: create_release
uses: ncipollo/release-action@v1
with:
token: ${{ secrets.SHADPS4_TOKEN_REPO }}
name: "Pre-release-shadPS4-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}"
tag: "Pre-release-shadPS4-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}"
draft: false
prerelease: true
body: "Full Changelog: [${{ env.last_release_tag }}...${{ needs.get-info.outputs.shorthash }}](https://github.com/shadps4-emu/shadPS4/compare/${{ env.last_release_tag }}...${{ needs.get-info.outputs.fullhash }})"
artifacts: ./artifacts/*.zip
- name: Publish to Release Repository
env:
GITHUB_TOKEN: ${{ secrets.SHADPS4_TOKEN_REPO }}
run: |
ARTIFACTS_DIR=./artifacts
REPO_WINDOWS="shadps4-emu/shadps4-binaries-Windows"
REPO_LINUX="shadps4-emu/shadps4-binaries-Linux"
REPO_MAC="shadps4-emu/shadps4-binaries-Mac"
for file in "$ARTIFACTS_DIR"/*.zip; do
filename=$(basename "$file")
REPO=""
# Determine repository based on file name
if [[ "$filename" == *"win64"* ]]; then
REPO=$REPO_WINDOWS
elif [[ "$filename" == *"linux"* ]] || [[ "$filename" == *"ubuntu64"* ]]; then
REPO=$REPO_LINUX
elif [[ "$filename" == *"macos"* ]]; then
REPO=$REPO_MAC
fi
# If REPO is empty, skip file
if [[ -z "$REPO" ]]; then
echo "No matching repository for $filename"
continue
fi
# Check if release already exists and get ID
release_id=$(curl -s -H "Authorization: token $GITHUB_TOKEN" \
"https://api.github.com/repos/$REPO/releases/tags/Pre-release-shadPS4-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}" | jq -r '.id')
if [[ "$release_id" == "null" ]]; then
echo "Creating release in $REPO for $filename"
release_id=$(curl -s -X POST -H "Authorization: token $GITHUB_TOKEN" \
-H "Accept: application/vnd.github.v3+json" \
-d '{
"tag_name": "Pre-release-shadPS4-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}",
"name": "Pre-release-shadPS4-${{ needs.get-info.outputs.date }}-${{ needs.get-info.outputs.shorthash }}",
"draft": false,
"prerelease": true,
"body": "Commit: [${{ needs.get-info.outputs.fullhash }}](https://github.com/shadps4-emu/shadPS4/commit/${{ needs.get-info.outputs.fullhash }})"
}' "https://api.github.com/repos/$REPO/releases" | jq -r '.id')
else
echo "Release already exists in $REPO with ID $release_id"
fi
# Artifact upload
echo "Uploading $filename to release $release_id in $REPO"
upload_url="https://uploads.github.com/repos/$REPO/releases/$release_id/assets?name=$filename"
curl -X POST -H "Authorization: token $GITHUB_TOKEN" -H "Content-Type: application/octet-stream" --data-binary @"$file" "$upload_url"
done
- name: Get current pre-release information
env:
GITHUB_TOKEN: ${{ secrets.SHADPS4_TOKEN_REPO }}
run: |
api_url="https://api.github.com/repos/${{ github.repository }}/releases"
# Get all releases (sorted by date)
releases=$(curl -H "Authorization: token $GITHUB_TOKEN" "$api_url")
# Capture the most recent pre-release (assuming the first one is the latest)
current_release=$(echo "$releases" | jq -c '.[] | select(.prerelease == true) | .published_at' | sort -r | head -n 1)
# Remove extra quotes from captured date
current_release=$(echo $current_release | tr -d '"')
# Export the current published_at to be available for the next step
echo "CURRENT_PUBLISHED_AT=$current_release" >> $GITHUB_ENV
- name: Delete old pre-releases and tags
env:
GITHUB_TOKEN: ${{ secrets.SHADPS4_TOKEN_REPO }}
run: |
api_url="https://api.github.com/repos/${{ github.repository }}/releases"
# Get current pre-releases
releases=$(curl -H "Authorization: token $GITHUB_TOKEN" "$api_url")
# Remove extra quotes from captured date
CURRENT_PUBLISHED_AT=$(echo $CURRENT_PUBLISHED_AT | tr -d '"')
# Convert CURRENT_PUBLISHED_AT para timestamp Unix
current_published_ts=$(date -d "$CURRENT_PUBLISHED_AT" +%s)
# Identify pre-releases
echo "$releases" | jq -c '.[] | select(.prerelease == true)' | while read -r release; do
release_date=$(echo "$release" | jq -r '.published_at')
release_id=$(echo "$release" | jq -r '.id')
release_tag=$(echo "$release" | jq -r '.tag_name')
# Remove extra quotes from captured date
release_date=$(echo $release_date | tr -d '"')
# Convert release_date para timestamp Unix
release_date_ts=$(date -d "$release_date" +%s)
# Compare timestamps and delete old pre-releases
if [[ "$release_date_ts" -lt "$current_published_ts" ]]; then
echo "Deleting old pre-release: $release_id from $release_date with tag: $release_tag"
# Delete the pre-release
curl -X DELETE -H "Authorization: token $GITHUB_TOKEN" "$api_url/$release_id"
# Delete the tag
curl -X DELETE -H "Authorization: token $GITHUB_TOKEN" "https://api.github.com/repos/${{ github.repository }}/git/refs/tags/$release_tag"
else
echo "Skipping pre-release: $release_id (newer or same date)"
fi
done

View File

@@ -1,17 +0,0 @@
# SPDX-FileCopyrightText: 2021 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
name: Reuse
on:
push:
branches: [ main ]
tags: [ "*" ]
pull_request:
branches: [ main ]
jobs:
reuse:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: fsfe/reuse-action@v4

View File

@@ -1,28 +0,0 @@
# SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
name: Clang Format
on:
push:
branches: [ "*" ]
pull_request:
branches: [ main ]
jobs:
clang-format:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Install
run: |
wget -O - https://apt.llvm.org/llvm-snapshot.gpg.key | sudo apt-key add -
sudo add-apt-repository 'deb http://apt.llvm.org/jammy/ llvm-toolchain-jammy-17 main'
sudo apt update
sudo apt install clang-format-17
- name: Build
env:
COMMIT_RANGE: ${{ github.event.pull_request.base.sha }}..${{ github.event.pull_request.head.sha }}
run: ./.ci/clang-format.sh

View File

@@ -1,66 +0,0 @@
# SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
name: Linux-Qt
on:
push:
branches: [ "main" ]
pull_request:
branches: [ "main" ]
env:
BUILD_TYPE: Release
jobs:
build:
runs-on: ubuntu-24.04
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Install misc packages
run: >
sudo apt-get update && sudo apt install libx11-dev libxext-dev libwayland-dev libfuse2 clang build-essential qt6-base-dev qt6-tools-dev
- name: Cache CMake Configuration
uses: actions/cache@v4
env:
cache-name: ${{ runner.os }}-qt-cache-cmake-configuration
with:
path: |
${{github.workspace}}/build
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
restore-keys: |
${{ env.cache-name }}-
- name: Cache CMake Build
uses: hendrikmuhs/ccache-action@v1.2.14
env:
cache-name: ${{ runner.os }}-qt-cache-cmake-build
with:
append-timestamp: false
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
- name: Configure CMake
run: cmake --fresh -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DENABLE_QT_GUI=ON -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel
- name: Run AppImage packaging script
run: ./.github/linux-appimage-qt.sh
- name: Get date and git hash
id: vars
run: |
echo "date=$(date +'%Y-%m-%d')" >> $GITHUB_OUTPUT
echo "shorthash=$(git rev-parse --short HEAD)" >> $GITHUB_OUTPUT
- name: Upload executable
uses: actions/upload-artifact@v4
with:
name: shadps4-linux-qt-${{ steps.vars.outputs.date }}-${{ steps.vars.outputs.shorthash }}
path: Shadps4-qt.AppImage

View File

@@ -1,73 +0,0 @@
# SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
name: Linux
on:
push:
branches: [ "main" ]
pull_request:
branches: [ "main" ]
env:
BUILD_TYPE: Release
jobs:
build:
runs-on: ubuntu-24.04
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Install misc packages
run: >
sudo apt-get update && sudo apt install libx11-dev libxext-dev libwayland-dev libfuse2 clang build-essential
- name: Cache CMake Configuration
uses: actions/cache@v4
env:
cache-name: ${{ runner.os }}-sdl-cache-cmake-configuration
with:
path: |
${{github.workspace}}/build
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
restore-keys: |
${{ env.cache-name }}-
- name: Cache CMake Build
uses: hendrikmuhs/ccache-action@v1.2.14
env:
cache-name: ${{ runner.os }}-sdl-cache-cmake-build
with:
append-timestamp: false
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
- name: Configure CMake
run: cmake --fresh -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel
- name: Get date and git hash
id: vars
run: |
echo "date=$(date +'%Y-%m-%d')" >> $GITHUB_OUTPUT
echo "shorthash=$(git rev-parse --short HEAD)" >> $GITHUB_OUTPUT
- name: Upload executable
uses: actions/upload-artifact@v4
with:
name: shadps4-ubuntu64-${{ steps.vars.outputs.date }}-${{ steps.vars.outputs.shorthash }}
path: |
${{github.workspace}}/build/shadps4
- name: Run AppImage packaging script
run: ./.github/linux-appimage-sdl.sh
- name: Upload executable
uses: actions/upload-artifact@v4
with:
name: shadps4-sdl-appimage-${{ steps.vars.outputs.date }}-${{ steps.vars.outputs.shorthash }}
path: Shadps4-sdl.AppImage

View File

@@ -1,88 +0,0 @@
# SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
name: macOS-Qt
on:
push:
branches: [ "main" ]
pull_request:
branches: [ "main" ]
env:
BUILD_TYPE: Release
jobs:
build:
runs-on: macos-latest
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Setup latest Xcode
uses: maxim-lobanov/setup-xcode@v1
with:
xcode-version: latest
- name: Install MoltenVK
run: |
arch -x86_64 /bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
arch -x86_64 /usr/local/bin/brew install molten-vk
- name: Setup Qt
uses: jurplel/install-qt-action@v4
with:
version: 6.7.2
host: mac
target: desktop
arch: clang_64
archives: qtbase qttools
- name: Cache CMake Configuration
uses: actions/cache@v4
env:
cache-name: ${{ runner.os }}-qt-cache-cmake-configuration
with:
path: |
${{github.workspace}}/build
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
restore-keys: |
${{ env.cache-name }}-
- name: Cache CMake Build
uses: hendrikmuhs/ccache-action@v1.2.14
env:
cache-name: ${{runner.os}}-qt-cache-cmake-build
with:
append-timestamp: false
create-symlink: true
key: ${{env.cache-name}}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
variant: sccache
- name: Configure CMake
run: cmake --fresh -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_OSX_ARCHITECTURES=x86_64 -DENABLE_QT_GUI=ON -DCMAKE_C_COMPILER_LAUNCHER=sccache -DCMAKE_CXX_COMPILER_LAUNCHER=sccache
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel $(sysctl -n hw.ncpu)
- name: Package
run: |
mkdir upload
mv ${{github.workspace}}/build/shadps4.app upload
macdeployqt upload/shadps4.app
tar cf shadps4-macos-qt.tar.gz -C upload .
- name: Get date and git hash
id: vars
run: |
echo "date=$(date +'%Y-%m-%d')" >> $GITHUB_OUTPUT
echo "shorthash=$(git rev-parse --short HEAD)" >> $GITHUB_OUTPUT
- name: Upload executable
uses: actions/upload-artifact@v4
with:
name: shadps4-macos-qt-${{ steps.vars.outputs.date }}-${{ steps.vars.outputs.shorthash }}
path: shadps4-macos-qt.tar.gz

View File

@@ -1,79 +0,0 @@
# SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
name: macOS
on:
push:
branches: [ "main" ]
pull_request:
branches: [ "main" ]
env:
BUILD_TYPE: Release
jobs:
build:
runs-on: macos-latest
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Setup latest Xcode
uses: maxim-lobanov/setup-xcode@v1
with:
xcode-version: latest
- name: Install MoltenVK
run: |
arch -x86_64 /bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
arch -x86_64 /usr/local/bin/brew install molten-vk
- name: Cache CMake Configuration
uses: actions/cache@v4
env:
cache-name: ${{ runner.os }}-sdl-cache-cmake-configuration
with:
path: |
${{github.workspace}}/build
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
restore-keys: |
${{ env.cache-name }}-
- name: Cache CMake Build
uses: hendrikmuhs/ccache-action@v1.2.14
env:
cache-name: ${{runner.os}}-sdl-cache-cmake-build
with:
append-timestamp: false
create-symlink: true
key: ${{env.cache-name}}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
variant: sccache
- name: Configure CMake
run: cmake --fresh -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_OSX_ARCHITECTURES=x86_64 -DCMAKE_C_COMPILER_LAUNCHER=sccache -DCMAKE_CXX_COMPILER_LAUNCHER=sccache
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel $(sysctl -n hw.ncpu)
- name: Package
run: |
mkdir upload
mv ${{github.workspace}}/build/shadps4 upload
cp $(arch -x86_64 /usr/local/bin/brew --prefix)/opt/molten-vk/lib/libMoltenVK.dylib upload
install_name_tool -add_rpath "@loader_path" upload/shadps4
tar cf shadps4-macos-sdl.tar.gz -C upload .
- name: Get date and git hash
id: vars
run: |
echo "date=$(date +'%Y-%m-%d')" >> $GITHUB_OUTPUT
echo "shorthash=$(git rev-parse --short HEAD)" >> $GITHUB_OUTPUT
- name: Upload executable
uses: actions/upload-artifact@v4
with:
name: shadps4-macos-sdl-${{ steps.vars.outputs.date }}-${{ steps.vars.outputs.shorthash }}
path: shadps4-macos-sdl.tar.gz

View File

@@ -1,80 +0,0 @@
# SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
name: Windows-Qt
on:
push:
branches: [ "main" ]
pull_request:
branches: [ "main" ]
env:
BUILD_TYPE: Release
jobs:
build:
runs-on: windows-latest
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Setup Qt
uses: jurplel/install-qt-action@v4
with:
version: 6.7.2
host: windows
target: desktop
arch: win64_msvc2019_64
archives: qtbase qttools
- name: Cache CMake Configuration
uses: actions/cache@v4
env:
cache-name: ${{ runner.os }}-qt-ninja-cache-cmake-configuration
with:
path: |
${{github.workspace}}/build
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
restore-keys: |
${{ env.cache-name }}-
- name: Cache CMake Build
uses: hendrikmuhs/ccache-action@v1.2.14
env:
cache-name: ${{ runner.os }}-qt-cache-cmake-build
with:
append-timestamp: false
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
- name: Setup VS Environment
uses: ilammy/msvc-dev-cmd@v1.13.0
with:
arch: amd64
- name: Configure CMake
run: cmake --fresh -G Ninja -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DENABLE_QT_GUI=ON -DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COMPILER=clang-cl -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel
- name: Deploy
run: |
mkdir upload
move build/shadPS4.exe upload
windeployqt --no-compiler-runtime --no-system-d3d-compiler --no-system-dxc-compiler --dir upload upload/shadPS4.exe
- name: Get date and git hash
id: vars
shell: pwsh
run: |
echo "date=$(Get-Date -Format 'yyyy-MM-dd')" >> $env:GITHUB_OUTPUT
echo "shorthash=$(git rev-parse --short HEAD)" >> $env:GITHUB_OUTPUT
- name: Upload executable
uses: actions/upload-artifact@v4
with:
name: shadps4-win64-qt-${{ steps.vars.outputs.date }}-${{ steps.vars.outputs.shorthash }}
path: upload

View File

@@ -1,65 +0,0 @@
# SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
name: Windows
on:
push:
branches: [ "main" ]
pull_request:
branches: [ "main" ]
env:
BUILD_TYPE: Release
jobs:
build:
runs-on: windows-latest
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Cache CMake Configuration
uses: actions/cache@v4
env:
cache-name: ${{ runner.os }}-sdl-ninja-cache-cmake-configuration
with:
path: |
${{github.workspace}}/build
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
restore-keys: |
${{ env.cache-name }}-
- name: Cache CMake Build
uses: hendrikmuhs/ccache-action@v1.2.14
env:
cache-name: ${{ runner.os }}-sdl-cache-cmake-build
with:
append-timestamp: false
key: ${{ env.cache-name }}-${{ hashFiles('**/CMakeLists.txt', 'cmake/**') }}
- name: Setup VS Environment
uses: ilammy/msvc-dev-cmd@v1.13.0
with:
arch: amd64
- name: Configure CMake
run: cmake --fresh -G Ninja -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COMPILER=clang-cl -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache
- name: Build
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}} --parallel
- name: Get date and git hash
id: vars
shell: pwsh
run: |
echo "date=$(Get-Date -Format 'yyyy-MM-dd')" >> $env:GITHUB_OUTPUT
echo "shorthash=$(git rev-parse --short HEAD)" >> $env:GITHUB_OUTPUT
- name: Upload executable
uses: actions/upload-artifact@v4
with:
name: shadps4-win64-sdl-${{ steps.vars.outputs.date }}-${{ steps.vars.outputs.shorthash }}
path: |
${{github.workspace}}/build/shadPS4.exe

16
.gitignore vendored
View File

@@ -382,11 +382,13 @@ FodyWeavers.xsd
# VS Code files for those working on multiple tools
.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
.vscode/settings.json
.vscode/tasks.json
.vscode/launch.json
.vscode/extensions.json
*.code-workspace
/CMakeUserPresets.json
/compile_commands.json
# Local History for Visual Studio Code
.history/
@@ -411,4 +413,8 @@ FodyWeavers.xsd
/src/common/scm_rev.cpp
# for macOS
**/.DS_Store
**/.DS_Store
# JetBrains
.idea
cmake-build-*

26
.gitmodules vendored
View File

@@ -85,6 +85,7 @@
[submodule "externals/half"]
path = externals/half
url = https://github.com/ROCm/half.git
shallow = true
[submodule "externals/dear_imgui"]
path = externals/dear_imgui
url = https://github.com/shadps4-emu/ext-imgui.git
@@ -93,3 +94,28 @@
[submodule "externals/pugixml"]
path = externals/pugixml
url = https://github.com/zeux/pugixml.git
shallow = true
[submodule "externals/discord-rpc"]
path = externals/discord-rpc
url = https://github.com/shadps4-emu/ext-discord-rpc.git
shallow = true
[submodule "externals/LibAtrac9"]
path = externals/LibAtrac9
url = https://github.com/shadps4-emu/ext-LibAtrac9.git
shallow = true
[submodule "externals/libpng"]
path = externals/libpng
url = https://github.com/pnggroup/libpng
shallow = true
[submodule "externals/MoltenVK/SPIRV-Cross"]
path = externals/MoltenVK/SPIRV-Cross
url = https://github.com/KhronosGroup/SPIRV-Cross
shallow = true
[submodule "externals/MoltenVK/MoltenVK"]
path = externals/MoltenVK/MoltenVK
url = https://github.com/KhronosGroup/MoltenVK
shallow = true
[submodule "externals/MoltenVK/cereal"]
path = externals/MoltenVK/cereal
url = https://github.com/USCiLab/cereal
shallow = true

View File

@@ -1,64 +0,0 @@
Format: https://www.debian.org/doc/packaging-manuals/copyright-format/1.0/
Comment: It is best to use this file to record copyright information about
generated, binary and third party files
Files: CMakeSettings.json
.github/shadps4.desktop
.github/shadps4.png
.gitmodules
documents/changelog.txt
documents/readme.txt
documents/Quickstart/1.png
documents/Quickstart/2.png
documents/Screenshots/Bloodborne.png
documents/Screenshots/Sonic Mania.png
documents/Screenshots/Undertale.png
documents/Screenshots/We are DOOMED.png
scripts/ps4_names.txt
src/images/about_icon.png
src/images/controller_icon.png
src/images/exit_icon.png
src/images/file_icon.png
src/images/flag_china.png
src/images/flag_eu.png
src/images/flag_jp.png
src/images/flag_unk.png
src/images/flag_us.png
src/images/flag_world.png
src/images/folder_icon.png
src/images/grid_icon.png
src/images/iconsize_icon.png
src/images/list_icon.png
src/images/list_mode_icon.png
src/images/pause_icon.png
src/images/play_icon.png
src/images/refresh_icon.png
src/images/settings_icon.png
src/images/stop_icon.png
src/images/shadPS4.icns
src/images/shadps4.ico
src/images/themes_icon.png
src/shadps4.qrc
src/shadps4.rc
Copyright: shadPS4 Emulator Project
License: GPL-2.0-or-later
Files: externals/cmake-modules/*
Copyright: 2009-2010 Iowa State University
License: BSL-1.0
Files: externals/renderdoc/*
Copyright: 2019-2024 Baldur Karlsson
License: MIT
Files: externals/stb_image.h
Copyright: 2017 Sean Barrett
License: MIT
Files: externals/tracy/*
Copyright: 2017-2024 Bartosz Taudul <wolf@nereid.pl>
License: BSD-3-Clause
Files: src/imgui/renderer/fonts/NotoSansJP-Regular.ttf
Copyright: 2012 Google Inc. All Rights Reserved.
License: OFL-1.1

436
CMakeLists.txt Normal file → Executable file
View File

@@ -1,21 +1,22 @@
# SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
cmake_minimum_required(VERSION 3.16.3)
# Version 3.24 needed for FetchContent OVERRIDE_FIND_PACKAGE
cmake_minimum_required(VERSION 3.24)
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED True)
if(APPLE)
enable_language(OBJC)
set(CMAKE_OSX_DEPLOYMENT_TARGET 11)
set(CMAKE_OSX_DEPLOYMENT_TARGET 14)
endif()
if (NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release)
endif()
project(shadPS4)
project(shadPS4 CXX C ASM)
# Forcing PIE makes sure that the base address is high enough so that it doesn't clash with the PS4 memory.
if(UNIX AND NOT APPLE)
@@ -30,6 +31,8 @@ if(UNIX AND NOT APPLE)
endif()
option(ENABLE_QT_GUI "Enable the Qt GUI. If not selected then the emulator uses a minimal SDL-based UI instead" OFF)
option(ENABLE_DISCORD_RPC "Enable the Discord RPC integration" ON)
option(ENABLE_UPDATER "Enables the options to updater" ON)
# First, determine whether to use CMAKE_OSX_ARCHITECTURES or CMAKE_SYSTEM_PROCESSOR.
if (APPLE AND CMAKE_OSX_ARCHITECTURES)
@@ -47,9 +50,15 @@ else()
message(FATAL_ERROR "Unsupported CPU architecture: ${BASE_ARCHITECTURE}")
endif()
if (APPLE AND ARCHITECTURE STREQUAL "x86_64")
if (APPLE AND ARCHITECTURE STREQUAL "x86_64" AND CMAKE_SYSTEM_PROCESSOR STREQUAL "arm64")
# Exclude ARM homebrew path to avoid conflicts when cross compiling.
list(APPEND CMAKE_IGNORE_PREFIX_PATH "/opt/homebrew")
# Need to reconfigure pkg-config to use the right architecture library paths.
# It's not ideal to override these but otherwise the build breaks just by having pkg-config installed.
set(ENV{PKG_CONFIG_DIR} "")
set(ENV{PKG_CONFIG_LIBDIR} "${CMAKE_SYSROOT}/usr/lib/pkgconfig:${CMAKE_SYSROOT}/usr/share/pkgconfig:${CMAKE_SYSROOT}/usr/local/lib/pkgconfig:${CMAKE_SYSROOT}/usr/local/share/pkgconfig")
set(ENV{PKG_CONFIG_SYSROOT_DIR} ${CMAKE_SYSROOT})
endif()
# This function should be passed a list of all files in a target. It will automatically generate file groups
@@ -95,23 +104,57 @@ include(GetGitRevisionDescription)
get_git_head_revision(GIT_REF_SPEC GIT_REV)
git_describe(GIT_DESC --always --long --dirty)
git_branch_name(GIT_BRANCH)
string(TIMESTAMP BUILD_DATE "%Y-%m-%d %H:%M:%S")
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/src/common/scm_rev.cpp.in" "${CMAKE_CURRENT_SOURCE_DIR}/src/common/scm_rev.cpp" @ONLY)
# Try to get the upstream remote and branch
execute_process(
COMMAND git rev-parse --abbrev-ref --symbolic-full-name @{u}
OUTPUT_VARIABLE GIT_REMOTE_NAME
RESULT_VARIABLE GIT_BRANCH_RESULT
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE
)
# Default to origin if there's no upstream set or if the command failed
if (GIT_BRANCH_RESULT OR GIT_REMOTE_NAME STREQUAL "")
set(GIT_REMOTE_NAME "origin")
else()
# Extract remote name if the output contains a remote/branch format
string(FIND "${GIT_REMOTE_NAME}" "/" INDEX)
if (INDEX GREATER -1)
string(SUBSTRING "${GIT_REMOTE_NAME}" 0 "${INDEX}" GIT_REMOTE_NAME)
else()
# If no remote is present (only a branch name), default to origin
set(GIT_REMOTE_NAME "origin")
endif()
endif()
# Get remote link
execute_process(
COMMAND git config --get remote.${GIT_REMOTE_NAME}.url
OUTPUT_VARIABLE GIT_REMOTE_URL
OUTPUT_STRIP_TRAILING_WHITESPACE
)
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/src/common/scm_rev.cpp.in" "${CMAKE_CURRENT_BINARY_DIR}/src/common/scm_rev.cpp" @ONLY)
find_package(Boost 1.84.0 CONFIG)
find_package(FFmpeg 5.1.2 MODULE)
find_package(fmt 10.2.0 CONFIG)
find_package(glslang 14.2.0 CONFIG)
find_package(magic_enum 0.9.6 CONFIG)
find_package(glslang 15 CONFIG)
find_package(half 1.12.0 MODULE)
find_package(magic_enum 0.9.7 CONFIG)
find_package(PNG 1.6 MODULE)
find_package(RenderDoc 1.6.0 MODULE)
find_package(SDL3 3.1.2 CONFIG)
find_package(stb MODULE)
find_package(toml11 4.2.0 CONFIG)
find_package(tsl-robin-map 1.3.0 CONFIG)
find_package(VulkanHeaders 1.3.289 CONFIG)
find_package(VulkanHeaders 1.4.305 CONFIG)
find_package(VulkanMemoryAllocator 3.1.0 CONFIG)
find_package(xbyak 7.07 CONFIG)
find_package(xxHash 0.8.2 MODULE)
find_package(zlib-ng 2.1.7 MODULE)
find_package(ZLIB 1.3 MODULE)
find_package(Zydis 5.0.0 CONFIG)
find_package(pugixml 1.14 CONFIG)
@@ -143,7 +186,7 @@ add_subdirectory(externals)
include_directories(src)
if(ENABLE_QT_GUI)
find_package(Qt6 REQUIRED COMPONENTS Widgets Concurrent LinguistTools Network)
find_package(Qt6 REQUIRED COMPONENTS Widgets Concurrent LinguistTools Network Multimedia)
qt_standard_project_setup()
set(CMAKE_AUTORCC ON)
set(CMAKE_AUTOMOC ON)
@@ -166,54 +209,85 @@ if(ENABLE_QT_GUI)
qt_add_resources(TRANSLATIONS ${TRANSLATIONS_QRC})
endif()
set(AUDIO_CORE src/audio_core/sdl_audio.cpp
src/audio_core/sdl_audio.h
set(AJM_LIB src/core/libraries/ajm/ajm.cpp
src/core/libraries/ajm/ajm.h
src/core/libraries/ajm/ajm_at9.cpp
src/core/libraries/ajm/ajm_at9.h
src/core/libraries/ajm/ajm_batch.cpp
src/core/libraries/ajm/ajm_batch.h
src/core/libraries/ajm/ajm_context.cpp
src/core/libraries/ajm/ajm_context.h
src/core/libraries/ajm/ajm_error.h
src/core/libraries/ajm/ajm_instance_statistics.cpp
src/core/libraries/ajm/ajm_instance_statistics.h
src/core/libraries/ajm/ajm_instance.cpp
src/core/libraries/ajm/ajm_instance.h
src/core/libraries/ajm/ajm_mp3.cpp
src/core/libraries/ajm/ajm_mp3.h
)
set(AUDIO_LIB src/core/libraries/audio/audioin.cpp
src/core/libraries/audio/audioin.h
src/core/libraries/audio/audioout.cpp
src/core/libraries/audio/audioout.h
src/core/libraries/ajm/ajm.cpp
src/core/libraries/ajm/ajm.h
src/core/libraries/audio/audioout_backend.h
src/core/libraries/audio/audioout_error.h
src/core/libraries/audio/sdl_audio.cpp
src/core/libraries/ngs2/ngs2.cpp
src/core/libraries/ngs2/ngs2.h
)
set(GNM_LIB src/core/libraries/gnmdriver/gnmdriver.cpp
src/core/libraries/gnmdriver/gnmdriver.h
src/core/libraries/gnmdriver/gnmdriver_init.h
src/core/libraries/gnmdriver/gnm_error.h
)
set(KERNEL_LIB
src/core/libraries/kernel/event_flag/event_flag.cpp
src/core/libraries/kernel/event_flag/event_flag.h
src/core/libraries/kernel/event_flag/event_flag_obj.cpp
src/core/libraries/kernel/event_flag/event_flag_obj.h
set(KERNEL_LIB src/core/libraries/kernel/sync/mutex.cpp
src/core/libraries/kernel/sync/mutex.h
src/core/libraries/kernel/sync/semaphore.h
src/core/libraries/kernel/threads/condvar.cpp
src/core/libraries/kernel/threads/event_flag.cpp
src/core/libraries/kernel/threads/exception.cpp
src/core/libraries/kernel/threads/exception.h
src/core/libraries/kernel/threads/mutex.cpp
src/core/libraries/kernel/threads/pthread_attr.cpp
src/core/libraries/kernel/threads/pthread_clean.cpp
src/core/libraries/kernel/threads/pthread.cpp
src/core/libraries/kernel/threads/pthread_spec.cpp
src/core/libraries/kernel/threads/rwlock.cpp
src/core/libraries/kernel/threads/semaphore.cpp
src/core/libraries/kernel/threads/keys.cpp
src/core/libraries/kernel/threads/threads.h
src/core/libraries/kernel/cpu_management.cpp
src/core/libraries/kernel/cpu_management.h
src/core/libraries/kernel/event_queue.cpp
src/core/libraries/kernel/event_queue.h
src/core/libraries/kernel/event_queues.cpp
src/core/libraries/kernel/event_queues.h
src/core/libraries/kernel/threads/sleepq.cpp
src/core/libraries/kernel/threads/sleepq.h
src/core/libraries/kernel/threads/stack.cpp
src/core/libraries/kernel/threads/tcb.cpp
src/core/libraries/kernel/threads/pthread.h
src/core/libraries/kernel/threads/thread_state.cpp
src/core/libraries/kernel/threads/thread_state.h
src/core/libraries/kernel/process.cpp
src/core/libraries/kernel/process.h
src/core/libraries/kernel/equeue.cpp
src/core/libraries/kernel/equeue.h
src/core/libraries/kernel/file_system.cpp
src/core/libraries/kernel/file_system.h
src/core/libraries/kernel/libkernel.cpp
src/core/libraries/kernel/libkernel.h
src/core/libraries/kernel/memory_management.cpp
src/core/libraries/kernel/memory_management.h
src/core/libraries/kernel/thread_management.cpp
src/core/libraries/kernel/thread_management.h
src/core/libraries/kernel/time_management.cpp
src/core/libraries/kernel/time_management.h
src/core/libraries/kernel/kernel.cpp
src/core/libraries/kernel/kernel.h
src/core/libraries/kernel/memory.cpp
src/core/libraries/kernel/memory.h
src/core/libraries/kernel/threads.cpp
src/core/libraries/kernel/threads.h
src/core/libraries/kernel/time.cpp
src/core/libraries/kernel/time.h
src/core/libraries/kernel/orbis_error.h
src/core/libraries/kernel/posix_error.h
src/core/libraries/kernel/aio.cpp
src/core/libraries/kernel/aio.h
)
set(NETWORK_LIBS src/core/libraries/network/http.cpp
src/core/libraries/network/http.h
src/core/libraries/network/http2.cpp
src/core/libraries/network/http2.h
src/core/libraries/network/net.cpp
src/core/libraries/network/netctl.cpp
src/core/libraries/network/netctl.h
@@ -223,6 +297,23 @@ set(NETWORK_LIBS src/core/libraries/network/http.cpp
src/core/libraries/network/net.h
src/core/libraries/network/ssl.cpp
src/core/libraries/network/ssl.h
src/core/libraries/network/ssl2.cpp
src/core/libraries/network/ssl2.h
)
set(AVPLAYER_LIB src/core/libraries/avplayer/avplayer_common.cpp
src/core/libraries/avplayer/avplayer_common.h
src/core/libraries/avplayer/avplayer_file_streamer.cpp
src/core/libraries/avplayer/avplayer_file_streamer.h
src/core/libraries/avplayer/avplayer_impl.cpp
src/core/libraries/avplayer/avplayer_impl.h
src/core/libraries/avplayer/avplayer_source.cpp
src/core/libraries/avplayer/avplayer_source.h
src/core/libraries/avplayer/avplayer_state.cpp
src/core/libraries/avplayer/avplayer_state.h
src/core/libraries/avplayer/avplayer.cpp
src/core/libraries/avplayer/avplayer.h
src/core/libraries/avplayer/avplayer_error.h
)
set(SYSTEM_LIBS src/core/libraries/system/commondialog.cpp
@@ -246,30 +337,22 @@ set(SYSTEM_LIBS src/core/libraries/system/commondialog.cpp
src/core/libraries/save_data/dialog/savedatadialog_ui.h
src/core/libraries/system/sysmodule.cpp
src/core/libraries/system/sysmodule.h
src/core/libraries/system/system_error.h
src/core/libraries/system/systemservice.cpp
src/core/libraries/system/systemservice.h
src/core/libraries/system/systemservice_error.h
src/core/libraries/system/userservice.cpp
src/core/libraries/system/userservice.h
src/core/libraries/system/userservice_error.h
src/core/libraries/app_content/app_content.cpp
src/core/libraries/app_content/app_content.h
src/core/libraries/app_content/app_content_error.h
src/core/libraries/rtc/rtc.cpp
src/core/libraries/rtc/rtc.h
src/core/libraries/rtc/rtc_error.h
src/core/libraries/disc_map/disc_map.cpp
src/core/libraries/disc_map/disc_map.h
src/core/libraries/disc_map/disc_map_codes.h
src/core/libraries/avplayer/avplayer_common.cpp
src/core/libraries/avplayer/avplayer_common.h
src/core/libraries/avplayer/avplayer_file_streamer.cpp
src/core/libraries/avplayer/avplayer_file_streamer.h
src/core/libraries/avplayer/avplayer_impl.cpp
src/core/libraries/avplayer/avplayer_impl.h
src/core/libraries/avplayer/avplayer_source.cpp
src/core/libraries/avplayer/avplayer_source.h
src/core/libraries/avplayer/avplayer_state.cpp
src/core/libraries/avplayer/avplayer_state.h
src/core/libraries/avplayer/avplayer.cpp
src/core/libraries/avplayer/avplayer.h
src/core/libraries/ngs2/ngs2.cpp
src/core/libraries/ngs2/ngs2.h
src/core/libraries/ngs2/ngs2_error.h
@@ -281,6 +364,18 @@ set(SYSTEM_LIBS src/core/libraries/system/commondialog.cpp
src/core/libraries/audio3d/audio3d_error.h
src/core/libraries/audio3d/audio3d_impl.cpp
src/core/libraries/audio3d/audio3d_impl.h
src/core/libraries/game_live_streaming/gamelivestreaming.cpp
src/core/libraries/game_live_streaming/gamelivestreaming.h
src/core/libraries/remote_play/remoteplay.cpp
src/core/libraries/remote_play/remoteplay.h
src/core/libraries/share_play/shareplay.cpp
src/core/libraries/share_play/shareplay.h
src/core/libraries/razor_cpu/razor_cpu.cpp
src/core/libraries/razor_cpu/razor_cpu.h
src/core/libraries/mouse/mouse.cpp
src/core/libraries/mouse/mouse.h
src/core/libraries/web_browser_dialog/webbrowserdialog.cpp
src/core/libraries/web_browser_dialog/webbrowserdialog.h
)
set(VIDEOOUT_LIB src/core/libraries/videoout/buffer.h
@@ -288,29 +383,46 @@ set(VIDEOOUT_LIB src/core/libraries/videoout/buffer.h
src/core/libraries/videoout/driver.h
src/core/libraries/videoout/video_out.cpp
src/core/libraries/videoout/video_out.h
src/core/libraries/videoout/videoout_error.h
)
set(LIBC_SOURCES src/core/libraries/libc_internal/libc_internal.cpp
src/core/libraries/libc_internal/libc_internal.h
)
set(DIALOGS_LIB src/core/libraries/dialogs/error_dialog.cpp
src/core/libraries/dialogs/error_dialog.h
src/core/libraries/dialogs/ime_dialog.cpp
src/core/libraries/dialogs/ime_dialog.h
src/core/libraries/dialogs/error_codes.h
set(IME_LIB src/core/libraries/ime/error_dialog.cpp
src/core/libraries/ime/error_dialog.h
src/core/libraries/ime/ime_common.h
src/core/libraries/ime/ime_dialog_ui.cpp
src/core/libraries/ime/ime_dialog_ui.h
src/core/libraries/ime/ime_dialog.cpp
src/core/libraries/ime/ime_dialog.h
src/core/libraries/ime/ime_ui.cpp
src/core/libraries/ime/ime_ui.h
src/core/libraries/ime/ime.cpp
src/core/libraries/ime/ime.h
src/core/libraries/ime/ime_error.h
)
set(PAD_LIB src/core/libraries/pad/pad.cpp
src/core/libraries/pad/pad.h
src/core/libraries/pad/pad_errors.h
)
set(PNG_LIB src/core/libraries/libpng/pngdec.cpp
src/core/libraries/libpng/pngdec.h
src/core/libraries/libpng/pngdec_error.h
)
set(JPEG_LIB src/core/libraries/jpeg/jpeg_error.h
src/core/libraries/jpeg/jpegenc.cpp
src/core/libraries/jpeg/jpegenc.h
)
set(PLAYGO_LIB src/core/libraries/playgo/playgo.cpp
src/core/libraries/playgo/playgo.h
src/core/libraries/playgo/playgo_dialog.cpp
src/core/libraries/playgo/playgo_dialog.h
src/core/libraries/playgo/playgo_types.h
)
@@ -323,7 +435,27 @@ set(USBD_LIB src/core/libraries/usbd/usbd.cpp
src/core/libraries/usbd/usbd.h
)
set(NP_LIBS src/core/libraries/np_manager/np_manager.cpp
set(FIBER_LIB src/core/libraries/fiber/fiber_context.s
src/core/libraries/fiber/fiber.cpp
src/core/libraries/fiber/fiber.h
src/core/libraries/fiber/fiber_error.h
)
set(VDEC_LIB src/core/libraries/videodec/videodec2_impl.cpp
src/core/libraries/videodec/videodec2_impl.h
src/core/libraries/videodec/videodec2.cpp
src/core/libraries/videodec/videodec2.h
src/core/libraries/videodec/videodec2_avc.h
src/core/libraries/videodec/videodec.cpp
src/core/libraries/videodec/videodec.h
src/core/libraries/videodec/videodec_error.h
src/core/libraries/videodec/videodec_impl.cpp
src/core/libraries/videodec/videodec_impl.h
)
set(NP_LIBS src/core/libraries/np_common/np_common.cpp
src/core/libraries/np_common/np_common.h
src/core/libraries/np_manager/np_manager.cpp
src/core/libraries/np_manager/np_manager.h
src/core/libraries/np_score/np_score.cpp
src/core/libraries/np_score/np_score.h
@@ -331,10 +463,49 @@ set(NP_LIBS src/core/libraries/np_manager/np_manager.cpp
src/core/libraries/np_trophy/np_trophy.h
src/core/libraries/np_trophy/trophy_ui.cpp
src/core/libraries/np_trophy/trophy_ui.h
src/core/libraries/np_trophy/np_trophy_error.h
src/core/libraries/np_web_api/np_web_api.cpp
src/core/libraries/np_web_api/np_web_api.h
src/core/libraries/np_party/np_party.cpp
src/core/libraries/np_party/np_party.h
)
set(ZLIB_LIB src/core/libraries/zlib/zlib.cpp
src/core/libraries/zlib/zlib_sce.h
src/core/libraries/zlib/zlib_error.h
)
set(MISC_LIBS src/core/libraries/screenshot/screenshot.cpp
src/core/libraries/screenshot/screenshot.h
src/core/libraries/move/move.cpp
src/core/libraries/move/move.h
)
set(DEV_TOOLS src/core/devtools/layer.cpp
src/core/devtools/layer.h
src/core/devtools/options.cpp
src/core/devtools/options.h
src/core/devtools/gcn/gcn_context_regs.cpp
src/core/devtools/gcn/gcn_op_names.cpp
src/core/devtools/gcn/gcn_shader_regs.cpp
src/core/devtools/widget/cmd_list.cpp
src/core/devtools/widget/cmd_list.h
src/core/devtools/widget/common.h
src/core/devtools/widget/frame_dump.cpp
src/core/devtools/widget/frame_dump.h
src/core/devtools/widget/frame_graph.cpp
src/core/devtools/widget/frame_graph.h
src/core/devtools/widget/imgui_memory_editor.h
src/core/devtools/widget/memory_map.cpp
src/core/devtools/widget/memory_map.h
src/core/devtools/widget/reg_popup.cpp
src/core/devtools/widget/reg_popup.h
src/core/devtools/widget/reg_view.cpp
src/core/devtools/widget/reg_view.h
src/core/devtools/widget/shader_list.cpp
src/core/devtools/widget/shader_list.h
src/core/devtools/widget/text_editor.cpp
src/core/devtools/widget/text_editor.h
)
set(COMMON src/common/logging/backend.cpp
@@ -358,8 +529,8 @@ set(COMMON src/common/logging/backend.cpp
src/common/config.h
src/common/cstring.h
src/common/debug.h
src/common/disassembler.cpp
src/common/disassembler.h
src/common/decoder.cpp
src/common/decoder.h
src/common/elf_info.h
src/common/endian.h
src/common/enum.h
@@ -378,8 +549,15 @@ set(COMMON src/common/logging/backend.cpp
src/common/polyfill_thread.h
src/common/rdtsc.cpp
src/common/rdtsc.h
src/common/signal_context.h
src/common/signal_context.cpp
src/common/singleton.h
src/common/slab_heap.h
src/common/slot_vector.h
src/common/spin_lock.cpp
src/common/spin_lock.h
src/common/stb.cpp
src/common/stb.h
src/common/string_util.cpp
src/common/string_util.h
src/common/thread.cpp
@@ -387,15 +565,22 @@ set(COMMON src/common/logging/backend.cpp
src/common/types.h
src/common/uint128.h
src/common/unique_function.h
src/common/va_ctx.h
src/common/version.h
src/common/ntapi.h
src/common/ntapi.cpp
src/common/number_utils.h
src/common/number_utils.cpp
src/common/memory_patcher.h
src/common/memory_patcher.cpp
src/common/scm_rev.cpp
${CMAKE_CURRENT_BINARY_DIR}/src/common/scm_rev.cpp
src/common/scm_rev.h
)
if (ENABLE_DISCORD_RPC)
list(APPEND COMMON src/common/discord_rpc_handler.cpp src/common/discord_rpc_handler.h)
endif()
set(CORE src/core/aerolib/stubs.cpp
src/core/aerolib/stubs.h
src/core/aerolib/aerolib.cpp
@@ -405,6 +590,22 @@ set(CORE src/core/aerolib/stubs.cpp
src/core/crypto/crypto.cpp
src/core/crypto/crypto.h
src/core/crypto/keys.h
src/core/devices/base_device.cpp
src/core/devices/base_device.h
src/core/devices/ioccom.h
src/core/devices/logger.cpp
src/core/devices/logger.h
src/core/devices/nop_device.h
src/core/devices/console_device.cpp
src/core/devices/console_device.h
src/core/devices/deci_tty6_device.cpp
src/core/devices/deci_tty6_device.h
src/core/devices/random_device.cpp
src/core/devices/random_device.h
src/core/devices/urandom_device.cpp
src/core/devices/urandom_device.h
src/core/devices/srandom_device.cpp
src/core/devices/srandom_device.h
src/core/file_format/pfs.h
src/core/file_format/pkg.cpp
src/core/file_format/pkg.h
@@ -428,9 +629,10 @@ set(CORE src/core/aerolib/stubs.cpp
src/core/loader/elf.h
src/core/loader/symbols_resolver.h
src/core/loader/symbols_resolver.cpp
src/core/libraries/error_codes.h
src/core/libraries/libs.h
src/core/libraries/libs.cpp
${AJM_LIB}
${AVPLAYER_LIB}
${AUDIO_LIB}
${GNM_LIB}
${KERNEL_LIB}
@@ -441,11 +643,18 @@ set(CORE src/core/aerolib/stubs.cpp
${VIDEOOUT_LIB}
${NP_LIBS}
${PNG_LIB}
${JPEG_LIB}
${PLAYGO_LIB}
${RANDOM_LIB}
${USBD_LIB}
${ZLIB_LIB}
${MISC_LIBS}
${DIALOGS_LIB}
${IME_LIB}
${FIBER_LIB}
${VDEC_LIB}
${DEV_TOOLS}
src/core/debug_state.cpp
src/core/debug_state.h
src/core/linker.cpp
src/core/linker.h
src/core/memory.cpp
@@ -455,10 +664,10 @@ set(CORE src/core/aerolib/stubs.cpp
src/core/platform.h
src/core/signals.cpp
src/core/signals.h
src/core/thread.cpp
src/core/thread.h
src/core/tls.cpp
src/core/tls.h
src/core/virtual_memory.cpp
src/core/virtual_memory.h
)
if (ARCHITECTURE STREQUAL "x86_64")
@@ -489,6 +698,8 @@ set(SHADER_RECOMPILER src/shader_recompiler/exception.h
src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp
src/shader_recompiler/backend/spirv/emit_spirv_logical.cpp
src/shader_recompiler/backend/spirv/emit_spirv_quad_rect.cpp
src/shader_recompiler/backend/spirv/emit_spirv_quad_rect.h
src/shader_recompiler/backend/spirv/emit_spirv_select.cpp
src/shader_recompiler/backend/spirv/emit_spirv_shared_memory.cpp
src/shader_recompiler/backend/spirv/emit_spirv_special.cpp
@@ -499,6 +710,7 @@ set(SHADER_RECOMPILER src/shader_recompiler/exception.h
src/shader_recompiler/frontend/translate/data_share.cpp
src/shader_recompiler/frontend/translate/export.cpp
src/shader_recompiler/frontend/translate/scalar_alu.cpp
src/shader_recompiler/frontend/translate/scalar_flow.cpp
src/shader_recompiler/frontend/translate/scalar_memory.cpp
src/shader_recompiler/frontend/translate/translate.cpp
src/shader_recompiler/frontend/translate/translate.h
@@ -507,6 +719,8 @@ set(SHADER_RECOMPILER src/shader_recompiler/exception.h
src/shader_recompiler/frontend/translate/vector_memory.cpp
src/shader_recompiler/frontend/control_flow_graph.cpp
src/shader_recompiler/frontend/control_flow_graph.h
src/shader_recompiler/frontend/copy_shader.cpp
src/shader_recompiler/frontend/copy_shader.h
src/shader_recompiler/frontend/decode.cpp
src/shader_recompiler/frontend/decode.h
src/shader_recompiler/frontend/fetch_shader.cpp
@@ -519,11 +733,15 @@ set(SHADER_RECOMPILER src/shader_recompiler/exception.h
src/shader_recompiler/frontend/structured_control_flow.h
src/shader_recompiler/ir/passes/constant_propagation_pass.cpp
src/shader_recompiler/ir/passes/dead_code_elimination_pass.cpp
src/shader_recompiler/ir/passes/flatten_extended_userdata_pass.cpp
src/shader_recompiler/ir/passes/hull_shader_transform.cpp
src/shader_recompiler/ir/passes/identity_removal_pass.cpp
src/shader_recompiler/ir/passes/ir_passes.h
src/shader_recompiler/ir/passes/lower_shared_mem_to_registers.cpp
src/shader_recompiler/ir/passes/resource_tracking_pass.cpp
src/shader_recompiler/ir/passes/ring_access_elimination.cpp
src/shader_recompiler/ir/passes/shader_info_collection_pass.cpp
src/shader_recompiler/ir/passes/shared_memory_barrier_pass.cpp
src/shader_recompiler/ir/passes/ssa_rewrite_pass.cpp
src/shader_recompiler/ir/abstract_syntax_list.h
src/shader_recompiler/ir/attribute.cpp
@@ -537,10 +755,13 @@ set(SHADER_RECOMPILER src/shader_recompiler/exception.h
src/shader_recompiler/ir/opcodes.cpp
src/shader_recompiler/ir/opcodes.h
src/shader_recompiler/ir/opcodes.inc
src/shader_recompiler/ir/patch.cpp
src/shader_recompiler/ir/patch.h
src/shader_recompiler/ir/post_order.cpp
src/shader_recompiler/ir/post_order.h
src/shader_recompiler/ir/program.cpp
src/shader_recompiler/ir/program.h
src/shader_recompiler/ir/reinterpret.h
src/shader_recompiler/ir/reg.h
src/shader_recompiler/ir/type.cpp
src/shader_recompiler/ir/type.h
@@ -555,6 +776,7 @@ set(VIDEO_CORE src/video_core/amdgpu/liverpool.cpp
src/video_core/amdgpu/pm4_cmds.h
src/video_core/amdgpu/pm4_opcodes.h
src/video_core/amdgpu/resource.h
src/video_core/amdgpu/types.h
src/video_core/amdgpu/default_context.cpp
src/video_core/buffer_cache/buffer.cpp
src/video_core/buffer_cache/buffer.h
@@ -565,14 +787,10 @@ set(VIDEO_CORE src/video_core/amdgpu/liverpool.cpp
src/video_core/buffer_cache/word_manager.h
src/video_core/renderer_vulkan/liverpool_to_vk.cpp
src/video_core/renderer_vulkan/liverpool_to_vk.h
src/video_core/renderer_vulkan/renderer_vulkan.cpp
src/video_core/renderer_vulkan/renderer_vulkan.h
src/video_core/renderer_vulkan/vk_common.cpp
src/video_core/renderer_vulkan/vk_common.h
src/video_core/renderer_vulkan/vk_compute_pipeline.cpp
src/video_core/renderer_vulkan/vk_compute_pipeline.h
src/video_core/renderer_vulkan/vk_descriptor_update_queue.cpp
src/video_core/renderer_vulkan/vk_descriptor_update_queue.h
src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp
src/video_core/renderer_vulkan/vk_graphics_pipeline.h
src/video_core/renderer_vulkan/vk_instance.cpp
@@ -585,12 +803,16 @@ set(VIDEO_CORE src/video_core/amdgpu/liverpool.cpp
src/video_core/renderer_vulkan/vk_pipeline_common.h
src/video_core/renderer_vulkan/vk_platform.cpp
src/video_core/renderer_vulkan/vk_platform.h
src/video_core/renderer_vulkan/vk_presenter.cpp
src/video_core/renderer_vulkan/vk_presenter.h
src/video_core/renderer_vulkan/vk_rasterizer.cpp
src/video_core/renderer_vulkan/vk_rasterizer.h
src/video_core/renderer_vulkan/vk_resource_pool.cpp
src/video_core/renderer_vulkan/vk_resource_pool.h
src/video_core/renderer_vulkan/vk_scheduler.cpp
src/video_core/renderer_vulkan/vk_scheduler.h
src/video_core/renderer_vulkan/vk_shader_hle.cpp
src/video_core/renderer_vulkan/vk_shader_hle.h
src/video_core/renderer_vulkan/vk_shader_util.cpp
src/video_core/renderer_vulkan/vk_shader_util.h
src/video_core/renderer_vulkan/vk_swapchain.cpp
@@ -620,8 +842,6 @@ set(IMGUI src/imgui/imgui_config.h
src/imgui/imgui_layer.h
src/imgui/imgui_std.h
src/imgui/imgui_texture.h
src/imgui/layer/video_info.cpp
src/imgui/layer/video_info.h
src/imgui/renderer/imgui_core.cpp
src/imgui/renderer/imgui_core.h
src/imgui/renderer/imgui_impl_sdl3.cpp
@@ -647,11 +867,21 @@ set(EMULATOR src/emulator.cpp
if(ENABLE_QT_GUI)
qt_add_resources(RESOURCE_FILES src/shadps4.qrc)
if (ENABLE_UPDATER)
set(UPDATER src/qt_gui/check_update.cpp
src/qt_gui/check_update.h
)
endif()
set(QT_GUI src/qt_gui/about_dialog.cpp
src/qt_gui/about_dialog.h
src/qt_gui/about_dialog.ui
src/qt_gui/background_music_player.cpp
src/qt_gui/background_music_player.h
src/qt_gui/cheats_patches.cpp
src/qt_gui/cheats_patches.h
src/qt_gui/compatibility_info.cpp
src/qt_gui/compatibility_info.h
src/qt_gui/main_window_ui.h
src/qt_gui/main_window.cpp
src/qt_gui/main_window.h
@@ -665,6 +895,8 @@ set(QT_GUI src/qt_gui/about_dialog.cpp
src/qt_gui/game_grid_frame.h
src/qt_gui/game_install_dialog.cpp
src/qt_gui/game_install_dialog.h
src/qt_gui/install_dir_select.cpp
src/qt_gui/install_dir_select.h
src/qt_gui/pkg_viewer.cpp
src/qt_gui/pkg_viewer.h
src/qt_gui/trophy_viewer.cpp
@@ -680,6 +912,7 @@ set(QT_GUI src/qt_gui/about_dialog.cpp
${EMULATOR}
${RESOURCE_FILES}
${TRANSLATIONS}
${UPDATER}
)
endif()
@@ -716,20 +949,41 @@ endif()
create_target_directory_groups(shadps4)
target_link_libraries(shadps4 PRIVATE magic_enum::magic_enum fmt::fmt toml11::toml11 tsl::robin_map xbyak::xbyak Tracy::TracyClient RenderDoc::API FFmpeg::ffmpeg Dear_ImGui)
target_link_libraries(shadps4 PRIVATE Boost::headers GPUOpen::VulkanMemoryAllocator sirit Vulkan::Headers xxHash::xxhash Zydis::Zydis glslang::SPIRV glslang::glslang SDL3::SDL3 pugixml::pugixml)
target_link_libraries(shadps4 PRIVATE magic_enum::magic_enum fmt::fmt toml11::toml11 tsl::robin_map xbyak::xbyak Tracy::TracyClient RenderDoc::API FFmpeg::ffmpeg Dear_ImGui gcn half::half ZLIB::ZLIB PNG::PNG)
target_link_libraries(shadps4 PRIVATE Boost::headers GPUOpen::VulkanMemoryAllocator LibAtrac9 sirit Vulkan::Headers xxHash::xxhash Zydis::Zydis glslang::glslang SDL3::SDL3 pugixml::pugixml stb::headers)
target_compile_definitions(shadps4 PRIVATE IMGUI_USER_CONFIG="imgui/imgui_config.h")
target_compile_definitions(Dear_ImGui PRIVATE IMGUI_USER_CONFIG="${PROJECT_SOURCE_DIR}/src/imgui/imgui_config.h")
if (ENABLE_DISCORD_RPC)
target_compile_definitions(shadps4 PRIVATE ENABLE_DISCORD_RPC)
endif()
# Optional due to https://github.com/shadps4-emu/shadPS4/issues/1704
if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux" AND ENABLE_USERFAULTFD)
target_compile_definitions(shadps4 PRIVATE ENABLE_USERFAULTFD)
endif()
if (APPLE)
option(USE_SYSTEM_VULKAN_LOADER "Enables using the system Vulkan loader instead of directly linking with MoltenVK. Useful for loading validation layers." OFF)
if (USE_SYSTEM_VULKAN_LOADER)
target_compile_definitions(shadps4 PRIVATE USE_SYSTEM_VULKAN_LOADER=1)
if (ENABLE_QT_GUI)
# Include MoltenVK in the app bundle, along with an ICD file so it can be found by the system Vulkan loader if used for loading layers.
set(MVK_ICD ${CMAKE_CURRENT_SOURCE_DIR}/externals/MoltenVK/MoltenVK_icd.json)
target_sources(shadps4 PRIVATE ${MVK_ICD})
set_source_files_properties(${MVK_ICD} PROPERTIES MACOSX_PACKAGE_LOCATION Resources/vulkan/icd.d)
set(MVK_DYLIB_SRC ${CMAKE_CURRENT_BINARY_DIR}/externals/MoltenVK/libMoltenVK.dylib)
set(MVK_DYLIB_DST ${CMAKE_CURRENT_BINARY_DIR}/shadps4.app/Contents/Frameworks/libMoltenVK.dylib)
add_custom_command(
OUTPUT ${MVK_DYLIB_DST}
DEPENDS ${MVK_DYLIB_SRC}
COMMAND cmake -E copy ${MVK_DYLIB_SRC} ${MVK_DYLIB_DST})
add_custom_target(CopyMoltenVK DEPENDS ${MVK_DYLIB_DST})
add_dependencies(CopyMoltenVK MoltenVK)
add_dependencies(shadps4 CopyMoltenVK)
set_property(TARGET shadps4 APPEND PROPERTY BUILD_RPATH "@executable_path/../Frameworks")
else()
# Link MoltenVK for Vulkan support
find_library(MOLTENVK MoltenVK REQUIRED)
target_link_libraries(shadps4 PRIVATE ${MOLTENVK})
# For non-bundled SDL build, just do a normal library link.
target_link_libraries(shadps4 PRIVATE MoltenVK)
endif()
if (ARCHITECTURE STREQUAL "x86_64")
@@ -739,9 +993,6 @@ if (APPLE)
# Replacement for std::chrono::time_zone
target_link_libraries(shadps4 PRIVATE date::date-tz)
# Half float conversions for F16C patches
target_link_libraries(shadps4 PRIVATE half)
endif()
if (NOT ENABLE_QT_GUI)
@@ -749,14 +1000,17 @@ if (NOT ENABLE_QT_GUI)
endif()
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang" AND MSVC)
target_link_libraries(shadps4 PRIVATE cryptoppwin zlib-ng::zlib)
target_link_libraries(shadps4 PRIVATE cryptoppwin)
else()
target_link_libraries(shadps4 PRIVATE cryptopp::cryptopp zlib-ng::zlib)
target_link_libraries(shadps4 PRIVATE cryptopp::cryptopp)
endif()
if (ENABLE_QT_GUI)
target_link_libraries(shadps4 PRIVATE Qt6::Widgets Qt6::Concurrent Qt6::Network)
add_definitions(-DENABLE_QT_GUI)
target_link_libraries(shadps4 PRIVATE Qt6::Widgets Qt6::Concurrent Qt6::Network Qt6::Multimedia)
add_definitions(-DENABLE_QT_GUI)
if (ENABLE_UPDATER)
add_definitions(-DENABLE_UPDATER)
endif()
endif()
if (WIN32)
@@ -820,7 +1074,10 @@ if (ENABLE_QT_GUI)
set_target_properties(shadps4 PROPERTIES
# WIN32_EXECUTABLE ON
MACOSX_BUNDLE ON
MACOSX_BUNDLE_ICON_FILE shadPS4.icns)
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/dist/MacOSBundleInfo.plist.in"
MACOSX_BUNDLE_ICON_FILE "shadPS4.icns"
MACOSX_BUNDLE_SHORT_VERSION_STRING "0.4.1"
)
set_source_files_properties(src/images/shadPS4.icns PROPERTIES
MACOSX_PACKAGE_LOCATION Resources)
@@ -832,3 +1089,18 @@ if (UNIX AND NOT APPLE)
target_link_libraries(shadps4 PRIVATE ${OPENSSL_LIBRARIES})
endif()
endif()
# Discord RPC
if (ENABLE_DISCORD_RPC)
target_link_libraries(shadps4 PRIVATE discord-rpc)
endif()
# Install rules
install(TARGETS shadps4 BUNDLE DESTINATION .)
if (ENABLE_QT_GUI AND CMAKE_SYSTEM_NAME STREQUAL "Linux")
install(FILES "dist/net.shadps4.shadPS4.desktop" DESTINATION "share/applications")
install(FILES "dist/net.shadps4.shadPS4.metainfo.xml" DESTINATION "share/metainfo")
install(FILES ".github/shadps4.png" DESTINATION "share/icons/hicolor/512x512/apps" RENAME "net.shadps4.shadPS4.png")
install(FILES "src/images/net.shadps4.shadPS4.svg" DESTINATION "share/icons/hicolor/scalable/apps")
endif()

View File

@@ -9,7 +9,8 @@
"cmakeCommandArgs": "",
"buildCommandArgs": "",
"ctestCommandArgs": "",
"inheritEnvironments": [ "clang_cl_x64_x64" ]
"inheritEnvironments": [ "clang_cl_x64_x64" ],
"intelliSenseMode": "windows-clang-x64"
},
{
"name": "x64-Clang-Debug",
@@ -20,7 +21,8 @@
"cmakeCommandArgs": "",
"buildCommandArgs": "",
"ctestCommandArgs": "",
"inheritEnvironments": [ "clang_cl_x64_x64" ]
"inheritEnvironments": [ "clang_cl_x64_x64" ],
"intelliSenseMode": "windows-clang-x64"
},
{
"name": "x64-Clang-RelWithDebInfo",
@@ -31,7 +33,8 @@
"cmakeCommandArgs": "",
"buildCommandArgs": "",
"ctestCommandArgs": "",
"inheritEnvironments": [ "clang_cl_x64_x64" ]
"inheritEnvironments": [ "clang_cl_x64_x64" ],
"intelliSenseMode": "windows-clang-x64"
}
]
}

View File

@@ -26,30 +26,28 @@ SPDX-License-Identifier: GPL-2.0-or-later
<p align="center">
<a href="https://shadps4.net/">
<img src="https://github.com/shadps4-emu/shadPS4/blob/main/documents/Screenshots/Sonic Mania.png" width="400">
<img src="https://github.com/shadps4-emu/shadPS4/blob/main/documents/Screenshots/Bloodborne.png" width="400">
<img src="https://github.com/shadps4-emu/shadPS4/blob/main/documents/Screenshots/Undertale.png" width="400">
<img src="https://github.com/shadps4-emu/shadPS4/blob/main/documents/Screenshots/We are DOOMED.png" width="400">
<img src="https://github.com/shadps4-emu/shadPS4/blob/main/documents/Screenshots/1.png" width="400">
<img src="https://github.com/shadps4-emu/shadPS4/blob/main/documents/Screenshots/2.png" width="400">
<img src="https://github.com/shadps4-emu/shadPS4/blob/main/documents/Screenshots/3.png" width="400">
<img src="https://github.com/shadps4-emu/shadPS4/blob/main/documents/Screenshots/4.png" width="400">
</p>
# General information
shadPS4 is an early **PlayStation 4** emulator for **Windows**, **Linux** and **macOS** written in C++.
**shadPS4** is an early **PlayStation 4** emulator for **Windows**, **Linux** and **macOS** written in C++.
If you encounter problems or have doubts, do not hesitate to look at the [**Quickstart**](https://github.com/shadps4-emu/shadPS4/blob/main/documents/Quickstart/Quickstart.md).
To verify that a game works, you can look at [**shadPS4 Game Compatibility**](https://github.com/shadps4-emu/shadps4-game-compatibility).
To discuss shadPS4 development, suggest ideas or to ask for help, join our [**Discord server**](https://discord.gg/bFJxfftGW6).
To get the latest news, go to our [**X (Twitter)**](https://x.com/shadps4) or our [**website**](https://shadps4.net/).
If you encounter problems or have doubts, do not hesitate to look at the [**Quickstart**](https://github.com/shadps4-emu/shadPS4/blob/main/documents/Quickstart/Quickstart.md).\
To verify that a game works, you can look at [**shadPS4 Game Compatibility**](https://github.com/shadps4-emu/shadps4-game-compatibility).\
To discuss shadPS4 development, suggest ideas or to ask for help, join our [**Discord server**](https://discord.gg/bFJxfftGW6).\
To get the latest news, go to our [**X (Twitter)**](https://x.com/shadps4) or our [**website**](https://shadps4.net/).\
For those who'd like to donate to the project, we now have a [**Kofi page**](https://ko-fi.com/shadps4)!
# Status
> [!IMPORTANT]
> shadPS4 is early in development, don't expect a flawless experience.
Currently, the emulator successfully runs small games like [**Sonic Mania**](https://www.youtube.com/watch?v=AAHoNzhHyCU), [**Undertale**](https://youtu.be/5zIvdy65Ro4) and it can even *somewhat* run [**Bloodborne**](https://www.youtube.com/watch?v=wC6s0avpQRE).
Currently, the emulator can successfully run games like [**Bloodborne**](https://www.youtube.com/watch?v=wC6s0avpQRE), [**Dark Souls Remastered**](https://www.youtube.com/watch?v=-3PA-Xwszts), [**Red Dead Redemption**](https://www.youtube.com/watch?v=Al7yz_5nLag) and many other games.
# Why
@@ -57,6 +55,9 @@ This project began as a fun project. Given our limited free time, it may take so
# Building
> [!IMPORTANT]
> If you want to use shadPS4 to play your games, you don't have to follow the build instructions, you can simply download the emulator from either the [**release tab**](https://github.com/shadps4-emu/shadPS4/releases) or the [**action tab**](https://github.com/shadps4-emu/shadPS4/actions).
## Windows
Check the build instructions for [**Windows**](https://github.com/shadps4-emu/shadPS4/blob/main/documents/building-windows.md).
@@ -69,47 +70,29 @@ Check the build instructions for [**Linux**](https://github.com/shadps4-emu/shad
Check the build instructions for [**macOS**](https://github.com/shadps4-emu/shadPS4/blob/main/documents/building-macos.md).
Note that macOS users need at least macOS 15 on an Apple Silicon Mac, or at least macOS 11 on an Intel Mac.
## Building status
<details>
<summary><b>Windows</b></summary>
| Windows | Build status |
|--------|--------|
|Windows SDL Build|[![Windows-sdl](https://github.com/shadps4-emu/shadPS4/actions/workflows/windows.yml/badge.svg)](https://github.com/shadps4-emu/shadPS4/actions/workflows/windows.yml)
|Windows Qt Build|[![Windows-qt](https://github.com/shadps4-emu/shadPS4/actions/workflows/windows-qt.yml/badge.svg)](https://github.com/shadps4-emu/shadPS4/actions/workflows/windows-qt.yml)
</details>
<details>
<summary><b>Linux</b></summary>
| Linux | Build status |
|--------|--------|
|Linux SDL Build|[![Linux-sdl](https://github.com/shadps4-emu/shadPS4/actions/workflows/linux.yml/badge.svg)](https://github.com/shadps4-emu/shadPS4/actions/workflows/linux.yml)
|Linux Qt Build|[![Linux-qt](https://github.com/shadps4-emu/shadPS4/actions/workflows/linux-qt.yml/badge.svg)](https://github.com/shadps4-emu/shadPS4/actions/workflows/linux-qt.yml)
</details>
<details>
<summary><b>macOS</b></summary>
| macOS | Build status |
|--------|--------|
|macOS SDL Build|[![macOS-sdl](https://github.com/shadps4-emu/shadPS4/actions/workflows/macos.yml/badge.svg)](https://github.com/shadps4-emu/shadPS4/actions/workflows/macos.yml)
|macOS Qt Build|[![macOS-qt](https://github.com/shadps4-emu/shadPS4/actions/workflows/macos-qt.yml/badge.svg)](https://github.com/shadps4-emu/shadPS4/actions/workflows/macos-qt.yml)
</details>
> [!IMPORTANT]
> macOS users need at least macOS 15 on Apple Silicon-based Mac devices and at least macOS 14 on Intel-based Mac devices.
# Debugging and reporting issues
For more information on how to test, debug and report issues with the emulator or games, read the [Debugging documentation](https://github.com/shadps4-emu/shadPS4/blob/main/documents/Debugging/Debugging.md).
For more information on how to test, debug and report issues with the emulator or games, read the [**Debugging documentation**](https://github.com/shadps4-emu/shadPS4/blob/main/documents/Debugging/Debugging.md).
# Keyboard mapping
> [!NOTE]
> Some keyboards may also require you to hold the Fn key to use the F\* keys. Mac users should use the Command key instead of Control, and need to use Command+F11 for full screen to avoid conflicting with system key bindings.
| Button | Function |
|-------------|-------------|
F10 | FPS Counter
Ctrl+F10 | Video Debug Info
F11 | Fullscreen
F12 | Trigger RenderDoc Capture
> [!NOTE]
> Xbox and DualShock controllers work out of the box.
| Controller button | Keyboard equivelant |
| Controller button | Keyboard equivalent |
|-------------|-------------|
LEFT AXIS UP | W |
LEFT AXIS DOWN | S |
@@ -119,16 +102,16 @@ RIGHT AXIS UP | I |
RIGHT AXIS DOWN | K |
RIGHT AXIS LEFT | J |
RIGHT AXIS RIGHT | L |
TRIANGLE | Numpad 8 |
CIRCLE | Numpad 6 |
CROSS | Numpad 2 |
SQUARE | Numpad 4 |
TRIANGLE | Numpad 8 or C |
CIRCLE | Numpad 6 or B |
CROSS | Numpad 2 or N |
SQUARE | Numpad 4 or V |
PAD UP | UP |
PAD DOWN | DOWN |
PAD LEFT | LEFT |
PAD RIGHT | RIGHT |
OPTIONS | RETURN |
TOUCH PAD | SPACE |
BACK BUTTON / TOUCH PAD | SPACE |
L1 | Q |
R1 | U |
L2 | E |
@@ -144,13 +127,17 @@ R3 | M |
- [**skmp**](https://github.com/skmp)
- [**wheremyfoodat**](https://github.com/wheremyfoodat)
- [**raziel1000**](https://github.com/raziel1000)
- [**viniciuslrangel**](https://github.com/viniciuslrangel)
- [**roamic**](https://github.com/vladmikhalin)
- [**poly**](https://github.com/polybiusproxy)
- [**squidbus**](https://github.com/squidbus)
- [**frodo**](https://github.com/baggins183)
Logo is done by [**Xphalnos**](https://github.com/Xphalnos)
# Contributing
If you want to contribute, please look the [**CONTRIBUTING.md**](https://github.com/shadps4-emu/shadPS4/blob/main/CONTRIBUTING.md) file.
If you want to contribute, please look the [**CONTRIBUTING.md**](https://github.com/shadps4-emu/shadPS4/blob/main/CONTRIBUTING.md) file.\
Open a PR and we'll check it :)
# Contributors
@@ -172,12 +159,6 @@ A few noteworthy teams/projects who've helped us along the way are:
- [**hydra**](https://github.com/hydra-emu/hydra): A multisystem, multiplatform emulator (chip-8, GB, NES, N64) from Paris.
# Sister Projects
- [**Panda3DS**](https://github.com/wheremyfoodat/Panda3DS): A multiplatform 3DS emulator from our co-author wheremyfoodat.
- [**hydra**](https://github.com/hydra-emu/hydra): A multisystem, multiplatform emulator (chip-8, GB, NES, N64) from Paris.
# License
- [**GPL-2.0 license**](https://github.com/shadps4-emu/shadPS4/blob/main/LICENSE)

99
REUSE.toml Normal file
View File

@@ -0,0 +1,99 @@
version = 1
[[annotations]]
path = [
"REUSE.toml",
"CMakeSettings.json",
".github/FUNDING.yml",
".github/shadps4.png",
".gitmodules",
"dist/MacOSBundleInfo.plist.in",
"dist/net.shadps4.shadPS4.desktop",
"dist/net.shadps4.shadPS4_metadata.pot",
"dist/net.shadps4.shadPS4.metainfo.xml",
"documents/changelog.md",
"documents/Quickstart/2.png",
"documents/Screenshots/*",
"documents/Screenshots/Linux/*",
"externals/MoltenVK/MoltenVK_icd.json",
"scripts/ps4_names.txt",
"src/images/about_icon.png",
"src/images/controller_icon.png",
"src/images/discord.png",
"src/images/dump_icon.png",
"src/images/exit_icon.png",
"src/images/file_icon.png",
"src/images/flag_china.png",
"src/images/flag_eu.png",
"src/images/flag_jp.png",
"src/images/flag_unk.png",
"src/images/flag_us.png",
"src/images/flag_world.png",
"src/images/folder_icon.png",
"src/images/github.png",
"src/images/grid_icon.png",
"src/images/iconsize_icon.png",
"src/images/ko-fi.png",
"src/images/list_icon.png",
"src/images/list_mode_icon.png",
"src/images/pause_icon.png",
"src/images/play_icon.png",
"src/images/refresh_icon.png",
"src/images/settings_icon.png",
"src/images/stop_icon.png",
"src/images/utils_icon.png",
"src/images/shadPS4.icns",
"src/images/shadps4.ico",
"src/images/net.shadps4.shadPS4.svg",
"src/images/themes_icon.png",
"src/images/update_icon.png",
"src/images/youtube.png",
"src/images/website.png",
"src/shadps4.qrc",
"src/shadps4.rc",
]
precedence = "aggregate"
SPDX-FileCopyrightText = "shadPS4 Emulator Project"
SPDX-License-Identifier = "GPL-2.0-or-later"
[[annotations]]
path = "externals/cmake-modules/**"
precedence = "aggregate"
SPDX-FileCopyrightText = "2009-2010 Iowa State University"
SPDX-License-Identifier = "BSL-1.0"
[[annotations]]
path = "externals/renderdoc/**"
precedence = "aggregate"
SPDX-FileCopyrightText = "2019-2024 Baldur Karlsson"
SPDX-License-Identifier = "MIT"
[[annotations]]
path = "externals/stb/**"
precedence = "aggregate"
SPDX-FileCopyrightText = "2017 Sean Barrett"
SPDX-License-Identifier = "MIT"
[[annotations]]
path = "externals/tracy/**"
precedence = "aggregate"
SPDX-FileCopyrightText = "2017-2024 Bartosz Taudul <wolf@nereid.pl>"
SPDX-License-Identifier = "BSD-3-Clause"
[[annotations]]
path = "src/imgui/renderer/fonts/NotoSansJP-Regular.ttf"
precedence = "aggregate"
SPDX-FileCopyrightText = "2012 Google Inc. All Rights Reserved."
SPDX-License-Identifier = "OFL-1.1"
[[annotations]]
path = "src/imgui/renderer/fonts/ProggyVector-Regular.ttf"
precedence = "aggregate"
SPDX-FileCopyrightText = "Copyright (c) 2004, 2005 Tristan Grimmer"
SPDX-License-Identifier = "MIT"
[[annotations]]
path = "externals/gcn/include/**"
SPDX-FileCopyrightText = "NONE"
SPDX-License-Identifier = "CC0-1.0"

28
cmake/Findhalf.cmake Normal file
View File

@@ -0,0 +1,28 @@
# SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
find_path(half_INCLUDE_DIR NAMES half.hpp PATH_SUFFIXES half)
if (half_INCLUDE_DIR)
file(STRINGS "${half_INCLUDE_DIR}/half.hpp" _ver_line
REGEX "^// Version [0-9.]+$"
LIMIT_COUNT 1
)
string(REGEX MATCH "[0-9.]+" half_VERSION "${_ver_line}")
unset(_ver_line)
endif()
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(half
REQUIRED_VARS half_INCLUDE_DIR
VERSION_VAR half_VERSION
)
if (half_FOUND AND NOT TARGET half::half)
add_library(half::half INTERFACE IMPORTED)
set_target_properties(half::half PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${half_INCLUDE_DIR}"
)
endif()
mark_as_advanced(half_INCLUDE_DIR)

19
cmake/Findstb.cmake Normal file
View File

@@ -0,0 +1,19 @@
# SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
find_path(stb_image_INCLUDE_DIR stb_image.h PATH_SUFFIXES stb)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(stb
REQUIRED_VARS stb_image_INCLUDE_DIR
)
if (stb_FOUND AND NOT TARGET stb::headers)
add_library(stb::headers INTERFACE IMPORTED)
set_property(TARGET stb::headers PROPERTY
INTERFACE_INCLUDE_DIRECTORIES
"${stb_image_INCLUDE_DIR}"
)
endif()
mark_as_advanced(stb_image_INCLUDE_DIR)

View File

@@ -1,15 +0,0 @@
# SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
find_package(PkgConfig QUIET)
pkg_search_module(ZLIB_NG QUIET IMPORTED_TARGET zlib-ng)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(zlib-ng
REQUIRED_VARS ZLIB_NG_LINK_LIBRARIES
VERSION_VAR ZLIB_NG_VERSION
)
if (zlib-ng_FOUND AND NOT TARGET zlib-ng::zlib)
add_library(zlib-ng::zlib ALIAS PkgConfig::ZLIB_NG)
endif()

46
dist/MacOSBundleInfo.plist.in vendored Normal file
View File

@@ -0,0 +1,46 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleName</key>
<string>shadps4</string>
<key>CFBundleIdentifier</key>
<string>com.shadps4-emu.shadps4</string>
<key>CFBundleExecutable</key>
<string>shadps4</string>
<key>CFBundleVersion</key>
<string>1.0.0</string>
<key>CFBundleShortVersionString</key>
<string>${MACOSX_BUNDLE_SHORT_VERSION_STRING}</string>
<key>LSMinimumSystemVersion</key>
<string>${CMAKE_OSX_DEPLOYMENT_TARGET}</string>
<key>LSApplicationCategoryType</key>
<string>public.app-category.games</string>
<key>GCSupportsGameMode</key>
<true/>
<key>NSHumanReadableCopyright</key>
<string></string>
<key>CFBundleIconFile</key>
<string>${MACOSX_BUNDLE_ICON_FILE}</string>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleAllowMixedLocalizations</key>
<true/>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
<key>NSSupportsAutomaticGraphicsSwitching</key>
<true/>
</dict>
</plist>

View File

@@ -1,9 +1,9 @@
[Desktop Entry]
Name=Shadps4
Name=shadPS4
Exec=shadps4
Terminal=false
Type=Application
Icon=shadps4
Comment=shadps4 emulator
Icon=net.shadps4.shadPS4
Comment=PlayStation 4 emulator
Categories=Game;
StartupWMClass=shadps4;

84
dist/net.shadps4.shadPS4.metainfo.xml vendored Normal file
View File

@@ -0,0 +1,84 @@
<?xml version="1.0" encoding="UTF-8"?>
<component type="desktop-application">
<id translate="no">net.shadps4.shadPS4</id>
<name translate="no">shadPS4</name>
<developer id="net.shadps4.shadPS4">
<name>shadPS4 Contributors</name>
<url translate="no">https://github.com/shadps4-emu/shadps4/graphs/contributors</url>
</developer>
<summary>PS4 Emulator</summary>
<metadata_license translate="no">CC0-1.0</metadata_license>
<project_license translate="no">GPL-2.0</project_license>
<launchable type="desktop-id" translate="no">net.shadps4.shadPS4.desktop</launchable>
<url type="homepage" translate="no">https://shadps4.net/</url>
<description>
<p>shadPS4 is an early PlayStation 4 emulator for Windows, Linux and macOS written in C++.</p>
<p>The emulator is still early in development, so don't expect a flawless experience. Nonetheless, the emulator can already run a number of commercial games.</p>
</description>
<screenshots>
<screenshot type="default">
<image type="source" translate="no" >https://cdn.jsdelivr.net/gh/shadps4-emu/shadps4@main/documents/Screenshots/1.png</image>
<caption>Bloodborne</caption>
</screenshot>
<screenshot>
<image type="source" translate="no">https://cdn.jsdelivr.net/gh/shadps4-emu/shadps4@main/documents/Screenshots/2.png</image>
<caption>Hatsune Miku: Project DIVA Future Tone</caption>
</screenshot>
<screenshot>
<image type="source" translate="no">https://cdn.jsdelivr.net/gh/shadps4-emu/shadps4@main/documents/Screenshots/3.png</image>
<caption>Yakuza 0</caption>
</screenshot>
<screenshot>
<image type="source" translate="no">https://cdn.jsdelivr.net/gh/shadps4-emu/shadps4@main/documents/Screenshots/4.png</image>
<caption>Persona 4 Golden</caption>
</screenshot>
</screenshots>
<categories>
<category translate="no">Game</category>
</categories>
<releases>
<release version="0.5.0" date="2024-12-25">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v.0.5.0</url>
</release>
<release version="0.4.0" date="2024-10-31">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v.0.4.0</url>
</release>
<release version="0.3.0" date="2024-09-23">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v.0.3.0</url>
</release>
<release version="0.2.0" date="2024-08-15">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v.0.2.0</url>
</release>
<release version="0.1.0" date="2024-07-01">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/0.1.0</url>
</release>
<release version="0.0.3" date="2024-03-23">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v0.0.3</url>
</release>
<release version="0.0.2" date="2023-10-21">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v0.0.2</url>
</release>
<release version="0.0.1" date="2024-09-29">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v0.0.1</url>
</release>
</releases>
<content_rating type="oars-1.1"/>
<supports>
<control translate="no">keyboard</control>
</supports>
<recommends>
<control translate="no">gamepad</control>
</recommends>
<requires>
<internet translate="no">offline-only</internet>
</requires>
<provides>
<binary translate="no">shadps4</binary>
</provides>
<keywords>
<keyword>emulator</keyword>
<keyword>emulation</keyword>
<keyword translate="no">playstation</keyword>
<keyword translate="no">ps4</keyword>
</keywords>
</component>

65
dist/net.shadps4.shadPS4_metadata.pot vendored Normal file
View File

@@ -0,0 +1,65 @@
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"POT-Creation-Date: 2024-11-08 09:07+0000\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. (itstool) path: component/name
#: ./net.shadps4.shadPS4.metainfo.xml:4
msgid "shadPS4"
msgstr ""
#. (itstool) path: developer/name
#: ./net.shadps4.shadPS4.metainfo.xml:6
msgid "shadPS4 Contributors"
msgstr ""
#. (itstool) path: component/summary
#: ./net.shadps4.shadPS4.metainfo.xml:9
msgid "PS4 Emulator"
msgstr ""
#. (itstool) path: description/p
#: ./net.shadps4.shadPS4.metainfo.xml:16
msgid "shadPS4 is an early PlayStation 4 emulator for Windows, Linux and macOS written in C++."
msgstr ""
#. (itstool) path: description/p
#: ./net.shadps4.shadPS4.metainfo.xml:17
msgid "The emulator is still early in development, so don't expect a flawless experience. Nonetheless, the emulator can already run a number of commercial games."
msgstr ""
#. (itstool) path: screenshot/caption
#: ./net.shadps4.shadPS4.metainfo.xml:22
msgid "Bloodborne"
msgstr ""
#. (itstool) path: screenshot/caption
#: ./net.shadps4.shadPS4.metainfo.xml:26
msgid "Hatsune Miku: Project DIVA Future Tone"
msgstr ""
#. (itstool) path: screenshot/caption
#: ./net.shadps4.shadPS4.metainfo.xml:30
msgid "Yakuza Kiwami"
msgstr ""
#. (itstool) path: screenshot/caption
#: ./net.shadps4.shadPS4.metainfo.xml:34
msgid "Persona 4 Golden"
msgstr ""
#. (itstool) path: keywords/keyword
#: ./net.shadps4.shadPS4.metainfo.xml:59
msgid "emulator"
msgstr ""
#. (itstool) path: keywords/keyword
#: ./net.shadps4.shadPS4.metainfo.xml:60
msgid "emulation"
msgstr ""

View File

@@ -7,21 +7,25 @@ SPDX-License-Identifier: GPL-2.0-or-later
## Summary
- [PC Requirements](#pc-requirements)
- [CPU](#cpu)
- [GPU](#gpu)
- [RAM](#ram)
- [OS](#os)
- [Have the latest WIP version](#have-the-latest-wip-version)
- [Install PKG files (Games and Updates)](#install-pkg-files)
- [Configure the emulator](#configure-the-emulator)
- [**PC Requirements**](#minimum-pc-requirements)
- [**CPU**](#cpu)
- [**GPU**](#gpu)
- [**RAM**](#ram)
- [**OS**](#os)
- [**Have the latest WIP version**](#how-to-run-the-latest-work-in-progress-builds-of-shadps4)
- [**Install PKG files (Games and Updates)**](#install-pkg-files)
- [**Configure the emulator**](#configure-the-emulator)
## PC Requirements
## Minimum PC requirements
### CPU
- A processor with at least 4 cores and 6 threads
- Above 2.5 GHz frequency
- A CPU supporting the following instruction sets: MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, AVX, F16C, CLMUL, AES, BMI1, MOVBE, XSAVE, ABM
- **Intel**: Haswell generation or newer
- **AMD**: Jaguar generation or newer
- **Apple**: Rosetta 2 on macOS 15 or newer
### GPU
@@ -37,45 +41,25 @@ SPDX-License-Identifier: GPL-2.0-or-later
- Windows 10 or Ubuntu 22.04
## How to run the latest Work-in-Progress builds of ShadPS4
## How to run the latest Work-in-Progress builds of shadPS4
1. Go to <https://github.com/shadps4-emu/shadPS4/actions> and make sure you are logged into your GitHub account (important!)
2. On the left side of the page, select your operating system of choice (the "**qt**" versions have a user interface, which is probably the one you want. The others are SDL versions, which can only be run via command line). ![image](https://github.com/user-attachments/assets/43f01bbf-236c-4d6d-98ac-f5a5badd4ce8)
1. Go to <https://github.com/shadps4-emu/shadPS4/releases> In the release identified as 'pre-release' click on the down arrow(Assets), select your operating system of choice (the "**qt**" versions have a user interface, which is probably the one you want. The others are SDL versions, which can only be run via command line).
![image](https://github.com/user-attachments/assets/af520c77-797c-41a0-8f67-d87f5de3e3df)
3. In the workflow list, select the latest entry with a green :white_check_mark: icon in front of it. (or the latest entry for whatever pull request you wish to test). ![image](https://github.com/user-attachments/assets/6365f407-867c-44ae-bf00-944f8d84a349)
2. Once downloaded, extract to its own folder, and run shadPS4's executable from the extracted folder.
4. On the bottom of this page, select the name of the file, and it should start downloading. (If there is no file here, double check that you are indeed logged into a GitHub account, and that there is a green :white_check_mark: icon. ![image](https://github.com/user-attachments/assets/97924500-3911-4f90-ab63-ffae7e52700b)
5. Once downloaded, extract to its own folder, and run ShadPS4's executable from the extracted folder.
6. Upon first launch, ShadPS4 will prompt you to select a folder to store your installed games in. Select "Browse" and then select a folder that ShadPS4 can use to install your PKG files to.
3. Upon first launch, shadPS4 will prompt you to select a folder to store your installed games in. Select "Browse" and then select a folder that shadPS4 can use to install your PKG files to.
## Install PKG files
To install PKG files (game and updates), you will need the Qt application (with UI). You will have to go to "File" then to "Install Packages (PKG)", a window will open then you will have to select the files. You can install multiple PKG files at once. Once finished, the game should appear in the application.
<img src="https://github.com/shadps4-emu/shadPS4/blob/main/documents/Quickstart/2.png" width="800"></a>
<img src="https://github.com/shadps4-emu/shadPS4/blob/main/documents/Quickstart/2.png" width="800">
## Configure the emulator
You can configure the emulator by editing the `config.toml` file found in the `user` folder created after starting the application.\
Some settings may be related to more technical development and debugging. For more information on those, see [Debugging](https://github.com/shadps4-emu/shadPS4/blob/main/documents/Debugging/Debugging.md#configuration).
To configure the emulator, you can go through the interface and go to "settings".
Here's a list of configuration entries that are worth changing:
- `[General]`
- `Fullscreen`: Display the game in a full screen borderless window.
- `logType`: Configures logging synchronization (`sync`/`async`)
- It can be beneficial to set this to `sync` in order for the log to accurately maintain message order, at the cost of performance.
- Use when sending logs to developers. See more about [reporting issues](https://github.com/shadps4-emu/shadPS4/blob/main/documents/Debugging/Debugging.md#reporting-and-communicating-about-issues).
- `logFilter`: Sets the logging category for various logging classes.
- Format: `<class>:<level> ...`, `<class.*>:<level> <*:level> ...`
- Valid log levels: `Trace, Debug, Info, Warning, Error, Critical` - in this order, setting a level silences all levels preceding it and logs every level after it.
- Examples:
- If the log is being spammed with messages coming from Lib.Pad, you can use `Lib.Pad:Critical` to only log critical-level messages.
- If you'd like to mute everything, but still want to receive messages from Vulkan rendering: `*:Error Render.Vulkan:Info`
- `[GPU]`
- `screenWidth` and `screenHeight`: Configures the game window width and height.
You can also configure the emulator by editing the `config.toml` file located in the `user` folder created after the application is started (Mostly useful if you are using the SDL version).
Some settings may be related to more technical development and debugging.\
For more information on this, see [**Debugging**](https://github.com/shadps4-emu/shadPS4/blob/main/documents/Debugging/Debugging.md#configuration).

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@@ -5,55 +5,132 @@ SPDX-License-Identifier: GPL-2.0-or-later
## Build shadPS4 for Linux
### Install the necessary tools to build shadPS4:
First and foremost, Clang 18 is the **recommended compiler** as it is used for official builds and CI. If you build with GCC, you might encounter issues — please report any you find. Additionally, if you choose to use GCC, please build shadPS4 with Clang at least once before creating an `[APP BUG]` issue or submitting a pull request.
## Preparatory steps
### Installing dependencies
#### Debian & Ubuntu
```
sudo apt-get install build-essential libasound2-dev libpulse-dev libopenal-dev zlib1g-dev libedit-dev libvulkan-dev libudev-dev git libevdev-dev libsdl2-2.0 libsdl2-dev libjack-dev libsndio-dev qt6-base-dev qt6-tools-dev
sudo apt install build-essential clang git cmake libasound2-dev libpulse-dev libopenal-dev libssl-dev zlib1g-dev libedit-dev libudev-dev libevdev-dev libsdl2-dev libjack-dev libsndio-dev qt6-base-dev qt6-tools-dev qt6-multimedia-dev libvulkan-dev vulkan-validationlayers
```
#### Fedora
```
sudo dnf install alsa-lib-devel cmake libatomic libevdev-devel libudev-devel openal-devel qt6-qtbase-devel qt6-qtbase-private-devel vulkan-devel pipewire-jack-audio-connection-kit-devel qt6-qtmultimedia-devel qt6-qtsvg-devel
sudo dnf install clang git cmake libatomic alsa-lib-devel pipewire-jack-audio-connection-kit-devel openal-devel openssl-devel libevdev-devel libudev-devel libXext-devel qt6-qtbase-devel qt6-qtbase-private-devel qt6-qtmultimedia-devel qt6-qtsvg-devel qt6-qttools-devel vulkan-devel vulkan-validation-layers
```
#### Arch Linux
```
sudo pacman -S openal cmake vulkan-validation-layers qt6-base qt6-declarative qt6-multimedia sdl2 sndio jack2 base-devel
sudo pacman -S base-devel clang git cmake sndio jack2 openal qt6-base qt6-declarative qt6-multimedia sdl2 vulkan-validation-layers
```
**Note**: The `shadps4-git` AUR package is not maintained by any of the developers, and it uses the default compiler, which is often set to GCC. Use at your own discretion.
#### OpenSUSE
```
sudo zypper install git cmake libasound2 libpulse-devel openal-soft-devel zlib-devel libedit-devel vulkan-devel libudev-devel libqt6-qtbase-devel libqt6-qtmultimedia-devel libqt6-qtsvg-devel libQt6Gui-private-headers-devel libevdev-devel libsndio7_1 libjack-devel
```
### Cloning and compiling:
Clone the repository recursively:
```
sudo zypper install clang git cmake libasound2 libpulse-devel libsndio7 libjack-devel openal-soft-devel libopenssl-devel zlib-devel libedit-devel systemd-devel libevdev-devel qt6-base-devel qt6-multimedia-devel qt6-svg-devel qt6-linguist-devel qt6-gui-private-devel vulkan-devel vulkan-validationlayers
```
#### Other Linux distributions
You can try one of two methods:
- Search the packages by name and install them with your package manager, or
- Install [distrobox](https://distrobox.it/), create a container using any of the distributions cited above as a base, for Arch Linux you'd do:
```
distrobox create --name archlinux --init --image archlinux:latest
```
and install the dependencies on that container as cited above.
This option is **highly recommended** for NixOS and distributions with immutable/atomic filesystems (example: Fedora Kinoite, SteamOS).
### Cloning
```
git clone --recursive https://github.com/shadps4-emu/shadPS4.git
cd shadPS4
```
Generate the build directory in the shadPS4 directory. To enable the QT GUI, pass the ```-DENABLE_QT_GUI=ON``` flag:
## Building
There are 3 options you can choose from. Option 1 is **highly recommended**.
#### Option 1: Terminal-only
1. Generate the build directory in the shadPS4 directory.
```
cmake -S . -B build/ -DENABLE_QT_GUI=ON
cmake -S . -B build/ -DENABLE_QT_GUI=ON -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++
```
Enter the directory:
To disable the Qt GUI, remove the `-DENABLE_QT_GUI=ON` flag. To change the build type (for debugging), add `-DCMAKE_BUILD_TYPE=Debug`.
2. Use CMake to build the project:
```
cd build/
cmake --build ./build --parallel$(nproc)
```
Use make to build the project:
If your computer freezes during this step, this could be caused by excessive system resource usage. In that case, remove `--parallel$(nproc)`.
Now run the emulator. If Qt was enabled at configure time:
```
cmake --build . --parallel$(nproc)
./build/shadps4
```
Now run the emulator. If QT is enabled:
```
./shadps4
```
Otherwise, specify the path to your PKG's boot file:
```
./shadps4 /"PATH"/"TO"/"GAME"/"FOLDER"/eboot.bin
./build/shadps4 /"PATH"/"TO"/"GAME"/"FOLDER"/eboot.bin
```
You can also specify the Game ID as an argument for which game to boot, as long as the folder containing the games is specified in config.toml (example: Bloodborne (US) is CUSA00900).
#### Option 2: Configuring with cmake-gui
`cmake-gui` should be installed by default alongside `cmake`, if not search for the package in your package manager and install it.
Open `cmake-gui` and specify the source code and build directories. If you cloned the source code to your Home directory, it would be `/home/user/shadPS4` and `/home/user/shadPS4/build`.
Click on Configure, select "Unix Makefiles", select "Specify native compilers", click Next and choose `clang` and `clang++` as the C and CXX compilers. Usually they are located in `/bin/clang` and `/bin/clang++`. Click on Finish and let it configure the project.
Now every option should be displayed in red. Change anything you want, then click on Generate to make the changes permanent, then open a terminal window and do step 2 of Option 1.
#### Option 3: Visual Studio Code
This option is pretty convoluted and should only be used if you have VSCode as your default IDE, or just prefer building and debugging projects through it. This also assumes that you're using an Arch Linux environment, as the naming for some options might differ from other distros.
[Download Visual Studio Code for your platform](https://code.visualstudio.com/download), or use [Code - OSS](https://github.com/microsoft/vscode) if you'd like. Code - OSS is available on most Linux distributions' package repositories (on Arch Linux it is simply named `code`).
Once set up, go to Extensions and install "CMake Tools":
![image](https://raw.githubusercontent.com/shadps4-emu/shadPS4/refs/heads/main/documents/Screenshots/Linux/3.png)
You can also install other CMake and Clang related extensions if you'd like, but this one is what enables you to configure and build CMake projects directly within VSCode.
Go to Settings, filter by `@ext:ms-vscode.cmake-tools configure` and disable this option:
![image](https://raw.githubusercontent.com/shadps4-emu/shadPS4/refs/heads/main/documents/Screenshots/Linux/1.png)
If you wish to build with the Qt GUI, add `-DENABLE_QT_GUI=ON` to the configure arguments:
![image](https://raw.githubusercontent.com/shadps4-emu/shadPS4/refs/heads/main/documents/Screenshots/Linux/2.png)
On the CMake tab, change the options as you wish, but make sure that it looks similar to or exactly like this:
![image](https://raw.githubusercontent.com/shadps4-emu/shadPS4/refs/heads/main/documents/Screenshots/Linux/4.png)
When hovering over Project Status > Configure, there should be an icon titled "Configure". Click on it and let it configure the project, then do the same for Project Status > Build.
If you want to debug it, change the build type under Project Status > Configure to Debug (it should be the default) and compile it, then click on the icon in Project Status > Debug. If you simply want to launch the shadPS4 executable from within VSCode, click on the icon in Project Status > Launch.
Don't forget to change the launch target for both options to the shadPS4 executable inside shadPS4/build:
![image](https://raw.githubusercontent.com/shadps4-emu/shadPS4/refs/heads/main/documents/Screenshots/Linux/5.png)

View File

@@ -24,23 +24,21 @@ eval $(/opt/homebrew/bin/brew shellenv)
brew install clang-format cmake
```
Next, install x86_64 Homebrew and libraries.
Next, install x86_64 Qt. You can skip these steps and move on to **Cloning and compiling** if you do not intend to build the Qt GUI.
**If you are on an ARM Mac:**
```
# Installs x86_64 Homebrew to /usr/local
arch -x86_64 /bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
# Installs libraries.
arch -x86_64 /usr/local/bin/brew install molten-vk qt@6
arch -x86_64 /usr/local/bin/brew install qt@6
```
**If you are on an x86_64 Mac:**
```
brew install molten-vk qt@6
brew install qt@6
```
If you don't need the Qt GUI you can remove `qt@6` from the last command.
### Cloning and compiling:
Clone the repository recursively:

View File

@@ -25,8 +25,8 @@ Once you are within the installer:
Beware, this requires you to create a Qt account. If you do not want to do this, please follow the MSYS2/MinGW compilation method instead.
1. Under the current, non beta version of Qt (at the time of writing 6.7.2), select the option `MSVC 2019 64-bit` or similar.
If you are on Windows on ARM / Qualcomm Snapdragon Elite X, select `MSVC 2019 ARM64` instead.
1. Under the current, non beta version of Qt (at the time of writing 6.7.3), select the option `MSVC 2022 64-bit` or similar, as well as `QT Multimedia`.
If you are on Windows on ARM / Qualcomm Snapdragon Elite X, select `MSVC 2022 ARM64` instead.
Go through the installation normally. If you know what you are doing, you may unselect individual components that eat up too much disk space.
@@ -35,7 +35,7 @@ Beware, this requires you to create a Qt account. If you do not want to do this,
Once you are finished, you will have to configure Qt within Visual Studio:
1. Tools -> Options -> Qt -> Versions
2. Add a new Qt version and navigate it to the correct folder. Should look like so: `C:\Qt\6.7.2\msvc2019_64`
2. Add a new Qt version and navigate it to the correct folder. Should look like so: `C:\Qt\6.7.3\msvc2022_64`
3. Enable the default checkmark on the new version you just created.
### (Prerequisite) Download [**Git for Windows**](https://git-scm.com/download/win)
@@ -55,16 +55,16 @@ Go through the Git for Windows installation as normal
3. If you want to build shadPS4 with the Qt Gui:
1. Click x64-Clang-Release and select "Manage Configurations"
2. Look for "CMake command arguments" and add to the text field
`-DENABLE_QT_GUI=ON -DCMAKE_PREFIX_PATH=C:\Qt\6.7.2\msvc2019_64`
`-DENABLE_QT_GUI=ON -DCMAKE_PREFIX_PATH=C:\Qt\6.7.3\msvc2022_64`
(Change Qt path if you've installed it to non-default path)
3. Press CTRL+S to save and wait a moment for CMake generation
4. Change the project to build to shadps4.exe
5. Build -> Build All
Your shadps4.exe will be in `c:\path\to\source\Build\x64-Clang-Release\`
Your shadps4.exe will be in `C:\path\to\source\Build\x64-Clang-Release\`
To automatically populate the necessary files to run shadPS4.exe, run in a command prompt or terminal:
`C:\Qt\6.7.2\msvc2019_64\bin\windeployqt.exe "c:\path\to\shadps4.exe"`
`C:\Qt\6.7.3\msvc2022_64\bin\windeployqt6.exe "C:\path\to\shadps4.exe"`
(Change Qt path if you've installed it to non-default path)
## Option 2: MSYS2/MinGW
@@ -79,8 +79,8 @@ Normal x86-based computers, follow:
1. Open "MSYS2 MINGW64" from your new applications
2. Run `pacman -Syu`, let it complete;
3. Run `pacman -S --needed git mingw-w64-x86_64-binutils mingw-w64-x86_64-clang mingw-w64-x86_64-cmake mingw-w64-x86_64-ninja mingw-w64-x86_64-ffmpeg`
1. Optional (Qt only): run `pacman -S --needed mingw-w64-x86_64-qt6-base mingw-w64-x86_64-qt6-tools`
3. Run `pacman -S --needed git mingw-w64-x86_64-binutils mingw-w64-x86_64-clang mingw-w64-x86_64-cmake mingw-w64-x86_64-rapidjson mingw-w64-x86_64-ninja mingw-w64-x86_64-ffmpeg`
1. Optional (Qt only): run `pacman -S --needed mingw-w64-x86_64-qt6-base mingw-w64-x86_64-qt6-tools mingw-w64-x86_64-qt6-multimedia`
4. Run `git clone --depth 1 --recursive https://github.com/shadps4-emu/shadPS4`
5. Run `cd shadPS4`
6. Run `cmake -S . -B build -DCMAKE_C_COMPILER="clang.exe" -DCMAKE_CXX_COMPILER="clang++.exe" -DCMAKE_CXX_FLAGS="-O2 -march=native"`
@@ -93,8 +93,8 @@ ARM64-based computers, follow:
1. Open "MSYS2 CLANGARM64" from your new applications
2. Run `pacman -Syu`, let it complete;
3. Run `pacman -S --needed git mingw-w64-clang-aarch64-binutils mingw-w64-clang-aarch64-clang mingw-w64-clang-aarch64-cmake mingw-w64-clang-aarch64-ninja mingw-w64-clang-aarch64-ffmpeg`
1. Optional (Qt only): run `pacman -S --needed mingw-w64-clang-aarch64-qt6-base mingw-w64-clang-aarch64-qt6-tools`
3. Run `pacman -S --needed git mingw-w64-clang-aarch64-binutils mingw-w64-clang-aarch64-clang mingw-w64-clang-aarch64-rapidjson mingw-w64-clang-aarch64-cmake mingw-w64-clang-aarch64-ninja mingw-w64-clang-aarch64-ffmpeg`
1. Optional (Qt only): run `pacman -S --needed mingw-w64-clang-aarch64-qt6-base mingw-w64-clang-aarch64-qt6-tools mingw-w64-clang-aarch64-qt6-multimedia`
4. Run `git clone --depth 1 --recursive https://github.com/shadps4-emu/shadPS4`
5. Run `cd shadPS4`
6. Run `cmake -S . -B build -DCMAKE_C_COMPILER="clang.exe" -DCMAKE_CXX_COMPILER="clang++.exe" -DCMAKE_CXX_FLAGS="-O2 -march=native"`

99
documents/changelog.md Normal file
View File

@@ -0,0 +1,99 @@
v0.4.0 31/10/2024 - codename divicius
=================
- Shader recompiler fixes
- Emulated support for cpus that doesn't have SSE4.2a (intel cpus)
- Frame graph + Precise 60 fps timing
- Save data: fix nullptr & concurrent file write
- Auto Update
- Error dialog implementation
- Swapchain recreation and window resizing
- Add playback of background/title music in game list
- Kernel: Quiet sceKernelWaitEventFlag error log on timeout
- Improve keyboard navigation in game list
- core/memory: Pooled memory implementation
- Fix PKG loading
- replace trophy xml assert with error
- Refactor audio handling with range checks, buffer threshold, and lock
- audio_core: Fix return value types and shift some error handling to library
- Devtools: PM4 Explorer
- Initial support of Geometry shaders
- Working touchpad support
- net: Stub sceNetErrnoLoc
- Add support to click touchpad using back button on non PS4/5 controllers
- Multiple Install Folders
- Using a more standard data directory for linux
- video_core: Implement sceGnmInsertPushColorMarker
- ime_dialog: Initial implementation
- Network libs fixes
- Use GetSystemTimePreciseAsFileTime to fix fps timing issues
- Added adaptive mutex initializer
- Small Np + trophy fixes
- Separate Updates from Game Folder
- Minor Fixes for Separate Update Folder
- AvPlayer: Do not align w/h to 16 with vdec2
- Improve sceSystemServiceReceiveEvent stub
- renderer_vulkan: Commize and adjust buffer bindings
- Add poll interval to libScePad
- Add more surface format mappings.
- vulkan: Report only missing format feature flags.
- IME implementation
- Videodec2 implementation
- path_util: Make sure macOS has current directory set and clean up path code.
- Load LLE modules from sys_modules/GAMEID folder
v0.3.0 23/09/2024 - codename broamic
=================
- Cheat/Patching support
- DLC support
- New translations support (26 languages)
- Support for unlocking trophies
- Support for more controllers (Dualshock and Xbox)
- Many GUI improvements
- AVplayer
v0.2.0 15/08/2024 - codename validptr
=================
- Adding macOS support
- Big shader recompiler improvements
- Core improvements
- GUI improvements
v0.1.0 01/07/2024 - codename madturtle
=================
- Added a shader recompiler, with this we have a lot of games that starts to work
- Rewrote a big part of core
v0.0.3 23/03/2024 - codename salad
=================
- Switching to std::thread
- Use unique_ptr where possible
- Replace printf/scanf with type safe fmt
- Implemented sceKernelGetProcessTime
- Implemented sceKernelGetProcessTimeCounter, sceKernelGetProcessTimeCounterFrequency
- Pause emu with P button
- Timers rewrote with std::chrono
- Added sceSystemServiceGetStatus
- Initial FileSystem implementation
- Initial TLS work
- New logging implementation
- Some functions implemented for userService, systemService
- Added sceAudioOut module and output using SDL audio
v0.0.2 21/10/2023
=================
- Using cstdint header in variable types
- run_main_entry: Rewrite in asm for stack setup
- Printf libc implementation for work with sysv_abi
- Initial pad emulation (only digital pad atm)
- Implemented sceVideoOutIsFlipPending
- Added auto stubs, now unsupported hle function will resolve as empty stubs
- Rewrote libc_cxa functions
- Libc implementations ( _ZdlPv,_Znwm,rand,_Fsin,qsort,free,strncpy,memmove,atan2f,pow,_Sin)
- ET_SCE_DYNAMIC behaves as valid for execution now
- Initial FileSystem work (not yet usable)
v0.0.1 29/09/2023
=================
First public release. Everything is new.

View File

@@ -1,44 +0,0 @@
v0.2.0 15/08/2024 - codename validptr
=================
- Adding macOS support
- Big shader recompiler improvements
- Core improvements
- GUI improvements
v0.1.0 01/07/2024 - codename madturtle
=================
- Added a shader recompiler, with this we have a lot of games that starts to work
- Rewrote a big part of core
v0.0.3 23/03/2024 - codename salad
=================
- Switching to std::thread
- Use unique_ptr where possible
- Replace printf/scanf with type safe fmt
- Implemented sceKernelGetProcessTime
- Implemented sceKernelGetProcessTimeCounter, sceKernelGetProcessTimeCounterFrequency
- Pause emu with P button
- Timers rewrote with std::chrono
- Added sceSystemServiceGetStatus
- Initial FileSystem implementation
- Initial TLS work
- New logging implementation
- Some functions implemented for userService, systemService
- Added sceAudioOut module and output using SDL audio
v0.0.2 21/10/2023
=================
- Using cstdint header in variable types
- run_main_entry: Rewrite in asm for stack setup
- Printf libc implementation for work with sysv_abi
- Initial pad emulation (only digital pad atm)
- Implemented sceVideoOutIsFlipPending
- Added auto stubs, now unsupported hle function will resolve as empty stubs
- Rewrote libc_cxa functions
- Libc implementations ( _ZdlPv,_Znwm,rand,_Fsin,qsort,free,strncpy,memmove,atan2f,pow,_Sin)
- ET_SCE_DYNAMIC behaves as valid for execution now
- Initial FileSystem work (not yet usable)
v0.0.1 29/09/2023
=================
First public release. Everything is new.

View File

@@ -0,0 +1,19 @@
<!--
SPDX-FileCopyrightText: 2024 shadPS4 Emulator Project
SPDX-License-Identifier: GPL-2.0-or-later
-->
### Install Vulkan SDK and \*ensure `spirv-cross` and `glslc` are in PATH\*.
1. Enable `dumpShaders` in config.toml
2. Run `spirv-cross -V fs_0x000000.spv --output fs_0x000000.glsl` to decompile the SPIR-V IR to GLSL.
3. Edit the GLSL file as you wish
4. To compile back to SPIR-V, run (change the _**-fshader-stage**_ to correct stage):
`glslc --target-env=vulkan1.3 --target-spv=spv1.6 -fshader-stage=frag fs_0x000000.glsl -o fs_0x000000.spv`
5. Put the updated .spv file to `shader/patch` folder with the same name as the original shader
6. Enable `patchShaders` in config.toml

View File

@@ -3,7 +3,13 @@
set(BUILD_SHARED_LIBS OFF)
set(BUILD_TESTING OFF)
set_property(DIRECTORY PROPERTY EXCLUDE_FROM_ALL ON)
set_directory_properties(PROPERTIES
EXCLUDE_FROM_ALL ON
SYSTEM ON
)
# Set CMP0069 policy to "NEW" in order to ensure consistent behavior when building external targets with LTO enabled
set(CMAKE_POLICY_DEFAULT_CMP0069 NEW)
if (MSVC)
# Silence "deprecation" warnings
@@ -13,11 +19,8 @@ endif()
# Boost
if (NOT TARGET Boost::headers)
set(BOOST_ROOT "${CMAKE_SOURCE_DIR}/externals/ext-boost" CACHE STRING "")
set(Boost_INCLUDE_DIR "${CMAKE_SOURCE_DIR}/externals/ext-boost" CACHE STRING "")
set(Boost_NO_SYSTEM_PATHS ON CACHE BOOL "")
add_library(boost INTERFACE)
target_include_directories(boost SYSTEM INTERFACE ${Boost_INCLUDE_DIR})
add_library(Boost::headers ALIAS boost)
add_subdirectory(ext-boost)
endif()
# fmtlib
@@ -35,10 +38,11 @@ else()
if (NOT TARGET cryptopp::cryptopp)
set(CRYPTOPP_INSTALL OFF)
set(CRYPTOPP_BUILD_TESTING OFF)
set(CRYPTOPP_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/cryptopp/)
set(CRYPTOPP_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/cryptopp)
add_subdirectory(cryptopp-cmake)
file(COPY cryptopp DESTINATION cryptopp FILES_MATCHING PATTERN "*.h")
target_include_directories(cryptopp INTERFACE "${CMAKE_CURRENT_BINARY_DIR}/cryptopp")
# remove externals/cryptopp from include directories because it contains a conflicting zlib.h file
set_target_properties(cryptopp PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${CMAKE_CURRENT_BINARY_DIR}/cryptopp")
endif()
endif()
@@ -47,14 +51,28 @@ if (NOT TARGET FFmpeg::ffmpeg)
add_library(FFmpeg::ffmpeg ALIAS ffmpeg)
endif()
# Zlib-Ng
if (NOT TARGET zlib-ng::zlib)
# LibAtrac9
file(GLOB LIBATRAC9_SOURCES LibAtrac9/C/src/*.c)
add_library(LibAtrac9 STATIC ${LIBATRAC9_SOURCES})
target_include_directories(LibAtrac9 INTERFACE LibAtrac9/C/src)
# zlib
if (NOT TARGET ZLIB::ZLIB)
set(ZLIB_ENABLE_TESTS OFF)
set(WITH_GTEST OFF)
set(WITH_NEW_STRATEGIES ON)
set(WITH_NATIVE_INSTRUCTIONS ON)
add_subdirectory(zlib-ng)
add_library(zlib-ng::zlib ALIAS zlib)
set(ZLIB_COMPAT ON CACHE BOOL "" FORCE)
include(FetchContent)
FetchContent_Declare(
ZLIB
SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/zlib-ng"
OVERRIDE_FIND_PACKAGE
)
FetchContent_MakeAvailable(ZLIB)
add_library(ZLIB::ZLIB ALIAS zlib)
# libpng expects this variable to exist after its find_package(ZLIB)
set(ZLIB_INCLUDE_DIRS "${FETCHCONTENT_BASE_DIR}/zlib-build")
endif()
# SDL3
@@ -77,7 +95,7 @@ endif()
# RenderDoc
if (NOT TARGET RenderDoc::API)
add_library(renderdoc INTERFACE)
target_include_directories(renderdoc SYSTEM INTERFACE ./renderdoc)
target_include_directories(renderdoc INTERFACE ./renderdoc)
add_library(RenderDoc::API ALIAS renderdoc)
endif()
@@ -92,7 +110,7 @@ if (NOT TARGET glslang::glslang)
set(ENABLE_OPT OFF CACHE BOOL "")
add_subdirectory(glslang)
file(COPY glslang/SPIRV DESTINATION glslang/glslang FILES_MATCHING PATTERN "*.h")
target_include_directories(SPIRV INTERFACE "${CMAKE_CURRENT_BINARY_DIR}/glslang")
target_include_directories(glslang INTERFACE "${CMAKE_CURRENT_BINARY_DIR}/glslang")
endif()
# Robin-map
@@ -141,17 +159,22 @@ if (WIN32)
target_compile_options(sirit PUBLIC "-Wno-error=unused-command-line-argument")
endif()
if (APPLE)
# half
# half
if (NOT TARGET half::half)
add_library(half INTERFACE)
target_include_directories(half INTERFACE half/include)
add_library(half::half ALIAS half)
endif()
# date
if (NOT TARGET date::date-tz)
option(BUILD_TZ_LIB "" ON)
option(USE_SYSTEM_TZ_DB "" ON)
add_subdirectory(date)
endif()
# libpng
if (NOT TARGET PNG::PNG)
set(PNG_SHARED OFF CACHE BOOL "" FORCE)
set(PNG_STATIC ON CACHE BOOL "" FORCE)
set(PNG_TESTS OFF CACHE BOOL "" FORCE)
set(PNG_TOOLS OFF CACHE BOOL "" FORCE)
set(SKIP_INSTALL_ALL OFF CACHE BOOL "" FORCE)
add_subdirectory(libpng)
add_library(PNG::PNG ALIAS png_static)
endif()
# Dear ImGui
@@ -166,11 +189,15 @@ add_library(Dear_ImGui
target_include_directories(Dear_ImGui INTERFACE dear_imgui/)
# Tracy
option(TRACY_ENABLE "" ON)
if (CMAKE_BUILD_TYPE STREQUAL "Release")
option(TRACY_ENABLE "" OFF)
else()
option(TRACY_ENABLE "" ON)
endif()
option(TRACY_NO_CRASH_HANDLER "" ON) # Otherwise texture cache exceptions will be treaten as a crash
option(TRACY_ON_DEMAND "" ON)
option(TRACY_NO_FRAME_IMAGE "" ON)
option(TRACY_FIBERS "" ON) # For AmdGpu frontend profiling
option(TRACY_FIBERS "" OFF) # For AmdGpu frontend profiling, disabled due to instability
option(TRACY_NO_SYSTEM_TRACING "" ON)
option(TRACY_NO_CALLSTACK "" ON)
option(TRACY_NO_CODE_TRANSFER "" ON)
@@ -182,4 +209,34 @@ add_subdirectory(tracy)
# pugixml
if (NOT TARGET pugixml::pugixml)
add_subdirectory(pugixml)
endif()
endif()
# Discord RPC
if (ENABLE_DISCORD_RPC)
add_subdirectory(discord-rpc)
endif()
# GCN Headers
add_subdirectory(gcn)
# stb
if (NOT TARGET stb::headers)
add_library(stb INTERFACE)
target_include_directories(stb INTERFACE stb)
add_library(stb::headers ALIAS stb)
endif()
# Apple-only dependencies
if (APPLE)
# date
if (NOT TARGET date::date-tz)
option(BUILD_TZ_LIB "" ON)
option(USE_SYSTEM_TZ_DB "" ON)
add_subdirectory(date)
endif()
# MoltenVK
if (NOT TARGET MoltenVK)
add_subdirectory(MoltenVK)
endif()
endif()

1
externals/LibAtrac9 vendored Submodule

Submodule externals/LibAtrac9 added at 9640129dc6

93
externals/MoltenVK/CMakeLists.txt vendored Normal file
View File

@@ -0,0 +1,93 @@
# SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
# Prepare MoltenVK Git revision
find_package(Git)
if(GIT_FOUND)
execute_process(COMMAND ${GIT_EXECUTABLE} rev-parse --short HEAD
OUTPUT_VARIABLE MVK_GIT_REV
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/MoltenVK
ERROR_QUIET
OUTPUT_STRIP_TRAILING_WHITESPACE)
endif()
set(MVK_GENERATED_INCLUDES ${CMAKE_CURRENT_BINARY_DIR}/Generated)
file(WRITE ${MVK_GENERATED_INCLUDES}/mvkGitRevDerived.h "static const char* mvkRevString = \"${MVK_GIT_REV}\";")
message(STATUS "MoltenVK revision: ${MVK_GIT_REV}")
# Prepare MoltenVK version
file(READ ${CMAKE_CURRENT_SOURCE_DIR}/MoltenVK/MoltenVK/MoltenVK/API/mvk_private_api.h MVK_PRIVATE_API)
string(REGEX MATCH "#define MVK_VERSION_MAJOR [0-9]+" MVK_VERSION_MAJOR_LINE "${MVK_PRIVATE_API}")
string(REGEX MATCH "[0-9]+" MVK_VERSION_MAJOR "${MVK_VERSION_MAJOR_LINE}")
string(REGEX MATCH "#define MVK_VERSION_MINOR [0-9]+" MVK_VERSION_MINOR_LINE "${MVK_PRIVATE_API}")
string(REGEX MATCH "[0-9]+" MVK_VERSION_MINOR "${MVK_VERSION_MINOR_LINE}")
string(REGEX MATCH "#define MVK_VERSION_PATCH [0-9]+" MVK_VERSION_PATCH_LINE "${MVK_PRIVATE_API}")
string(REGEX MATCH "[0-9]+" MVK_VERSION_PATCH "${MVK_VERSION_PATCH_LINE}")
set(MVK_VERSION "${MVK_VERSION_MAJOR}.${MVK_VERSION_MINOR}.${MVK_VERSION_PATCH}")
message(STATUS "MoltenVK version: ${MVK_VERSION}")
# Find required system libraries
find_library(APPKIT_LIBRARY AppKit REQUIRED)
find_library(FOUNDATION_LIBRARY Foundation REQUIRED)
find_library(IOKIT_LIBRARY IOKit REQUIRED)
find_library(IOSURFACE_LIBRARY IOSurface REQUIRED)
find_library(METAL_LIBRARY Metal REQUIRED)
find_library(QUARTZCORE_LIBRARY QuartzCore REQUIRED)
# cereal
option(SKIP_PORTABILITY_TEST "" ON)
option(BUILD_DOC "" OFF)
option(BUILD_SANDBOX "" OFF)
option(SKIP_PERFORMANCE_COMPARISON "" ON)
option(SPIRV_CROSS_SKIP_INSTALL "" ON)
add_subdirectory(cereal)
# SPIRV-Cross
option(SPIRV_CROSS_CLI "" OFF)
option(SPIRV_CROSS_ENABLE_TESTS "" OFF)
option(SPIRV_CROSS_ENABLE_HLSL "" OFF)
option(SPIRV_CROSS_ENABLE_CPP "" OFF)
option(SPIRV_CROSS_SKIP_INSTALL "" ON)
add_subdirectory(SPIRV-Cross)
# Common
set(MVK_COMMON_DIR ${CMAKE_CURRENT_SOURCE_DIR}/MoltenVK/Common)
file(GLOB_RECURSE MVK_COMMON_SOURCES CONFIGURE_DEPENDS
${MVK_COMMON_DIR}/*.cpp
${MVK_COMMON_DIR}/*.m
${MVK_COMMON_DIR}/*.mm)
set(MVK_COMMON_INCLUDES ${MVK_COMMON_DIR})
add_library(MoltenVKCommon STATIC ${MVK_COMMON_SOURCES})
target_include_directories(MoltenVKCommon PUBLIC ${MVK_COMMON_INCLUDES})
target_compile_options(MoltenVKCommon PRIVATE -w)
# MoltenVKShaderConverter
set(MVK_SHADER_CONVERTER_DIR ${CMAKE_CURRENT_SOURCE_DIR}/MoltenVK/MoltenVKShaderConverter)
file(GLOB_RECURSE MVK_SHADER_CONVERTER_SOURCES CONFIGURE_DEPENDS
${MVK_SHADER_CONVERTER_DIR}/MoltenVKShaderConverter/*.cpp
${MVK_SHADER_CONVERTER_DIR}/MoltenVKShaderConverter/*.m
${MVK_SHADER_CONVERTER_DIR}/MoltenVKShaderConverter/*.mm)
set(MVK_SHADER_CONVERTER_INCLUDES ${MVK_SHADER_CONVERTER_DIR} ${MVK_SHADER_CONVERTER_DIR}/include)
add_library(MoltenVKShaderConverter STATIC ${MVK_SHADER_CONVERTER_SOURCES})
target_include_directories(MoltenVKShaderConverter PUBLIC ${MVK_SHADER_CONVERTER_INCLUDES})
target_compile_options(MoltenVKShaderConverter PRIVATE -w)
target_link_libraries(MoltenVKShaderConverter PRIVATE spirv-cross-msl spirv-cross-reflect MoltenVKCommon)
target_compile_definitions(MoltenVKShaderConverter PRIVATE MVK_EXCLUDE_SPIRV_TOOLS=1)
# MoltenVK
set(MVK_DIR ${CMAKE_CURRENT_SOURCE_DIR}/MoltenVK/MoltenVK)
file(GLOB_RECURSE MVK_SOURCES CONFIGURE_DEPENDS
${MVK_DIR}/MoltenVK/*.cpp
${MVK_DIR}/MoltenVK/*.m
${MVK_DIR}/MoltenVK/*.mm)
file(GLOB MVK_SRC_INCLUDES LIST_DIRECTORIES ON ${MVK_DIR}/MoltenVK/*)
set(MVK_INCLUDES ${MVK_SRC_INCLUDES} ${MVK_GENERATED_INCLUDES} ${MVK_DIR}/include)
add_library(MoltenVK SHARED ${MVK_SOURCES})
target_include_directories(MoltenVK PRIVATE ${MVK_INCLUDES})
target_compile_options(MoltenVK PRIVATE -w)
target_link_libraries(MoltenVK PRIVATE
${APPKIT_LIBRARY} ${FOUNDATION_LIBRARY} ${IOKIT_LIBRARY} ${IOSURFACE_LIBRARY} ${METAL_LIBRARY} ${QUARTZCORE_LIBRARY}
Vulkan::Headers cereal::cereal spirv-cross-msl MoltenVKCommon MoltenVKShaderConverter)
target_compile_definitions(MoltenVK PRIVATE MVK_FRAMEWORK_VERSION=${MVK_VERSION} MVK_USE_METAL_PRIVATE_API=1)

1
externals/MoltenVK/MoltenVK vendored Submodule

8
externals/MoltenVK/MoltenVK_icd.json vendored Normal file
View File

@@ -0,0 +1,8 @@
{
"file_format_version": "1.0.0",
"ICD": {
"library_path": "../../../Frameworks/libMoltenVK.dylib",
"api_version": "1.2.0",
"is_portability_driver": true
}
}

1
externals/MoltenVK/cereal vendored Submodule

2
externals/date vendored

1
externals/discord-rpc vendored Submodule

Submodule externals/discord-rpc added at 51b09d426a

2
externals/fmt vendored

8
externals/gcn/CMakeLists.txt vendored Normal file
View File

@@ -0,0 +1,8 @@
# SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
project(gcn LANGUAGES CXX)
add_library(gcn dummy.cpp)
target_include_directories(gcn INTERFACE include)

2
externals/gcn/dummy.cpp vendored Normal file
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@@ -0,0 +1,2 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,117 @@
/*
***********************************************************************************************************************
*
* Copyright (c) 2015-2021 Advanced Micro Devices, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************************************************************************/
#ifndef PM4_IT_OPCODES_H
#define PM4_IT_OPCODES_H
enum IT_OpCodeType {
IT_NOP = 0x10,
IT_SET_BASE = 0x11,
IT_CLEAR_STATE = 0x12,
IT_INDEX_BUFFER_SIZE = 0x13,
IT_DISPATCH_DIRECT = 0x15,
IT_DISPATCH_INDIRECT = 0x16,
IT_ATOMIC_GDS = 0x1D,
IT_ATOMIC = 0x1E,
IT_OCCLUSION_QUERY = 0x1F,
IT_SET_PREDICATION = 0x20,
IT_REG_RMW = 0x21,
IT_COND_EXEC = 0x22,
IT_PRED_EXEC = 0x23,
IT_DRAW_INDIRECT = 0x24,
IT_DRAW_INDEX_INDIRECT = 0x25,
IT_INDEX_BASE = 0x26,
IT_DRAW_INDEX_2 = 0x27,
IT_CONTEXT_CONTROL = 0x28,
IT_INDEX_TYPE = 0x2A,
IT_DRAW_INDIRECT_MULTI = 0x2C,
IT_DRAW_INDEX_AUTO = 0x2D,
IT_NUM_INSTANCES = 0x2F,
IT_DRAW_INDEX_MULTI_AUTO = 0x30,
IT_INDIRECT_BUFFER_CNST = 0x33,
IT_STRMOUT_BUFFER_UPDATE = 0x34,
IT_DRAW_INDEX_OFFSET_2 = 0x35,
IT_WRITE_DATA = 0x37,
IT_DRAW_INDEX_INDIRECT_MULTI = 0x38,
IT_MEM_SEMAPHORE = 0x39,
IT_COPY_DW__SI__CI = 0x3B,
IT_WAIT_REG_MEM = 0x3C,
IT_INDIRECT_BUFFER = 0x3F,
IT_COND_INDIRECT_BUFFER = 0x3F,
IT_COPY_DATA = 0x40,
IT_CP_DMA = 0x41,
IT_PFP_SYNC_ME = 0x42,
IT_SURFACE_SYNC = 0x43,
IT_COND_WRITE = 0x45,
IT_EVENT_WRITE = 0x46,
IT_EVENT_WRITE_EOP = 0x47,
IT_EVENT_WRITE_EOS = 0x48,
IT_PREAMBLE_CNTL = 0x4A,
IT_CONTEXT_REG_RMW = 0x51,
IT_LOAD_SH_REG = 0x5F,
IT_LOAD_CONFIG_REG = 0x60,
IT_LOAD_CONTEXT_REG = 0x61,
IT_SET_CONFIG_REG = 0x68,
IT_SET_CONTEXT_REG = 0x69,
IT_SET_CONTEXT_REG_INDIRECT = 0x73,
IT_SET_SH_REG = 0x76,
IT_SET_SH_REG_OFFSET = 0x77,
IT_SCRATCH_RAM_WRITE = 0x7D,
IT_SCRATCH_RAM_READ = 0x7E,
IT_LOAD_CONST_RAM = 0x80,
IT_WRITE_CONST_RAM = 0x81,
IT_DUMP_CONST_RAM = 0x83,
IT_INCREMENT_CE_COUNTER = 0x84,
IT_INCREMENT_DE_COUNTER = 0x85,
IT_WAIT_ON_CE_COUNTER = 0x86,
IT_WAIT_ON_DE_COUNTER__SI = 0x87,
IT_WAIT_ON_DE_COUNTER_DIFF = 0x88,
IT_SWITCH_BUFFER = 0x8B,
IT_DRAW_PREAMBLE__CI__VI = 0x36,
IT_RELEASE_MEM__CI__VI = 0x49,
IT_DMA_DATA__CI__VI = 0x50,
IT_ACQUIRE_MEM__CI__VI = 0x58,
IT_REWIND__CI__VI = 0x59,
IT_LOAD_UCONFIG_REG__CI__VI = 0x5E,
IT_SET_QUEUE_REG__CI__VI = 0x78,
IT_SET_UCONFIG_REG__CI__VI = 0x79,
IT_INDEX_ATTRIBUTES_INDIRECT__CI__VI = 0x91,
IT_SET_SH_REG_INDEX__CI__VI = 0x9B,
IT_SET_RESOURCES__CI__VI = 0xA0,
IT_MAP_PROCESS__CI__VI = 0xA1,
IT_MAP_QUEUES__CI__VI = 0xA2,
IT_UNMAP_QUEUES__CI__VI = 0xA3,
IT_QUERY_STATUS__CI__VI = 0xA4,
IT_RUN_LIST__CI__VI = 0xA5,
IT_LOAD_SH_REG_INDEX__VI = 0x63,
IT_LOAD_CONTEXT_REG_INDEX__VI = 0x9F,
IT_DUMP_CONST_RAM_OFFSET__VI = 0x9E,
};
#define PM4_TYPE_0 0
#define PM4_TYPE_2 2
#define PM4_TYPE_3 3
#endif

1
externals/libpng vendored Submodule

Submodule externals/libpng added at c1cc0f3f4c

2
externals/sdl3 vendored

2
externals/vma vendored

View File

@@ -1,162 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "sdl_audio.h"
#include "common/assert.h"
#include "core/libraries/error_codes.h"
#include <SDL3/SDL_audio.h>
#include <SDL3/SDL_init.h>
#include <SDL3/SDL_timer.h>
#include <mutex> // std::unique_lock
namespace Audio {
int SDLAudio::AudioOutOpen(int type, u32 samples_num, u32 freq,
Libraries::AudioOut::OrbisAudioOutParamFormat format) {
using Libraries::AudioOut::OrbisAudioOutParamFormat;
std::unique_lock lock{m_mutex};
for (int id = 0; id < portsOut.size(); id++) {
auto& port = portsOut[id];
if (!port.isOpen) {
port.isOpen = true;
port.type = type;
port.samples_num = samples_num;
port.freq = freq;
port.format = format;
SDL_AudioFormat sampleFormat;
switch (format) {
case OrbisAudioOutParamFormat::ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_MONO:
sampleFormat = SDL_AUDIO_S16;
port.channels_num = 1;
port.sample_size = 2;
break;
case OrbisAudioOutParamFormat::ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_MONO:
sampleFormat = SDL_AUDIO_F32;
port.channels_num = 1;
port.sample_size = 4;
break;
case OrbisAudioOutParamFormat::ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_STEREO:
sampleFormat = SDL_AUDIO_S16;
port.channels_num = 2;
port.sample_size = 2;
break;
case OrbisAudioOutParamFormat::ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_STEREO:
sampleFormat = SDL_AUDIO_F32;
port.channels_num = 2;
port.sample_size = 4;
break;
case OrbisAudioOutParamFormat::ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_8CH:
sampleFormat = SDL_AUDIO_S16;
port.channels_num = 8;
port.sample_size = 2;
break;
case OrbisAudioOutParamFormat::ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_8CH:
sampleFormat = SDL_AUDIO_F32;
port.channels_num = 8;
port.sample_size = 4;
break;
case OrbisAudioOutParamFormat::ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_8CH_STD:
sampleFormat = SDL_AUDIO_S16;
port.channels_num = 8;
port.sample_size = 2;
break;
case OrbisAudioOutParamFormat::ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_8CH_STD:
sampleFormat = SDL_AUDIO_F32;
port.channels_num = 8;
port.sample_size = 4;
break;
default:
UNREACHABLE_MSG("Unknown format");
}
for (int i = 0; i < port.channels_num; i++) {
port.volume[i] = Libraries::AudioOut::SCE_AUDIO_OUT_VOLUME_0DB;
}
SDL_AudioSpec fmt;
SDL_zero(fmt);
fmt.format = sampleFormat;
fmt.channels = port.channels_num;
fmt.freq = 48000;
port.stream =
SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &fmt, NULL, NULL);
SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(port.stream));
return id + 1;
}
}
return -1; // all ports are used
}
s32 SDLAudio::AudioOutOutput(s32 handle, const void* ptr) {
std::shared_lock lock{m_mutex};
auto& port = portsOut[handle - 1];
if (!port.isOpen) {
return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT;
}
if (ptr == nullptr) {
return 0;
}
// TODO mixing channels
int result = SDL_PutAudioStreamData(port.stream, ptr,
port.samples_num * port.sample_size * port.channels_num);
// TODO find a correct value 8192 is estimated
while (SDL_GetAudioStreamAvailable(port.stream) > 65536) {
SDL_Delay(0);
}
return result;
}
bool SDLAudio::AudioOutSetVolume(s32 handle, s32 bitflag, s32* volume) {
using Libraries::AudioOut::OrbisAudioOutParamFormat;
std::shared_lock lock{m_mutex};
auto& port = portsOut[handle - 1];
if (!port.isOpen) {
return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT;
}
for (int i = 0; i < port.channels_num; i++, bitflag >>= 1u) {
auto bit = bitflag & 0x1u;
if (bit == 1) {
int src_index = i;
if (port.format ==
OrbisAudioOutParamFormat::ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_8CH_STD ||
port.format == OrbisAudioOutParamFormat::ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_8CH_STD) {
switch (i) {
case 4:
src_index = 6;
break;
case 5:
src_index = 7;
break;
case 6:
src_index = 4;
break;
case 7:
src_index = 5;
break;
default:
break;
}
}
port.volume[i] = volume[src_index];
}
}
return true;
}
bool SDLAudio::AudioOutGetStatus(s32 handle, int* type, int* channels_num) {
std::shared_lock lock{m_mutex};
auto& port = portsOut[handle - 1];
*type = port.type;
*channels_num = port.channels_num;
return true;
}
} // namespace Audio

View File

@@ -1,40 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <shared_mutex>
#include <SDL3/SDL_audio.h>
#include "core/libraries/audio/audioout.h"
namespace Audio {
class SDLAudio {
public:
SDLAudio() = default;
virtual ~SDLAudio() = default;
int AudioOutOpen(int type, u32 samples_num, u32 freq,
Libraries::AudioOut::OrbisAudioOutParamFormat format);
s32 AudioOutOutput(s32 handle, const void* ptr);
bool AudioOutSetVolume(s32 handle, s32 bitflag, s32* volume);
bool AudioOutGetStatus(s32 handle, int* type, int* channels_num);
private:
struct PortOut {
SDL_AudioStream* stream = nullptr;
u32 samples_num = 0;
u32 freq = 0;
u32 format = -1;
int type = 0;
int channels_num = 0;
int volume[8] = {};
u8 sample_size = 0;
bool isOpen = false;
};
std::shared_mutex m_mutex;
std::array<PortOut, 22> portsOut; // main up to 8 ports , BGM 1 port , voice up to 4 ports ,
// personal up to 4 ports , padspk up to 5 ports , aux 1 port
};
} // namespace Audio

View File

@@ -0,0 +1,27 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#ifdef __linux__
#include <pthread.h>
#endif
namespace Common {
#ifdef PTHREAD_ADAPTIVE_MUTEX_INITIALIZER_NP
class AdaptiveMutex {
public:
void lock() {
pthread_mutex_lock(&mutex);
}
void unlock() {
pthread_mutex_unlock(&mutex);
}
private:
pthread_mutex_t mutex = PTHREAD_ADAPTIVE_MUTEX_INITIALIZER_NP;
};
#endif // PTHREAD_ADAPTIVE_MUTEX_INITIALIZER_NP
} // namespace Common

View File

@@ -22,10 +22,28 @@ template <typename T>
return static_cast<T>(value - value % size);
}
template <typename T>
requires std::is_integral_v<T>
[[nodiscard]] constexpr bool IsAligned(T value, std::size_t alignment) {
return (value & (alignment - 1)) == 0;
}
template <typename T>
requires std::is_integral_v<T>
[[nodiscard]] constexpr bool Is16KBAligned(T value) {
return (value & 0x3FFF) == 0;
}
template <typename T>
requires std::is_integral_v<T>
[[nodiscard]] constexpr bool Is64KBAligned(T value) {
return (value & 0xFFFF) == 0;
}
template <typename T>
requires std::is_integral_v<T>
[[nodiscard]] constexpr bool Is2MBAligned(T value) {
return (value & 0x1FFFFF) == 0;
}
} // namespace Common

View File

@@ -81,7 +81,9 @@
#pragma pack(1)
template <std::size_t Position, std::size_t Bits, typename T>
struct BitField {
private:
using Type = T;
// UnderlyingType is T for non-enum types and the underlying type of T if
// T is an enumeration. Note that T is wrapped within an enable_if in the
// former case to workaround compile errors which arise when using
@@ -92,7 +94,6 @@ private:
// We store the value as the unsigned type to avoid undefined behaviour on value shifting
using StorageType = std::make_unsigned_t<UnderlyingType>;
public:
/// Constants to allow limited introspection of fields if needed
static constexpr std::size_t position = Position;
static constexpr std::size_t bits = Bits;

View File

@@ -4,37 +4,82 @@
#include <fstream>
#include <string>
#include <fmt/core.h>
#include <fmt/xchar.h> // for wstring support
#include <toml.hpp>
#include "common/path_util.h"
#include "config.h"
#include "logging/formatter.h"
#include "version.h"
namespace toml {
template <typename TC, typename K>
std::filesystem::path find_fs_path_or(const basic_value<TC>& v, const K& ky,
std::filesystem::path opt) {
try {
auto str = find<std::string>(v, ky);
if (str.empty()) {
return opt;
}
std::u8string u8str{(char8_t*)&str.front(), (char8_t*)&str.back() + 1};
return std::filesystem::path{u8str};
} catch (...) {
return opt;
}
}
} // namespace toml
namespace Config {
static bool isNeo = false;
static bool isFullscreen = false;
static std::string fullscreenMode = "borderless";
static bool playBGM = false;
static bool isTrophyPopupDisabled = false;
static int BGMvolume = 50;
static bool enableDiscordRPC = false;
static u32 screenWidth = 1280;
static u32 screenHeight = 720;
static s32 gpuId = -1; // Vulkan physical device index. Set to negative for auto select
static std::string logFilter;
static std::string logType = "async";
static std::string userName = "shadPS4";
static std::string updateChannel;
static std::string chooseHomeTab;
static u16 deadZoneLeft = 2.0;
static u16 deadZoneRight = 2.0;
static std::string backButtonBehavior = "left";
static bool useSpecialPad = false;
static int specialPadClass = 1;
static bool isMotionControlsEnabled = true;
static bool isDebugDump = false;
static bool isShaderDebug = false;
static bool isShowSplash = false;
static bool isAutoUpdate = false;
static bool isNullGpu = false;
static bool shouldCopyGPUBuffers = false;
static bool shouldDumpShaders = false;
static bool shouldDumpPM4 = false;
static bool shouldPatchShaders = true;
static u32 vblankDivider = 1;
static bool vkValidation = false;
static bool vkValidationSync = false;
static bool vkValidationGpu = false;
static bool rdocEnable = false;
static bool vkMarkers = false;
static bool vkCrashDiagnostic = false;
static bool vkHostMarkers = false;
static bool vkGuestMarkers = false;
static bool rdocEnable = false;
static s16 cursorState = HideCursorState::Idle;
static int cursorHideTimeout = 5; // 5 seconds (default)
static bool separateupdatefolder = false;
static bool compatibilityData = false;
static bool checkCompatibilityOnStartup = false;
static std::string trophyKey;
// Gui
std::string settings_install_dir = "";
static bool load_game_size = true;
std::vector<std::filesystem::path> settings_install_dirs = {};
std::filesystem::path settings_addon_install_dir = {};
std::filesystem::path save_data_path = {};
u32 main_window_geometry_x = 400;
u32 main_window_geometry_y = 400;
u32 main_window_geometry_w = 1280;
@@ -51,17 +96,77 @@ std::vector<std::string> m_pkg_viewer;
std::vector<std::string> m_elf_viewer;
std::vector<std::string> m_recent_files;
std::string emulator_language = "en";
// Settings
// Language
u32 m_language = 1; // english
bool isNeoMode() {
std::string getTrophyKey() {
return trophyKey;
}
void setTrophyKey(std::string key) {
trophyKey = key;
}
bool GetLoadGameSizeEnabled() {
return load_game_size;
}
std::filesystem::path GetSaveDataPath() {
if (save_data_path.empty()) {
return Common::FS::GetUserPath(Common::FS::PathType::SaveDataDir);
}
return save_data_path;
}
void setLoadGameSizeEnabled(bool enable) {
load_game_size = enable;
}
bool isNeoModeConsole() {
return isNeo;
}
bool isFullscreenMode() {
bool getIsFullscreen() {
return isFullscreen;
}
std::string getFullscreenMode() {
return fullscreenMode;
}
bool getisTrophyPopupDisabled() {
return isTrophyPopupDisabled;
}
bool getPlayBGM() {
return playBGM;
}
int getBGMvolume() {
return BGMvolume;
}
bool getEnableDiscordRPC() {
return enableDiscordRPC;
}
u16 leftDeadZone() {
return deadZoneLeft;
}
u16 rightDeadZone() {
return deadZoneRight;
}
s16 getCursorState() {
return cursorState;
}
int getCursorHideTimeout() {
return cursorHideTimeout;
}
u32 getScreenWidth() {
return screenWidth;
}
@@ -86,6 +191,18 @@ std::string getUserName() {
return userName;
}
std::string getUpdateChannel() {
return updateChannel;
}
std::string getChooseHomeTab() {
return chooseHomeTab;
}
std::string getBackButtonBehavior() {
return backButtonBehavior;
}
bool getUseSpecialPad() {
return useSpecialPad;
}
@@ -94,14 +211,26 @@ int getSpecialPadClass() {
return specialPadClass;
}
bool getIsMotionControlsEnabled() {
return isMotionControlsEnabled;
}
bool debugDump() {
return isDebugDump;
}
bool collectShadersForDebug() {
return isShaderDebug;
}
bool showSplash() {
return isShowSplash;
}
bool autoUpdate() {
return isAutoUpdate;
}
bool nullGpu() {
return isNullGpu;
}
@@ -114,18 +243,14 @@ bool dumpShaders() {
return shouldDumpShaders;
}
bool dumpPM4() {
return shouldDumpPM4;
bool patchShaders() {
return shouldPatchShaders;
}
bool isRdocEnabled() {
return rdocEnable;
}
bool isMarkersEnabled() {
return vkMarkers;
}
u32 vblankDiv() {
return vblankDivider;
}
@@ -142,12 +267,40 @@ bool vkValidationGpuEnabled() {
return vkValidationGpu;
}
bool vkMarkersEnabled() {
return vkMarkers || vkCrashDiagnostic; // Crash diagnostic forces markers on
bool getVkCrashDiagnosticEnabled() {
return vkCrashDiagnostic;
}
bool vkCrashDiagnosticEnabled() {
return vkCrashDiagnostic;
bool getVkHostMarkersEnabled() {
return vkHostMarkers;
}
bool getVkGuestMarkersEnabled() {
return vkGuestMarkers;
}
void setVkCrashDiagnosticEnabled(bool enable) {
vkCrashDiagnostic = enable;
}
void setVkHostMarkersEnabled(bool enable) {
vkHostMarkers = enable;
}
void setVkGuestMarkersEnabled(bool enable) {
vkGuestMarkers = enable;
}
bool getSeparateUpdateEnabled() {
return separateupdatefolder;
}
bool getCompatibilityEnabled() {
return compatibilityData;
}
bool getCheckCompatibilityOnStartup() {
return checkCompatibilityOnStartup;
}
void setGpuId(s32 selectedGpuId) {
@@ -166,10 +319,18 @@ void setDebugDump(bool enable) {
isDebugDump = enable;
}
void setCollectShaderForDebug(bool enable) {
isShaderDebug = enable;
}
void setShowSplash(bool enable) {
isShowSplash = enable;
}
void setAutoUpdate(bool enable) {
isAutoUpdate = enable;
}
void setNullGpu(bool enable) {
isNullGpu = enable;
}
@@ -182,10 +343,6 @@ void setDumpShaders(bool enable) {
shouldDumpShaders = enable;
}
void setDumpPM4(bool enable) {
shouldDumpPM4 = enable;
}
void setVkValidation(bool enable) {
vkValidation = enable;
}
@@ -202,10 +359,38 @@ void setVblankDiv(u32 value) {
vblankDivider = value;
}
void setFullscreenMode(bool enable) {
void setIsFullscreen(bool enable) {
isFullscreen = enable;
}
void setFullscreenMode(std::string mode) {
fullscreenMode = mode;
}
void setisTrophyPopupDisabled(bool disable) {
isTrophyPopupDisabled = disable;
}
void setPlayBGM(bool enable) {
playBGM = enable;
}
void setBGMvolume(int volume) {
BGMvolume = volume;
}
void setEnableDiscordRPC(bool enable) {
enableDiscordRPC = enable;
}
void setCursorState(s16 newCursorState) {
cursorState = newCursorState;
}
void setCursorHideTimeout(int newcursorHideTimeout) {
cursorHideTimeout = newcursorHideTimeout;
}
void setLanguage(u32 language) {
m_language = language;
}
@@ -226,6 +411,17 @@ void setUserName(const std::string& type) {
userName = type;
}
void setUpdateChannel(const std::string& type) {
updateChannel = type;
}
void setChooseHomeTab(const std::string& type) {
chooseHomeTab = type;
}
void setBackButtonBehavior(const std::string& type) {
backButtonBehavior = type;
}
void setUseSpecialPad(bool use) {
useSpecialPad = use;
}
@@ -234,47 +430,91 @@ void setSpecialPadClass(int type) {
specialPadClass = type;
}
void setIsMotionControlsEnabled(bool use) {
isMotionControlsEnabled = use;
}
void setSeparateUpdateEnabled(bool use) {
separateupdatefolder = use;
}
void setCompatibilityEnabled(bool use) {
compatibilityData = use;
}
void setCheckCompatibilityOnStartup(bool use) {
checkCompatibilityOnStartup = use;
}
void setMainWindowGeometry(u32 x, u32 y, u32 w, u32 h) {
main_window_geometry_x = x;
main_window_geometry_y = y;
main_window_geometry_w = w;
main_window_geometry_h = h;
}
void setGameInstallDir(const std::string& dir) {
settings_install_dir = dir;
bool addGameInstallDir(const std::filesystem::path& dir) {
if (std::find(settings_install_dirs.begin(), settings_install_dirs.end(), dir) ==
settings_install_dirs.end()) {
settings_install_dirs.push_back(dir);
return true;
}
return false;
}
void removeGameInstallDir(const std::filesystem::path& dir) {
auto iterator = std::find(settings_install_dirs.begin(), settings_install_dirs.end(), dir);
if (iterator != settings_install_dirs.end()) {
settings_install_dirs.erase(iterator);
}
}
void setAddonInstallDir(const std::filesystem::path& dir) {
settings_addon_install_dir = dir;
}
void setMainWindowTheme(u32 theme) {
mw_themes = theme;
}
void setIconSize(u32 size) {
m_icon_size = size;
}
void setIconSizeGrid(u32 size) {
m_icon_size_grid = size;
}
void setSliderPosition(u32 pos) {
m_slider_pos = pos;
}
void setSliderPositionGrid(u32 pos) {
m_slider_pos_grid = pos;
}
void setTableMode(u32 mode) {
m_table_mode = mode;
}
void setMainWindowWidth(u32 width) {
m_window_size_W = width;
}
void setMainWindowHeight(u32 height) {
m_window_size_H = height;
}
void setPkgViewer(const std::vector<std::string>& pkgList) {
m_pkg_viewer.resize(pkgList.size());
m_pkg_viewer = pkgList;
}
void setElfViewer(const std::vector<std::string>& elfList) {
m_elf_viewer.resize(elfList.size());
m_elf_viewer = elfList;
}
void setRecentFiles(const std::vector<std::string>& recentFiles) {
m_recent_files.resize(recentFiles.size());
m_recent_files = recentFiles;
@@ -284,51 +524,82 @@ void setEmulatorLanguage(std::string language) {
emulator_language = language;
}
void setGameInstallDirs(const std::vector<std::filesystem::path>& settings_install_dirs_config) {
settings_install_dirs = settings_install_dirs_config;
}
void setSaveDataPath(const std::filesystem::path& path) {
save_data_path = path;
}
u32 getMainWindowGeometryX() {
return main_window_geometry_x;
}
u32 getMainWindowGeometryY() {
return main_window_geometry_y;
}
u32 getMainWindowGeometryW() {
return main_window_geometry_w;
}
u32 getMainWindowGeometryH() {
return main_window_geometry_h;
}
std::string getGameInstallDir() {
return settings_install_dir;
const std::vector<std::filesystem::path>& getGameInstallDirs() {
return settings_install_dirs;
}
std::filesystem::path getAddonInstallDir() {
if (settings_addon_install_dir.empty()) {
// Default for users without a config file or a config file from before this option existed
return Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "addcont";
}
return settings_addon_install_dir;
}
u32 getMainWindowTheme() {
return mw_themes;
}
u32 getIconSize() {
return m_icon_size;
}
u32 getIconSizeGrid() {
return m_icon_size_grid;
}
u32 getSliderPosition() {
return m_slider_pos;
}
u32 getSliderPositionGrid() {
return m_slider_pos_grid;
}
u32 getTableMode() {
return m_table_mode;
}
u32 getMainWindowWidth() {
return m_window_size_W;
}
u32 getMainWindowHeight() {
return m_window_size_H;
}
std::vector<std::string> getPkgViewer() {
return m_pkg_viewer;
}
std::vector<std::string> getElfViewer() {
return m_elf_viewer;
}
std::vector<std::string> getRecentFiles() {
return m_recent_files;
}
@@ -340,6 +611,7 @@ std::string getEmulatorLanguage() {
u32 GetLanguage() {
return m_language;
}
void load(const std::filesystem::path& path) {
// If the configuration file does not exist, create it and return
std::error_code error;
@@ -351,7 +623,10 @@ void load(const std::filesystem::path& path) {
toml::value data;
try {
data = toml::parse(path);
std::ifstream ifs;
ifs.exceptions(std::ifstream::failbit | std::ifstream::badbit);
ifs.open(path, std::ios_base::binary);
data = toml::parse(ifs, std::string{fmt::UTF(path.filename().u8string()).data});
} catch (std::exception& ex) {
fmt::print("Got exception trying to load config file. Exception: {}\n", ex.what());
return;
@@ -361,17 +636,39 @@ void load(const std::filesystem::path& path) {
isNeo = toml::find_or<bool>(general, "isPS4Pro", false);
isFullscreen = toml::find_or<bool>(general, "Fullscreen", false);
fullscreenMode = toml::find_or<std::string>(general, "FullscreenMode", "borderless");
playBGM = toml::find_or<bool>(general, "playBGM", false);
isTrophyPopupDisabled = toml::find_or<bool>(general, "isTrophyPopupDisabled", false);
BGMvolume = toml::find_or<int>(general, "BGMvolume", 50);
enableDiscordRPC = toml::find_or<bool>(general, "enableDiscordRPC", true);
logFilter = toml::find_or<std::string>(general, "logFilter", "");
logType = toml::find_or<std::string>(general, "logType", "sync");
userName = toml::find_or<std::string>(general, "userName", "shadPS4");
if (Common::isRelease) {
updateChannel = toml::find_or<std::string>(general, "updateChannel", "Release");
} else {
updateChannel = toml::find_or<std::string>(general, "updateChannel", "Nightly");
}
isShowSplash = toml::find_or<bool>(general, "showSplash", true);
isAutoUpdate = toml::find_or<bool>(general, "autoUpdate", false);
separateupdatefolder = toml::find_or<bool>(general, "separateUpdateEnabled", false);
compatibilityData = toml::find_or<bool>(general, "compatibilityEnabled", false);
checkCompatibilityOnStartup =
toml::find_or<bool>(general, "checkCompatibilityOnStartup", false);
chooseHomeTab = toml::find_or<std::string>(general, "chooseHomeTab", "Release");
}
if (data.contains("Input")) {
const toml::value& input = data.at("Input");
deadZoneLeft = toml::find_or<float>(input, "deadZoneLeft", 2.0);
deadZoneRight = toml::find_or<float>(input, "deadZoneRight", 2.0);
cursorState = toml::find_or<int>(input, "cursorState", HideCursorState::Idle);
cursorHideTimeout = toml::find_or<int>(input, "cursorHideTimeout", 5);
backButtonBehavior = toml::find_or<std::string>(input, "backButtonBehavior", "left");
useSpecialPad = toml::find_or<bool>(input, "useSpecialPad", false);
specialPadClass = toml::find_or<int>(input, "specialPadClass", 1);
isMotionControlsEnabled = toml::find_or<bool>(input, "isMotionControlsEnabled", true);
}
if (data.contains("GPU")) {
@@ -382,7 +679,7 @@ void load(const std::filesystem::path& path) {
isNullGpu = toml::find_or<bool>(gpu, "nullGpu", false);
shouldCopyGPUBuffers = toml::find_or<bool>(gpu, "copyGPUBuffers", false);
shouldDumpShaders = toml::find_or<bool>(gpu, "dumpShaders", false);
shouldDumpPM4 = toml::find_or<bool>(gpu, "dumpPM4", false);
shouldPatchShaders = toml::find_or<bool>(gpu, "patchShaders", true);
vblankDivider = toml::find_or<int>(gpu, "vblankDivider", 1);
}
@@ -393,20 +690,23 @@ void load(const std::filesystem::path& path) {
vkValidation = toml::find_or<bool>(vk, "validation", false);
vkValidationSync = toml::find_or<bool>(vk, "validation_sync", false);
vkValidationGpu = toml::find_or<bool>(vk, "validation_gpu", true);
rdocEnable = toml::find_or<bool>(vk, "rdocEnable", false);
vkMarkers = toml::find_or<bool>(vk, "rdocMarkersEnable", false);
vkCrashDiagnostic = toml::find_or<bool>(vk, "crashDiagnostic", false);
vkHostMarkers = toml::find_or<bool>(vk, "hostMarkers", false);
vkGuestMarkers = toml::find_or<bool>(vk, "guestMarkers", false);
rdocEnable = toml::find_or<bool>(vk, "rdocEnable", false);
}
if (data.contains("Debug")) {
const toml::value& debug = data.at("Debug");
isDebugDump = toml::find_or<bool>(debug, "DebugDump", false);
isShaderDebug = toml::find_or<bool>(debug, "CollectShader", false);
}
if (data.contains("GUI")) {
const toml::value& gui = data.at("GUI");
load_game_size = toml::find_or<bool>(gui, "loadGameSizeEnabled", true);
m_icon_size = toml::find_or<int>(gui, "iconSize", 0);
m_icon_size_grid = toml::find_or<int>(gui, "iconSizeGrid", 0);
m_slider_pos = toml::find_or<int>(gui, "sliderPos", 0);
@@ -414,7 +714,16 @@ void load(const std::filesystem::path& path) {
mw_themes = toml::find_or<int>(gui, "theme", 0);
m_window_size_W = toml::find_or<int>(gui, "mw_width", 0);
m_window_size_H = toml::find_or<int>(gui, "mw_height", 0);
settings_install_dir = toml::find_or<std::string>(gui, "installDir", "");
const auto install_dir_array =
toml::find_or<std::vector<std::string>>(gui, "installDirs", {});
for (const auto& dir : install_dir_array) {
addGameInstallDir(std::filesystem::path{dir});
}
save_data_path = toml::find_fs_path_or(gui, "saveDataPath", {});
settings_addon_install_dir = toml::find_fs_path_or(gui, "addonInstallDir", {});
main_window_geometry_x = toml::find_or<int>(gui, "geometry_x", 0);
main_window_geometry_y = toml::find_or<int>(gui, "geometry_y", 0);
main_window_geometry_w = toml::find_or<int>(gui, "geometry_w", 0);
@@ -431,58 +740,127 @@ void load(const std::filesystem::path& path) {
m_language = toml::find_or<int>(settings, "consoleLanguage", 1);
}
if (data.contains("Keys")) {
const toml::value& keys = data.at("Keys");
trophyKey = toml::find_or<std::string>(keys, "TrophyKey", "");
}
}
void save(const std::filesystem::path& path) {
toml::value data;
std::error_code error;
if (std::filesystem::exists(path, error)) {
try {
data = toml::parse(path);
std::ifstream ifs;
ifs.exceptions(std::ifstream::failbit | std::ifstream::badbit);
ifs.open(path, std::ios_base::binary);
data = toml::parse(ifs, std::string{fmt::UTF(path.filename().u8string()).data});
} catch (const std::exception& ex) {
fmt::print("Exception trying to parse config file. Exception: {}\n", ex.what());
return;
}
} else {
if (error) {
fmt::print("Filesystem error accessing {} (error: {})\n", path.string(),
error.message().c_str());
fmt::print("Filesystem error: {}\n", error.message());
}
fmt::print("Saving new configuration file {}\n", path.string());
fmt::print("Saving new configuration file {}\n", fmt::UTF(path.u8string()));
}
data["General"]["isPS4Pro"] = isNeo;
data["General"]["Fullscreen"] = isFullscreen;
data["General"]["FullscreenMode"] = fullscreenMode;
data["General"]["isTrophyPopupDisabled"] = isTrophyPopupDisabled;
data["General"]["playBGM"] = playBGM;
data["General"]["BGMvolume"] = BGMvolume;
data["General"]["enableDiscordRPC"] = enableDiscordRPC;
data["General"]["logFilter"] = logFilter;
data["General"]["logType"] = logType;
data["General"]["userName"] = userName;
data["General"]["updateChannel"] = updateChannel;
data["General"]["chooseHomeTab"] = chooseHomeTab;
data["General"]["showSplash"] = isShowSplash;
data["General"]["autoUpdate"] = isAutoUpdate;
data["General"]["separateUpdateEnabled"] = separateupdatefolder;
data["General"]["compatibilityEnabled"] = compatibilityData;
data["General"]["checkCompatibilityOnStartup"] = checkCompatibilityOnStartup;
data["Input"]["deadZoneLeft"] = deadZoneLeft;
data["Input"]["deadZoneRight"] = deadZoneRight;
data["Input"]["cursorState"] = cursorState;
data["Input"]["cursorHideTimeout"] = cursorHideTimeout;
data["Input"]["backButtonBehavior"] = backButtonBehavior;
data["Input"]["useSpecialPad"] = useSpecialPad;
data["Input"]["specialPadClass"] = specialPadClass;
data["Input"]["isMotionControlsEnabled"] = isMotionControlsEnabled;
data["GPU"]["screenWidth"] = screenWidth;
data["GPU"]["screenHeight"] = screenHeight;
data["GPU"]["nullGpu"] = isNullGpu;
data["GPU"]["copyGPUBuffers"] = shouldCopyGPUBuffers;
data["GPU"]["dumpShaders"] = shouldDumpShaders;
data["GPU"]["dumpPM4"] = shouldDumpPM4;
data["GPU"]["patchShaders"] = shouldPatchShaders;
data["GPU"]["vblankDivider"] = vblankDivider;
data["Vulkan"]["gpuId"] = gpuId;
data["Vulkan"]["validation"] = vkValidation;
data["Vulkan"]["validation_sync"] = vkValidationSync;
data["Vulkan"]["validation_gpu"] = vkValidationGpu;
data["Vulkan"]["rdocEnable"] = rdocEnable;
data["Vulkan"]["rdocMarkersEnable"] = vkMarkers;
data["Vulkan"]["crashDiagnostic"] = vkCrashDiagnostic;
data["Vulkan"]["hostMarkers"] = vkHostMarkers;
data["Vulkan"]["guestMarkers"] = vkGuestMarkers;
data["Vulkan"]["rdocEnable"] = rdocEnable;
data["Debug"]["DebugDump"] = isDebugDump;
data["Debug"]["CollectShader"] = isShaderDebug;
data["Keys"]["TrophyKey"] = trophyKey;
std::vector<std::string> install_dirs;
for (const auto& dirString : settings_install_dirs) {
install_dirs.emplace_back(std::string{fmt::UTF(dirString.u8string()).data});
}
data["GUI"]["installDirs"] = install_dirs;
data["GUI"]["saveDataPath"] = std::string{fmt::UTF(save_data_path.u8string()).data};
data["GUI"]["loadGameSizeEnabled"] = load_game_size;
data["GUI"]["addonInstallDir"] =
std::string{fmt::UTF(settings_addon_install_dir.u8string()).data};
data["GUI"]["emulatorLanguage"] = emulator_language;
data["Settings"]["consoleLanguage"] = m_language;
std::ofstream file(path, std::ios::binary);
file << data;
file.close();
saveMainWindow(path);
}
void saveMainWindow(const std::filesystem::path& path) {
toml::value data;
std::error_code error;
if (std::filesystem::exists(path, error)) {
try {
std::ifstream ifs;
ifs.exceptions(std::ifstream::failbit | std::ifstream::badbit);
ifs.open(path, std::ios_base::binary);
data = toml::parse(ifs, std::string{fmt::UTF(path.filename().u8string()).data});
} catch (const std::exception& ex) {
fmt::print("Exception trying to parse config file. Exception: {}\n", ex.what());
return;
}
} else {
if (error) {
fmt::print("Filesystem error: {}\n", error.message());
}
fmt::print("Saving new configuration file {}\n", fmt::UTF(path.u8string()));
}
data["GUI"]["mw_width"] = m_window_size_W;
data["GUI"]["mw_height"] = m_window_size_H;
data["GUI"]["theme"] = mw_themes;
data["GUI"]["iconSize"] = m_icon_size;
data["GUI"]["sliderPos"] = m_slider_pos;
data["GUI"]["iconSizeGrid"] = m_icon_size_grid;
data["GUI"]["sliderPosGrid"] = m_slider_pos_grid;
data["GUI"]["gameTableMode"] = m_table_mode;
data["GUI"]["mw_width"] = m_window_size_W;
data["GUI"]["mw_height"] = m_window_size_H;
data["GUI"]["installDir"] = settings_install_dir;
data["GUI"]["geometry_x"] = main_window_geometry_x;
data["GUI"]["geometry_y"] = main_window_geometry_y;
data["GUI"]["geometry_w"] = main_window_geometry_w;
@@ -490,11 +868,8 @@ void save(const std::filesystem::path& path) {
data["GUI"]["pkgDirs"] = m_pkg_viewer;
data["GUI"]["elfDirs"] = m_elf_viewer;
data["GUI"]["recentFiles"] = m_recent_files;
data["GUI"]["emulatorLanguage"] = emulator_language;
data["Settings"]["consoleLanguage"] = m_language;
std::ofstream file(path, std::ios::out);
std::ofstream file(path, std::ios::binary);
file << data;
file.close();
}
@@ -502,28 +877,46 @@ void save(const std::filesystem::path& path) {
void setDefaultValues() {
isNeo = false;
isFullscreen = false;
isTrophyPopupDisabled = false;
playBGM = false;
BGMvolume = 50;
enableDiscordRPC = true;
screenWidth = 1280;
screenHeight = 720;
logFilter = "";
logType = "async";
userName = "shadPS4";
if (Common::isRelease) {
updateChannel = "Release";
} else {
updateChannel = "Nightly";
}
chooseHomeTab = "General";
cursorState = HideCursorState::Idle;
cursorHideTimeout = 5;
backButtonBehavior = "left";
useSpecialPad = false;
specialPadClass = 1;
isDebugDump = false;
isShaderDebug = false;
isShowSplash = false;
isAutoUpdate = false;
isNullGpu = false;
shouldDumpShaders = false;
shouldDumpPM4 = false;
vblankDivider = 1;
vkValidation = false;
vkValidationSync = false;
vkValidationGpu = false;
rdocEnable = false;
vkMarkers = false;
vkCrashDiagnostic = false;
vkHostMarkers = false;
vkGuestMarkers = false;
rdocEnable = false;
emulator_language = "en";
m_language = 1;
gpuId = -1;
separateupdatefolder = false;
compatibilityData = false;
checkCompatibilityOnStartup = false;
}
} // namespace Config
} // namespace Config

View File

@@ -8,48 +8,93 @@
#include "types.h"
namespace Config {
enum HideCursorState : s16 { Never, Idle, Always };
void load(const std::filesystem::path& path);
void save(const std::filesystem::path& path);
void saveMainWindow(const std::filesystem::path& path);
std::string getTrophyKey();
void setTrophyKey(std::string key);
bool GetLoadGameSizeEnabled();
std::filesystem::path GetSaveDataPath();
void setLoadGameSizeEnabled(bool enable);
bool getIsFullscreen();
std::string getFullscreenMode();
bool isNeoModeConsole();
bool getPlayBGM();
int getBGMvolume();
bool getisTrophyPopupDisabled();
bool getEnableDiscordRPC();
bool getSeparateUpdateEnabled();
bool getCompatibilityEnabled();
bool getCheckCompatibilityOnStartup();
bool isNeoMode();
bool isFullscreenMode();
std::string getLogFilter();
std::string getLogType();
std::string getUserName();
std::string getUpdateChannel();
std::string getChooseHomeTab();
u16 leftDeadZone();
u16 rightDeadZone();
s16 getCursorState();
int getCursorHideTimeout();
std::string getBackButtonBehavior();
bool getUseSpecialPad();
int getSpecialPadClass();
bool getIsMotionControlsEnabled();
u32 getScreenWidth();
u32 getScreenHeight();
s32 getGpuId();
bool debugDump();
bool collectShadersForDebug();
bool showSplash();
bool autoUpdate();
bool nullGpu();
bool copyGPUCmdBuffers();
bool dumpShaders();
bool dumpPM4();
bool patchShaders();
bool isRdocEnabled();
u32 vblankDiv();
void setDebugDump(bool enable);
void setCollectShaderForDebug(bool enable);
void setShowSplash(bool enable);
void setAutoUpdate(bool enable);
void setNullGpu(bool enable);
void setCopyGPUCmdBuffers(bool enable);
void setDumpShaders(bool enable);
void setDumpPM4(bool enable);
void setVblankDiv(u32 value);
void setGpuId(s32 selectedGpuId);
void setScreenWidth(u32 width);
void setScreenHeight(u32 height);
void setFullscreenMode(bool enable);
void setIsFullscreen(bool enable);
void setFullscreenMode(std::string mode);
void setisTrophyPopupDisabled(bool disable);
void setPlayBGM(bool enable);
void setBGMvolume(int volume);
void setEnableDiscordRPC(bool enable);
void setLanguage(u32 language);
void setNeoMode(bool enable);
void setUserName(const std::string& type);
void setUpdateChannel(const std::string& type);
void setChooseHomeTab(const std::string& type);
void setSeparateUpdateEnabled(bool use);
void setGameInstallDirs(const std::vector<std::filesystem::path>& settings_install_dirs_config);
void setSaveDataPath(const std::filesystem::path& path);
void setCompatibilityEnabled(bool use);
void setCheckCompatibilityOnStartup(bool use);
void setCursorState(s16 cursorState);
void setCursorHideTimeout(int newcursorHideTimeout);
void setBackButtonBehavior(const std::string& type);
void setUseSpecialPad(bool use);
void setSpecialPadClass(int type);
void setIsMotionControlsEnabled(bool use);
void setLogType(const std::string& type);
void setLogFilter(const std::string& type);
@@ -61,12 +106,18 @@ void setRdocEnabled(bool enable);
bool vkValidationEnabled();
bool vkValidationSyncEnabled();
bool vkValidationGpuEnabled();
bool vkMarkersEnabled();
bool vkCrashDiagnosticEnabled();
bool getVkCrashDiagnosticEnabled();
bool getVkHostMarkersEnabled();
bool getVkGuestMarkersEnabled();
void setVkCrashDiagnosticEnabled(bool enable);
void setVkHostMarkersEnabled(bool enable);
void setVkGuestMarkersEnabled(bool enable);
// Gui
void setMainWindowGeometry(u32 x, u32 y, u32 w, u32 h);
void setGameInstallDir(const std::string& dir);
bool addGameInstallDir(const std::filesystem::path& dir);
void removeGameInstallDir(const std::filesystem::path& dir);
void setAddonInstallDir(const std::filesystem::path& dir);
void setMainWindowTheme(u32 theme);
void setIconSize(u32 size);
void setIconSizeGrid(u32 size);
@@ -84,7 +135,8 @@ u32 getMainWindowGeometryX();
u32 getMainWindowGeometryY();
u32 getMainWindowGeometryW();
u32 getMainWindowGeometryH();
std::string getGameInstallDir();
const std::vector<std::filesystem::path>& getGameInstallDirs();
std::filesystem::path getAddonInstallDir();
u32 getMainWindowTheme();
u32 getIconSize();
u32 getIconSizeGrid();

View File

@@ -81,34 +81,42 @@ public:
return std::basic_string_view<T>{data};
}
char* begin() {
T* begin() {
if (this == nullptr) {
return nullptr;
}
return data;
}
const char* begin() const {
const T* begin() const {
if (this == nullptr) {
return nullptr;
}
return data;
}
char* end() {
T* end() {
if (this == nullptr) {
return nullptr;
}
return data + N;
}
const char* end() const {
const T* end() const {
if (this == nullptr) {
return nullptr;
}
return data + N;
}
constexpr std::size_t capacity() const {
return N;
}
std::size_t size() const {
return std::char_traits<T>::length(data);
}
T& operator[](size_t idx) {
return data[idx];
}
@@ -152,6 +160,12 @@ public:
static_assert(sizeof(CString<13>) == sizeof(char[13])); // Ensure size still matches a simple array
static_assert(std::weakly_incrementable<CString<13>::Iterator>);
template <size_t N>
using CWString = CString<N, wchar_t>;
template <size_t N>
using CU16String = CString<N, char16_t>;
#pragma clang diagnostic pop
} // namespace Common

View File

@@ -14,9 +14,15 @@
#include <tracy/Tracy.hpp>
static inline bool IsProfilerConnected() {
#if TRACY_ENABLE
return tracy::GetProfiler().IsConnected();
#else
return false;
#endif
}
#define TRACY_GPU_ENABLED 0
#define CUSTOM_LOCK(type, varname) \
tracy::LockableCtx varname { \
[]() -> const tracy::SourceLocationData* { \
@@ -41,7 +47,7 @@ enum MarkersPalette : int {
#define RENDERER_TRACE ZoneScopedC(RendererMarkerColor)
#define HLE_TRACE ZoneScopedC(HleMarkerColor)
#define TRACE_HINT(str) ZoneText(str.c_str(), str.size())
#define TRACE_HINT(str) ZoneText(str.data(), str.size())
#define TRACE_WARN(msg) \
[](const auto& msg) { TracyMessageC(msg.c_str(), msg.size(), tracy::Color::DarkOrange); }(msg);
@@ -57,3 +63,11 @@ enum MarkersPalette : int {
tracy::SourceLocationData{nullptr, name, TracyFile, (uint32_t)TracyLine, 0};
#define FRAME_END FrameMark
#ifdef TRACY_FIBERS
#define FIBER_ENTER(name) TracyFiberEnter(name)
#define FIBER_EXIT TracyFiberLeave
#else
#define FIBER_ENTER(name)
#define FIBER_EXIT
#endif

View File

@@ -2,18 +2,27 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include <fmt/format.h>
#include "common/disassembler.h"
#include "common/decoder.h"
namespace Common {
Disassembler::Disassembler() {
DecoderImpl::DecoderImpl() {
ZydisDecoderInit(&m_decoder, ZYDIS_MACHINE_MODE_LONG_64, ZYDIS_STACK_WIDTH_64);
ZydisFormatterInit(&m_formatter, ZYDIS_FORMATTER_STYLE_INTEL);
}
Disassembler::~Disassembler() = default;
DecoderImpl::~DecoderImpl() = default;
void Disassembler::printInstruction(void* code, u64 address) {
std::string DecoderImpl::disassembleInst(ZydisDecodedInstruction& inst,
ZydisDecodedOperand* operands, u64 address) {
const int bufLen = 256;
char szBuffer[bufLen];
ZydisFormatterFormatInstruction(&m_formatter, &inst, operands, inst.operand_count_visible,
szBuffer, sizeof(szBuffer), address, ZYAN_NULL);
return szBuffer;
}
void DecoderImpl::printInstruction(void* code, u64 address) {
ZydisDecodedInstruction instruction;
ZydisDecodedOperand operands[ZYDIS_MAX_OPERAND_COUNT_VISIBLE];
ZyanStatus status =
@@ -25,13 +34,15 @@ void Disassembler::printInstruction(void* code, u64 address) {
}
}
void Disassembler::printInst(ZydisDecodedInstruction& inst, ZydisDecodedOperand* operands,
u64 address) {
const int bufLen = 256;
char szBuffer[bufLen];
ZydisFormatterFormatInstruction(&m_formatter, &inst, operands, inst.operand_count_visible,
szBuffer, sizeof(szBuffer), address, ZYAN_NULL);
fmt::print("instruction: {}\n", szBuffer);
void DecoderImpl::printInst(ZydisDecodedInstruction& inst, ZydisDecodedOperand* operands,
u64 address) {
std::string s = disassembleInst(inst, operands, address);
fmt::print("instruction: {}\n", s);
}
ZyanStatus DecoderImpl::decodeInstruction(ZydisDecodedInstruction& inst,
ZydisDecodedOperand* operands, void* data, u64 size) {
return ZydisDecoderDecodeFull(&m_decoder, data, size, &inst, operands);
}
} // namespace Common

View File

@@ -4,21 +4,28 @@
#pragma once
#include <Zydis/Zydis.h>
#include "common/singleton.h"
#include "common/types.h"
namespace Common {
class Disassembler {
class DecoderImpl {
public:
Disassembler();
~Disassembler();
DecoderImpl();
~DecoderImpl();
std::string disassembleInst(ZydisDecodedInstruction& inst, ZydisDecodedOperand* operands,
u64 address);
void printInst(ZydisDecodedInstruction& inst, ZydisDecodedOperand* operands, u64 address);
void printInstruction(void* code, u64 address);
ZyanStatus decodeInstruction(ZydisDecodedInstruction& inst, ZydisDecodedOperand* operands,
void* data, u64 size = 15);
private:
ZydisDecoder m_decoder;
ZydisFormatter m_formatter;
};
using Decoder = Common::Singleton<DecoderImpl>;
} // namespace Common

View File

@@ -1,43 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <cstring>
#include <ctime>
#include "common/discord.h"
namespace Discord {
void RPC::init() {
DiscordEventHandlers handlers{};
Discord_Initialize("1139939140494971051", &handlers, 1, nullptr);
startTimestamp = time(nullptr);
enabled = true;
}
void RPC::update(Discord::RPCStatus status, const std::string& game) {
DiscordRichPresence rpc{};
if (status == Discord::RPCStatus::Playing) {
rpc.details = "Playing a game";
rpc.state = game.c_str();
} else {
rpc.details = "Idle";
}
rpc.largeImageKey = "shadps4";
rpc.largeImageText = "ShadPS4 is a PS4 emulator";
rpc.startTimestamp = startTimestamp;
Discord_UpdatePresence(&rpc);
}
void RPC::stop() {
if (enabled) {
enabled = false;
Discord_ClearPresence();
Discord_Shutdown();
}
}
} // namespace Discord

View File

@@ -0,0 +1,57 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <cstring>
#include <ctime>
#include "discord_rpc_handler.h"
namespace DiscordRPCHandler {
void RPC::init() {
DiscordEventHandlers handlers{};
Discord_Initialize("1139939140494971051", &handlers, 1, nullptr);
startTimestamp = time(nullptr);
rpcEnabled = true;
}
void RPC::setStatusIdling() {
DiscordRichPresence rpc{};
rpc.largeImageKey = "https://cdn.jsdelivr.net/gh/shadps4-emu/shadPS4@main/.github/shadps4.png";
rpc.largeImageText = "shadPS4 is a PS4 emulator";
rpc.startTimestamp = startTimestamp;
rpc.details = "Idle";
status = RPCStatus::Idling;
Discord_UpdatePresence(&rpc);
}
void RPC::setStatusPlaying(const std::string& game_name, const std::string& game_id) {
DiscordRichPresence rpc{};
rpc.details = "Playing";
rpc.state = game_name.c_str();
std::string largeImageUrl =
"https://store.playstation.com/store/api/chihiro/00_09_000/titlecontainer/US/en/999/" +
game_id + "_00/image";
rpc.largeImageKey = largeImageUrl.c_str();
rpc.largeImageText = game_name.c_str();
rpc.startTimestamp = startTimestamp;
status = RPCStatus::Playing;
Discord_UpdatePresence(&rpc);
}
void RPC::shutdown() {
if (rpcEnabled) {
rpcEnabled = false;
Discord_ClearPresence();
Discord_Shutdown();
}
}
bool RPC::getRPCEnabled() {
return rpcEnabled;
}
} // namespace DiscordRPCHandler

View File

@@ -7,7 +7,7 @@
#include <string>
#include <discord_rpc.h>
namespace Discord {
namespace DiscordRPCHandler {
enum class RPCStatus {
Idling,
@@ -16,12 +16,15 @@ enum class RPCStatus {
class RPC {
std::uint64_t startTimestamp;
bool enabled = false;
bool rpcEnabled = false;
RPCStatus status;
public:
void init();
void update(RPCStatus status, const std::string& title);
void stop();
void setStatusIdling();
void setStatusPlaying(const std::string& game_name, const std::string& game_id);
void shutdown();
bool getRPCEnabled();
};
} // namespace Discord
} // namespace DiscordRPCHandler

View File

@@ -1,25 +1,25 @@
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <cstddef>
#include <type_traits>
namespace Common {
/// Ceiled integer division.
template <typename N, typename D>
requires std::is_integral_v<N> && std::is_unsigned_v<D>
[[nodiscard]] constexpr N DivCeil(N number, D divisor) {
return static_cast<N>((static_cast<D>(number) + divisor - 1) / divisor);
}
/// Ceiled integer division with logarithmic divisor in base 2
template <typename N, typename D>
requires std::is_integral_v<N> && std::is_unsigned_v<D>
[[nodiscard]] constexpr N DivCeilLog2(N value, D alignment_log2) {
return static_cast<N>((static_cast<D>(value) + (D(1) << alignment_log2) - 1) >> alignment_log2);
}
} // namespace Common
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <cstddef>
#include <type_traits>
namespace Common {
/// Ceiled integer division.
template <typename N, typename D>
requires std::is_integral_v<N> && std::is_unsigned_v<D>
[[nodiscard]] constexpr N DivCeil(N number, D divisor) {
return static_cast<N>((static_cast<D>(number) + divisor - 1) / divisor);
}
/// Ceiled integer division with logarithmic divisor in base 2
template <typename N, typename D>
requires std::is_integral_v<N> && std::is_unsigned_v<D>
[[nodiscard]] constexpr N DivCeilLog2(N value, D alignment_log2) {
return static_cast<N>((static_cast<D>(value) + (D(1) << alignment_log2) - 1) >> alignment_log2);
}
} // namespace Common

View File

@@ -7,6 +7,7 @@
#include <string_view>
#include "assert.h"
#include "bit_field.h"
#include "singleton.h"
#include "types.h"
@@ -16,6 +17,46 @@ class Emulator;
namespace Common {
union PSFAttributes {
/// Supports initial user's logout
BitField<0, 1, u32> support_initial_user_logout;
/// Enter button for the common dialog is cross.
BitField<1, 1, u32> enter_button_cross;
/// Warning dialog for PS Move is displayed in the options menu.
BitField<2, 1, u32> ps_move_warning;
/// Supports stereoscopic 3D.
BitField<3, 1, u32> support_stereoscopic_3d;
/// Suspends when PS button is pressed.
BitField<4, 1, u32> ps_button_suspend;
/// Enter button for the common dialog is assigned by the system software.
BitField<5, 1, u32> enter_button_system;
/// Overrides share menu behavior.
BitField<6, 1, u32> override_share_menu;
/// Suspends when PS button is pressed and special output resolution is set.
BitField<8, 1, u32> special_res_ps_button_suspend;
/// Enable HDCP.
BitField<9, 1, u32> enable_hdcp;
/// Disable HDCP for non-game.
BitField<10, 1, u32> disable_hdcp_non_game;
/// Supports PS VR.
BitField<14, 1, u32> support_ps_vr;
/// CPU mode (6 CPU)
BitField<15, 1, u32> six_cpu_mode;
/// CPU mode (7 CPU)
BitField<16, 1, u32> seven_cpu_mode;
/// Supports PS4 Pro (Neo) mode.
BitField<23, 1, u32> support_neo_mode;
/// Requires PS VR.
BitField<26, 1, u32> require_ps_vr;
/// Supports HDR.
BitField<29, 1, u32> support_hdr;
/// Display location.
BitField<31, 1, u32> display_location;
u32 raw{};
};
static_assert(sizeof(PSFAttributes) == 4);
class ElfInfo {
friend class Core::Emulator;
@@ -26,6 +67,7 @@ class ElfInfo {
std::string app_ver{};
u32 firmware_ver = 0;
u32 raw_firmware_ver = 0;
PSFAttributes psf_attributes{};
public:
static constexpr u32 FW_15 = 0x1500000;
@@ -34,9 +76,11 @@ public:
static constexpr u32 FW_20 = 0x2000000;
static constexpr u32 FW_25 = 0x2500000;
static constexpr u32 FW_30 = 0x3000000;
static constexpr u32 FW_35 = 0x3500000;
static constexpr u32 FW_40 = 0x4000000;
static constexpr u32 FW_45 = 0x4500000;
static constexpr u32 FW_50 = 0x5000000;
static constexpr u32 FW_55 = 0x5500000;
static constexpr u32 FW_80 = 0x8000000;
static ElfInfo& Instance() {
@@ -67,6 +111,11 @@ public:
ASSERT(initialized);
return raw_firmware_ver;
}
[[nodiscard]] const PSFAttributes& GetPSFAttributes() const {
ASSERT(initialized);
return psf_attributes;
}
};
} // namespace Common

14
src/common/hash.h Normal file
View File

@@ -0,0 +1,14 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/types.h"
[[nodiscard]] inline u64 HashCombine(const u64 seed, const u64 hash) {
return seed ^ (hash + 0x9e3779b9 + (seed << 12) + (seed >> 4));
}
[[nodiscard]] inline u32 HashCombine(const u32 seed, const u32 hash) {
return seed ^ (hash + 0x9e3779b9 + (seed << 6) + (seed >> 2));
}

View File

@@ -192,8 +192,9 @@ int IOFile::Open(const fs::path& path, FileAccessMode mode, FileType type, FileS
#endif
if (!IsOpen()) {
LOG_ERROR(Common_Filesystem, "Failed to open the file at path={}",
PathToUTF8String(file_path));
const auto ec = std::error_code{result, std::generic_category()};
LOG_ERROR(Common_Filesystem, "Failed to open the file at path={}, error_message={}",
PathToUTF8String(file_path), ec.message());
}
return result;
@@ -230,7 +231,7 @@ void IOFile::Unlink() {
// Mark the file for deletion
// TODO: Also remove the file path?
#if _WIN64
#ifdef _WIN64
FILE_DISPOSITION_INFORMATION disposition;
IO_STATUS_BLOCK iosb;
@@ -241,7 +242,11 @@ void IOFile::Unlink() {
NtSetInformationFile(hfile, &iosb, &disposition, sizeof(disposition),
FileDispositionInformation);
#else
UNREACHABLE_MSG("Missing Linux implementation");
if (unlink(file_path.c_str()) != 0) {
const auto ec = std::error_code{errno, std::generic_category()};
LOG_ERROR(Common_Filesystem, "Failed to unlink the file at path={}, ec_message={}",
PathToUTF8String(file_path), ec.message());
}
#endif
}
@@ -372,6 +377,20 @@ bool IOFile::Seek(s64 offset, SeekOrigin origin) const {
return false;
}
if (False(file_access_mode & (FileAccessMode::Write | FileAccessMode::Append))) {
u64 size = GetSize();
if (origin == SeekOrigin::CurrentPosition && Tell() + offset > size) {
LOG_ERROR(Common_Filesystem, "Seeking past the end of the file");
return false;
} else if (origin == SeekOrigin::SetOrigin && (u64)offset > size) {
LOG_ERROR(Common_Filesystem, "Seeking past the end of the file");
return false;
} else if (origin == SeekOrigin::End && offset > 0) {
LOG_ERROR(Common_Filesystem, "Seeking past the end of the file");
return false;
}
}
errno = 0;
const auto seek_result = fseeko(file, offset, ToSeekOrigin(origin)) == 0;

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